1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_vk_internal_shaders.py using data from shaders/src/*
3 //
4 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // vk_internal_shaders_autogen.cpp:
9 // Pre-generated shader library for the ANGLE Vulkan back-end.
10
11 #include "libANGLE/renderer/vulkan/vk_internal_shaders_autogen.h"
12
13 #define USE_SYSTEM_ZLIB
14 #include "compression_utils_portable.h"
15
16 namespace rx
17 {
18 namespace vk
19 {
20 namespace
21 {
22 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000000.inc"
23 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000001.inc"
24 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000002.inc"
25 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000000.inc"
26 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000001.inc"
27 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000002.inc"
28 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000003.inc"
29 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000004.inc"
30 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000005.inc"
31 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000006.inc"
32 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000007.inc"
33 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000008.inc"
34 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000009.inc"
35 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000A.inc"
36 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000B.inc"
37 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000C.inc"
38 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000D.inc"
39 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000E.inc"
40 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000F.inc"
41 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000010.inc"
42 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000011.inc"
43 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000012.inc"
44 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000013.inc"
45 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000014.inc"
46 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000015.inc"
47 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000016.inc"
48 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000017.inc"
49 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc"
50 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000001.inc"
51 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000002.inc"
52 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000003.inc"
53 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000000.inc"
54 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000001.inc"
55 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000002.inc"
56 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000003.inc"
57 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000000.inc"
58 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000001.inc"
59 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000002.inc"
60 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndirectLineLoop.comp.00000000.inc"
61 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000000.inc"
62 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000001.inc"
63 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000002.inc"
64 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000003.inc"
65 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000004.inc"
66 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000005.inc"
67 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000006.inc"
68 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000007.inc"
69 #include "libANGLE/renderer/vulkan/shaders/gen/CopyImageToBuffer.comp.00000000.inc"
70 #include "libANGLE/renderer/vulkan/shaders/gen/CopyImageToBuffer.comp.00000001.inc"
71 #include "libANGLE/renderer/vulkan/shaders/gen/EtcToBc.comp.00000000.inc"
