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Searched defs:geometryShader (Results 1 – 25 of 75) sorted by relevance

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/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DGeometryShaderTest.cpp112 GLuint geometryShader = glCreateShader(GL_GEOMETRY_SHADER_EXT); in TEST_P() local
167 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, gs.c_str()); in testCreateAndAttachGeometryShader() local
226 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P() local
307 GLuint geometryShader = glCreateShader(GL_GEOMETRY_SHADER_EXT); in TEST_P() local
1019 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DPixelTransfer11.cpp201 const auto *geometryShader = ((destSize.depth > 1) ? &mBufferToTextureGS : nullptr); in copyBufferToTexture() local
H A DBlit11.h159 const d3d11::GeometryShader *geometryShader; member
H A DStateManager11.cpp2460 const d3d11::GeometryShader *geometryShader, in setDrawShaders()
3048 const d3d11::GeometryShader *geometryShader = nullptr; in syncProgram() local
H A DRenderer11.cpp3060 d3d11::GeometryShader geometryShader; in loadExecutable() local
/aosp_15_r20/external/deqp/framework/referencerenderer/
H A DrrRenderer.hpp87 const GeometryShader *geometryShader; member
/aosp_15_r20/external/angle/src/tests/test_utils/
H A Dgl_raii.h193 const char *geometryShader, in makeRaster()
/aosp_15_r20/external/deqp/external/vulkancts/framework/vulkan/
H A DvkPipelineConstructionUtil.cpp1843 ShaderWrapper geometryShader; member
2490 const ShaderWrapper geometryShader, const VkSpecializationInfo *specializationInfo, in setupPreRasterizationShaderState()
2508 const ShaderWrapper geometryShader, const VkSpecializationInfo *vertSpecializationInfo, in setupPreRasterizationShaderState2()
2531 …haderStageModuleIdentifierCreateInfoWrapper teseShaderModuleId, const ShaderWrapper geometryShader, in setupPreRasterizationShaderState3()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderViewportLayerArrayTests.cpp49 …ewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometryShader, in ShaderPipeline()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
H A DvktConditionalTransformFeedbackTests.cpp654 std::string geometryShader = in init() local
/aosp_15_r20/external/angle/src/libANGLE/
H A DProgram.cpp1773 const SharedCompiledShaderState &geometryShader = shaders[ShaderType::Geometry]; in linkValidateShaders() local
1864 const SharedCompiledShaderState &geometryShader = shaders[ShaderType::Geometry]; in linkShaders() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationMiscDrawTests.cpp574 const bool geometryShader; member
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/rasterization/
H A DvktRasterizationTests.cpp7378 const bool geometryShader; member
8402 const bool geometryShader = (j > 0); in createRasterizationTests() local
8447 const bool geometryShader = (j > 0); in createRasterizationTests() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/
H A DvktFragmentShadingRateBasic.cpp98 bool geometryShader; member
/aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/
H A DVP_ZINK_requirements.json131 "geometryShader": true, boolean
/aosp_15_r20/external/vulkan-validation-layers/tests/device_profiles/
H A Dmobile_chip.json71 "geometryShader": 0, number
H A Dadreno_540.json79 "geometryShader": 0, number
H A Dpowervr_rogue_ge8300.json71 "geometryShader": 0, number
H A Dnvidia_tegra_x1.json71 "geometryShader": 1, number
H A Damd_radv_polaris10.json69 "geometryShader": 1, number
H A Dintel_hd_graphics_520_skylake_gt2.json69 "geometryShader": 1, number
H A Dgeforce_940m.json105 "geometryShader": 1, number
H A Damd_radeon_rx_480.json245 "geometryShader": 1, number
H A Dgeforce_1080_ti.json360 "geometryShader": 1, number
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp4434 glu::Shader geometryShader(m_context.getRenderContext(), glu::SHADERTYPE_GEOMETRY); in iterate() local

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