1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Imagination Technologies Ltd.
7 *
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
11 *
12 * http://www.apache.org/licenses/LICENSE-2.0
13 *
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
19 *
20 *//*!
21 * \file
22 * \brief Utilities for images.
23 *//*--------------------------------------------------------------------*/
24
25 #include "vktPipelineImageUtil.hpp"
26 #include "vkImageUtil.hpp"
27 #include "vkMemUtil.hpp"
28 #include "vkQueryUtil.hpp"
29 #include "vkRefUtil.hpp"
30 #include "vkCmdUtil.hpp"
31 #include "vkTypeUtil.hpp"
32 #include "tcuTextureUtil.hpp"
33 #include "tcuAstcUtil.hpp"
34 #include "deRandom.hpp"
35 #include "deSharedPtr.hpp"
36
37 namespace vkt
38 {
39 namespace pipeline
40 {
41
42 using namespace vk;
43
44 /*! Gets the next multiple of a given divisor */
getNextMultiple(uint32_t divisor,uint32_t value)45 static uint32_t getNextMultiple(uint32_t divisor, uint32_t value)
46 {
47 if (value % divisor == 0)
48 {
49 return value;
50 }
51 return value + divisor - (value % divisor);
52 }
53
54 /*! Gets the next value that is multiple of all given divisors */
getNextMultiple(const std::vector<uint32_t> & divisors,uint32_t value)55 static uint32_t getNextMultiple(const std::vector<uint32_t> &divisors, uint32_t value)
56 {
57 uint32_t nextMultiple = value;
58 bool nextMultipleFound = false;
59
60 while (true)
61 {
62 nextMultipleFound = true;
63
64 for (size_t divNdx = 0; divNdx < divisors.size(); divNdx++)
65 nextMultipleFound = nextMultipleFound && (nextMultiple % divisors[divNdx] == 0);
66
67 if (nextMultipleFound)
68 break;
69
70 DE_ASSERT(nextMultiple < ~((uint32_t)0u));
71 nextMultiple = getNextMultiple(divisors[0], nextMultiple + 1);
72 }
73
74 return nextMultiple;
75 }
76
isSupportedSamplableFormat(const InstanceInterface & instanceInterface,VkPhysicalDevice device,VkFormat format)77 bool isSupportedSamplableFormat(const InstanceInterface &instanceInterface, VkPhysicalDevice device, VkFormat format)
78 {
79 if (isCompressedFormat(format))
80 {
81 VkPhysicalDeviceFeatures physicalFeatures;
82 const tcu::CompressedTexFormat compressedFormat = mapVkCompressedFormat(format);
83
84 instanceInterface.getPhysicalDeviceFeatures(device, &physicalFeatures);
85
86 if (tcu::isAstcFormat(compressedFormat))
87 {
88 if (!physicalFeatures.textureCompressionASTC_LDR)
89 return false;
90 }
91 else if (tcu::isEtcFormat(compressedFormat))
92 {
93 if (!physicalFeatures.textureCompressionETC2)
94 return false;
95 }
96 else if (tcu::isBcFormat(compressedFormat))
97 {
98 if (!physicalFeatures.textureCompressionBC)
99 return false;
100 }
101 else
102 {
103 DE_FATAL("Unsupported compressed format");
104 }
105 }
106
107 VkFormatProperties formatProps;
108 instanceInterface.getPhysicalDeviceFormatProperties(device, format, &formatProps);
109
110 return (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0u;
111 }
112
isLinearFilteringSupported(const InstanceInterface & vki,VkPhysicalDevice physicalDevice,VkFormat format,VkImageTiling tiling)113 bool isLinearFilteringSupported(const InstanceInterface &vki, VkPhysicalDevice physicalDevice, VkFormat format,
114 VkImageTiling tiling)
115 {
116 const VkFormatProperties formatProperties = getPhysicalDeviceFormatProperties(vki, physicalDevice, format);
117 const VkFormatFeatureFlags formatFeatures = tiling == VK_IMAGE_TILING_LINEAR ?
118 formatProperties.linearTilingFeatures :
119 formatProperties.optimalTilingFeatures;
120
121 return (formatFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0;
122 }
123
isMinMaxFilteringSupported(const InstanceInterface & vki,VkPhysicalDevice physicalDevice,VkFormat format,VkImageTiling tiling)124 bool isMinMaxFilteringSupported(const InstanceInterface &vki, VkPhysicalDevice physicalDevice, VkFormat format,
125 VkImageTiling tiling)
126 {
127 const VkFormatProperties formatProperties = getPhysicalDeviceFormatProperties(vki, physicalDevice, format);
128 const VkFormatFeatureFlags formatFeatures = tiling == VK_IMAGE_TILING_LINEAR ?
129 formatProperties.linearTilingFeatures :
130 formatProperties.optimalTilingFeatures;
131
132 return (formatFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT) != 0;
133 }
134
isBorderColorInt(VkFormat format,bool useStencilAspect)135 static bool isBorderColorInt(VkFormat format, bool useStencilAspect)
136 {
137 return (!isCompressedFormat(format) &&
138 (isIntFormat(format) || isUintFormat(format) || (isDepthStencilFormat(format) && useStencilAspect)));
139 }
140
getFormatBorderColor(BorderColor color,VkFormat format,bool useStencilAspect)141 VkBorderColor getFormatBorderColor(BorderColor color, VkFormat format, bool useStencilAspect)
142 {
143 if (isBorderColorInt(format, useStencilAspect))
144 {
145 switch (color)
146 {
147 case BORDER_COLOR_OPAQUE_BLACK:
148 return VK_BORDER_COLOR_INT_OPAQUE_BLACK;
149 case BORDER_COLOR_OPAQUE_WHITE:
150 return VK_BORDER_COLOR_INT_OPAQUE_WHITE;
151 case BORDER_COLOR_TRANSPARENT_BLACK:
152 return VK_BORDER_COLOR_INT_TRANSPARENT_BLACK;
153 case BORDER_COLOR_CUSTOM:
154 return VK_BORDER_COLOR_INT_CUSTOM_EXT;
155 default:
156 break;
157 }
158 }
159 else
160 {
161 switch (color)
162 {
163 case BORDER_COLOR_OPAQUE_BLACK:
164 return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
165 case BORDER_COLOR_OPAQUE_WHITE:
166 return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
167 case BORDER_COLOR_TRANSPARENT_BLACK:
168 return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
169 case BORDER_COLOR_CUSTOM:
170 return VK_BORDER_COLOR_FLOAT_CUSTOM_EXT;
171 default:
172 break;
173 }
174 }
175
176 DE_ASSERT(false);
177 return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
178 }
179
getFormatCustomBorderColor(tcu::Vec4 floatValue,tcu::IVec4 intValue,vk::VkFormat format,bool useStencilAspect)180 rr::GenericVec4 getFormatCustomBorderColor(tcu::Vec4 floatValue, tcu::IVec4 intValue, vk::VkFormat format,
181 bool useStencilAspect)
182 {
183 if (isBorderColorInt(format, useStencilAspect))
184 {
185 return rr::GenericVec4(intValue);
186 }
187 else
188 {
189 return rr::GenericVec4(floatValue);
190 }
191 }
192
getLookupScaleBias(vk::VkFormat format,tcu::Vec4 & lookupScale,tcu::Vec4 & lookupBias,bool useStencilAspect)193 void getLookupScaleBias(vk::VkFormat format, tcu::Vec4 &lookupScale, tcu::Vec4 &lookupBias, bool useStencilAspect)
194 {
195 if (!isCompressedFormat(format))
196 {
197 const auto tcuFormat = mapVkFormat(format);
198
199 if (useStencilAspect)
200 {
201 DE_ASSERT(tcu::hasStencilComponent(tcuFormat.order));
202 lookupScale = tcu::Vec4(1.0f / 255.0f, 1.0f, 1.0f, 1.0f);
203 lookupBias = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
204 }
205 else
206 {
207 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(tcuFormat);
208
209 // Needed to normalize various formats to 0..1 range for writing into RT
210 lookupScale = fmtInfo.lookupScale;
211 lookupBias = fmtInfo.lookupBias;
212 }
213 }
214 else
215 {
216 switch (format)
217 {
218 case VK_FORMAT_EAC_R11_SNORM_BLOCK:
219 lookupScale = tcu::Vec4(0.5f, 1.0f, 1.0f, 1.0f);
220 lookupBias = tcu::Vec4(0.5f, 0.0f, 0.0f, 0.0f);
221 break;
222
223 case VK_FORMAT_EAC_R11G11_SNORM_BLOCK:
224 lookupScale = tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f);
225 lookupBias = tcu::Vec4(0.5f, 0.5f, 0.0f, 0.0f);
226 break;
227
228 case VK_FORMAT_BC5_SNORM_BLOCK:
229 lookupScale = tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f);
230 lookupBias = tcu::Vec4(0.5f, 0.5f, 0.0f, 0.0f);
231 break;
232
233 default:
234 // else: All supported compressed formats are fine with no normalization.