72 #include "libANGLE/renderer/vulkan/shaders/gen/EtcToBc.comp.00000001.inc"
73 #include "libANGLE/renderer/vulkan/shaders/gen/ExportStencil.frag.00000000.inc"
74 #include "libANGLE/renderer/vulkan/shaders/gen/FullScreenTri.vert.00000000.inc"
75 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateFragmentShadingRate.comp.00000000.inc"
76 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000000.inc"
77 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000001.inc"
78 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000002.inc"
79 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000003.inc"
80 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000004.inc"
81 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000005.inc"
82 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000006.inc"
83 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000007.inc"
84 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000008.inc"
85 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000009.inc"
86 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000000.inc"
87 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000001.inc"
88 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000002.inc"
89 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000003.inc"
90 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000004.inc"
91 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000005.inc"
92 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000006.inc"
93 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000007.inc"
94 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000008.inc"
95 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000009.inc"
96 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000A.inc"
97 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000B.inc"
98 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000C.inc"
99 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000D.inc"
100 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000E.inc"
101 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000F.inc"
102 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000010.inc"
103 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000011.inc"
104 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000012.inc"
105 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000013.inc"
106 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000014.inc"
107 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000015.inc"
108 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000016.inc"
109 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000017.inc"
110 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000018.inc"
111 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000019.inc"
112 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001A.inc"
113 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001B.inc"
114 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001C.inc"
115 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001D.inc"
116 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001E.inc"
117 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001F.inc"
118 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000020.inc"
119 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000021.inc"
120 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000022.inc"
121 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000023.inc"
122 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000024.inc"
123 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000025.inc"
124 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000026.inc"
125 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000027.inc"
126 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000028.inc"
127 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000029.inc"
128 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002A.inc"
129 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002B.inc"
