xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrShaderCaps.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrShaderCaps_DEFINED
9 #define GrShaderCaps_DEFINED
10 
11 #include "include/private/base/SkAssert.h"
12 #include "src/sksl/SkSLUtil.h"
13 
14 class SkJSONWriter;
15 struct GrContextOptions;
16 
17 struct GrShaderCaps : SkSL::ShaderCaps {
GrShaderCapsGrShaderCaps18     GrShaderCaps() {}
19 
20     void dumpJSON(SkJSONWriter*) const;
21 
noperspectiveInterpolationExtensionStringGrShaderCaps22     const char* noperspectiveInterpolationExtensionString() const {
23         SkASSERT(this->fNoPerspectiveInterpolationSupport);
24         return fNoPerspectiveInterpolationExtensionString;
25     }
26 
sampleVariablesExtensionStringGrShaderCaps27     const char* sampleVariablesExtensionString() const {
28         SkASSERT(this->fSampleMaskSupport);
29         return fSampleVariablesExtensionString;
30     }
31 
32     void applyOptionsOverrides(const GrContextOptions& options);
33 
34     bool fDstReadInShaderSupport = false;
35     bool fPreferFlatInterpolation = false;
36     bool fVertexIDSupport = false;
37     // Returns true if `expr` in `myArray[expr]` can be any integer expression. If false, `expr`
38     // must be a constant-index-expression as defined in the OpenGL ES2 specification, Appendix A.5.
39     bool fNonconstantArrayIndexSupport = false;
40     // frexp(), ldexp(), findMSB(), findLSB().
41     bool fBitManipulationSupport = false;
42     bool fHalfIs32Bits = false;
43     bool fHasLowFragmentPrecision = false;
44     // Use a reduced set of rendering algorithms or less optimal effects in order to reduce the
45     // number of unique shaders generated.
46     bool fReducedShaderMode = false;
47 
48     // Used for specific driver bug workarounds
49     bool fRequiresLocalOutputColorForFBFetch = false;
50     // Workaround for Mali GPU opacity bug with uniform colors.
51     bool fMustObfuscateUniformColor = false;
52     // On Nexus 6, the GL context can get lost if a shader does not write a value to gl_FragColor.
53     // https://bugs.chromium.org/p/chromium/issues/detail?id=445377
54     bool fMustWriteToFragColor = false;
55     // When we have the option of using either dFdx or dfDy in a shader, this returns whether we
56     // should avoid using dFdx. We have found some drivers have bugs or lower precision when using
57     // dFdx.
58     bool fAvoidDfDxForGradientsWhenPossible = false;
59 
60     // This contains the name of an extension that must be enabled in the shader, if such a thing is
61     // required in order to use a secondary output in the shader. This returns a nullptr if no such
62     // extension is required. However, the return value of this function does not say whether dual
63     // source blending is supported.
64     const char* fSecondaryOutputExtensionString = nullptr;
65 
66     const char* fNoPerspectiveInterpolationExtensionString = nullptr;
67     const char* fSampleVariablesExtensionString = nullptr;
68 
69     const char* fFBFetchExtensionString = nullptr;
70 
71     int fMaxFragmentSamplers = 0;
72 };
73 
74 #endif
75