1 /*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // TODO(b/129481165): remove the #pragma below and fix conversion issues
18 #pragma clang diagnostic push
19 #pragma clang diagnostic ignored "-Wconversion"
20 #pragma clang diagnostic ignored "-Wextra"
21
22 //#define LOG_NDEBUG 0
23 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
24
25 #include "SurfaceFlinger.h"
26
27 #include <aidl/android/hardware/power/Boost.h>
28 #include <android-base/parseint.h>
29 #include <android-base/properties.h>
30 #include <android-base/stringprintf.h>
31 #include <android-base/strings.h>
32 #include <android/configuration.h>
33 #include <android/gui/IDisplayEventConnection.h>
34 #include <android/gui/StaticDisplayInfo.h>
35 #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
36 #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h>
37 #include <android/hardware/configstore/1.1/types.h>
38 #include <android/native_window.h>
39 #include <android/os/IInputFlinger.h>
40 #include <binder/IPCThreadState.h>
41 #include <binder/IServiceManager.h>
42 #include <binder/PermissionCache.h>
43 #include <com_android_graphics_libgui_flags.h>
44 #include <com_android_graphics_surfaceflinger_flags.h>
45 #include <common/FlagManager.h>
46 #include <common/trace.h>
47 #include <compositionengine/CompositionEngine.h>
48 #include <compositionengine/CompositionRefreshArgs.h>
49 #include <compositionengine/Display.h>
50 #include <compositionengine/DisplayColorProfile.h>
51 #include <compositionengine/DisplayColorProfileCreationArgs.h>
52 #include <compositionengine/DisplayCreationArgs.h>
53 #include <compositionengine/LayerFECompositionState.h>
54 #include <compositionengine/OutputLayer.h>
55 #include <compositionengine/RenderSurface.h>
56 #include <compositionengine/impl/DisplayColorProfile.h>
57 #include <compositionengine/impl/OutputCompositionState.h>
58 #include <compositionengine/impl/OutputLayerCompositionState.h>
59 #include <configstore/Utils.h>
60 #include <cutils/compiler.h>
61 #include <cutils/properties.h>
62 #include <fmt/format.h>
63 #include <ftl/algorithm.h>
64 #include <ftl/concat.h>
65 #include <ftl/fake_guard.h>
66 #include <ftl/future.h>
67 #include <ftl/small_map.h>
68 #include <ftl/unit.h>
69 #include <gui/AidlUtil.h>
70 #include <gui/BufferQueue.h>
71 #include <gui/DebugEGLImageTracker.h>
72 #include <gui/IProducerListener.h>
73 #include <gui/JankInfo.h>
74 #include <gui/LayerMetadata.h>
75 #include <gui/LayerState.h>
76 #include <gui/Surface.h>
77 #include <gui/SurfaceComposerClient.h>
78 #include <hidl/ServiceManagement.h>
79 #include <layerproto/LayerProtoHeader.h>
80 #include <linux/sched/types.h>
81 #include <log/log.h>
82 #include <private/android_filesystem_config.h>
83 #include <private/gui/SyncFeatures.h>
84 #include <processgroup/processgroup.h>
85 #include <renderengine/RenderEngine.h>
86 #include <renderengine/impl/ExternalTexture.h>
87 #include <scheduler/FrameTargeter.h>
88 #include <statslog_surfaceflinger.h>
89 #include <sys/types.h>
90 #include <ui/ColorSpace.h>
91 #include <ui/DebugUtils.h>
92 #include <ui/DisplayId.h>
93 #include <ui/DisplayMode.h>
94 #include <ui/DisplayStatInfo.h>
95 #include <ui/DisplayState.h>
96 #include <ui/DynamicDisplayInfo.h>
97 #include <ui/FrameRateCategoryRate.h>
98 #include <ui/GraphicBufferAllocator.h>
99 #include <ui/HdrRenderTypeUtils.h>
100 #include <ui/LayerStack.h>
101 #include <ui/PixelFormat.h>
102 #include <ui/StaticDisplayInfo.h>
103 #include <unistd.h>
104 #include <utils/StopWatch.h>
105 #include <utils/String16.h>
106 #include <utils/String8.h>
107 #include <utils/Timers.h>
108 #include <utils/misc.h>
109 #include <algorithm>
110 #include <cerrno>
111 #include <cinttypes>
112 #include <cmath>
113 #include <cstdint>
114 #include <filesystem>
115 #include <functional>
116 #include <memory>
117 #include <mutex>
118 #include <optional>
119 #include <string>
120 #include <type_traits>
121 #include <unordered_map>
122 #include <vector>
123
124 #include <common/FlagManager.h>
125 #include <gui/LayerStatePermissions.h>
126 #include <gui/SchedulingPolicy.h>
127 #include <gui/SyncScreenCaptureListener.h>
128 #include <ui/DisplayIdentification.h>
129 #include "ActivePictureUpdater.h"
130 #include "BackgroundExecutor.h"
131 #include "Client.h"
132 #include "ClientCache.h"
133 #include "Colorizer.h"
134 #include "DisplayDevice.h"
135 #include "DisplayHardware/ComposerHal.h"
136 #include "DisplayHardware/FramebufferSurface.h"
137 #include "DisplayHardware/HWComposer.h"
138 #include "DisplayHardware/Hal.h"
139 #include "DisplayHardware/VirtualDisplaySurface.h"
140 #include "DisplayRenderArea.h"
141 #include "Effects/Daltonizer.h"
142 #include "FpsReporter.h"
143 #include "FrameTimeline/FrameTimeline.h"
144 #include "FrameTracer/FrameTracer.h"
145 #include "FrontEnd/LayerCreationArgs.h"
146 #include "FrontEnd/LayerHandle.h"
147 #include "FrontEnd/LayerLifecycleManager.h"
148 #include "FrontEnd/LayerLog.h"
149 #include "FrontEnd/LayerSnapshot.h"
150 #include "HdrLayerInfoReporter.h"
151 #include "Jank/JankTracker.h"
152 #include "Layer.h"
153 #include "LayerProtoHelper.h"
154 #include "LayerRenderArea.h"
155 #include "LayerVector.h"
156 #include "MutexUtils.h"
157 #include "NativeWindowSurface.h"
158 #include "PowerAdvisor/PowerAdvisor.h"
159 #include "RegionSamplingThread.h"
160 #include "RenderAreaBuilder.h"
161 #include "Scheduler/EventThread.h"
162 #include "Scheduler/LayerHistory.h"
163 #include "Scheduler/Scheduler.h"
164 #include "Scheduler/VsyncConfiguration.h"
165 #include "Scheduler/VsyncModulator.h"
166 #include "ScreenCaptureOutput.h"
167 #include "SurfaceFlingerProperties.h"
168 #include "TimeStats/TimeStats.h"
169 #include "TunnelModeEnabledReporter.h"
170 #include "Utils/Dumper.h"
171 #include "WindowInfosListenerInvoker.h"
172
173 #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h>
174 #include <aidl/android/hardware/graphics/composer3/DisplayCapability.h>
175 #include <aidl/android/hardware/graphics/composer3/OutputType.h>
176 #include <aidl/android/hardware/graphics/composer3/RenderIntent.h>
177
178 #undef NO_THREAD_SAFETY_ANALYSIS
179 #define NO_THREAD_SAFETY_ANALYSIS \
180 _Pragma("GCC error \"Prefer <ftl/fake_guard.h> or MutexUtils.h helpers.\"")
181
182 namespace android {
183 using namespace std::chrono_literals;
184 using namespace std::string_literals;
185 using namespace std::string_view_literals;
186
187 using namespace hardware::configstore;
188 using namespace hardware::configstore::V1_0;
189 using namespace sysprop;
190 using ftl::Flags;
191 using namespace ftl::flag_operators;
192
193 using aidl::android::hardware::graphics::common::DisplayDecorationSupport;
194 using aidl::android::hardware::graphics::composer3::Capability;
195 using aidl::android::hardware::graphics::composer3::DisplayCapability;
196 using CompositionStrategyPredictionState = android::compositionengine::impl::
197 OutputCompositionState::CompositionStrategyPredictionState;
198
199 using base::StringAppendF;
200 using display::PhysicalDisplay;
201 using display::PhysicalDisplays;
202 using frontend::TransactionHandler;
203 using gui::DisplayInfo;
204 using gui::GameMode;
205 using gui::IDisplayEventConnection;
206 using gui::IWindowInfosListener;
207 using gui::LayerMetadata;
208 using gui::WindowInfo;
209 using gui::aidl_utils::binderStatusFromStatusT;
210 using scheduler::VsyncModulator;
211 using ui::Dataspace;
212 using ui::DisplayPrimaries;
213 using ui::RenderIntent;
214
215 namespace hal = android::hardware::graphics::composer::hal;
216
217 namespace {
218
219 static constexpr int FOUR_K_WIDTH = 3840;
220 static constexpr int FOUR_K_HEIGHT = 2160;
221
222 // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity.
223 constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV;
224
getDensityFromProperty(const char * property,bool required)225 float getDensityFromProperty(const char* property, bool required) {
226 char value[PROPERTY_VALUE_MAX];
227 const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f;
228 if (!density && required) {
229 ALOGE("%s must be defined as a build property", property);
230 return FALLBACK_DENSITY;
231 }
232 return density;
233 }
234
235 // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference.
validateCompositionDataspace(Dataspace dataspace)236 bool validateCompositionDataspace(Dataspace dataspace) {
237 return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3;
238 }
239
getIdleTimerTimeout(PhysicalDisplayId displayId)240 std::chrono::milliseconds getIdleTimerTimeout(PhysicalDisplayId displayId) {
241 if (const int32_t displayIdleTimerMs =
242 base::GetIntProperty("debug.sf.set_idle_timer_ms_"s +
243 std::to_string(displayId.value),
244 0);
245 displayIdleTimerMs > 0) {
246 return std::chrono::milliseconds(displayIdleTimerMs);
247 }
248
249 const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms"s, 0);
250 const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0);
251 return std::chrono::milliseconds(millis);
252 }
253
getKernelIdleTimerSyspropConfig(PhysicalDisplayId displayId)254 bool getKernelIdleTimerSyspropConfig(PhysicalDisplayId displayId) {
255 const bool displaySupportKernelIdleTimer =
256 base::GetBoolProperty("debug.sf.support_kernel_idle_timer_"s +
257 std::to_string(displayId.value),
258 false);
259
260 return displaySupportKernelIdleTimer || sysprop::support_kernel_idle_timer(false);
261 }
262
isAbove4k30(const ui::DisplayMode & outMode)263 bool isAbove4k30(const ui::DisplayMode& outMode) {
264 using fps_approx_ops::operator>;
265 Fps refreshRate = Fps::fromValue(outMode.peakRefreshRate);
266 return outMode.resolution.getWidth() >= FOUR_K_WIDTH &&
267 outMode.resolution.getHeight() >= FOUR_K_HEIGHT && refreshRate > 30_Hz;
268 }
269
excludeDolbyVisionIf4k30Present(const std::vector<ui::Hdr> & displayHdrTypes,ui::DisplayMode & outMode)270 void excludeDolbyVisionIf4k30Present(const std::vector<ui::Hdr>& displayHdrTypes,
271 ui::DisplayMode& outMode) {
272 if (isAbove4k30(outMode) &&
273 std::any_of(displayHdrTypes.begin(), displayHdrTypes.end(),
274 [](ui::Hdr type) { return type == ui::Hdr::DOLBY_VISION_4K30; })) {
275 for (ui::Hdr type : displayHdrTypes) {
276 if (type != ui::Hdr::DOLBY_VISION_4K30 && type != ui::Hdr::DOLBY_VISION) {
277 outMode.supportedHdrTypes.push_back(type);
278 }
279 }
280 } else {
281 for (ui::Hdr type : displayHdrTypes) {
282 if (type != ui::Hdr::DOLBY_VISION_4K30) {
283 outMode.supportedHdrTypes.push_back(type);
284 }
285 }
286 }
287 }
288
filterOut4k30(const HdrCapabilities & displayHdrCapabilities)289 HdrCapabilities filterOut4k30(const HdrCapabilities& displayHdrCapabilities) {
290 std::vector<ui::Hdr> hdrTypes;
291 for (ui::Hdr type : displayHdrCapabilities.getSupportedHdrTypes()) {
292 if (type != ui::Hdr::DOLBY_VISION_4K30) {
293 hdrTypes.push_back(type);
294 }
295 }
296 return {hdrTypes, displayHdrCapabilities.getDesiredMaxLuminance(),
297 displayHdrCapabilities.getDesiredMaxAverageLuminance(),
298 displayHdrCapabilities.getDesiredMinLuminance()};
299 }
300
getLayerIdFromSurfaceControl(sp<SurfaceControl> surfaceControl)301 uint32_t getLayerIdFromSurfaceControl(sp<SurfaceControl> surfaceControl) {
302 if (!surfaceControl) {
303 return UNASSIGNED_LAYER_ID;
304 }
305 return LayerHandle::getLayerId(surfaceControl->getHandle());
306 }
307
308 /**
309 * Returns true if the file at path exists and is newer than duration.
310 */
fileNewerThan(const std::string & path,std::chrono::minutes duration)311 bool fileNewerThan(const std::string& path, std::chrono::minutes duration) {
312 using Clock = std::filesystem::file_time_type::clock;
313 std::error_code error;
314 std::filesystem::file_time_type updateTime = std::filesystem::last_write_time(path, error);
315 if (error) {
316 return false;
317 }
318 return duration > (Clock::now() - updateTime);
319 }
320
isFrameIntervalOnCadence(TimePoint expectedPresentTime,TimePoint lastExpectedPresentTimestamp,Fps lastFrameInterval,Period timeout,Duration threshold)321 bool isFrameIntervalOnCadence(TimePoint expectedPresentTime, TimePoint lastExpectedPresentTimestamp,
322 Fps lastFrameInterval, Period timeout, Duration threshold) {
323 if (lastFrameInterval.getPeriodNsecs() == 0) {
324 return false;
325 }
326
327 const auto expectedPresentTimeDeltaNs =
328 expectedPresentTime.ns() - lastExpectedPresentTimestamp.ns();
329
330 if (expectedPresentTimeDeltaNs > timeout.ns()) {
331 return false;
332 }
333
334 const auto expectedPresentPeriods = static_cast<nsecs_t>(
335 std::round(static_cast<float>(expectedPresentTimeDeltaNs) /
336 static_cast<float>(lastFrameInterval.getPeriodNsecs())));
337 const auto calculatedPeriodsOutNs = lastFrameInterval.getPeriodNsecs() * expectedPresentPeriods;
338 const auto calculatedExpectedPresentTimeNs =
339 lastExpectedPresentTimestamp.ns() + calculatedPeriodsOutNs;
340 const auto presentTimeDelta =
341 std::abs(expectedPresentTime.ns() - calculatedExpectedPresentTimeNs);
342 return presentTimeDelta < threshold.ns();
343 }
344
isExpectedPresentWithinTimeout(TimePoint expectedPresentTime,TimePoint lastExpectedPresentTimestamp,std::optional<Period> timeoutOpt,Duration threshold)345 bool isExpectedPresentWithinTimeout(TimePoint expectedPresentTime,
346 TimePoint lastExpectedPresentTimestamp,
347 std::optional<Period> timeoutOpt, Duration threshold) {
348 if (!timeoutOpt) {
349 // Always within timeout if timeoutOpt is absent and don't send hint
350 // for the timeout
351 return true;
352 }
353
354 if (timeoutOpt->ns() == 0) {
355 // Always outside timeout if timeoutOpt is 0 and always send
356 // the hint for the timeout.
357 return false;
358 }
359
360 if (expectedPresentTime.ns() < lastExpectedPresentTimestamp.ns() + timeoutOpt->ns()) {
361 return true;
362 }
363
364 // Check if within the threshold as it can be just outside the timeout
365 return std::abs(expectedPresentTime.ns() -
366 (lastExpectedPresentTimestamp.ns() + timeoutOpt->ns())) < threshold.ns();
367 }
368 } // namespace anonymous
369
370 // ---------------------------------------------------------------------------
371
372 const String16 sHardwareTest("android.permission.HARDWARE_TEST");
373 const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
374 const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER");
375 const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
376 const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS");
377 const String16 sObservePictureProfiles("android.permission.OBSERVE_PICTURE_PROFILES");
378 const String16 sDump("android.permission.DUMP");
379 const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT");
380 const String16 sInternalSystemWindow("android.permission.INTERNAL_SYSTEM_WINDOW");
381 const String16 sWakeupSurfaceFlinger("android.permission.WAKEUP_SURFACE_FLINGER");
382
383 // ---------------------------------------------------------------------------
384 int64_t SurfaceFlinger::dispSyncPresentTimeOffset;
385 bool SurfaceFlinger::useHwcForRgbToYuv;
386 bool SurfaceFlinger::hasSyncFramework;
387 int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers;
388 int64_t SurfaceFlinger::minAcquiredBuffers = 1;
389 uint32_t SurfaceFlinger::maxGraphicsWidth;
390 uint32_t SurfaceFlinger::maxGraphicsHeight;
391 bool SurfaceFlinger::useContextPriority;
392 Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB;
393 ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888;
394 Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB;
395 ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888;
396 LatchUnsignaledConfig SurfaceFlinger::enableLatchUnsignaledConfig;
397
decodeDisplayColorSetting(DisplayColorSetting displayColorSetting)398 std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) {
399 switch(displayColorSetting) {
400 case DisplayColorSetting::kManaged:
401 return std::string("Managed");
402 case DisplayColorSetting::kUnmanaged:
403 return std::string("Unmanaged");
404 case DisplayColorSetting::kEnhanced:
405 return std::string("Enhanced");
406 default:
407 return std::string("Unknown ") +
408 std::to_string(static_cast<int>(displayColorSetting));
409 }
410 }
411
callingThreadHasPermission(const String16 & permission)412 bool callingThreadHasPermission(const String16& permission) {
413 IPCThreadState* ipc = IPCThreadState::self();
414 const int pid = ipc->getCallingPid();
415 const int uid = ipc->getCallingUid();
416 return uid == AID_GRAPHICS || uid == AID_SYSTEM ||
417 PermissionCache::checkPermission(permission, pid, uid);
418 }
419
420 ui::Transform::RotationFlags SurfaceFlinger::sActiveDisplayRotationFlags = ui::Transform::ROT_0;
421
SurfaceFlinger(Factory & factory,SkipInitializationTag)422 SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag)
423 : mFactory(factory),
424 mPid(getpid()),
425 mTimeStats(std::make_shared<impl::TimeStats>()),
426 mFrameTracer(mFactory.createFrameTracer()),
427 mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, mPid)),
428 mCompositionEngine(mFactory.createCompositionEngine()),
429 mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)),
430 mTunnelModeEnabledReporter(sp<TunnelModeEnabledReporter>::make()),
431 mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)),
432 mInternalDisplayDensity(
433 getDensityFromProperty("ro.sf.lcd_density", !mEmulatedDisplayDensity)),
434 mPowerAdvisor(std::make_unique<
435 adpf::impl::PowerAdvisor>([this] { disableExpensiveRendering(); },
436 std::chrono::milliseconds(
437 sysprop::display_update_imminent_timeout_ms(
438 80)))),
439 mWindowInfosListenerInvoker(sp<WindowInfosListenerInvoker>::make()),
440 mSkipPowerOnForQuiescent(base::GetBoolProperty("ro.boot.quiescent"s, false)) {
441 ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str());
442 }
443
SurfaceFlinger(Factory & factory)444 SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) {
445 SFTRACE_CALL();
446 ALOGI("SurfaceFlinger is starting");
447
448 hasSyncFramework = running_without_sync_framework(true);
449
450 dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0);
451
452 useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false);
453
454 maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2);
455 minAcquiredBuffers =
456 SurfaceFlingerProperties::min_acquired_buffers().value_or(minAcquiredBuffers);
457
458 maxGraphicsWidth = std::max(max_graphics_width(0), 0);
459 maxGraphicsHeight = std::max(max_graphics_height(0), 0);
460
461 mSupportsWideColor = has_wide_color_display(false);
462 mDefaultCompositionDataspace =
463 static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB));
464 mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace(
465 mSupportsWideColor ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB));
466 defaultCompositionDataspace = mDefaultCompositionDataspace;
467 wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace;
468 defaultCompositionPixelFormat = static_cast<ui::PixelFormat>(
469 default_composition_pixel_format(ui::PixelFormat::RGBA_8888));
470 wideColorGamutCompositionPixelFormat =
471 static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888));
472
473 mLayerCachingEnabled =
474 base::GetBoolProperty("debug.sf.enable_layer_caching"s,
475 sysprop::SurfaceFlingerProperties::enable_layer_caching()
476 .value_or(false));
477
478 useContextPriority = use_context_priority(true);
479
480 mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries();
481
482 // debugging stuff...
483 char value[PROPERTY_VALUE_MAX];
484
485 property_get("ro.build.type", value, "user");
486 mIsUserBuild = strcmp(value, "user") == 0;
487
488 mDebugFlashDelay = base::GetUintProperty("debug.sf.showupdates"s, 0u);
489
490 mBackpressureGpuComposition = base::GetBoolProperty("debug.sf.enable_gl_backpressure"s, true);
491 ALOGI_IF(mBackpressureGpuComposition, "Enabling backpressure for GPU composition");
492
493 property_get("ro.surface_flinger.supports_background_blur", value, "0");
494 bool supportsBlurs = atoi(value);
495 mSupportsBlur = supportsBlurs;
496 ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported.");
497
498 property_get("debug.sf.luma_sampling", value, "1");
499 mLumaSampling = atoi(value);
500
501 property_get("debug.sf.disable_client_composition_cache", value, "0");
502 mDisableClientCompositionCache = atoi(value);
503
504 property_get("debug.sf.predict_hwc_composition_strategy", value, "1");
505 mPredictCompositionStrategy = atoi(value);
506
507 property_get("debug.sf.treat_170m_as_sRGB", value, "0");
508 mTreat170mAsSrgb = atoi(value);
509
510 property_get("debug.sf.dim_in_gamma_in_enhanced_screenshots", value, 0);
511 mDimInGammaSpaceForEnhancedScreenshots = atoi(value);
512
513 mIgnoreHwcPhysicalDisplayOrientation =
514 base::GetBoolProperty("debug.sf.ignore_hwc_physical_display_orientation"s, false);
515
516 // We should be reading 'persist.sys.sf.color_saturation' here
517 // but since /data may be encrypted, we need to wait until after vold
518 // comes online to attempt to read the property. The property is
519 // instead read after the boot animation
520
521 if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) {
522 // Without the override SurfaceFlinger cannot connect to HIDL
523 // services that are not listed in the manifests. Considered
524 // deriving the setting from the set service name, but it
525 // would be brittle if the name that's not 'default' is used
526 // for production purposes later on.
527 ALOGI("Enabling Treble testing override");
528 android::hardware::details::setTrebleTestingOverride(true);
529 }
530
531 // TODO (b/270966065) Update the HWC based refresh rate overlay to support spinner
532 mRefreshRateOverlaySpinner = property_get_bool("debug.sf.show_refresh_rate_overlay_spinner", 0);
533 mRefreshRateOverlayRenderRate =
534 property_get_bool("debug.sf.show_refresh_rate_overlay_render_rate", 0);
535 mRefreshRateOverlayShowInMiddle =
536 property_get_bool("debug.sf.show_refresh_rate_overlay_in_middle", 0);
537
538 if (!mIsUserBuild && base::GetBoolProperty("debug.sf.enable_transaction_tracing"s, true)) {
539 mTransactionTracing.emplace();
540 mLayerTracing.setTransactionTracing(*mTransactionTracing);
541 }
542
543 mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false);
544
545 // These are set by the HWC implementation to indicate that they will use the workarounds.
546 mIsHdcpViaNegVsync = base::GetBoolProperty("debug.sf.hwc_hdcp_via_neg_vsync"s, false);
547 }
548
getLatchUnsignaledConfig()549 LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() {
550 if (base::GetBoolProperty("debug.sf.auto_latch_unsignaled"s, true)) {
551 return LatchUnsignaledConfig::AutoSingleLayer;
552 }
553
554 return LatchUnsignaledConfig::Disabled;
555 }
556
557 SurfaceFlinger::~SurfaceFlinger() = default;
558
binderDied(const wp<IBinder> &)559 void SurfaceFlinger::binderDied(const wp<IBinder>&) {
560 // the window manager died on us. prepare its eulogy.
561 mBootFinished = false;
562
563 static_cast<void>(mScheduler->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) {
564 // Sever the link to inputflinger since it's gone as well.
565 mInputFlinger.clear();
566
567 initializeDisplays();
568 }));
569
570 mInitBootPropsFuture.callOnce([this] {
571 return std::async(std::launch::async, &SurfaceFlinger::initBootProperties, this);
572 });
573
574 mInitBootPropsFuture.wait();
575 }
576
run()577 void SurfaceFlinger::run() {
578 mScheduler->run();
579 }
580
createVirtualDisplay(const std::string & displayName,bool isSecure,const std::string & uniqueId,float requestedRefreshRate)581 sp<IBinder> SurfaceFlinger::createVirtualDisplay(const std::string& displayName, bool isSecure,
582 const std::string& uniqueId,
583 float requestedRefreshRate) {
584 // SurfaceComposerAIDL checks for some permissions, but adding an additional check here.
585 // This is to ensure that only root, system, and graphics can request to create a secure
586 // display. Secure displays can show secure content so we add an additional restriction on it.
587 const uid_t uid = IPCThreadState::self()->getCallingUid();
588 if (isSecure && uid != AID_ROOT && uid != AID_GRAPHICS && uid != AID_SYSTEM) {
589 ALOGE("Only privileged processes can create a secure display");
590 return nullptr;
591 }
592
593 class DisplayToken : public BBinder {
594 sp<SurfaceFlinger> flinger;
595 virtual ~DisplayToken() {
596 // no more references, this display must be terminated
597 Mutex::Autolock _l(flinger->mStateLock);
598 flinger->mCurrentState.displays.removeItem(wp<IBinder>::fromExisting(this));
599 flinger->setTransactionFlags(eDisplayTransactionNeeded);
600 }
601 public:
602 explicit DisplayToken(const sp<SurfaceFlinger>& flinger)
603 : flinger(flinger) {
604 }
605 };
606
607 sp<BBinder> token = sp<DisplayToken>::make(sp<SurfaceFlinger>::fromExisting(this));
608
609 Mutex::Autolock _l(mStateLock);
610 // Display ID is assigned when virtual display is allocated by HWC.
611 DisplayDeviceState state;
612 state.isSecure = isSecure;
613 // Set display as protected when marked as secure to ensure no behavior change
614 // TODO (b/314820005): separate as a different arg when creating the display.
615 state.isProtected = isSecure;
616 state.displayName = displayName;
617 state.uniqueId = uniqueId;
618 state.requestedRefreshRate = Fps::fromValue(requestedRefreshRate);
619 mCurrentState.displays.add(token, state);
620 return token;
621 }
622
destroyVirtualDisplay(const sp<IBinder> & displayToken)623 status_t SurfaceFlinger::destroyVirtualDisplay(const sp<IBinder>& displayToken) {
624 Mutex::Autolock lock(mStateLock);
625
626 const ssize_t index = mCurrentState.displays.indexOfKey(displayToken);
627 if (index < 0) {
628 ALOGE("%s: Invalid display token %p", __func__, displayToken.get());
629 return NAME_NOT_FOUND;
630 }
631
632 const DisplayDeviceState& state = mCurrentState.displays.valueAt(index);
633 if (state.physical) {
634 ALOGE("%s: Invalid operation on physical display", __func__);
635 return INVALID_OPERATION;
636 }
637 mCurrentState.displays.removeItemsAt(index);
638 setTransactionFlags(eDisplayTransactionNeeded);
639 return NO_ERROR;
640 }
641
enableHalVirtualDisplays(bool enable)642 void SurfaceFlinger::enableHalVirtualDisplays(bool enable) {
643 auto& generator = mVirtualDisplayIdGenerators.hal;
644 if (!generator && enable) {
645 ALOGI("Enabling HAL virtual displays");
646 generator.emplace(getHwComposer().getMaxVirtualDisplayCount());
647 } else if (generator && !enable) {
648 ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use");
649 generator.reset();
650 }
651 }
652
acquireVirtualDisplay(ui::Size resolution,ui::PixelFormat format,const std::string & uniqueId)653 VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, ui::PixelFormat format,
654 const std::string& uniqueId) {
655 if (auto& generator = mVirtualDisplayIdGenerators.hal) {
656 if (const auto id = generator->generateId()) {
657 if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) {
658 acquireVirtualDisplaySnapshot(*id, uniqueId);
659 return *id;
660 }
661
662 generator->releaseId(*id);
663 } else {
664 ALOGW("%s: Exhausted HAL virtual displays", __func__);
665 }
666
667 ALOGW("%s: Falling back to GPU virtual display", __func__);
668 }
669
670 const auto id = mVirtualDisplayIdGenerators.gpu.generateId();
671 LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display");
672 acquireVirtualDisplaySnapshot(*id, uniqueId);
673 return *id;
674 }
675
releaseVirtualDisplay(VirtualDisplayId displayId)676 void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) {
677 if (const auto id = HalVirtualDisplayId::tryCast(displayId)) {
678 if (auto& generator = mVirtualDisplayIdGenerators.hal) {
679 generator->releaseId(*id);
680 releaseVirtualDisplaySnapshot(*id);
681 }
682 return;
683 }
684
685 const auto id = GpuVirtualDisplayId::tryCast(displayId);
686 LOG_ALWAYS_FATAL_IF(!id);
687 mVirtualDisplayIdGenerators.gpu.releaseId(*id);
688 releaseVirtualDisplaySnapshot(*id);
689 }
690
releaseVirtualDisplaySnapshot(VirtualDisplayId displayId)691 void SurfaceFlinger::releaseVirtualDisplaySnapshot(VirtualDisplayId displayId) {
692 std::lock_guard lock(mVirtualDisplaysMutex);
693 if (!mVirtualDisplays.erase(displayId)) {
694 ALOGW("%s: Virtual display snapshot was not removed", __func__);
695 }
696 }
697
getPhysicalDisplayIdsLocked() const698 std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const {
699 std::vector<PhysicalDisplayId> displayIds;
700 displayIds.reserve(mPhysicalDisplays.size());
701
702 const auto defaultDisplayId = getDefaultDisplayDeviceLocked()->getPhysicalId();
703 displayIds.push_back(defaultDisplayId);
704
705 for (const auto& [id, display] : mPhysicalDisplays) {
706 if (id != defaultDisplayId) {
707 displayIds.push_back(id);
708 }
709 }
710
711 return displayIds;
712 }
713
getPhysicalDisplayIdLocked(const sp<display::DisplayToken> & displayToken) const714 std::optional<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdLocked(
715 const sp<display::DisplayToken>& displayToken) const {
716 return ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken))
717 .transform(&ftl::to_key<PhysicalDisplays>);
718 }
719
getPhysicalDisplayToken(PhysicalDisplayId displayId) const720 sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const {
721 Mutex::Autolock lock(mStateLock);
722 return getPhysicalDisplayTokenLocked(displayId);
723 }
724
getHwComposer() const725 HWComposer& SurfaceFlinger::getHwComposer() const {
726 return mCompositionEngine->getHwComposer();
727 }
728
getRenderEngine() const729 renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const {
730 return *mRenderEngine;
731 }
732
getCompositionEngine() const733 compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const {
734 return *mCompositionEngine.get();
735 }
736
bootFinished()737 void SurfaceFlinger::bootFinished() {
738 if (mBootFinished == true) {
739 ALOGE("Extra call to bootFinished");
740 return;
741 }
742 mBootFinished = true;
743 FlagManager::getMutableInstance().markBootCompleted();
744
745 ::tracing_perfetto::registerWithPerfetto();
746 mInitBootPropsFuture.wait();
747 mRenderEnginePrimeCacheFuture.wait();
748
749 const nsecs_t now = systemTime();
750 const nsecs_t duration = now - mBootTime;
751 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
752
753 mFrameTracer->initialize();
754 mFrameTimeline->onBootFinished();
755 getRenderEngine().setEnableTracing(FlagManager::getInstance().use_skia_tracing());
756
757 // wait patiently for the window manager death
758 const String16 name("window");
759 mWindowManager = defaultServiceManager()->waitForService(name);
760 if (mWindowManager != 0) {
761 mWindowManager->linkToDeath(sp<IBinder::DeathRecipient>::fromExisting(this));
762 }
763
764 // stop boot animation
765 // formerly we would just kill the process, but we now ask it to exit so it
766 // can choose where to stop the animation.
767 property_set("service.bootanim.exit", "1");
768
769 const int LOGTAG_SF_STOP_BOOTANIM = 60110;
770 LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
771 ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
772
773 sp<IBinder> input(defaultServiceManager()->waitForService(String16("inputflinger")));
774
775 static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) {
776 if (input == nullptr) {
777 ALOGE("Failed to link to input service");
778 } else {
779 mInputFlinger = interface_cast<os::IInputFlinger>(input);
780 }
781
782 readPersistentProperties();
783 const bool hintSessionEnabled = FlagManager::getInstance().use_adpf_cpu_hint();
784 mPowerAdvisor->enablePowerHintSession(hintSessionEnabled);
785 const bool hintSessionUsed = mPowerAdvisor->usePowerHintSession();
786 // Ordering is important here, as onBootFinished signals to PowerAdvisor that concurrency
787 // is safe because its variables are initialized.
788 mPowerAdvisor->onBootFinished();
789 ALOGD("Power hint is %s",
790 hintSessionUsed ? "supported" : (hintSessionEnabled ? "unsupported" : "disabled"));
791 if (hintSessionUsed) {
792 std::optional<pid_t> renderEngineTid = getRenderEngine().getRenderEngineTid();
793 std::vector<int32_t> tidList;
794 tidList.emplace_back(gettid());
795 if (renderEngineTid.has_value()) {
796 tidList.emplace_back(*renderEngineTid);
797 }
798 if (!mPowerAdvisor->startPowerHintSession(std::move(tidList))) {
799 ALOGW("Cannot start power hint session");
800 }
801 }
802
803 mBootStage = BootStage::FINISHED;
804
805 if (base::GetBoolProperty("sf.debug.show_refresh_rate_overlay"s, false)) {
806 ftl::FakeGuard guard(mStateLock);
807 enableRefreshRateOverlay(true);
808 }
809 }));
810 }
811
shouldUseGraphiteIfCompiledAndSupported()812 bool shouldUseGraphiteIfCompiledAndSupported() {
813 return FlagManager::getInstance().graphite_renderengine() ||
814 (FlagManager::getInstance().graphite_renderengine_preview_rollout() &&
815 base::GetBoolProperty(PROPERTY_DEBUG_RENDERENGINE_GRAPHITE_PREVIEW_OPTIN, false));
816 }
817
chooseRenderEngineType(renderengine::RenderEngineCreationArgs::Builder & builder)818 void chooseRenderEngineType(renderengine::RenderEngineCreationArgs::Builder& builder) {
819 char prop[PROPERTY_VALUE_MAX];
820 property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
821
822 // TODO: b/293371537 - Once GraphiteVk is deemed relatively stable, log a warning that
823 // PROPERTY_DEBUG_RENDERENGINE_BACKEND is deprecated
824 if (strcmp(prop, "skiagl") == 0) {
825 builder.setThreaded(renderengine::RenderEngine::Threaded::NO)
826 .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::GL);
827 } else if (strcmp(prop, "skiaglthreaded") == 0) {
828 builder.setThreaded(renderengine::RenderEngine::Threaded::YES)
829 .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::GL);
830 } else if (strcmp(prop, "skiavk") == 0) {
831 builder.setThreaded(renderengine::RenderEngine::Threaded::NO)
832 .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::VK);
833 } else if (strcmp(prop, "skiavkthreaded") == 0) {
834 builder.setThreaded(renderengine::RenderEngine::Threaded::YES)
835 .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::VK);
836 } else {
837 const auto kVulkan = renderengine::RenderEngine::GraphicsApi::VK;
838 // TODO: b/341728634 - Clean up conditional compilation.
839 // Note: this guard in particular must check e.g.
840 // COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS_GRAPHITE_RENDERENGINE directly (instead of calling e.g.
841 // COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(GRAPHITE_RENDERENGINE)) because that macro is undefined
842 // in the libsurfaceflingerflags_test variant of com_android_graphics_surfaceflinger_flags.h, which
843 // is used by layertracegenerator (which also needs SurfaceFlinger.cpp). :)
844 #if COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS_GRAPHITE_RENDERENGINE || \
845 COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS_FORCE_COMPILE_GRAPHITE_RENDERENGINE
846 const bool useGraphite = shouldUseGraphiteIfCompiledAndSupported() &&
847 renderengine::RenderEngine::canSupport(kVulkan);
848 #else
849 const bool useGraphite = false;
850 if (shouldUseGraphiteIfCompiledAndSupported()) {
851 ALOGE("RenderEngine's Graphite Skia backend was requested, but it is not compiled in "
852 "this build! Falling back to Ganesh backend selection logic.");
853 }
854 #endif
855 const bool useVulkan = useGraphite ||
856 (FlagManager::getInstance().vulkan_renderengine() &&
857 renderengine::RenderEngine::canSupport(kVulkan));
858
859 builder.setSkiaBackend(useGraphite ? renderengine::RenderEngine::SkiaBackend::GRAPHITE
860 : renderengine::RenderEngine::SkiaBackend::GANESH);
861 builder.setGraphicsApi(useVulkan ? kVulkan : renderengine::RenderEngine::GraphicsApi::GL);
862 }
863 }
864
865 /**
866 * Choose a suggested blurring algorithm if supportsBlur is true. By default Kawase will be
867 * suggested as it's faster than a full Gaussian blur and looks close enough.
868 */
chooseBlurAlgorithm(bool supportsBlur)869 renderengine::RenderEngine::BlurAlgorithm chooseBlurAlgorithm(bool supportsBlur) {
870 if (!supportsBlur) {
871 return renderengine::RenderEngine::BlurAlgorithm::NONE;
872 }
873
874 auto const algorithm = base::GetProperty(PROPERTY_DEBUG_RENDERENGINE_BLUR_ALGORITHM, "");
875 if (algorithm == "gaussian") {
876 return renderengine::RenderEngine::BlurAlgorithm::GAUSSIAN;
877 } else if (algorithm == "kawase2") {
878 return renderengine::RenderEngine::BlurAlgorithm::KAWASE_DUAL_FILTER;
879 } else {
880 if (FlagManager::getInstance().window_blur_kawase2()) {
881 return renderengine::RenderEngine::BlurAlgorithm::KAWASE_DUAL_FILTER;
882 }
883 return renderengine::RenderEngine::BlurAlgorithm::KAWASE;
884 }
885 }
886
init()887 void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) {
888 SFTRACE_CALL();
889 ALOGI( "SurfaceFlinger's main thread ready to run. "
890 "Initializing graphics H/W...");
891 addTransactionReadyFilters();
892 Mutex::Autolock lock(mStateLock);
893
894 // Get a RenderEngine for the given display / config (can't fail)
895 // TODO(b/77156734): We need to stop casting and use HAL types when possible.
896 // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display.
897 auto builder = renderengine::RenderEngineCreationArgs::Builder()
898 .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
899 .setImageCacheSize(maxFrameBufferAcquiredBuffers)
900 .setEnableProtectedContext(enable_protected_contents(false))
901 .setPrecacheToneMapperShaderOnly(false)
902 .setBlurAlgorithm(chooseBlurAlgorithm(mSupportsBlur))
903 .setContextPriority(
904 useContextPriority
905 ? renderengine::RenderEngine::ContextPriority::REALTIME
906 : renderengine::RenderEngine::ContextPriority::MEDIUM);
907 chooseRenderEngineType(builder);
908 mRenderEngine = renderengine::RenderEngine::create(builder.build());
909 mCompositionEngine->setRenderEngine(mRenderEngine.get());
910 mMaxRenderTargetSize =
911 std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims());
912
913 // Set SF main policy after initializing RenderEngine which has its own policy.
914 if (!SetTaskProfiles(0, {"SFMainPolicy"})) {
915 ALOGW("Failed to set main task profile");
916 }
917
918 mCompositionEngine->setTimeStats(mTimeStats);
919
920 mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName));
921 auto& composer = mCompositionEngine->getHwComposer();
922 composer.setCallback(*this);
923 mDisplayModeController.setHwComposer(&composer);
924
925 ClientCache::getInstance().setRenderEngine(&getRenderEngine());
926
927 mHasReliablePresentFences =
928 !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE);
929
930 enableLatchUnsignaledConfig = getLatchUnsignaledConfig();
931
932 if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) {
933 enableHalVirtualDisplays(true);
934 }
935
936 // Process hotplug for displays connected at boot.
937 LOG_ALWAYS_FATAL_IF(!configureLocked(),
938 "Initial display configuration failed: HWC did not hotplug");
939
940 mActiveDisplayId = getPrimaryDisplayIdLocked();
941
942 // Commit primary display.
943 sp<const DisplayDevice> display;
944 if (const auto indexOpt = mCurrentState.getDisplayIndex(mActiveDisplayId)) {
945 const auto& displays = mCurrentState.displays;
946
947 const auto& token = displays.keyAt(*indexOpt);
948 const auto& state = displays.valueAt(*indexOpt);
949
950 processDisplayAdded(token, state);
951 mDrawingState.displays.add(token, state);
952
953 display = getDefaultDisplayDeviceLocked();
954 }
955
956 LOG_ALWAYS_FATAL_IF(!display, "Failed to configure the primary display");
957 LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(display->getPhysicalId()),
958 "Primary display is disconnected");
959
960 // TODO(b/241285876): The Scheduler needlessly depends on creating the CompositionEngine part of
961 // the DisplayDevice, hence the above commit of the primary display. Remove that special case by
962 // initializing the Scheduler after configureLocked, once decoupled from DisplayDevice.
963 initScheduler(display);
964
965 // Start listening after creating the Scheduler, since the listener calls into it.
966 mDisplayModeController.setActiveModeListener(
967 display::DisplayModeController::ActiveModeListener::make(
968 [this](PhysicalDisplayId displayId, Fps vsyncRate, Fps renderRate) {
969 // This callback cannot lock mStateLock, as some callers already lock it.
970 // Instead, switch context to the main thread.