130 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002C.inc"
131 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002D.inc"
132 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002E.inc"
133 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002F.inc"
134 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000000.inc"
135 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000001.inc"
136 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000002.inc"
137 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000004.inc"
138 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000005.inc"
139 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000006.inc"
140 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000008.inc"
141 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000009.inc"
142 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000A.inc"
143 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000010.inc"
144 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000011.inc"
145 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000012.inc"
146 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000014.inc"
147 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000015.inc"
148 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000016.inc"
149 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000018.inc"
150 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000019.inc"
151 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001A.inc"
152 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000020.inc"
153 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000021.inc"
154 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000022.inc"
155 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000024.inc"
156 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000025.inc"
157 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000026.inc"
158 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000028.inc"
159 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000029.inc"
160 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002A.inc"
161 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopyFloat.frag.00000000.inc"
162 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopyFloat.frag.00000001.inc"
163 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.frag.00000000.inc"
164 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.vert.00000000.inc"
165
166 // This is compressed SPIR-V binary blob and size
167 struct CompressedShaderBlob
168 {
169 const uint8_t *code;
170 uint32_t size;
171 };
172
173 constexpr CompressedShaderBlob kBlit3DSrc_frag_shaders[] = {
174 {kBlit3DSrc_frag_00000000, sizeof(kBlit3DSrc_frag_00000000)},
175 {kBlit3DSrc_frag_00000001, sizeof(kBlit3DSrc_frag_00000001)},
176 {kBlit3DSrc_frag_00000002, sizeof(kBlit3DSrc_frag_00000002)},
177 };
178 constexpr CompressedShaderBlob kBlitResolve_frag_shaders[] = {
179 {kBlitResolve_frag_00000000, sizeof(kBlitResolve_frag_00000000)},
180 {kBlitResolve_frag_00000001, sizeof(kBlitResolve_frag_00000001)},
181 {kBlitResolve_frag_00000002, sizeof(kBlitResolve_frag_00000002)},
182 {kBlitResolve_frag_00000003, sizeof(kBlitResolve_frag_00000003)},
183 {kBlitResolve_frag_00000004, sizeof(kBlitResolve_frag_00000004)},
184 {kBlitResolve_frag_00000005, sizeof(kBlitResolve_frag_00000005)},
185 {kBlitResolve_frag_00000006, sizeof(kBlitResolve_frag_00000006)},
186 {kBlitResolve_frag_00000007, sizeof(kBlitResolve_frag_00000007)},
187 {kBlitResolve_frag_00000008, sizeof(kBlitResolve_frag_00000008)},
188 {kBlitResolve_frag_00000009, sizeof(kBlitResolve_frag_00000009)},
189 {kBlitResolve_frag_0000000A, sizeof(kBlitResolve_frag_0000000A)},
190 {kBlitResolve_frag_0000000B, sizeof(kBlitResolve_frag_0000000B)},
191 {kBlitResolve_frag_0000000C, sizeof(kBlitResolve_frag_0000000C)},
192 {kBlitResolve_frag_0000000D, sizeof(kBlitResolve_frag_0000000D)},
