xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/vk_internal_shaders_autogen.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_vk_internal_shaders.py using data from shaders/src/*
3 //
4 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // vk_internal_shaders_autogen.cpp:
9 //   Pre-generated shader library for the ANGLE Vulkan back-end.
10 
11 #include "libANGLE/renderer/vulkan/vk_internal_shaders_autogen.h"
12 
13 #define USE_SYSTEM_ZLIB
14 #include "compression_utils_portable.h"
15 
16 namespace rx
17 {
18 namespace vk
19 {
20 namespace
21 {
22 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000000.inc"
23 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000001.inc"
24 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000002.inc"
25 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000000.inc"
26 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000001.inc"
27 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000002.inc"
28 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000003.inc"
29 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000004.inc"
30 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000005.inc"
31 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000006.inc"
32 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000007.inc"
33 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000008.inc"
34 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000009.inc"
35 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000A.inc"
36 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000B.inc"
37 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000C.inc"
38 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000D.inc"
39 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000E.inc"
40 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000F.inc"
41 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000010.inc"
42 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000011.inc"
43 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000012.inc"
44 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000013.inc"
45 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000014.inc"
46 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000015.inc"
47 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000016.inc"
48 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000017.inc"
49 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc"
50 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000001.inc"
51 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000002.inc"
52 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000003.inc"
53 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000000.inc"
54 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000001.inc"
55 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000002.inc"
56 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000003.inc"
57 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000000.inc"
58 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000001.inc"
59 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000002.inc"
60 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndirectLineLoop.comp.00000000.inc"
61 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000000.inc"
62 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000001.inc"
63 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000002.inc"
64 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000003.inc"
65 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000004.inc"
66 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000005.inc"
67 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000006.inc"
68 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000007.inc"
69 #include "libANGLE/renderer/vulkan/shaders/gen/CopyImageToBuffer.comp.00000000.inc"
70 #include "libANGLE/renderer/vulkan/shaders/gen/CopyImageToBuffer.comp.00000001.inc"
71 #include "libANGLE/renderer/vulkan/shaders/gen/EtcToBc.comp.00000000.inc"
72 #include "libANGLE/renderer/vulkan/shaders/gen/EtcToBc.comp.00000001.inc"
73 #include "libANGLE/renderer/vulkan/shaders/gen/ExportStencil.frag.00000000.inc"