971 static_cast<void>(mScheduler->schedule([=,
972 this]() FTL_FAKE_GUARD(mStateLock) {
973 if (const auto display = getDisplayDeviceLocked(displayId)) {
974 display->updateRefreshRateOverlayRate(vsyncRate, renderRate);
975 }
976 }));
977 }));
978
979 mLayerTracing.setTakeLayersSnapshotProtoFunction(
980 [&](uint32_t traceFlags,
981 const LayerTracing::OnLayersSnapshotCallback& onLayersSnapshot) {
982 // Do not wait the future to avoid deadlocks
983 // between main and Perfetto threads (b/313130597)
984 static_cast<void>(mScheduler->schedule(
985 [&, traceFlags, onLayersSnapshot]() FTL_FAKE_GUARD(mStateLock)
986 FTL_FAKE_GUARD(kMainThreadContext) {
987 auto snapshot =
988 takeLayersSnapshotProto(traceFlags, TimePoint::now(),
989 mLastCommittedVsyncId, true);
990 onLayersSnapshot(std::move(snapshot));
991 }));
992 });
993
994 // Commit secondary display(s).
995 processDisplayChangesLocked();
996
997 // initialize our drawing state
998 mDrawingState = mCurrentState;
999
1000 onActiveDisplayChangedLocked(nullptr, *display);
1001
1002 static_cast<void>(mScheduler->schedule(
1003 [this]() FTL_FAKE_GUARD(kMainThreadContext) { initializeDisplays(); }));
1004
1005 mPowerAdvisor->init();
1006
1007 if (base::GetBoolProperty("service.sf.prime_shader_cache"s, true)) {
1008 if (setSchedFifo(false) != NO_ERROR) {
1009 ALOGW("Can't set SCHED_OTHER for primeCache");
1010 }
1011
1012 mRenderEnginePrimeCacheFuture.callOnce([this] {
1013 renderengine::PrimeCacheConfig config;
1014 config.cacheHolePunchLayer =
1015 base::GetBoolProperty("debug.sf.prime_shader_cache.hole_punch"s, true);
1016 config.cacheSolidLayers =
1017 base::GetBoolProperty("debug.sf.prime_shader_cache.solid_layers"s, true);
1018 config.cacheSolidDimmedLayers =
1019 base::GetBoolProperty("debug.sf.prime_shader_cache.solid_dimmed_layers"s, true);
1020 config.cacheImageLayers =
1021 base::GetBoolProperty("debug.sf.prime_shader_cache.image_layers"s, true);
1022 config.cacheImageDimmedLayers =
1023 base::GetBoolProperty("debug.sf.prime_shader_cache.image_dimmed_layers"s, true);
1024 config.cacheClippedLayers =
1025 base::GetBoolProperty("debug.sf.prime_shader_cache.clipped_layers"s, true);
1026 config.cacheShadowLayers =
1027 base::GetBoolProperty("debug.sf.prime_shader_cache.shadow_layers"s, true);
1028 config.cachePIPImageLayers =
1029 base::GetBoolProperty("debug.sf.prime_shader_cache.pip_image_layers"s, true);
1030 config.cacheTransparentImageDimmedLayers = base::
1031 GetBoolProperty("debug.sf.prime_shader_cache.transparent_image_dimmed_layers"s,
1032 true);
1033 config.cacheClippedDimmedImageLayers = base::
1034 GetBoolProperty("debug.sf.prime_shader_cache.clipped_dimmed_image_layers"s,
1035 true);
1036 // ro.surface_flinger.prime_chader_cache.ultrahdr exists as a previous ro property
1037 // which we maintain for backwards compatibility.
1038 config.cacheUltraHDR =
1039 base::GetBoolProperty("ro.surface_flinger.prime_shader_cache.ultrahdr"s, false);
1040 config.cacheEdgeExtension =
1041 base::GetBoolProperty("debug.sf.prime_shader_cache.edge_extension_shader"s,
1042 true);
1043 return getRenderEngine().primeCache(config);
1044 });
1045
1046 if (setSchedFifo(true) != NO_ERROR) {
1047 ALOGW("Can't set SCHED_FIFO after primeCache");
1048 }
1049 }
1050
1051 // Avoid blocking the main thread on `init` to set properties.
1052 mInitBootPropsFuture.callOnce([this] {
1053 return std::async(std::launch::async, &SurfaceFlinger::initBootProperties, this);
1054 });
1055
1056 initTransactionTraceWriter();
1057 ALOGV("Done initializing");
1058 }
1059
1060 // During boot, offload `initBootProperties` to another thread. `property_set` depends on
1061 // `property_service`, which may be delayed by slow operations like `mount_all --late` in
1062 // the `init` process. See b/34499826 and b/63844978.
initBootProperties()1063 void SurfaceFlinger::initBootProperties() {
1064 property_set("service.sf.present_timestamp", mHasReliablePresentFences ? "1" : "0");
1065
1066 if (base::GetBoolProperty("debug.sf.boot_animation"s, true)) {
1067 // Reset and (if needed) start BootAnimation.
1068 property_set("service.bootanim.exit", "0");
1069 property_set("service.bootanim.progress", "0");
1070 property_set("ctl.start", "bootanim");
1071 }
1072 }
1073
initTransactionTraceWriter()1074 void SurfaceFlinger::initTransactionTraceWriter() {
1075 if (!mTransactionTracing) {
1076 return;
1077 }
1078 TransactionTraceWriter::getInstance().setWriterFunction(
1079 [&](const std::string& filename, bool overwrite) {
1080 auto writeFn = [&]() {
1081 if (!overwrite && fileNewerThan(filename, std::chrono::minutes{10})) {
1082 ALOGD("TransactionTraceWriter: file=%s already exists", filename.c_str());
1083 return;
1084 }
1085 ALOGD("TransactionTraceWriter: writing file=%s", filename.c_str());
1086 mTransactionTracing->writeToFile(filename);
1087 mTransactionTracing->flush();
1088 };
1089 if (std::this_thread::get_id() == mMainThreadId) {
1090 writeFn();
1091 } else {
1092 mScheduler->schedule(writeFn).get();
1093 }
1094 });
1095 }
1096
readPersistentProperties()1097 void SurfaceFlinger::readPersistentProperties() {
1098 Mutex::Autolock _l(mStateLock);
1099
1100 char value[PROPERTY_VALUE_MAX];
1101
1102 property_get("persist.sys.sf.color_saturation", value, "1.0");
1103 mGlobalSaturationFactor = atof(value);
1104 updateColorMatrixLocked();
1105 ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor);
1106
1107 property_get("persist.sys.sf.native_mode", value, "0");
1108 mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value));
1109
1110 mForceColorMode =
1111 static_cast<ui::ColorMode>(base::GetIntProperty("persist.sys.sf.color_mode"s, 0));
1112 }
1113
getSupportedFrameTimestamps(std::vector<FrameEvent> * outSupported) const1114 status_t SurfaceFlinger::getSupportedFrameTimestamps(
1115 std::vector<FrameEvent>* outSupported) const {
1116 *outSupported = {
1117 FrameEvent::REQUESTED_PRESENT,
1118 FrameEvent::ACQUIRE,
1119 FrameEvent::LATCH,
1120 FrameEvent::FIRST_REFRESH_START,
1121 FrameEvent::LAST_REFRESH_START,
1122 FrameEvent::GPU_COMPOSITION_DONE,
1123 FrameEvent::DEQUEUE_READY,
1124 FrameEvent::RELEASE,
1125 };
1126
1127 if (mHasReliablePresentFences) {
1128 outSupported->push_back(FrameEvent::DISPLAY_PRESENT);
1129 }
1130 return NO_ERROR;
1131 }
1132
getDisplayState(const sp<IBinder> & displayToken,ui::DisplayState * state)1133 status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) {
1134 if (!displayToken || !state) {
1135 return BAD_VALUE;
1136 }
1137
1138 Mutex::Autolock lock(mStateLock);
1139
1140 const auto display = getDisplayDeviceLocked(displayToken);
1141 if (!display) {
1142 return NAME_NOT_FOUND;
1143 }
1144
1145 state->layerStack = display->getLayerStack();
1146 state->orientation = display->getOrientation();
1147
1148 const Rect layerStackRect = display->getLayerStackSpaceRect();
1149 state->layerStackSpaceRect =
1150 layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize();
1151
1152 return NO_ERROR;
1153 }
1154
getStaticDisplayInfo(int64_t displayId,ui::StaticDisplayInfo * info)1155 status_t SurfaceFlinger::getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo* info) {
1156 if (!info) {
1157 return BAD_VALUE;
1158 }
1159
1160 Mutex::Autolock lock(mStateLock);
1161 const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId));
1162 const auto displayOpt = mPhysicalDisplays.get(*id).and_then(getDisplayDeviceAndSnapshot());
1163
1164 if (!displayOpt) {
1165 return NAME_NOT_FOUND;
1166 }
1167
1168 const auto& [display, snapshotRef] = *displayOpt;
1169 const auto& snapshot = snapshotRef.get();
1170
1171 info->connectionType = snapshot.connectionType();
1172 info->deviceProductInfo = snapshot.deviceProductInfo();
1173
1174 if (mEmulatedDisplayDensity) {
1175 info->density = mEmulatedDisplayDensity;
1176 } else {
1177 info->density = info->connectionType == ui::DisplayConnectionType::Internal
1178 ? mInternalDisplayDensity
1179 : FALLBACK_DENSITY;
1180 }
1181 info->density /= ACONFIGURATION_DENSITY_MEDIUM;
1182
1183 info->secure = display->isSecure();
1184 info->installOrientation = display->getPhysicalOrientation();
1185
1186 return NO_ERROR;
1187 }
1188
getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo * & info,const sp<DisplayDevice> & display,const display::DisplaySnapshot & snapshot)1189 void SurfaceFlinger::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*& info,
1190 const sp<DisplayDevice>& display,
1191 const display::DisplaySnapshot& snapshot) {
1192 const auto& displayModes = snapshot.displayModes();
1193 info->supportedDisplayModes.clear();
1194 info->supportedDisplayModes.reserve(displayModes.size());
1195
1196 for (const auto& [id, mode] : displayModes) {
1197 ui::DisplayMode outMode;
1198 outMode.id = ftl::to_underlying(id);
1199
1200 auto [width, height] = mode->getResolution();
1201 auto [xDpi, yDpi] = mode->getDpi();
1202
1203 if (const auto physicalOrientation = display->getPhysicalOrientation();
1204 physicalOrientation == ui::ROTATION_90 || physicalOrientation == ui::ROTATION_270) {
1205 std::swap(width, height);
1206 std::swap(xDpi, yDpi);
1207 }
1208
1209 outMode.resolution = ui::Size(width, height);
1210
1211 outMode.xDpi = xDpi;
1212 outMode.yDpi = yDpi;
1213
1214 const auto peakFps = mode->getPeakFps();
1215 outMode.peakRefreshRate = peakFps.getValue();
1216 outMode.vsyncRate = mode->getVsyncRate().getValue();
1217
1218 const auto vsyncConfigSet = mScheduler->getVsyncConfiguration().getConfigsForRefreshRate(
1219 Fps::fromValue(outMode.peakRefreshRate));
1220 outMode.appVsyncOffset = vsyncConfigSet.late.appOffset;
1221 outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset;
1222 outMode.group = mode->getGroup();
1223
1224 // This is how far in advance a buffer must be queued for
1225 // presentation at a given time. If you want a buffer to appear
1226 // on the screen at time N, you must submit the buffer before
1227 // (N - presentationDeadline).
1228 //
1229 // Normally it's one full refresh period (to give SF a chance to
1230 // latch the buffer), but this can be reduced by configuring a
1231 // VsyncController offset. Any additional delays introduced by the hardware
1232 // composer or panel must be accounted for here.
1233 //
1234 // We add an additional 1ms to allow for processing time and
1235 // differences between the ideal and actual refresh rate.
1236 outMode.presentationDeadline = peakFps.getPeriodNsecs() - outMode.sfVsyncOffset + 1000000;
1237 excludeDolbyVisionIf4k30Present(display->getHdrCapabilities().getSupportedHdrTypes(),
1238 outMode);
1239 info->supportedDisplayModes.push_back(outMode);
1240 }
1241
1242 info->supportedColorModes = snapshot.filterColorModes(mSupportsWideColor);
1243
1244 const PhysicalDisplayId displayId = snapshot.displayId();
1245
1246 const auto mode = display->refreshRateSelector().getActiveMode();
1247 info->activeDisplayModeId = ftl::to_underlying(mode.modePtr->getId());
1248 info->renderFrameRate = mode.fps.getValue();
1249 info->hasArrSupport = mode.modePtr->getVrrConfig() && FlagManager::getInstance().vrr_config();
1250
1251 const auto [normal, high] = display->refreshRateSelector().getFrameRateCategoryRates();
1252 ui::FrameRateCategoryRate frameRateCategoryRate(normal.getValue(), high.getValue());
1253 info->frameRateCategoryRate = frameRateCategoryRate;
1254
1255 info->supportedRefreshRates = display->refreshRateSelector().getSupportedFrameRates();
1256 info->activeColorMode = display->getCompositionDisplay()->getState().colorMode;
1257 info->hdrCapabilities = filterOut4k30(display->getHdrCapabilities());
1258
1259 info->autoLowLatencyModeSupported =
1260 getHwComposer().hasDisplayCapability(displayId,
1261 DisplayCapability::AUTO_LOW_LATENCY_MODE);
1262 info->gameContentTypeSupported =
1263 getHwComposer().supportsContentType(displayId, hal::ContentType::GAME);
1264
1265 info->preferredBootDisplayMode = static_cast<ui::DisplayModeId>(-1);
1266
1267 if (getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG)) {
1268 if (const auto hwcId = getHwComposer().getPreferredBootDisplayMode(displayId)) {
1269 if (const auto modeId = snapshot.translateModeId(*hwcId)) {
1270 info->preferredBootDisplayMode = ftl::to_underlying(*modeId);
1271 }
1272 }
1273 }
1274 }
1275
getDynamicDisplayInfoFromId(int64_t physicalDisplayId,ui::DynamicDisplayInfo * info)1276 status_t SurfaceFlinger::getDynamicDisplayInfoFromId(int64_t physicalDisplayId,
1277 ui::DynamicDisplayInfo* info) {
1278 if (!info) {
1279 return BAD_VALUE;
1280 }
1281
1282 Mutex::Autolock lock(mStateLock);
1283
1284 const auto id_ =
1285 DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(physicalDisplayId));
1286 const auto displayOpt = mPhysicalDisplays.get(*id_).and_then(getDisplayDeviceAndSnapshot());
1287
1288 if (!displayOpt) {
1289 return NAME_NOT_FOUND;
1290 }
1291
1292 const auto& [display, snapshotRef] = *displayOpt;
1293 getDynamicDisplayInfoInternal(info, display, snapshotRef.get());
1294 return NO_ERROR;
1295 }
1296
getDynamicDisplayInfoFromToken(const sp<IBinder> & displayToken,ui::DynamicDisplayInfo * info)1297 status_t SurfaceFlinger::getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken,
1298 ui::DynamicDisplayInfo* info) {
1299 if (!displayToken || !info) {
1300 return BAD_VALUE;
1301 }
1302
1303 Mutex::Autolock lock(mStateLock);
1304
1305 const auto displayOpt = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken))
1306 .transform(&ftl::to_mapped_ref<PhysicalDisplays>)
1307 .and_then(getDisplayDeviceAndSnapshot());
1308
1309 if (!displayOpt) {
1310 return NAME_NOT_FOUND;
1311 }
1312
1313 const auto& [display, snapshotRef] = *displayOpt;
1314 getDynamicDisplayInfoInternal(info, display, snapshotRef.get());
1315 return NO_ERROR;
1316 }
1317
getDisplayStats(const sp<IBinder> & displayToken,DisplayStatInfo * outStats)1318 status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& displayToken,
1319 DisplayStatInfo* outStats) {
1320 if (!outStats) {
1321 return BAD_VALUE;
1322 }
1323
1324 // TODO: b/277364366 - Require a display token from clients and remove fallback to pacesetter.
1325 std::optional<PhysicalDisplayId> displayIdOpt;
1326 if (displayToken) {
1327 Mutex::Autolock lock(mStateLock);
1328 displayIdOpt = getPhysicalDisplayIdLocked(displayToken);
1329 if (!displayIdOpt) {
1330 ALOGW("%s: Invalid physical display token %p", __func__, displayToken.get());
1331 return NAME_NOT_FOUND;
1332 }
1333 }
1334
1335 const auto schedule = mScheduler->getVsyncSchedule(displayIdOpt);
1336 if (!schedule) {
1337 ALOGE("%s: Missing VSYNC schedule for display %s!", __func__,
1338 to_string(*displayIdOpt).c_str());
1339 return NAME_NOT_FOUND;
1340 }
1341 outStats->vsyncTime = schedule->vsyncDeadlineAfter(TimePoint::now()).ns();
1342 outStats->vsyncPeriod = schedule->period().ns();
1343 return NO_ERROR;
1344 }
1345
setDesiredMode(display::DisplayModeRequest && desiredMode)1346 void SurfaceFlinger::setDesiredMode(display::DisplayModeRequest&& desiredMode) {
1347 const auto mode = desiredMode.mode;
1348 const auto displayId = mode.modePtr->getPhysicalDisplayId();
1349
1350 SFTRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
1351
1352 const bool emitEvent = desiredMode.emitEvent;
1353
1354 using DesiredModeAction = display::DisplayModeController::DesiredModeAction;
1355
1356 switch (mDisplayModeController.setDesiredMode(displayId, std::move(desiredMode))) {
1357 case DesiredModeAction::InitiateDisplayModeSwitch: {
1358 const auto selectorPtr = mDisplayModeController.selectorPtrFor(displayId);
1359 if (!selectorPtr) break;
1360
1361 const Fps renderRate = selectorPtr->getActiveMode().fps;
1362
1363 // DisplayModeController::setDesiredMode updated the render rate, so inform Scheduler.
1364 mScheduler->setRenderRate(displayId, renderRate, true /* applyImmediately */);
1365
1366 // Schedule a new frame to initiate the display mode switch.
1367 scheduleComposite(FrameHint::kNone);
1368
1369 // Start receiving vsync samples now, so that we can detect a period
1370 // switch.
1371 mScheduler->resyncToHardwareVsync(displayId, true /* allowToEnable */,
1372 mode.modePtr.get());
1373
1374 // As we called to set period, we will call to onRefreshRateChangeCompleted once
1375 // VsyncController model is locked.
1376 mScheduler->modulateVsync(displayId, &VsyncModulator::onRefreshRateChangeInitiated);
1377
1378 mScheduler->updatePhaseConfiguration(displayId, mode.fps);
1379 mScheduler->setModeChangePending(true);
1380 break;
1381 }
1382 case DesiredModeAction::InitiateRenderRateSwitch:
1383 mScheduler->setRenderRate(displayId, mode.fps, /*applyImmediately*/ false);
1384 mScheduler->updatePhaseConfiguration(displayId, mode.fps);
1385
1386 if (emitEvent) {
1387 mScheduler->onDisplayModeChanged(displayId, mode,
1388 /*clearContentRequirements*/ false);
1389 }
1390 break;
1391 case DesiredModeAction::None:
1392 break;
1393 }
1394 }
1395
setActiveModeFromBackdoor(const sp<display::DisplayToken> & displayToken,DisplayModeId modeId,Fps minFps,Fps maxFps)1396 status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<display::DisplayToken>& displayToken,
1397 DisplayModeId modeId, Fps minFps, Fps maxFps) {
1398 SFTRACE_CALL();
1399
1400 if (!displayToken) {
1401 return BAD_VALUE;
1402 }
1403
1404 const char* const whence = __func__;
1405 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t {
1406 const auto displayOpt =
1407 FTL_FAKE_GUARD(mStateLock,
1408 ftl::find_if(mPhysicalDisplays,
1409 PhysicalDisplay::hasToken(displayToken))
1410 .transform(&ftl::to_mapped_ref<PhysicalDisplays>)
1411 .and_then(getDisplayDeviceAndSnapshot()));
1412 if (!displayOpt) {
1413 ALOGE("%s: Invalid physical display token %p", whence, displayToken.get());
1414 return NAME_NOT_FOUND;
1415 }
1416
1417 const auto& [display, snapshotRef] = *displayOpt;
1418 const auto& snapshot = snapshotRef.get();
1419
1420 const auto fpsOpt = snapshot.displayModes().get(modeId).transform(
1421 [](const DisplayModePtr& mode) { return mode->getPeakFps(); });
1422
1423 if (!fpsOpt) {
1424 ALOGE("%s: Invalid mode %d for display %s", whence, ftl::to_underlying(modeId),
1425 to_string(snapshot.displayId()).c_str());
1426 return BAD_VALUE;
1427 }
1428
1429 const Fps fps = *fpsOpt;
1430 const FpsRange physical = {fps, fps};
1431 const FpsRange render = {minFps.isValid() ? minFps : fps, maxFps.isValid() ? maxFps : fps};
1432 const FpsRanges ranges = {physical, render};
1433
1434 // Keep the old switching type.
1435 const bool allowGroupSwitching =
1436 display->refreshRateSelector().getCurrentPolicy().allowGroupSwitching;
1437
1438 const scheduler::RefreshRateSelector::DisplayManagerPolicy policy{modeId, ranges, ranges,
1439 allowGroupSwitching};
1440
1441 return setDesiredDisplayModeSpecsInternal(display, policy);
1442 });
1443
1444 return future.get();
1445 }
1446
finalizeDisplayModeChange(PhysicalDisplayId displayId)1447 void SurfaceFlinger::finalizeDisplayModeChange(PhysicalDisplayId displayId) {
1448 SFTRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
1449
1450 const auto pendingModeOpt = mDisplayModeController.getPendingMode(displayId);
1451 if (!pendingModeOpt) {
1452 // There is no pending mode change. This can happen if the active
1453 // display changed and the mode change happened on a different display.
1454 return;
1455 }
1456
1457 const auto& activeMode = pendingModeOpt->mode;
1458
1459 if (const auto oldResolution =
1460 mDisplayModeController.getActiveMode(displayId).modePtr->getResolution();
1461 oldResolution != activeMode.modePtr->getResolution()) {
1462 auto& state = mCurrentState.displays.editValueFor(getPhysicalDisplayTokenLocked(displayId));
1463 // We need to generate new sequenceId in order to recreate the display (and this
1464 // way the framebuffer).
1465 state.sequenceId = DisplayDeviceState{}.sequenceId;
1466 state.physical->activeMode = activeMode.modePtr.get();
1467 processDisplayChangesLocked();
1468
1469 // processDisplayChangesLocked will update all necessary components so we're done here.
1470 return;
1471 }
1472
1473 mDisplayModeController.finalizeModeChange(displayId, activeMode.modePtr->getId(),
1474 activeMode.modePtr->getVsyncRate(), activeMode.fps);
1475
1476 mScheduler->updatePhaseConfiguration(displayId, activeMode.fps);
1477
1478 if (pendingModeOpt->emitEvent) {
1479 mScheduler->onDisplayModeChanged(displayId, activeMode, /*clearContentRequirements*/ true);
1480 }
1481 }
1482
dropModeRequest(PhysicalDisplayId displayId)1483 void SurfaceFlinger::dropModeRequest(PhysicalDisplayId displayId) {
1484 mDisplayModeController.clearDesiredMode(displayId);
1485 if (displayId == mActiveDisplayId) {
1486 // TODO(b/255635711): Check for pending mode changes on other displays.
1487 mScheduler->setModeChangePending(false);
1488 }
1489 }
1490
applyActiveMode(PhysicalDisplayId displayId)1491 void SurfaceFlinger::applyActiveMode(PhysicalDisplayId displayId) {
1492 const auto activeModeOpt = mDisplayModeController.getDesiredMode(displayId);
1493 auto activeModePtr = activeModeOpt->mode.modePtr;
1494 const auto renderFps = activeModeOpt->mode.fps;
1495
1496 dropModeRequest(displayId);
1497
1498 constexpr bool kAllowToEnable = true;
1499 mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, std::move(activeModePtr).take());
1500
1501 mScheduler->setRenderRate(displayId, renderFps, /*applyImmediately*/ true);
1502 mScheduler->updatePhaseConfiguration(displayId, renderFps);
1503 }
1504
initiateDisplayModeChanges()1505 void SurfaceFlinger::initiateDisplayModeChanges() {
1506 SFTRACE_CALL();
1507
1508 for (const auto& [displayId, physical] : mPhysicalDisplays) {
1509 auto desiredModeOpt = mDisplayModeController.getDesiredMode(displayId);
1510 if (!desiredModeOpt) {
1511 continue;
1512 }
1513
1514 const auto desiredModeId = desiredModeOpt->mode.modePtr->getId();
1515 const auto displayModePtrOpt = physical.snapshot().displayModes().get(desiredModeId);
1516
1517 if (!displayModePtrOpt) {
1518 ALOGW("Desired display mode is no longer supported. Mode ID = %d",
1519 ftl::to_underlying(desiredModeId));
1520 continue;
1521 }
1522
1523 ALOGV("%s changing active mode to %d(%s) for display %s", __func__,
1524 ftl::to_underlying(desiredModeId),
1525 to_string(displayModePtrOpt->get()->getVsyncRate()).c_str(),
1526 to_string(displayId).c_str());
1527
1528 if ((!FlagManager::getInstance().connected_display() || !desiredModeOpt->force) &&
1529 mDisplayModeController.getActiveMode(displayId) == desiredModeOpt->mode) {
1530 applyActiveMode(displayId);
1531 continue;
1532 }
1533
1534 const auto selectorPtr = mDisplayModeController.selectorPtrFor(displayId);
1535
1536 // Desired active mode was set, it is different than the mode currently in use, however
1537 // allowed modes might have changed by the time we process the refresh.
1538 // Make sure the desired mode is still allowed
1539 if (!selectorPtr->isModeAllowed(desiredModeOpt->mode)) {
1540 dropModeRequest(displayId);
1541 continue;
1542 }
1543
1544 // TODO(b/142753666) use constrains
1545 hal::VsyncPeriodChangeConstraints constraints;
1546 constraints.desiredTimeNanos = systemTime();
1547 constraints.seamlessRequired = false;
1548 hal::VsyncPeriodChangeTimeline outTimeline;
1549
1550 const auto error =
1551 mDisplayModeController.initiateModeChange(displayId, std::move(*desiredModeOpt),
1552 constraints, outTimeline);
1553 if (error != display::DisplayModeController::ModeChangeResult::Changed) {
1554 dropModeRequest(displayId);
1555 if (FlagManager::getInstance().display_config_error_hal() &&
1556 error == display::DisplayModeController::ModeChangeResult::Rejected) {
1557 mScheduler->onDisplayModeRejected(displayId, desiredModeId);
1558 }
1559 continue;
1560 }
1561
1562 selectorPtr->onModeChangeInitiated();
1563 mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline);
1564
1565 if (outTimeline.refreshRequired) {
1566 scheduleComposite(FrameHint::kNone);
1567 } else {
1568 // HWC has requested to apply the mode change immediately rather than on the next frame.
1569 finalizeDisplayModeChange(displayId);
1570
1571 const auto desiredModeOpt = mDisplayModeController.getDesiredMode(displayId);
1572 if (desiredModeOpt &&
1573 mDisplayModeController.getActiveMode(displayId) == desiredModeOpt->mode) {
1574 applyActiveMode(displayId);
1575 }
1576 }
1577 }
1578 }
1579
disableExpensiveRendering()1580 void SurfaceFlinger::disableExpensiveRendering() {
1581 const char* const whence = __func__;
1582 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) {
1583 SFTRACE_NAME(whence);
1584 if (mPowerAdvisor->isUsingExpensiveRendering()) {
1585 for (const auto& [_, display] : mDisplays) {
1586 constexpr bool kDisable = false;
1587 mPowerAdvisor->setExpensiveRenderingExpected(display->getId(), kDisable);
1588 }
1589 }
1590 });
1591
1592 future.wait();
1593 }
1594
getDisplayNativePrimaries(const sp<IBinder> & displayToken,ui::DisplayPrimaries & primaries)1595 status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken,
1596 ui::DisplayPrimaries& primaries) {
1597 if (!displayToken) {
1598 return BAD_VALUE;
1599 }
1600
1601 Mutex::Autolock lock(mStateLock);
1602
1603 const auto display = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken))
1604 .transform(&ftl::to_mapped_ref<PhysicalDisplays>);
1605 if (!display) {
1606 return NAME_NOT_FOUND;
1607 }
1608
1609 if (!display.transform(&PhysicalDisplay::isInternal).value()) {
1610 return INVALID_OPERATION;
1611 }
1612
1613 // TODO(b/229846990): For now, assume that all internal displays have the same primaries.
1614 primaries = mInternalDisplayPrimaries;
1615 return NO_ERROR;
1616 }
1617
setActiveColorMode(const sp<IBinder> & displayToken,ui::ColorMode mode)1618 status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode mode) {
1619 if (!displayToken) {
1620 return BAD_VALUE;
1621 }
1622
1623 const char* const whence = __func__;
1624 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t {
1625 const auto displayOpt =
1626 ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken))
1627 .transform(&ftl::to_mapped_ref<PhysicalDisplays>)
1628 .and_then(getDisplayDeviceAndSnapshot());
1629
1630 if (!displayOpt) {
1631 ALOGE("%s: Invalid physical display token %p", whence, displayToken.get());
1632 return NAME_NOT_FOUND;
1633 }
1634
1635 const auto& [display, snapshotRef] = *displayOpt;
1636 const auto& snapshot = snapshotRef.get();
1637
1638 const auto modes = snapshot.filterColorModes(mSupportsWideColor);
1639 const bool exists = std::find(modes.begin(), modes.end(), mode) != modes.end();
1640
1641 if (mode < ui::ColorMode::NATIVE || !exists) {
1642 ALOGE("%s: Invalid color mode %s (%d) for display %s", whence,
1643 decodeColorMode(mode).c_str(), mode, to_string(snapshot.displayId()).c_str());
1644 return BAD_VALUE;
1645 }
1646
1647 display->getCompositionDisplay()->setColorProfile(
1648 {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC});
1649
1650 return NO_ERROR;
1651 });
1652
1653 // TODO(b/195698395): Propagate error.
1654 future.wait();
1655 return NO_ERROR;
1656 }
1657
getBootDisplayModeSupport(bool * outSupport) const1658 status_t SurfaceFlinger::getBootDisplayModeSupport(bool* outSupport) const {
1659 auto future = mScheduler->schedule(
1660 [this] { return getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG); });
1661
1662 *outSupport = future.get();
1663 return NO_ERROR;
1664 }
1665
getOverlaySupport(gui::OverlayProperties * outProperties) const1666 status_t SurfaceFlinger::getOverlaySupport(gui::OverlayProperties* outProperties) const {
1667 const auto& aidlProperties = getHwComposer().getOverlaySupport();
1668 // convert aidl OverlayProperties to gui::OverlayProperties
1669 outProperties->combinations.reserve(aidlProperties.combinations.size());
1670 for (const auto& combination : aidlProperties.combinations) {
1671 std::vector<int32_t> pixelFormats;
1672 pixelFormats.reserve(combination.pixelFormats.size());
1673 std::transform(combination.pixelFormats.cbegin(), combination.pixelFormats.cend(),
1674 std::back_inserter(pixelFormats),
1675 [](const auto& val) { return static_cast<int32_t>(val); });
1676 std::vector<int32_t> standards;
1677 standards.reserve(combination.standards.size());
1678 std::transform(combination.standards.cbegin(), combination.standards.cend(),
1679 std::back_inserter(standards),
1680 [](const auto& val) { return static_cast<int32_t>(val); });
1681 std::vector<int32_t> transfers;
1682 transfers.reserve(combination.transfers.size());
1683 std::transform(combination.transfers.cbegin(), combination.transfers.cend(),
1684 std::back_inserter(transfers),
1685 [](const auto& val) { return static_cast<int32_t>(val); });
1686 std::vector<int32_t> ranges;
1687 ranges.reserve(combination.ranges.size());
1688 std::transform(combination.ranges.cbegin(), combination.ranges.cend(),
1689 std::back_inserter(ranges),
1690 [](const auto& val) { return static_cast<int32_t>(val); });
1691 gui::OverlayProperties::SupportedBufferCombinations outCombination;
1692 outCombination.pixelFormats = std::move(pixelFormats);
1693 outCombination.standards = std::move(standards);
1694 outCombination.transfers = std::move(transfers);
1695 outCombination.ranges = std::move(ranges);
1696 outProperties->combinations.emplace_back(outCombination);
1697 }
1698 outProperties->supportMixedColorSpaces = aidlProperties.supportMixedColorSpaces;
1699 if (aidlProperties.lutProperties) {
1700 std::vector<gui::LutProperties> outLutProperties;
1701 for (auto properties : *aidlProperties.lutProperties) {
1702 if (!properties) {
1703 gui::LutProperties currentProperties;
1704 currentProperties.dimension =
1705 static_cast<gui::LutProperties::Dimension>(properties->dimension);
1706 currentProperties.size = properties->size;
1707 currentProperties.samplingKeys.reserve(properties->samplingKeys.size());
1708 std::transform(properties->samplingKeys.cbegin(), properties->samplingKeys.cend(),
1709 std::back_inserter(currentProperties.samplingKeys),
1710 [](const auto& val) {
1711 return static_cast<gui::LutProperties::SamplingKey>(val);
1712 });
1713 outLutProperties.push_back(std::move(currentProperties));
1714 }
1715 }
1716 outProperties->lutProperties.emplace(outLutProperties.begin(), outLutProperties.end());
1717 }
1718 return NO_ERROR;
1719 }
1720
setBootDisplayMode(const sp<display::DisplayToken> & displayToken,DisplayModeId modeId)1721 status_t SurfaceFlinger::setBootDisplayMode(const sp<display::DisplayToken>& displayToken,
1722 DisplayModeId modeId) {
1723 const char* const whence = __func__;
1724 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t {
1725 const auto snapshotOpt =
1726 ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken))
1727 .transform(&ftl::to_mapped_ref<PhysicalDisplays>)
1728 .transform(&PhysicalDisplay::snapshotRef);
1729
1730 if (!snapshotOpt) {
1731 ALOGE("%s: Invalid physical display token %p", whence, displayToken.get());
1732 return NAME_NOT_FOUND;
1733 }
1734
1735 const auto& snapshot = snapshotOpt->get();
1736 const auto hwcIdOpt = snapshot.displayModes().get(modeId).transform(
1737 [](const DisplayModePtr& mode) { return mode->getHwcId(); });
1738
1739 if (!hwcIdOpt) {
1740 ALOGE("%s: Invalid mode %d for display %s", whence, ftl::to_underlying(modeId),
1741 to_string(snapshot.displayId()).c_str());
1742 return BAD_VALUE;
1743 }
1744
1745 return getHwComposer().setBootDisplayMode(snapshot.displayId(), *hwcIdOpt);
1746 });
1747 return future.get();
1748 }
1749
clearBootDisplayMode(const sp<IBinder> & displayToken)1750 status_t SurfaceFlinger::clearBootDisplayMode(const sp<IBinder>& displayToken) {
1751 const char* const whence = __func__;
1752 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t {
1753 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
1754 return getHwComposer().clearBootDisplayMode(*displayId);
1755 } else {
1756 ALOGE("%s: Invalid display token %p", whence, displayToken.get());
1757 return BAD_VALUE;
1758 }
1759 });
1760 return future.get();
1761 }
1762
getHdrConversionCapabilities(std::vector<gui::HdrConversionCapability> * hdrConversionCapabilities) const1763 status_t SurfaceFlinger::getHdrConversionCapabilities(
1764 std::vector<gui::HdrConversionCapability>* hdrConversionCapabilities) const {
1765 bool hdrOutputConversionSupport;
1766 getHdrOutputConversionSupport(&hdrOutputConversionSupport);
1767 if (hdrOutputConversionSupport == false) {
1768 ALOGE("hdrOutputConversion is not supported by this device.");
1769 return INVALID_OPERATION;
1770 }
1771 const auto aidlConversionCapability = getHwComposer().getHdrConversionCapabilities();
1772 for (auto capability : aidlConversionCapability) {
1773 gui::HdrConversionCapability tempCapability;
1774 tempCapability.sourceType = static_cast<int>(capability.sourceType);
1775 tempCapability.outputType = static_cast<int>(capability.outputType);
1776 tempCapability.addsLatency = capability.addsLatency;
1777 hdrConversionCapabilities->push_back(tempCapability);
1778 }
1779 return NO_ERROR;
1780 }
1781
setHdrConversionStrategy(const gui::HdrConversionStrategy & hdrConversionStrategy,int32_t * outPreferredHdrOutputType)1782 status_t SurfaceFlinger::setHdrConversionStrategy(
1783 const gui::HdrConversionStrategy& hdrConversionStrategy,
1784 int32_t* outPreferredHdrOutputType) {
1785 bool hdrOutputConversionSupport;
1786 getHdrOutputConversionSupport(&hdrOutputConversionSupport);
1787 if (hdrOutputConversionSupport == false) {
1788 ALOGE("hdrOutputConversion is not supported by this device.");
1789 return INVALID_OPERATION;
1790 }
1791 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) mutable -> status_t {
1792 using AidlHdrConversionStrategy =
1793 aidl::android::hardware::graphics::common::HdrConversionStrategy;
1794 using GuiHdrConversionStrategyTag = gui::HdrConversionStrategy::Tag;
1795 AidlHdrConversionStrategy aidlConversionStrategy;
1796 status_t status;
1797 aidl::android::hardware::graphics::common::Hdr aidlPreferredHdrOutputType;
1798 switch (hdrConversionStrategy.getTag()) {
1799 case GuiHdrConversionStrategyTag::passthrough: {
1800 aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::passthrough>(
1801 hdrConversionStrategy.get<GuiHdrConversionStrategyTag::passthrough>());
1802 status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy,
1803 &aidlPreferredHdrOutputType);
1804 *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType);
1805 return status;
1806 }
1807 case GuiHdrConversionStrategyTag::autoAllowedHdrTypes: {
1808 auto autoHdrTypes =
1809 hdrConversionStrategy
1810 .get<GuiHdrConversionStrategyTag::autoAllowedHdrTypes>();
1811 std::vector<aidl::android::hardware::graphics::common::Hdr> aidlAutoHdrTypes;
1812 for (auto type : autoHdrTypes) {
1813 aidlAutoHdrTypes.push_back(
1814 static_cast<aidl::android::hardware::graphics::common::Hdr>(type));
1815 }
1816 aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::autoAllowedHdrTypes>(
1817 aidlAutoHdrTypes);
1818 status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy,
1819 &aidlPreferredHdrOutputType);
1820 *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType);
1821 return status;
1822 }
1823 case GuiHdrConversionStrategyTag::forceHdrConversion: {
1824 auto forceHdrConversion =
1825 hdrConversionStrategy
1826 .get<GuiHdrConversionStrategyTag::forceHdrConversion>();
1827 aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::forceHdrConversion>(
1828 static_cast<aidl::android::hardware::graphics::common::Hdr>(
1829 forceHdrConversion));
1830 status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy,
1831 &aidlPreferredHdrOutputType);
1832 *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType);
1833 return status;
1834 }
1835 }
1836 });
1837 return future.get();
1838 }
1839
getHdrOutputConversionSupport(bool * outSupport) const1840 status_t SurfaceFlinger::getHdrOutputConversionSupport(bool* outSupport) const {
1841 auto future = mScheduler->schedule([this] {
1842 return getHwComposer().hasCapability(Capability::HDR_OUTPUT_CONVERSION_CONFIG);
1843 });
1844
1845 *outSupport = future.get();
1846 return NO_ERROR;
1847 }
1848
setAutoLowLatencyMode(const sp<IBinder> & displayToken,bool on)1849 void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) {
1850 const char* const whence = __func__;
1851 static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) {
1852 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
1853 getHwComposer().setAutoLowLatencyMode(*displayId, on);
1854 } else {
1855 ALOGE("%s: Invalid display token %p", whence, displayToken.get());
1856 }
1857 }));
1858 }
1859
setGameContentType(const sp<IBinder> & displayToken,bool on)1860 void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) {
1861 const char* const whence = __func__;
1862 static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) {
1863 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
1864 const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE;
1865 getHwComposer().setContentType(*displayId, type);
1866 } else {
1867 ALOGE("%s: Invalid display token %p", whence, displayToken.get());
1868 }
1869 }));
1870 }
1871
getMaxLayerPictureProfiles(const sp<IBinder> & displayToken,int32_t * outMaxProfiles)1872 status_t SurfaceFlinger::getMaxLayerPictureProfiles(const sp<IBinder>& displayToken,
1873 int32_t* outMaxProfiles) {
1874 const char* const whence = __func__;
1875 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) {
1876 const ssize_t index = mCurrentState.displays.indexOfKey(displayToken);
1877 if (index < 0) {
1878 ALOGE("%s: Invalid display token %p", whence, displayToken.get());
1879 return 0;
1880 }
1881 const DisplayDeviceState& state = mCurrentState.displays.valueAt(index);
1882 return state.maxLayerPictureProfiles > 0 ? state.maxLayerPictureProfiles
1883 : state.hasPictureProcessing ? 1
1884 : 0;
1885 });
1886 *outMaxProfiles = future.get();
1887 return NO_ERROR;
1888 }
1889
overrideHdrTypes(const sp<IBinder> & displayToken,const std::vector<ui::Hdr> & hdrTypes)1890 status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken,
1891 const std::vector<ui::Hdr>& hdrTypes) {
1892 Mutex::Autolock lock(mStateLock);
1893
1894 auto display = getDisplayDeviceLocked(displayToken);
1895 if (!display) {
1896 ALOGE("%s: Invalid display token %p", __func__, displayToken.get());
1897 return NAME_NOT_FOUND;
1898 }
1899
1900 display->overrideHdrTypes(hdrTypes);
1901 mScheduler->dispatchHotplug(display->getPhysicalId(), scheduler::Scheduler::Hotplug::Connected);
1902 return NO_ERROR;
1903 }
1904
onPullAtom(const int32_t atomId,std::vector<uint8_t> * pulledData,bool * success)1905 status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData,
1906 bool* success) {
1907 *success = mTimeStats->onPullAtom(atomId, pulledData);
1908 return NO_ERROR;
1909 }
1910
getDisplayedContentSamplingAttributes(const sp<IBinder> & displayToken,ui::PixelFormat * outFormat,ui::Dataspace * outDataspace,uint8_t * outComponentMask) const1911 status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
1912 ui::PixelFormat* outFormat,
1913 ui::Dataspace* outDataspace,
1914 uint8_t* outComponentMask) const {
1915 if (!outFormat || !outDataspace || !outComponentMask) {
1916 return BAD_VALUE;
1917 }
1918
1919 Mutex::Autolock lock(mStateLock);
1920
1921 const auto displayId = getPhysicalDisplayIdLocked(displayToken);
1922 if (!displayId) {
1923 return NAME_NOT_FOUND;
1924 }
1925
1926 return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat,
1927 outDataspace, outComponentMask);
1928 }
1929
setDisplayContentSamplingEnabled(const sp<IBinder> & displayToken,bool enable,uint8_t componentMask,uint64_t maxFrames)1930 status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken,
1931 bool enable, uint8_t componentMask,
1932 uint64_t maxFrames) {
1933 const char* const whence = __func__;
1934 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t {
1935 if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
1936 return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable,
1937 componentMask, maxFrames);
1938 } else {
1939 ALOGE("%s: Invalid display token %p", whence, displayToken.get());
1940 return NAME_NOT_FOUND;
1941 }
1942 });
1943
1944 return future.get();
1945 }
1946
getDisplayedContentSample(const sp<IBinder> & displayToken,uint64_t maxFrames,uint64_t timestamp,DisplayedFrameStats * outStats) const1947 status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken,
1948 uint64_t maxFrames, uint64_t timestamp,
1949 DisplayedFrameStats* outStats) const {
1950 Mutex::Autolock lock(mStateLock);
1951
1952 const auto displayId = getPhysicalDisplayIdLocked(displayToken);
1953 if (!displayId) {
1954 return NAME_NOT_FOUND;
1955 }
1956
1957 return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats);
1958 }
1959
getProtectedContentSupport(bool * outSupported) const1960 status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const {
1961 if (!outSupported) {
1962 return BAD_VALUE;
1963 }
1964 *outSupported = getRenderEngine().supportsProtectedContent();
1965 return NO_ERROR;
1966 }
1967
isWideColorDisplay(const sp<IBinder> & displayToken,bool * outIsWideColorDisplay) const1968 status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken,
1969 bool* outIsWideColorDisplay) const {
1970 if (!displayToken || !outIsWideColorDisplay) {
1971 return BAD_VALUE;
1972 }
1973
1974 Mutex::Autolock lock(mStateLock);
1975 const auto display = getDisplayDeviceLocked(displayToken);
1976 if (!display) {
1977 return NAME_NOT_FOUND;
1978 }
1979
1980 *outIsWideColorDisplay =
1981 display->isPrimary() ? mSupportsWideColor : display->hasWideColorGamut();
1982 return NO_ERROR;
1983 }
1984
getCompositionPreference(Dataspace * outDataspace,ui::PixelFormat * outPixelFormat,Dataspace * outWideColorGamutDataspace,ui::PixelFormat * outWideColorGamutPixelFormat) const1985 status_t SurfaceFlinger::getCompositionPreference(
1986 Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
1987 Dataspace* outWideColorGamutDataspace,
1988 ui::PixelFormat* outWideColorGamutPixelFormat) const {
1989 *outDataspace = mDefaultCompositionDataspace;
1990 *outPixelFormat = defaultCompositionPixelFormat;
1991 *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace;
1992 *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat;
1993 return NO_ERROR;
1994 }
1995
addRegionSamplingListener(const Rect & samplingArea,const sp<IBinder> & stopLayerHandle,const sp<IRegionSamplingListener> & listener)1996 status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea,
1997 const sp<IBinder>& stopLayerHandle,
1998 const sp<IRegionSamplingListener>& listener) {
1999 if (!listener || samplingArea == Rect::INVALID_RECT || samplingArea.isEmpty()) {
2000 return BAD_VALUE;
2001 }
2002
2003 // LayerHandle::getLayer promotes the layer object in a binder thread but we will not destroy
2004 // the layer here since the caller has a strong ref to the layer's handle.
