Searched defs:fragment_shader_code (Results 1 – 10 of 10) sorted by relevance
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderImageLoadStoreTests.cpp | 6847 const char *const fragment_shader_code = in Setup() local 7334 const char *const fragment_shader_code = in Setup() local 7996 const char *const fragment_shader_code = in Setup() local 9232 const char *fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local 10322 void prepareProgramDetails(const char *fragment_shader_code, const char *geometry_shader_code, in prepareProgramDetails() 11106 static const char *const fragment_shader_code = in testFragmentShaderStage() local 11162 static const char *const fragment_shader_code = "#version 400 core\n" in testGeometryShaderStage() local 11229 static const char *const fragment_shader_code = "#version 400 core\n" in testTesselationControlShaderStage() local 11307 static const char *const fragment_shader_code = "#version 400 core\n" in testTesselationEvaluationShaderStage() local 11373 static const char *const fragment_shader_code = "#version 400 core\n" in testVertexShaderStage() local [all …]
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H A D | gl3cGLSLnoperspectiveTests.cpp | 192 glw::GLuint prepare_program(deqp::Context &context, const glw::GLchar *fragment_shader_code, in prepare_program()
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H A D | gl3cGPUShader5Tests.cpp | 101 void Utils::programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_s… in build()
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H A D | gl4cShaderSubroutineTests.cpp | 246 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() 5391 static const GLchar *fragment_shader_code = in iterate() local 5959 static const GLchar *fragment_shader_code = "#version 410 core\n" in testAtomic() local 6152 static const GLchar *fragment_shader_code = in testImage() local 6369 static const GLchar *fragment_shader_code = "#version 400 core\n" in testSSBO() local
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H A D | gl3cClipDistance.cpp | 1173 const std::string &fragment_shader_code, in Program()
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H A D | gl4cVertexAttrib64BitTest.cpp | 95 void Base::BuildProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *verte… in BuildProgram() 2283 static const GLchar *fragment_shader_code = "#version 400\n" in prepareProgram() local
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H A D | gl4cGPUShaderFP64Tests.cpp | 136 …programInfo::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build() 3847 std::string fragment_shader_code; in prepareProgram() local 4923 const glw::GLchar *fragment_shader_code, in init() 5165 std::stringstream fragment_shader_code; in prepareProgram() local
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H A D | gl3cTextureSwizzleTests.cpp | 2015 void Utils::programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_s… in build()
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H A D | gl4cShadingLanguage420PackTests.cpp | 17915 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 316 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build()
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