193 {kBlitResolve_frag_0000000E, sizeof(kBlitResolve_frag_0000000E)},
194 {kBlitResolve_frag_0000000F, sizeof(kBlitResolve_frag_0000000F)},
195 {kBlitResolve_frag_00000010, sizeof(kBlitResolve_frag_00000010)},
196 {kBlitResolve_frag_00000011, sizeof(kBlitResolve_frag_00000011)},
197 {kBlitResolve_frag_00000012, sizeof(kBlitResolve_frag_00000012)},
198 {kBlitResolve_frag_00000013, sizeof(kBlitResolve_frag_00000013)},
199 {kBlitResolve_frag_00000014, sizeof(kBlitResolve_frag_00000014)},
200 {kBlitResolve_frag_00000015, sizeof(kBlitResolve_frag_00000015)},
201 {kBlitResolve_frag_00000016, sizeof(kBlitResolve_frag_00000016)},
202 {kBlitResolve_frag_00000017, sizeof(kBlitResolve_frag_00000017)},
203 };
204 constexpr CompressedShaderBlob kBlitResolveStencilNoExport_comp_shaders[] = {
205 {kBlitResolveStencilNoExport_comp_00000000, sizeof(kBlitResolveStencilNoExport_comp_00000000)},
206 {kBlitResolveStencilNoExport_comp_00000001, sizeof(kBlitResolveStencilNoExport_comp_00000001)},
207 {kBlitResolveStencilNoExport_comp_00000002, sizeof(kBlitResolveStencilNoExport_comp_00000002)},
208 {kBlitResolveStencilNoExport_comp_00000003, sizeof(kBlitResolveStencilNoExport_comp_00000003)},
209 };
210 constexpr CompressedShaderBlob kConvertIndex_comp_shaders[] = {
211 {kConvertIndex_comp_00000000, sizeof(kConvertIndex_comp_00000000)},
212 {kConvertIndex_comp_00000001, sizeof(kConvertIndex_comp_00000001)},
213 {kConvertIndex_comp_00000002, sizeof(kConvertIndex_comp_00000002)},
214 {kConvertIndex_comp_00000003, sizeof(kConvertIndex_comp_00000003)},
215 };
216 constexpr CompressedShaderBlob kConvertIndexIndirectLineLoop_comp_shaders[] = {
217 {kConvertIndexIndirectLineLoop_comp_00000000,
218 sizeof(kConvertIndexIndirectLineLoop_comp_00000000)},
219 {kConvertIndexIndirectLineLoop_comp_00000001,
220 sizeof(kConvertIndexIndirectLineLoop_comp_00000001)},
221 {kConvertIndexIndirectLineLoop_comp_00000002,
222 sizeof(kConvertIndexIndirectLineLoop_comp_00000002)},
223 };
224 constexpr CompressedShaderBlob kConvertIndirectLineLoop_comp_shaders[] = {
225 {kConvertIndirectLineLoop_comp_00000000, sizeof(kConvertIndirectLineLoop_comp_00000000)},
226 };
227 constexpr CompressedShaderBlob kConvertVertex_comp_shaders[] = {
228 {kConvertVertex_comp_00000000, sizeof(kConvertVertex_comp_00000000)},
229 {kConvertVertex_comp_00000001, sizeof(kConvertVertex_comp_00000001)},
230 {kConvertVertex_comp_00000002, sizeof(kConvertVertex_comp_00000002)},
231 {kConvertVertex_comp_00000003, sizeof(kConvertVertex_comp_00000003)},
232 {kConvertVertex_comp_00000004, sizeof(kConvertVertex_comp_00000004)},
233 {kConvertVertex_comp_00000005, sizeof(kConvertVertex_comp_00000005)},
234 {kConvertVertex_comp_00000006, sizeof(kConvertVertex_comp_00000006)},
235 {kConvertVertex_comp_00000007, sizeof(kConvertVertex_comp_00000007)},
236 };
237 constexpr CompressedShaderBlob kCopyImageToBuffer_comp_shaders[] = {
238 {kCopyImageToBuffer_comp_00000000, sizeof(kCopyImageToBuffer_comp_00000000)},
239 {kCopyImageToBuffer_comp_00000001, sizeof(kCopyImageToBuffer_comp_00000001)},
240 };
241 constexpr CompressedShaderBlob kEtcToBc_comp_shaders[] = {
242 {kEtcToBc_comp_00000000, sizeof(kEtcToBc_comp_00000000)},
243 {kEtcToBc_comp_00000001, sizeof(kEtcToBc_comp_00000001)},
244 };
245 constexpr CompressedShaderBlob kExportStencil_frag_shaders[] = {
246 {kExportStencil_frag_00000000, sizeof(kExportStencil_frag_00000000)},
247 };
248 constexpr CompressedShaderBlob kFullScreenTri_vert_shaders[] = {
249 {kFullScreenTri_vert_00000000, sizeof(kFullScreenTri_vert_00000000)},
250 };
251 constexpr CompressedShaderBlob kGenerateFragmentShadingRate_comp_shaders[] = {
252 {kGenerateFragmentShadingRate_comp_00000000,
253 sizeof(kGenerateFragmentShadingRate_comp_00000000)},
254 };
255 constexpr CompressedShaderBlob kGenerateMipmap_comp_shaders[] = {
256 {kGenerateMipmap_comp_00000000, sizeof(kGenerateMipmap_comp_00000000)},
257 {kGenerateMipmap_comp_00000001, sizeof(kGenerateMipmap_comp_00000001)},
