Searched defs:fragment_shader_source (Results 1 – 5 of 5) sorted by relevance
910 … const std::string &fragment_shader_source, in execute_positive_test()1105 …const std::string &fragment_shader_source, const std::string &compute_shader_source, bool delete_g… in execute_positive_test()3835 const std::string &fragment_shader_source = in execute_draw_test() local3869 const std::string &fragment_shader_source = in execute_draw_test() local4006 std::string fragment_shader_source; in prepare_fragment_shader() local4746 const std::string &fragment_shader_source = in execute_draw_test() local4780 const std::string &fragment_shader_source = in execute_draw_test() local4927 std::string fragment_shader_source; in prepare_fragment_shader() local6153 const std::string &fragment_shader_source = in test_shader_compilation() local6187 const std::string &fragment_shader_source = in test_shader_compilation() local[all …]
137 static const char* fragment_shader_source = in GlScene() local
1430 glw::GLchar const *const fragment_shader_source) in buildProgram()
6716 …glw::GLchar const *const fragment_shader_source, glw::GLchar const *const *const transform_feedbac… in buildProgram()
11122 const GLchar *fragment_shader_source = {"#version 300 es\n" in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local