74 #include "libANGLE/renderer/vulkan/shaders/gen/FullScreenTri.vert.00000000.inc"
75 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateFragmentShadingRate.comp.00000000.inc"
76 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000000.inc"
77 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000001.inc"
78 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000002.inc"
79 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000003.inc"
80 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000004.inc"
81 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000005.inc"
82 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000006.inc"
83 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000007.inc"
84 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000008.inc"
85 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000009.inc"
86 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000000.inc"
87 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000001.inc"
88 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000002.inc"
89 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000003.inc"
90 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000004.inc"
91 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000005.inc"
92 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000006.inc"
93 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000007.inc"
94 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000008.inc"
95 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000009.inc"
96 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000A.inc"
97 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000B.inc"
98 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000C.inc"
99 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000D.inc"
100 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000E.inc"
101 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000F.inc"
102 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000010.inc"
103 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000011.inc"
104 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000012.inc"
105 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000013.inc"
106 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000014.inc"
107 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000015.inc"
108 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000016.inc"
109 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000017.inc"
110 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000018.inc"
111 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000019.inc"
112 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001A.inc"
113 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001B.inc"
114 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001C.inc"
115 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001D.inc"
116 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001E.inc"
117 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001F.inc"
118 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000020.inc"
119 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000021.inc"
120 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000022.inc"
121 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000023.inc"
122 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000024.inc"
123 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000025.inc"
124 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000026.inc"
125 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000027.inc"
126 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000028.inc"
127 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000029.inc"
128 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002A.inc"
129 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002B.inc"
130 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002C.inc"
131 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002D.inc"
132 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002E.inc"
133 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002F.inc"