258 {kGenerateMipmap_comp_00000002, sizeof(kGenerateMipmap_comp_00000002)},
259 {kGenerateMipmap_comp_00000003, sizeof(kGenerateMipmap_comp_00000003)},
260 {kGenerateMipmap_comp_00000004, sizeof(kGenerateMipmap_comp_00000004)},
261 {kGenerateMipmap_comp_00000005, sizeof(kGenerateMipmap_comp_00000005)},
262 {kGenerateMipmap_comp_00000006, sizeof(kGenerateMipmap_comp_00000006)},
263 {kGenerateMipmap_comp_00000007, sizeof(kGenerateMipmap_comp_00000007)},
264 {kGenerateMipmap_comp_00000008, sizeof(kGenerateMipmap_comp_00000008)},
265 {kGenerateMipmap_comp_00000009, sizeof(kGenerateMipmap_comp_00000009)},
266 };
267 constexpr CompressedShaderBlob kImageClear_frag_shaders[] = {
268 {kImageClear_frag_00000000, sizeof(kImageClear_frag_00000000)},
269 {kImageClear_frag_00000001, sizeof(kImageClear_frag_00000001)},
270 {kImageClear_frag_00000002, sizeof(kImageClear_frag_00000002)},
271 {kImageClear_frag_00000003, sizeof(kImageClear_frag_00000003)},
272 {kImageClear_frag_00000004, sizeof(kImageClear_frag_00000004)},
273 {kImageClear_frag_00000005, sizeof(kImageClear_frag_00000005)},
274 {kImageClear_frag_00000006, sizeof(kImageClear_frag_00000006)},
275 {kImageClear_frag_00000007, sizeof(kImageClear_frag_00000007)},
276 {kImageClear_frag_00000008, sizeof(kImageClear_frag_00000008)},
277 {kImageClear_frag_00000009, sizeof(kImageClear_frag_00000009)},
278 {kImageClear_frag_0000000A, sizeof(kImageClear_frag_0000000A)},
279 {kImageClear_frag_0000000B, sizeof(kImageClear_frag_0000000B)},
280 {kImageClear_frag_0000000C, sizeof(kImageClear_frag_0000000C)},
281 {kImageClear_frag_0000000D, sizeof(kImageClear_frag_0000000D)},
282 {kImageClear_frag_0000000E, sizeof(kImageClear_frag_0000000E)},
283 {kImageClear_frag_0000000F, sizeof(kImageClear_frag_0000000F)},
284 {kImageClear_frag_00000010, sizeof(kImageClear_frag_00000010)},
285 {kImageClear_frag_00000011, sizeof(kImageClear_frag_00000011)},
286 {kImageClear_frag_00000012, sizeof(kImageClear_frag_00000012)},
287 {kImageClear_frag_00000013, sizeof(kImageClear_frag_00000013)},
288 {kImageClear_frag_00000014, sizeof(kImageClear_frag_00000014)},
289 {kImageClear_frag_00000015, sizeof(kImageClear_frag_00000015)},
290 {kImageClear_frag_00000016, sizeof(kImageClear_frag_00000016)},
291 {kImageClear_frag_00000017, sizeof(kImageClear_frag_00000017)},
292 {kImageClear_frag_00000018, sizeof(kImageClear_frag_00000018)},
293 {kImageClear_frag_00000019, sizeof(kImageClear_frag_00000019)},
294 {kImageClear_frag_0000001A, sizeof(kImageClear_frag_0000001A)},
295 {kImageClear_frag_0000001B, sizeof(kImageClear_frag_0000001B)},
296 {kImageClear_frag_0000001C, sizeof(kImageClear_frag_0000001C)},
297 {kImageClear_frag_0000001D, sizeof(kImageClear_frag_0000001D)},
298 {kImageClear_frag_0000001E, sizeof(kImageClear_frag_0000001E)},
299 {kImageClear_frag_0000001F, sizeof(kImageClear_frag_0000001F)},
300 {kImageClear_frag_00000020, sizeof(kImageClear_frag_00000020)},
301 {kImageClear_frag_00000021, sizeof(kImageClear_frag_00000021)},
302 {kImageClear_frag_00000022, sizeof(kImageClear_frag_00000022)},
303 {kImageClear_frag_00000023, sizeof(kImageClear_frag_00000023)},
304 {kImageClear_frag_00000024, sizeof(kImageClear_frag_00000024)},
305 {kImageClear_frag_00000025, sizeof(kImageClear_frag_00000025)},
306 {kImageClear_frag_00000026, sizeof(kImageClear_frag_00000026)},
307 {kImageClear_frag_00000027, sizeof(kImageClear_frag_00000027)},
308 {kImageClear_frag_00000028, sizeof(kImageClear_frag_00000028)},
309 {kImageClear_frag_00000029, sizeof(kImageClear_frag_00000029)},
310 {kImageClear_frag_0000002A, sizeof(kImageClear_frag_0000002A)},
311 {kImageClear_frag_0000002B, sizeof(kImageClear_frag_0000002B)},
312 {kImageClear_frag_0000002C, sizeof(kImageClear_frag_0000002C)},
313 {kImageClear_frag_0000002D, sizeof(kImageClear_frag_0000002D)},
314 {kImageClear_frag_0000002E, sizeof(kImageClear_frag_0000002E)},
315 {kImageClear_frag_0000002F, sizeof(kImageClear_frag_0000002F)},
316 };
