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Searched defs:geometry_shader (Results 1 – 14 of 14) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderDirectiveTests.cpp325 void geometry_shader(NegativeTestContext &ctx) in geometry_shader() function
/aosp_15_r20/external/rust/android-crates-io/crates/vulkano/src/pipeline/graphics/
Dbuilder.rs73 geometry_shader: Option<(EntryPoint<'gs>, Gss)>, field
3815 pub fn geometry_shader<'gs2, Gss2>( in geometry_shader() method
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cBufferStorageTests.cpp986const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init()
3353 static const GLchar *geometry_shader = in iterate() local
H A Dgl3cTransformFeedbackTests.hpp661 const glw::GLchar *geometry_shader; member
H A Dgl3cTransformFeedbackTests.cpp2981 …std::string geometry_shader(s_geometry_shader_source_code_template); /* Storage for vertex shader … in buildProgram() local
3592 const glw::GLchar *geometry_shader = s_shader_cases[shader_case].geometry_shader; in buildProgram() local
H A Dgl4cEnhancedLayoutsTests.cpp2714const std::string &geometry_shader, const std::string &tessellation_control_shader, in Init()
2772const std::string &geometry_shader, const std::string &tessellation_control_shader, in Init()
3182 … const std::string fragment_shader, const std::string geometry_shader, in BuildException()
5791 … const std::string &geometry_shader = getShaderSource(test_case_index, Utils::Shader::GEOMETRY); in test() local
7633 const std::string &geometry_shader = in test() local
H A Dgl4cMultiBindTests.cpp673const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init()
H A Dgl4cShadingLanguage420PackTests.cpp17922 const shaderSource geometry_shader(geometry_shader_code); in build() local
17944const shaderSource &geometry_shader, const shaderSource &tesselation_control_shader, in build()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp503 const shaderDefinition *geometry_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_private.h309 struct draw_geometry_shader *geometry_shader; member
/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c107 void *geometry_shader, *geometry_shader_saved; member
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp323const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init()
/aosp_15_r20/external/rust/android-crates-io/crates/vulkano/out/
Dfeatures.rs268 pub geometry_shader: bool, field
/aosp_15_r20/external/rust/android-crates-io/crates/ash/src/vk/
Ddefinitions.rs8644 pub geometry_shader: Bool32, field
8742 pub fn geometry_shader(mut self, geometry_shader: bool) -> Self { in geometry_shader() method