xref: /aosp_15_r20/external/skia/modules/skottie/include/Skottie.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef Skottie_DEFINED
9 #define Skottie_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkScalar.h"
13 #include "include/core/SkSize.h"
14 #include "include/core/SkString.h"
15 #include "include/core/SkTypes.h"
16 #include "modules/skresources/include/SkResources.h"
17 
18 // TODO(kjlubick) update clients and then remove the following:
19 #include "include/core/SkFontMgr.h"  // IWYU pragma: keep
20 #include "modules/skottie/include/ExternalLayer.h"  // IWYU pragma: keep
21 #include "modules/skottie/include/SkottieProperty.h"  // IWYU pragma: keep
22 #include "modules/skottie/include/SlotManager.h"  // IWYU pragma: keep
23 
24 #include <cstddef>
25 #include <cstdint>
26 #include <vector>
27 
28 class SkCanvas;
29 class SkStream;
30 struct SkRect;
31 
32 namespace sksg {
33 
34 class InvalidationController;
35 class RenderNode;
36 
37 } // namespace sksg
38 
39 namespace SkShapers { class Factory; }
40 
41 namespace skottie {
42 
43 namespace internal { class Animator; }
44 
45 using ImageAsset = skresources::ImageAsset;
46 using ResourceProvider = skresources::ResourceProvider;
47 
48 /**
49  * A Logger subclass can be used to receive Animation::Builder parsing errors and warnings.
50  */
51 class SK_API Logger : public SkRefCnt {
52 public:
53     enum class Level {
54         kWarning,
55         kError,
56     };
57 
58     virtual void log(Level, const char message[], const char* json = nullptr) = 0;
59 };
60 
61 // Evaluates AE expressions.
62 template <class T>
63 class SK_API ExpressionEvaluator : public SkRefCnt {
64 public:
65     // Evaluate the expression at the current time.
66     virtual T evaluate(float t) = 0;
67 };
68 
69 /**
70  * Creates ExpressionEvaluators to evaluate AE expressions and return the results.
71  */
72 class SK_API ExpressionManager : public SkRefCnt {
73 public:
74     virtual sk_sp<ExpressionEvaluator<float>> createNumberExpressionEvaluator(
75         const char expression[]) = 0;
76 
77     virtual sk_sp<ExpressionEvaluator<SkString>> createStringExpressionEvaluator(
78         const char expression[]) = 0;
79 
80     virtual sk_sp<ExpressionEvaluator<std::vector<float>>> createArrayExpressionEvaluator(
81         const char expression[]) = 0;
82 };
83 
84 /**
85  * Interface for receiving AE composition markers at Animation build time.
86  */
87 class SK_API MarkerObserver : public SkRefCnt {
88 public:
89     // t0,t1 are in the Animation::seek() domain.
90     virtual void onMarker(const char name[], float t0, float t1) = 0;
91 };
92 
93 class SK_API Animation : public SkNVRefCnt<Animation> {
94 public:
95     class SK_API Builder final {
96     public:
97         enum Flags : uint32_t {
98             kDeferImageLoading   = 0x01, // Normally, all static image frames are resolved at
99                                          // load time via ImageAsset::getFrame(0).  With this flag,
100                                          // frames are only resolved when needed, at seek() time.
101             kPreferEmbeddedFonts = 0x02, // Attempt to use the embedded fonts (glyph paths,
102                                          // normally used as fallback) over native Skia typefaces.
103         };
104 
105         explicit Builder(uint32_t flags = 0);
106         Builder(const Builder&);
107         Builder(Builder&&);
108         ~Builder();
109 
110         struct Stats {
111             float  fTotalLoadTimeMS  = 0, // Total animation instantiation time.
112                    fJsonParseTimeMS  = 0, // Time spent building a JSON DOM.
113                    fSceneParseTimeMS = 0; // Time spent constructing the animation scene graph.
114             size_t fJsonSize         = 0, // Input JSON size.
115                    fAnimatorCount    = 0; // Number of dynamically animated properties.
116         };
117 
118         /**
119          * Returns various animation build stats.
120          *
121          * @return Stats (see above).
122          */
getStats()123         const Stats& getStats() const { return fStats; }
124 
125         /**
126          * Specify a loader for external resources (images, etc.).
127          */
128         Builder& setResourceProvider(sk_sp<ResourceProvider>);
129 
130         /**
131          * Specify a font manager for loading animation fonts.
132          */
133         Builder& setFontManager(sk_sp<SkFontMgr>);
134 
135         /**
136          * Specify a PropertyObserver to receive callbacks during parsing.
137          *
138          * See SkottieProperty.h for more details.
139          *
140          */
141         Builder& setPropertyObserver(sk_sp<PropertyObserver>);
142 
143         /**
144          * Register a Logger with this builder.
145          */
146         Builder& setLogger(sk_sp<Logger>);
147 
148         /**
149          * Register a MarkerObserver with this builder.
150          */
151         Builder& setMarkerObserver(sk_sp<MarkerObserver>);
152 
153         /**
154          * Register a precomp layer interceptor.
155          * This allows substituting precomp layers with custom/externally managed content.
156          */
157         Builder& setPrecompInterceptor(sk_sp<PrecompInterceptor>);
158 
159         /**
160          * Registers an ExpressionManager to evaluate AE expressions.
161          * If unspecified, expressions in the animation JSON will be ignored.
162          */
163         Builder& setExpressionManager(sk_sp<ExpressionManager>);
164 
165         /**
166          * Registers a factory to be used when shaping text.