235 // ASTC LDR blocks decompress to f16 so querying normalization parameters
236 // based on uncompressed formats would actually lead to massive precision loss
237 // and complete lack of coverage in case of R8G8B8A8_UNORM RT.
238 lookupScale = tcu::Vec4(1.0f);
239 lookupBias = tcu::Vec4(0.0f);
240 break;
241 }
242 }
243 }
244
readColorAttachment(const vk::DeviceInterface & vk,vk::VkDevice device,vk::VkQueue queue,uint32_t queueFamilyIndex,vk::Allocator & allocator,vk::VkImage image,vk::VkFormat format,const tcu::UVec2 & renderSize,vk::VkImageLayout oldLayout)245 de::MovePtr<tcu::TextureLevel> readColorAttachment(const vk::DeviceInterface &vk, vk::VkDevice device,
246 vk::VkQueue queue, uint32_t queueFamilyIndex,
247 vk::Allocator &allocator, vk::VkImage image, vk::VkFormat format,
248 const tcu::UVec2 &renderSize, vk::VkImageLayout oldLayout)
249 {
250 Move<VkBuffer> buffer;
251 de::MovePtr<Allocation> bufferAlloc;
252 Move<VkCommandPool> cmdPool;
253 Move<VkCommandBuffer> cmdBuffer;
254 Move<VkFence> fence;
255 const tcu::TextureFormat tcuFormat = mapVkFormat(format);
256 const VkDeviceSize pixelDataSize = renderSize.x() * renderSize.y() * tcuFormat.getPixelSize();
257 de::MovePtr<tcu::TextureLevel> resultLevel(new tcu::TextureLevel(tcuFormat, renderSize.x(), renderSize.y()));
258
259 // Create destination buffer
260 {
261 const VkBufferCreateInfo bufferParams = {
262 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
263 DE_NULL, // const void* pNext;
264 0u, // VkBufferCreateFlags flags;
265 pixelDataSize, // VkDeviceSize size;
266 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
267 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
268 0u, // uint32_t queueFamilyIndexCount;
269 DE_NULL // const uint32_t* pQueueFamilyIndices;
270 };
271
272 buffer = createBuffer(vk, device, &bufferParams);
273 bufferAlloc =
274 allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
275 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
276 }
277
278 // Create command pool and buffer
279 cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
280 cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
281
282 // Create fence
283 fence = createFence(vk, device);
284
285 beginCommandBuffer(vk, *cmdBuffer);
286 copyImageToBuffer(vk, *cmdBuffer, image, *buffer, tcu::IVec2(renderSize.x(), renderSize.y()),
287 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, oldLayout);
288 endCommandBuffer(vk, *cmdBuffer);
289
290 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
291
292 // Read buffer data
293 invalidateAlloc(vk, device, *bufferAlloc);
294 tcu::copy(*resultLevel,
295 tcu::ConstPixelBufferAccess(resultLevel->getFormat(), resultLevel->getSize(), bufferAlloc->getHostPtr()));
296
297 return resultLevel;
298 }
299
readDepthAttachment(const vk::DeviceInterface & vk,vk::VkDevice device,vk::VkQueue queue,uint32_t queueFamilyIndex,vk::Allocator & allocator,vk::VkImage image,vk::VkFormat format,const tcu::UVec2 & renderSize,vk::VkImageLayout currentLayout)300 de::MovePtr<tcu::TextureLevel> readDepthAttachment(const vk::DeviceInterface &vk, vk::VkDevice device,
301 vk::VkQueue queue, uint32_t queueFamilyIndex,
302 vk::Allocator &allocator, vk::VkImage image, vk::VkFormat format,
303 const tcu::UVec2 &renderSize, vk::VkImageLayout currentLayout)
304 {
305 Move<VkBuffer> buffer;
306 de::MovePtr<Allocation> bufferAlloc;
307 Move<VkCommandPool> cmdPool;
308 Move<VkCommandBuffer> cmdBuffer;
309
310 tcu::TextureFormat retFormat(tcu::TextureFormat::D, tcu::TextureFormat::CHANNELTYPE_LAST);
311 tcu::TextureFormat bufferFormat(tcu::TextureFormat::D, tcu::TextureFormat::CHANNELTYPE_LAST);
312 const VkImageAspectFlags barrierAspect =
313 VK_IMAGE_ASPECT_DEPTH_BIT |
314 (mapVkFormat(format).order == tcu::TextureFormat::DS ? VK_IMAGE_ASPECT_STENCIL_BIT : (VkImageAspectFlagBits)0);
315
316 switch (format)
317 {
318 case vk::VK_FORMAT_D16_UNORM:
319 case vk::VK_FORMAT_D16_UNORM_S8_UINT:
320 bufferFormat.type = retFormat.type = tcu::TextureFormat::UNORM_INT16;
321 break;
322 case vk::VK_FORMAT_D24_UNORM_S8_UINT:
323 case vk::VK_FORMAT_X8_D24_UNORM_PACK32:
324 retFormat.type = tcu::TextureFormat::UNORM_INT24;
325 // vkCmdCopyBufferToImage copies D24 data to 32-bit pixels.
326 bufferFormat.type = tcu::TextureFormat::UNSIGNED_INT_24_8_REV;
327 break;
328 case vk::VK_FORMAT_D32_SFLOAT:
329 case vk::VK_FORMAT_D32_SFLOAT_S8_UINT:
330 bufferFormat.type = retFormat.type = tcu::TextureFormat::FLOAT;
331 break;
332 default:
333 TCU_FAIL("unrecognized format");
334 }
335
336 const VkDeviceSize pixelDataSize = renderSize.x() * renderSize.y() * bufferFormat.getPixelSize();
337 de::MovePtr<tcu::TextureLevel> resultLevel(new tcu::TextureLevel(retFormat, renderSize.x(), renderSize.y()));
338
339 // Create destination buffer
340 {
341 const VkBufferCreateInfo bufferParams = {
342 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
343 DE_NULL, // const void* pNext;
344 0u, // VkBufferCreateFlags flags;
345 pixelDataSize, // VkDeviceSize size;
346 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
347 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
348 0u, // uint32_t queueFamilyIndexCount;
349 DE_NULL // const uint32_t* pQueueFamilyIndices;
350 };
351
352 buffer = createBuffer(vk, device, &bufferParams);
353 bufferAlloc =
354 allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
355 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
356 }
357
358 // Create command pool and buffer
359 cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
360 cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
361
362 beginCommandBuffer(vk, *cmdBuffer);
363 copyImageToBuffer(vk, *cmdBuffer, image, *buffer, tcu::IVec2(renderSize.x(), renderSize.y()),
364 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, currentLayout, 1u, barrierAspect,
365 VK_IMAGE_ASPECT_DEPTH_BIT);
366 endCommandBuffer(vk, *cmdBuffer);
367
368 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
369
370 // Read buffer data
371 invalidateAlloc(vk, device, *bufferAlloc);
372 tcu::copy(*resultLevel,
373 tcu::ConstPixelBufferAccess(bufferFormat, resultLevel->getSize(), bufferAlloc->getHostPtr()));
374
375 return resultLevel;
376 }
377
readStencilAttachment(const vk::DeviceInterface & vk,vk::VkDevice device,vk::VkQueue queue,uint32_t queueFamilyIndex,vk::Allocator & allocator,vk::VkImage image,vk::VkFormat format,const tcu::UVec2 & renderSize,vk::VkImageLayout currentLayout)378 de::MovePtr<tcu::TextureLevel> readStencilAttachment(const vk::DeviceInterface &vk, vk::VkDevice device,
379 vk::VkQueue queue, uint32_t queueFamilyIndex,
380 vk::Allocator &allocator, vk::VkImage image, vk::VkFormat format,
381 const tcu::UVec2 &renderSize, vk::VkImageLayout currentLayout)
382 {
383 Move<VkBuffer> buffer;
384 de::MovePtr<Allocation> bufferAlloc;
385 Move<VkCommandPool> cmdPool;
386 Move<VkCommandBuffer> cmdBuffer;
387
388 tcu::TextureFormat retFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT8);
389 tcu::TextureFormat bufferFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT8);
390
391 const VkImageAspectFlags barrierAspect =
392 VK_IMAGE_ASPECT_STENCIL_BIT |
393 (mapVkFormat(format).order == tcu::TextureFormat::DS ? VK_IMAGE_ASPECT_DEPTH_BIT : (VkImageAspectFlagBits)0);
394 const VkDeviceSize pixelDataSize = renderSize.x() * renderSize.y() * bufferFormat.getPixelSize();