2005 const sp<Layer> stopLayer = LayerHandle::getLayer(stopLayerHandle);
2006 mRegionSamplingThread->addListener(samplingArea,
2007 stopLayer ? stopLayer->getSequence() : UNASSIGNED_LAYER_ID,
2008 listener);
2009 return NO_ERROR;
2010 }
2011
removeRegionSamplingListener(const sp<IRegionSamplingListener> & listener)2012 status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) {
2013 if (!listener) {
2014 return BAD_VALUE;
2015 }
2016 mRegionSamplingThread->removeListener(listener);
2017 return NO_ERROR;
2018 }
2019
addFpsListener(int32_t taskId,const sp<gui::IFpsListener> & listener)2020 status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) {
2021 if (!listener) {
2022 return BAD_VALUE;
2023 }
2024
2025 mFpsReporter->addListener(listener, taskId);
2026 return NO_ERROR;
2027 }
2028
removeFpsListener(const sp<gui::IFpsListener> & listener)2029 status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) {
2030 if (!listener) {
2031 return BAD_VALUE;
2032 }
2033 mFpsReporter->removeListener(listener);
2034 return NO_ERROR;
2035 }
2036
addTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener> & listener)2037 status_t SurfaceFlinger::addTunnelModeEnabledListener(
2038 const sp<gui::ITunnelModeEnabledListener>& listener) {
2039 if (!listener) {
2040 return BAD_VALUE;
2041 }
2042
2043 mTunnelModeEnabledReporter->addListener(listener);
2044 return NO_ERROR;
2045 }
2046
removeTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener> & listener)2047 status_t SurfaceFlinger::removeTunnelModeEnabledListener(
2048 const sp<gui::ITunnelModeEnabledListener>& listener) {
2049 if (!listener) {
2050 return BAD_VALUE;
2051 }
2052
2053 mTunnelModeEnabledReporter->removeListener(listener);
2054 return NO_ERROR;
2055 }
2056
getDisplayBrightnessSupport(const sp<IBinder> & displayToken,bool * outSupport) const2057 status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
2058 bool* outSupport) const {
2059 if (!displayToken || !outSupport) {
2060 return BAD_VALUE;
2061 }
2062
2063 Mutex::Autolock lock(mStateLock);
2064
2065 const auto displayId = getPhysicalDisplayIdLocked(displayToken);
2066 if (!displayId) {
2067 return NAME_NOT_FOUND;
2068 }
2069 *outSupport = getHwComposer().hasDisplayCapability(*displayId, DisplayCapability::BRIGHTNESS);
2070 return NO_ERROR;
2071 }
2072
setDisplayBrightness(const sp<IBinder> & displayToken,const gui::DisplayBrightness & brightness)2073 status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken,
2074 const gui::DisplayBrightness& brightness) {
2075 if (!displayToken) {
2076 return BAD_VALUE;
2077 }
2078
2079 const char* const whence = __func__;
2080 return ftl::Future(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) {
2081 // TODO(b/241285876): Validate that the display is physical instead of failing later.
2082 if (const auto display = getDisplayDeviceLocked(displayToken)) {
2083 const bool supportsDisplayBrightnessCommand =
2084 getHwComposer().getComposer()->isSupported(
2085 Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand);
2086 // If we support applying display brightness as a command, then we also support
2087 // dimming SDR layers.
2088 if (supportsDisplayBrightnessCommand) {
2089 auto compositionDisplay = display->getCompositionDisplay();
2090 float currentDimmingRatio =
2091 compositionDisplay->editState().sdrWhitePointNits /
2092 compositionDisplay->editState().displayBrightnessNits;
2093 static constexpr float kDimmingThreshold = 0.02f;
2094 if (brightness.sdrWhitePointNits == 0.f ||
2095 abs(brightness.sdrWhitePointNits - brightness.displayBrightnessNits) /
2096 brightness.sdrWhitePointNits >=
2097 kDimmingThreshold) {
2098 // to optimize, skip brightness setter if the brightness difference ratio
2099 // is lower than threshold
2100 compositionDisplay
2101 ->setDisplayBrightness(brightness.sdrWhitePointNits,
2102 brightness.displayBrightnessNits);
2103 } else {
2104 compositionDisplay->setDisplayBrightness(brightness.sdrWhitePointNits,
2105 brightness.sdrWhitePointNits);
2106 }
2107
2108 FTL_FAKE_GUARD(kMainThreadContext,
2109 display->stageBrightness(brightness.displayBrightness));
2110 float currentHdrSdrRatio =
2111 compositionDisplay->editState().displayBrightnessNits /
2112 compositionDisplay->editState().sdrWhitePointNits;
2113 FTL_FAKE_GUARD(kMainThreadContext,
2114 display->updateHdrSdrRatioOverlayRatio(currentHdrSdrRatio));
2115
2116 if (brightness.sdrWhitePointNits / brightness.displayBrightnessNits !=
2117 currentDimmingRatio) {
2118 scheduleComposite(FrameHint::kNone);
2119 } else {
2120 scheduleCommit(FrameHint::kNone);
2121 }
2122 return ftl::yield<status_t>(OK);
2123 } else {
2124 return getHwComposer()
2125 .setDisplayBrightness(display->getPhysicalId(),
2126 brightness.displayBrightness,
2127 brightness.displayBrightnessNits,
2128 Hwc2::Composer::DisplayBrightnessOptions{
2129 .applyImmediately = true});
2130 }
2131 } else {
2132 ALOGE("%s: Invalid display token %p", whence, displayToken.get());
2133 return ftl::yield<status_t>(NAME_NOT_FOUND);
2134 }
2135 }))
2136 .then([](ftl::Future<status_t> task) { return task; })
2137 .get();
2138 }
2139
addHdrLayerInfoListener(const sp<IBinder> & displayToken,const sp<gui::IHdrLayerInfoListener> & listener)2140 status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken,
2141 const sp<gui::IHdrLayerInfoListener>& listener) {
2142 if (!displayToken) {
2143 return BAD_VALUE;
2144 }
2145
2146 Mutex::Autolock lock(mStateLock);
2147
2148 const auto display = getDisplayDeviceLocked(displayToken);
2149 if (!display) {
2150 return NAME_NOT_FOUND;
2151 }
2152 const auto displayId = display->getId();
2153 sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId];
2154 if (!hdrInfoReporter) {
2155 hdrInfoReporter = sp<HdrLayerInfoReporter>::make();
2156 }
2157 hdrInfoReporter->addListener(listener);
2158
2159
2160 mAddingHDRLayerInfoListener = true;
2161 return OK;
2162 }
2163
removeHdrLayerInfoListener(const sp<IBinder> & displayToken,const sp<gui::IHdrLayerInfoListener> & listener)2164 status_t SurfaceFlinger::removeHdrLayerInfoListener(
2165 const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) {
2166 if (!displayToken) {
2167 return BAD_VALUE;
2168 }
2169
2170 Mutex::Autolock lock(mStateLock);
2171
2172 const auto display = getDisplayDeviceLocked(displayToken);
2173 if (!display) {
2174 return NAME_NOT_FOUND;
2175 }
2176 const auto displayId = display->getId();
2177 sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId];
2178 if (hdrInfoReporter) {
2179 hdrInfoReporter->removeListener(listener);
2180 }
2181 return OK;
2182 }
2183
notifyPowerBoost(int32_t boostId)2184 status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) {
2185 using aidl::android::hardware::power::Boost;
2186 Boost powerBoost = static_cast<Boost>(boostId);
2187
2188 if (powerBoost == Boost::INTERACTION) {
2189 mScheduler->onTouchHint();
2190 }
2191
2192 return NO_ERROR;
2193 }
2194
getDisplayDecorationSupport(const sp<IBinder> & displayToken,std::optional<DisplayDecorationSupport> * outSupport) const2195 status_t SurfaceFlinger::getDisplayDecorationSupport(
2196 const sp<IBinder>& displayToken,
2197 std::optional<DisplayDecorationSupport>* outSupport) const {
2198 if (!displayToken || !outSupport) {
2199 return BAD_VALUE;
2200 }
2201
2202 Mutex::Autolock lock(mStateLock);
2203
2204 const auto displayId = getPhysicalDisplayIdLocked(displayToken);
2205 if (!displayId) {
2206 return NAME_NOT_FOUND;
2207 }
2208 getHwComposer().getDisplayDecorationSupport(*displayId, outSupport);
2209 return NO_ERROR;
2210 }
2211
2212 // ----------------------------------------------------------------------------
2213
createDisplayEventConnection(gui::ISurfaceComposer::VsyncSource vsyncSource,EventRegistrationFlags eventRegistration,const sp<IBinder> & layerHandle)2214 sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection(
2215 gui::ISurfaceComposer::VsyncSource vsyncSource, EventRegistrationFlags eventRegistration,
2216 const sp<IBinder>& layerHandle) {
2217 const auto cycle = [&] {
2218 if (FlagManager::getInstance().deprecate_vsync_sf()) {
2219 ALOGW_IF(vsyncSource == gui::ISurfaceComposer::VsyncSource::eVsyncSourceSurfaceFlinger,
2220 "requested unsupported config eVsyncSourceSurfaceFlinger");
2221 return scheduler::Cycle::Render;
2222 }
2223
2224 return vsyncSource == gui::ISurfaceComposer::VsyncSource::eVsyncSourceSurfaceFlinger
2225 ? scheduler::Cycle::LastComposite
2226 : scheduler::Cycle::Render;
2227 }();
2228 return mScheduler->createDisplayEventConnection(cycle, eventRegistration, layerHandle);
2229 }
2230
scheduleCommit(FrameHint hint,Duration workDurationSlack)2231 void SurfaceFlinger::scheduleCommit(FrameHint hint, Duration workDurationSlack) {
2232 if (hint == FrameHint::kActive) {
2233 mScheduler->resetIdleTimer();
2234 }
2235 mPowerAdvisor->notifyDisplayUpdateImminentAndCpuReset();
2236 mScheduler->scheduleFrame(workDurationSlack);
2237 }
2238
scheduleComposite(FrameHint hint)2239 void SurfaceFlinger::scheduleComposite(FrameHint hint) {
2240 mMustComposite = true;
2241 scheduleCommit(hint);
2242 }
2243
scheduleRepaint()2244 void SurfaceFlinger::scheduleRepaint() {
2245 mGeometryDirty = true;
2246 scheduleComposite(FrameHint::kActive);
2247 }
2248
scheduleSample()2249 void SurfaceFlinger::scheduleSample() {
2250 static_cast<void>(mScheduler->schedule([this] { sample(); }));
2251 }
2252
onComposerHalVsync(hal::HWDisplayId hwcDisplayId,int64_t timestamp,std::optional<hal::VsyncPeriodNanos> vsyncPeriod)2253 void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp,
2254 std::optional<hal::VsyncPeriodNanos> vsyncPeriod) {
2255 if (FlagManager::getInstance().connected_display() && timestamp < 0 &&
2256 vsyncPeriod.has_value()) {
2257 if (mIsHdcpViaNegVsync && vsyncPeriod.value() == ~1) {
2258 const int32_t value = static_cast<int32_t>(-timestamp);
2259 // one byte is good enough to encode android.hardware.drm.HdcpLevel
2260 const int32_t maxLevel = (value >> 8) & 0xFF;
2261 const int32_t connectedLevel = value & 0xFF;
2262 ALOGD("%s: HDCP levels changed (connected=%d, max=%d) for hwcDisplayId %" PRIu64,
2263 __func__, connectedLevel, maxLevel, hwcDisplayId);
2264 updateHdcpLevels(hwcDisplayId, connectedLevel, maxLevel);
2265 return;
2266 }
2267 }
2268
2269 SFTRACE_NAME(vsyncPeriod
2270 ? ftl::Concat(__func__, ' ', hwcDisplayId, ' ', *vsyncPeriod, "ns").c_str()
2271 : ftl::Concat(__func__, ' ', hwcDisplayId).c_str());
2272
2273 Mutex::Autolock lock(mStateLock);
2274 if (const auto displayIdOpt = getHwComposer().onVsync(hwcDisplayId, timestamp)) {
2275 if (mScheduler->addResyncSample(*displayIdOpt, timestamp, vsyncPeriod)) {
2276 // period flushed
2277 mScheduler->modulateVsync(displayIdOpt, &VsyncModulator::onRefreshRateChangeCompleted);
2278 }
2279 }
2280 }
2281
onComposerHalHotplugEvent(hal::HWDisplayId hwcDisplayId,DisplayHotplugEvent event)2282 void SurfaceFlinger::onComposerHalHotplugEvent(hal::HWDisplayId hwcDisplayId,
2283 DisplayHotplugEvent event) {
2284 if (event == DisplayHotplugEvent::CONNECTED || event == DisplayHotplugEvent::DISCONNECTED) {
2285 hal::Connection connection = (event == DisplayHotplugEvent::CONNECTED)
2286 ? hal::Connection::CONNECTED
2287 : hal::Connection::DISCONNECTED;
2288 {
2289 std::lock_guard<std::mutex> lock(mHotplugMutex);
2290 mPendingHotplugEvents.push_back(HotplugEvent{hwcDisplayId, connection});
2291 }
2292
2293 if (mScheduler) {
2294 mScheduler->scheduleConfigure();
2295 }
2296
2297 return;
2298 }
2299
2300 if (event < DisplayHotplugEvent::ERROR_LINK_UNSTABLE) {
2301 // This needs to be kept in sync with DisplayHotplugEvent to prevent passing new errors.
2302 const auto errorCode = static_cast<int32_t>(event);
2303 ALOGW("%s: Unknown hotplug error %d for hwcDisplayId %" PRIu64, __func__, errorCode,
2304 hwcDisplayId);
2305 return;
2306 }
2307
2308 if (event == DisplayHotplugEvent::ERROR_LINK_UNSTABLE &&
2309 !FlagManager::getInstance().display_config_error_hal()) {
2310 return;
2311 }
2312
2313 // TODO(b/311403559): use enum type instead of int
2314 const auto errorCode = static_cast<int32_t>(event);
2315 ALOGD("%s: Hotplug error %d for hwcDisplayId %" PRIu64, __func__, errorCode, hwcDisplayId);
2316 mScheduler->dispatchHotplugError(errorCode);
2317 }
2318
onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId,const hal::VsyncPeriodChangeTimeline & timeline)2319 void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged(
2320 hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) {
2321 Mutex::Autolock lock(mStateLock);
2322 mScheduler->onNewVsyncPeriodChangeTimeline(timeline);
2323
2324 if (timeline.refreshRequired) {
2325 scheduleComposite(FrameHint::kNone);
2326 }
2327 }
2328
onComposerHalSeamlessPossible(hal::HWDisplayId)2329 void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) {
2330 // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and
2331 // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE.
2332 }
2333
onComposerHalRefresh(hal::HWDisplayId)2334 void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) {
2335 Mutex::Autolock lock(mStateLock);
2336 scheduleComposite(FrameHint::kNone);
2337 }
2338
onComposerHalVsyncIdle(hal::HWDisplayId)2339 void SurfaceFlinger::onComposerHalVsyncIdle(hal::HWDisplayId) {
2340 SFTRACE_CALL();
2341 mScheduler->forceNextResync();
2342 }
2343
onRefreshRateChangedDebug(const RefreshRateChangedDebugData & data)2344 void SurfaceFlinger::onRefreshRateChangedDebug(const RefreshRateChangedDebugData& data) {
2345 SFTRACE_CALL();
2346 const char* const whence = __func__;
2347 static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(
2348 kMainThreadContext) {
2349 if (const auto displayIdOpt = getHwComposer().toPhysicalDisplayId(data.display)) {
2350 if (const auto display = getDisplayDeviceLocked(*displayIdOpt)) {
2351 const Fps refreshRate = Fps::fromPeriodNsecs(
2352 getHwComposer().getComposer()->isVrrSupported() ? data.refreshPeriodNanos
2353 : data.vsyncPeriodNanos);
2354 SFTRACE_FORMAT("%s refresh rate = %d", whence, refreshRate.getIntValue());
2355
2356 const auto renderRate = mDisplayModeController.getActiveMode(*displayIdOpt).fps;
2357 constexpr bool kSetByHwc = true;
2358 display->updateRefreshRateOverlayRate(refreshRate, renderRate, kSetByHwc);
2359 }
2360 }
2361 }));
2362 }
2363
onComposerHalHdcpLevelsChanged(hal::HWDisplayId hwcDisplayId,const HdcpLevels & levels)2364 void SurfaceFlinger::onComposerHalHdcpLevelsChanged(hal::HWDisplayId hwcDisplayId,
2365 const HdcpLevels& levels) {
2366 if (FlagManager::getInstance().hdcp_level_hal()) {
2367 // TODO(b/362270040): propagate enum constants
2368 const int32_t maxLevel = static_cast<int32_t>(levels.maxLevel);
2369 const int32_t connectedLevel = static_cast<int32_t>(levels.connectedLevel);
2370 ALOGD("%s: HDCP levels changed (connected=%d, max=%d) for hwcDisplayId %" PRIu64, __func__,
2371 connectedLevel, maxLevel, hwcDisplayId);
2372 updateHdcpLevels(hwcDisplayId, connectedLevel, maxLevel);
2373 }
2374 }
2375
configure()2376 void SurfaceFlinger::configure() {
2377 Mutex::Autolock lock(mStateLock);
2378 if (configureLocked()) {
2379 setTransactionFlags(eDisplayTransactionNeeded);
2380 }
2381 }
2382
updateLayerHistory(nsecs_t now)2383 void SurfaceFlinger::updateLayerHistory(nsecs_t now) {
2384 for (const auto& snapshot : mLayerSnapshotBuilder.getSnapshots()) {
2385 using Changes = frontend::RequestedLayerState::Changes;
2386 if (snapshot->path.isClone()) {
2387 continue;
2388 }
2389
2390 const bool updateSmallDirty = FlagManager::getInstance().enable_small_area_detection() &&
2391 ((snapshot->clientChanges & layer_state_t::eSurfaceDamageRegionChanged) ||
2392 snapshot->changes.any(Changes::Geometry));
2393
2394 const bool hasChanges =
2395 snapshot->changes.any(Changes::FrameRate | Changes::Buffer | Changes::Animation |
2396 Changes::Geometry | Changes::Visibility) ||
2397 (snapshot->clientChanges & layer_state_t::eDefaultFrameRateCompatibilityChanged) !=
2398 0;
2399
2400 if (!updateSmallDirty && !hasChanges) {
2401 continue;
2402 }
2403
2404 auto it = mLegacyLayers.find(snapshot->sequence);
2405 LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
2406 "Couldn't find layer object for %s",
2407 snapshot->getDebugString().c_str());
2408
2409 if (updateSmallDirty) {
2410 // Update small dirty flag while surface damage region or geometry changed
2411 it->second->setIsSmallDirty(snapshot.get());
2412 }
2413
2414 if (!hasChanges) {
2415 continue;
2416 }
2417
2418 const auto layerProps = scheduler::LayerProps{
2419 .visible = snapshot->isVisible,
2420 .bounds = snapshot->geomLayerBounds,
2421 .transform = snapshot->geomLayerTransform,
2422 .setFrameRateVote = snapshot->frameRate,
2423 .frameRateSelectionPriority = snapshot->frameRateSelectionPriority,
2424 .isSmallDirty = snapshot->isSmallDirty,
2425 .isFrontBuffered = snapshot->isFrontBuffered(),
2426 };
2427
2428 if (snapshot->changes.any(Changes::Geometry | Changes::Visibility)) {
2429 mScheduler->setLayerProperties(snapshot->sequence, layerProps);
2430 }
2431
2432 if (snapshot->clientChanges & layer_state_t::eDefaultFrameRateCompatibilityChanged) {
2433 mScheduler->setDefaultFrameRateCompatibility(snapshot->sequence,
2434 snapshot->defaultFrameRateCompatibility);
2435 }
2436
2437 if (snapshot->changes.test(Changes::Animation)) {
2438 it->second->recordLayerHistoryAnimationTx(layerProps, now);
2439 }
2440
2441 if (snapshot->changes.test(Changes::FrameRate)) {
2442 it->second->setFrameRateForLayerTree(snapshot->frameRate, layerProps, now);
2443 }
2444
2445 if (snapshot->changes.test(Changes::Buffer)) {
2446 it->second->recordLayerHistoryBufferUpdate(layerProps, now);
2447 }
2448 }
2449 }
2450
updateLayerSnapshots(VsyncId vsyncId,nsecs_t frameTimeNs,bool flushTransactions,bool & outTransactionsAreEmpty)2451 bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
2452 bool flushTransactions, bool& outTransactionsAreEmpty) {
2453 using Changes = frontend::RequestedLayerState::Changes;
2454 SFTRACE_CALL();
2455 frontend::Update update;
2456 if (flushTransactions) {
2457 SFTRACE_NAME("TransactionHandler:flushTransactions");
2458 // Locking:
2459 // 1. to prevent onHandleDestroyed from being called while the state lock is held,
2460 // we must keep a copy of the transactions (specifically the composer
2461 // states) around outside the scope of the lock.
2462 // 2. Transactions and created layers do not share a lock. To prevent applying
2463 // transactions with layers still in the createdLayer queue, collect the transactions
2464 // before committing the created layers.
2465 // 3. Transactions can only be flushed after adding layers, since the layer can be a newly
2466 // created one
2467 mTransactionHandler.collectTransactions();
2468 {
2469 // TODO(b/238781169) lockless queue this and keep order.
2470 std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
2471 update.legacyLayers = std::move(mCreatedLayers);
2472 mCreatedLayers.clear();
2473 update.newLayers = std::move(mNewLayers);
2474 mNewLayers.clear();
2475 update.layerCreationArgs = std::move(mNewLayerArgs);
2476 mNewLayerArgs.clear();
2477 update.destroyedHandles = std::move(mDestroyedHandles);
2478 mDestroyedHandles.clear();
2479 }
2480
2481 mLayerLifecycleManager.addLayers(std::move(update.newLayers));
2482 update.transactions = mTransactionHandler.flushTransactions();
2483 if (mTransactionTracing) {
2484 mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs,
2485 update, mFrontEndDisplayInfos,
2486 mFrontEndDisplayInfosChanged);
2487 }
2488 mLayerLifecycleManager.applyTransactions(update.transactions);
2489 mLayerLifecycleManager.onHandlesDestroyed(update.destroyedHandles);
2490 for (auto& legacyLayer : update.legacyLayers) {
2491 mLegacyLayers[legacyLayer->sequence] = legacyLayer;
2492 }
2493 mLayerHierarchyBuilder.update(mLayerLifecycleManager);
2494 }
2495
2496 // Keep a copy of the drawing state (that is going to be overwritten
2497 // by commitTransactionsLocked) outside of mStateLock so that the side
2498 // effects of the State assignment don't happen with mStateLock held,
2499 // which can cause deadlocks.
2500 State drawingState(mDrawingState);
2501 Mutex::Autolock lock(mStateLock);
2502 bool mustComposite = false;
2503 mustComposite |= applyAndCommitDisplayTransactionStatesLocked(update.transactions);
2504
2505 {
2506 SFTRACE_NAME("LayerSnapshotBuilder:update");
2507 frontend::LayerSnapshotBuilder::Args
2508 args{.root = mLayerHierarchyBuilder.getHierarchy(),
2509 .layerLifecycleManager = mLayerLifecycleManager,
2510 .includeMetadata = mCompositionEngine->getFeatureFlags().test(
2511 compositionengine::Feature::kSnapshotLayerMetadata),
2512 .displays = mFrontEndDisplayInfos,
2513 .displayChanges = mFrontEndDisplayInfosChanged,
2514 .globalShadowSettings = mDrawingState.globalShadowSettings,
2515 .supportsBlur = mSupportsBlur,
2516 .forceFullDamage = mForceFullDamage,
2517 .supportedLayerGenericMetadata =
2518 getHwComposer().getSupportedLayerGenericMetadata(),
2519 .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(),
2520 .skipRoundCornersWhenProtected =
2521 !getRenderEngine().supportsProtectedContent()};
2522 mLayerSnapshotBuilder.update(args);
2523 }
2524
2525 if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Geometry | Changes::Input |
2526 Changes::Hierarchy | Changes::Visibility)) {
2527 mUpdateInputInfo = true;
2528 }
2529 if (mLayerLifecycleManager.getGlobalChanges().any(Changes::VisibleRegion | Changes::Hierarchy |
2530 Changes::Visibility | Changes::Geometry)) {
2531 mVisibleRegionsDirty = true;
2532 }
2533 if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Hierarchy | Changes::FrameRate)) {
2534 // The frame rate of attached choreographers can only change as a result of a
2535 // FrameRate change (including when Hierarchy changes).
2536 mUpdateAttachedChoreographer = true;
2537 }
2538 outTransactionsAreEmpty = mLayerLifecycleManager.getGlobalChanges().get() == 0;
2539 if (FlagManager::getInstance().vrr_bugfix_24q4()) {
2540 mustComposite |= mLayerLifecycleManager.getGlobalChanges().any(
2541 frontend::RequestedLayerState::kMustComposite);
2542 } else {
2543 mustComposite |= mLayerLifecycleManager.getGlobalChanges().get() != 0;
2544 }
2545
2546 bool newDataLatched = false;
2547 SFTRACE_NAME("DisplayCallbackAndStatsUpdates");
2548 mustComposite |= applyTransactionsLocked(update.transactions);
2549 traverseLegacyLayers([&](Layer* layer) { layer->commitTransaction(); });
2550 const nsecs_t latchTime = systemTime();
2551 bool unused = false;
2552
2553 for (auto& layer : mLayerLifecycleManager.getLayers()) {
2554 if (layer->changes.test(frontend::RequestedLayerState::Changes::Created) &&
2555 layer->bgColorLayer) {
2556 sp<Layer> bgColorLayer = getFactory().createEffectLayer(
2557 LayerCreationArgs(this, nullptr, layer->name,
2558 ISurfaceComposerClient::eFXSurfaceEffect, LayerMetadata(),
2559 std::make_optional(layer->id), true));
2560 mLegacyLayers[bgColorLayer->sequence] = bgColorLayer;
2561 }
2562 const bool willReleaseBufferOnLatch = layer->willReleaseBufferOnLatch();
2563
2564 auto it = mLegacyLayers.find(layer->id);
2565 if (it == mLegacyLayers.end() &&
2566 layer->changes.test(frontend::RequestedLayerState::Changes::Destroyed)) {
2567 // Layer handle was created and immediately destroyed. It was destroyed before it
2568 // was added to the map.
2569 continue;
2570 }
2571
2572 LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
2573 "Couldnt find layer object for %s",
2574 layer->getDebugString().c_str());
2575 if (!layer->hasReadyFrame() && !willReleaseBufferOnLatch) {
2576 if (!it->second->hasBuffer()) {
2577 // The last latch time is used to classify a missed frame as buffer stuffing
2578 // instead of a missed frame. This is used to identify scenarios where we
2579 // could not latch a buffer or apply a transaction due to backpressure.
2580 // We only update the latch time for buffer less layers here, the latch time
2581 // is updated for buffer layers when the buffer is latched.
2582 it->second->updateLastLatchTime(latchTime);
2583 }
2584 continue;
2585 }
2586
2587 const bool bgColorOnly =
2588 !layer->externalTexture && (layer->bgColorLayerId != UNASSIGNED_LAYER_ID);
2589 if (willReleaseBufferOnLatch) {
2590 mLayersWithBuffersRemoved.emplace(it->second);
2591 }
2592 it->second->latchBufferImpl(unused, latchTime, bgColorOnly);
2593 newDataLatched = true;
2594
2595 frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(it->second->sequence);
2596 gui::GameMode gameMode = (snapshot) ? snapshot->gameMode : gui::GameMode::Unsupported;
2597 mLayersWithQueuedFrames.emplace(it->second, gameMode);
2598 }
2599
2600 updateLayerHistory(latchTime);
2601 mLayerSnapshotBuilder.forEachSnapshot([&](const frontend::LayerSnapshot& snapshot) {
2602 // update output's dirty region if a snapshot is visible and its
2603 // content is dirty or if a snapshot recently became invisible
2604 if ((snapshot.isVisible && snapshot.contentDirty) ||
2605 (!snapshot.isVisible && snapshot.changes.test(Changes::Visibility))) {
2606 Region visibleReg;
2607 visibleReg.set(snapshot.transformedBoundsWithoutTransparentRegion);
2608 invalidateLayerStack(snapshot.outputFilter, visibleReg);
2609 }
2610 });
2611
2612 for (auto& destroyedLayer : mLayerLifecycleManager.getDestroyedLayers()) {
2613 mLegacyLayers.erase(destroyedLayer->id);
2614 }
2615
2616 {
2617 SFTRACE_NAME("LayerLifecycleManager:commitChanges");
2618 mLayerLifecycleManager.commitChanges();
2619 }
2620
2621 // enter boot animation on first buffer latch
2622 if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) {
2623 ALOGI("Enter boot animation");
2624 mBootStage = BootStage::BOOTANIMATION;
2625 }
2626
2627 mustComposite |= (getTransactionFlags() & ~eTransactionFlushNeeded) || newDataLatched;
2628 if (mustComposite) {
2629 commitTransactions();
2630 }
2631
2632 return mustComposite;
2633 }
2634
commit(PhysicalDisplayId pacesetterId,const scheduler::FrameTargets & frameTargets)2635 bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId,
2636 const scheduler::FrameTargets& frameTargets) {
2637 const scheduler::FrameTarget& pacesetterFrameTarget = *frameTargets.get(pacesetterId)->get();
2638
2639 const VsyncId vsyncId = pacesetterFrameTarget.vsyncId();
2640 SFTRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str());
2641
2642 if (pacesetterFrameTarget.didMissFrame()) {
2643 mTimeStats->incrementMissedFrames();
2644 }
2645
2646 // If a mode set is pending and the fence hasn't fired yet, wait for the next commit.
2647 if (std::any_of(frameTargets.begin(), frameTargets.end(),
2648 [this](const auto& pair) FTL_FAKE_GUARD(kMainThreadContext) {
2649 const auto [displayId, target] = pair;
2650 return target->isFramePending() &&
2651 mDisplayModeController.isModeSetPending(displayId);
2652 })) {
2653 mScheduler->scheduleFrame();
2654 return false;
2655 }
2656
2657 {
2658 Mutex::Autolock lock(mStateLock);
2659
2660 for (const auto [displayId, _] : frameTargets) {
2661 if (mDisplayModeController.isModeSetPending(displayId)) {
2662 finalizeDisplayModeChange(displayId);
2663 }
2664 }
2665 }
2666
2667 if (pacesetterFrameTarget.wouldBackpressureHwc()) {
2668 if (mBackpressureGpuComposition || pacesetterFrameTarget.didMissHwcFrame()) {
2669 if (FlagManager::getInstance().vrr_config()) {
2670 mScheduler->getVsyncSchedule()->getTracker().onFrameMissed(
2671 pacesetterFrameTarget.expectedPresentTime());
2672 }
2673 const Duration slack = FlagManager::getInstance().allow_n_vsyncs_in_targeter()
2674 ? TimePoint::now() - pacesetterFrameTarget.frameBeginTime()
2675 : Duration::fromNs(0);
2676 scheduleCommit(FrameHint::kNone, slack);
2677 return false;
2678 }
2679 }
2680
2681 const Period vsyncPeriod = mScheduler->getVsyncSchedule()->period();
2682
2683 // Save this once per commit + composite to ensure consistency
2684 // TODO (b/240619471): consider removing active display check once AOD is fixed
2685 const auto activeDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(mActiveDisplayId));
2686 mPowerHintSessionEnabled = mPowerAdvisor->usePowerHintSession() && activeDisplay &&
2687 activeDisplay->getPowerMode() == hal::PowerMode::ON;
2688 if (mPowerHintSessionEnabled) {
2689 mPowerAdvisor->setCommitStart(pacesetterFrameTarget.frameBeginTime());
2690 mPowerAdvisor->setExpectedPresentTime(pacesetterFrameTarget.expectedPresentTime());
2691
2692 // Frame delay is how long we should have minus how long we actually have.
2693 const Duration idealSfWorkDuration =
2694 mScheduler->vsyncModulator().getVsyncConfig().sfWorkDuration;
2695 const Duration frameDelay =
2696 idealSfWorkDuration - pacesetterFrameTarget.expectedFrameDuration();
2697
2698 mPowerAdvisor->setFrameDelay(frameDelay);
2699 mPowerAdvisor->setTotalFrameTargetWorkDuration(idealSfWorkDuration);
2700
2701 const Period idealVsyncPeriod =
2702 mDisplayModeController.getActiveMode(pacesetterId).fps.getPeriod();
2703 mPowerAdvisor->updateTargetWorkDuration(idealVsyncPeriod);
2704 }
2705
2706 if (mRefreshRateOverlaySpinner || mHdrSdrRatioOverlay) {
2707 Mutex::Autolock lock(mStateLock);
2708 if (const auto display = getDefaultDisplayDeviceLocked()) {
2709 display->animateOverlay();
2710 }
2711 }
2712
2713 // Composite if transactions were committed, or if requested by HWC.
2714 bool mustComposite = mMustComposite.exchange(false);
2715 {
2716 mFrameTimeline->setSfWakeUp(ftl::to_underlying(vsyncId),
2717 pacesetterFrameTarget.frameBeginTime().ns(),
2718 Fps::fromPeriodNsecs(vsyncPeriod.ns()),
2719 mScheduler->getPacesetterRefreshRate());
2720
2721 const bool flushTransactions = clearTransactionFlags(eTransactionFlushNeeded);
2722 bool transactionsAreEmpty = false;
2723 mustComposite |= updateLayerSnapshots(vsyncId, pacesetterFrameTarget.frameBeginTime().ns(),
2724 flushTransactions, transactionsAreEmpty);
2725
2726 // Tell VsyncTracker that we are going to present this frame before scheduling
2727 // setTransactionFlags which will schedule another SF frame. This was if the tracker
2728 // needs to adjust the vsync timeline, it will be done before the next frame.
2729 if (FlagManager::getInstance().vrr_config() && mustComposite) {
2730 mScheduler->getVsyncSchedule()->getTracker().onFrameBegin(
2731 pacesetterFrameTarget.expectedPresentTime(),
2732 pacesetterFrameTarget.lastSignaledFrameTime());
2733 }
2734 if (transactionFlushNeeded()) {
2735 setTransactionFlags(eTransactionFlushNeeded);
2736 }
2737
2738 // This has to be called after latchBuffers because we want to include the layers that have
2739 // been latched in the commit callback
2740 if (transactionsAreEmpty) {
2741 // Invoke empty transaction callbacks early.
2742 mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */);
2743 } else {
2744 // Invoke OnCommit callbacks.
2745 mTransactionCallbackInvoker.sendCallbacks(true /* onCommitOnly */);
2746 }
2747 }
2748
2749 // Layers need to get updated (in the previous line) before we can use them for
2750 // choosing the refresh rate.
2751 // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer>
2752 // and may eventually call to ~Layer() if it holds the last reference
2753 {
2754 bool updateAttachedChoreographer = mUpdateAttachedChoreographer;
2755 mUpdateAttachedChoreographer = false;
2756
2757 Mutex::Autolock lock(mStateLock);
2758 mScheduler->chooseRefreshRateForContent(&mLayerHierarchyBuilder.getHierarchy(),
2759 updateAttachedChoreographer);
2760
2761 initiateDisplayModeChanges();
2762 }
2763
2764 updateCursorAsync();
2765 if (!mustComposite) {
2766 updateInputFlinger(vsyncId, pacesetterFrameTarget.frameBeginTime());
2767 }
2768 doActiveLayersTracingIfNeeded(false, mVisibleRegionsDirty,
2769 pacesetterFrameTarget.frameBeginTime(), vsyncId);
2770
2771 mLastCommittedVsyncId = vsyncId;
2772
2773 persistDisplayBrightness(mustComposite);
2774
2775 return mustComposite && CC_LIKELY(mBootStage != BootStage::BOOTLOADER);
2776 }
2777
composite(PhysicalDisplayId pacesetterId,const scheduler::FrameTargeters & frameTargeters)2778 CompositeResultsPerDisplay SurfaceFlinger::composite(
2779 PhysicalDisplayId pacesetterId, const scheduler::FrameTargeters& frameTargeters) {
2780 const scheduler::FrameTarget& pacesetterTarget =
2781 frameTargeters.get(pacesetterId)->get()->target();
2782
2783 const VsyncId vsyncId = pacesetterTarget.vsyncId();
2784 SFTRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str());
2785
2786 compositionengine::CompositionRefreshArgs refreshArgs;
2787 refreshArgs.powerCallback = this;
2788 const auto& displays = FTL_FAKE_GUARD(mStateLock, mDisplays);
2789 refreshArgs.outputs.reserve(displays.size());
2790
2791 // Add outputs for physical displays.
2792 for (const auto& [id, targeter] : frameTargeters) {
2793 ftl::FakeGuard guard(mStateLock);
2794
2795 if (const auto display = getCompositionDisplayLocked(id)) {
2796 refreshArgs.outputs.push_back(display);
2797 }
2798
2799 refreshArgs.frameTargets.try_emplace(id, &targeter->target());
2800 }
2801
2802 std::vector<DisplayId> displayIds;
2803 for (const auto& [_, display] : displays) {
2804 displayIds.push_back(display->getId());
2805 display->tracePowerMode();
2806
2807 // Add outputs for virtual displays.
2808 if (display->isVirtual()) {
2809 const Fps refreshRate = display->getAdjustedRefreshRate();
2810
2811 if (!refreshRate.isValid() ||
2812 mScheduler->isVsyncInPhase(pacesetterTarget.frameBeginTime(), refreshRate)) {
2813 refreshArgs.outputs.push_back(display->getCompositionDisplay());
2814 }
2815 }
2816 }
2817 mPowerAdvisor->setDisplays(displayIds);
2818
2819 const bool updateTaskMetadata = mCompositionEngine->getFeatureFlags().test(
2820 compositionengine::Feature::kSnapshotLayerMetadata);
2821
2822 refreshArgs.bufferIdsToUncache = std::move(mBufferIdsToUncache);
2823 refreshArgs.outputColorSetting = mDisplayColorSetting;
2824 refreshArgs.forceOutputColorMode = mForceColorMode;
2825
2826 refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
2827 refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) ||
2828 mVisibleRegionsDirty || mDrawingState.colorMatrixChanged;
2829 refreshArgs.internalDisplayRotationFlags = getActiveDisplayRotationFlags();
2830
2831 if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) {
2832 refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix;
2833 mDrawingState.colorMatrixChanged = false;
2834 }
2835
2836 refreshArgs.devOptForceClientComposition = mDebugDisableHWC;
2837
2838 if (mDebugFlashDelay != 0) {
2839 refreshArgs.devOptForceClientComposition = true;
2840 refreshArgs.devOptFlashDirtyRegionsDelay = std::chrono::milliseconds(mDebugFlashDelay);
2841 }
2842
2843 // TODO(b/255601557) Update frameInterval per display
2844 refreshArgs.frameInterval =
2845 mScheduler->getNextFrameInterval(pacesetterId, pacesetterTarget.expectedPresentTime());
2846 const auto scheduledFrameResultOpt = mScheduler->getScheduledFrameResult();
2847 const auto scheduledFrameTimeOpt = scheduledFrameResultOpt
2848 ? std::optional{scheduledFrameResultOpt->callbackTime}
2849 : std::nullopt;
2850 refreshArgs.scheduledFrameTime = scheduledFrameTimeOpt;
2851 refreshArgs.hasTrustedPresentationListener = mNumTrustedPresentationListeners > 0;
2852 // Store the present time just before calling to the composition engine so we could notify
2853 // the scheduler.