317 constexpr CompressedShaderBlob kImageCopy_frag_shaders[] = {
318 {kImageCopy_frag_00000000, sizeof(kImageCopy_frag_00000000)},
319 {kImageCopy_frag_00000001, sizeof(kImageCopy_frag_00000001)},
320 {kImageCopy_frag_00000002, sizeof(kImageCopy_frag_00000002)},
321 {nullptr, 0}, // 0x00000003
322 {kImageCopy_frag_00000004, sizeof(kImageCopy_frag_00000004)},
323 {kImageCopy_frag_00000005, sizeof(kImageCopy_frag_00000005)},
324 {kImageCopy_frag_00000006, sizeof(kImageCopy_frag_00000006)},
325 {nullptr, 0}, // 0x00000007
326 {kImageCopy_frag_00000008, sizeof(kImageCopy_frag_00000008)},
327 {kImageCopy_frag_00000009, sizeof(kImageCopy_frag_00000009)},
328 {kImageCopy_frag_0000000A, sizeof(kImageCopy_frag_0000000A)},
329 {nullptr, 0}, // 0x0000000B
330 {nullptr, 0}, // 0x0000000C
331 {nullptr, 0}, // 0x0000000D
332 {nullptr, 0}, // 0x0000000E
333 {nullptr, 0}, // 0x0000000F
334 {kImageCopy_frag_00000010, sizeof(kImageCopy_frag_00000010)},
335 {kImageCopy_frag_00000011, sizeof(kImageCopy_frag_00000011)},
336 {kImageCopy_frag_00000012, sizeof(kImageCopy_frag_00000012)},
337 {nullptr, 0}, // 0x00000013
338 {kImageCopy_frag_00000014, sizeof(kImageCopy_frag_00000014)},
339 {kImageCopy_frag_00000015, sizeof(kImageCopy_frag_00000015)},
340 {kImageCopy_frag_00000016, sizeof(kImageCopy_frag_00000016)},
341 {nullptr, 0}, // 0x00000017
342 {kImageCopy_frag_00000018, sizeof(kImageCopy_frag_00000018)},
343 {kImageCopy_frag_00000019, sizeof(kImageCopy_frag_00000019)},
344 {kImageCopy_frag_0000001A, sizeof(kImageCopy_frag_0000001A)},
345 {nullptr, 0}, // 0x0000001B
346 {nullptr, 0}, // 0x0000001C
347 {nullptr, 0}, // 0x0000001D
348 {nullptr, 0}, // 0x0000001E
349 {nullptr, 0}, // 0x0000001F
350 {kImageCopy_frag_00000020, sizeof(kImageCopy_frag_00000020)},
351 {kImageCopy_frag_00000021, sizeof(kImageCopy_frag_00000021)},
352 {kImageCopy_frag_00000022, sizeof(kImageCopy_frag_00000022)},
353 {nullptr, 0}, // 0x00000023
354 {kImageCopy_frag_00000024, sizeof(kImageCopy_frag_00000024)},
355 {kImageCopy_frag_00000025, sizeof(kImageCopy_frag_00000025)},
356 {kImageCopy_frag_00000026, sizeof(kImageCopy_frag_00000026)},
357 {nullptr, 0}, // 0x00000027
358 {kImageCopy_frag_00000028, sizeof(kImageCopy_frag_00000028)},
359 {kImageCopy_frag_00000029, sizeof(kImageCopy_frag_00000029)},
360 {kImageCopy_frag_0000002A, sizeof(kImageCopy_frag_0000002A)},
361 };
362 constexpr CompressedShaderBlob kImageCopyFloat_frag_shaders[] = {
363 {kImageCopyFloat_frag_00000000, sizeof(kImageCopyFloat_frag_00000000)},
364 {kImageCopyFloat_frag_00000001, sizeof(kImageCopyFloat_frag_00000001)},
365 };
366 constexpr CompressedShaderBlob kOverlayDraw_frag_shaders[] = {
367 {kOverlayDraw_frag_00000000, sizeof(kOverlayDraw_frag_00000000)},
368 };
369 constexpr CompressedShaderBlob kOverlayDraw_vert_shaders[] = {
370 {kOverlayDraw_vert_00000000, sizeof(kOverlayDraw_vert_00000000)},
371 };
372
GetShader(Context * context,ShaderModulePtr shaders[],const CompressedShaderBlob * compressedShaderBlobs,size_t shadersCount,uint32_t shaderFlags,ShaderModulePtr * shaderOut)373 angle::Result GetShader(Context *context,
374 ShaderModulePtr shaders[],
375 const CompressedShaderBlob *compressedShaderBlobs,
376 size_t shadersCount,
377 uint32_t shaderFlags,
378 ShaderModulePtr *shaderOut)
379 {
380 ASSERT(shaderFlags < shadersCount);
381 ShaderModulePtr &shader = shaders[shaderFlags];
382
383 if (shader)
384 {
385 ASSERT(shader->valid());
386 *shaderOut = shader;
387 return angle::Result::Continue;
388 }
389
390 // Create shader lazily. Access will need to be locked for multi-threading.
391 const CompressedShaderBlob &compressedShaderCode = compressedShaderBlobs[shaderFlags];
392 ASSERT(compressedShaderCode.code != nullptr);
393
394 uLong uncompressedSize = zlib_internal::GetGzipUncompressedSize(compressedShaderCode.code,
395 compressedShaderCode.size);
396 std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0);
397
398 // Note: we assume a little-endian environment throughout ANGLE.
