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Searched defs:fragment_shader_code (Results 1 – 10 of 10) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderImageLoadStoreTests.cpp6847 const char *const fragment_shader_code = in Setup() local
7334 const char *const fragment_shader_code = in Setup() local
7996 const char *const fragment_shader_code = in Setup() local
9232 const char *fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local
10322 void prepareProgramDetails(const char *fragment_shader_code, const char *geometry_shader_code, in prepareProgramDetails()
11106 static const char *const fragment_shader_code = in testFragmentShaderStage() local
11162 static const char *const fragment_shader_code = "#version 400 core\n" in testGeometryShaderStage() local
11229 static const char *const fragment_shader_code = "#version 400 core\n" in testTesselationControlShaderStage() local
11307 static const char *const fragment_shader_code = "#version 400 core\n" in testTesselationEvaluationShaderStage() local
11373 static const char *const fragment_shader_code = "#version 400 core\n" in testVertexShaderStage() local
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H A Dgl3cGLSLnoperspectiveTests.cpp192 glw::GLuint prepare_program(deqp::Context &context, const glw::GLchar *fragment_shader_code, in prepare_program()
H A Dgl3cGPUShader5Tests.cpp101 void Utils::programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_s… in build()
H A Dgl4cShaderSubroutineTests.cpp246 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build()
5391 static const GLchar *fragment_shader_code = in iterate() local
5959 static const GLchar *fragment_shader_code = "#version 410 core\n" in testAtomic() local
6152 static const GLchar *fragment_shader_code = in testImage() local
6369 static const GLchar *fragment_shader_code = "#version 400 core\n" in testSSBO() local
H A Dgl3cClipDistance.cpp1173 const std::string &fragment_shader_code, in Program()
H A Dgl4cVertexAttrib64BitTest.cpp95 void Base::BuildProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *verte… in BuildProgram()
2283 static const GLchar *fragment_shader_code = "#version 400\n" in prepareProgram() local
H A Dgl4cGPUShaderFP64Tests.cpp136 …programInfo::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build()
3847 std::string fragment_shader_code; in prepareProgram() local
4923 const glw::GLchar *fragment_shader_code, in init()
5165 std::stringstream fragment_shader_code; in prepareProgram() local
H A Dgl3cTextureSwizzleTests.cpp2015 void Utils::programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_s… in build()
H A Dgl4cShadingLanguage420PackTests.cpp17915 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcViewportArrayTests.cpp316 …ls::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code, in build()