2854 const auto presentTime = systemTime();
2855
2856 constexpr bool kCursorOnly = false;
2857 const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly);
2858
2859 if (!mVisibleRegionsDirty) {
2860 for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) {
2861 auto compositionDisplay = display->getCompositionDisplay();
2862 if (!compositionDisplay->getState().isEnabled) continue;
2863 for (auto outputLayer : compositionDisplay->getOutputLayersOrderedByZ()) {
2864 if (outputLayer->getLayerFE().getCompositionState() == nullptr) {
2865 // This is unexpected but instead of crashing, capture traces to disk
2866 // and recover gracefully by forcing CE to rebuild layer stack.
2867 ALOGE("Output layer %s for display %s %" PRIu64 " has a null "
2868 "snapshot. Forcing mVisibleRegionsDirty",
2869 outputLayer->getLayerFE().getDebugName(),
2870 compositionDisplay->getName().c_str(), compositionDisplay->getId().value);
2871
2872 TransactionTraceWriter::getInstance().invoke(__func__, /* overwrite= */ false);
2873 mVisibleRegionsDirty = true;
2874 refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
2875 refreshArgs.updatingGeometryThisFrame = mVisibleRegionsDirty;
2876 }
2877 }
2878 }
2879 }
2880
2881 refreshArgs.refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
2882 for (auto& [layer, layerFE] : layers) {
2883 layer->onPreComposition(refreshArgs.refreshStartTime);
2884 }
2885
2886 for (auto& [layer, layerFE] : layers) {
2887 attachReleaseFenceFutureToLayer(layer, layerFE,
2888 layerFE->mSnapshot->outputFilter.layerStack);
2889 }
2890
2891 refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
2892 for (auto& [layer, _] : mLayersWithQueuedFrames) {
2893 if (const auto& layerFE =
2894 layer->getCompositionEngineLayerFE({static_cast<uint32_t>(layer->sequence)})) {
2895 refreshArgs.layersWithQueuedFrames.push_back(layerFE);
2896 // Some layers are not displayed and do not yet have a future release fence
2897 if (layerFE->getReleaseFencePromiseStatus() ==
2898 LayerFE::ReleaseFencePromiseStatus::UNINITIALIZED ||
2899 layerFE->getReleaseFencePromiseStatus() ==
2900 LayerFE::ReleaseFencePromiseStatus::FULFILLED) {
2901 // layerStack is invalid because layer is not on a display
2902 attachReleaseFenceFutureToLayer(layer.get(), layerFE.get(),
2903 ui::INVALID_LAYER_STACK);
2904 }
2905 }
2906 }
2907
2908 mCompositionEngine->present(refreshArgs);
2909 moveSnapshotsFromCompositionArgs(refreshArgs, layers);
2910
2911 for (auto& [layer, layerFE] : layers) {
2912 CompositionResult compositionResult{layerFE->stealCompositionResult()};
2913 if (compositionResult.lastClientCompositionFence) {
2914 layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
2915 }
2916 if (com_android_graphics_libgui_flags_apply_picture_profiles()) {
2917 mActivePictureUpdater.onLayerComposed(*layer, *layerFE, compositionResult);
2918 }
2919 }
2920
2921 SFTRACE_NAME("postComposition");
2922 mTimeStats->recordFrameDuration(pacesetterTarget.frameBeginTime().ns(), systemTime());
2923
2924 // Send a power hint after presentation is finished.
2925 if (mPowerHintSessionEnabled) {
2926 // Now that the current frame has been presented above, PowerAdvisor needs the present time
2927 // of the previous frame (whose fence is signaled by now) to determine how long the HWC had
2928 // waited on that fence to retire before presenting.
2929 // TODO(b/355238809) `presentFenceForPreviousFrame` might not always be signaled (e.g. on
2930 // devices
2931 // where HWC does not block on the previous present fence). Revise this assumtion.
2932 const auto& previousPresentFence = pacesetterTarget.presentFenceForPreviousFrame();
2933
2934 mPowerAdvisor->setSfPresentTiming(TimePoint::fromNs(previousPresentFence->getSignalTime()),
2935 TimePoint::now());
2936 mPowerAdvisor->reportActualWorkDuration();
2937 }
2938
2939 if (mScheduler->onCompositionPresented(presentTime)) {
2940 scheduleComposite(FrameHint::kNone);
2941 }
2942
2943 mNotifyExpectedPresentMap[pacesetterId].hintStatus = NotifyExpectedPresentHintStatus::Start;
2944 onCompositionPresented(pacesetterId, frameTargeters, presentTime);
2945
2946 const bool hadGpuComposited =
2947 multiDisplayUnion(mCompositionCoverage).test(CompositionCoverage::Gpu);
2948 mCompositionCoverage.clear();
2949
2950 TimeStats::ClientCompositionRecord clientCompositionRecord;
2951
2952 for (const auto& [_, display] : displays) {
2953 const auto& state = display->getCompositionDisplay()->getState();
2954 CompositionCoverageFlags& flags =
2955 mCompositionCoverage.try_emplace(display->getId()).first->second;
2956
2957 if (state.usesDeviceComposition) {
2958 flags |= CompositionCoverage::Hwc;
2959 }
2960
2961 if (state.reusedClientComposition) {
2962 flags |= CompositionCoverage::GpuReuse;
2963 } else if (state.usesClientComposition) {
2964 flags |= CompositionCoverage::Gpu;
2965 }
2966
2967 clientCompositionRecord.predicted |=
2968 (state.strategyPrediction != CompositionStrategyPredictionState::DISABLED);
2969 clientCompositionRecord.predictionSucceeded |=
2970 (state.strategyPrediction == CompositionStrategyPredictionState::SUCCESS);
2971 }
2972
2973 const auto coverage = multiDisplayUnion(mCompositionCoverage);
2974 const bool hasGpuComposited = coverage.test(CompositionCoverage::Gpu);
2975
2976 clientCompositionRecord.hadClientComposition = hasGpuComposited;
2977 clientCompositionRecord.reused = coverage.test(CompositionCoverage::GpuReuse);
2978 clientCompositionRecord.changed = hadGpuComposited != hasGpuComposited;
2979
2980 mTimeStats->pushCompositionStrategyState(clientCompositionRecord);
2981
2982 using namespace ftl::flag_operators;
2983
2984 // TODO(b/160583065): Enable skip validation when SF caches all client composition layers.
2985 const bool hasGpuUseOrReuse =
2986 coverage.any(CompositionCoverage::Gpu | CompositionCoverage::GpuReuse);
2987 mScheduler->modulateVsync({}, &VsyncModulator::onDisplayRefresh, hasGpuUseOrReuse);
2988
2989 mLayersWithQueuedFrames.clear();
2990 doActiveLayersTracingIfNeeded(true, mVisibleRegionsDirty, pacesetterTarget.frameBeginTime(),
2991 vsyncId);
2992
2993 updateInputFlinger(vsyncId, pacesetterTarget.frameBeginTime());
2994
2995 if (mVisibleRegionsDirty) mHdrLayerInfoChanged = true;
2996 mVisibleRegionsDirty = false;
2997
2998 if (mCompositionEngine->needsAnotherUpdate()) {
2999 scheduleCommit(FrameHint::kNone);
3000 }
3001
3002 if (mPowerHintSessionEnabled) {
3003 mPowerAdvisor->setCompositeEnd(TimePoint::now());
3004 }
3005
3006 CompositeResultsPerDisplay resultsPerDisplay;
3007
3008 // Filter out virtual displays.
3009 for (const auto& [id, coverage] : mCompositionCoverage) {
3010 if (const auto idOpt = PhysicalDisplayId::tryCast(id)) {
3011 resultsPerDisplay.try_emplace(*idOpt, CompositeResult{coverage});
3012 }
3013 }
3014
3015 return resultsPerDisplay;
3016 }
3017
isHdrLayer(const frontend::LayerSnapshot & snapshot) const3018 bool SurfaceFlinger::isHdrLayer(const frontend::LayerSnapshot& snapshot) const {
3019 // Even though the camera layer may be using an HDR transfer function or otherwise be "HDR"
3020 // the device may need to avoid boosting the brightness as a result of these layers to
3021 // reduce power consumption during camera recording
3022 if (mIgnoreHdrCameraLayers) {
3023 if (snapshot.externalTexture &&
3024 (snapshot.externalTexture->getUsage() & GRALLOC_USAGE_HW_CAMERA_WRITE) != 0) {
3025 return false;
3026 }
3027 }
3028 // RANGE_EXTENDED layer may identify themselves as being "HDR"
3029 // via a desired hdr/sdr ratio
3030 auto pixelFormat = snapshot.buffer
3031 ? std::make_optional(static_cast<ui::PixelFormat>(snapshot.buffer->getPixelFormat()))
3032 : std::nullopt;
3033
3034 if (getHdrRenderType(snapshot.dataspace, pixelFormat, snapshot.desiredHdrSdrRatio) !=
3035 HdrRenderType::SDR) {
3036 return true;
3037 }
3038 // If the layer is not allowed to be dimmed, treat it as HDR. WindowManager may disable
3039 // dimming in order to keep animations invoking SDR screenshots of HDR layers seamless.
3040 // Treat such tagged layers as HDR so that DisplayManagerService does not try to change
3041 // the screen brightness
3042 if (!snapshot.dimmingEnabled) {
3043 return true;
3044 }
3045 return false;
3046 }
3047
getPhysicalDisplayOrientation(DisplayId displayId,bool isPrimary) const3048 ui::Rotation SurfaceFlinger::getPhysicalDisplayOrientation(DisplayId displayId,
3049 bool isPrimary) const {
3050 const auto id = PhysicalDisplayId::tryCast(displayId);
3051 if (!id) {
3052 return ui::ROTATION_0;
3053 }
3054 if (!mIgnoreHwcPhysicalDisplayOrientation &&
3055 getHwComposer().getComposer()->isSupported(
3056 Hwc2::Composer::OptionalFeature::PhysicalDisplayOrientation)) {
3057 switch (getHwComposer().getPhysicalDisplayOrientation(*id)) {
3058 case Hwc2::AidlTransform::ROT_90:
3059 return ui::ROTATION_90;
3060 case Hwc2::AidlTransform::ROT_180:
3061 return ui::ROTATION_180;
3062 case Hwc2::AidlTransform::ROT_270:
3063 return ui::ROTATION_270;
3064 default:
3065 return ui::ROTATION_0;
3066 }
3067 }
3068
3069 if (isPrimary) {
3070 using Values = SurfaceFlingerProperties::primary_display_orientation_values;
3071 switch (primary_display_orientation(Values::ORIENTATION_0)) {
3072 case Values::ORIENTATION_90:
3073 return ui::ROTATION_90;
3074 case Values::ORIENTATION_180:
3075 return ui::ROTATION_180;
3076 case Values::ORIENTATION_270:
3077 return ui::ROTATION_270;
3078 default:
3079 break;
3080 }
3081 }
3082 return ui::ROTATION_0;
3083 }
3084
onCompositionPresented(PhysicalDisplayId pacesetterId,const scheduler::FrameTargeters & frameTargeters,nsecs_t presentStartTime)3085 void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
3086 const scheduler::FrameTargeters& frameTargeters,
3087 nsecs_t presentStartTime) {
3088 SFTRACE_CALL();
3089
3090 ui::PhysicalDisplayMap<PhysicalDisplayId, std::shared_ptr<FenceTime>> presentFences;
3091 ui::PhysicalDisplayMap<PhysicalDisplayId, const sp<Fence>> gpuCompositionDoneFences;
3092
3093 for (const auto& [id, targeter] : frameTargeters) {
3094 auto presentFence = getHwComposer().getPresentFence(id);
3095
3096 if (id == pacesetterId) {
3097 mTransactionCallbackInvoker.addPresentFence(presentFence);
3098 }
3099
3100 if (auto fenceTime = targeter->setPresentFence(std::move(presentFence));
3101 fenceTime->isValid()) {
3102 presentFences.try_emplace(id, std::move(fenceTime));
3103 }
3104
3105 ftl::FakeGuard guard(mStateLock);
3106 if (const auto display = getCompositionDisplayLocked(id);
3107 display && display->getState().usesClientComposition) {
3108 gpuCompositionDoneFences
3109 .try_emplace(id, display->getRenderSurface()->getClientTargetAcquireFence());
3110 }
3111 }
3112
3113 const auto pacesetterDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(pacesetterId));
3114
3115 std::shared_ptr<FenceTime> pacesetterPresentFenceTime =
3116 presentFences.get(pacesetterId)
3117 .transform([](const FenceTimePtr& ptr) { return ptr; })
3118 .value_or(FenceTime::NO_FENCE);
3119
3120 std::shared_ptr<FenceTime> pacesetterGpuCompositionDoneFenceTime =
3121 gpuCompositionDoneFences.get(pacesetterId)
3122 .transform([](sp<Fence> fence) {
3123 return std::make_shared<FenceTime>(std::move(fence));
3124 })
3125 .value_or(FenceTime::NO_FENCE);
3126
3127 const TimePoint presentTime = TimePoint::now();
3128
3129 // The Uids of layer owners that are in buffer stuffing mode, and their elevated
3130 // buffer counts. Messages to start recovery are sent exclusively to these Uids.
3131 BufferStuffingMap bufferStuffedUids;
3132
3133 // Set presentation information before calling Layer::releasePendingBuffer, such that jank
3134 // information from previous' frame classification is already available when sending jank info
3135 // to clients, so they get jank classification as early as possible.
3136 mFrameTimeline->setSfPresent(presentTime.ns(), pacesetterPresentFenceTime,
3137 pacesetterGpuCompositionDoneFenceTime);
3138
3139 // Find and register any layers that are in buffer stuffing mode
3140 const auto& presentFrames = mFrameTimeline->getPresentFrames();
3141
3142 for (const auto& frame : presentFrames) {
3143 const auto& layer = mLayerLifecycleManager.getLayerFromId(frame->getLayerId());
3144 if (!layer) continue;
3145 uint32_t numberQueuedBuffers = layer->pendingBuffers ? layer->pendingBuffers->load() : 0;
3146 int32_t jankType = frame->getJankType().value_or(JankType::None);
3147 if (jankType & JankType::BufferStuffing &&
3148 layer->flags & layer_state_t::eRecoverableFromBufferStuffing) {
3149 auto [it, wasEmplaced] =
3150 bufferStuffedUids.try_emplace(layer->ownerUid.val(), numberQueuedBuffers);
3151 // Update with maximum number of queued buffers, allows clients drawing
3152 // multiple windows to account for the most severely stuffed window
3153 if (!wasEmplaced && it->second < numberQueuedBuffers) {
3154 it->second = numberQueuedBuffers;
3155 }
3156 }
3157 }
3158
3159 if (!bufferStuffedUids.empty()) {
3160 mScheduler->addBufferStuffedUids(std::move(bufferStuffedUids));
3161 }
3162
3163 // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might
3164 // be sampled a little later than when we started doing work for this frame,
3165 // but that should be okay since CompositorTiming has snapping logic.
3166 const TimePoint compositeTime =
3167 TimePoint::fromNs(mCompositionEngine->getLastFrameRefreshTimestamp());
3168 const Duration presentLatency = mHasReliablePresentFences
3169 ? mPresentLatencyTracker.trackPendingFrame(compositeTime, pacesetterPresentFenceTime)
3170 : Duration::zero();
3171
3172 const auto schedule = mScheduler->getVsyncSchedule();
3173 const TimePoint vsyncDeadline = schedule->vsyncDeadlineAfter(presentTime);
3174 const Fps renderRate = pacesetterDisplay->refreshRateSelector().getActiveMode().fps;
3175 const nsecs_t vsyncPhase =
3176 mScheduler->getVsyncConfiguration().getCurrentConfigs().late.sfOffset;
3177
3178 const CompositorTiming compositorTiming(vsyncDeadline.ns(), renderRate.getPeriodNsecs(),
3179 vsyncPhase, presentLatency.ns());
3180
3181 ui::DisplayMap<ui::LayerStack, const DisplayDevice*> layerStackToDisplay;
3182 {
3183 if (!mLayersWithBuffersRemoved.empty() || mNumTrustedPresentationListeners > 0) {
3184 Mutex::Autolock lock(mStateLock);
3185 for (const auto& [token, display] : mDisplays) {
3186 layerStackToDisplay.emplace_or_replace(display->getLayerStack(), display.get());
3187 }
3188 }
3189 }
3190
3191 for (auto layer : mLayersWithBuffersRemoved) {
3192 std::vector<ui::LayerStack> previouslyPresentedLayerStacks =
3193 std::move(layer->mPreviouslyPresentedLayerStacks);
3194 layer->mPreviouslyPresentedLayerStacks.clear();
3195 for (auto layerStack : previouslyPresentedLayerStacks) {
3196 auto optDisplay = layerStackToDisplay.get(layerStack);
3197 if (optDisplay && !optDisplay->get()->isVirtual()) {
3198 auto fence = getHwComposer().getPresentFence(optDisplay->get()->getPhysicalId());
3199 layer->prepareReleaseCallbacks(ftl::yield<FenceResult>(fence),
3200 ui::INVALID_LAYER_STACK);
3201 }
3202 }
3203 layer->releasePendingBuffer(presentTime.ns());
3204 }
3205 mLayersWithBuffersRemoved.clear();
3206
3207 for (const auto& [layer, gameMode] : mLayersWithQueuedFrames) {
3208 layer->onCompositionPresented(pacesetterDisplay.get(),
3209 pacesetterGpuCompositionDoneFenceTime,
3210 pacesetterPresentFenceTime, compositorTiming, gameMode);
3211 layer->releasePendingBuffer(presentTime.ns());
3212 }
3213
3214 for (const auto& layerEvent : mLayerEvents) {
3215 auto result =
3216 stats::stats_write(stats::SURFACE_CONTROL_EVENT,
3217 static_cast<int32_t>(layerEvent.uid),
3218 static_cast<int64_t>(layerEvent.timeSinceLastEvent.count()),
3219 static_cast<int32_t>(layerEvent.dataspace));
3220 if (result < 0) {
3221 ALOGW("Failed to report layer event with error: %d", result);
3222 }
3223 }
3224 mLayerEvents.clear();
3225
3226 std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>>
3227 hdrInfoListeners;
3228 bool haveNewHdrInfoListeners = false;
3229 sp<gui::IActivePictureListener> activePictureListener;
3230 bool haveNewActivePictureListener = false;
3231 {
3232 Mutex::Autolock lock(mStateLock);
3233 if (mFpsReporter) {
3234 mFpsReporter->dispatchLayerFps(mLayerHierarchyBuilder.getHierarchy());
3235 }
3236
3237 if (mTunnelModeEnabledReporter) {
3238 mTunnelModeEnabledReporter->updateTunnelModeStatus();
3239 }
3240
3241 hdrInfoListeners.reserve(mHdrLayerInfoListeners.size());
3242 for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) {
3243 if (reporter && reporter->hasListeners()) {
3244 if (const auto display = getDisplayDeviceLocked(displayId)) {
3245 hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter);
3246 }
3247 }
3248 }
3249 haveNewHdrInfoListeners = mAddingHDRLayerInfoListener; // grab this with state lock
3250 mAddingHDRLayerInfoListener = false;
3251
3252 activePictureListener = mActivePictureListener;
3253 haveNewActivePictureListener = mHaveNewActivePictureListener;
3254 mHaveNewActivePictureListener = false;
3255 }
3256
3257 if (haveNewHdrInfoListeners || mHdrLayerInfoChanged) {
3258 for (auto& [compositionDisplay, listener] : hdrInfoListeners) {
3259 HdrLayerInfoReporter::HdrLayerInfo info;
3260 int32_t maxArea = 0;
3261
3262 auto updateInfoFn =
3263 [&](const std::shared_ptr<compositionengine::Display>& compositionDisplay,
3264 const frontend::LayerSnapshot& snapshot, const sp<LayerFE>& layerFe) {
3265 if (snapshot.isVisible &&
3266 compositionDisplay->includesLayer(snapshot.outputFilter)) {
3267 if (isHdrLayer(snapshot)) {
3268 const auto* outputLayer =
3269 compositionDisplay->getOutputLayerForLayer(layerFe);
3270 if (outputLayer) {
3271 const float desiredHdrSdrRatio =
3272 snapshot.desiredHdrSdrRatio < 1.f
3273 ? std::numeric_limits<float>::infinity()
3274 : snapshot.desiredHdrSdrRatio;
3275
3276 float desiredRatio = desiredHdrSdrRatio;
3277 if (FlagManager::getInstance().begone_bright_hlg() &&
3278 desiredHdrSdrRatio ==
3279 std::numeric_limits<float>::infinity()) {
3280 desiredRatio = getIdealizedMaxHeadroom(snapshot.dataspace);
3281 }
3282
3283 info.mergeDesiredRatio(desiredRatio);
3284 info.numberOfHdrLayers++;
3285 const auto displayFrame = outputLayer->getState().displayFrame;
3286 const int32_t area =
3287 displayFrame.width() * displayFrame.height();
3288 if (area > maxArea) {
3289 maxArea = area;
3290 info.maxW = displayFrame.width();
3291 info.maxH = displayFrame.height();
3292 }
3293 }
3294 }
3295 }
3296 };
3297
3298 mLayerSnapshotBuilder.forEachVisibleSnapshot(
3299 [&, compositionDisplay = compositionDisplay](
3300 std::unique_ptr<frontend::LayerSnapshot>& snapshot)
3301 FTL_FAKE_GUARD(kMainThreadContext) {
3302 auto it = mLegacyLayers.find(snapshot->sequence);
3303 LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
3304 "Couldnt find layer object for %s",
3305 snapshot->getDebugString().c_str());
3306 auto& legacyLayer = it->second;
3307 sp<LayerFE> layerFe =
3308 legacyLayer->getCompositionEngineLayerFE(snapshot->path);
3309
3310 updateInfoFn(compositionDisplay, *snapshot, layerFe);
3311 });
3312 listener->dispatchHdrLayerInfo(info);
3313 }
3314 }
3315 mHdrLayerInfoChanged = false;
3316
3317 if (com_android_graphics_libgui_flags_apply_picture_profiles()) {
3318 // Track, update and notify changes to active pictures - layers that are undergoing picture
3319 // processing
3320 if (mActivePictureUpdater.updateAndHasChanged() || haveNewActivePictureListener) {
3321 if (activePictureListener) {
3322 activePictureListener->onActivePicturesChanged(
3323 mActivePictureUpdater.getActivePictures());
3324 }
3325 }
3326 }
3327
3328 mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */);
3329 mTransactionCallbackInvoker.clearCompletedTransactions();
3330
3331 mTimeStats->incrementTotalFrames();
3332 mTimeStats->setPresentFenceGlobal(pacesetterPresentFenceTime);
3333
3334 for (auto&& [id, presentFence] : presentFences) {
3335 ftl::FakeGuard guard(mStateLock);
3336 const bool isInternalDisplay =
3337 mPhysicalDisplays.get(id).transform(&PhysicalDisplay::isInternal).value_or(false);
3338
3339 if (isInternalDisplay) {
3340 mScheduler->addPresentFence(id, std::move(presentFence));
3341 }
3342 }
3343
3344 const bool hasPacesetterDisplay =
3345 pacesetterDisplay && getHwComposer().isConnected(pacesetterId);
3346
3347 if (!hasSyncFramework) {
3348 if (hasPacesetterDisplay && pacesetterDisplay->isPoweredOn()) {
3349 mScheduler->enableHardwareVsync(pacesetterId);
3350 }
3351 }
3352
3353 if (hasPacesetterDisplay && !pacesetterDisplay->isPoweredOn()) {
3354 getRenderEngine().cleanupPostRender();
3355 return;
3356 }
3357
3358 // Cleanup any outstanding resources due to rendering a prior frame.
3359 getRenderEngine().cleanupPostRender();
3360
3361 if (mNumTrustedPresentationListeners > 0) {
3362 // We avoid any reverse traversal upwards so this shouldn't be too expensive
3363 traverseLegacyLayers([&](Layer* layer) FTL_FAKE_GUARD(kMainThreadContext) {
3364 if (!layer->hasTrustedPresentationListener()) {
3365 return;
3366 }
3367 const frontend::LayerSnapshot* snapshot =
3368 mLayerSnapshotBuilder.getSnapshot(layer->sequence);
3369 std::optional<const DisplayDevice*> displayOpt = std::nullopt;
3370 if (snapshot) {
3371 displayOpt = layerStackToDisplay.get(snapshot->outputFilter.layerStack);
3372 }
3373 const DisplayDevice* display = displayOpt.value_or(nullptr);
3374 layer->updateTrustedPresentationState(display, snapshot,
3375 nanoseconds_to_milliseconds(presentStartTime),
3376 false);
3377 });
3378 }
3379
3380 // Even though SFTRACE_INT64 already checks if tracing is enabled, it doesn't prevent the
3381 // side-effect of getTotalSize(), so we check that again here
3382 if (SFTRACE_ENABLED()) {
3383 // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger
3384 SFTRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize());
3385 }
3386 }
3387
commitTransactions()3388 void SurfaceFlinger::commitTransactions() {
3389 SFTRACE_CALL();
3390 mDebugInTransaction = systemTime();
3391
3392 // Here we're guaranteed that some transaction flags are set
3393 // so we can call commitTransactionsLocked unconditionally.
3394 // We clear the flags with mStateLock held to guarantee that
3395 // mCurrentState won't change until the transaction is committed.
3396 mScheduler->modulateVsync({}, &VsyncModulator::onTransactionCommit);
3397 commitTransactionsLocked(clearTransactionFlags(eTransactionMask));
3398 mDebugInTransaction = 0;
3399 }
3400
loadDisplayModes(PhysicalDisplayId displayId) const3401 std::pair<DisplayModes, DisplayModePtr> SurfaceFlinger::loadDisplayModes(
3402 PhysicalDisplayId displayId) const {
3403 std::vector<HWComposer::HWCDisplayMode> hwcModes;
3404 std::optional<hal::HWConfigId> activeModeHwcIdOpt;
3405
3406 const bool isExternalDisplay = FlagManager::getInstance().connected_display() &&
3407 getHwComposer().getDisplayConnectionType(displayId) ==
3408 ui::DisplayConnectionType::External;
3409
3410 int attempt = 0;
3411 constexpr int kMaxAttempts = 3;
3412 do {
3413 hwcModes = getHwComposer().getModes(displayId,
3414 scheduler::RefreshRateSelector::kMinSupportedFrameRate
3415 .getPeriodNsecs());
3416 const auto activeModeHwcIdExp = getHwComposer().getActiveMode(displayId);
3417 activeModeHwcIdOpt = activeModeHwcIdExp.value_opt();
3418
3419 if (isExternalDisplay &&
3420 activeModeHwcIdExp.has_error([](status_t error) { return error == NO_INIT; })) {
3421 constexpr nsecs_t k59HzVsyncPeriod = 16949153;
3422 constexpr nsecs_t k60HzVsyncPeriod = 16666667;
3423
3424 // DM sets the initial mode for an external display to 1080p@60, but
3425 // this comes after SF creates its own state (including the
3426 // DisplayDevice). For now, pick the same mode in order to avoid
3427 // inconsistent state and unnecessary mode switching.
3428 // TODO (b/318534874): Let DM decide the initial mode.
3429 //
3430 // Try to find 1920x1080 @ 60 Hz
3431 if (const auto iter = std::find_if(hwcModes.begin(), hwcModes.end(),
3432 [](const auto& mode) {
3433 return mode.width == 1920 &&
3434 mode.height == 1080 &&
3435 mode.vsyncPeriod == k60HzVsyncPeriod;
3436 });
3437 iter != hwcModes.end()) {
3438 activeModeHwcIdOpt = iter->hwcId;
3439 break;
3440 }
3441
3442 // Try to find 1920x1080 @ 59-60 Hz
3443 if (const auto iter = std::find_if(hwcModes.begin(), hwcModes.end(),
3444 [](const auto& mode) {
3445 return mode.width == 1920 &&
3446 mode.height == 1080 &&
3447 mode.vsyncPeriod >= k60HzVsyncPeriod &&
3448 mode.vsyncPeriod <= k59HzVsyncPeriod;
3449 });
3450 iter != hwcModes.end()) {
3451 activeModeHwcIdOpt = iter->hwcId;
3452 break;
3453 }
3454
3455 // The display does not support 1080p@60, and this is the last attempt to pick a display
3456 // mode. Prefer 60 Hz if available, with the closest resolution to 1080p.
3457 if (attempt + 1 == kMaxAttempts) {
3458 std::vector<HWComposer::HWCDisplayMode> hwcModeOpts;
3459
3460 for (const auto& mode : hwcModes) {
3461 if (mode.width <= 1920 && mode.height <= 1080 &&
3462 mode.vsyncPeriod >= k60HzVsyncPeriod &&
3463 mode.vsyncPeriod <= k59HzVsyncPeriod) {
3464 hwcModeOpts.push_back(mode);
3465 }
3466 }
3467
3468 if (const auto iter = std::max_element(hwcModeOpts.begin(), hwcModeOpts.end(),
3469 [](const auto& a, const auto& b) {
3470 const auto aSize = a.width * a.height;
3471 const auto bSize = b.width * b.height;
3472 if (aSize < bSize)
3473 return true;
3474 else if (aSize == bSize)
3475 return a.vsyncPeriod > b.vsyncPeriod;
3476 else
3477 return false;
3478 });
3479 iter != hwcModeOpts.end()) {
3480 activeModeHwcIdOpt = iter->hwcId;
3481 break;
3482 }
3483
3484 // hwcModeOpts was empty, use hwcModes[0] as the last resort
3485 activeModeHwcIdOpt = hwcModes[0].hwcId;
3486 }
3487 }
3488
3489 const auto isActiveMode = [activeModeHwcIdOpt](const HWComposer::HWCDisplayMode& mode) {
3490 return mode.hwcId == activeModeHwcIdOpt;
3491 };
3492
3493 if (std::any_of(hwcModes.begin(), hwcModes.end(), isActiveMode)) {
3494 break;
3495 }
3496 } while (++attempt < kMaxAttempts);
3497
3498 if (attempt == kMaxAttempts) {
3499 const std::string activeMode =
3500 activeModeHwcIdOpt ? std::to_string(*activeModeHwcIdOpt) : "unknown"s;
3501 ALOGE("HWC failed to report an active mode that is supported: activeModeHwcId=%s, "
3502 "hwcModes={%s}",
3503 activeMode.c_str(), base::Join(hwcModes, ", ").c_str());
3504 return {};
3505 }
3506
3507 const DisplayModes oldModes = mPhysicalDisplays.get(displayId)
3508 .transform([](const PhysicalDisplay& display) {
3509 return display.snapshot().displayModes();
3510 })
3511 .value_or(DisplayModes{});
3512
3513 DisplayModeId nextModeId = std::accumulate(oldModes.begin(), oldModes.end(), DisplayModeId(-1),
3514 [](DisplayModeId max, const auto& pair) {
3515 return std::max(max, pair.first);
3516 });
3517 ++nextModeId;
3518
3519 DisplayModes newModes;
3520 for (const auto& hwcMode : hwcModes) {
3521 const auto id = nextModeId++;
3522 OutputType hdrOutputType = FlagManager::getInstance().connected_display_hdr()
3523 ? hwcMode.hdrOutputType
3524 : OutputType::INVALID;
3525 newModes.try_emplace(id,
3526 DisplayMode::Builder(hwcMode.hwcId)
3527 .setId(id)
3528 .setPhysicalDisplayId(displayId)
3529 .setResolution({hwcMode.width, hwcMode.height})
3530 .setVsyncPeriod(hwcMode.vsyncPeriod)
3531 .setVrrConfig(hwcMode.vrrConfig)
3532 .setDpiX(hwcMode.dpiX)
3533 .setDpiY(hwcMode.dpiY)
3534 .setGroup(hwcMode.configGroup)
3535 .setHdrOutputType(hdrOutputType)
3536 .build());
3537 }
3538
3539 const bool sameModes =
3540 std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(),
3541 [](const auto& lhs, const auto& rhs) {
3542 return equalsExceptDisplayModeId(*lhs.second, *rhs.second);
3543 });
3544
3545 // Keep IDs if modes have not changed.
3546 const auto& modes = sameModes ? oldModes : newModes;
3547 const DisplayModePtr activeMode =
3548 std::find_if(modes.begin(), modes.end(), [activeModeHwcIdOpt](const auto& pair) {
3549 return pair.second->getHwcId() == activeModeHwcIdOpt;
3550 })->second;
3551
3552 if (isExternalDisplay) {
3553 ALOGI("External display %s initial mode: {%s}", to_string(displayId).c_str(),
3554 to_string(*activeMode).c_str());
3555 }
3556 return {modes, activeMode};
3557 }
3558
configureLocked()3559 bool SurfaceFlinger::configureLocked() {
3560 std::vector<HotplugEvent> events;
3561 {
3562 std::lock_guard<std::mutex> lock(mHotplugMutex);
3563 events = std::move(mPendingHotplugEvents);
3564 }
3565
3566 for (const auto [hwcDisplayId, connection] : events) {
3567 if (auto info = getHwComposer().onHotplug(hwcDisplayId, connection)) {
3568 const auto displayId = info->id;
3569 const ftl::Concat displayString("display ", displayId.value, "(HAL ID ", hwcDisplayId,
3570 ')');
3571
3572 if (connection == hal::Connection::CONNECTED) {
3573 const auto activeModeIdOpt =
3574 processHotplugConnect(displayId, hwcDisplayId, std::move(*info),
3575 displayString.c_str());
3576 if (!activeModeIdOpt) {
3577 mScheduler->dispatchHotplugError(
3578 static_cast<int32_t>(DisplayHotplugEvent::ERROR_UNKNOWN));
3579 getHwComposer().disconnectDisplay(displayId);
3580 continue;
3581 }
3582
3583 const auto [kernelIdleTimerController, idleTimerTimeoutMs] =
3584 getKernelIdleTimerProperties(displayId);
3585
3586 using Config = scheduler::RefreshRateSelector::Config;
3587 const Config config =
3588 {.enableFrameRateOverride = sysprop::enable_frame_rate_override(true)
3589 ? Config::FrameRateOverride::Enabled
3590 : Config::FrameRateOverride::Disabled,
3591 .frameRateMultipleThreshold =
3592 base::GetIntProperty("debug.sf.frame_rate_multiple_threshold"s, 0),
3593 .legacyIdleTimerTimeout = idleTimerTimeoutMs,
3594 .kernelIdleTimerController = kernelIdleTimerController};
3595
3596 const auto snapshotOpt =
3597 mPhysicalDisplays.get(displayId).transform(&PhysicalDisplay::snapshotRef);
3598 LOG_ALWAYS_FATAL_IF(!snapshotOpt);
3599
3600 mDisplayModeController.registerDisplay(*snapshotOpt, *activeModeIdOpt, config);
3601 } else {
3602 // Unregister before destroying the DisplaySnapshot below.
3603 mDisplayModeController.unregisterDisplay(displayId);
3604
3605 processHotplugDisconnect(displayId, displayString.c_str());
3606 }
3607 }
3608 }
3609
3610 return !events.empty();
3611 }
3612
processHotplugConnect(PhysicalDisplayId displayId,hal::HWDisplayId hwcDisplayId,DisplayIdentificationInfo && info,const char * displayString)3613 std::optional<DisplayModeId> SurfaceFlinger::processHotplugConnect(PhysicalDisplayId displayId,
3614 hal::HWDisplayId hwcDisplayId,
3615 DisplayIdentificationInfo&& info,
3616 const char* displayString) {
3617 auto [displayModes, activeMode] = loadDisplayModes(displayId);
3618 if (!activeMode) {
3619 ALOGE("Failed to hotplug %s", displayString);
3620 return std::nullopt;
3621 }
3622
3623 const DisplayModeId activeModeId = activeMode->getId();
3624 ui::ColorModes colorModes = getHwComposer().getColorModes(displayId);
3625
3626 if (const auto displayOpt = mPhysicalDisplays.get(displayId)) {
3627 const auto& display = displayOpt->get();
3628 const auto& snapshot = display.snapshot();
3629
3630 std::optional<DeviceProductInfo> deviceProductInfo;
3631 if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) {
3632 deviceProductInfo = std::move(info.deviceProductInfo);
3633 } else {
3634 deviceProductInfo = snapshot.deviceProductInfo();
3635 }
3636
3637 const auto it =
3638 mPhysicalDisplays.try_replace(displayId, display.token(), displayId,
3639 snapshot.connectionType(), std::move(displayModes),
3640 std::move(colorModes), std::move(deviceProductInfo));
3641
3642 auto& state = mCurrentState.displays.editValueFor(it->second.token());
3643 state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId.
3644 state.physical->activeMode = std::move(activeMode);
3645 ALOGI("Reconnecting %s", displayString);
3646 return activeModeId;
3647 }
3648
3649 const sp<IBinder> token = sp<BBinder>::make();
3650 const ui::DisplayConnectionType connectionType =
3651 getHwComposer().getDisplayConnectionType(displayId);
3652
3653 mPhysicalDisplays.try_emplace(displayId, token, displayId, connectionType,
3654 std::move(displayModes), std::move(colorModes),
3655 std::move(info.deviceProductInfo));
3656
3657 DisplayDeviceState state;
3658 state.physical = {.id = displayId,
3659 .hwcDisplayId = hwcDisplayId,
3660 .activeMode = std::move(activeMode)};
3661 if (mIsHdcpViaNegVsync) {
3662 state.isSecure = connectionType == ui::DisplayConnectionType::Internal;
3663 } else {
3664 // TODO(b/349703362): Remove this when HDCP aidl API becomes ready
3665 state.isSecure = true; // All physical displays are currently considered secure.
3666 }
3667 state.isProtected = true;
3668 state.displayName = std::move(info.name);
3669 state.maxLayerPictureProfiles = getHwComposer().getMaxLayerPictureProfiles(displayId);
3670 state.hasPictureProcessing =
3671 getHwComposer().hasDisplayCapability(displayId, DisplayCapability::PICTURE_PROCESSING);
3672 mCurrentState.displays.add(token, state);
3673 ALOGI("Connecting %s", displayString);
3674 return activeModeId;
3675 }
3676
processHotplugDisconnect(PhysicalDisplayId displayId,const char * displayString)3677 void SurfaceFlinger::processHotplugDisconnect(PhysicalDisplayId displayId,
3678 const char* displayString) {
3679 ALOGI("Disconnecting %s", displayString);
3680
3681 const auto displayOpt = mPhysicalDisplays.get(displayId);
3682 LOG_ALWAYS_FATAL_IF(!displayOpt);
3683 const auto& display = displayOpt->get();
3684
3685 if (const ssize_t index = mCurrentState.displays.indexOfKey(display.token()); index >= 0) {
3686 mCurrentState.displays.removeItemsAt(index);
3687 }
3688
3689 mPhysicalDisplays.erase(displayId);
3690 }
3691
setupNewDisplayDeviceInternal(const wp<IBinder> & displayToken,std::shared_ptr<compositionengine::Display> compositionDisplay,const DisplayDeviceState & state,const sp<compositionengine::DisplaySurface> & displaySurface,const sp<IGraphicBufferProducer> & producer)3692 sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal(
3693 const wp<IBinder>& displayToken,
3694 std::shared_ptr<compositionengine::Display> compositionDisplay,
3695 const DisplayDeviceState& state,
3696 const sp<compositionengine::DisplaySurface>& displaySurface,
3697 const sp<IGraphicBufferProducer>& producer) {
3698 DisplayDeviceCreationArgs creationArgs(sp<SurfaceFlinger>::fromExisting(this), getHwComposer(),
3699 displayToken, compositionDisplay);
3700 creationArgs.sequenceId = state.sequenceId;
3701 creationArgs.isSecure = state.isSecure;
3702 creationArgs.isProtected = state.isProtected;
3703 creationArgs.displaySurface = displaySurface;
3704 creationArgs.hasWideColorGamut = false;
3705 creationArgs.supportedPerFrameMetadata = 0;
3706
3707 if (const auto physicalIdOpt = PhysicalDisplayId::tryCast(compositionDisplay->getId())) {
3708 const auto physicalId = *physicalIdOpt;
3709
3710 creationArgs.isPrimary = physicalId == getPrimaryDisplayIdLocked();
3711 creationArgs.refreshRateSelector =
3712 FTL_FAKE_GUARD(kMainThreadContext,
3713 mDisplayModeController.selectorPtrFor(physicalId));
3714
3715 mPhysicalDisplays.get(physicalId)
3716 .transform(&PhysicalDisplay::snapshotRef)
3717 .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) {
3718 for (const auto mode : snapshot.colorModes()) {
3719 creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode);
3720 creationArgs.hwcColorModes
3721 .emplace(mode, getHwComposer().getRenderIntents(physicalId, mode));
3722 }
3723 }));
3724 }
3725
3726 if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) {
3727 getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities);
3728 creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id);
3729 }
3730
3731 auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer);
3732 auto nativeWindow = nativeWindowSurface->getNativeWindow();
3733 creationArgs.nativeWindow = nativeWindow;
3734
3735 // Make sure that composition can never be stalled by a virtual display
3736 // consumer that isn't processing buffers fast enough. We have to do this
3737 // here, in case the display is composed entirely by HWC.