395 de::MovePtr<tcu::TextureLevel> resultLevel(new tcu::TextureLevel(retFormat, renderSize.x(), renderSize.y()));
396
397 // Create destination buffer
398 {
399 const VkBufferCreateInfo bufferParams = {
400 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
401 DE_NULL, // const void* pNext;
402 0u, // VkBufferCreateFlags flags;
403 pixelDataSize, // VkDeviceSize size;
404 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
405 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
406 0u, // uint32_t queueFamilyIndexCount;
407 DE_NULL // const uint32_t* pQueueFamilyIndices;
408 };
409
410 buffer = createBuffer(vk, device, &bufferParams);
411 bufferAlloc =
412 allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
413 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
414 }
415
416 // Create command pool and buffer
417 cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
418 cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
419
420 beginCommandBuffer(vk, *cmdBuffer);
421 copyImageToBuffer(vk, *cmdBuffer, image, *buffer, tcu::IVec2(renderSize.x(), renderSize.y()),
422 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, currentLayout, 1u, barrierAspect,
423 VK_IMAGE_ASPECT_STENCIL_BIT);
424 endCommandBuffer(vk, *cmdBuffer);
425
426 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
427
428 // Read buffer data
429 invalidateAlloc(vk, device, *bufferAlloc);
430 tcu::copy(*resultLevel,
431 tcu::ConstPixelBufferAccess(bufferFormat, resultLevel->getSize(), bufferAlloc->getHostPtr()));
432
433 return resultLevel;
434 }
435
uploadTestTextureInternal(const DeviceInterface & vk,VkDevice device,VkQueue queue,uint32_t queueFamilyIndex,Allocator & allocator,const TestTexture & srcTexture,const TestTexture * srcStencilTexture,tcu::TextureFormat format,VkImage destImage,VkImageLayout destImageLayout)436 void uploadTestTextureInternal(const DeviceInterface &vk, VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
437 Allocator &allocator, const TestTexture &srcTexture,
438 const TestTexture *srcStencilTexture, tcu::TextureFormat format, VkImage destImage,
439 VkImageLayout destImageLayout)
440 {
441 Move<VkBuffer> buffer;
442 de::MovePtr<Allocation> bufferAlloc;
443 Move<VkCommandPool> cmdPool;
444 Move<VkCommandBuffer> cmdBuffer;
445 const VkImageAspectFlags imageAspectFlags = getImageAspectFlags(format);
446 uint32_t stencilOffset = 0u;
447 std::vector<VkBufferImageCopy> copyRegions = srcTexture.getBufferCopyRegions();
448 uint32_t bufferSize = (srcTexture.isCompressed()) ? srcTexture.getCompressedSize() : srcTexture.getSize();
449
450 // Stencil-only texture should be provided if (and only if) the image has a combined DS format
451 DE_ASSERT((tcu::hasDepthComponent(format.order) && tcu::hasStencilComponent(format.order)) ==
452 (srcStencilTexture != DE_NULL));
453
454 if (srcStencilTexture != DE_NULL)
455 {
456 stencilOffset = static_cast<uint32_t>(deAlign32(static_cast<int32_t>(bufferSize), 4));
457 bufferSize = stencilOffset + srcStencilTexture->getSize();
458 }
459
460 // Create source buffer
461 {
462 const VkBufferCreateInfo bufferParams = {
463 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
464 DE_NULL, // const void* pNext;
465 0u, // VkBufferCreateFlags flags;
466 bufferSize, // VkDeviceSize size;
467 VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // VkBufferUsageFlags usage;
468 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
469 0u, // uint32_t queueFamilyIndexCount;
470 DE_NULL, // const uint32_t* pQueueFamilyIndices;
471 };
472
473 buffer = createBuffer(vk, device, &bufferParams);
474 bufferAlloc =
475 allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
476 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
477 }
478
479 // Write buffer data
480 {
481 srcTexture.write(reinterpret_cast<uint8_t *>(bufferAlloc->getHostPtr()));
482
483 if (srcStencilTexture != DE_NULL)
484 {
485 DE_ASSERT(stencilOffset != 0u);
486
487 srcStencilTexture->write(reinterpret_cast<uint8_t *>(bufferAlloc->getHostPtr()) + stencilOffset);
488
489 std::vector<VkBufferImageCopy> stencilCopyRegions = srcStencilTexture->getBufferCopyRegions();
490 for (size_t regionIdx = 0; regionIdx < stencilCopyRegions.size(); regionIdx++)
491 {
492 VkBufferImageCopy region = stencilCopyRegions[regionIdx];
493 region.bufferOffset += stencilOffset;
494
495 copyRegions.push_back(region);
496 }
497 }
498
499 flushAlloc(vk, device, *bufferAlloc);
500 }
501
502 copyBufferToImage(vk, device, queue, queueFamilyIndex, *buffer, bufferSize, copyRegions, DE_NULL, imageAspectFlags,
503 srcTexture.getNumLevels(), srcTexture.getArraySize(), destImage, destImageLayout);
504 }
505
checkSparseImageFormatSupport(const VkPhysicalDevice physicalDevice,const InstanceInterface & instance,const VkImageCreateInfo & imageCreateInfo)506 bool checkSparseImageFormatSupport(const VkPhysicalDevice physicalDevice, const InstanceInterface &instance,
507 const VkImageCreateInfo &imageCreateInfo)
508 {
509 #ifndef CTS_USES_VULKANSC
510 const std::vector<VkSparseImageFormatProperties> sparseImageFormatPropVec =
511 getPhysicalDeviceSparseImageFormatProperties(instance, physicalDevice, imageCreateInfo.format,
512 imageCreateInfo.imageType, imageCreateInfo.samples,
513 imageCreateInfo.usage, imageCreateInfo.tiling);
514
515 return (sparseImageFormatPropVec.size() != 0);
516 #else
517 DE_UNREF(physicalDevice);
518 DE_UNREF(instance);
519 DE_UNREF(imageCreateInfo);
520 return false;
521 #endif // CTS_USES_VULKANSC
522 }
523
uploadTestTextureInternalSparse(const DeviceInterface & vk,VkDevice device,const VkPhysicalDevice physicalDevice,const InstanceInterface & instance,const VkImageCreateInfo & imageCreateInfo,VkQueue universalQueue,uint32_t universalQueueFamilyIndex,VkQueue sparseQueue,Allocator & allocator,std::vector<de::SharedPtr<Allocation>> & allocations,const TestTexture & srcTexture,const TestTexture * srcStencilTexture,tcu::TextureFormat format,VkImage destImage)524 void uploadTestTextureInternalSparse(const DeviceInterface &vk, VkDevice device, const VkPhysicalDevice physicalDevice,
525 const InstanceInterface &instance, const VkImageCreateInfo &imageCreateInfo,
526 VkQueue universalQueue, uint32_t universalQueueFamilyIndex, VkQueue sparseQueue,
527 Allocator &allocator, std::vector<de::SharedPtr<Allocation>> &allocations,
528 const TestTexture &srcTexture, const TestTexture *srcStencilTexture,
529 tcu::TextureFormat format, VkImage destImage)
530 {
531 uint32_t bufferSize = (srcTexture.isCompressed()) ? srcTexture.getCompressedSize() : srcTexture.getSize();
532 const VkImageAspectFlags imageAspectFlags = getImageAspectFlags(format);
533 uint32_t stencilOffset = 0u;
534 const Unique<VkSemaphore> imageMemoryBindSemaphore(createSemaphore(vk, device));
535 Move<VkCommandPool> cmdPool =
536 createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, universalQueueFamilyIndex);
537 Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
538 Move<VkFence> fence = createFence(vk, device);
539 std::vector<VkBufferImageCopy> copyRegions = srcTexture.getBufferCopyRegions();
540 Move<VkBuffer> buffer;
541 de::MovePtr<Allocation> bufferAlloc;
542
543 // Stencil-only texture should be provided if (and only if) the image has a combined DS format
544 DE_ASSERT((tcu::hasDepthComponent(format.order) && tcu::hasStencilComponent(format.order)) ==
545 (srcStencilTexture != DE_NULL));
546
547 if (srcStencilTexture != DE_NULL)
548 {