399 int zResult = zlib_internal::GzipUncompressHelper(
400 reinterpret_cast<uint8_t *>(shaderCode.data()), &uncompressedSize,
401 compressedShaderCode.code, compressedShaderCode.size);
402
403 if (zResult != Z_OK)
404 {
405 ERR() << "Failure to decompressed internal shader: " << zResult << "\n";
406 return angle::Result::Stop;
407 }
408
409 ANGLE_TRY(InitShaderModule(context, &shader, shaderCode.data(), shaderCode.size() * 4));
410
411 ASSERT(shader);
412 ASSERT(shader->valid());
413 *shaderOut = shader;
414 return angle::Result::Continue;
415 }
416 } // anonymous namespace
417
ShaderLibrary()418 ShaderLibrary::ShaderLibrary() {}
419
~ShaderLibrary()420 ShaderLibrary::~ShaderLibrary() {}
421
destroy(VkDevice device)422 void ShaderLibrary::destroy(VkDevice device)
423 {
424 }
425
getBlit3DSrc_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)426 angle::Result ShaderLibrary::getBlit3DSrc_frag(Context *context,
427 uint32_t shaderFlags,
428 ShaderModulePtr *shaderOut)
429 {
430 return GetShader(context, mBlit3DSrc_frag_shaders, kBlit3DSrc_frag_shaders,
431 ArraySize(kBlit3DSrc_frag_shaders), shaderFlags, shaderOut);
432 }
433
getBlitResolve_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)434 angle::Result ShaderLibrary::getBlitResolve_frag(Context *context,
435 uint32_t shaderFlags,
436 ShaderModulePtr *shaderOut)
437 {
438 return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders,
439 ArraySize(kBlitResolve_frag_shaders), shaderFlags, shaderOut);
440 }
441
getBlitResolveStencilNoExport_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)442 angle::Result ShaderLibrary::getBlitResolveStencilNoExport_comp(Context *context,
443 uint32_t shaderFlags,
444 ShaderModulePtr *shaderOut)
445 {
446 return GetShader(context, mBlitResolveStencilNoExport_comp_shaders,
447 kBlitResolveStencilNoExport_comp_shaders,
448 ArraySize(kBlitResolveStencilNoExport_comp_shaders), shaderFlags, shaderOut);
449 }
450
getConvertIndex_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)451 angle::Result ShaderLibrary::getConvertIndex_comp(Context *context,
452 uint32_t shaderFlags,
453 ShaderModulePtr *shaderOut)
454 {
455 return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders,
456 ArraySize(kConvertIndex_comp_shaders), shaderFlags, shaderOut);
457 }
458
getConvertIndexIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)459 angle::Result ShaderLibrary::getConvertIndexIndirectLineLoop_comp(Context *context,
460 uint32_t shaderFlags,
461 ShaderModulePtr *shaderOut)
462 {
463 return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders,
464 kConvertIndexIndirectLineLoop_comp_shaders,
465 ArraySize(kConvertIndexIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
466 }
467
getConvertIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)468 angle::Result ShaderLibrary::getConvertIndirectLineLoop_comp(Context *context,
469 uint32_t shaderFlags,
470 ShaderModulePtr *shaderOut)
471 {
472 return GetShader(context, mConvertIndirectLineLoop_comp_shaders,
473 kConvertIndirectLineLoop_comp_shaders,
474 ArraySize(kConvertIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
475 }
476
getConvertVertex_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)477 angle::Result ShaderLibrary::getConvertVertex_comp(Context *context,
478 uint32_t shaderFlags,
479 ShaderModulePtr *shaderOut)
480 {
481 return GetShader(context, mConvertVertex_comp_shaders, kConvertVertex_comp_shaders,
482 ArraySize(kConvertVertex_comp_shaders), shaderFlags, shaderOut);
483 }
484
getCopyImageToBuffer_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)485 angle::Result ShaderLibrary::getCopyImageToBuffer_comp(Context *context,
486 uint32_t shaderFlags,
487 ShaderModulePtr *shaderOut)
488 {
489 return GetShader(context, mCopyImageToBuffer_comp_shaders, kCopyImageToBuffer_comp_shaders,