167          * If unspecified, text will be shaped with primitive shaping.
168          * See //modules/skshaper/utils/FactoryHelpers.h
169          */
170         Builder& setTextShapingFactory(sk_sp<SkShapers::Factory>);
171 
172         /**
173          * Animation factories.
174          */
175         sk_sp<Animation> make(SkStream*);
176         sk_sp<Animation> make(const char* data, size_t length);
177         sk_sp<Animation> makeFromFile(const char path[]);
178 
179         /**
180          * Get handle for SlotManager after animation is built.
181          */
getSlotManager()182         const sk_sp<SlotManager>& getSlotManager() const {return fSlotManager;}
183 
184     private:
185         const uint32_t          fFlags;
186 
187         sk_sp<ResourceProvider>   fResourceProvider;
188         sk_sp<SkFontMgr>          fFontMgr;
189         sk_sp<PropertyObserver>   fPropertyObserver;
190         sk_sp<Logger>             fLogger;
191         sk_sp<MarkerObserver  >   fMarkerObserver;
192         sk_sp<PrecompInterceptor> fPrecompInterceptor;
193         sk_sp<ExpressionManager>  fExpressionManager;
194         sk_sp<SkShapers::Factory> fShapingFactory;
195         sk_sp<SlotManager>        fSlotManager;
196         Stats                     fStats;
197     };
198 
199     /**
200      * Animation factories.
201      *
202      * Use the Builder helper above for more options/control.
203      */
204     static sk_sp<Animation> Make(const char* data, size_t length);
205     static sk_sp<Animation> Make(SkStream*);
206     static sk_sp<Animation> MakeFromFile(const char path[]);
207 
208     ~Animation();
209 
210     enum RenderFlag : uint32_t {
211         // When rendering into a known transparent buffer, clients can pass
212         // this flag to avoid some unnecessary compositing overhead for
213         // animations using layer blend modes.
214         kSkipTopLevelIsolation   = 0x01,
215         // By default, content is clipped to the intrinsic animation
216         // bounds (as determined by its size).  If this flag is set,
217         // then the animation can draw outside of the bounds.
218         kDisableTopLevelClipping = 0x02,
219     };
220     using RenderFlags = uint32_t;
221 
222     /**
223      * Draws the current animation frame.
224      *
225      * It is undefined behavior to call render() on a newly created Animation
226      * before specifying an initial frame via one of the seek() variants.
227      *
228      * @param canvas   destination canvas
229      * @param dst      optional destination rect
230      * @param flags    optional RenderFlags
231      */
232     void render(SkCanvas* canvas, const SkRect* dst = nullptr) const;
233     void render(SkCanvas* canvas, const SkRect* dst, RenderFlags) const;
234 
235     /**
236      * [Deprecated: use one of the other versions.]
237      *
238      * Updates the animation state for |t|.
239      *
240      * @param t   normalized [0..1] frame selector (0 -> first frame, 1 -> final frame)
241      * @param ic  optional invalidation controller (dirty region tracking)
242      *
243      */
244     void seek(SkScalar t, sksg::InvalidationController* ic = nullptr) {
245         this->seekFrameTime(t * this->duration(), ic);
246     }
247 
248     /**
249      * Update the animation state to match |t|, specified as a frame index
250      * i.e. relative to duration() * fps().
251      *
252      * Fractional values are allowed and meaningful - e.g.
253      *
254      *   0.0 -> first frame
255      *   1.0 -> second frame
256      *   0.5 -> halfway between first and second frame
257      */
258     void seekFrame(double t, sksg::InvalidationController* ic = nullptr);
259 
260     /** Update the animation state to match t, specifed in frame time
261      *  i.e. relative to duration().
262      */
263     void seekFrameTime(double t, sksg::InvalidationController* = nullptr);
264 
265     /**
266      * Returns the animation duration in seconds.
267      */
duration()268     double duration() const { return fDuration; }
269 
270     /**
271      * Returns the animation frame rate (frames / second).
272      */
fps()273     double fps() const { return fFPS; }
274 
275     /**
276      * Animation in point, in frame index units.
277      */
inPoint()278     double inPoint()  const { return fInPoint;  }
279 
280     /**
281      * Animation out point, in frame index units.
282      */
outPoint()283     double outPoint() const { return fOutPoint; }
284 
version()285     const SkString& version() const { return fVersion; }
size()286     const SkSize&      size() const { return fSize;    }
287 
288 private:
289     enum Flags : uint32_t {
290         kRequiresTopLevelIsolation = 1 << 0, // Needs to draw into a layer due to layer blending.
291     };
292 
293     Animation(sk_sp<sksg::RenderNode>,
294               std::vector<sk_sp<internal::Animator>>&&,
295               SkString ver, const SkSize& size,
296               double inPoint, double outPoint, double duration, double fps, uint32_t flags);
297 
298     const sk_sp<sksg::RenderNode>                fSceneRoot;
299     const std::vector<sk_sp<internal::Animator>> fAnimators;
300     const SkString                               fVersion;
301     const SkSize                                 fSize;
302     const double                                 fInPoint,
303                                                  fOutPoint,
304                                                  fDuration,
305                                                  fFPS;
306     const uint32_t                               fFlags;
307 
308     using INHERITED = SkNVRefCnt<Animation>;
309 };
310 
311 } // namespace skottie
312 
313 #endif // Skottie_DEFINED
314