Searched defs:geometryIndex (Results 1 – 5 of 5) sorted by relevance
958 for (uint32_t geometryIndex = 0; geometryIndex < m_params.geomCount; ++geometryIndex) in prepareShaderBindingTable() local992 for (uint32_t geometryIndex = 0; geometryIndex < m_params.geomCount; ++geometryIndex) in prepareShaderBindingTable() local1117 …for (uint32_t geometryIndex = 0; !hitHappened && (geometryIndex < m_params.geomCount); ++geometryI… in travelRay() local1136 …for (uint32_t geometryIndex = 0; !hitHappened && (geometryIndex < m_params.geomCount); ++geometryI… in travelRay() local1246 for (uint32_t geometryIndex = 0; geometryIndex < m_params.geomCount; ++geometryIndex) in verifyResult() local1284 for (uint32_t geometryIndex = 0; geometryIndex < m_params.geomCount; ++geometryIndex) in verifyResult() local
664 uint32_t geometryIndex = 0; in verifyImage() local
3537 … const auto geometryIndex = rayProps[2 /* nHits, nMissesRegistered */ + 3 * nPrimitive + 2]; in verifyResultBuffer() local
9398 … for (uint32_t geometryIndex = 0; geometryIndex < pCreateInfo->info.geometryCount; ++geometryIndex) in PreCallValidateCreateAccelerationStructureNV() local9550 for (uint32_t geometryIndex = 0; geometryIndex < pInfo->geometryCount; ++geometryIndex) in PreCallValidateCmdBuildAccelerationStructureNV() local
1726 void BottomLevelAccelerationStructureKHR::updateGeometry(size_t geometryIndex, in updateGeometry()