1 #if 0 2 // 3 // Generated by Microsoft (R) D3D Shader Disassembler 4 // 5 // 6 // fxc /nologo /Qstrip_reflect /T ps_4_0 /E PS /Fh 7 // Z:/projects/apitrace/tests/apps/d3dcommon/tri_ps_4_0.h 8 // Z:/projects/apitrace/tests/apps/d3dcommon/tri.fx 9 // 10 // 11 // Input signature: 12 // 13 // Name Index Mask Register SysValue Format Used 14 // -------------------- ----- ------ -------- -------- ------- ------ 15 // SV_POSITION 0 xyzw 0 POS float 16 // COLOR 0 xyzw 1 NONE float xyzw 17 // 18 // 19 // Output signature: 20 // 21 // Name Index Mask Register SysValue Format Used 22 // -------------------- ----- ------ -------- -------- ------- ------ 23 // SV_Target 0 xyzw 0 TARGET float xyzw 24 // 25 ps_4_0 26 dcl_input_ps linear v1.xyzw 27 dcl_output o0.xyzw 28 mov o0.xyzw, v1.xyzw 29 ret 30 // Approximately 0 instruction slots used 31 #endif 32 33 const BYTE g_PS[] = 34 { 35 68, 88, 66, 67, 89, 62, 36 128, 137, 52, 137, 121, 63, 37 223, 129, 145, 249, 18, 101, 38 85, 245, 1, 0, 0, 0, 39 244, 0, 0, 0, 3, 0, 40 0, 0, 44, 0, 0, 0, 41 128, 0, 0, 0, 180, 0, 42 0, 0, 73, 83, 71, 78, 43 76, 0, 0, 0, 2, 0, 44 0, 0, 8, 0, 0, 0, 45 56, 0, 0, 0, 0, 0, 46 0, 0, 1, 0, 0, 0, 47 3, 0, 0, 0, 0, 0, 48 0, 0, 15, 0, 0, 0, 49 68, 0, 0, 0, 0, 0, 50 0, 0, 0, 0, 0, 0, 51 3, 0, 0, 0, 1, 0, 52 0, 0, 15, 15, 0, 0, 53 83, 86, 95, 80, 79, 83, 54 73, 84, 73, 79, 78, 0, 55 67, 79, 76, 79, 82, 0, 56 171, 171, 79, 83, 71, 78, 57 44, 0, 0, 0, 1, 0, 58 0, 0, 8, 0, 0, 0, 59 32, 0, 0, 0, 0, 0, 60 0, 0, 0, 0, 0, 0, 61 3, 0, 0, 0, 0, 0, 62 0, 0, 15, 0, 0, 0, 63 83, 86, 95, 84, 97, 114, 64 103, 101, 116, 0, 171, 171, 65 83, 72, 68, 82, 56, 0, 66 0, 0, 64, 0, 0, 0, 67 14, 0, 0, 0, 98, 16, 68 0, 3, 242, 16, 16, 0, 69 1, 0, 0, 0, 101, 0, 70 0, 3, 242, 32, 16, 0, 71 0, 0, 0, 0, 54, 0, 72 0, 5, 242, 32, 16, 0, 73 0, 0, 0, 0, 70, 30, 74 16, 0, 1, 0, 0, 0, 75 62, 0, 0, 1 76 }; 77