549 stencilOffset = static_cast<uint32_t>(deAlign32(static_cast<int32_t>(bufferSize), 4));
550 bufferSize = stencilOffset + srcStencilTexture->getSize();
551 }
552
553 #ifndef CTS_USES_VULKANSC
554 allocateAndBindSparseImage(vk, device, physicalDevice, instance, imageCreateInfo, imageMemoryBindSemaphore.get(),
555 sparseQueue, allocator, allocations, format, destImage);
556 #else
557 DE_UNREF(physicalDevice);
558 DE_UNREF(instance);
559 DE_UNREF(sparseQueue);
560 DE_UNREF(allocations);
561 #endif // CTS_USES_VULKANSC
562
563 {
564 // Create source buffer
565 const VkBufferCreateInfo bufferParams = {
566 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
567 DE_NULL, // const void* pNext;
568 0u, // VkBufferCreateFlags flags;
569 bufferSize, // VkDeviceSize size;
570 VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // VkBufferUsageFlags usage;
571 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
572 0u, // uint32_t queueFamilyIndexCount;
573 DE_NULL, // const uint32_t* pQueueFamilyIndices;
574 };
575
576 buffer = createBuffer(vk, device, &bufferParams);
577 bufferAlloc =
578 allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
579
580 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
581 }
582
583 {
584 // Write buffer data
585 srcTexture.write(reinterpret_cast<uint8_t *>(bufferAlloc->getHostPtr()));
586
587 if (srcStencilTexture != DE_NULL)
588 {
589 DE_ASSERT(stencilOffset != 0u);
590
591 srcStencilTexture->write(reinterpret_cast<uint8_t *>(bufferAlloc->getHostPtr()) + stencilOffset);
592
593 std::vector<VkBufferImageCopy> stencilCopyRegions = srcStencilTexture->getBufferCopyRegions();
594 for (size_t regionIdx = 0; regionIdx < stencilCopyRegions.size(); regionIdx++)
595 {
596 VkBufferImageCopy region = stencilCopyRegions[regionIdx];
597 region.bufferOffset += stencilOffset;
598
599 copyRegions.push_back(region);
600 }
601 }
602
603 flushAlloc(vk, device, *bufferAlloc);
604 }
605
606 copyBufferToImage(vk, device, universalQueue, universalQueueFamilyIndex, *buffer, bufferSize, copyRegions,
607 &(*imageMemoryBindSemaphore), imageAspectFlags, imageCreateInfo.mipLevels,
608 imageCreateInfo.arrayLayers, destImage);
609 }
610
uploadTestTexture(const DeviceInterface & vk,VkDevice device,VkQueue queue,uint32_t queueFamilyIndex,Allocator & allocator,const TestTexture & srcTexture,VkImage destImage,VkImageLayout destImageLayout)611 void uploadTestTexture(const DeviceInterface &vk, VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
612 Allocator &allocator, const TestTexture &srcTexture, VkImage destImage,
613 VkImageLayout destImageLayout)
614 {
615 if (tcu::isCombinedDepthStencilType(srcTexture.getTextureFormat().type))
616 {
617 de::MovePtr<TestTexture> srcDepthTexture;
618 de::MovePtr<TestTexture> srcStencilTexture;
619
620 if (tcu::hasDepthComponent(srcTexture.getTextureFormat().order))
621 {
622 tcu::TextureFormat format;
623 switch (srcTexture.getTextureFormat().type)
624 {
625 case tcu::TextureFormat::UNSIGNED_INT_16_8_8:
626 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
627 break;
628 case tcu::TextureFormat::UNSIGNED_INT_24_8_REV:
629 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNSIGNED_INT_24_8_REV);
630 break;
631 case tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
632 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT);
633 break;
634 default:
635 DE_FATAL("Unexpected source texture format.");
636 break;
637 }
638 srcDepthTexture = srcTexture.copy(format);
639 }
640
641 if (tcu::hasStencilComponent(srcTexture.getTextureFormat().order))
642 srcStencilTexture = srcTexture.copy(
643 tcu::getEffectiveDepthStencilTextureFormat(srcTexture.getTextureFormat(), tcu::Sampler::MODE_STENCIL));
644
645 uploadTestTextureInternal(vk, device, queue, queueFamilyIndex, allocator, *srcDepthTexture,
646 srcStencilTexture.get(), srcTexture.getTextureFormat(), destImage, destImageLayout);
647 }
648 else
649 uploadTestTextureInternal(vk, device, queue, queueFamilyIndex, allocator, srcTexture, DE_NULL,
650 srcTexture.getTextureFormat(), destImage, destImageLayout);
651 }
652
uploadTestTextureSparse(const DeviceInterface & vk,VkDevice device,const VkPhysicalDevice physicalDevice,const InstanceInterface & instance,const VkImageCreateInfo & imageCreateInfo,VkQueue universalQueue,uint32_t universalQueueFamilyIndex,VkQueue sparseQueue,Allocator & allocator,std::vector<de::SharedPtr<Allocation>> & allocations,const TestTexture & srcTexture,VkImage destImage)653 void uploadTestTextureSparse(const DeviceInterface &vk, VkDevice device, const VkPhysicalDevice physicalDevice,
654 const InstanceInterface &instance, const VkImageCreateInfo &imageCreateInfo,
655 VkQueue universalQueue, uint32_t universalQueueFamilyIndex, VkQueue sparseQueue,
656 Allocator &allocator, std::vector<de::SharedPtr<Allocation>> &allocations,
657 const TestTexture &srcTexture, VkImage destImage)
658 {
659 if (tcu::isCombinedDepthStencilType(srcTexture.getTextureFormat().type))
660 {
661 de::MovePtr<TestTexture> srcDepthTexture;
662 de::MovePtr<TestTexture> srcStencilTexture;
663
664 if (tcu::hasDepthComponent(srcTexture.getTextureFormat().order))
665 {
666 tcu::TextureFormat format;
667 switch (srcTexture.getTextureFormat().type)
668 {
669 case tcu::TextureFormat::UNSIGNED_INT_16_8_8:
670 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
671 break;
672 case tcu::TextureFormat::UNSIGNED_INT_24_8_REV:
673 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNSIGNED_INT_24_8_REV);
674 break;
675 case tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
676 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT);
677 break;
678 default:
679 DE_FATAL("Unexpected source texture format.");
680 break;
681 }
682 srcDepthTexture = srcTexture.copy(format);
683 }
684
685 if (tcu::hasStencilComponent(srcTexture.getTextureFormat().order))
686 srcStencilTexture = srcTexture.copy(
687 tcu::getEffectiveDepthStencilTextureFormat(srcTexture.getTextureFormat(), tcu::Sampler::MODE_STENCIL));
688
689 uploadTestTextureInternalSparse(vk, device, physicalDevice, instance, imageCreateInfo, universalQueue,
690 universalQueueFamilyIndex, sparseQueue, allocator, allocations,
691 *srcDepthTexture, srcStencilTexture.get(), srcTexture.getTextureFormat(),
692 destImage);
693 }
694 else
695 {
696 uploadTestTextureInternalSparse(vk, device, physicalDevice, instance, imageCreateInfo, universalQueue,
697 universalQueueFamilyIndex, sparseQueue, allocator, allocations, srcTexture,
698 DE_NULL, srcTexture.getTextureFormat(), destImage);
699 }
700 }
701
702 // Utilities for test textures
703
704 template <typename TcuTextureType>
allocateLevels(TcuTextureType & texture)705 void allocateLevels(TcuTextureType &texture)
706 {
707 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++)
708 texture.allocLevel(levelNdx);
709 }
710
711 template <typename TcuTextureType>
getLevelsVector(const TcuTextureType & texture)712 std::vector<tcu::PixelBufferAccess> getLevelsVector(const TcuTextureType &texture)
713 {
714 std::vector<tcu::PixelBufferAccess> levels(texture.getNumLevels());
715
716 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++)
717 levels[levelNdx] = *reinterpret_cast<const tcu::PixelBufferAccess *>(&texture.getLevel(levelNdx));
718
719 return levels;
720 }
721
722 // TestTexture
723
TestTexture(const tcu::TextureFormat & format,int width,int height,int depth)724 TestTexture::TestTexture(const tcu::TextureFormat &format, int width, int height, int depth)