3738 if (state.isVirtual()) {
3739 nativeWindow->setSwapInterval(nativeWindow.get(), 0);
3740 }
3741
3742 creationArgs.physicalOrientation =
3743 getPhysicalDisplayOrientation(compositionDisplay->getId(), creationArgs.isPrimary);
3744 ALOGV("Display Orientation: %s", toCString(creationArgs.physicalOrientation));
3745
3746 creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF;
3747
3748 creationArgs.requestedRefreshRate = state.requestedRefreshRate;
3749
3750 sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs);
3751
3752 nativeWindowSurface->preallocateBuffers();
3753
3754 ui::ColorMode defaultColorMode = ui::ColorMode::NATIVE;
3755 Dataspace defaultDataSpace = Dataspace::UNKNOWN;
3756 if (display->hasWideColorGamut()) {
3757 defaultColorMode = ui::ColorMode::SRGB;
3758 defaultDataSpace = Dataspace::V0_SRGB;
3759 }
3760 display->getCompositionDisplay()->setColorProfile(
3761 compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace,
3762 RenderIntent::COLORIMETRIC});
3763
3764 if (const auto& physical = state.physical) {
3765 const auto& mode = *physical->activeMode;
3766 mDisplayModeController.setActiveMode(physical->id, mode.getId(), mode.getVsyncRate(),
3767 mode.getPeakFps());
3768 }
3769
3770 display->setLayerFilter(makeLayerFilterForDisplay(display->getId(), state.layerStack));
3771 display->setProjection(state.orientation, state.layerStackSpaceRect,
3772 state.orientedDisplaySpaceRect);
3773 display->setDisplayName(state.displayName);
3774 display->setFlags(state.flags);
3775
3776 return display;
3777 }
3778
incRefreshableDisplays()3779 void SurfaceFlinger::incRefreshableDisplays() {
3780 if (FlagManager::getInstance().no_vsyncs_on_screen_off()) {
3781 mRefreshableDisplays++;
3782 if (mRefreshableDisplays == 1) {
3783 ftl::FakeGuard guard(kMainThreadContext);
3784 mScheduler->omitVsyncDispatching(false);
3785 }
3786 }
3787 }
3788
decRefreshableDisplays()3789 void SurfaceFlinger::decRefreshableDisplays() {
3790 if (FlagManager::getInstance().no_vsyncs_on_screen_off()) {
3791 mRefreshableDisplays--;
3792 if (mRefreshableDisplays == 0) {
3793 ftl::FakeGuard guard(kMainThreadContext);
3794 mScheduler->omitVsyncDispatching(true);
3795 }
3796 }
3797 }
3798
processDisplayAdded(const wp<IBinder> & displayToken,const DisplayDeviceState & state)3799 void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken,
3800 const DisplayDeviceState& state) {
3801 ui::Size resolution(0, 0);
3802 ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN);
3803 if (state.physical) {
3804 resolution = state.physical->activeMode->getResolution();
3805 pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888);
3806 } else if (state.surface != nullptr) {
3807 int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width);
3808 ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status);
3809 status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height);
3810 ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status);
3811 int format;
3812 status = state.surface->query(NATIVE_WINDOW_FORMAT, &format);
3813 ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status);
3814 pixelFormat = static_cast<ui::PixelFormat>(format);
3815 } else {
3816 // Virtual displays without a surface are dormant:
3817 // they have external state (layer stack, projection,
3818 // etc.) but no internal state (i.e. a DisplayDevice).
3819 return;
3820 }
3821
3822 compositionengine::DisplayCreationArgsBuilder builder;
3823 if (const auto& physical = state.physical) {
3824 builder.setId(physical->id);
3825 } else {
3826 builder.setId(acquireVirtualDisplay(resolution, pixelFormat, state.uniqueId));
3827 }
3828
3829 builder.setPixels(resolution);
3830 builder.setIsSecure(state.isSecure);
3831 builder.setIsProtected(state.isProtected);
3832 builder.setHasPictureProcessing(state.hasPictureProcessing);
3833 builder.setMaxLayerPictureProfiles(state.maxLayerPictureProfiles);
3834 builder.setPowerAdvisor(mPowerAdvisor.get());
3835 builder.setName(state.displayName);
3836 auto compositionDisplay = getCompositionEngine().createDisplay(builder.build());
3837 compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled);
3838
3839 sp<compositionengine::DisplaySurface> displaySurface;
3840 sp<IGraphicBufferProducer> producer;
3841 sp<IGraphicBufferProducer> bqProducer;
3842 sp<IGraphicBufferConsumer> bqConsumer;
3843 getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false);
3844
3845 if (state.isVirtual()) {
3846 const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId());
3847 LOG_FATAL_IF(!displayId);
3848 auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface,
3849 bqProducer, bqConsumer, state.displayName);
3850 displaySurface = surface;
3851 producer = std::move(surface);
3852 } else {
3853 ALOGE_IF(state.surface != nullptr,
3854 "adding a supported display, but rendering "
3855 "surface is provided (%p), ignoring it",
3856 state.surface.get());
3857 const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId());
3858 LOG_FATAL_IF(!displayId);
3859 #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
3860 const auto frameBufferSurface =
3861 sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqProducer, bqConsumer,
3862 state.physical->activeMode->getResolution(),
3863 ui::Size(maxGraphicsWidth, maxGraphicsHeight));
3864 displaySurface = frameBufferSurface;
3865 producer = frameBufferSurface->getSurface()->getIGraphicBufferProducer();
3866 #else
3867 displaySurface =
3868 sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer,
3869 state.physical->activeMode->getResolution(),
3870 ui::Size(maxGraphicsWidth, maxGraphicsHeight));
3871 producer = bqProducer;
3872 #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
3873 }
3874
3875 LOG_FATAL_IF(!displaySurface);
3876 auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), state,
3877 displaySurface, producer);
3878
3879 if (mScheduler && !display->isVirtual()) {
3880 // TODO(b/241285876): Annotate `processDisplayAdded` instead.
3881 ftl::FakeGuard guard(kMainThreadContext);
3882
3883 // For hotplug reconnect, renew the registration since display modes have been reloaded.
3884 mScheduler->registerDisplay(display->getPhysicalId(), display->holdRefreshRateSelector(),
3885 mActiveDisplayId);
3886 }
3887
3888 if (display->isVirtual()) {
3889 display->adjustRefreshRate(mScheduler->getPacesetterRefreshRate());
3890 }
3891
3892 if (display->isRefreshable()) {
3893 incRefreshableDisplays();
3894 }
3895
3896 mDisplays.try_emplace(displayToken, std::move(display));
3897
3898 // For an external display, loadDisplayModes already attempted to select the same mode
3899 // as DM, but SF still needs to be updated to match.
3900 // TODO (b/318534874): Let DM decide the initial mode.
3901 if (const auto& physical = state.physical;
3902 mScheduler && physical && FlagManager::getInstance().connected_display()) {
3903 const bool isInternalDisplay = mPhysicalDisplays.get(physical->id)
3904 .transform(&PhysicalDisplay::isInternal)
3905 .value_or(false);
3906
3907 if (!isInternalDisplay) {
3908 auto activeModePtr = physical->activeMode;
3909 const auto fps = activeModePtr->getPeakFps();
3910
3911 setDesiredMode(
3912 {.mode = scheduler::FrameRateMode{fps,
3913 ftl::as_non_null(std::move(activeModePtr))},
3914 .emitEvent = false,
3915 .force = true});
3916 }
3917 }
3918 }
3919
processDisplayRemoved(const wp<IBinder> & displayToken)3920 void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) {
3921 auto display = getDisplayDeviceLocked(displayToken);
3922 if (display) {
3923 display->disconnect();
3924
3925 if (display->isVirtual()) {
3926 releaseVirtualDisplay(display->getVirtualId());
3927 } else {
3928 mScheduler->unregisterDisplay(display->getPhysicalId(), mActiveDisplayId);
3929 }
3930
3931 if (display->isRefreshable()) {
3932 decRefreshableDisplays();
3933 }
3934 }
3935
3936 mDisplays.erase(displayToken);
3937
3938 if (display && display->isVirtual()) {
3939 static_cast<void>(mScheduler->schedule([display = std::move(display)] {
3940 // Destroy the display without holding the mStateLock.
3941 // This is a temporary solution until we can manage transaction queues without
3942 // holding the mStateLock.
3943 // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the
3944 // client. When the IGBP is disconnected, its buffer cache in SF will be cleared
3945 // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client
3946 // ends up running on the main thread causing a deadlock since setTransactionstate
3947 // will try to acquire the mStateLock. Instead we extend the lifetime of
3948 // DisplayDevice and destroy it in the main thread without holding the mStateLock.
3949 // The display will be disconnected and removed from the mDisplays list so it will
3950 // not be accessible.
3951 }));
3952 }
3953 }
3954
processDisplayChanged(const wp<IBinder> & displayToken,const DisplayDeviceState & currentState,const DisplayDeviceState & drawingState)3955 void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken,
3956 const DisplayDeviceState& currentState,
3957 const DisplayDeviceState& drawingState) {
3958 const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface);
3959 const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface);
3960
3961 // Recreate the DisplayDevice if the surface or sequence ID changed.
3962 if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) {
3963 if (const auto display = getDisplayDeviceLocked(displayToken)) {
3964 display->disconnect();
3965 if (display->isVirtual()) {
3966 releaseVirtualDisplay(display->getVirtualId());
3967 }
3968
3969 if (display->isRefreshable()) {
3970 decRefreshableDisplays();
3971 }
3972 }
3973
3974 mDisplays.erase(displayToken);
3975
3976 if (const auto& physical = currentState.physical) {
3977 getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id,
3978 /*physicalSize=*/std::nullopt);
3979 }
3980
3981 processDisplayAdded(displayToken, currentState);
3982
3983 if (currentState.physical) {
3984 const auto display = getDisplayDeviceLocked(displayToken);
3985 if (!mSkipPowerOnForQuiescent) {
3986 setPowerModeInternal(display, hal::PowerMode::ON);
3987 }
3988
3989 if (display->getPhysicalId() == mActiveDisplayId) {
3990 onActiveDisplayChangedLocked(nullptr, *display);
3991 }
3992 }
3993 return;
3994 }
3995
3996 if (const auto display = getDisplayDeviceLocked(displayToken)) {
3997 if (currentState.layerStack != drawingState.layerStack) {
3998 display->setLayerFilter(
3999 makeLayerFilterForDisplay(display->getId(), currentState.layerStack));
4000 }
4001 if (currentState.flags != drawingState.flags) {
4002 display->setFlags(currentState.flags);
4003 }
4004 if ((currentState.orientation != drawingState.orientation) ||
4005 (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) ||
4006 (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) {
4007 display->setProjection(currentState.orientation, currentState.layerStackSpaceRect,
4008 currentState.orientedDisplaySpaceRect);
4009 if (display->getId() == mActiveDisplayId) {
4010 mActiveDisplayTransformHint = display->getTransformHint();
4011 sActiveDisplayRotationFlags =
4012 ui::Transform::toRotationFlags(display->getOrientation());
4013 }
4014 }
4015 if (currentState.width != drawingState.width ||
4016 currentState.height != drawingState.height) {
4017 display->setDisplaySize(currentState.width, currentState.height);
4018
4019 if (display->getId() == mActiveDisplayId) {
4020 onActiveDisplaySizeChanged(*display);
4021 }
4022 }
4023 }
4024 }
4025
processDisplayChangesLocked()4026 void SurfaceFlinger::processDisplayChangesLocked() {
4027 // here we take advantage of Vector's copy-on-write semantics to
4028 // improve performance by skipping the transaction entirely when
4029 // know that the lists are identical
4030 const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
4031 const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
4032 if (!curr.isIdenticalTo(draw)) {
4033 mVisibleRegionsDirty = true;
4034 mUpdateInputInfo = true;
4035
4036 // Apply the current color matrix to any added or changed display.
4037 mCurrentState.colorMatrixChanged = true;
4038
4039 // find the displays that were removed
4040 // (ie: in drawing state but not in current state)
4041 // also handle displays that changed
4042 // (ie: displays that are in both lists)
4043 for (size_t i = 0; i < draw.size(); i++) {
4044 const wp<IBinder>& displayToken = draw.keyAt(i);
4045 const ssize_t j = curr.indexOfKey(displayToken);
4046 if (j < 0) {
4047 // in drawing state but not in current state
4048 processDisplayRemoved(displayToken);
4049 } else {
4050 // this display is in both lists. see if something changed.
4051 const DisplayDeviceState& currentState = curr[j];
4052 const DisplayDeviceState& drawingState = draw[i];
4053 processDisplayChanged(displayToken, currentState, drawingState);
4054 }
4055 }
4056
4057 // find displays that were added
4058 // (ie: in current state but not in drawing state)
4059 for (size_t i = 0; i < curr.size(); i++) {
4060 const wp<IBinder>& displayToken = curr.keyAt(i);
4061 if (draw.indexOfKey(displayToken) < 0) {
4062 processDisplayAdded(displayToken, curr[i]);
4063 }
4064 }
4065 }
4066
4067 mDrawingState.displays = mCurrentState.displays;
4068 }
4069
commitTransactionsLocked(uint32_t transactionFlags)4070 void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) {
4071 // Commit display transactions.
4072 const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded;
4073 mFrontEndDisplayInfosChanged = displayTransactionNeeded;
4074
4075 if (mSomeChildrenChanged) {
4076 mVisibleRegionsDirty = true;
4077 mSomeChildrenChanged = false;
4078 mUpdateInputInfo = true;
4079 }
4080
4081 if (mLayersAdded) {
4082 mLayersAdded = false;
4083 // Layers have been added.
4084 mVisibleRegionsDirty = true;
4085 mUpdateInputInfo = true;
4086 }
4087
4088 // some layers might have been removed, so
4089 // we need to update the regions they're exposing.
4090 if (mLayersRemoved) {
4091 mLayersRemoved = false;
4092 mVisibleRegionsDirty = true;
4093 mUpdateInputInfo = true;
4094 }
4095
4096 if (transactionFlags & eInputInfoUpdateNeeded) {
4097 mUpdateInputInfo = true;
4098 }
4099
4100 doCommitTransactions();
4101 }
4102
updateInputFlinger(VsyncId vsyncId,TimePoint frameTime)4103 void SurfaceFlinger::updateInputFlinger(VsyncId vsyncId, TimePoint frameTime) {
4104 if (!mInputFlinger || (!mUpdateInputInfo && mInputWindowCommands.empty())) {
4105 return;
4106 }
4107 SFTRACE_CALL();
4108
4109 std::vector<WindowInfo> windowInfos;
4110 std::vector<DisplayInfo> displayInfos;
4111 bool updateWindowInfo = false;
4112 if (mUpdateInputInfo) {
4113 mUpdateInputInfo = false;
4114 updateWindowInfo = true;
4115 buildWindowInfos(windowInfos, displayInfos);
4116 }
4117
4118 std::unordered_set<int32_t> visibleWindowIds;
4119 for (WindowInfo& windowInfo : windowInfos) {
4120 if (!windowInfo.inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) {
4121 visibleWindowIds.insert(windowInfo.id);
4122 }
4123 }
4124 bool visibleWindowsChanged = false;
4125 if (visibleWindowIds != mVisibleWindowIds) {
4126 visibleWindowsChanged = true;
4127 mVisibleWindowIds = std::move(visibleWindowIds);
4128 }
4129
4130 BackgroundExecutor::getInstance().sendCallbacks({[updateWindowInfo,
4131 windowInfos = std::move(windowInfos),
4132 displayInfos = std::move(displayInfos),
4133 inputWindowCommands =
4134 std::move(mInputWindowCommands),
4135 inputFlinger = mInputFlinger, this,
4136 visibleWindowsChanged, vsyncId,
4137 frameTime]() mutable {
4138 SFTRACE_NAME("BackgroundExecutor::updateInputFlinger");
4139 if (updateWindowInfo) {
4140 mWindowInfosListenerInvoker
4141 ->windowInfosChanged(gui::WindowInfosUpdate{std::move(windowInfos),
4142 std::move(displayInfos),
4143 ftl::to_underlying(vsyncId),
4144 frameTime.ns()},
4145 std::move(
4146 inputWindowCommands.windowInfosReportedListeners),
4147 /* forceImmediateCall= */ visibleWindowsChanged ||
4148 !inputWindowCommands.focusRequests.empty());
4149 } else {
4150 // If there are listeners but no changes to input windows, call the listeners
4151 // immediately.
4152 for (const auto& listener : inputWindowCommands.windowInfosReportedListeners) {
4153 if (IInterface::asBinder(listener)->isBinderAlive()) {
4154 listener->onWindowInfosReported();
4155 }
4156 }
4157 }
4158 for (const auto& focusRequest : inputWindowCommands.focusRequests) {
4159 inputFlinger->setFocusedWindow(focusRequest);
4160 }
4161 }});
4162
4163 mInputWindowCommands.clear();
4164 }
4165
persistDisplayBrightness(bool needsComposite)4166 void SurfaceFlinger::persistDisplayBrightness(bool needsComposite) {
4167 const bool supportsDisplayBrightnessCommand = getHwComposer().getComposer()->isSupported(
4168 Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand);
4169 if (!supportsDisplayBrightnessCommand) {
4170 return;
4171 }
4172
4173 for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) {
4174 if (const auto brightness = display->getStagedBrightness(); brightness) {
4175 if (!needsComposite) {
4176 const status_t error =
4177 getHwComposer()
4178 .setDisplayBrightness(display->getPhysicalId(), *brightness,
4179 display->getCompositionDisplay()
4180 ->getState()
4181 .displayBrightnessNits,
4182 Hwc2::Composer::DisplayBrightnessOptions{
4183 .applyImmediately = true})
4184 .get();
4185
4186 ALOGE_IF(error != NO_ERROR,
4187 "Error setting display brightness for display %s: %d (%s)",
4188 to_string(display->getId()).c_str(), error, strerror(error));
4189 }
4190 display->persistBrightness(needsComposite);
4191 }
4192 }
4193 }
4194
buildWindowInfos(std::vector<WindowInfo> & outWindowInfos,std::vector<DisplayInfo> & outDisplayInfos)4195 void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos,
4196 std::vector<DisplayInfo>& outDisplayInfos) {
4197 static size_t sNumWindowInfos = 0;
4198 outWindowInfos.reserve(sNumWindowInfos);
4199 sNumWindowInfos = 0;
4200
4201 mLayerSnapshotBuilder.forEachInputSnapshot(
4202 [&outWindowInfos](const frontend::LayerSnapshot& snapshot) {
4203 outWindowInfos.push_back(snapshot.inputInfo);
4204 });
4205
4206 sNumWindowInfos = outWindowInfos.size();
4207
4208 outDisplayInfos.reserve(mFrontEndDisplayInfos.size());
4209 for (const auto& [_, info] : mFrontEndDisplayInfos) {
4210 outDisplayInfos.push_back(info.info);
4211 }
4212 }
4213
updateCursorAsync()4214 void SurfaceFlinger::updateCursorAsync() {
4215 compositionengine::CompositionRefreshArgs refreshArgs;
4216 for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) {
4217 if (HalDisplayId::tryCast(display->getId())) {
4218 refreshArgs.outputs.push_back(display->getCompositionDisplay());
4219 }
4220 }
4221
4222 constexpr bool kCursorOnly = true;
4223 const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly);
4224 mCompositionEngine->updateCursorAsync(refreshArgs);
4225 moveSnapshotsFromCompositionArgs(refreshArgs, layers);
4226 }
4227
requestHardwareVsync(PhysicalDisplayId displayId,bool enable)4228 void SurfaceFlinger::requestHardwareVsync(PhysicalDisplayId displayId, bool enable) {
4229 getHwComposer().setVsyncEnabled(displayId, enable ? hal::Vsync::ENABLE : hal::Vsync::DISABLE);
4230 }
4231
requestDisplayModes(std::vector<display::DisplayModeRequest> modeRequests)4232 void SurfaceFlinger::requestDisplayModes(std::vector<display::DisplayModeRequest> modeRequests) {
4233 if (mBootStage != BootStage::FINISHED) {
4234 ALOGV("Currently in the boot stage, skipping display mode changes");
4235 return;
4236 }
4237
4238 SFTRACE_CALL();
4239
4240 // If this is called from the main thread mStateLock must be locked before
4241 // Currently the only way to call this function from the main thread is from
4242 // Scheduler::chooseRefreshRateForContent
4243
4244 ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
4245
4246 for (auto& request : modeRequests) {
4247 const auto& modePtr = request.mode.modePtr;
4248
4249 const auto displayId = modePtr->getPhysicalDisplayId();
4250 const auto display = getDisplayDeviceLocked(displayId);
4251
4252 if (!display) continue;
4253
4254 if (display->refreshRateSelector().isModeAllowed(request.mode)) {
4255 setDesiredMode(std::move(request));
4256 } else {
4257 ALOGV("%s: Mode %d is disallowed for display %s", __func__,
4258 ftl::to_underlying(modePtr->getId()), to_string(displayId).c_str());
4259 }
4260 }
4261 }
4262
notifyCpuLoadUp()4263 void SurfaceFlinger::notifyCpuLoadUp() {
4264 mPowerAdvisor->notifyCpuLoadUp();
4265 }
4266
onChoreographerAttached()4267 void SurfaceFlinger::onChoreographerAttached() {
4268 SFTRACE_CALL();
4269 mUpdateAttachedChoreographer = true;
4270 scheduleCommit(FrameHint::kNone);
4271 }
4272
onExpectedPresentTimePosted(TimePoint expectedPresentTime,ftl::NonNull<DisplayModePtr> modePtr,Fps renderRate)4273 void SurfaceFlinger::onExpectedPresentTimePosted(TimePoint expectedPresentTime,
4274 ftl::NonNull<DisplayModePtr> modePtr,
4275 Fps renderRate) {
4276 const auto vsyncPeriod = modePtr->getVsyncRate().getPeriod();
4277 const auto timeoutOpt = [&]() -> std::optional<Period> {
4278 const auto vrrConfig = modePtr->getVrrConfig();
4279 if (!vrrConfig) return std::nullopt;
4280
4281 const auto notifyExpectedPresentConfig =
4282 modePtr->getVrrConfig()->notifyExpectedPresentConfig;
4283 if (!notifyExpectedPresentConfig) return std::nullopt;
4284 return Period::fromNs(notifyExpectedPresentConfig->timeoutNs);
4285 }();
4286
4287 notifyExpectedPresentIfRequired(modePtr->getPhysicalDisplayId(), vsyncPeriod,
4288 expectedPresentTime, renderRate, timeoutOpt);
4289 }
4290
notifyExpectedPresentIfRequired(PhysicalDisplayId displayId,Period vsyncPeriod,TimePoint expectedPresentTime,Fps frameInterval,std::optional<Period> timeoutOpt)4291 void SurfaceFlinger::notifyExpectedPresentIfRequired(PhysicalDisplayId displayId,
4292 Period vsyncPeriod,
4293 TimePoint expectedPresentTime,
4294 Fps frameInterval,
4295 std::optional<Period> timeoutOpt) {
4296 auto& data = mNotifyExpectedPresentMap[displayId];
4297 const auto lastExpectedPresentTimestamp = data.lastExpectedPresentTimestamp;
4298 const auto lastFrameInterval = data.lastFrameInterval;
4299 data.lastFrameInterval = frameInterval;
4300 data.lastExpectedPresentTimestamp = expectedPresentTime;
4301 const auto threshold = Duration::fromNs(vsyncPeriod.ns() / 2);
4302
4303 const constexpr nsecs_t kOneSecondNs =
4304 std::chrono::duration_cast<std::chrono::nanoseconds>(1s).count();
4305 const auto timeout =
4306 Period::fromNs(timeoutOpt && timeoutOpt->ns() > 0 ? timeoutOpt->ns() : kOneSecondNs);
4307 const bool frameIntervalIsOnCadence =
4308 isFrameIntervalOnCadence(expectedPresentTime, lastExpectedPresentTimestamp,
4309 lastFrameInterval, timeout, threshold);
4310
4311 const bool expectedPresentWithinTimeout =
4312 isExpectedPresentWithinTimeout(expectedPresentTime, lastExpectedPresentTimestamp,
4313 timeoutOpt, threshold);
4314 if (expectedPresentWithinTimeout && frameIntervalIsOnCadence) {
4315 return;
4316 }
4317
4318 auto hintStatus = data.hintStatus.load();
4319 if (!expectedPresentWithinTimeout) {
4320 if ((hintStatus != NotifyExpectedPresentHintStatus::Sent &&
4321 hintStatus != NotifyExpectedPresentHintStatus::ScheduleOnTx) ||
4322 (timeoutOpt && timeoutOpt->ns() == 0)) {
4323 // Send the hint immediately if timeout, as the hint gets
4324 // delayed otherwise, as the frame is scheduled close
4325 // to the actual present.
4326 if (data.hintStatus
4327 .compare_exchange_strong(hintStatus,
4328 NotifyExpectedPresentHintStatus::ScheduleOnTx)) {
4329 scheduleNotifyExpectedPresentHint(displayId);
4330 return;
4331 }
4332 }
4333 }
4334
4335 if (hintStatus == NotifyExpectedPresentHintStatus::Sent &&
4336 data.hintStatus.compare_exchange_strong(hintStatus,
4337 NotifyExpectedPresentHintStatus::ScheduleOnTx)) {
4338 return;
4339 }
4340 if (hintStatus != NotifyExpectedPresentHintStatus::Start) {
4341 return;
4342 }
4343 data.hintStatus.store(NotifyExpectedPresentHintStatus::ScheduleOnPresent);
4344 mScheduler->scheduleFrame();
4345 }
4346
scheduleNotifyExpectedPresentHint(PhysicalDisplayId displayId,VsyncId vsyncId)4347 void SurfaceFlinger::scheduleNotifyExpectedPresentHint(PhysicalDisplayId displayId,
4348 VsyncId vsyncId) {
4349 auto itr = mNotifyExpectedPresentMap.find(displayId);
4350 if (itr == mNotifyExpectedPresentMap.end()) {
4351 return;
4352 }
4353
4354 const char* const whence = __func__;
4355 const auto sendHint = [=, this]() {
4356 auto& data = mNotifyExpectedPresentMap.at(displayId);
4357 TimePoint expectedPresentTime = data.lastExpectedPresentTimestamp;
4358 if (ftl::to_underlying(vsyncId) != FrameTimelineInfo::INVALID_VSYNC_ID) {
4359 const auto predictionOpt = mFrameTimeline->getTokenManager()->getPredictionsForToken(
4360 ftl::to_underlying(vsyncId));
4361 const auto expectedPresentTimeOnPredictor = TimePoint::fromNs(
4362 predictionOpt ? predictionOpt->presentTime : expectedPresentTime.ns());
4363 const auto scheduledFrameResultOpt = mScheduler->getScheduledFrameResult();
4364 const auto expectedPresentTimeOnScheduler = scheduledFrameResultOpt.has_value()
4365 ? scheduledFrameResultOpt->vsyncTime
4366 : TimePoint::fromNs(0);
4367 expectedPresentTime =
4368 std::max(expectedPresentTimeOnPredictor, expectedPresentTimeOnScheduler);
4369 }
4370
4371 if (expectedPresentTime < TimePoint::now()) {
4372 expectedPresentTime =
4373 mScheduler->getVsyncSchedule()->vsyncDeadlineAfter(TimePoint::now());
4374 if (mScheduler->vsyncModulator().getVsyncConfig().sfWorkDuration >
4375 mScheduler->getVsyncSchedule(displayId)->period()) {
4376 expectedPresentTime += mScheduler->getVsyncSchedule(displayId)->period();
4377 }
4378 }
4379 const auto status = getHwComposer().notifyExpectedPresent(displayId, expectedPresentTime,
4380 data.lastFrameInterval);
4381 if (status != NO_ERROR) {
4382 ALOGE("%s failed to notifyExpectedPresentHint for display %" PRId64, whence,
4383 displayId.value);
4384 }
4385 };
4386
4387 if (itr->second.hintStatus == NotifyExpectedPresentHintStatus::ScheduleOnTx) {
4388 return static_cast<void>(mScheduler->schedule([=,
4389 this]() FTL_FAKE_GUARD(kMainThreadContext) {
4390 auto& data = mNotifyExpectedPresentMap.at(displayId);
4391 auto scheduleHintOnTx = NotifyExpectedPresentHintStatus::ScheduleOnTx;
4392 if (data.hintStatus.compare_exchange_strong(scheduleHintOnTx,
4393 NotifyExpectedPresentHintStatus::Sent)) {
4394 sendHint();
4395 constexpr bool kAllowToEnable = true;
4396 mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable);
4397 }
4398 }));
4399 }
4400 auto scheduleHintOnPresent = NotifyExpectedPresentHintStatus::ScheduleOnPresent;
4401 if (itr->second.hintStatus.compare_exchange_strong(scheduleHintOnPresent,
4402 NotifyExpectedPresentHintStatus::Sent)) {
4403 sendHint();
4404 }
4405 }
4406
sendNotifyExpectedPresentHint(PhysicalDisplayId displayId)4407 void SurfaceFlinger::sendNotifyExpectedPresentHint(PhysicalDisplayId displayId) {
4408 if (auto itr = mNotifyExpectedPresentMap.find(displayId);
4409 itr == mNotifyExpectedPresentMap.end() ||
4410 itr->second.hintStatus != NotifyExpectedPresentHintStatus::ScheduleOnPresent) {
4411 return;
4412 }
4413 scheduleNotifyExpectedPresentHint(displayId);
4414 }
4415
onCommitNotComposited()4416 void SurfaceFlinger::onCommitNotComposited() {
4417 if (FlagManager::getInstance().commit_not_composited()) {
4418 mFrameTimeline->onCommitNotComposited();
4419 }
4420 }
4421
initScheduler(const sp<const DisplayDevice> & display)4422 void SurfaceFlinger::initScheduler(const sp<const DisplayDevice>& display) {
4423 using namespace scheduler;
4424
4425 LOG_ALWAYS_FATAL_IF(mScheduler);
4426
4427 const auto activeMode = display->refreshRateSelector().getActiveMode();
4428 const Fps activeRefreshRate = activeMode.fps;
4429
4430 FeatureFlags features;
4431
4432 const auto defaultContentDetectionValue =
4433 FlagManager::getInstance().enable_fro_dependent_features() &&
4434 sysprop::enable_frame_rate_override(true);
4435 if (sysprop::use_content_detection_for_refresh_rate(defaultContentDetectionValue)) {
4436 features |= Feature::kContentDetection;
4437 if (FlagManager::getInstance().enable_small_area_detection()) {
4438 features |= Feature::kSmallDirtyContentDetection;
4439 }
4440 }
4441 if (base::GetBoolProperty("debug.sf.show_predicted_vsync"s, false)) {
4442 features |= Feature::kTracePredictedVsync;
4443 }
4444 if (!base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false) &&
4445 mHasReliablePresentFences) {
4446 features |= Feature::kPresentFences;
4447 }
4448 if (display->refreshRateSelector().kernelIdleTimerController()) {
4449 features |= Feature::kKernelIdleTimer;
4450 }
4451 if (mBackpressureGpuComposition) {
4452 features |= Feature::kBackpressureGpuComposition;
4453 }
4454 if (getHwComposer().getComposer()->isSupported(
4455 Hwc2::Composer::OptionalFeature::ExpectedPresentTime)) {
4456 features |= Feature::kExpectedPresentTime;
4457 }
4458
4459 mScheduler = std::make_unique<Scheduler>(static_cast<ICompositor&>(*this),
4460 static_cast<ISchedulerCallback&>(*this), features,
4461 getFactory(), activeRefreshRate, *mTimeStats);
4462
4463 // The pacesetter must be registered before EventThread creation below.
4464 mScheduler->registerDisplay(display->getPhysicalId(), display->holdRefreshRateSelector(),
4465 mActiveDisplayId);
4466 if (FlagManager::getInstance().vrr_config()) {
4467 mScheduler->setRenderRate(display->getPhysicalId(), activeMode.fps,
4468 /*applyImmediately*/ true);
4469 }
4470
4471 const auto configs = mScheduler->getVsyncConfiguration().getCurrentConfigs();
4472
4473 mScheduler->createEventThread(scheduler::Cycle::Render, mFrameTimeline->getTokenManager(),
4474 /* workDuration */ configs.late.appWorkDuration,
4475 /* readyDuration */ configs.late.sfWorkDuration);
4476 mScheduler->createEventThread(scheduler::Cycle::LastComposite,
4477 mFrameTimeline->getTokenManager(),
4478 /* workDuration */ activeRefreshRate.getPeriod(),
4479 /* readyDuration */ configs.late.sfWorkDuration);
4480
4481 // Dispatch after EventThread creation, since registerDisplay above skipped dispatch.
4482 mScheduler->dispatchHotplug(display->getPhysicalId(), scheduler::Scheduler::Hotplug::Connected);
4483
4484 mScheduler->initVsync(*mFrameTimeline->getTokenManager(), configs.late.sfWorkDuration);
4485
4486 mRegionSamplingThread =
4487 sp<RegionSamplingThread>::make(*this,
4488 RegionSamplingThread::EnvironmentTimingTunables());
4489 mFpsReporter = sp<FpsReporter>::make(*mFrameTimeline);
4490
4491 // Timer callbacks may fire, so do this last.
4492 mScheduler->startTimers();
4493 }
4494
doCommitTransactions()4495 void SurfaceFlinger::doCommitTransactions() {
4496 SFTRACE_CALL();
4497 mDrawingState = mCurrentState;
4498 mCurrentState.colorMatrixChanged = false;
4499 }
4500
invalidateLayerStack(const ui::LayerFilter & layerFilter,const Region & dirty)4501 void SurfaceFlinger::invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty) {
4502 for (const auto& [token, displayDevice] : FTL_FAKE_GUARD(mStateLock, mDisplays)) {
4503 auto display = displayDevice->getCompositionDisplay();
4504 if (display->includesLayer(layerFilter)) {
4505 display->editState().dirtyRegion.orSelf(dirty);
4506 }
4507 }
4508 }
4509
addClientLayer(LayerCreationArgs & args,const sp<IBinder> & handle,const sp<Layer> & layer,const wp<Layer> & parent,uint32_t * outTransformHint)4510 status_t SurfaceFlinger::addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle,
4511 const sp<Layer>& layer, const wp<Layer>& parent,
4512 uint32_t* outTransformHint) {
4513 if (mNumLayers >= MAX_LAYERS) {
4514 static std::atomic<nsecs_t> lasttime{0};
4515 nsecs_t now = systemTime();
4516 if (lasttime != 0 && ns2s(now - lasttime.load()) < 10) {
4517 ALOGE("AddClientLayer already dumped 10s before");
4518 return NO_MEMORY;
4519 } else {
4520 lasttime = now;
4521 }
4522
4523 ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(),
4524 MAX_LAYERS);
4525 static_cast<void>(mScheduler->schedule([&]() FTL_FAKE_GUARD(kMainThreadContext) {
4526 ALOGE("Dumping on-screen layers.");
4527 mLayerHierarchyBuilder.dumpLayerSample(mLayerHierarchyBuilder.getHierarchy());
4528 ALOGE("Dumping off-screen layers.");
4529 mLayerHierarchyBuilder.dumpLayerSample(mLayerHierarchyBuilder.getOffscreenHierarchy());
4530 }));
4531 return NO_MEMORY;
4532 }
4533
4534 if (outTransformHint) {
4535 *outTransformHint = mActiveDisplayTransformHint;
4536 }
4537 args.parentId = LayerHandle::getLayerId(args.parentHandle.promote());
4538 args.layerIdToMirror = LayerHandle::getLayerId(args.mirrorLayerHandle.promote());
4539 {
4540 std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
4541 mCreatedLayers.emplace_back(layer);
4542 mNewLayers.emplace_back(std::make_unique<frontend::RequestedLayerState>(args));
4543 args.mirrorLayerHandle.clear();
4544 args.parentHandle.clear();
4545 mNewLayerArgs.emplace_back(std::move(args));
4546 }
4547
4548 setTransactionFlags(eTransactionNeeded);
4549 return NO_ERROR;
4550 }
4551
getTransactionFlags() const4552 uint32_t SurfaceFlinger::getTransactionFlags() const {
4553 return mTransactionFlags;
4554 }
4555
clearTransactionFlags(uint32_t mask)4556 uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) {
4557 uint32_t transactionFlags = mTransactionFlags.fetch_and(~mask);
4558 SFTRACE_INT("mTransactionFlags", transactionFlags);
4559 return transactionFlags & mask;
4560 }
4561
setTransactionFlags(uint32_t mask,TransactionSchedule schedule,const sp<IBinder> & applyToken,FrameHint frameHint)4562 void SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule schedule,
4563 const sp<IBinder>& applyToken, FrameHint frameHint) {
4564 mScheduler->modulateVsync({}, &VsyncModulator::setTransactionSchedule, schedule, applyToken);
4565 uint32_t transactionFlags = mTransactionFlags.fetch_or(mask);
4566 SFTRACE_INT("mTransactionFlags", transactionFlags);
4567
4568 if (const bool scheduled = transactionFlags & mask; !scheduled) {
4569 mScheduler->resync();
4570 scheduleCommit(frameHint);
4571 } else if (frameHint == FrameHint::kActive) {
4572 // Even if the next frame is already scheduled, we should reset the idle timer
4573 // as a new activity just happened.
4574 mScheduler->resetIdleTimer();
4575 }
4576 }
4577
transactionReadyTimelineCheck(const TransactionHandler::TransactionFlushState & flushState)4578 TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyTimelineCheck(
4579 const TransactionHandler::TransactionFlushState& flushState) {
4580 const auto& transaction = *flushState.transaction;
4581
4582 const TimePoint desiredPresentTime = TimePoint::fromNs(transaction.desiredPresentTime);
4583 const TimePoint expectedPresentTime = mScheduler->expectedPresentTimeForPacesetter();
4584
4585 using TransactionReadiness = TransactionHandler::TransactionReadiness;
4586
4587 // Do not present if the desiredPresentTime has not passed unless it is more than
4588 // one second in the future. We ignore timestamps more than 1 second in the future
4589 // for stability reasons.
4590 if (!transaction.isAutoTimestamp && desiredPresentTime >= expectedPresentTime &&
4591 desiredPresentTime < expectedPresentTime + 1s) {
4592 SFTRACE_FORMAT("not current desiredPresentTime: %" PRId64 " expectedPresentTime: %" PRId64,
4593 desiredPresentTime, expectedPresentTime);
4594 return TransactionReadiness::NotReady;
4595 }
4596
4597 const auto vsyncId = VsyncId{transaction.frameTimelineInfo.vsyncId};
4598
4599 // Transactions with VsyncId are already throttled by the vsyncId (i.e. Choreographer issued
4600 // the vsyncId according to the frame rate override cadence) so we shouldn't throttle again
4601 // when applying the transaction. Otherwise we might throttle older transactions
4602 // incorrectly as the frame rate of SF changed before it drained the older transactions.
4603 if (ftl::to_underlying(vsyncId) == FrameTimelineInfo::INVALID_VSYNC_ID &&
4604 !mScheduler->isVsyncValid(expectedPresentTime, transaction.originUid)) {
4605 SFTRACE_FORMAT("!isVsyncValid expectedPresentTime: %" PRId64 " uid: %d",
4606 expectedPresentTime, transaction.originUid);
4607 return TransactionReadiness::NotReady;
4608 }
4609
4610 // If the client didn't specify desiredPresentTime, use the vsyncId to determine the
4611 // expected present time of this transaction.
4612 if (transaction.isAutoTimestamp && frameIsEarly(expectedPresentTime, vsyncId)) {
4613 SFTRACE_FORMAT("frameIsEarly vsyncId: %" PRId64 " expectedPresentTime: %" PRId64,
4614 transaction.frameTimelineInfo.vsyncId, expectedPresentTime);
4615 return TransactionReadiness::NotReady;
4616 }
4617
4618 return TransactionReadiness::Ready;
4619 }
4620
transactionReadyBufferCheck(const TransactionHandler::TransactionFlushState & flushState)4621 TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheck(
4622 const TransactionHandler::TransactionFlushState& flushState) {
4623 using TransactionReadiness = TransactionHandler::TransactionReadiness;
4624 auto ready = TransactionReadiness::Ready;
4625 flushState.transaction->traverseStatesWithBuffersWhileTrue(
4626 [&](const ResolvedComposerState& resolvedState) FTL_FAKE_GUARD(
4627 kMainThreadContext) -> bool {
4628 const frontend::RequestedLayerState* layer =
4629 mLayerLifecycleManager.getLayerFromId(resolvedState.layerId);
4630 const auto& transaction = *flushState.transaction;
4631 const auto& s = resolvedState.state;
4632 // check for barrier frames
4633 if (s.bufferData->hasBarrier) {
4634 // The current producerId is already a newer producer than the buffer that has a
4635 // barrier. This means the incoming buffer is older and we can release it here.
4636 // We don't wait on the barrier since we know that's stale information.
4637 if (layer->barrierProducerId > s.bufferData->producerId) {
4638 if (s.bufferData->releaseBufferListener) {
4639 uint32_t currentMaxAcquiredBufferCount =
4640 getMaxAcquiredBufferCountForCurrentRefreshRate(
4641 layer->ownerUid.val());
4642 SFTRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64,
4643 layer->name.c_str(), s.bufferData->frameNumber);
4644 s.bufferData->releaseBufferListener
4645 ->onReleaseBuffer({resolvedState.externalTexture->getBuffer()
4646 ->getId(),
4647 s.bufferData->frameNumber},
4648 s.bufferData->acquireFence
4649 ? s.bufferData->acquireFence
4650 : Fence::NO_FENCE,
4651 currentMaxAcquiredBufferCount);
4652 }
4653
4654 // Delete the entire state at this point and not just release the buffer
4655 // because everything associated with the Layer in this Transaction is now
4656 // out of date.
4657 SFTRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d",
4658 layer->name.c_str(), layer->barrierProducerId,
4659 s.bufferData->producerId);
4660 return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL;
4661 }
4662
4663 if (layer->barrierFrameNumber < s.bufferData->barrierFrameNumber) {
4664 const bool willApplyBarrierFrame =
4665 flushState.bufferLayersReadyToPresent.contains(s.surface.get()) &&
4666 ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >=
4667 s.bufferData->barrierFrameNumber));
4668 if (!willApplyBarrierFrame) {
4669 SFTRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64
4670 " > %" PRId64,
4671 layer->name.c_str(), layer->barrierFrameNumber,
4672 s.bufferData->barrierFrameNumber);
4673 ready = TransactionReadiness::NotReadyBarrier;
4674 return TraverseBuffersReturnValues::STOP_TRAVERSAL;
4675 }
4676 }
4677 }
4678
4679 // If backpressure is enabled and we already have a buffer to commit, keep
4680 // the transaction in the queue.
