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Searched defs:fragmentShaderSource (Results 1 – 25 of 48) sorted by relevance

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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp401 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
515 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
693 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
917 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1162 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
H A DvktShaderRenderLoopTests.cpp309 const std::string &fragmentShaderSource) in ShaderLoopCase()
556 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1505 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp360 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
468 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
615 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
833 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1077 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
H A Des3fShaderLoopTests.cpp444 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1145 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
H A Des3fNegativeShaderApiTests.cpp50 static const char *fragmentShaderSource = "#version 300 es\n" variable
H A Des3fNegativeVertexArrayApiTests.cpp48 static const char *fragmentShaderSource = "#version 300 es\n" variable
H A Des3fPixelBufferObjectTests.cpp245 stringstream fragmentShaderSource; in init() local
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp394 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
509 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
692 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
919 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1123 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
H A Des2fShaderLoopTests.cpp472 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1252 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
H A Des2fNegativeVertexArrayApiTests.cpp43 static const char *fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
H A Des2fNegativeShaderApiTests.cpp44 static const char *fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
H A Des2fLightAmountTest.cpp146 string fragmentShaderSource; in iterate() local
H A Des2fShaderAlgorithmTests.cpp139 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
620 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
883 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1130 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
H A DglcShaderLoopTests.cpp435 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1135 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmCrossStageInterfaceTests.cpp927 const string fragmentShaderSource = "; SPIR-V\n" in initPrograms() local
2006 const string fragmentShaderSource = "; SPIR-V\n" in initPrograms() local
/aosp_15_r20/external/deqp/modules/egl/
H A DteglGLES2SharingThreadedTests.cpp2866 const char *fragmentShaderSource = "varying mediump vec4 v_pos;\n" in addRandomOperation() local
3331 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addBufferOperations() local
3439 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addTextureOperations() local
3571 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addImageOperations() local
3751 const char *fragmentShaderSource = "void main(void)\n" in addShaderOperations() local
3802 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addProgramOperations() local
H A DteglSwapBuffersTests.cpp123 const char *const fragmentShaderSource = "void main (void)\n" in createGLES2Program() local
H A DteglGLES2SharedRenderingPerfTests.cpp335 const char *fragmentShaderSource = "uniform sampler2D u_sampler;\n" in createProgram() local
357 const char *fragmentShaderSource = "varying mediump vec4 v_color;\n" in createProgram() local
H A DteglRobustnessTests.cpp881 std::ostringstream fragmentShaderSource; in genFragmentShader() local
896 std::ostringstream fragmentShaderSource; in genFragmentShader() local
/aosp_15_r20/packages/apps/Car/SystemUI/src/com/android/systemui/car/wm/activity/blurredbackground/
DGLHelper.java52 public static int createProgram(String vertexShaderSource, String fragmentShaderSource) { in createProgram()
/aosp_15_r20/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp274 const char *const fragmentShaderSource = "${VERSION}\n" in createFragmentShaderSource() local
370const string &fragmentShaderSource, const string &fragmentShaderInfoLog, bool fragmentCompileOk) in logShaders()
408 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderFramebufferFetchTests.cpp51 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
H A Des31fNegativeTessellationTests.cpp54 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DTextureTest.cpp133 const char *fragmentShaderSource = getFragmentShaderSource(); in setUpProgram() local
699 const char *fragmentShaderSource = get2DTexturedFragmentShaderSource(); in bind2DTexturedQuadProgramPipeline() local
2670 const char *fragmentShaderSource = getFragmentShaderSource(); in TEST_P() local
4005 const char *fragmentShaderSource = R"(#version 300 es in TEST_P() local
4115 const char *fragmentShaderSource = R"(#version 300 es in TEST_P() local
4208 const char *fragmentShaderSource = R"(#version 300 es in TEST_P() local
8038 const char *fragmentShaderSource = getFragmentShaderSource(); in TEST_P() local
8091 const char *fragmentShaderSource = getFragmentShaderSource(); in TEST_P() local
9354 const std::string &fragmentShaderSource = fragmentShaderStr.str(); in compileProgramWithTextureCounts() local
14347 const char *fragmentShaderSource = getFragmentShaderSource(); in TEST_P() local

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