725 {
726 DE_ASSERT(width >= 1);
727 DE_ASSERT(height >= 1);
728 DE_ASSERT(depth >= 1);
729
730 DE_UNREF(format);
731 DE_UNREF(width);
732 DE_UNREF(height);
733 DE_UNREF(depth);
734 }
735
TestTexture(const tcu::CompressedTexFormat & format,int width,int height,int depth)736 TestTexture::TestTexture(const tcu::CompressedTexFormat &format, int width, int height, int depth)
737 {
738 DE_ASSERT(width >= 1);
739 DE_ASSERT(height >= 1);
740 DE_ASSERT(depth >= 1);
741
742 DE_UNREF(format);
743 DE_UNREF(width);
744 DE_UNREF(height);
745 DE_UNREF(depth);
746 }
747
~TestTexture(void)748 TestTexture::~TestTexture(void)
749 {
750 for (size_t levelNdx = 0; levelNdx < m_compressedLevels.size(); levelNdx++)
751 delete m_compressedLevels[levelNdx];
752 }
753
getSize(void) const754 uint32_t TestTexture::getSize(void) const
755 {
756 std::vector<uint32_t> offsetMultiples;
757 uint32_t textureSize = 0;
758
759 offsetMultiples.push_back(4);
760 offsetMultiples.push_back(getLevel(0, 0).getFormat().getPixelSize());
761
762 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
763 {
764 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
765 {
766 const tcu::ConstPixelBufferAccess level = getLevel(levelNdx, layerNdx);
767 textureSize = getNextMultiple(offsetMultiples, textureSize);
768 textureSize += level.getWidth() * level.getHeight() * level.getDepth() * level.getFormat().getPixelSize();
769 }
770 }
771
772 return textureSize;
773 }
774
getCompressedSize(void) const775 uint32_t TestTexture::getCompressedSize(void) const
776 {
777 if (!isCompressed())
778 throw tcu::InternalError("Texture is not compressed");
779
780 std::vector<uint32_t> offsetMultiples;
781 uint32_t textureSize = 0;
782
783 offsetMultiples.push_back(4);
784 offsetMultiples.push_back(tcu::getBlockSize(getCompressedLevel(0, 0).getFormat()));
785
786 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
787 {
788 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
789 {
790 textureSize = getNextMultiple(offsetMultiples, textureSize);
791 textureSize += getCompressedLevel(levelNdx, layerNdx).getDataSize();
792 }
793 }
794
795 return textureSize;
796 }
797
getCompressedLevel(int level,int layer)798 tcu::CompressedTexture &TestTexture::getCompressedLevel(int level, int layer)
799 {
800 DE_ASSERT(level >= 0 && level < getNumLevels());
801 DE_ASSERT(layer >= 0 && layer < getArraySize());
802
803 return *m_compressedLevels[level * getArraySize() + layer];
804 }
805
getCompressedLevel(int level,int layer) const806 const tcu::CompressedTexture &TestTexture::getCompressedLevel(int level, int layer) const
807 {
808 DE_ASSERT(level >= 0 && level < getNumLevels());
809 DE_ASSERT(layer >= 0 && layer < getArraySize());
810
811 return *m_compressedLevels[level * getArraySize() + layer];
812 }
813
getBufferCopyRegions(void) const814 std::vector<VkBufferImageCopy> TestTexture::getBufferCopyRegions(void) const
815 {
816 std::vector<uint32_t> offsetMultiples;
817 std::vector<VkBufferImageCopy> regions;
818 uint32_t layerDataOffset = 0;
819
820 offsetMultiples.push_back(4);
821
822 if (isCompressed())
823 {
824 offsetMultiples.push_back(tcu::getBlockSize(getCompressedLevel(0, 0).getFormat()));
825
826 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
827 {
828 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
829 {
830 const tcu::CompressedTexture &level = getCompressedLevel(levelNdx, layerNdx);
831 tcu::IVec3 blockPixelSize = getBlockPixelSize(level.getFormat());
832 layerDataOffset = getNextMultiple(offsetMultiples, layerDataOffset);
833
834 const VkBufferImageCopy layerRegion = {
835 layerDataOffset, // VkDeviceSize bufferOffset;
836 (uint32_t)getNextMultiple(blockPixelSize.x(),
837 level.getWidth()), // uint32_t bufferRowLength;
838 (uint32_t)getNextMultiple(blockPixelSize.y(),
839 level.getHeight()), // uint32_t bufferImageHeight;
840 { // VkImageSubresourceLayers imageSubresource;
841 VK_IMAGE_ASPECT_COLOR_BIT, (uint32_t)levelNdx, (uint32_t)layerNdx, 1u},
842 {0u, 0u, 0u}, // VkOffset3D imageOffset;
843 { // VkExtent3D imageExtent;
844 (uint32_t)level.getWidth(), (uint32_t)level.getHeight(), (uint32_t)level.getDepth()}};
845
846 regions.push_back(layerRegion);
847 layerDataOffset += level.getDataSize();
848 }
849 }
850 }
851 else
852 {
853 std::vector<VkImageAspectFlags> imageAspects;
854 tcu::TextureFormat textureFormat = getTextureFormat();
855
856 if (tcu::hasDepthComponent(textureFormat.order))
857 imageAspects.push_back(VK_IMAGE_ASPECT_DEPTH_BIT);
858
859 if (tcu::hasStencilComponent(textureFormat.order))
860 imageAspects.push_back(VK_IMAGE_ASPECT_STENCIL_BIT);
861
862 if (imageAspects.empty())
863 imageAspects.push_back(VK_IMAGE_ASPECT_COLOR_BIT);
864
865 offsetMultiples.push_back(getLevel(0, 0).getFormat().getPixelSize());
866
867 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
868 {
869 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
870 {
871 const tcu::ConstPixelBufferAccess level = getLevel(levelNdx, layerNdx);
872
873 layerDataOffset = getNextMultiple(offsetMultiples, layerDataOffset);
874
875 for (size_t aspectIndex = 0; aspectIndex < imageAspects.size(); ++aspectIndex)
876 {
877 const VkBufferImageCopy layerRegion = {
878 layerDataOffset, // VkDeviceSize bufferOffset;
879 (uint32_t)level.getWidth(), // uint32_t bufferRowLength;
880 (uint32_t)level.getHeight(), // uint32_t bufferImageHeight;
881 { // VkImageSubresourceLayers imageSubresource;
882 imageAspects[aspectIndex], (uint32_t)levelNdx, (uint32_t)layerNdx, 1u},
883 {0u, 0u, 0u}, // VkOffset3D imageOffset;
884 { // VkExtent3D imageExtent;
885 (uint32_t)level.getWidth(), (uint32_t)level.getHeight(), (uint32_t)level.getDepth()}};
886
887 regions.push_back(layerRegion);
888 }
889 layerDataOffset +=
890 level.getWidth() * level.getHeight() * level.getDepth() * level.getFormat().getPixelSize();
891 }
892 }
893 }
894
895 return regions;
896 }
897
write(uint8_t * destPtr) const898 void TestTexture::write(uint8_t *destPtr) const
899 {
900 std::vector<uint32_t> offsetMultiples;
901 uint32_t levelOffset = 0;
902
903 offsetMultiples.push_back(4);
904
905 if (isCompressed())
906 {
907 offsetMultiples.push_back(tcu::getBlockSize(getCompressedLevel(0, 0).getFormat()));
908
909 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
910 {
911 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
912 {
913 levelOffset = getNextMultiple(offsetMultiples, levelOffset);
914
915 const tcu::CompressedTexture &compressedTex = getCompressedLevel(levelNdx, layerNdx);
916
917 deMemcpy(destPtr + levelOffset, compressedTex.getData(), compressedTex.getDataSize());
918 levelOffset += compressedTex.getDataSize();
919 }
920 }
921 }
922 else
923 {
924 offsetMultiples.push_back(getLevel(0, 0).getFormat().getPixelSize());
925
926 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
927 {
928 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
929 {
930 levelOffset = getNextMultiple(offsetMultiples, levelOffset);
931
932 const tcu::ConstPixelBufferAccess srcAccess = getLevel(levelNdx, layerNdx);
933 const tcu::PixelBufferAccess destAccess(srcAccess.getFormat(), srcAccess.getSize(),
934 srcAccess.getPitch(), destPtr + levelOffset);
935
936 tcu::copy(destAccess, srcAccess);
937 levelOffset += srcAccess.getWidth() * srcAccess.getHeight() * srcAccess.getDepth() *
938 srcAccess.getFormat().getPixelSize();