4681 const bool hasPendingBuffer =
4682 flushState.bufferLayersReadyToPresent.contains(s.surface.get());
4683 if (layer->backpressureEnabled() && hasPendingBuffer &&
4684 transaction.isAutoTimestamp) {
4685 SFTRACE_FORMAT("hasPendingBuffer %s", layer->name.c_str());
4686 ready = TransactionReadiness::NotReady;
4687 return TraverseBuffersReturnValues::STOP_TRAVERSAL;
4688 }
4689
4690 const bool acquireFenceAvailable = s.bufferData &&
4691 s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) &&
4692 s.bufferData->acquireFence;
4693 const bool fenceSignaled = !acquireFenceAvailable ||
4694 s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled;
4695 if (!fenceSignaled) {
4696 // check fence status
4697 const bool allowLatchUnsignaled =
4698 shouldLatchUnsignaled(s, transaction.states.size(),
4699 flushState.firstTransaction) &&
4700 layer->isSimpleBufferUpdate(s);
4701 if (allowLatchUnsignaled) {
4702 SFTRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s",
4703 layer->name.c_str());
4704 ready = TransactionReadiness::NotReadyUnsignaled;
4705 } else {
4706 ready = TransactionReadiness::NotReady;
4707 auto& listener = s.bufferData->releaseBufferListener;
4708 if (listener &&
4709 (flushState.queueProcessTime - transaction.postTime) >
4710 std::chrono::nanoseconds(4s).count()) {
4711 mTransactionHandler
4712 .onTransactionQueueStalled(transaction.id,
4713 {.pid = layer->ownerPid.val(),
4714 .layerId = layer->id,
4715 .layerName = layer->name,
4716 .bufferId = s.bufferData->getId(),
4717 .frameNumber =
4718 s.bufferData->frameNumber});
4719 }
4720 SFTRACE_FORMAT("fence unsignaled %s", layer->name.c_str());
4721 return TraverseBuffersReturnValues::STOP_TRAVERSAL;
4722 }
4723 }
4724 return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL;
4725 });
4726 return ready;
4727 }
4728
addTransactionReadyFilters()4729 void SurfaceFlinger::addTransactionReadyFilters() {
4730 mTransactionHandler.addTransactionReadyFilter(
4731 std::bind(&SurfaceFlinger::transactionReadyTimelineCheck, this, std::placeholders::_1));
4732 mTransactionHandler.addTransactionReadyFilter(
4733 std::bind(&SurfaceFlinger::transactionReadyBufferCheck, this, std::placeholders::_1));
4734 }
4735
4736 // For tests only
flushTransactionQueues()4737 bool SurfaceFlinger::flushTransactionQueues() {
4738 mTransactionHandler.collectTransactions();
4739 std::vector<TransactionState> transactions = mTransactionHandler.flushTransactions();
4740 return applyTransactions(transactions);
4741 }
4742
applyTransactions(std::vector<TransactionState> & transactions)4743 bool SurfaceFlinger::applyTransactions(std::vector<TransactionState>& transactions) {
4744 Mutex::Autolock lock(mStateLock);
4745 return applyTransactionsLocked(transactions);
4746 }
4747
applyTransactionsLocked(std::vector<TransactionState> & transactions)4748 bool SurfaceFlinger::applyTransactionsLocked(std::vector<TransactionState>& transactions) {
4749 bool needsTraversal = false;
4750 // Now apply all transactions.
4751 for (auto& transaction : transactions) {
4752 needsTraversal |=
4753 applyTransactionState(transaction.frameTimelineInfo, transaction.states,
4754 transaction.displays, transaction.flags,
4755 transaction.inputWindowCommands,
4756 transaction.desiredPresentTime, transaction.isAutoTimestamp,
4757 std::move(transaction.uncacheBufferIds), transaction.postTime,
4758 transaction.hasListenerCallbacks,
4759 transaction.listenerCallbacks, transaction.originPid,
4760 transaction.originUid, transaction.id);
4761 }
4762 return needsTraversal;
4763 }
4764
transactionFlushNeeded()4765 bool SurfaceFlinger::transactionFlushNeeded() {
4766 return mTransactionHandler.hasPendingTransactions();
4767 }
4768
frameIsEarly(TimePoint expectedPresentTime,VsyncId vsyncId) const4769 bool SurfaceFlinger::frameIsEarly(TimePoint expectedPresentTime, VsyncId vsyncId) const {
4770 const auto prediction =
4771 mFrameTimeline->getTokenManager()->getPredictionsForToken(ftl::to_underlying(vsyncId));
4772 if (!prediction) {
4773 return false;
4774 }
4775
4776 const auto predictedPresentTime = TimePoint::fromNs(prediction->presentTime);
4777
4778 if (std::chrono::abs(predictedPresentTime - expectedPresentTime) >=
4779 scheduler::VsyncConfig::kEarlyLatchMaxThreshold) {
4780 return false;
4781 }
4782
4783 const Duration earlyLatchVsyncThreshold = mScheduler->getVsyncSchedule()->minFramePeriod() / 2;
4784
4785 return predictedPresentTime >= expectedPresentTime &&
4786 predictedPresentTime - expectedPresentTime >= earlyLatchVsyncThreshold;
4787 }
4788
shouldLatchUnsignaled(const layer_state_t & state,size_t numStates,bool firstTransaction) const4789 bool SurfaceFlinger::shouldLatchUnsignaled(const layer_state_t& state, size_t numStates,
4790 bool firstTransaction) const {
4791 if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) {
4792 SFTRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::Disabled)", __func__);
4793 return false;
4794 }
4795
4796 // We only want to latch unsignaled when a single layer is updated in this
4797 // transaction (i.e. not a blast sync transaction).
4798 if (numStates != 1) {
4799 SFTRACE_FORMAT_INSTANT("%s: false (numStates=%zu)", __func__, numStates);
4800 return false;
4801 }
4802
4803 if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) {
4804 if (!firstTransaction) {
4805 SFTRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; not first "
4806 "transaction)",
4807 __func__);
4808 return false;
4809 }
4810
4811 // We don't want to latch unsignaled if are in early / client composition
4812 // as it leads to jank due to RenderEngine waiting for unsignaled buffer
4813 // or window animations being slow.
4814 if (mScheduler->vsyncModulator().isVsyncConfigEarly()) {
4815 SFTRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; "
4816 "isVsyncConfigEarly)",
4817 __func__);
4818 return false;
4819 }
4820 }
4821
4822 return true;
4823 }
4824
setTransactionState(const FrameTimelineInfo & frameTimelineInfo,Vector<ComposerState> & states,Vector<DisplayState> & displays,uint32_t flags,const sp<IBinder> & applyToken,InputWindowCommands inputWindowCommands,int64_t desiredPresentTime,bool isAutoTimestamp,const std::vector<client_cache_t> & uncacheBuffers,bool hasListenerCallbacks,const std::vector<ListenerCallbacks> & listenerCallbacks,uint64_t transactionId,const std::vector<uint64_t> & mergedTransactionIds)4825 status_t SurfaceFlinger::setTransactionState(
4826 const FrameTimelineInfo& frameTimelineInfo, Vector<ComposerState>& states,
4827 Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken,
4828 InputWindowCommands inputWindowCommands, int64_t desiredPresentTime, bool isAutoTimestamp,
4829 const std::vector<client_cache_t>& uncacheBuffers, bool hasListenerCallbacks,
4830 const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId,
4831 const std::vector<uint64_t>& mergedTransactionIds) {
4832 SFTRACE_CALL();
4833
4834 IPCThreadState* ipc = IPCThreadState::self();
4835 const int originPid = ipc->getCallingPid();
4836 const int originUid = ipc->getCallingUid();
4837 uint32_t permissions = LayerStatePermissions::getTransactionPermissions(originPid, originUid);
4838 for (auto& composerState : states) {
4839 composerState.state.sanitize(permissions);
4840 }
4841
4842 for (DisplayState& display : displays) {
4843 display.sanitize(permissions);
4844 }
4845
4846 if (!inputWindowCommands.empty() &&
4847 (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) == 0) {
4848 ALOGE("Only privileged callers are allowed to send input commands.");
4849 inputWindowCommands.clear();
4850 }
4851
4852 if (flags & (eEarlyWakeupStart | eEarlyWakeupEnd)) {
4853 const bool hasPermission =
4854 (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) ||
4855 callingThreadHasPermission(sWakeupSurfaceFlinger);
4856 if (!hasPermission) {
4857 ALOGE("Caller needs permission android.permission.WAKEUP_SURFACE_FLINGER to use "
4858 "eEarlyWakeup[Start|End] flags");
4859 flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd);
4860 }
4861 }
4862
4863 const int64_t postTime = systemTime();
4864
4865 std::vector<uint64_t> uncacheBufferIds;
4866 uncacheBufferIds.reserve(uncacheBuffers.size());
4867 for (const auto& uncacheBuffer : uncacheBuffers) {
4868 sp<GraphicBuffer> buffer = ClientCache::getInstance().erase(uncacheBuffer);
4869 if (buffer != nullptr) {
4870 uncacheBufferIds.push_back(buffer->getId());
4871 }
4872 }
4873
4874 std::vector<ResolvedComposerState> resolvedStates;
4875 resolvedStates.reserve(states.size());
4876 for (auto& state : states) {
4877 resolvedStates.emplace_back(std::move(state));
4878 auto& resolvedState = resolvedStates.back();
4879 resolvedState.layerId = LayerHandle::getLayerId(resolvedState.state.surface);
4880 if (resolvedState.state.hasBufferChanges() && resolvedState.state.hasValidBuffer() &&
4881 resolvedState.state.surface) {
4882 sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface);
4883 std::string layerName = (layer) ?
4884 layer->getDebugName() : std::to_string(resolvedState.state.layerId);
4885 resolvedState.externalTexture =
4886 getExternalTextureFromBufferData(*resolvedState.state.bufferData,
4887 layerName.c_str(), transactionId);
4888 if (resolvedState.externalTexture) {
4889 resolvedState.state.bufferData->buffer = resolvedState.externalTexture->getBuffer();
4890 }
4891 mBufferCountTracker.increment(resolvedState.layerId);
4892 }
4893 if (resolvedState.state.what & layer_state_t::eReparent) {
4894 resolvedState.parentId =
4895 getLayerIdFromSurfaceControl(resolvedState.state.parentSurfaceControlForChild);
4896 }
4897 if (resolvedState.state.what & layer_state_t::eRelativeLayerChanged) {
4898 resolvedState.relativeParentId =
4899 getLayerIdFromSurfaceControl(resolvedState.state.relativeLayerSurfaceControl);
4900 }
4901 if (resolvedState.state.what & layer_state_t::eInputInfoChanged) {
4902 wp<IBinder>& touchableRegionCropHandle =
4903 resolvedState.state.windowInfoHandle->editInfo()->touchableRegionCropHandle;
4904 resolvedState.touchCropId =
4905 LayerHandle::getLayerId(touchableRegionCropHandle.promote());
4906 }
4907 }
4908
4909 TransactionState state{frameTimelineInfo,
4910 resolvedStates,
4911 displays,
4912 flags,
4913 applyToken,
4914 std::move(inputWindowCommands),
4915 desiredPresentTime,
4916 isAutoTimestamp,
4917 std::move(uncacheBufferIds),
4918 postTime,
4919 hasListenerCallbacks,
4920 listenerCallbacks,
4921 originPid,
4922 originUid,
4923 transactionId,
4924 mergedTransactionIds};
4925
4926 if (mTransactionTracing) {
4927 mTransactionTracing->addQueuedTransaction(state);
4928 }
4929
4930 const auto schedule = [](uint32_t flags) {
4931 if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd;
4932 if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart;
4933 return TransactionSchedule::Late;
4934 }(state.flags);
4935
4936 const auto frameHint = state.isFrameActive() ? FrameHint::kActive : FrameHint::kNone;
4937 {
4938 // Transactions are added via a lockless queue and does not need to be added from the main
4939 // thread.
4940 ftl::FakeGuard guard(kMainThreadContext);
4941 mTransactionHandler.queueTransaction(std::move(state));
4942 }
4943
4944 for (const auto& [displayId, data] : mNotifyExpectedPresentMap) {
4945 if (data.hintStatus.load() == NotifyExpectedPresentHintStatus::ScheduleOnTx) {
4946 scheduleNotifyExpectedPresentHint(displayId, VsyncId{frameTimelineInfo.vsyncId});
4947 }
4948 }
4949 setTransactionFlags(eTransactionFlushNeeded, schedule, applyToken, frameHint);
4950 return NO_ERROR;
4951 }
4952
applyTransactionState(const FrameTimelineInfo & frameTimelineInfo,std::vector<ResolvedComposerState> & states,Vector<DisplayState> & displays,uint32_t flags,const InputWindowCommands & inputWindowCommands,const int64_t desiredPresentTime,bool isAutoTimestamp,const std::vector<uint64_t> & uncacheBufferIds,const int64_t postTime,bool hasListenerCallbacks,const std::vector<ListenerCallbacks> & listenerCallbacks,int originPid,int originUid,uint64_t transactionId)4953 bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo,
4954 std::vector<ResolvedComposerState>& states,
4955 Vector<DisplayState>& displays, uint32_t flags,
4956 const InputWindowCommands& inputWindowCommands,
4957 const int64_t desiredPresentTime, bool isAutoTimestamp,
4958 const std::vector<uint64_t>& uncacheBufferIds,
4959 const int64_t postTime, bool hasListenerCallbacks,
4960 const std::vector<ListenerCallbacks>& listenerCallbacks,
4961 int originPid, int originUid, uint64_t transactionId) {
4962 uint32_t transactionFlags = 0;
4963
4964 // start and end registration for listeners w/ no surface so they can get their callback. Note
4965 // that listeners with SurfaceControls will start registration during setClientStateLocked
4966 // below.
4967 for (const auto& listener : listenerCallbacks) {
4968 mTransactionCallbackInvoker.addEmptyTransaction(listener);
4969 }
4970 uint32_t clientStateFlags = 0;
4971 for (auto& resolvedState : states) {
4972 clientStateFlags |=
4973 updateLayerCallbacksAndStats(frameTimelineInfo, resolvedState, desiredPresentTime,
4974 isAutoTimestamp, postTime, transactionId);
4975 }
4976
4977 transactionFlags |= clientStateFlags;
4978 transactionFlags |= addInputWindowCommands(inputWindowCommands);
4979
4980 for (uint64_t uncacheBufferId : uncacheBufferIds) {
4981 mBufferIdsToUncache.push_back(uncacheBufferId);
4982 }
4983
4984 // If a synchronous transaction is explicitly requested without any changes, force a transaction
4985 // anyway. This can be used as a flush mechanism for previous async transactions.
4986 // Empty animation transaction can be used to simulate back-pressure, so also force a
4987 // transaction for empty animation transactions.
4988 if (transactionFlags == 0 && (flags & eAnimation)) {
4989 transactionFlags = eTransactionNeeded;
4990 }
4991
4992 bool needsTraversal = false;
4993 if (transactionFlags) {
4994 // We are on the main thread, we are about to perform a traversal. Clear the traversal bit
4995 // so we don't have to wake up again next frame to perform an unnecessary traversal.
4996 if (transactionFlags & eTraversalNeeded) {
4997 transactionFlags = transactionFlags & (~eTraversalNeeded);
4998 needsTraversal = true;
4999 }
5000 if (transactionFlags) {
5001 setTransactionFlags(transactionFlags);
5002 }
5003 }
5004
5005 return needsTraversal;
5006 }
5007
applyAndCommitDisplayTransactionStatesLocked(std::vector<TransactionState> & transactions)5008 bool SurfaceFlinger::applyAndCommitDisplayTransactionStatesLocked(
5009 std::vector<TransactionState>& transactions) {
5010 bool needsTraversal = false;
5011 uint32_t transactionFlags = 0;
5012 for (auto& transaction : transactions) {
5013 for (DisplayState& display : transaction.displays) {
5014 transactionFlags |= setDisplayStateLocked(display);
5015 }
5016 }
5017
5018 if (transactionFlags) {
5019 // We are on the main thread, we are about to perform a traversal. Clear the traversal bit
5020 // so we don't have to wake up again next frame to perform an unnecessary traversal.
5021 if (transactionFlags & eTraversalNeeded) {
5022 transactionFlags = transactionFlags & (~eTraversalNeeded);
5023 needsTraversal = true;
5024 }
5025 if (transactionFlags) {
5026 setTransactionFlags(transactionFlags);
5027 }
5028 }
5029
5030 mFrontEndDisplayInfosChanged = mTransactionFlags & eDisplayTransactionNeeded;
5031 if (mFrontEndDisplayInfosChanged) {
5032 processDisplayChangesLocked();
5033 mFrontEndDisplayInfos.clear();
5034 for (const auto& [_, display] : mDisplays) {
5035 mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo());
5036 }
5037 needsTraversal = true;
5038 }
5039
5040 return needsTraversal;
5041 }
5042
setDisplayStateLocked(const DisplayState & s)5043 uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) {
5044 const ssize_t index = mCurrentState.displays.indexOfKey(s.token);
5045 if (index < 0) return 0;
5046
5047 uint32_t flags = 0;
5048 DisplayDeviceState& state = mCurrentState.displays.editValueAt(index);
5049
5050 const uint32_t what = s.what;
5051 if (what & DisplayState::eSurfaceChanged) {
5052 if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) {
5053 state.surface = s.surface;
5054 flags |= eDisplayTransactionNeeded;
5055 }
5056 }
5057 if (what & DisplayState::eLayerStackChanged) {
5058 if (state.layerStack != s.layerStack) {
5059 state.layerStack = s.layerStack;
5060 flags |= eDisplayTransactionNeeded;
5061 }
5062 }
5063 if (what & DisplayState::eFlagsChanged) {
5064 if (state.flags != s.flags) {
5065 state.flags = s.flags;
5066 flags |= eDisplayTransactionNeeded;
5067 }
5068 }
5069 if (what & DisplayState::eDisplayProjectionChanged) {
5070 if (state.orientation != s.orientation) {
5071 state.orientation = s.orientation;
5072 flags |= eDisplayTransactionNeeded;
5073 }
5074 if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) {
5075 state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect;
5076 flags |= eDisplayTransactionNeeded;
5077 }
5078 if (state.layerStackSpaceRect != s.layerStackSpaceRect) {
5079 state.layerStackSpaceRect = s.layerStackSpaceRect;
5080 flags |= eDisplayTransactionNeeded;
5081 }
5082 }
5083 if (what & DisplayState::eDisplaySizeChanged) {
5084 if (state.width != s.width) {
5085 state.width = s.width;
5086 flags |= eDisplayTransactionNeeded;
5087 }
5088 if (state.height != s.height) {
5089 state.height = s.height;
5090 flags |= eDisplayTransactionNeeded;
5091 }
5092 }
5093
5094 return flags;
5095 }
5096
callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache)5097 bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) {
5098 IPCThreadState* ipc = IPCThreadState::self();
5099 const int pid = ipc->getCallingPid();
5100 const int uid = ipc->getCallingUid();
5101 if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
5102 (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)
5103 : !checkPermission(sAccessSurfaceFlinger, pid, uid))) {
5104 return false;
5105 }
5106 return true;
5107 }
5108
updateLayerCallbacksAndStats(const FrameTimelineInfo & frameTimelineInfo,ResolvedComposerState & composerState,int64_t desiredPresentTime,bool isAutoTimestamp,int64_t postTime,uint64_t transactionId)5109 uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& frameTimelineInfo,
5110 ResolvedComposerState& composerState,
5111 int64_t desiredPresentTime,
5112 bool isAutoTimestamp, int64_t postTime,
5113 uint64_t transactionId) {
5114 layer_state_t& s = composerState.state;
5115
5116 std::vector<ListenerCallbacks> filteredListeners;
5117 for (auto& listener : s.listeners) {
5118 // Starts a registration but separates the callback ids according to callback type. This
5119 // allows the callback invoker to send on latch callbacks earlier.
5120 // note that startRegistration will not re-register if the listener has
5121 // already be registered for a prior surface control
5122
5123 ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT);
5124 if (!onCommitCallbacks.callbackIds.empty()) {
5125 filteredListeners.push_back(onCommitCallbacks);
5126 }
5127
5128 ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE);
5129 if (!onCompleteCallbacks.callbackIds.empty()) {
5130 filteredListeners.push_back(onCompleteCallbacks);
5131 }
5132 }
5133
5134 const uint64_t what = s.what;
5135 uint32_t flags = 0;
5136 sp<Layer> layer = nullptr;
5137 if (s.surface) {
5138 layer = LayerHandle::getLayer(s.surface);
5139 } else {
5140 // The client may provide us a null handle. Treat it as if the layer was removed.
5141 ALOGW("Attempt to set client state with a null layer handle");
5142 }
5143 if (layer == nullptr) {
5144 for (auto& [listener, callbackIds] : s.listeners) {
5145 mTransactionCallbackInvoker.addCallbackHandle(
5146 sp<CallbackHandle>::make(listener, callbackIds, s.surface));
5147 }
5148 return 0;
5149 }
5150 if (what & layer_state_t::eProducerDisconnect) {
5151 layer->onDisconnect();
5152 }
5153
5154 std::vector<sp<CallbackHandle>> callbackHandles;
5155 if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) {
5156 for (auto& [listener, callbackIds] : filteredListeners) {
5157 callbackHandles.emplace_back(
5158 sp<CallbackHandle>::make(listener, callbackIds, s.surface));
5159 }
5160 }
5161
5162 frontend::LayerSnapshot* snapshot = nullptr;
5163 gui::GameMode gameMode = gui::GameMode::Unsupported;
5164 if (what & (layer_state_t::eSidebandStreamChanged | layer_state_t::eBufferChanged) ||
5165 frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) {
5166 snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence);
5167 if (snapshot) {
5168 gameMode = snapshot->gameMode;
5169 }
5170 }
5171
5172 // TODO(b/238781169) remove after screenshot refactor, currently screenshots
5173 // requires to read drawing state from binder thread. So we need to fix that
5174 // before removing this.
5175 if (what & layer_state_t::eBufferTransformChanged) {
5176 if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded;
5177 }
5178 if (what & layer_state_t::eTransformToDisplayInverseChanged) {
5179 if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse))
5180 flags |= eTraversalNeeded;
5181 }
5182 if (what & layer_state_t::eCropChanged) {
5183 if (layer->setCrop(s.crop)) flags |= eTraversalNeeded;
5184 }
5185 if (what & layer_state_t::eSidebandStreamChanged) {
5186 if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime, gameMode))
5187 flags |= eTraversalNeeded;
5188 }
5189 if (what & layer_state_t::eDataspaceChanged) {
5190 if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded;
5191 }
5192 if (what & layer_state_t::eExtendedRangeBrightnessChanged) {
5193 if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) {
5194 flags |= eTraversalNeeded;
5195 }
5196 }
5197 if (what & layer_state_t::eDesiredHdrHeadroomChanged) {
5198 if (layer->setDesiredHdrHeadroom(s.desiredHdrSdrRatio)) {
5199 flags |= eTraversalNeeded;
5200 }
5201 }
5202 if (what & layer_state_t::eBufferChanged) {
5203 std::optional<ui::Transform::RotationFlags> transformHint = std::nullopt;
5204 if (snapshot) {
5205 transformHint = snapshot->transformHint;
5206 }
5207 layer->setTransformHint(transformHint);
5208 if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime,
5209 desiredPresentTime, isAutoTimestamp, frameTimelineInfo, gameMode)) {
5210 flags |= eTraversalNeeded;
5211 }
5212 mLayersWithQueuedFrames.emplace(layer, gameMode);
5213 } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) {
5214 layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime, gameMode);
5215 }
5216
5217 if ((what & layer_state_t::eBufferChanged) == 0) {
5218 layer->setDesiredPresentTime(desiredPresentTime, isAutoTimestamp);
5219 }
5220
5221 if (what & layer_state_t::eTrustedPresentationInfoChanged) {
5222 if (layer->setTrustedPresentationInfo(s.trustedPresentationThresholds,
5223 s.trustedPresentationListener)) {
5224 flags |= eTraversalNeeded;
5225 }
5226 }
5227
5228 if (what & layer_state_t::eBufferReleaseChannelChanged) {
5229 layer->setBufferReleaseChannel(s.bufferReleaseChannel);
5230 }
5231
5232 const auto& requestedLayerState = mLayerLifecycleManager.getLayerFromId(layer->getSequence());
5233 bool willPresentCurrentTransaction = requestedLayerState &&
5234 (requestedLayerState->hasReadyFrame() ||
5235 requestedLayerState->willReleaseBufferOnLatch());
5236 if (layer->setTransactionCompletedListeners(callbackHandles, willPresentCurrentTransaction))
5237 flags |= eTraversalNeeded;
5238
5239 return flags;
5240 }
5241
addInputWindowCommands(const InputWindowCommands & inputWindowCommands)5242 uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) {
5243 bool hasChanges = mInputWindowCommands.merge(inputWindowCommands);
5244 return hasChanges ? eTraversalNeeded : 0;
5245 }
5246
mirrorLayer(const LayerCreationArgs & args,const sp<IBinder> & mirrorFromHandle,gui::CreateSurfaceResult & outResult)5247 status_t SurfaceFlinger::mirrorLayer(const LayerCreationArgs& args,
5248 const sp<IBinder>& mirrorFromHandle,
5249 gui::CreateSurfaceResult& outResult) {
5250 if (!mirrorFromHandle) {
5251 return NAME_NOT_FOUND;
5252 }
5253
5254 sp<Layer> mirrorLayer;
5255 sp<Layer> mirrorFrom;
5256 LayerCreationArgs mirrorArgs = LayerCreationArgs::fromOtherArgs(args);
5257 {
5258 Mutex::Autolock _l(mStateLock);
5259 mirrorFrom = LayerHandle::getLayer(mirrorFromHandle);
5260 if (!mirrorFrom) {
5261 return NAME_NOT_FOUND;
5262 }
5263 mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill;
5264 mirrorArgs.mirrorLayerHandle = mirrorFromHandle;
5265 mirrorArgs.addToRoot = false;
5266 status_t result = createEffectLayer(mirrorArgs, &outResult.handle, &mirrorLayer);
5267 if (result != NO_ERROR) {
5268 return result;
5269 }
5270 }
5271
5272 outResult.layerId = mirrorLayer->sequence;
5273 outResult.layerName = String16(mirrorLayer->getDebugName());
5274 return addClientLayer(mirrorArgs, outResult.handle, mirrorLayer /* layer */,
5275 nullptr /* parent */, nullptr /* outTransformHint */);
5276 }
5277
mirrorDisplay(DisplayId displayId,const LayerCreationArgs & args,gui::CreateSurfaceResult & outResult)5278 status_t SurfaceFlinger::mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args,
5279 gui::CreateSurfaceResult& outResult) {
5280 IPCThreadState* ipc = IPCThreadState::self();
5281 const int uid = ipc->getCallingUid();
5282 if (uid != AID_ROOT && uid != AID_GRAPHICS && uid != AID_SYSTEM && uid != AID_SHELL) {
5283 ALOGE("Permission denied when trying to mirror display");
5284 return PERMISSION_DENIED;
5285 }
5286
5287 ui::LayerStack layerStack;
5288 sp<Layer> rootMirrorLayer;
5289 status_t result = 0;
5290
5291 {
5292 Mutex::Autolock lock(mStateLock);
5293
5294 const auto display = getDisplayDeviceLocked(displayId);
5295 if (!display) {
5296 return NAME_NOT_FOUND;
5297 }
5298
5299 layerStack = display->getLayerStack();
5300 LayerCreationArgs mirrorArgs = LayerCreationArgs::fromOtherArgs(args);
5301 mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill;
5302 mirrorArgs.addToRoot = true;
5303 mirrorArgs.layerStackToMirror = layerStack;
5304 result = createEffectLayer(mirrorArgs, &outResult.handle, &rootMirrorLayer);
5305 outResult.layerId = rootMirrorLayer->sequence;
5306 outResult.layerName = String16(rootMirrorLayer->getDebugName());
5307 result |= addClientLayer(mirrorArgs, outResult.handle, rootMirrorLayer /* layer */,
5308 nullptr /* parent */, nullptr /* outTransformHint */);
5309 }
5310
5311 if (result != NO_ERROR) {
5312 return result;
5313 }
5314
5315 setTransactionFlags(eTransactionFlushNeeded);
5316 return NO_ERROR;
5317 }
5318
createLayer(LayerCreationArgs & args,gui::CreateSurfaceResult & outResult)5319 status_t SurfaceFlinger::createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult) {
5320 status_t result = NO_ERROR;
5321
5322 sp<Layer> layer;
5323
5324 switch (args.flags & ISurfaceComposerClient::eFXSurfaceMask) {
5325 case ISurfaceComposerClient::eFXSurfaceBufferQueue:
5326 case ISurfaceComposerClient::eFXSurfaceContainer:
5327 case ISurfaceComposerClient::eFXSurfaceBufferState:
5328 args.flags |= ISurfaceComposerClient::eNoColorFill;
5329 [[fallthrough]];
5330 case ISurfaceComposerClient::eFXSurfaceEffect: {
5331 result = createBufferStateLayer(args, &outResult.handle, &layer);
5332 std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter();
5333 if (pendingBufferCounter) {
5334 std::string counterName = layer->getPendingBufferCounterName();
5335 mBufferCountTracker.add(LayerHandle::getLayerId(outResult.handle), counterName,
5336 pendingBufferCounter);
5337 args.pendingBuffers = pendingBufferCounter;
5338 }
5339 } break;
5340 default:
5341 result = BAD_VALUE;
5342 break;
5343 }
5344
5345 if (result != NO_ERROR) {
5346 return result;
5347 }
5348
5349 args.addToRoot = args.addToRoot && callingThreadHasUnscopedSurfaceFlingerAccess();
5350 // We can safely promote the parent layer in binder thread because we have a strong reference
5351 // to the layer's handle inside this scope.
5352 sp<Layer> parent = LayerHandle::getLayer(args.parentHandle.promote());
5353 if (args.parentHandle != nullptr && parent == nullptr) {
5354 ALOGE("Invalid parent handle %p", args.parentHandle.promote().get());
5355 args.addToRoot = false;
5356 }
5357
5358 uint32_t outTransformHint;
5359 result = addClientLayer(args, outResult.handle, layer, parent, &outTransformHint);
5360 if (result != NO_ERROR) {
5361 return result;
5362 }
5363
5364 outResult.transformHint = static_cast<int32_t>(outTransformHint);
5365 outResult.layerId = layer->sequence;
5366 outResult.layerName = String16(layer->getDebugName());
5367 return result;
5368 }
5369
createBufferStateLayer(LayerCreationArgs & args,sp<IBinder> * handle,sp<Layer> * outLayer)5370 status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle,
5371 sp<Layer>* outLayer) {
5372 *outLayer = getFactory().createBufferStateLayer(args);
5373 *handle = (*outLayer)->getHandle();
5374 return NO_ERROR;
5375 }
5376
createEffectLayer(const LayerCreationArgs & args,sp<IBinder> * handle,sp<Layer> * outLayer)5377 status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* handle,
5378 sp<Layer>* outLayer) {
5379 *outLayer = getFactory().createEffectLayer(args);
5380 *handle = (*outLayer)->getHandle();
5381 return NO_ERROR;
5382 }
5383
onHandleDestroyed(sp<Layer> & layer,uint32_t layerId)5384 void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer, uint32_t layerId) {
5385 {
5386 // Used to remove stalled transactions which uses an internal lock.
5387 ftl::FakeGuard guard(kMainThreadContext);
5388 mTransactionHandler.onLayerDestroyed(layerId);
5389 }
5390 JankTracker::flushJankData(layerId);
5391
5392 std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
5393 mDestroyedHandles.emplace_back(layerId, layer->getDebugName());
5394
5395 Mutex::Autolock stateLock(mStateLock);
5396 layer->onHandleDestroyed();
5397 mBufferCountTracker.remove(layerId);
5398 layer.clear();
5399 setTransactionFlags(eTransactionFlushNeeded | eTransactionNeeded);
5400 }
5401
initializeDisplays()5402 void SurfaceFlinger::initializeDisplays() {
5403 TransactionState state;
5404 state.inputWindowCommands = mInputWindowCommands;
5405 const nsecs_t now = systemTime();
5406 state.desiredPresentTime = now;
5407 state.postTime = now;
5408 state.originPid = mPid;
5409 state.originUid = static_cast<int>(getuid());
5410 const uint64_t transactionId = (static_cast<uint64_t>(mPid) << 32) | mUniqueTransactionId++;
5411 state.id = transactionId;
5412
5413 auto layerStack = ui::DEFAULT_LAYER_STACK.id;
5414 for (const auto& [id, display] : FTL_FAKE_GUARD(mStateLock, mPhysicalDisplays)) {
5415 state.displays.push(DisplayState(display.token(), ui::LayerStack::fromValue(layerStack++)));
5416 }
5417
5418 std::vector<TransactionState> transactions;
5419 transactions.emplace_back(state);
5420
5421 {
5422 Mutex::Autolock lock(mStateLock);
5423 applyAndCommitDisplayTransactionStatesLocked(transactions);
5424 }
5425
5426 {
5427 ftl::FakeGuard guard(mStateLock);
5428
5429 // In case of a restart, ensure all displays are off.
5430 for (const auto& [id, display] : mPhysicalDisplays) {
5431 setPowerModeInternal(getDisplayDeviceLocked(id), hal::PowerMode::OFF);
5432 }
5433
5434 // Power on all displays. The primary display is first, so becomes the active display. Also,
5435 // the DisplayCapability set of a display is populated on its first powering on. Do this now
5436 // before responding to any Binder query from DisplayManager about display capabilities.
5437 // Additionally, do not turn on displays if the boot should be quiescent.
5438 if (!mSkipPowerOnForQuiescent) {
5439 for (const auto& [id, display] : mPhysicalDisplays) {
5440 setPowerModeInternal(getDisplayDeviceLocked(id), hal::PowerMode::ON);
5441 }
5442 }
5443 }
5444 }
5445
setPowerModeInternal(const sp<DisplayDevice> & display,hal::PowerMode mode)5446 void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) {
5447 if (display->isVirtual()) {
5448 // TODO(b/241285876): This code path should not be reachable, so enforce this at compile
5449 // time.
5450 ALOGE("%s: Invalid operation on virtual display", __func__);
5451 return;
5452 }
5453
5454 const auto displayId = display->getPhysicalId();
5455 ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str());
5456
5457 const auto currentMode = display->getPowerMode();
5458 if (currentMode == mode) {
5459 return;
5460 }
5461
5462 const bool isInternalDisplay = mPhysicalDisplays.get(displayId)
5463 .transform(&PhysicalDisplay::isInternal)
5464 .value_or(false);
5465
5466 const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayId);
5467
5468 ALOGW_IF(display != activeDisplay && isInternalDisplay && activeDisplay &&
5469 activeDisplay->isPoweredOn(),
5470 "Trying to change power mode on inactive display without powering off active display");
5471
5472 const bool couldRefresh = display->isRefreshable();
5473 display->setPowerMode(mode);
5474 const bool canRefresh = display->isRefreshable();
5475
5476 if (couldRefresh && !canRefresh) {
5477 decRefreshableDisplays();
5478 } else if (!couldRefresh && canRefresh) {
5479 incRefreshableDisplays();
5480 }
5481
5482 const auto activeMode = display->refreshRateSelector().getActiveMode().modePtr;
5483 if (currentMode == hal::PowerMode::OFF) {
5484 // Turn on the display
5485
5486 // Activate the display (which involves a modeset to the active mode) when the inner or
5487 // outer display of a foldable is powered on. This condition relies on the above
5488 // DisplayDevice::setPowerMode. If `display` and `activeDisplay` are the same display,
5489 // then the `activeDisplay->isPoweredOn()` below is true, such that the display is not
5490 // activated every time it is powered on.
5491 //
5492 // TODO(b/255635821): Remove the concept of active display.
5493 if (isInternalDisplay && (!activeDisplay || !activeDisplay->isPoweredOn())) {
5494 onActiveDisplayChangedLocked(activeDisplay.get(), *display);
5495 }
5496
5497 if (displayId == mActiveDisplayId) {
5498 // TODO(b/281692563): Merge the syscalls. For now, keep uclamp in a separate syscall and
5499 // set it before SCHED_FIFO due to b/190237315.
5500 if (setSchedAttr(true) != NO_ERROR) {
5501 ALOGW("Failed to set uclamp.min after powering on active display: %s",
5502 strerror(errno));
5503 }
5504 if (setSchedFifo(true) != NO_ERROR) {
5505 ALOGW("Failed to set SCHED_FIFO after powering on active display: %s",
5506 strerror(errno));
5507 }
5508 }
5509
5510 getHwComposer().setPowerMode(displayId, mode);
5511 if (mode != hal::PowerMode::DOZE_SUSPEND &&
5512 (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present())) {
5513 const bool enable =
5514 mScheduler->getVsyncSchedule(displayId)->getPendingHardwareVsyncState();
5515 requestHardwareVsync(displayId, enable);
5516
5517 if (displayId == mActiveDisplayId) {
5518 mScheduler->enableSyntheticVsync(false);
5519 }
5520
5521 constexpr bool kAllowToEnable = true;
5522 mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, activeMode.get());
5523 }
5524
5525 mVisibleRegionsDirty = true;
5526 scheduleComposite(FrameHint::kActive);
5527 } else if (mode == hal::PowerMode::OFF) {
5528 const bool currentModeNotDozeSuspend = (currentMode != hal::PowerMode::DOZE_SUSPEND);
5529 // Turn off the display
5530 if (displayId == mActiveDisplayId) {
5531 if (const auto display = getActivatableDisplay()) {
5532 onActiveDisplayChangedLocked(activeDisplay.get(), *display);
5533 } else {
5534 if (setSchedFifo(false) != NO_ERROR) {
5535 ALOGW("Failed to set SCHED_OTHER after powering off active display: %s",
5536 strerror(errno));
5537 }
5538 if (setSchedAttr(false) != NO_ERROR) {
5539 ALOGW("Failed set uclamp.min after powering off active display: %s",
5540 strerror(errno));
5541 }
5542
5543 if (currentModeNotDozeSuspend) {
5544 if (!FlagManager::getInstance().multithreaded_present()) {
5545 mScheduler->disableHardwareVsync(displayId, true);
5546 }
5547 mScheduler->enableSyntheticVsync();
5548 }
5549 }
5550 }
5551 if (currentModeNotDozeSuspend && FlagManager::getInstance().multithreaded_present()) {
5552 constexpr bool kDisallow = true;
5553 mScheduler->disableHardwareVsync(displayId, kDisallow);
5554 }
5555
5556 // We must disable VSYNC *before* turning off the display. The call to
5557 // disableHardwareVsync, above, schedules a task to turn it off after
5558 // this method returns. But by that point, the display is OFF, so the
5559 // call just updates the pending state, without actually disabling
5560 // VSYNC.
5561 requestHardwareVsync(displayId, false);
5562 getHwComposer().setPowerMode(displayId, mode);
5563
5564 mVisibleRegionsDirty = true;
5565 // from this point on, SF will stop drawing on this display
5566 } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) {
5567 // Update display while dozing
5568 getHwComposer().setPowerMode(displayId, mode);
5569 if (currentMode == hal::PowerMode::DOZE_SUSPEND &&
5570 (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present())) {
5571 if (displayId == mActiveDisplayId) {
5572 ALOGI("Force repainting for DOZE_SUSPEND -> DOZE or ON.");
5573 mVisibleRegionsDirty = true;
5574 scheduleRepaint();
5575 mScheduler->enableSyntheticVsync(false);
5576 }
5577 constexpr bool kAllowToEnable = true;
5578 mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, activeMode.get());
5579 }
5580 } else if (mode == hal::PowerMode::DOZE_SUSPEND) {
5581 // Leave display going to doze
5582 if (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present()) {
5583 constexpr bool kDisallow = true;
5584 mScheduler->disableHardwareVsync(displayId, kDisallow);
5585 }
5586 if (displayId == mActiveDisplayId) {
5587 mScheduler->enableSyntheticVsync();
5588 }
5589 getHwComposer().setPowerMode(displayId, mode);
5590 } else {
5591 ALOGE("Attempting to set unknown power mode: %d\n", mode);
5592 getHwComposer().setPowerMode(displayId, mode);
5593 }
5594
5595 if (displayId == mActiveDisplayId) {
5596 mTimeStats->setPowerMode(mode);
5597 mScheduler->setActiveDisplayPowerModeForRefreshRateStats(mode);
5598 }
5599
5600 mScheduler->setDisplayPowerMode(displayId, mode);
5601
5602 ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str());
5603 }
5604
setPowerMode(const sp<IBinder> & displayToken,int mode)5605 void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) {
5606 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(
5607 kMainThreadContext) {
5608 mSkipPowerOnForQuiescent = false;
5609 const auto display = getDisplayDeviceLocked(displayToken);
5610 if (!display) {
5611 ALOGE("Attempt to set power mode %d for invalid display token %p", mode,
5612 displayToken.get());
5613 } else if (display->isVirtual()) {
5614 ALOGW("Attempt to set power mode %d for virtual display", mode);
5615 } else {
5616 setPowerModeInternal(display, static_cast<hal::PowerMode>(mode));
5617 }
5618 });
5619
5620 future.wait();
5621 }
5622
doDump(int fd,const DumpArgs & args,bool asProto)5623 status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) {
5624 std::string result;
5625
5626 IPCThreadState* ipc = IPCThreadState::self();
5627 const int pid = ipc->getCallingPid();
5628 const int uid = ipc->getCallingUid();
5629
5630 if ((uid != AID_SHELL) &&
5631 !PermissionCache::checkPermission(sDump, pid, uid)) {
5632 StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n",
5633 pid, uid);
5634 write(fd, result.c_str(), result.size());
5635 return NO_ERROR;
5636 }
5637
5638 if (asProto && args.empty()) {
5639 perfetto::protos::LayersTraceFileProto traceFileProto =
5640 mLayerTracing.createTraceFileProto();
5641 perfetto::protos::LayersSnapshotProto* layersTrace = traceFileProto.add_entry();
5642 perfetto::protos::LayersProto layersProto = dumpProtoFromMainThread();
5643 layersTrace->mutable_layers()->Swap(&layersProto);
5644 auto displayProtos = dumpDisplayProto();
5645 layersTrace->mutable_displays()->Swap(&displayProtos);
5646 result.append(traceFileProto.SerializeAsString());
5647 write(fd, result.c_str(), result.size());
5648 return NO_ERROR;
5649 }
5650
5651 static const std::unordered_map<std::string, Dumper> dumpers = {
5652 {"--comp-displays"s, dumper(&SurfaceFlinger::dumpCompositionDisplays)},
5653 {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)},
5654 {"--displays"s, dumper(&SurfaceFlinger::dumpDisplays)},
5655 {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)},
5656 {"--events"s, dumper(&SurfaceFlinger::dumpEvents)},
5657 {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)},
5658 {"--frontend"s, mainThreadDumper(&SurfaceFlinger::dumpFrontEnd)},
5659 {"--hdrinfo"s, dumper(&SurfaceFlinger::dumpHdrInfo)},
5660 {"--hwclayers"s, mainThreadDumper(&SurfaceFlinger::dumpHwcLayersMinidump)},
5661 {"--latency"s, argsMainThreadDumper(&SurfaceFlinger::dumpStats)},
5662 {"--latency-clear"s, argsMainThreadDumper(&SurfaceFlinger::clearStats)},
5663 {"--list"s, mainThreadDumper(&SurfaceFlinger::listLayers)},
5664 {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)},
5665 {"--scheduler"s, dumper(&SurfaceFlinger::dumpScheduler)},
5666 {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)},
5667 {"--vsync"s, dumper(&SurfaceFlinger::dumpVsync)},
5668 {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)},
5669 };
5670
5671 const auto flag = args.empty() ? ""s : std::string(String8(args[0]));
5672 if (const auto it = dumpers.find(flag); it != dumpers.end()) {
5673 (it->second)(args, asProto, result);
5674 write(fd, result.c_str(), result.size());
5675 return NO_ERROR;
5676 }
5677
5678 // Collect debug data from main thread
5679 std::string compositionLayers;
5680 mScheduler
5681 ->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) {
5682 dumpVisibleFrontEnd(compositionLayers);
5683 })
5684 .get();
5685 // get window info listener data without the state lock
5686 auto windowInfosDebug = mWindowInfosListenerInvoker->getDebugInfo();
5687 compositionLayers.append("Window Infos:\n");
5688 StringAppendF(&compositionLayers, " max send vsync id: %" PRId64 "\n",
5689 ftl::to_underlying(windowInfosDebug.maxSendDelayVsyncId));
5690 StringAppendF(&compositionLayers, " max send delay (ns): %" PRId64 " ns\n",
5691 windowInfosDebug.maxSendDelayDuration);
5692 StringAppendF(&compositionLayers, " unsent messages: %zu\n",
5693 windowInfosDebug.pendingMessageCount);
5694 compositionLayers.append("\n");
5695 dumpAll(args, compositionLayers, result);
5696 write(fd, result.c_str(), result.size());
5697 return NO_ERROR;
5698 }
5699
dumpCritical(int fd,const DumpArgs &,bool asProto)5700 status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) {
5701 return doDump(fd, DumpArgs(), asProto);
5702 }
5703
listLayers(std::string & result) const5704 void SurfaceFlinger::listLayers(std::string& result) const {
5705 for (const auto& layer : mLayerLifecycleManager.getLayers()) {
5706 StringAppendF(&result, "%s\n", layer->getDebugString().c_str());
5707 }
5708 }
5709
dumpStats(const DumpArgs & args,std::string & result) const5710 void SurfaceFlinger::dumpStats(const DumpArgs& args, std::string& result) const {
5711 StringAppendF(&result, "%" PRId64 "\n", mScheduler->getPacesetterVsyncPeriod().ns());
5712 if (args.size() < 2) return;
5713
5714 const auto name = String8(args[1]);
5715 traverseLegacyLayers([&](Layer* layer) {
5716 if (layer->getName() == name.c_str()) {
5717 layer->dumpFrameStats(result);
5718 }
5719 });
5720 }
5721
clearStats(const DumpArgs & args,std::string &)5722 void SurfaceFlinger::clearStats(const DumpArgs& args, std::string&) {
5723 const bool clearAll = args.size() < 2;
5724 const auto name = clearAll ? String8() : String8(args[1]);
5725
5726 traverseLegacyLayers([&](Layer* layer) {
5727 if (clearAll || layer->getName() == name.c_str()) {
5728 layer->clearFrameStats();
5729 }
5730 });
5731 }
5732
dumpTimeStats(const DumpArgs & args,bool asProto,std::string & result) const5733 void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const {
5734 mTimeStats->parseArgs(asProto, args, result);
5735 }
5736
dumpFrameTimeline(const DumpArgs & args,std::string & result) const5737 void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const {
5738 mFrameTimeline->parseArgs(args, result);
5739 }
5740
logFrameStats(TimePoint now)5741 void SurfaceFlinger::logFrameStats(TimePoint now) {
5742 static TimePoint sTimestamp = now;
5743 if (now - sTimestamp < 30min) return;
5744 sTimestamp = now;
5745
5746 SFTRACE_CALL();
5747 traverseLegacyLayers([&](Layer* layer) { layer->logFrameStats(); });
5748 }
5749
appendSfConfigString(std::string & result) const5750 void SurfaceFlinger::appendSfConfigString(std::string& result) const {
5751 result.append(" [sf");
5752
5753 StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset);
5754 StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv);
5755 StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu",
5756 getHwComposer().getMaxVirtualDisplayDimension());
5757 StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework);
5758 StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64,
5759 maxFrameBufferAcquiredBuffers);
5760 result.append("]");
5761 }
5762
dumpScheduler(std::string & result) const5763 void SurfaceFlinger::dumpScheduler(std::string& result) const {
5764 utils::Dumper dumper{result};
5765
5766 mScheduler->dump(dumper);
5767
5768 // TODO(b/241285876): Move to DisplayModeController.