134 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000000.inc"
135 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000001.inc"
136 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000002.inc"
137 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000004.inc"
138 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000005.inc"
139 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000006.inc"
140 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000008.inc"
141 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000009.inc"
142 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000A.inc"
143 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000010.inc"
144 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000011.inc"
145 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000012.inc"
146 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000014.inc"
147 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000015.inc"
148 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000016.inc"
149 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000018.inc"
150 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000019.inc"
151 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001A.inc"
152 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000020.inc"
153 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000021.inc"
154 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000022.inc"
155 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000024.inc"
156 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000025.inc"
157 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000026.inc"
158 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000028.inc"
159 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000029.inc"
160 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002A.inc"
161 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopyFloat.frag.00000000.inc"
162 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopyFloat.frag.00000001.inc"
163 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.frag.00000000.inc"
164 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.vert.00000000.inc"
165 
166 // This is compressed SPIR-V binary blob and size
167 struct CompressedShaderBlob
168 {
169     const uint8_t *code;
170     uint32_t size;
171 };
172 
173 constexpr CompressedShaderBlob kBlit3DSrc_frag_shaders[] = {
174     {kBlit3DSrc_frag_00000000, sizeof(kBlit3DSrc_frag_00000000)},
175     {kBlit3DSrc_frag_00000001, sizeof(kBlit3DSrc_frag_00000001)},
176     {kBlit3DSrc_frag_00000002, sizeof(kBlit3DSrc_frag_00000002)},
177 };
178 constexpr CompressedShaderBlob kBlitResolve_frag_shaders[] = {
179     {kBlitResolve_frag_00000000, sizeof(kBlitResolve_frag_00000000)},
180     {kBlitResolve_frag_00000001, sizeof(kBlitResolve_frag_00000001)},
181     {kBlitResolve_frag_00000002, sizeof(kBlitResolve_frag_00000002)},
182     {kBlitResolve_frag_00000003, sizeof(kBlitResolve_frag_00000003)},
183     {kBlitResolve_frag_00000004, sizeof(kBlitResolve_frag_00000004)},
184     {kBlitResolve_frag_00000005, sizeof(kBlitResolve_frag_00000005)},
185     {kBlitResolve_frag_00000006, sizeof(kBlitResolve_frag_00000006)},
186     {kBlitResolve_frag_00000007, sizeof(kBlitResolve_frag_00000007)},
187     {kBlitResolve_frag_00000008, sizeof(kBlitResolve_frag_00000008)},
188     {kBlitResolve_frag_00000009, sizeof(kBlitResolve_frag_00000009)},
189     {kBlitResolve_frag_0000000A, sizeof(kBlitResolve_frag_0000000A)},
190     {kBlitResolve_frag_0000000B, sizeof(kBlitResolve_frag_0000000B)},
191     {kBlitResolve_frag_0000000C, sizeof(kBlitResolve_frag_0000000C)},
192     {kBlitResolve_frag_0000000D, sizeof(kBlitResolve_frag_0000000D)},
193     {kBlitResolve_frag_0000000E, sizeof(kBlitResolve_frag_0000000E)},
194     {kBlitResolve_frag_0000000F, sizeof(kBlitResolve_frag_0000000F)},
195     {kBlitResolve_frag_00000010, sizeof(kBlitResolve_frag_00000010)},
196     {kBlitResolve_frag_00000011, sizeof(kBlitResolve_frag_00000011)},
197     {kBlitResolve_frag_00000012, sizeof(kBlitResolve_frag_00000012)},