939 }
940 }
941 }
942 }
943
copyToTexture(TestTexture & destTexture) const944 void TestTexture::copyToTexture(TestTexture &destTexture) const
945 {
946 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
947 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
948 tcu::copy(destTexture.getLevel(levelNdx, layerNdx), getLevel(levelNdx, layerNdx));
949 }
950
populateLevels(const std::vector<tcu::PixelBufferAccess> & levels)951 void TestTexture::populateLevels(const std::vector<tcu::PixelBufferAccess> &levels)
952 {
953 for (size_t levelNdx = 0; levelNdx < levels.size(); levelNdx++)
954 TestTexture::fillWithGradient(levels[levelNdx]);
955 }
956
populateCompressedLevels(tcu::CompressedTexFormat format,const std::vector<tcu::PixelBufferAccess> & decompressedLevels)957 void TestTexture::populateCompressedLevels(tcu::CompressedTexFormat format,
958 const std::vector<tcu::PixelBufferAccess> &decompressedLevels)
959 {
960 // Generate random compressed data and update decompressed data
961
962 de::Random random(123);
963
964 for (size_t levelNdx = 0; levelNdx < decompressedLevels.size(); levelNdx++)
965 {
966 const tcu::PixelBufferAccess level = decompressedLevels[levelNdx];
967 tcu::CompressedTexture *compressedLevel =
968 new tcu::CompressedTexture(format, level.getWidth(), level.getHeight(), level.getDepth());
969 uint8_t *const compressedData = (uint8_t *)compressedLevel->getData();
970
971 if (tcu::isAstcFormat(format))
972 {
973 // \todo [2016-01-20 pyry] Comparison doesn't currently handle invalid blocks correctly so we use only valid blocks
974 tcu::astc::generateRandomValidBlocks(compressedData,
975 compressedLevel->getDataSize() / tcu::astc::BLOCK_SIZE_BYTES, format,
976 tcu::TexDecompressionParams::ASTCMODE_LDR, random.getUint32());
977 }
978 else
979 {
980 // Generate random compressed data
981 // Random initial values cause assertion during the decompression in case of COMPRESSEDTEXFORMAT_ETC1_RGB8 format
982 if (format != tcu::COMPRESSEDTEXFORMAT_ETC1_RGB8)
983 for (int byteNdx = 0; byteNdx < compressedLevel->getDataSize(); byteNdx++)
984 compressedData[byteNdx] = 0xFF & random.getUint32();
985
986 // BC7 mode 8 (LSB==0x00) should not be tested as it is underspecified
987 if (format == tcu::COMPRESSEDTEXFORMAT_BC7_UNORM_BLOCK || format == tcu::COMPRESSEDTEXFORMAT_BC7_SRGB_BLOCK)
988 {
989 const int blockSize = tcu::getBlockSize(format);
990
991 for (int byteNdx = 0; byteNdx < compressedLevel->getDataSize(); byteNdx += blockSize)
992 while (compressedData[byteNdx] == 0x00)
993 compressedData[byteNdx] = 0xFF & random.getUint32();
994 }
995 }
996
997 m_compressedLevels.push_back(compressedLevel);
998
999 // Store decompressed data
1000 compressedLevel->decompress(level, tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR));
1001 }
1002 }
1003
fillWithGradient(const tcu::PixelBufferAccess & levelAccess)1004 void TestTexture::fillWithGradient(const tcu::PixelBufferAccess &levelAccess)
1005 {
1006 const tcu::TextureFormatInfo formatInfo = tcu::getTextureFormatInfo(levelAccess.getFormat());
1007 tcu::fillWithComponentGradients2(levelAccess, formatInfo.valueMin, formatInfo.valueMax);
1008 }
1009
1010 // TestTexture1D
1011
TestTexture1D(const tcu::TextureFormat & format,int width)1012 TestTexture1D::TestTexture1D(const tcu::TextureFormat &format, int width)
1013 : TestTexture(format, width, 1, 1)
1014 , m_texture(format, width)
1015 {
1016 allocateLevels(m_texture);
1017 TestTexture::populateLevels(getLevelsVector(m_texture));
1018 }
1019
TestTexture1D(const tcu::CompressedTexFormat & format,int width)1020 TestTexture1D::TestTexture1D(const tcu::CompressedTexFormat &format, int width)
1021 : TestTexture(format, width, 1, 1)
1022 , m_texture(tcu::getUncompressedFormat(format), width)
1023 {
1024 allocateLevels(m_texture);
1025 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture));
1026 }
1027
~TestTexture1D(void)1028 TestTexture1D::~TestTexture1D(void)
1029 {
1030 }
1031
getNumLevels(void) const1032 int TestTexture1D::getNumLevels(void) const
1033 {
1034 return m_texture.getNumLevels();
1035 }
1036
getLevel(int level,int layer)1037 tcu::PixelBufferAccess TestTexture1D::getLevel(int level, int layer)
1038 {
1039 DE_ASSERT(layer == 0);
1040 DE_UNREF(layer);
1041 return m_texture.getLevel(level);
1042 }
1043
getLevel(int level,int layer) const1044 const tcu::ConstPixelBufferAccess TestTexture1D::getLevel(int level, int layer) const
1045 {
1046 DE_ASSERT(layer == 0);
1047 DE_UNREF(layer);
1048 return m_texture.getLevel(level);
1049 }
1050
getTexture(void) const1051 const tcu::Texture1D &TestTexture1D::getTexture(void) const
1052 {
1053 return m_texture;
1054 }
1055
getTexture(void)1056 tcu::Texture1D &TestTexture1D::getTexture(void)
1057 {
1058 return m_texture;
1059 }
1060
copy(const tcu::TextureFormat format) const1061 de::MovePtr<TestTexture> TestTexture1D::copy(const tcu::TextureFormat format) const
1062 {
1063 DE_ASSERT(!isCompressed());
1064
1065 de::MovePtr<TestTexture> texture(new TestTexture1D(format, m_texture.getWidth()));
1066
1067 copyToTexture(*texture);
1068
1069 return texture;
1070 }
1071
1072 // TestTexture1DArray
1073
TestTexture1DArray(const tcu::TextureFormat & format,int width,int arraySize)1074 TestTexture1DArray::TestTexture1DArray(const tcu::TextureFormat &format, int width, int arraySize)
1075 : TestTexture(format, width, arraySize, 1)
1076 , m_texture(format, width, arraySize)
1077 {
1078 allocateLevels(m_texture);
1079 TestTexture::populateLevels(getLevelsVector(m_texture));
1080 }
1081
TestTexture1DArray(const tcu::CompressedTexFormat & format,int width,int arraySize)1082 TestTexture1DArray::TestTexture1DArray(const tcu::CompressedTexFormat &format, int width, int arraySize)
1083 : TestTexture(format, width, arraySize, 1)
1084 , m_texture(tcu::getUncompressedFormat(format), width, arraySize)
1085 {
1086 allocateLevels(m_texture);
1087
1088 std::vector<tcu::PixelBufferAccess> layers;
1089 for (int levelNdx = 0; levelNdx < m_texture.getNumLevels(); levelNdx++)
1090 for (int layerNdx = 0; layerNdx < m_texture.getNumLayers(); layerNdx++)
1091 layers.push_back(getLevel(levelNdx, layerNdx));
1092
1093 TestTexture::populateCompressedLevels(format, layers);
1094 }
1095
~TestTexture1DArray(void)1096 TestTexture1DArray::~TestTexture1DArray(void)
1097 {
1098 }
1099
getNumLevels(void) const1100 int TestTexture1DArray::getNumLevels(void) const
1101 {
1102 return m_texture.getNumLevels();
1103 }
1104
getLevel(int level,int layer)1105 tcu::PixelBufferAccess TestTexture1DArray::getLevel(int level, int layer)
1106 {
1107 const tcu::PixelBufferAccess levelLayers = m_texture.getLevel(level);
1108 const uint32_t layerSize = levelLayers.getWidth() * levelLayers.getFormat().getPixelSize();
1109 const uint32_t layerOffset = layerSize * layer;
1110
1111 return tcu::PixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), 1, 1,
1112 (uint8_t *)levelLayers.getDataPtr() + layerOffset);
1113 }
1114
getLevel(int level,int layer) const1115 const tcu::ConstPixelBufferAccess TestTexture1DArray::getLevel(int level, int layer) const
1116 {
1117 const tcu::ConstPixelBufferAccess levelLayers = m_texture.getLevel(level);
1118 const uint32_t layerSize = levelLayers.getWidth() * levelLayers.getFormat().getPixelSize();
1119 const uint32_t layerOffset = layerSize * layer;
1120
1121 return tcu::ConstPixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), 1, 1,