5769 dumper.dump("debugDisplayModeSetByBackdoor"sv, mDebugDisplayModeSetByBackdoor);
5770 dumper.eol();
5771 }
5772
dumpEvents(std::string & result) const5773 void SurfaceFlinger::dumpEvents(std::string& result) const {
5774 mScheduler->dump(scheduler::Cycle::Render, result);
5775 }
5776
dumpVsync(std::string & result) const5777 void SurfaceFlinger::dumpVsync(std::string& result) const {
5778 mScheduler->dumpVsync(result);
5779 }
5780
dumpPlannerInfo(const DumpArgs & args,std::string & result) const5781 void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const {
5782 for (const auto& [token, display] : mDisplays) {
5783 const auto compositionDisplay = display->getCompositionDisplay();
5784 compositionDisplay->dumpPlannerInfo(args, result);
5785 }
5786 }
5787
dumpCompositionDisplays(std::string & result) const5788 void SurfaceFlinger::dumpCompositionDisplays(std::string& result) const {
5789 for (const auto& [token, display] : mDisplays) {
5790 display->getCompositionDisplay()->dump(result);
5791 result += '\n';
5792 }
5793 }
5794
dumpDisplays(std::string & result) const5795 void SurfaceFlinger::dumpDisplays(std::string& result) const {
5796 utils::Dumper dumper{result};
5797
5798 for (const auto& [id, display] : mPhysicalDisplays) {
5799 utils::Dumper::Section section(dumper, ftl::Concat("Display ", id.value).str());
5800
5801 display.snapshot().dump(dumper);
5802
5803 if (const auto device = getDisplayDeviceLocked(id)) {
5804 device->dump(dumper);
5805 }
5806 }
5807
5808 for (const auto& [token, display] : mDisplays) {
5809 if (display->isVirtual()) {
5810 const auto displayId = display->getId();
5811 utils::Dumper::Section section(dumper,
5812 ftl::Concat("Virtual Display ", displayId.value).str());
5813 display->dump(dumper);
5814
5815 if (const auto virtualIdOpt = VirtualDisplayId::tryCast(displayId)) {
5816 std::lock_guard lock(mVirtualDisplaysMutex);
5817 const auto virtualSnapshotIt = mVirtualDisplays.find(virtualIdOpt.value());
5818 if (virtualSnapshotIt != mVirtualDisplays.end()) {
5819 virtualSnapshotIt->second.dump(dumper);
5820 }
5821 }
5822 }
5823 }
5824 }
5825
dumpDisplayIdentificationData(std::string & result) const5826 void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const {
5827 for (const auto& [token, display] : mDisplays) {
5828 const auto displayId = PhysicalDisplayId::tryCast(display->getId());
5829 if (!displayId) {
5830 continue;
5831 }
5832 const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId);
5833 if (!hwcDisplayId) {
5834 continue;
5835 }
5836
5837 StringAppendF(&result,
5838 "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(),
5839 *hwcDisplayId);
5840 uint8_t port;
5841 DisplayIdentificationData data;
5842 if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) {
5843 result.append("no display identification data\n");
5844 continue;
5845 }
5846
5847 if (data.empty()) {
5848 result.append("empty display identification data\n");
5849 continue;
5850 }
5851
5852 if (!isEdid(data)) {
5853 result.append("unknown format for display identification data\n");
5854 continue;
5855 }
5856
5857 const auto edid = parseEdid(data);
5858 if (!edid) {
5859 result.append("invalid EDID\n");
5860 continue;
5861 }
5862
5863 StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data());
5864 result.append(edid->displayName.data(), edid->displayName.length());
5865 result.append("\"\n");
5866 }
5867 }
5868
dumpRawDisplayIdentificationData(const DumpArgs & args,std::string & result) const5869 void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args,
5870 std::string& result) const {
5871 hal::HWDisplayId hwcDisplayId;
5872 uint8_t port;
5873 DisplayIdentificationData data;
5874
5875 if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) &&
5876 getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) {
5877 result.append(reinterpret_cast<const char*>(data.data()), data.size());
5878 }
5879 }
5880
dumpWideColorInfo(std::string & result) const5881 void SurfaceFlinger::dumpWideColorInfo(std::string& result) const {
5882 StringAppendF(&result, "Device supports wide color: %d\n", mSupportsWideColor);
5883 StringAppendF(&result, "DisplayColorSetting: %s\n",
5884 decodeDisplayColorSetting(mDisplayColorSetting).c_str());
5885
5886 // TODO: print out if wide-color mode is active or not.
5887
5888 for (const auto& [id, display] : mPhysicalDisplays) {
5889 StringAppendF(&result, "Display %s color modes:\n", to_string(id).c_str());
5890 for (const auto mode : display.snapshot().colorModes()) {
5891 StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(),
5892 fmt::underlying(mode));
5893 }
5894
5895 if (const auto display = getDisplayDeviceLocked(id)) {
5896 ui::ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode;
5897 StringAppendF(&result, " Current color mode: %s (%d)\n",
5898 decodeColorMode(currentMode).c_str(), fmt::underlying(currentMode));
5899 }
5900 }
5901 result.append("\n");
5902 }
5903
dumpHdrInfo(std::string & result) const5904 void SurfaceFlinger::dumpHdrInfo(std::string& result) const {
5905 for (const auto& [displayId, listener] : mHdrLayerInfoListeners) {
5906 StringAppendF(&result, "HDR events for display %" PRIu64 "\n", displayId.value);
5907 listener->dump(result);
5908 result.append("\n");
5909 }
5910 }
5911
dumpFrontEnd(std::string & result)5912 void SurfaceFlinger::dumpFrontEnd(std::string& result) {
5913 std::ostringstream out;
5914 out << "\nComposition list (bottom to top)\n";
5915 ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK;
5916 for (const auto& snapshot : mLayerSnapshotBuilder.getSnapshots()) {
5917 if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) {
5918 lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack;
5919 out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n";
5920 }
5921 out << " " << *snapshot << "\n";
5922 }
5923
5924 out << "\nInput list\n";
5925 lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK;
5926 mLayerSnapshotBuilder.forEachInputSnapshot([&](const frontend::LayerSnapshot& snapshot) {
5927 if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) {
5928 lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack;
5929 out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n";
5930 }
5931 out << " " << snapshot << "\n";
5932 });
5933
5934 out << "\nLayer Hierarchy\n"
5935 << mLayerHierarchyBuilder.getHierarchy().dump() << "\nOffscreen Hierarchy\n"
5936 << mLayerHierarchyBuilder.getOffscreenHierarchy().dump() << "\n\n";
5937 result.append(out.str());
5938 }
5939
dumpVisibleFrontEnd(std::string & result)5940 void SurfaceFlinger::dumpVisibleFrontEnd(std::string& result) {
5941 std::ostringstream out;
5942 out << "\nComposition list (bottom to top)\n";
5943 ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK;
5944 mLayerSnapshotBuilder.forEachVisibleSnapshot(
5945 [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) {
5946 if (snapshot->hasSomethingToDraw()) {
5947 if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) {
5948 lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack;
5949 out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n";
5950 }
5951 out << " " << *snapshot << "\n";
5952 }
5953 });
5954
5955 out << "\nInput list\n";
5956 lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK;
5957 mLayerSnapshotBuilder.forEachInputSnapshot([&](const frontend::LayerSnapshot& snapshot) {
5958 if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) {
5959 lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack;
5960 out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n";
5961 }
5962 out << " " << snapshot << "\n";
5963 });
5964
5965 out << "\nLayer Hierarchy\n"
5966 << mLayerHierarchyBuilder.getHierarchy() << "\nOffscreen Hierarchy\n"
5967 << mLayerHierarchyBuilder.getOffscreenHierarchy() << "\n\n";
5968 result = out.str();
5969 dumpHwcLayersMinidump(result);
5970 }
5971
dumpDrawingStateProto(uint32_t traceFlags) const5972 perfetto::protos::LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const {
5973 std::unordered_set<uint64_t> stackIdsToSkip;
5974
5975 // Determine if virtual layers display should be skipped
5976 if ((traceFlags & LayerTracing::TRACE_VIRTUAL_DISPLAYS) == 0) {
5977 for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) {
5978 if (display->isVirtual()) {
5979 stackIdsToSkip.insert(display->getLayerStack().id);
5980 }
5981 }
5982 }
5983
5984 auto traceGenerator =
5985 LayerProtoFromSnapshotGenerator(mLayerSnapshotBuilder, mFrontEndDisplayInfos,
5986 mLegacyLayers, traceFlags)
5987 .with(mLayerHierarchyBuilder.getHierarchy());
5988
5989 if (traceFlags & LayerTracing::Flag::TRACE_EXTRA) {
5990 traceGenerator.withOffscreenLayers(mLayerHierarchyBuilder.getOffscreenHierarchy());
5991 }
5992
5993 return traceGenerator.generate();
5994 }
5995
5996 google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto>
dumpDisplayProto() const5997 SurfaceFlinger::dumpDisplayProto() const {
5998 google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> displays;
5999 for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) {
6000 perfetto::protos::DisplayProto* displayProto = displays.Add();
6001 displayProto->set_id(display->getId().value);
6002 displayProto->set_name(display->getDisplayName());
6003 displayProto->set_layer_stack(display->getLayerStack().id);
6004
6005 if (!display->isVirtual()) {
6006 const auto dpi = display->refreshRateSelector().getActiveMode().modePtr->getDpi();
6007 displayProto->set_dpi_x(dpi.x);
6008 displayProto->set_dpi_y(dpi.y);
6009 }
6010
6011 LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(),
6012 [&]() { return displayProto->mutable_size(); });
6013 LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() {
6014 return displayProto->mutable_layer_stack_space_rect();
6015 });
6016 LayerProtoHelper::writeTransformToProto(display->getTransform(),
6017 displayProto->mutable_transform());
6018 displayProto->set_is_virtual(display->isVirtual());
6019 }
6020 return displays;
6021 }
6022
dumpHwc(std::string & result) const6023 void SurfaceFlinger::dumpHwc(std::string& result) const {
6024 getHwComposer().dump(result);
6025 }
6026
dumpProtoFromMainThread(uint32_t traceFlags)6027 perfetto::protos::LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) {
6028 return mScheduler
6029 ->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) {
6030 return dumpDrawingStateProto(traceFlags);
6031 })
6032 .get();
6033 }
6034
dumpHwcLayersMinidump(std::string & result) const6035 void SurfaceFlinger::dumpHwcLayersMinidump(std::string& result) const {
6036 for (const auto& [token, display] : mDisplays) {
6037 const auto displayId = HalDisplayId::tryCast(display->getId());
6038 if (!displayId) {
6039 continue;
6040 }
6041
6042 StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(),
6043 displayId == mActiveDisplayId ? "active" : "inactive");
6044 Layer::miniDumpHeader(result);
6045
6046 const DisplayDevice& ref = *display;
6047 mLayerSnapshotBuilder.forEachVisibleSnapshot(
6048 [&](const frontend::LayerSnapshot& snapshot) FTL_FAKE_GUARD(kMainThreadContext) {
6049 if (!snapshot.hasSomethingToDraw() ||
6050 ref.getLayerStack() != snapshot.outputFilter.layerStack) {
6051 return;
6052 }
6053 auto it = mLegacyLayers.find(snapshot.sequence);
6054 LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
6055 "Couldnt find layer object for %s",
6056 snapshot.getDebugString().c_str());
6057 it->second->miniDump(result, snapshot, ref);
6058 });
6059 result.append("\n");
6060 }
6061 }
6062
dumpAll(const DumpArgs & args,const std::string & compositionLayers,std::string & result) const6063 void SurfaceFlinger::dumpAll(const DumpArgs& args, const std::string& compositionLayers,
6064 std::string& result) const {
6065 TimedLock lock(mStateLock, s2ns(1), __func__);
6066 if (!lock.locked()) {
6067 StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n",
6068 strerror(-lock.status), lock.status);
6069 }
6070
6071 const bool colorize = !args.empty() && args[0] == String16("--color");
6072 Colorizer colorizer(colorize);
6073
6074 // figure out if we're stuck somewhere
6075 const nsecs_t now = systemTime();
6076 const nsecs_t inTransaction(mDebugInTransaction);
6077 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
6078
6079 /*
6080 * Dump library configuration.
6081 */
6082
6083 colorizer.bold(result);
6084 result.append("Build configuration:");
6085 colorizer.reset(result);
6086 appendSfConfigString(result);
6087 result.append("\n");
6088
6089 result.append("\nDisplay identification data:\n");
6090 dumpDisplayIdentificationData(result);
6091
6092 result.append("\nWide-Color information:\n");
6093 dumpWideColorInfo(result);
6094
6095 dumpHdrInfo(result);
6096
6097 colorizer.bold(result);
6098 result.append("Sync configuration: ");
6099 colorizer.reset(result);
6100 result.append(SyncFeatures::getInstance().toString());
6101 result.append("\n\n");
6102
6103 colorizer.bold(result);
6104 result.append("Scheduler:\n");
6105 colorizer.reset(result);
6106 dumpScheduler(result);
6107 dumpEvents(result);
6108 dumpVsync(result);
6109 result.append("\n");
6110
6111 /*
6112 * Dump the visible layer list
6113 */
6114 colorizer.bold(result);
6115 StringAppendF(&result, "SurfaceFlinger New Frontend Enabled:%s\n", "true");
6116 StringAppendF(&result, "Active Layers - layers with client handles (count = %zu)\n",
6117 mNumLayers.load());
6118 colorizer.reset(result);
6119
6120 result.append(compositionLayers);
6121
6122 colorizer.bold(result);
6123 StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size());
6124 colorizer.reset(result);
6125 dumpDisplays(result);
6126 dumpCompositionDisplays(result);
6127 result.push_back('\n');
6128
6129 mCompositionEngine->dump(result);
6130
6131 /*
6132 * Dump SurfaceFlinger global state
6133 */
6134
6135 colorizer.bold(result);
6136 result.append("SurfaceFlinger global state:\n");
6137 colorizer.reset(result);
6138
6139 getRenderEngine().dump(result);
6140
6141 result.append("ClientCache state:\n");
6142 ClientCache::getInstance().dump(result);
6143 DebugEGLImageTracker::getInstance()->dump(result);
6144
6145 if (const auto display = getDefaultDisplayDeviceLocked()) {
6146 display->getCompositionDisplay()->getState().undefinedRegion.dump(result,
6147 "undefinedRegion");
6148 StringAppendF(&result, " orientation=%s, isPoweredOn=%d\n",
6149 toCString(display->getOrientation()), display->isPoweredOn());
6150 }
6151 StringAppendF(&result, " transaction-flags : %08x\n", mTransactionFlags.load());
6152
6153 if (const auto display = getDefaultDisplayDeviceLocked()) {
6154 std::string peakFps, xDpi, yDpi;
6155 const auto activeMode = display->refreshRateSelector().getActiveMode();
6156 if (const auto activeModePtr = activeMode.modePtr.get()) {
6157 peakFps = to_string(activeMode.modePtr->getPeakFps());
6158 const auto dpi = activeModePtr->getDpi();
6159 xDpi = base::StringPrintf("%.2f", dpi.x);
6160 yDpi = base::StringPrintf("%.2f", dpi.y);
6161 } else {
6162 peakFps = "unknown";
6163 xDpi = "unknown";
6164 yDpi = "unknown";
6165 }
6166 StringAppendF(&result,
6167 " peak-refresh-rate : %s\n"
6168 " x-dpi : %s\n"
6169 " y-dpi : %s\n",
6170 peakFps.c_str(), xDpi.c_str(), yDpi.c_str());
6171 }
6172
6173 StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0);
6174
6175 result.append("\nTransaction tracing: ");
6176 if (mTransactionTracing) {
6177 result.append("enabled\n");
6178 mTransactionTracing->dump(result);
6179 } else {
6180 result.append("disabled\n");
6181 }
6182 result.push_back('\n');
6183
6184 {
6185 DumpArgs plannerArgs;
6186 plannerArgs.add(); // first argument is ignored
6187 plannerArgs.add(String16("--layers"));
6188 dumpPlannerInfo(plannerArgs, result);
6189 }
6190
6191 /*
6192 * Dump HWComposer state
6193 */
6194 colorizer.bold(result);
6195 result.append("h/w composer state:\n");
6196 colorizer.reset(result);
6197 const bool hwcDisabled = mDebugDisableHWC || mDebugFlashDelay;
6198 StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled");
6199 dumpHwc(result);
6200
6201 /*
6202 * Dump gralloc state
6203 */
6204 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
6205 alloc.dump(result);
6206
6207 /*
6208 * Dump flag/property manager state
6209 */
6210 FlagManager::getInstance().dump(result);
6211
6212 result.append(mTimeStats->miniDump());
6213 result.append("\n");
6214 }
6215
calculateColorMatrix(float saturation)6216 mat4 SurfaceFlinger::calculateColorMatrix(float saturation) {
6217 if (saturation == 1) {
6218 return mat4();
6219 }
6220
6221 float3 luminance{0.213f, 0.715f, 0.072f};
6222 luminance *= 1.0f - saturation;
6223 mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f},
6224 vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f},
6225 vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f},
6226 vec4{0.0f, 0.0f, 0.0f, 1.0f});
6227 return saturationMatrix;
6228 }
6229
updateColorMatrixLocked()6230 void SurfaceFlinger::updateColorMatrixLocked() {
6231 mat4 colorMatrix =
6232 mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer();
6233
6234 if (mCurrentState.colorMatrix != colorMatrix) {
6235 mCurrentState.colorMatrix = colorMatrix;
6236 mCurrentState.colorMatrixChanged = true;
6237 setTransactionFlags(eTransactionNeeded);
6238 }
6239 }
6240
CheckTransactCodeCredentials(uint32_t code)6241 status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) {
6242 #pragma clang diagnostic push
6243 #pragma clang diagnostic error "-Wswitch-enum"
6244 switch (static_cast<ISurfaceComposerTag>(code)) {
6245 // These methods should at minimum make sure that the client requested
6246 // access to SF.
6247 case GET_HDR_CAPABILITIES:
6248 case GET_AUTO_LOW_LATENCY_MODE_SUPPORT:
6249 case GET_GAME_CONTENT_TYPE_SUPPORT:
6250 case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: {
6251 // OVERRIDE_HDR_TYPES is used by CTS tests, which acquire the necessary
6252 // permission dynamically. Don't use the permission cache for this check.
6253 bool usePermissionCache = code != OVERRIDE_HDR_TYPES;
6254 if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) {
6255 IPCThreadState* ipc = IPCThreadState::self();
6256 ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d",
6257 ipc->getCallingPid(), ipc->getCallingUid());
6258 return PERMISSION_DENIED;
6259 }
6260 return OK;
6261 }
6262 // The following calls are currently used by clients that do not
6263 // request necessary permissions. However, they do not expose any secret
6264 // information, so it is OK to pass them.
6265 case GET_ACTIVE_COLOR_MODE:
6266 case GET_ACTIVE_DISPLAY_MODE:
6267 case GET_DISPLAY_COLOR_MODES:
6268 case GET_DISPLAY_MODES:
6269 case GET_SCHEDULING_POLICY:
6270 // Calling setTransactionState is safe, because you need to have been
6271 // granted a reference to Client* and Handle* to do anything with it.
6272 case SET_TRANSACTION_STATE: {
6273 // This is not sensitive information, so should not require permission control.
6274 return OK;
6275 }
6276 case BOOT_FINISHED:
6277 // Used by apps to hook Choreographer to SurfaceFlinger.
6278 case CREATE_DISPLAY_EVENT_CONNECTION:
6279 case CREATE_CONNECTION:
6280 case CREATE_VIRTUAL_DISPLAY:
6281 case DESTROY_VIRTUAL_DISPLAY:
6282 case GET_PRIMARY_PHYSICAL_DISPLAY_ID:
6283 case GET_PHYSICAL_DISPLAY_IDS:
6284 case GET_PHYSICAL_DISPLAY_TOKEN:
6285 case AUTHENTICATE_SURFACE:
6286 case SET_POWER_MODE:
6287 case GET_SUPPORTED_FRAME_TIMESTAMPS:
6288 case GET_DISPLAY_STATE:
6289 case GET_DISPLAY_STATS:
6290 case GET_STATIC_DISPLAY_INFO:
6291 case GET_DYNAMIC_DISPLAY_INFO:
6292 case GET_DISPLAY_NATIVE_PRIMARIES:
6293 case SET_ACTIVE_COLOR_MODE:
6294 case SET_BOOT_DISPLAY_MODE:
6295 case CLEAR_BOOT_DISPLAY_MODE:
6296 case GET_BOOT_DISPLAY_MODE_SUPPORT:
6297 case SET_AUTO_LOW_LATENCY_MODE:
6298 case SET_GAME_CONTENT_TYPE:
6299 case CAPTURE_LAYERS:
6300 case CAPTURE_DISPLAY:
6301 case CAPTURE_DISPLAY_BY_ID:
6302 case CLEAR_ANIMATION_FRAME_STATS:
6303 case GET_ANIMATION_FRAME_STATS:
6304 case OVERRIDE_HDR_TYPES:
6305 case ON_PULL_ATOM:
6306 case ENABLE_VSYNC_INJECTIONS:
6307 case INJECT_VSYNC:
6308 case GET_LAYER_DEBUG_INFO:
6309 case GET_COLOR_MANAGEMENT:
6310 case GET_COMPOSITION_PREFERENCE:
6311 case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES:
6312 case SET_DISPLAY_CONTENT_SAMPLING_ENABLED:
6313 case GET_DISPLAYED_CONTENT_SAMPLE:
6314 case GET_PROTECTED_CONTENT_SUPPORT:
6315 case IS_WIDE_COLOR_DISPLAY:
6316 case ADD_REGION_SAMPLING_LISTENER:
6317 case REMOVE_REGION_SAMPLING_LISTENER:
6318 case ADD_FPS_LISTENER:
6319 case REMOVE_FPS_LISTENER:
6320 case ADD_TUNNEL_MODE_ENABLED_LISTENER:
6321 case REMOVE_TUNNEL_MODE_ENABLED_LISTENER:
6322 case ADD_WINDOW_INFOS_LISTENER:
6323 case REMOVE_WINDOW_INFOS_LISTENER:
6324 case SET_DESIRED_DISPLAY_MODE_SPECS:
6325 case GET_DESIRED_DISPLAY_MODE_SPECS:
6326 case GET_DISPLAY_BRIGHTNESS_SUPPORT:
6327 case SET_DISPLAY_BRIGHTNESS:
6328 case ADD_HDR_LAYER_INFO_LISTENER:
6329 case REMOVE_HDR_LAYER_INFO_LISTENER:
6330 case NOTIFY_POWER_BOOST:
6331 case SET_GLOBAL_SHADOW_SETTINGS:
6332 case GET_DISPLAY_DECORATION_SUPPORT:
6333 case SET_FRAME_RATE:
6334 case SET_OVERRIDE_FRAME_RATE:
6335 case SET_FRAME_TIMELINE_INFO:
6336 case ADD_TRANSACTION_TRACE_LISTENER:
6337 case GET_GPU_CONTEXT_PRIORITY:
6338 case GET_MAX_ACQUIRED_BUFFER_COUNT:
6339 LOG_FATAL("Deprecated opcode: %d, migrated to AIDL", code);
6340 return PERMISSION_DENIED;
6341 }
6342
6343 // These codes are used for the IBinder protocol to either interrogate the recipient
6344 // side of the transaction for its canonical interface descriptor or to dump its state.
6345 // We let them pass by default.
6346 if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION ||
6347 code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION ||
6348 code == IBinder::SYSPROPS_TRANSACTION) {
6349 return OK;
6350 }
6351 // Numbers from 1000 to 1045 are currently used for backdoors. The code
6352 // in onTransact verifies that the user is root, and has access to use SF.
6353 if (code >= 1000 && code <= 1046) {
6354 ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code);
6355 return OK;
6356 }
6357 ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code);
6358 return PERMISSION_DENIED;
6359 #pragma clang diagnostic pop
6360 }
6361
onTransact(uint32_t code,const Parcel & data,Parcel * reply,uint32_t flags)6362 status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply,
6363 uint32_t flags) {
6364 if (const status_t error = CheckTransactCodeCredentials(code); error != OK) {
6365 return error;
6366 }
6367
6368 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
6369 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
6370 CHECK_INTERFACE(ISurfaceComposer, data, reply);
6371 IPCThreadState* ipc = IPCThreadState::self();
6372 const int uid = ipc->getCallingUid();
6373 if (CC_UNLIKELY(uid != AID_SYSTEM
6374 && !PermissionCache::checkCallingPermission(sHardwareTest))) {
6375 const int pid = ipc->getCallingPid();
6376 ALOGE("Permission Denial: "
6377 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
6378 return PERMISSION_DENIED;
6379 }
6380 int n;
6381 switch (code) {
6382 case 1000: // Unused.
6383 case 1001:
6384 return NAME_NOT_FOUND;
6385 case 1002: // Toggle flashing on surface damage.
6386 sfdo_setDebugFlash(data.readInt32());
6387 return NO_ERROR;
6388 case 1004: // Force composite ahead of next VSYNC.
6389 case 1006:
6390 sfdo_scheduleComposite();
6391 return NO_ERROR;
6392 case 1005: { // Force commit ahead of next VSYNC.
6393 sfdo_scheduleCommit();
6394 return NO_ERROR;
6395 }
6396 case 1007: // Unused.
6397 return NAME_NOT_FOUND;
6398 case 1008: // Toggle forced GPU composition.
6399 sfdo_forceClientComposition(data.readInt32() != 0);
6400 return NO_ERROR;
6401 case 1009: // Toggle use of transform hint.
6402 mDebugDisableTransformHint = data.readInt32() != 0;
6403 scheduleRepaint();
6404 return NO_ERROR;
6405 case 1010: // Interrogate.
6406 reply->writeInt32(0);
6407 reply->writeInt32(0);
6408 reply->writeInt32(mDebugFlashDelay);
6409 reply->writeInt32(0);
6410 reply->writeInt32(mDebugDisableHWC);
6411 return NO_ERROR;
6412 case 1013: // Unused.
6413 return NAME_NOT_FOUND;
6414 case 1014: {
6415 Mutex::Autolock _l(mStateLock);
6416 // daltonize
6417 n = data.readInt32();
6418 mDaltonizer.setLevel(data.readInt32());
6419 switch (n % 10) {
6420 case 1:
6421 mDaltonizer.setType(ColorBlindnessType::Protanomaly);
6422 break;
6423 case 2:
6424 mDaltonizer.setType(ColorBlindnessType::Deuteranomaly);
6425 break;
6426 case 3:
6427 mDaltonizer.setType(ColorBlindnessType::Tritanomaly);
6428 break;
6429 default:
6430 mDaltonizer.setType(ColorBlindnessType::None);
6431 break;
6432 }
6433 if (n >= 10) {
6434 mDaltonizer.setMode(ColorBlindnessMode::Correction);
6435 } else {
6436 mDaltonizer.setMode(ColorBlindnessMode::Simulation);
6437 }
6438
6439 updateColorMatrixLocked();
6440 return NO_ERROR;
6441 }
6442 case 1015: {
6443 Mutex::Autolock _l(mStateLock);
6444 // apply a color matrix
6445 n = data.readInt32();
6446 if (n) {
6447 // color matrix is sent as a column-major mat4 matrix
6448 for (size_t i = 0 ; i < 4; i++) {
6449 for (size_t j = 0; j < 4; j++) {
6450 mClientColorMatrix[i][j] = data.readFloat();
6451 }
6452 }
6453 } else {
6454 mClientColorMatrix = mat4();
6455 }
6456
6457 // Check that supplied matrix's last row is {0,0,0,1} so we can avoid
6458 // the division by w in the fragment shader
6459 float4 lastRow(transpose(mClientColorMatrix)[3]);
6460 if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) {
6461 ALOGE("The color transform's last row must be (0, 0, 0, 1)");
6462 }
6463
6464 updateColorMatrixLocked();
6465 return NO_ERROR;
6466 }
6467 case 1016: { // Unused.
6468 return NAME_NOT_FOUND;
6469 }
6470 case 1017: {
6471 n = data.readInt32();
6472 mForceFullDamage = n != 0;
6473 return NO_ERROR;
6474 }
6475 case 1018: { // Set the render deadline as a duration until VSYNC.
6476 n = data.readInt32();
6477 mScheduler->setDuration(scheduler::Cycle::Render, std::chrono::nanoseconds(n), 0ns);
6478 return NO_ERROR;
6479 }
6480 case 1019: { // Set the deadline of the last composite as a duration until VSYNC.
6481 n = data.readInt32();
6482 mScheduler->setDuration(scheduler::Cycle::LastComposite,
6483 std::chrono::nanoseconds(n), 0ns);
6484 return NO_ERROR;
6485 }
6486 case 1020: { // Unused
6487 return NAME_NOT_FOUND;
6488 }
6489 case 1021: { // Disable HWC virtual displays
6490 const bool enable = data.readInt32() != 0;
6491 static_cast<void>(
6492 mScheduler->schedule([this, enable] { enableHalVirtualDisplays(enable); }));
6493 return NO_ERROR;
6494 }
6495 case 1022: { // Set saturation boost
6496 Mutex::Autolock _l(mStateLock);
6497 mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f));
6498
6499 updateColorMatrixLocked();
6500 return NO_ERROR;
6501 }
6502 case 1023: { // Set color mode.
6503 mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32());
6504
6505 if (int32_t colorMode; data.readInt32(&colorMode) == NO_ERROR) {
6506 mForceColorMode = static_cast<ui::ColorMode>(colorMode);
6507 }
6508 scheduleRepaint();
6509 return NO_ERROR;
6510 }
6511 // Deprecate, use 1030 to check whether the device is color managed.
6512 case 1024: {
6513 return NAME_NOT_FOUND;
6514 }
6515 // Deprecated, use perfetto to start/stop the layer tracing
6516 case 1025: {
6517 return NAME_NOT_FOUND;
6518 }
6519 // Deprecated, execute "adb shell perfetto --query" to see the ongoing tracing sessions
6520 case 1026: {
6521 return NAME_NOT_FOUND;
6522 }
6523 // Is a DisplayColorSetting supported?
6524 case 1027: {
6525 const auto display = getDefaultDisplayDevice();
6526 if (!display) {
6527 return NAME_NOT_FOUND;
6528 }
6529
6530 DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32());
6531 switch (setting) {
6532 case DisplayColorSetting::kManaged:
6533 case DisplayColorSetting::kUnmanaged:
6534 reply->writeBool(true);
6535 break;
6536 case DisplayColorSetting::kEnhanced:
6537 reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE));
6538 break;
6539 default: // vendor display color setting
6540 reply->writeBool(
6541 display->hasRenderIntent(static_cast<RenderIntent>(setting)));
6542 break;
6543 }
6544 return NO_ERROR;
6545 }
6546 case 1028: { // Unused.
6547 return NAME_NOT_FOUND;
6548 }
6549 // Deprecated, use perfetto to set the active layer tracing buffer size
6550 case 1029: {
6551 return NAME_NOT_FOUND;
6552 }
6553 // Is device color managed?
6554 case 1030: {
6555 // ColorDisplayManager stil calls this
6556 reply->writeBool(true);
6557 return NO_ERROR;
6558 }
6559 // Override default composition data space
6560 // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \
6561 // && adb shell stop zygote && adb shell start zygote
6562 // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \
6563 // adb shell stop zygote && adb shell start zygote
6564 case 1031: {
6565 Mutex::Autolock _l(mStateLock);
6566 n = data.readInt32();
6567 if (n) {
6568 n = data.readInt32();
6569 if (n) {
6570 Dataspace dataspace = static_cast<Dataspace>(n);
6571 if (!validateCompositionDataspace(dataspace)) {
6572 return BAD_VALUE;
6573 }
6574 mDefaultCompositionDataspace = dataspace;
6575 }
6576 n = data.readInt32();
6577 if (n) {
6578 Dataspace dataspace = static_cast<Dataspace>(n);
6579 if (!validateCompositionDataspace(dataspace)) {
6580 return BAD_VALUE;
6581 }
6582 mWideColorGamutCompositionDataspace = dataspace;
6583 }
6584 } else {
6585 // restore composition data space.
6586 mDefaultCompositionDataspace = defaultCompositionDataspace;
6587 mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace;
6588 }
6589 return NO_ERROR;
6590 }
6591 // Deprecated, use perfetto to set layer trace flags
6592 case 1033: {
6593 return NAME_NOT_FOUND;
6594 }
6595 case 1034: {
6596 n = data.readInt32();
6597 if (n == 0 || n == 1) {
6598 sfdo_enableRefreshRateOverlay(static_cast<bool>(n));
6599 } else {
6600 Mutex::Autolock lock(mStateLock);
6601 reply->writeBool(isRefreshRateOverlayEnabled());
6602 }
6603 return NO_ERROR;
6604 }
6605 case 1035: {
6606 // Parameters:
6607 // - (required) i32 mode id.
6608 // - (optional) i64 display id. Using default display if not provided.
6609 // - (optional) f min render rate. Using mode's fps is not provided.
6610 // - (optional) f max render rate. Using mode's fps is not provided.
6611
6612 const int modeId = data.readInt32();
6613
6614 const auto display = [&]() -> sp<IBinder> {
6615 uint64_t value;
6616 if (data.readUint64(&value) != NO_ERROR) {
6617 return getDefaultDisplayDevice()->getDisplayToken().promote();
6618 }
6619
6620 if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) {
6621 return getPhysicalDisplayToken(*id);
6622 }
6623
6624 ALOGE("Invalid physical display ID");
6625 return nullptr;
6626 }();
6627
6628 const auto getFps = [&] {
6629 float value;
6630 if (data.readFloat(&value) == NO_ERROR) {
6631 return Fps::fromValue(value);
6632 }
6633
6634 return Fps();
6635 };
6636
6637 const auto minFps = getFps();
6638 const auto maxFps = getFps();
6639
6640 mDebugDisplayModeSetByBackdoor = false;
6641 const status_t result =
6642 setActiveModeFromBackdoor(display, DisplayModeId{modeId}, minFps, maxFps);
6643 mDebugDisplayModeSetByBackdoor = result == NO_ERROR;
6644 return result;
6645 }
6646 // Turn on/off frame rate flexibility mode. When turned on it overrides the display
6647 // manager frame rate policy a new policy which allows switching between all refresh
6648 // rates.
6649 case 1036: {
6650 if (data.readInt32() > 0) { // turn on
6651 return mScheduler
6652 ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) {
6653 const auto display =
6654 FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked());
6655
6656 // This is a little racy, but not in a way that hurts anything. As
6657 // we grab the defaultMode from the display manager policy, we could
6658 // be setting a new display manager policy, leaving us using a stale
6659 // defaultMode. The defaultMode doesn't matter for the override
6660 // policy though, since we set allowGroupSwitching to true, so it's
6661 // not a problem.
6662 scheduler::RefreshRateSelector::OverridePolicy overridePolicy;
6663 overridePolicy.defaultMode = display->refreshRateSelector()
6664 .getDisplayManagerPolicy()
6665 .defaultMode;
6666 overridePolicy.allowGroupSwitching = true;
6667 return setDesiredDisplayModeSpecsInternal(display, overridePolicy);
6668 })
6669 .get();
6670 } else { // turn off
6671 return mScheduler
6672 ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) {
6673 const auto display =
6674 FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked());
6675 return setDesiredDisplayModeSpecsInternal(
6676 display,
6677 scheduler::RefreshRateSelector::NoOverridePolicy{});
6678 })
6679 .get();
6680 }
6681 }
6682 // Inject a hotplug connected event for the primary display. This will deallocate and
6683 // reallocate the display state including framebuffers.
6684 case 1037: {
6685 const hal::HWDisplayId hwcId =
6686 (Mutex::Autolock(mStateLock), getHwComposer().getPrimaryHwcDisplayId());
6687
6688 onComposerHalHotplugEvent(hwcId, DisplayHotplugEvent::CONNECTED);
6689 return NO_ERROR;
6690 }
6691 // Modify the max number of display frames stored within FrameTimeline
6692 case 1038: {
6693 n = data.readInt32();
6694 if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) {
6695 ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES);
6696 return BAD_VALUE;
6697 }
6698 if (n == 0) {
6699 // restore to default
6700 mFrameTimeline->reset();
6701 return NO_ERROR;
6702 }
6703 mFrameTimeline->setMaxDisplayFrames(n);
6704 return NO_ERROR;
6705 }
6706 case 1039: {
6707 const auto uid = static_cast<uid_t>(data.readInt32());
6708 const auto refreshRate = data.readFloat();
6709 mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{uid, refreshRate});
6710 return NO_ERROR;
6711 }
6712 // Toggle caching feature
6713 // First argument is an int32 - nonzero enables caching and zero disables caching
6714 // Second argument is an optional uint64 - if present, then limits enabling/disabling
6715 // caching to a particular physical display
6716 case 1040: {
6717 auto future = mScheduler->schedule([&] {
6718 n = data.readInt32();
6719 std::optional<PhysicalDisplayId> inputId = std::nullopt;
6720 if (uint64_t inputDisplayId; data.readUint64(&inputDisplayId) == NO_ERROR) {
6721 inputId = DisplayId::fromValue<PhysicalDisplayId>(inputDisplayId);
6722 if (!inputId || getPhysicalDisplayToken(*inputId)) {
6723 ALOGE("No display with id: %" PRIu64, inputDisplayId);
6724 return NAME_NOT_FOUND;
6725 }
6726 }
6727 {
6728 Mutex::Autolock lock(mStateLock);
6729 mLayerCachingEnabled = n != 0;
6730 for (const auto& [_, display] : mDisplays) {
6731 if (!inputId || *inputId == display->getPhysicalId()) {
6732 display->enableLayerCaching(mLayerCachingEnabled);
6733 }
6734 }
6735 }
6736 return OK;
6737 });
6738
6739 if (const status_t error = future.get(); error != OK) {
6740 return error;
6741 }
6742 scheduleRepaint();
6743 return NO_ERROR;
6744 }
6745 case 1041: { // Transaction tracing
6746 if (mTransactionTracing) {
6747 int arg = data.readInt32();
6748 if (arg == -1) {
6749 mScheduler->schedule([&]() { mTransactionTracing.reset(); }).get();
6750 } else if (arg > 0) {
6751 // Transaction tracing is always running but allow the user to temporarily
6752 // increase the buffer when actively debugging.
