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Searched defs:fragShaderSource (Results 1 – 25 of 34) sorted by relevance

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/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderFramebufferFetchTests.cpp132 const char *const fragShaderSource = "${GLSL_VERSION_STRING}\n" in last_frag_data_not_defined() local
161 const char *const fragShaderSource = "${GLSL_VERSION_STRING}\n" in last_frag_data_readonly() local
188 const char *const fragShaderSource = "${GLSL_VERSION_STRING}\n" in invalid_inout_version() local
222 const char *const fragShaderSource = "${GLSL_VERSION_STRING}\n" in invalid_redeclaration_inout() local
H A Des31fShaderFramebufferFetchTests.cpp395 std::ostringstream fragShaderSource; in genShaderSources() local
792 std::ostringstream fragShaderSource; in genShaderSources() local
867 std::ostringstream fragShaderSource; in genShaderSources() local
975 std::ostringstream fragShaderSource; in genShaderSources() local
1055 std::ostringstream fragShaderSource; in genShaderSources() local
1153 std::ostringstream fragShaderSource; in genShaderSources() local
H A Des31fTextureMultisampleTests.cpp438 const char *const fragShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local
812 const char *const fragShaderSource = in genSamplerProgram() local
865 const char *const fragShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fShaderAlgorithmTests.cpp63 const char *fragShaderSource) in ShaderAlgorithmCase()
H A Des2fShaderFunctionTests.cpp65 const char *vertShaderSource, const char *fragShaderSource) in ShaderFunctionCase()
H A Des2fShaderStructTests.cpp89 const char *vertShaderSource, const char *fragShaderSource) in ShaderStructCase()
H A Des2fShaderLoopTests.cpp234 const char *fragShaderSource) in ShaderLoopCase()
H A Des2fShaderIndexingTests.cpp194 const char *vertShaderSource, const char *fragShaderSource) in ShaderIndexingCase()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderFunctionTests.cpp63 const char *vertShaderSource, const char *fragShaderSource) in ShaderFunctionCase()
H A DglcShaderStructTests.cpp77 const char *vertShaderSource, const char *fragShaderSource) in ShaderStructCase()
H A DglcShaderLoopTests.cpp214 … ShaderEvalFunc evalFunc, const char *vertShaderSource, const char *fragShaderSource) in ShaderLoopCase()
/aosp_15_r20/external/deqp/modules/gles3/stress/
H A Des3sSyncTests.cpp122 const char *fragShaderSource = "#version 300 es\n" in init() local
H A Des3sOcclusionQueryTests.cpp116 const char *fragShaderSource = "#version 300 es\n" in init() local
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fSyncTests.cpp135 const char *fragShaderSource = "#version 300 es\n" in init() local
H A Des3fShaderFunctionTests.cpp66 const char *vertShaderSource, const char *fragShaderSource) in ShaderFunctionCase()
H A Des3fRasterizerDiscardTests.cpp225 const char *fragShaderSource = "#version 300 es\n" in init() local
H A Des3fShaderStructTests.cpp81 const char *vertShaderSource, const char *fragShaderSource) in ShaderStructCase()
H A Des3fOcclusionQueryTests.cpp160 const char *fragShaderSource = "#version 300 es\n" in init() local
H A Des3fPrimitiveRestartTests.cpp254 static const char *fragShaderSource = "#version 300 es\n" in init() local
H A Des3fShaderLoopTests.cpp227 … ShaderEvalFunc evalFunc, const char *vertShaderSource, const char *fragShaderSource) in ShaderLoopCase()
H A Des3fInstancedRenderingTests.cpp316 static const char *fragShaderSource = "#version 300 es\n" in init() local
H A Des3fShaderIndexingTests.cpp178 const char *fragShaderSource) in ShaderIndexingCase()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp53 … const std::string &vertShaderSource, const std::string &fragShaderSource) in ShaderStructCase()
H A DvktShaderRenderIndexingTests.cpp266 const std::string &fragShaderSource, const DataType varType, in ShaderIndexingCase()
/aosp_15_r20/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp691 std::string fragShaderSource; in createYUVGLShader() local

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