1122 (uint8_t *)levelLayers.getDataPtr() + layerOffset);
1123 }
1124
getTexture(void) const1125 const tcu::Texture1DArray &TestTexture1DArray::getTexture(void) const
1126 {
1127 return m_texture;
1128 }
1129
getTexture(void)1130 tcu::Texture1DArray &TestTexture1DArray::getTexture(void)
1131 {
1132 return m_texture;
1133 }
1134
getArraySize(void) const1135 int TestTexture1DArray::getArraySize(void) const
1136 {
1137 return m_texture.getNumLayers();
1138 }
1139
copy(const tcu::TextureFormat format) const1140 de::MovePtr<TestTexture> TestTexture1DArray::copy(const tcu::TextureFormat format) const
1141 {
1142 DE_ASSERT(!isCompressed());
1143
1144 de::MovePtr<TestTexture> texture(new TestTexture1DArray(format, m_texture.getWidth(), getArraySize()));
1145
1146 copyToTexture(*texture);
1147
1148 return texture;
1149 }
1150
1151 // TestTexture2D
1152
TestTexture2D(const tcu::TextureFormat & format,int width,int height)1153 TestTexture2D::TestTexture2D(const tcu::TextureFormat &format, int width, int height)
1154 : TestTexture(format, width, height, 1)
1155 , m_texture(format, width, height)
1156 {
1157 allocateLevels(m_texture);
1158 TestTexture::populateLevels(getLevelsVector(m_texture));
1159 }
1160
TestTexture2D(const tcu::TextureFormat & format,int width,int height,int miplevels)1161 TestTexture2D::TestTexture2D(const tcu::TextureFormat &format, int width, int height, int miplevels)
1162 : TestTexture(format, width, height, 1)
1163 , m_texture(format, width, height, miplevels)
1164 {
1165 allocateLevels(m_texture);
1166 TestTexture::populateLevels(getLevelsVector(m_texture));
1167 }
1168
TestTexture2D(const tcu::CompressedTexFormat & format,int width,int height)1169 TestTexture2D::TestTexture2D(const tcu::CompressedTexFormat &format, int width, int height)
1170 : TestTexture(format, width, height, 1)
1171 , m_texture(tcu::getUncompressedFormat(format), width, height)
1172 {
1173 allocateLevels(m_texture);
1174 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture));
1175 }
1176
~TestTexture2D(void)1177 TestTexture2D::~TestTexture2D(void)
1178 {
1179 }
1180
getNumLevels(void) const1181 int TestTexture2D::getNumLevels(void) const
1182 {
1183 return m_texture.getNumLevels();
1184 }
1185
getLevel(int level,int layer)1186 tcu::PixelBufferAccess TestTexture2D::getLevel(int level, int layer)
1187 {
1188 DE_ASSERT(layer == 0);
1189 DE_UNREF(layer);
1190 return m_texture.getLevel(level);
1191 }
1192
getLevel(int level,int layer) const1193 const tcu::ConstPixelBufferAccess TestTexture2D::getLevel(int level, int layer) const
1194 {
1195 DE_ASSERT(layer == 0);
1196 DE_UNREF(layer);
1197 return m_texture.getLevel(level);
1198 }
1199
getTexture(void) const1200 const tcu::Texture2D &TestTexture2D::getTexture(void) const
1201 {
1202 return m_texture;
1203 }
1204
getTexture(void)1205 tcu::Texture2D &TestTexture2D::getTexture(void)
1206 {
1207 return m_texture;
1208 }
1209
copy(const tcu::TextureFormat format) const1210 de::MovePtr<TestTexture> TestTexture2D::copy(const tcu::TextureFormat format) const
1211 {
1212 DE_ASSERT(!isCompressed());
1213
1214 de::MovePtr<TestTexture> texture(
1215 new TestTexture2D(format, m_texture.getWidth(), m_texture.getHeight(), m_texture.getNumLevels()));
1216
1217 copyToTexture(*texture);
1218
1219 return texture;
1220 }
1221
1222 // TestTexture2DArray
1223
TestTexture2DArray(const tcu::TextureFormat & format,int width,int height,int arraySize)1224 TestTexture2DArray::TestTexture2DArray(const tcu::TextureFormat &format, int width, int height, int arraySize)
1225 : TestTexture(format, width, height, arraySize)
1226 , m_texture(format, width, height, arraySize)
1227 {
1228 allocateLevels(m_texture);
1229 TestTexture::populateLevels(getLevelsVector(m_texture));
1230 }
1231
TestTexture2DArray(const tcu::CompressedTexFormat & format,int width,int height,int arraySize)1232 TestTexture2DArray::TestTexture2DArray(const tcu::CompressedTexFormat &format, int width, int height, int arraySize)
1233 : TestTexture(format, width, height, arraySize)
1234 , m_texture(tcu::getUncompressedFormat(format), width, height, arraySize)
1235 {
1236 allocateLevels(m_texture);
1237
1238 std::vector<tcu::PixelBufferAccess> layers;
1239 for (int levelNdx = 0; levelNdx < m_texture.getNumLevels(); levelNdx++)
1240 for (int layerNdx = 0; layerNdx < m_texture.getNumLayers(); layerNdx++)
1241 layers.push_back(getLevel(levelNdx, layerNdx));
1242
1243 TestTexture::populateCompressedLevels(format, layers);
1244 }
1245
~TestTexture2DArray(void)1246 TestTexture2DArray::~TestTexture2DArray(void)
1247 {
1248 }
1249
getNumLevels(void) const1250 int TestTexture2DArray::getNumLevels(void) const
1251 {
1252 return m_texture.getNumLevels();
1253 }
1254
getLevel(int level,int layer)1255 tcu::PixelBufferAccess TestTexture2DArray::getLevel(int level, int layer)
1256 {
1257 const tcu::PixelBufferAccess levelLayers = m_texture.getLevel(level);
1258 const uint32_t layerSize =
1259 levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1260 const uint32_t layerOffset = layerSize * layer;
1261
1262 return tcu::PixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1,
1263 (uint8_t *)levelLayers.getDataPtr() + layerOffset);
1264 }
1265
getLevel(int level,int layer) const1266 const tcu::ConstPixelBufferAccess TestTexture2DArray::getLevel(int level, int layer) const
1267 {
1268 const tcu::ConstPixelBufferAccess levelLayers = m_texture.getLevel(level);
1269 const uint32_t layerSize =
1270 levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1271 const uint32_t layerOffset = layerSize * layer;
1272
1273 return tcu::ConstPixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1,
1274 (uint8_t *)levelLayers.getDataPtr() + layerOffset);
1275 }
1276
getTexture(void) const1277 const tcu::Texture2DArray &TestTexture2DArray::getTexture(void) const
1278 {
1279 return m_texture;
1280 }
1281
getTexture(void)1282 tcu::Texture2DArray &TestTexture2DArray::getTexture(void)
1283 {
1284 return m_texture;
1285 }
1286
getArraySize(void) const1287 int TestTexture2DArray::getArraySize(void) const
1288 {
1289 return m_texture.getNumLayers();
1290 }
1291
copy(const tcu::TextureFormat format) const1292 de::MovePtr<TestTexture> TestTexture2DArray::copy(const tcu::TextureFormat format) const
1293 {
1294 DE_ASSERT(!isCompressed());
1295
1296 de::MovePtr<TestTexture> texture(
1297 new TestTexture2DArray(format, m_texture.getWidth(), m_texture.getHeight(), getArraySize()));
1298
1299 copyToTexture(*texture);
1300
1301 return texture;
1302 }
1303
1304 // TestTexture3D
1305
TestTexture3D(const tcu::TextureFormat & format,int width,int height,int depth)1306 TestTexture3D::TestTexture3D(const tcu::TextureFormat &format, int width, int height, int depth)
1307 : TestTexture(format, width, height, depth)
1308 , m_texture(format, width, height, depth)
1309 {
1310 allocateLevels(m_texture);
1311 TestTexture::populateLevels(getLevelsVector(m_texture));
1312 }
1313
TestTexture3D(const tcu::CompressedTexFormat & format,int width,int height,int depth)1314 TestTexture3D::TestTexture3D(const tcu::CompressedTexFormat &format, int width, int height, int depth)
1315 : TestTexture(format, width, height, depth)
1316 , m_texture(tcu::getUncompressedFormat(format), width, height, depth)
1317 {
1318 allocateLevels(m_texture);
1319 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture));
1320 }
1321