490 ArraySize(kCopyImageToBuffer_comp_shaders), shaderFlags, shaderOut);
491 }
492
getEtcToBc_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)493 angle::Result ShaderLibrary::getEtcToBc_comp(Context *context,
494 uint32_t shaderFlags,
495 ShaderModulePtr *shaderOut)
496 {
497 return GetShader(context, mEtcToBc_comp_shaders, kEtcToBc_comp_shaders,
498 ArraySize(kEtcToBc_comp_shaders), shaderFlags, shaderOut);
499 }
500
getExportStencil_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)501 angle::Result ShaderLibrary::getExportStencil_frag(Context *context,
502 uint32_t shaderFlags,
503 ShaderModulePtr *shaderOut)
504 {
505 return GetShader(context, mExportStencil_frag_shaders, kExportStencil_frag_shaders,
506 ArraySize(kExportStencil_frag_shaders), shaderFlags, shaderOut);
507 }
508
getFullScreenTri_vert(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)509 angle::Result ShaderLibrary::getFullScreenTri_vert(Context *context,
510 uint32_t shaderFlags,
511 ShaderModulePtr *shaderOut)
512 {
513 return GetShader(context, mFullScreenTri_vert_shaders, kFullScreenTri_vert_shaders,
514 ArraySize(kFullScreenTri_vert_shaders), shaderFlags, shaderOut);
515 }
516
getGenerateFragmentShadingRate_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)517 angle::Result ShaderLibrary::getGenerateFragmentShadingRate_comp(Context *context,
518 uint32_t shaderFlags,
519 ShaderModulePtr *shaderOut)
520 {
521 return GetShader(context, mGenerateFragmentShadingRate_comp_shaders,
522 kGenerateFragmentShadingRate_comp_shaders,
523 ArraySize(kGenerateFragmentShadingRate_comp_shaders), shaderFlags, shaderOut);
524 }
525
getGenerateMipmap_comp(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)526 angle::Result ShaderLibrary::getGenerateMipmap_comp(Context *context,
527 uint32_t shaderFlags,
528 ShaderModulePtr *shaderOut)
529 {
530 return GetShader(context, mGenerateMipmap_comp_shaders, kGenerateMipmap_comp_shaders,
531 ArraySize(kGenerateMipmap_comp_shaders), shaderFlags, shaderOut);
532 }
533
getImageClear_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)534 angle::Result ShaderLibrary::getImageClear_frag(Context *context,
535 uint32_t shaderFlags,
536 ShaderModulePtr *shaderOut)
537 {
538 return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders,
539 ArraySize(kImageClear_frag_shaders), shaderFlags, shaderOut);
540 }
541
getImageCopy_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)542 angle::Result ShaderLibrary::getImageCopy_frag(Context *context,
543 uint32_t shaderFlags,
544 ShaderModulePtr *shaderOut)
545 {
546 return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders,
547 ArraySize(kImageCopy_frag_shaders), shaderFlags, shaderOut);
548 }
549
getImageCopyFloat_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)550 angle::Result ShaderLibrary::getImageCopyFloat_frag(Context *context,
551 uint32_t shaderFlags,
552 ShaderModulePtr *shaderOut)
553 {
554 return GetShader(context, mImageCopyFloat_frag_shaders, kImageCopyFloat_frag_shaders,
555 ArraySize(kImageCopyFloat_frag_shaders), shaderFlags, shaderOut);
556 }
557
getOverlayDraw_frag(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)558 angle::Result ShaderLibrary::getOverlayDraw_frag(Context *context,
559 uint32_t shaderFlags,
560 ShaderModulePtr *shaderOut)
561 {
562 return GetShader(context, mOverlayDraw_frag_shaders, kOverlayDraw_frag_shaders,
563 ArraySize(kOverlayDraw_frag_shaders), shaderFlags, shaderOut);
564 }
565
getOverlayDraw_vert(Context * context,uint32_t shaderFlags,ShaderModulePtr * shaderOut)566 angle::Result ShaderLibrary::getOverlayDraw_vert(Context *context,
567 uint32_t shaderFlags,
568 ShaderModulePtr *shaderOut)
569 {
570 return GetShader(context, mOverlayDraw_vert_shaders, kOverlayDraw_vert_shaders,
571 ArraySize(kOverlayDraw_vert_shaders), shaderFlags, shaderOut);
572 }
573
574 } // namespace vk
575 } // namespace rx
576