Searched defs:fuse_zero_lod (Results 1 – 1 of 1) sorted by relevance
52 bi_can_fuse_dual_tex(bi_instr *I, bool fuse_zero_lod) in bi_can_fuse_dual_tex()134 bool fuse_zero_lod = (ctx->stage != MESA_SHADER_FRAGMENT); in bi_opt_fuse_dual_texture_block() local