198     {kBlitResolve_frag_00000013, sizeof(kBlitResolve_frag_00000013)},
199     {kBlitResolve_frag_00000014, sizeof(kBlitResolve_frag_00000014)},
200     {kBlitResolve_frag_00000015, sizeof(kBlitResolve_frag_00000015)},
201     {kBlitResolve_frag_00000016, sizeof(kBlitResolve_frag_00000016)},
202     {kBlitResolve_frag_00000017, sizeof(kBlitResolve_frag_00000017)},
203 };
204 constexpr CompressedShaderBlob kBlitResolveStencilNoExport_comp_shaders[] = {
205     {kBlitResolveStencilNoExport_comp_00000000, sizeof(kBlitResolveStencilNoExport_comp_00000000)},
206     {kBlitResolveStencilNoExport_comp_00000001, sizeof(kBlitResolveStencilNoExport_comp_00000001)},
207     {kBlitResolveStencilNoExport_comp_00000002, sizeof(kBlitResolveStencilNoExport_comp_00000002)},
208     {kBlitResolveStencilNoExport_comp_00000003, sizeof(kBlitResolveStencilNoExport_comp_00000003)},
209 };
210 constexpr CompressedShaderBlob kConvertIndex_comp_shaders[] = {
211     {kConvertIndex_comp_00000000, sizeof(kConvertIndex_comp_00000000)},
212     {kConvertIndex_comp_00000001, sizeof(kConvertIndex_comp_00000001)},
213     {kConvertIndex_comp_00000002, sizeof(kConvertIndex_comp_00000002)},
214     {kConvertIndex_comp_00000003, sizeof(kConvertIndex_comp_00000003)},
215 };
216 constexpr CompressedShaderBlob kConvertIndexIndirectLineLoop_comp_shaders[] = {
217     {kConvertIndexIndirectLineLoop_comp_00000000,
218      sizeof(kConvertIndexIndirectLineLoop_comp_00000000)},
219     {kConvertIndexIndirectLineLoop_comp_00000001,
220      sizeof(kConvertIndexIndirectLineLoop_comp_00000001)},
221     {kConvertIndexIndirectLineLoop_comp_00000002,
222      sizeof(kConvertIndexIndirectLineLoop_comp_00000002)},
223 };
224 constexpr CompressedShaderBlob kConvertIndirectLineLoop_comp_shaders[] = {
225     {kConvertIndirectLineLoop_comp_00000000, sizeof(kConvertIndirectLineLoop_comp_00000000)},
226 };
227 constexpr CompressedShaderBlob kConvertVertex_comp_shaders[] = {
228     {kConvertVertex_comp_00000000, sizeof(kConvertVertex_comp_00000000)},
229     {kConvertVertex_comp_00000001, sizeof(kConvertVertex_comp_00000001)},
230     {kConvertVertex_comp_00000002, sizeof(kConvertVertex_comp_00000002)},
231     {kConvertVertex_comp_00000003, sizeof(kConvertVertex_comp_00000003)},
232     {kConvertVertex_comp_00000004, sizeof(kConvertVertex_comp_00000004)},
233     {kConvertVertex_comp_00000005, sizeof(kConvertVertex_comp_00000005)},
234     {kConvertVertex_comp_00000006, sizeof(kConvertVertex_comp_00000006)},
235     {kConvertVertex_comp_00000007, sizeof(kConvertVertex_comp_00000007)},
236 };
237 constexpr CompressedShaderBlob kCopyImageToBuffer_comp_shaders[] = {
238     {kCopyImageToBuffer_comp_00000000, sizeof(kCopyImageToBuffer_comp_00000000)},
239     {kCopyImageToBuffer_comp_00000001, sizeof(kCopyImageToBuffer_comp_00000001)},
240 };
241 constexpr CompressedShaderBlob kEtcToBc_comp_shaders[] = {
242     {kEtcToBc_comp_00000000, sizeof(kEtcToBc_comp_00000000)},
243     {kEtcToBc_comp_00000001, sizeof(kEtcToBc_comp_00000001)},
244 };
245 constexpr CompressedShaderBlob kExportStencil_frag_shaders[] = {
246     {kExportStencil_frag_00000000, sizeof(kExportStencil_frag_00000000)},
247 };
248 constexpr CompressedShaderBlob kFullScreenTri_vert_shaders[] = {
249     {kFullScreenTri_vert_00000000, sizeof(kFullScreenTri_vert_00000000)},
250 };
251 constexpr CompressedShaderBlob kGenerateFragmentShadingRate_comp_shaders[] = {
252     {kGenerateFragmentShadingRate_comp_00000000,
253      sizeof(kGenerateFragmentShadingRate_comp_00000000)},
254 };
255 constexpr CompressedShaderBlob kGenerateMipmap_comp_shaders[] = {
256     {kGenerateMipmap_comp_00000000, sizeof(kGenerateMipmap_comp_00000000)},
257     {kGenerateMipmap_comp_00000001, sizeof(kGenerateMipmap_comp_00000001)},
258     {kGenerateMipmap_comp_00000002, sizeof(kGenerateMipmap_comp_00000002)},
259     {kGenerateMipmap_comp_00000003, sizeof(kGenerateMipmap_comp_00000003)},
260     {kGenerateMipmap_comp_00000004, sizeof(kGenerateMipmap_comp_00000004)},
261     {kGenerateMipmap_comp_00000005, sizeof(kGenerateMipmap_comp_00000005)},
262     {kGenerateMipmap_comp_00000006, sizeof(kGenerateMipmap_comp_00000006)},