~TestTexture3D(void)1322 TestTexture3D::~TestTexture3D(void)
1323 {
1324 }
1325
getNumLevels(void) const1326 int TestTexture3D::getNumLevels(void) const
1327 {
1328 return m_texture.getNumLevels();
1329 }
1330
getLevel(int level,int layer)1331 tcu::PixelBufferAccess TestTexture3D::getLevel(int level, int layer)
1332 {
1333 DE_ASSERT(layer == 0);
1334 DE_UNREF(layer);
1335 return m_texture.getLevel(level);
1336 }
1337
getLevel(int level,int layer) const1338 const tcu::ConstPixelBufferAccess TestTexture3D::getLevel(int level, int layer) const
1339 {
1340 DE_ASSERT(layer == 0);
1341 DE_UNREF(layer);
1342 return m_texture.getLevel(level);
1343 }
1344
getTexture(void) const1345 const tcu::Texture3D &TestTexture3D::getTexture(void) const
1346 {
1347 return m_texture;
1348 }
1349
getTexture(void)1350 tcu::Texture3D &TestTexture3D::getTexture(void)
1351 {
1352 return m_texture;
1353 }
1354
copy(const tcu::TextureFormat format) const1355 de::MovePtr<TestTexture> TestTexture3D::copy(const tcu::TextureFormat format) const
1356 {
1357 DE_ASSERT(!isCompressed());
1358
1359 de::MovePtr<TestTexture> texture(
1360 new TestTexture3D(format, m_texture.getWidth(), m_texture.getHeight(), m_texture.getDepth()));
1361
1362 copyToTexture(*texture);
1363
1364 return texture;
1365 }
1366
1367 // TestTextureCube
1368
1369 const static tcu::CubeFace tcuFaceMapping[tcu::CUBEFACE_LAST] = {tcu::CUBEFACE_POSITIVE_X, tcu::CUBEFACE_NEGATIVE_X,
1370 tcu::CUBEFACE_POSITIVE_Y, tcu::CUBEFACE_NEGATIVE_Y,
1371 tcu::CUBEFACE_POSITIVE_Z, tcu::CUBEFACE_NEGATIVE_Z};
1372
TestTextureCube(const tcu::TextureFormat & format,int size)1373 TestTextureCube::TestTextureCube(const tcu::TextureFormat &format, int size)
1374 : TestTexture(format, size, size, 1)
1375 , m_texture(format, size)
1376 {
1377 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
1378 {
1379 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1380 {
1381 m_texture.allocLevel(tcuFaceMapping[faceNdx], levelNdx);
1382 TestTexture::fillWithGradient(m_texture.getLevelFace(levelNdx, tcuFaceMapping[faceNdx]));
1383 }
1384 }
1385 }
1386
TestTextureCube(const tcu::CompressedTexFormat & format,int size)1387 TestTextureCube::TestTextureCube(const tcu::CompressedTexFormat &format, int size)
1388 : TestTexture(format, size, size, 1)
1389 , m_texture(tcu::getUncompressedFormat(format), size)
1390 {
1391 std::vector<tcu::PixelBufferAccess> levels(m_texture.getNumLevels() * tcu::CUBEFACE_LAST);
1392
1393 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
1394 {
1395 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1396 {
1397 m_texture.allocLevel(tcuFaceMapping[faceNdx], levelNdx);
1398 levels[levelNdx * tcu::CUBEFACE_LAST + faceNdx] = m_texture.getLevelFace(levelNdx, tcuFaceMapping[faceNdx]);
1399 }
1400 }
1401
1402 TestTexture::populateCompressedLevels(format, levels);
1403 }
1404
~TestTextureCube(void)1405 TestTextureCube::~TestTextureCube(void)
1406 {
1407 }
1408
getNumLevels(void) const1409 int TestTextureCube::getNumLevels(void) const
1410 {
1411 return m_texture.getNumLevels();
1412 }
1413
getLevel(int level,int layer)1414 tcu::PixelBufferAccess TestTextureCube::getLevel(int level, int layer)
1415 {
1416 return m_texture.getLevelFace(level, tcuFaceMapping[layer]);
1417 }
1418
getLevel(int level,int layer) const1419 const tcu::ConstPixelBufferAccess TestTextureCube::getLevel(int level, int layer) const
1420 {
1421 return m_texture.getLevelFace(level, tcuFaceMapping[layer]);
1422 }
1423
getArraySize(void) const1424 int TestTextureCube::getArraySize(void) const
1425 {
1426 return (int)tcu::CUBEFACE_LAST;
1427 }
1428
getTexture(void) const1429 const tcu::TextureCube &TestTextureCube::getTexture(void) const
1430 {
1431 return m_texture;
1432 }
1433
getTexture(void)1434 tcu::TextureCube &TestTextureCube::getTexture(void)
1435 {
1436 return m_texture;
1437 }
1438
copy(const tcu::TextureFormat format) const1439 de::MovePtr<TestTexture> TestTextureCube::copy(const tcu::TextureFormat format) const
1440 {
1441 DE_ASSERT(!isCompressed());
1442
1443 de::MovePtr<TestTexture> texture(new TestTextureCube(format, m_texture.getSize()));
1444
1445 copyToTexture(*texture);
1446
1447 return texture;
1448 }
1449
1450 // TestTextureCubeArray
1451
TestTextureCubeArray(const tcu::TextureFormat & format,int size,int arraySize)1452 TestTextureCubeArray::TestTextureCubeArray(const tcu::TextureFormat &format, int size, int arraySize)
1453 : TestTexture(format, size, size, arraySize)
1454 , m_texture(format, size, arraySize)
1455 {
1456 allocateLevels(m_texture);
1457 TestTexture::populateLevels(getLevelsVector(m_texture));
1458 }
1459
TestTextureCubeArray(const tcu::CompressedTexFormat & format,int size,int arraySize)1460 TestTextureCubeArray::TestTextureCubeArray(const tcu::CompressedTexFormat &format, int size, int arraySize)
1461 : TestTexture(format, size, size, arraySize)
1462 , m_texture(tcu::getUncompressedFormat(format), size, arraySize)
1463 {
1464 DE_ASSERT(arraySize % 6 == 0);
1465
1466 allocateLevels(m_texture);
1467
1468 std::vector<tcu::PixelBufferAccess> layers;
1469 for (int levelNdx = 0; levelNdx < m_texture.getNumLevels(); levelNdx++)
1470 for (int layerNdx = 0; layerNdx < m_texture.getDepth(); layerNdx++)
1471 layers.push_back(getLevel(levelNdx, layerNdx));
1472
1473 TestTexture::populateCompressedLevels(format, layers);
1474 }
1475
~TestTextureCubeArray(void)1476 TestTextureCubeArray::~TestTextureCubeArray(void)
1477 {
1478 }
1479
getNumLevels(void) const1480 int TestTextureCubeArray::getNumLevels(void) const
1481 {
1482 return m_texture.getNumLevels();
1483 }
1484
getLevel(int level,int layer)1485 tcu::PixelBufferAccess TestTextureCubeArray::getLevel(int level, int layer)
1486 {
1487 const tcu::PixelBufferAccess levelLayers = m_texture.getLevel(level);
1488 const uint32_t layerSize =
1489 levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1490 const uint32_t layerOffset = layerSize * layer;
1491
1492 return tcu::PixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1,
1493 (uint8_t *)levelLayers.getDataPtr() + layerOffset);
1494 }
1495
getLevel(int level,int layer) const1496 const tcu::ConstPixelBufferAccess TestTextureCubeArray::getLevel(int level, int layer) const
1497 {
1498 const tcu::ConstPixelBufferAccess levelLayers = m_texture.getLevel(level);
1499 const uint32_t layerSize =
1500 levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1501 const uint32_t layerOffset = layerSize * layer;
1502
1503 return tcu::ConstPixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1,
1504 (uint8_t *)levelLayers.getDataPtr() + layerOffset);
1505 }
1506
getArraySize(void) const1507 int TestTextureCubeArray::getArraySize(void) const
1508 {
1509 return m_texture.getDepth();
1510 }
1511
getTexture(void) const1512 const tcu::TextureCubeArray &TestTextureCubeArray::getTexture(void) const
1513 {
1514 return m_texture;
1515 }
1516
getTexture(void)1517 tcu::TextureCubeArray &TestTextureCubeArray::getTexture(void)
1518 {
1519 return m_texture;
1520 }
1521
copy(const tcu::TextureFormat format) const1522 de::MovePtr<TestTexture> TestTextureCubeArray::copy(const tcu::TextureFormat format) const
1523 {
1524 DE_ASSERT(!isCompressed());
1525
1526 de::MovePtr<TestTexture> texture(new TestTextureCubeArray(format, m_texture.getSize(), getArraySize()));
1527
1528 copyToTexture(*texture);
1529
1530 return texture;
1531 }
1532
1533 } // namespace pipeline
1534 } // namespace vkt
1535