263     {kGenerateMipmap_comp_00000007, sizeof(kGenerateMipmap_comp_00000007)},
264     {kGenerateMipmap_comp_00000008, sizeof(kGenerateMipmap_comp_00000008)},
265     {kGenerateMipmap_comp_00000009, sizeof(kGenerateMipmap_comp_00000009)},
266 };
267 constexpr CompressedShaderBlob kImageClear_frag_shaders[] = {
268     {kImageClear_frag_00000000, sizeof(kImageClear_frag_00000000)},
269     {kImageClear_frag_00000001, sizeof(kImageClear_frag_00000001)},
270     {kImageClear_frag_00000002, sizeof(kImageClear_frag_00000002)},
271     {kImageClear_frag_00000003, sizeof(kImageClear_frag_00000003)},
272     {kImageClear_frag_00000004, sizeof(kImageClear_frag_00000004)},
273     {kImageClear_frag_00000005, sizeof(kImageClear_frag_00000005)},
274     {kImageClear_frag_00000006, sizeof(kImageClear_frag_00000006)},
275     {kImageClear_frag_00000007, sizeof(kImageClear_frag_00000007)},
276     {kImageClear_frag_00000008, sizeof(kImageClear_frag_00000008)},
277     {kImageClear_frag_00000009, sizeof(kImageClear_frag_00000009)},
278     {kImageClear_frag_0000000A, sizeof(kImageClear_frag_0000000A)},
279     {kImageClear_frag_0000000B, sizeof(kImageClear_frag_0000000B)},
280     {kImageClear_frag_0000000C, sizeof(kImageClear_frag_0000000C)},
281     {kImageClear_frag_0000000D, sizeof(kImageClear_frag_0000000D)},
282     {kImageClear_frag_0000000E, sizeof(kImageClear_frag_0000000E)},
283     {kImageClear_frag_0000000F, sizeof(kImageClear_frag_0000000F)},
284     {kImageClear_frag_00000010, sizeof(kImageClear_frag_00000010)},
285     {kImageClear_frag_00000011, sizeof(kImageClear_frag_00000011)},
286     {kImageClear_frag_00000012, sizeof(kImageClear_frag_00000012)},
287     {kImageClear_frag_00000013, sizeof(kImageClear_frag_00000013)},
288     {kImageClear_frag_00000014, sizeof(kImageClear_frag_00000014)},
289     {kImageClear_frag_00000015, sizeof(kImageClear_frag_00000015)},
290     {kImageClear_frag_00000016, sizeof(kImageClear_frag_00000016)},
291     {kImageClear_frag_00000017, sizeof(kImageClear_frag_00000017)},
292     {kImageClear_frag_00000018, sizeof(kImageClear_frag_00000018)},
293     {kImageClear_frag_00000019, sizeof(kImageClear_frag_00000019)},
294     {kImageClear_frag_0000001A, sizeof(kImageClear_frag_0000001A)},
295     {kImageClear_frag_0000001B, sizeof(kImageClear_frag_0000001B)},
296     {kImageClear_frag_0000001C, sizeof(kImageClear_frag_0000001C)},
297     {kImageClear_frag_0000001D, sizeof(kImageClear_frag_0000001D)},
298     {kImageClear_frag_0000001E, sizeof(kImageClear_frag_0000001E)},
299     {kImageClear_frag_0000001F, sizeof(kImageClear_frag_0000001F)},
300     {kImageClear_frag_00000020, sizeof(kImageClear_frag_00000020)},
301     {kImageClear_frag_00000021, sizeof(kImageClear_frag_00000021)},
302     {kImageClear_frag_00000022, sizeof(kImageClear_frag_00000022)},
303     {kImageClear_frag_00000023, sizeof(kImageClear_frag_00000023)},
304     {kImageClear_frag_00000024, sizeof(kImageClear_frag_00000024)},
305     {kImageClear_frag_00000025, sizeof(kImageClear_frag_00000025)},
306     {kImageClear_frag_00000026, sizeof(kImageClear_frag_00000026)},
307     {kImageClear_frag_00000027, sizeof(kImageClear_frag_00000027)},
308     {kImageClear_frag_00000028, sizeof(kImageClear_frag_00000028)},
309     {kImageClear_frag_00000029, sizeof(kImageClear_frag_00000029)},
310     {kImageClear_frag_0000002A, sizeof(kImageClear_frag_0000002A)},
311     {kImageClear_frag_0000002B, sizeof(kImageClear_frag_0000002B)},
312     {kImageClear_frag_0000002C, sizeof(kImageClear_frag_0000002C)},
313     {kImageClear_frag_0000002D, sizeof(kImageClear_frag_0000002D)},
314     {kImageClear_frag_0000002E, sizeof(kImageClear_frag_0000002E)},
315     {kImageClear_frag_0000002F, sizeof(kImageClear_frag_0000002F)},
316 };
317 constexpr CompressedShaderBlob kImageCopy_frag_shaders[] = {
318     {kImageCopy_frag_00000000, sizeof(kImageCopy_frag_00000000)},
319     {kImageCopy_frag_00000001, sizeof(kImageCopy_frag_00000001)},
320     {kImageCopy_frag_00000002, sizeof(kImageCopy_frag_00000002)},
321     {nullptr, 0},  // 0x00000003
322     {kImageCopy_frag_00000004, sizeof(kImageCopy_frag_00000004)},
323     {kImageCopy_frag_00000005, sizeof(kImageCopy_frag_00000005)},
324     {kImageCopy_frag_00000006, sizeof(kImageCopy_frag_00000006)},
325     {nullptr, 0},  // 0x00000007
326     {kImageCopy_frag_00000008, sizeof(kImageCopy_frag_00000008)},
327     {kImageCopy_frag_00000009, sizeof(kImageCopy_frag_00000009)},
328     {kImageCopy_frag_0000000A, sizeof(kImageCopy_frag_0000000A)},
329     {nullptr, 0},  // 0x0000000B
330     {nullptr, 0},  // 0x0000000C
331     {nullptr, 0},  // 0x0000000D
332     {nullptr, 0},  // 0x0000000E
333     {nullptr, 0},  // 0x0000000F
334     {kImageCopy_frag_00000010, sizeof(kImageCopy_frag_00000010)},
335     {kImageCopy_frag_00000011, sizeof(kImageCopy_frag_00000011)},
336     {kImageCopy_frag_00000012, sizeof(kImageCopy_frag_00000012)},
337     {nullptr, 0},  // 0x00000013
338     {kImageCopy_frag_00000014, sizeof(kImageCopy_frag_00000014)},
339     {kImageCopy_frag_00000015, sizeof(kImageCopy_frag_00000015)},
340     {kImageCopy_frag_00000016, sizeof(kImageCopy_frag_00000016)},
341     {nullptr, 0},  // 0x00000017
342     {kImageCopy_frag_00000018, sizeof(kImageCopy_frag_00000018)},
343     {kImageCopy_frag_00000019, sizeof(kImageCopy_frag_00000019)},
344     {kImageCopy_frag_0000001A, sizeof(kImageCopy_frag_0000001A)},
345     {nullptr, 0},  // 0x0000001B
346     {nullptr, 0},  // 0x0000001C
347     {nullptr, 0},  // 0x0000001D
348     {nullptr, 0},  // 0x0000001E
349     {nullptr, 0},  // 0x0000001F
350     {kImageCopy_frag_00000020, sizeof(kImageCopy_frag_00000020)},
351     {kImageCopy_frag_00000021, sizeof(kImageCopy_frag_00000021)},
352     {kImageCopy_frag_00000022, sizeof(kImageCopy_frag_00000022)},
353     {nullptr, 0},  // 0x00000023
354     {kImageCopy_frag_00000024, sizeof(kImageCopy_frag_00000024)},
355     {kImageCopy_frag_00000025, sizeof(kImageCopy_frag_00000025)},
356     {kImageCopy_frag_00000026, sizeof(kImageCopy_frag_00000026)},
357     {nullptr, 0},  // 0x00000027
358     {kImageCopy_frag_00000028, sizeof(kImageCopy_frag_00000028)},
359     {kImageCopy_frag_00000029, sizeof(kImageCopy_frag_00000029)},
360     {kImageCopy_frag_0000002A, sizeof(kImageCopy_frag_0000002A)},
361 };
362 constexpr CompressedShaderBlob kImageCopyFloat_frag_shaders[] = {
363     {kImageCopyFloat_frag_00000000, sizeof(kImageCopyFloat_frag_00000000)},
364     {kImageCopyFloat_frag_00000001, sizeof(kImageCopyFloat_frag_00000001)},
365 };
366 constexpr CompressedShaderBlob kOverlayDraw_frag_shaders[] = {
367     {kOverlayDraw_frag_00000000, sizeof(kOverlayDraw_frag_00000000)},
368 };
369 constexpr CompressedShaderBlob kOverlayDraw_vert_shaders[] = {
370     {kOverlayDraw_vert_00000000, sizeof(kOverlayDraw_vert_00000000)},
371 };
372 
GetShader(Context * context,ShaderModulePtr shaders[],const CompressedShaderBlob * compressedShaderBlobs,size_t shadersCount,uint32_t shaderFlags,ShaderModulePtr * shaderOut)373 angle::Result GetShader(Context *context,
374                         ShaderModulePtr shaders[],
375                         const CompressedShaderBlob *compressedShaderBlobs,
376                         size_t shadersCount,
377                         uint32_t shaderFlags,
378                         ShaderModulePtr *shaderOut)
379 {
380     ASSERT(shaderFlags < shadersCount);
381     ShaderModulePtr &shader = shaders[shaderFlags];
382 
383     if (shader)
384     {
385         ASSERT(shader->valid());
386         *shaderOut = shader;
387         return angle::Result::Continue;
388     }
389 
390     // Create shader lazily. Access will need to be locked for multi-threading.
391     const CompressedShaderBlob &compressedShaderCode = compressedShaderBlobs[shaderFlags];
392     ASSERT(compressedShaderCode.code != nullptr);
393 
394     uLong uncompressedSize = zlib_internal::GetGzipUncompressedSize(compressedShaderCode.code,
395                                                                     compressedShaderCode.size);
396     std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0);
397 
398     // Note: we assume a little-endian environment throughout ANGLE.
399     int zResult = zlib_internal::GzipUncompressHelper(
400         reinterpret_cast<uint8_t *>(shaderCode.data()), &uncompressedSize,
401         compressedShaderCode.code, compressedShaderCode.size);
402 
403     if (zResult != Z_OK)
404     {
405         ERR() << "Failure to decompressed internal shader: " << zResult << "\n";
406         return angle::Result::Stop;
407     }
408 
409     ANGLE_TRY(InitShaderModule(context, &shader, shaderCode.data(), shaderCode.size() * 4));
410 
411     ASSERT(shader);
412     ASSERT(shader->valid());
413     *shaderOut = shader;
414     return angle::Result::Continue;
415 }
416 }  // anonymous namespace
417 
ShaderLibrary()418 ShaderLibrary::ShaderLibrary() {}
419 
~ShaderLibrary()420 ShaderLibrary::~ShaderLibrary() {}
421 
destroy(VkDevice device)422 void ShaderLibrary::destroy(VkDevice device)
423 {
424 }
425 
getBlit3DSrc_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)426 angle::Result ShaderLibrary::getBlit3DSrc_frag(Context *context,
427                                                uint32_t shaderFlags,
428                                                ShaderModulePtr *shaderOut)
429 {
430     return GetShader(context, mBlit3DSrc_frag_shaders, kBlit3DSrc_frag_shaders,
431                      ArraySize(kBlit3DSrc_frag_shaders), shaderFlags, shaderOut);
432 }
433 
getBlitResolve_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)434 angle::Result ShaderLibrary::getBlitResolve_frag(Context *context,
435                                                  uint32_t shaderFlags,
436                                                  ShaderModulePtr *shaderOut)
437 {
438     return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders,
439                      ArraySize(kBlitResolve_frag_shaders), shaderFlags, shaderOut);
440 }
441 
getBlitResolveStencilNoExport_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)442 angle::Result ShaderLibrary::getBlitResolveStencilNoExport_comp(Context *context,
443                                                                 uint32_t shaderFlags,
444                                                                 ShaderModulePtr *shaderOut)
445 {
446     return GetShader(context, mBlitResolveStencilNoExport_comp_shaders,
447                      kBlitResolveStencilNoExport_comp_shaders,
448                      ArraySize(kBlitResolveStencilNoExport_comp_shaders), shaderFlags, shaderOut);
449 }
450 
getConvertIndex_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)451 angle::Result ShaderLibrary::getConvertIndex_comp(Context *context,
452                                                   uint32_t shaderFlags,
453                                                   ShaderModulePtr *shaderOut)
454 {
455     return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders,
456                      ArraySize(kConvertIndex_comp_shaders), shaderFlags, shaderOut);
457 }
458 
getConvertIndexIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)459 angle::Result ShaderLibrary::getConvertIndexIndirectLineLoop_comp(Context *context,
460                                                                   uint32_t shaderFlags,
461                                                                   ShaderModulePtr *shaderOut)
462 {
463     return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders,
464                      kConvertIndexIndirectLineLoop_comp_shaders,
465                      ArraySize(kConvertIndexIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
466 }
467 
getConvertIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)468 angle::Result ShaderLibrary::getConvertIndirectLineLoop_comp(Context *context,
469                                                              uint32_t shaderFlags,
470                                                              ShaderModulePtr *shaderOut)
471 {
472     return GetShader(context, mConvertIndirectLineLoop_comp_shaders,
473                      kConvertIndirectLineLoop_comp_shaders,
474                      ArraySize(kConvertIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
475 }
476 
getConvertVertex_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)477 angle::Result ShaderLibrary::getConvertVertex_comp(Context *context,
478                                                    uint32_t shaderFlags,
479                                                    ShaderModulePtr *shaderOut)
480 {
481     return GetShader(context, mConvertVertex_comp_shaders, kConvertVertex_comp_shaders,
482                      ArraySize(kConvertVertex_comp_shaders), shaderFlags, shaderOut);
483 }
484 
getCopyImageToBuffer_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)485 angle::Result ShaderLibrary::getCopyImageToBuffer_comp(Context *context,
486                                                        uint32_t shaderFlags,
487                                                        ShaderModulePtr *shaderOut)
488 {
489     return GetShader(context, mCopyImageToBuffer_comp_shaders, kCopyImageToBuffer_comp_shaders,
490                      ArraySize(kCopyImageToBuffer_comp_shaders), shaderFlags, shaderOut);
491 }
492 
getEtcToBc_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)493 angle::Result ShaderLibrary::getEtcToBc_comp(Context *context,
494                                              uint32_t shaderFlags,
495                                              ShaderModulePtr *shaderOut)
496 {
497     return GetShader(context, mEtcToBc_comp_shaders, kEtcToBc_comp_shaders,
498                      ArraySize(kEtcToBc_comp_shaders), shaderFlags, shaderOut);
499 }
500 
getExportStencil_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)501 angle::Result ShaderLibrary::getExportStencil_frag(Context *context,
502                                                    uint32_t shaderFlags,
503                                                    ShaderModulePtr *shaderOut)
504 {
505     return GetShader(context, mExportStencil_frag_shaders, kExportStencil_frag_shaders,
506                      ArraySize(kExportStencil_frag_shaders), shaderFlags, shaderOut);
507 }
508 
getFullScreenTri_vert(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)509 angle::Result ShaderLibrary::getFullScreenTri_vert(Context *context,
510                                                    uint32_t shaderFlags,
511                                                    ShaderModulePtr *shaderOut)
512 {
513     return GetShader(context, mFullScreenTri_vert_shaders, kFullScreenTri_vert_shaders,
514                      ArraySize(kFullScreenTri_vert_shaders), shaderFlags, shaderOut);
515 }
516 
getGenerateFragmentShadingRate_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)517 angle::Result ShaderLibrary::getGenerateFragmentShadingRate_comp(Context *context,
518                                                                  uint32_t shaderFlags,
519                                                                  ShaderModulePtr *shaderOut)
520 {
521     return GetShader(context, mGenerateFragmentShadingRate_comp_shaders,
522                      kGenerateFragmentShadingRate_comp_shaders,
523                      ArraySize(kGenerateFragmentShadingRate_comp_shaders), shaderFlags, shaderOut);
524 }
525 
getGenerateMipmap_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)526 angle::Result ShaderLibrary::getGenerateMipmap_comp(Context *context,
527                                                     uint32_t shaderFlags,
528                                                     ShaderModulePtr *shaderOut)
529 {
530     return GetShader(context, mGenerateMipmap_comp_shaders, kGenerateMipmap_comp_shaders,
531                      ArraySize(kGenerateMipmap_comp_shaders), shaderFlags, shaderOut);
532 }
533 
getImageClear_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)534 angle::Result ShaderLibrary::getImageClear_frag(Context *context,
535                                                 uint32_t shaderFlags,
536                                                 ShaderModulePtr *shaderOut)
537 {
538     return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders,
539                      ArraySize(kImageClear_frag_shaders), shaderFlags, shaderOut);
540 }
541 
getImageCopy_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)542 angle::Result ShaderLibrary::getImageCopy_frag(Context *context,
543                                                uint32_t shaderFlags,
544                                                ShaderModulePtr *shaderOut)
545 {
546     return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders,
547                      ArraySize(kImageCopy_frag_shaders), shaderFlags, shaderOut);
548 }
549 
getImageCopyFloat_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)550 angle::Result ShaderLibrary::getImageCopyFloat_frag(Context *context,
551                                                     uint32_t shaderFlags,
552                                                     ShaderModulePtr *shaderOut)
553 {
554     return GetShader(context, mImageCopyFloat_frag_shaders, kImageCopyFloat_frag_shaders,
555                      ArraySize(kImageCopyFloat_frag_shaders), shaderFlags, shaderOut);
556 }
557 
getOverlayDraw_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)558 angle::Result ShaderLibrary::getOverlayDraw_frag(Context *context,
559                                                  uint32_t shaderFlags,
560                                                  ShaderModulePtr *shaderOut)
561 {
562     return GetShader(context, mOverlayDraw_frag_shaders, kOverlayDraw_frag_shaders,
563                      ArraySize(kOverlayDraw_frag_shaders), shaderFlags, shaderOut);
564 }
565 
getOverlayDraw_vert(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)566 angle::Result ShaderLibrary::getOverlayDraw_vert(Context *context,
567                                                  uint32_t shaderFlags,
568                                                  ShaderModulePtr *shaderOut)
569 {
570     return GetShader(context, mOverlayDraw_vert_shaders, kOverlayDraw_vert_shaders,
571                      ArraySize(kOverlayDraw_vert_shaders), shaderFlags, shaderOut);
572 }
573 
574 }  // namespace vk
575 }  // namespace rx
576