6753 mTransactionTracing->setBufferSize(
6754 TransactionTracing::LEGACY_ACTIVE_TRACING_BUFFER_SIZE);
6755 } else {
6756 TransactionTraceWriter::getInstance().invoke("", /* overwrite= */ true);
6757 mTransactionTracing->setBufferSize(
6758 TransactionTracing::CONTINUOUS_TRACING_BUFFER_SIZE);
6759 }
6760 }
6761 reply->writeInt32(NO_ERROR);
6762 return NO_ERROR;
6763 }
6764 case 1042: { // Write transaction trace to file
6765 if (mTransactionTracing) {
6766 mTransactionTracing->writeToFile();
6767 }
6768 reply->writeInt32(NO_ERROR);
6769 return NO_ERROR;
6770 }
6771 // hdr sdr ratio overlay
6772 case 1043: {
6773 auto future = mScheduler->schedule(
6774 [&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) {
6775 n = data.readInt32();
6776 if (n == 0 || n == 1) {
6777 mHdrSdrRatioOverlay = n != 0;
6778 enableHdrSdrRatioOverlay(mHdrSdrRatioOverlay);
6779 } else {
6780 reply->writeBool(isHdrSdrRatioOverlayEnabled());
6781 }
6782 });
6783 future.wait();
6784 return NO_ERROR;
6785 }
6786
6787 case 1044: { // Enable/Disable mirroring from one display to another
6788 /*
6789 * Mirror one display onto another.
6790 * Ensure the source and destination displays are on.
6791 * Commands:
6792 * 0: Mirror one display to another
6793 * 1: Disable mirroring to a previously mirrored display
6794 * 2: Disable mirroring on previously mirrored displays
6795 *
6796 * Ex:
6797 * Get the display ids:
6798 * adb shell dumpsys SurfaceFlinger --display-id
6799 * Mirror first display to the second:
6800 * adb shell service call SurfaceFlinger 1044 i64 0 i64 4619827677550801152 i64
6801 * 4619827677550801153
6802 * Stop mirroring:
6803 * adb shell service call SurfaceFlinger 1044 i64 1
6804 */
6805
6806 int64_t arg0 = data.readInt64();
6807
6808 switch (arg0) {
6809 case 0: {
6810 // Mirror arg1 to arg2
6811 int64_t arg1 = data.readInt64();
6812 int64_t arg2 = data.readInt64();
6813 // Enable mirroring for one display
6814 const auto display1id = DisplayId::fromValue(arg1);
6815 auto mirrorRoot = SurfaceComposerClient::getDefault()->mirrorDisplay(
6816 display1id.value());
6817 auto id2 = DisplayId::fromValue<PhysicalDisplayId>(arg2);
6818 const auto token2 = getPhysicalDisplayToken(*id2);
6819 ui::LayerStack layerStack;
6820 {
6821 Mutex::Autolock lock(mStateLock);
6822 sp<DisplayDevice> display = getDisplayDeviceLocked(token2);
6823 layerStack = display->getLayerStack();
6824 }
6825 SurfaceComposerClient::Transaction t;
6826 t.setDisplayLayerStack(token2, layerStack);
6827 t.setLayer(mirrorRoot, INT_MAX); // Top-most layer
6828 t.setLayerStack(mirrorRoot, layerStack);
6829 t.apply();
6830
6831 mMirrorMapForDebug.emplace_or_replace(arg2, mirrorRoot);
6832 break;
6833 }
6834
6835 case 1: {
6836 // Disable mirroring for arg1
6837 int64_t arg1 = data.readInt64();
6838 mMirrorMapForDebug.erase(arg1);
6839 break;
6840 }
6841
6842 case 2: {
6843 // Disable mirroring for all displays
6844 mMirrorMapForDebug.clear();
6845 break;
6846 }
6847
6848 default:
6849 return BAD_VALUE;
6850 }
6851 return NO_ERROR;
6852 }
6853 // Inject jank
6854 // First argument is a float that describes the fraction of frame duration to jank by.
6855 // Second argument is a delay in ms for triggering the jank. This is useful for working
6856 // with tools that steal the adb connection. This argument is optional.
6857 case 1045: {
6858 if (FlagManager::getInstance().vrr_config()) {
6859 float jankAmount = data.readFloat();
6860 int32_t jankDelayMs = 0;
6861 if (data.readInt32(&jankDelayMs) != NO_ERROR) {
6862 jankDelayMs = 0;
6863 }
6864
6865 const auto jankDelayDuration = Duration(std::chrono::milliseconds(jankDelayMs));
6866
6867 const bool jankAmountValid = jankAmount > 0.0 && jankAmount < 100.0;
6868
6869 if (!jankAmountValid) {
6870 ALOGD("Ignoring invalid jank amount: %f", jankAmount);
6871 reply->writeInt32(BAD_VALUE);
6872 return BAD_VALUE;
6873 }
6874
6875 (void)mScheduler->scheduleDelayed(
6876 [&, jankAmount]() FTL_FAKE_GUARD(kMainThreadContext) {
6877 mScheduler->injectPacesetterDelay(jankAmount);
6878 scheduleComposite(FrameHint::kActive);
6879 },
6880 jankDelayDuration.ns());
6881 reply->writeInt32(NO_ERROR);
6882 return NO_ERROR;
6883 }
6884 return err;
6885 }
6886 // Introduce jank to HWC
6887 case 1046: {
6888 int32_t jankDelayMs = 0;
6889 if (data.readInt32(&jankDelayMs) != NO_ERROR) {
6890 return BAD_VALUE;
6891 }
6892 mScheduler->setDebugPresentDelay(TimePoint::fromNs(ms2ns(jankDelayMs)));
6893 return NO_ERROR;
6894 }
6895 }
6896 }
6897 return err;
6898 }
6899
kernelTimerChanged(bool expired)6900 void SurfaceFlinger::kernelTimerChanged(bool expired) {
6901 static bool updateOverlay =
6902 property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true);
6903 if (!updateOverlay) return;
6904
6905 // Update the overlay on the main thread to avoid race conditions with
6906 // RefreshRateSelector::getActiveMode
6907 static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) {
6908 const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked());
6909 if (!display) {
6910 ALOGW("%s: default display is null", __func__);
6911 return;
6912 }
6913 if (!display->isRefreshRateOverlayEnabled()) return;
6914
6915 const auto state = mDisplayModeController.getKernelIdleTimerState(display->getPhysicalId());
6916
6917 if (display->onKernelTimerChanged(state.desiredModeIdOpt, state.isEnabled && expired)) {
6918 mScheduler->scheduleFrame();
6919 }
6920 }));
6921 }
6922
vrrDisplayIdle(bool idle)6923 void SurfaceFlinger::vrrDisplayIdle(bool idle) {
6924 // Update the overlay on the main thread to avoid race conditions with
6925 // RefreshRateSelector::getActiveMode
6926 static_cast<void>(mScheduler->schedule([=, this] {
6927 const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked());
6928 if (!display) {
6929 ALOGW("%s: default display is null", __func__);
6930 return;
6931 }
6932 if (!display->isRefreshRateOverlayEnabled()) return;
6933
6934 display->onVrrIdle(idle);
6935 mScheduler->scheduleFrame();
6936 }));
6937 }
6938
getKernelIdleTimerProperties(PhysicalDisplayId displayId)6939 auto SurfaceFlinger::getKernelIdleTimerProperties(PhysicalDisplayId displayId)
6940 -> std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> {
6941 const bool isKernelIdleTimerHwcSupported = getHwComposer().getComposer()->isSupported(
6942 android::Hwc2::Composer::OptionalFeature::KernelIdleTimer);
6943 const auto timeout = getIdleTimerTimeout(displayId);
6944 if (isKernelIdleTimerHwcSupported) {
6945 if (getHwComposer().hasDisplayIdleTimerCapability(displayId)) {
6946 // In order to decide if we can use the HWC api for idle timer
6947 // we query DisplayCapability::DISPLAY_IDLE_TIMER directly on the composer
6948 // without relying on hasDisplayCapability.
6949 // hasDisplayCapability relies on DisplayCapabilities
6950 // which are updated after we set the PowerMode::ON.
6951 // DISPLAY_IDLE_TIMER is a display driver property
6952 // and is available before the PowerMode::ON
6953 return {KernelIdleTimerController::HwcApi, timeout};
6954 }
6955 return {std::nullopt, timeout};
6956 }
6957 if (getKernelIdleTimerSyspropConfig(displayId)) {
6958 return {KernelIdleTimerController::Sysprop, timeout};
6959 }
6960
6961 return {std::nullopt, timeout};
6962 }
6963
6964 // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope
6965 class WindowDisconnector {
6966 public:
WindowDisconnector(ANativeWindow * window,int api)6967 WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {}
~WindowDisconnector()6968 ~WindowDisconnector() {
6969 native_window_api_disconnect(mWindow, mApi);
6970 }
6971
6972 private:
6973 ANativeWindow* mWindow;
6974 const int mApi;
6975 };
6976
hasCaptureBlackoutContentPermission()6977 static bool hasCaptureBlackoutContentPermission() {
6978 IPCThreadState* ipc = IPCThreadState::self();
6979 const int pid = ipc->getCallingPid();
6980 const int uid = ipc->getCallingUid();
6981 return uid == AID_GRAPHICS || uid == AID_SYSTEM ||
6982 PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid);
6983 }
6984
validateScreenshotPermissions(const CaptureArgs & captureArgs)6985 static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) {
6986 IPCThreadState* ipc = IPCThreadState::self();
6987 const int pid = ipc->getCallingPid();
6988 const int uid = ipc->getCallingUid();
6989 if (uid == AID_GRAPHICS || uid == AID_SYSTEM ||
6990 PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
6991 return OK;
6992 }
6993
6994 // If the caller doesn't have the correct permissions but is only attempting to screenshot
6995 // itself, we allow it to continue.
6996 if (captureArgs.uid == uid) {
6997 return OK;
6998 }
6999
7000 ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid);
7001 return PERMISSION_DENIED;
7002 }
7003
setSchedFifo(bool enabled)7004 status_t SurfaceFlinger::setSchedFifo(bool enabled) {
7005 static constexpr int kFifoPriority = 2;
7006 static constexpr int kOtherPriority = 0;
7007
7008 struct sched_param param = {0};
7009 int sched_policy;
7010 if (enabled) {
7011 sched_policy = SCHED_FIFO;
7012 param.sched_priority = kFifoPriority;
7013 } else {
7014 sched_policy = SCHED_OTHER;
7015 param.sched_priority = kOtherPriority;
7016 }
7017
7018 if (sched_setscheduler(0, sched_policy, ¶m) != 0) {
7019 return -errno;
7020 }
7021
7022 return NO_ERROR;
7023 }
7024
setSchedAttr(bool enabled)7025 status_t SurfaceFlinger::setSchedAttr(bool enabled) {
7026 static const unsigned int kUclampMin =
7027 base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min"s, 0U);
7028
7029 if (!kUclampMin) {
7030 // uclamp.min set to 0 (default), skip setting
7031 return NO_ERROR;
7032 }
7033
7034 sched_attr attr = {};
7035 attr.size = sizeof(attr);
7036
7037 attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP);
7038 attr.sched_util_min = enabled ? kUclampMin : 0;
7039 attr.sched_util_max = 1024;
7040
7041 if (syscall(__NR_sched_setattr, 0, &attr, 0)) {
7042 return -errno;
7043 }
7044
7045 return NO_ERROR;
7046 }
7047
7048 namespace {
7049
pickBestDataspace(ui::Dataspace requestedDataspace,const compositionengine::impl::OutputCompositionState & state,bool capturingHdrLayers,bool hintForSeamlessTransition)7050 ui::Dataspace pickBestDataspace(ui::Dataspace requestedDataspace,
7051 const compositionengine::impl::OutputCompositionState& state,
7052 bool capturingHdrLayers, bool hintForSeamlessTransition) {
7053 if (requestedDataspace != ui::Dataspace::UNKNOWN) {
7054 return requestedDataspace;
7055 }
7056
7057 const auto dataspaceForColorMode = ui::pickDataspaceFor(state.colorMode);
7058
7059 // TODO: Enable once HDR screenshots are ready.
7060 if constexpr (/* DISABLES CODE */ (false)) {
7061 // For now since we only support 8-bit screenshots, just use HLG and
7062 // assume that 1.0 >= display max luminance. This isn't quite as future
7063 // proof as PQ is, but is good enough.
7064 // Consider using PQ once we support 16-bit screenshots and we're able
7065 // to consistently supply metadata to image encoders.
7066 return ui::Dataspace::BT2020_HLG;
7067 }
7068
7069 return dataspaceForColorMode;
7070 }
7071
7072 } // namespace
7073
invokeScreenCaptureError(const status_t status,const sp<IScreenCaptureListener> & captureListener)7074 static void invokeScreenCaptureError(const status_t status,
7075 const sp<IScreenCaptureListener>& captureListener) {
7076 ScreenCaptureResults captureResults;
7077 captureResults.fenceResult = base::unexpected(status);
7078 captureListener->onScreenCaptureCompleted(captureResults);
7079 }
7080
captureDisplay(const DisplayCaptureArgs & args,const sp<IScreenCaptureListener> & captureListener)7081 void SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args,
7082 const sp<IScreenCaptureListener>& captureListener) {
7083 SFTRACE_CALL();
7084
7085 const auto& captureArgs = args.captureArgs;
7086 status_t validate = validateScreenshotPermissions(captureArgs);
7087 if (validate != OK) {
7088 ALOGD("Permission denied to captureDisplay");
7089 invokeScreenCaptureError(validate, captureListener);
7090 return;
7091 }
7092
7093 if (!args.displayToken) {
7094 ALOGD("Invalid display token to captureDisplay");
7095 invokeScreenCaptureError(BAD_VALUE, captureListener);
7096 return;
7097 }
7098
7099 if (captureArgs.captureSecureLayers && !hasCaptureBlackoutContentPermission()) {
7100 ALOGD("Attempting to capture secure layers without CAPTURE_BLACKOUT_CONTENT");
7101 invokeScreenCaptureError(PERMISSION_DENIED, captureListener);
7102 return;
7103 }
7104
7105 wp<const DisplayDevice> displayWeak;
7106 ui::LayerStack layerStack;
7107 ui::Size reqSize(args.width, args.height);
7108 std::unordered_set<uint32_t> excludeLayerIds;
7109 {
7110 Mutex::Autolock lock(mStateLock);
7111 sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken);
7112 if (!display) {
7113 ALOGD("Unable to find display device for captureDisplay");
7114 invokeScreenCaptureError(NAME_NOT_FOUND, captureListener);
7115 return;
7116 }
7117 displayWeak = display;
7118 layerStack = display->getLayerStack();
7119
7120 // set the requested width/height to the logical display layer stack rect size by default
7121 if (args.width == 0 || args.height == 0) {
7122 reqSize = display->getLayerStackSpaceRect().getSize();
7123 }
7124
7125 for (const auto& handle : captureArgs.excludeHandles) {
7126 uint32_t excludeLayer = LayerHandle::getLayerId(handle);
7127 if (excludeLayer != UNASSIGNED_LAYER_ID) {
7128 excludeLayerIds.emplace(excludeLayer);
7129 } else {
7130 ALOGD("Invalid layer handle passed as excludeLayer to captureDisplay");
7131 invokeScreenCaptureError(NAME_NOT_FOUND, captureListener);
7132 return;
7133 }
7134 }
7135 }
7136
7137 GetLayerSnapshotsFunction getLayerSnapshotsFn =
7138 getLayerSnapshotsForScreenshots(layerStack, captureArgs.uid,
7139 std::move(excludeLayerIds));
7140
7141 ftl::Flags<RenderArea::Options> options;
7142 if (captureArgs.captureSecureLayers) options |= RenderArea::Options::CAPTURE_SECURE_LAYERS;
7143 if (captureArgs.hintForSeamlessTransition)
7144 options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION;
7145 captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<DisplayRenderAreaBuilder>,
7146 gui::aidl_utils::fromARect(captureArgs.sourceCrop),
7147 reqSize,
7148 static_cast<ui::Dataspace>(captureArgs.dataspace),
7149 displayWeak, options),
7150 getLayerSnapshotsFn, reqSize,
7151 static_cast<ui::PixelFormat>(captureArgs.pixelFormat),
7152 captureArgs.allowProtected, captureArgs.grayscale,
7153 captureArgs.attachGainmap, captureListener);
7154 }
7155
captureDisplay(DisplayId displayId,const CaptureArgs & args,const sp<IScreenCaptureListener> & captureListener)7156 void SurfaceFlinger::captureDisplay(DisplayId displayId, const CaptureArgs& args,
7157 const sp<IScreenCaptureListener>& captureListener) {
7158 ui::LayerStack layerStack;
7159 wp<const DisplayDevice> displayWeak;
7160 ui::Size size;
7161 {
7162 Mutex::Autolock lock(mStateLock);
7163
7164 const auto display = getDisplayDeviceLocked(displayId);
7165 if (!display) {
7166 ALOGD("Unable to find display device for captureDisplay");
7167 invokeScreenCaptureError(NAME_NOT_FOUND, captureListener);
7168 return;
7169 }
7170
7171 displayWeak = display;
7172 layerStack = display->getLayerStack();
7173 size = display->getLayerStackSpaceRect().getSize();
7174 }
7175
7176 size.width *= args.frameScaleX;
7177 size.height *= args.frameScaleY;
7178
7179 // We could query a real value for this but it'll be a long, long time until we support
7180 // displays that need upwards of 1GB per buffer so...
7181 constexpr auto kMaxTextureSize = 16384;
7182 if (size.width <= 0 || size.height <= 0 || size.width >= kMaxTextureSize ||
7183 size.height >= kMaxTextureSize) {
7184 ALOGD("captureDisplay resolved to invalid size %d x %d", size.width, size.height);
7185 invokeScreenCaptureError(BAD_VALUE, captureListener);
7186 return;
7187 }
7188
7189 GetLayerSnapshotsFunction getLayerSnapshotsFn =
7190 getLayerSnapshotsForScreenshots(layerStack, CaptureArgs::UNSET_UID,
7191 /*snapshotFilterFn=*/nullptr);
7192
7193 if (captureListener == nullptr) {
7194 ALOGE("capture screen must provide a capture listener callback");
7195 invokeScreenCaptureError(BAD_VALUE, captureListener);
7196 return;
7197 }
7198
7199 constexpr bool kAllowProtected = false;
7200 constexpr bool kGrayscale = false;
7201
7202 ftl::Flags<RenderArea::Options> options;
7203 if (args.hintForSeamlessTransition)
7204 options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION;
7205 captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<DisplayRenderAreaBuilder>,
7206 Rect(), size,
7207 static_cast<ui::Dataspace>(args.dataspace),
7208 displayWeak, options),
7209 getLayerSnapshotsFn, size, static_cast<ui::PixelFormat>(args.pixelFormat),
7210 kAllowProtected, kGrayscale, args.attachGainmap, captureListener);
7211 }
7212
captureLayersSync(const LayerCaptureArgs & args)7213 ScreenCaptureResults SurfaceFlinger::captureLayersSync(const LayerCaptureArgs& args) {
7214 sp<SyncScreenCaptureListener> captureListener = sp<SyncScreenCaptureListener>::make();
7215 captureLayers(args, captureListener);
7216 return captureListener->waitForResults();
7217 }
7218
captureLayers(const LayerCaptureArgs & args,const sp<IScreenCaptureListener> & captureListener)7219 void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args,
7220 const sp<IScreenCaptureListener>& captureListener) {
7221 SFTRACE_CALL();
7222
7223 const auto& captureArgs = args.captureArgs;
7224
7225 status_t validate = validateScreenshotPermissions(captureArgs);
7226 if (validate != OK) {
7227 ALOGD("Permission denied to captureLayers");
7228 invokeScreenCaptureError(validate, captureListener);
7229 return;
7230 }
7231
7232 auto crop = gui::aidl_utils::fromARect(captureArgs.sourceCrop);
7233
7234 ui::Size reqSize;
7235 sp<Layer> parent;
7236 std::unordered_set<uint32_t> excludeLayerIds;
7237 ui::Dataspace dataspace = static_cast<ui::Dataspace>(captureArgs.dataspace);
7238
7239 if (captureArgs.captureSecureLayers && !hasCaptureBlackoutContentPermission()) {
7240 ALOGD("Attempting to capture secure layers without CAPTURE_BLACKOUT_CONTENT");
7241 invokeScreenCaptureError(PERMISSION_DENIED, captureListener);
7242 return;
7243 }
7244
7245 {
7246 Mutex::Autolock lock(mStateLock);
7247
7248 parent = LayerHandle::getLayer(args.layerHandle);
7249 if (parent == nullptr) {
7250 ALOGD("captureLayers called with an invalid or removed parent");
7251 invokeScreenCaptureError(NAME_NOT_FOUND, captureListener);
7252 return;
7253 }
7254
7255 Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState());
7256 if (crop.width() <= 0) {
7257 crop.left = 0;
7258 crop.right = parentSourceBounds.getWidth();
7259 }
7260
7261 if (crop.height() <= 0) {
7262 crop.top = 0;
7263 crop.bottom = parentSourceBounds.getHeight();
7264 }
7265
7266 if (crop.isEmpty() || captureArgs.frameScaleX <= 0.0f || captureArgs.frameScaleY <= 0.0f) {
7267 // Error out if the layer has no source bounds (i.e. they are boundless) and a source
7268 // crop was not specified, or an invalid frame scale was provided.
7269 ALOGD("Boundless layer, unspecified crop, or invalid frame scale to captureLayers");
7270 invokeScreenCaptureError(BAD_VALUE, captureListener);
7271 return;
7272 }
7273 reqSize = ui::Size(crop.width() * captureArgs.frameScaleX,
7274 crop.height() * captureArgs.frameScaleY);
7275
7276 for (const auto& handle : captureArgs.excludeHandles) {
7277 uint32_t excludeLayer = LayerHandle::getLayerId(handle);
7278 if (excludeLayer != UNASSIGNED_LAYER_ID) {
7279 excludeLayerIds.emplace(excludeLayer);
7280 } else {
7281 ALOGD("Invalid layer handle passed as excludeLayer to captureLayers");
7282 invokeScreenCaptureError(NAME_NOT_FOUND, captureListener);
7283 return;
7284 }
7285 }
7286 } // mStateLock
7287
7288 // really small crop or frameScale
7289 if (reqSize.width <= 0 || reqSize.height <= 0) {
7290 ALOGD("Failed to captureLayers: crop or scale too small");
7291 invokeScreenCaptureError(BAD_VALUE, captureListener);
7292 return;
7293 }
7294
7295 std::optional<FloatRect> parentCrop = std::nullopt;
7296 if (args.childrenOnly) {
7297 parentCrop = crop.isEmpty() ? FloatRect(0, 0, reqSize.width, reqSize.height)
7298 : crop.toFloatRect();
7299 }
7300
7301 GetLayerSnapshotsFunction getLayerSnapshotsFn =
7302 getLayerSnapshotsForScreenshots(parent->sequence, captureArgs.uid,
7303 std::move(excludeLayerIds), args.childrenOnly,
7304 parentCrop);
7305
7306 if (captureListener == nullptr) {
7307 ALOGD("capture screen must provide a capture listener callback");
7308 invokeScreenCaptureError(BAD_VALUE, captureListener);
7309 return;
7310 }
7311
7312 ftl::Flags<RenderArea::Options> options;
7313 if (captureArgs.captureSecureLayers) options |= RenderArea::Options::CAPTURE_SECURE_LAYERS;
7314 if (captureArgs.hintForSeamlessTransition)
7315 options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION;
7316 captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<LayerRenderAreaBuilder>, crop,
7317 reqSize, dataspace, parent, args.childrenOnly,
7318 options),
7319 getLayerSnapshotsFn, reqSize,
7320 static_cast<ui::PixelFormat>(captureArgs.pixelFormat),
7321 captureArgs.allowProtected, captureArgs.grayscale,
7322 captureArgs.attachGainmap, captureListener);
7323 }
7324
7325 // Creates a Future release fence for a layer and keeps track of it in a list to
7326 // release the buffer when the Future is complete. Calls from composittion
7327 // involve needing to refresh the composition start time for stats.
attachReleaseFenceFutureToLayer(Layer * layer,LayerFE * layerFE,ui::LayerStack layerStack)7328 void SurfaceFlinger::attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE,
7329 ui::LayerStack layerStack) {
7330 ftl::Future<FenceResult> futureFence = layerFE->createReleaseFenceFuture();
7331 layer->prepareReleaseCallbacks(std::move(futureFence), layerStack);
7332 }
7333
7334 // Loop over all visible layers to see whether there's any protected layer. A protected layer is
7335 // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer.
7336 // A protected layer has no implication on whether it's secure, which is explicitly set by
7337 // application to avoid being screenshot or drawn via unsecure display.
layersHasProtectedLayer(const std::vector<std::pair<Layer *,sp<LayerFE>>> & layers) const7338 bool SurfaceFlinger::layersHasProtectedLayer(
7339 const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const {
7340 bool protectedLayerFound = false;
7341 for (auto& [_, layerFE] : layers) {
7342 protectedLayerFound |=
7343 (layerFE->mSnapshot->isVisible && layerFE->mSnapshot->hasProtectedContent);
7344 if (protectedLayerFound) {
7345 break;
7346 }
7347 }
7348 return protectedLayerFound;
7349 }
7350
7351 // Getting layer snapshots and display should take place on main thread.
7352 // Accessing display requires mStateLock, and contention for this lock
7353 // is reduced when grabbed from the main thread, thus also reducing
7354 // risk of deadlocks.
getSnapshotsFromMainThread(RenderAreaBuilderVariant & renderAreaBuilder,GetLayerSnapshotsFunction getLayerSnapshotsFn,std::vector<std::pair<Layer *,sp<LayerFE>>> & layers)7355 std::optional<SurfaceFlinger::OutputCompositionState> SurfaceFlinger::getSnapshotsFromMainThread(
7356 RenderAreaBuilderVariant& renderAreaBuilder, GetLayerSnapshotsFunction getLayerSnapshotsFn,
7357 std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
7358 return mScheduler
7359 ->schedule([=, this, &renderAreaBuilder, &layers]() REQUIRES(kMainThreadContext) {
7360 SFTRACE_NAME("getSnapshotsFromMainThread");
7361 layers = getLayerSnapshotsFn();
7362 // Non-threaded RenderEngine eventually returns to the main thread a 2nd time
7363 // to complete the screenshot. Release fences should only be added during the 2nd
7364 // hop to main thread in order to avoid potential deadlocks from waiting for the
7365 // the future fence to fire.
7366 if (mRenderEngine->isThreaded()) {
7367 for (auto& [layer, layerFE] : layers) {
7368 attachReleaseFenceFutureToLayer(layer, layerFE.get(),
7369 ui::INVALID_LAYER_STACK);
7370 }
7371 }
7372 return getDisplayStateFromRenderAreaBuilder(renderAreaBuilder);
7373 })
7374 .get();
7375 }
7376
captureScreenCommon(RenderAreaBuilderVariant renderAreaBuilder,GetLayerSnapshotsFunction getLayerSnapshotsFn,ui::Size bufferSize,ui::PixelFormat reqPixelFormat,bool allowProtected,bool grayscale,bool attachGainmap,const sp<IScreenCaptureListener> & captureListener)7377 void SurfaceFlinger::captureScreenCommon(RenderAreaBuilderVariant renderAreaBuilder,
7378 GetLayerSnapshotsFunction getLayerSnapshotsFn,
7379 ui::Size bufferSize, ui::PixelFormat reqPixelFormat,
7380 bool allowProtected, bool grayscale, bool attachGainmap,
7381 const sp<IScreenCaptureListener>& captureListener) {
7382 SFTRACE_CALL();
7383
7384 if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) {
7385 ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32
7386 ") that exceeds render target size limit.",
7387 bufferSize.getWidth(), bufferSize.getHeight());
7388 invokeScreenCaptureError(BAD_VALUE, captureListener);
7389 return;
7390 }
7391
7392 std::vector<std::pair<Layer*, sp<LayerFE>>> layers;
7393 auto displayState = getSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, layers);
7394
7395 const bool supportsProtected = getRenderEngine().supportsProtectedContent();
7396 bool hasProtectedLayer = false;
7397 if (allowProtected && supportsProtected) {
7398 hasProtectedLayer = layersHasProtectedLayer(layers);
7399 }
7400 const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected;
7401 const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER |
7402 GRALLOC_USAGE_HW_TEXTURE |
7403 (isProtected ? GRALLOC_USAGE_PROTECTED
7404 : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
7405 sp<GraphicBuffer> buffer =
7406 getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(),
7407 static_cast<android_pixel_format>(reqPixelFormat),
7408 1 /* layerCount */, usage, "screenshot");
7409
7410 const status_t bufferStatus = buffer->initCheck();
7411 if (bufferStatus != OK) {
7412 // Animations may end up being really janky, but don't crash here.
7413 // Otherwise an irreponsible process may cause an SF crash by allocating
7414 // too much.
7415 ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus);
7416 invokeScreenCaptureError(bufferStatus, captureListener);
7417 return;
7418 }
7419 const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared<
7420 renderengine::impl::ExternalTexture>(buffer, getRenderEngine(),
7421 renderengine::impl::ExternalTexture::Usage::
7422 WRITEABLE);
7423 auto futureFence =
7424 captureScreenshot(renderAreaBuilder, texture, false /* regionSampling */, grayscale,
7425 isProtected, attachGainmap, captureListener, displayState, layers);
7426 futureFence.get();
7427 }
7428
7429 std::optional<SurfaceFlinger::OutputCompositionState>
getDisplayStateFromRenderAreaBuilder(RenderAreaBuilderVariant & renderAreaBuilder)7430 SurfaceFlinger::getDisplayStateFromRenderAreaBuilder(RenderAreaBuilderVariant& renderAreaBuilder) {
7431 sp<const DisplayDevice> display = nullptr;
7432 {
7433 Mutex::Autolock lock(mStateLock);
7434 if (auto* layerRenderAreaBuilder =
7435 std::get_if<LayerRenderAreaBuilder>(&renderAreaBuilder)) {
7436 // LayerSnapshotBuilder should only be accessed from the main thread.
7437 const frontend::LayerSnapshot* snapshot =
7438 mLayerSnapshotBuilder.getSnapshot(layerRenderAreaBuilder->layer->getSequence());
7439 if (!snapshot) {
7440 ALOGW("Couldn't find layer snapshot for %d",
7441 layerRenderAreaBuilder->layer->getSequence());
7442 } else {
7443 layerRenderAreaBuilder->setLayerSnapshot(*snapshot);
7444 display = findDisplay(
7445 [layerStack = snapshot->outputFilter.layerStack](const auto& display) {
7446 return display.getLayerStack() == layerStack;
7447 });
7448 }
7449 } else if (auto* displayRenderAreaBuilder =
7450 std::get_if<DisplayRenderAreaBuilder>(&renderAreaBuilder)) {
7451 display = displayRenderAreaBuilder->displayWeak.promote();
7452 }
7453
7454 if (display == nullptr) {
7455 display = getDefaultDisplayDeviceLocked();
7456 }
7457
7458 if (display != nullptr) {
7459 return std::optional{display->getCompositionDisplay()->getState()};
7460 }
7461 }
7462 return std::nullopt;
7463 }
7464
captureScreenshot(const RenderAreaBuilderVariant & renderAreaBuilder,const std::shared_ptr<renderengine::ExternalTexture> & buffer,bool regionSampling,bool grayscale,bool isProtected,bool attachGainmap,const sp<IScreenCaptureListener> & captureListener,std::optional<OutputCompositionState> & displayState,std::vector<std::pair<Layer *,sp<LayerFE>>> & layers)7465 ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot(
7466 const RenderAreaBuilderVariant& renderAreaBuilder,
7467 const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
7468 bool grayscale, bool isProtected, bool attachGainmap,
7469 const sp<IScreenCaptureListener>& captureListener,
7470 std::optional<OutputCompositionState>& displayState,
7471 std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
7472 SFTRACE_CALL();
7473
7474 ScreenCaptureResults captureResults;
7475 std::unique_ptr<const RenderArea> renderArea =
7476 std::visit([](auto&& arg) -> std::unique_ptr<RenderArea> { return arg.build(); },
7477 renderAreaBuilder);
7478
7479 if (!renderArea) {
7480 ALOGW("Skipping screen capture because of invalid render area.");
7481 if (captureListener) {
7482 captureResults.fenceResult = base::unexpected(NO_MEMORY);
7483 captureListener->onScreenCaptureCompleted(captureResults);
7484 }
7485 return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share();
7486 }
7487 float displayBrightnessNits = displayState.value().displayBrightnessNits;
7488 float sdrWhitePointNits = displayState.value().sdrWhitePointNits;
7489
7490 ftl::SharedFuture<FenceResult> renderFuture =
7491 renderScreenImpl(renderArea.get(), buffer, regionSampling, grayscale, isProtected,
7492 captureResults, displayState, layers);
7493
7494 if (captureResults.capturedHdrLayers && attachGainmap &&
7495 FlagManager::getInstance().true_hdr_screenshots()) {
7496 sp<GraphicBuffer> hdrBuffer =
7497 getFactory().createGraphicBuffer(buffer->getWidth(), buffer->getHeight(),
7498 HAL_PIXEL_FORMAT_RGBA_FP16, 1 /* layerCount */,
7499 buffer->getUsage(), "screenshot-hdr");
7500 sp<GraphicBuffer> gainmapBuffer =
7501 getFactory().createGraphicBuffer(buffer->getWidth(), buffer->getHeight(),
7502 buffer->getPixelFormat(), 1 /* layerCount */,
7503 buffer->getUsage(), "screenshot-gainmap");
7504
7505 const status_t bufferStatus = hdrBuffer->initCheck();
7506 const status_t gainmapBufferStatus = gainmapBuffer->initCheck();
7507
7508 if (bufferStatus != OK) {
7509 ALOGW("%s: Buffer failed to allocate for hdr: %d. Screenshoting SDR instead.", __func__,
7510 bufferStatus);
7511 } else if (gainmapBufferStatus != OK) {
7512 ALOGW("%s: Buffer failed to allocate for gainmap: %d. Screenshoting SDR instead.",
7513 __func__, gainmapBufferStatus);
7514 } else {
7515 captureResults.optionalGainMap = gainmapBuffer;
7516 const auto hdrTexture = std::make_shared<
7517 renderengine::impl::ExternalTexture>(hdrBuffer, getRenderEngine(),
7518 renderengine::impl::ExternalTexture::
7519 Usage::WRITEABLE);
7520 const auto gainmapTexture = std::make_shared<
7521 renderengine::impl::ExternalTexture>(gainmapBuffer, getRenderEngine(),
7522 renderengine::impl::ExternalTexture::
7523 Usage::WRITEABLE);
7524 ScreenCaptureResults unusedResults;
7525 ftl::SharedFuture<FenceResult> hdrRenderFuture =
7526 renderScreenImpl(renderArea.get(), hdrTexture, regionSampling, grayscale,
7527 isProtected, unusedResults, displayState, layers);
7528
7529 renderFuture =
7530 ftl::Future(std::move(renderFuture))
7531 .then([&, hdrRenderFuture = std::move(hdrRenderFuture),
7532 displayBrightnessNits, sdrWhitePointNits,
7533 dataspace = captureResults.capturedDataspace, buffer, hdrTexture,
7534 gainmapTexture](FenceResult fenceResult) -> FenceResult {
7535 if (!fenceResult.ok()) {
7536 return fenceResult;
7537 }
7538
7539 auto hdrFenceResult = hdrRenderFuture.get();
7540
7541 if (!hdrFenceResult.ok()) {
7542 return hdrFenceResult;
7543 }
7544
7545 return getRenderEngine()
7546 .drawGainmap(buffer, fenceResult.value()->get(), hdrTexture,
7547 hdrFenceResult.value()->get(),
7548 displayBrightnessNits / sdrWhitePointNits,
7549 static_cast<ui::Dataspace>(dataspace),
7550 gainmapTexture)
7551 .get();
7552 })
7553 .share();
7554 };
7555 }
7556
7557 if (captureListener) {
7558 // Defer blocking on renderFuture back to the Binder thread.
7559 return ftl::Future(std::move(renderFuture))
7560 .then([captureListener, captureResults = std::move(captureResults),
7561 displayBrightnessNits,
7562 sdrWhitePointNits](FenceResult fenceResult) mutable -> FenceResult {
7563 captureResults.fenceResult = std::move(fenceResult);
7564 captureResults.hdrSdrRatio = displayBrightnessNits / sdrWhitePointNits;
7565 captureListener->onScreenCaptureCompleted(captureResults);
7566 return base::unexpected(NO_ERROR);
7567 })
7568 .share();
7569 }
7570 return renderFuture;
7571 }
7572
renderScreenImpl(const RenderArea * renderArea,const std::shared_ptr<renderengine::ExternalTexture> & buffer,bool regionSampling,bool grayscale,bool isProtected,ScreenCaptureResults & captureResults,std::optional<OutputCompositionState> & displayState,std::vector<std::pair<Layer *,sp<LayerFE>>> & layers)7573 ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl(
7574 const RenderArea* renderArea, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
7575 bool regionSampling, bool grayscale, bool isProtected, ScreenCaptureResults& captureResults,
7576 std::optional<OutputCompositionState>& displayState,
7577 std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
7578 SFTRACE_CALL();
7579
7580 for (auto& [_, layerFE] : layers) {
7581 frontend::LayerSnapshot* snapshot = layerFE->mSnapshot.get();
7582 captureResults.capturedSecureLayers |= (snapshot->isVisible && snapshot->isSecure);
7583 captureResults.capturedHdrLayers |= isHdrLayer(*snapshot);
7584 layerFE->mSnapshot->geomLayerTransform =
7585 renderArea->getTransform() * layerFE->mSnapshot->geomLayerTransform;
7586 layerFE->mSnapshot->geomInverseLayerTransform =
7587 layerFE->mSnapshot->geomLayerTransform.inverse();
7588 }
7589
7590 auto capturedBuffer = buffer;
7591
7592 auto requestedDataspace = renderArea->getReqDataSpace();
7593 auto parent = renderArea->getParentLayer();
7594 auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC;
7595 auto sdrWhitePointNits = DisplayDevice::sDefaultMaxLumiance;
7596 auto displayBrightnessNits = DisplayDevice::sDefaultMaxLumiance;
7597
7598 captureResults.capturedDataspace = requestedDataspace;
7599
7600 const bool enableLocalTonemapping = FlagManager::getInstance().local_tonemap_screenshots() &&
7601 !renderArea->getHintForSeamlessTransition();
7602
7603 if (displayState) {
7604 const auto& state = displayState.value();
7605 captureResults.capturedDataspace =
7606 pickBestDataspace(requestedDataspace, state, captureResults.capturedHdrLayers,
7607 renderArea->getHintForSeamlessTransition());
7608 sdrWhitePointNits = state.sdrWhitePointNits;
7609
7610 if (!captureResults.capturedHdrLayers) {
7611 displayBrightnessNits = sdrWhitePointNits;
7612 } else {
7613 displayBrightnessNits = state.displayBrightnessNits;
7614 if (!enableLocalTonemapping) {
7615 // Only clamp the display brightness if this is not a seamless transition.
7616 // Otherwise for seamless transitions it's important to match the current
7617 // display state as the buffer will be shown under these same conditions, and we
7618 // want to avoid any flickers
7619 if (sdrWhitePointNits > 1.0f && !renderArea->getHintForSeamlessTransition()) {
7620 // Restrict the amount of HDR "headroom" in the screenshot to avoid
7621 // over-dimming the SDR portion. 2.0 chosen by experimentation
7622 constexpr float kMaxScreenshotHeadroom = 2.0f;
7623 displayBrightnessNits = std::min(sdrWhitePointNits * kMaxScreenshotHeadroom,
7624 displayBrightnessNits);
7625 }
7626 }
7627 }
7628
7629 // Screenshots leaving the device should be colorimetric
7630 if (requestedDataspace == ui::Dataspace::UNKNOWN &&
7631 renderArea->getHintForSeamlessTransition()) {
7632 renderIntent = state.renderIntent;
7633 }
7634 }
7635
7636 captureResults.buffer = capturedBuffer->getBuffer();
7637
7638 ui::LayerStack layerStack{ui::DEFAULT_LAYER_STACK};
7639 if (!layers.empty()) {
7640 const sp<LayerFE>& layerFE = layers.back().second;
7641 layerStack = layerFE->getCompositionState()->outputFilter.layerStack;
7642 }
7643
7644 auto present = [this, buffer = capturedBuffer, dataspace = captureResults.capturedDataspace,
7645 sdrWhitePointNits, displayBrightnessNits, grayscale, isProtected,
7646 layers = std::move(layers), layerStack, regionSampling,
7647 renderArea = std::move(renderArea), renderIntent,
7648 enableLocalTonemapping]() -> FenceResult {
7649 std::unique_ptr<compositionengine::CompositionEngine> compositionEngine =
7650 mFactory.createCompositionEngine();
7651 compositionEngine->setRenderEngine(mRenderEngine.get());
7652
7653 std::vector<sp<compositionengine::LayerFE>> layerFEs;
7654 layerFEs.reserve(layers.size());
7655 for (auto& [layer, layerFE] : layers) {
7656 // Release fences were not yet added for non-threaded render engine. To avoid
7657 // deadlocks between main thread and binder threads waiting for the future fence
7658 // result, fences should be added to layers in the same hop onto the main thread.
7659 if (!mRenderEngine->isThreaded()) {
7660 attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
7661 }
7662 layerFEs.push_back(layerFE);
7663 }
7664
7665 compositionengine::Output::ColorProfile colorProfile{.dataspace = dataspace,
7666 .renderIntent = renderIntent};
7667
7668 float targetBrightness = 1.0f;
7669 if (enableLocalTonemapping) {
7670 // Boost the whole scene so that SDR white is at 1.0 while still communicating the hdr
7671 // sdr ratio via display brightness / sdrWhite nits.
7672 targetBrightness = sdrWhitePointNits / displayBrightnessNits;
7673 } else if (dataspace == ui::Dataspace::BT2020_HLG) {
7674 const float maxBrightnessNits = displayBrightnessNits / sdrWhitePointNits * 203;
7675 // With a low dimming ratio, don't fit the entire curve. Otherwise mixed content
7676 // will appear way too bright.
7677 if (maxBrightnessNits < 1000.f) {
7678 targetBrightness = 1000.f / maxBrightnessNits;
7679 }
7680 }
7681
7682 // Screenshots leaving the device must not dim in gamma space.
7683 const bool dimInGammaSpaceForEnhancedScreenshots = mDimInGammaSpaceForEnhancedScreenshots &&
7684 renderArea->getHintForSeamlessTransition();
7685
7686 std::shared_ptr<ScreenCaptureOutput> output = createScreenCaptureOutput(
7687 ScreenCaptureOutputArgs{.compositionEngine = *compositionEngine,
7688 .colorProfile = colorProfile,
7689 .renderArea = *renderArea,
7690 .layerStack = layerStack,
7691 .buffer = std::move(buffer),
7692 .sdrWhitePointNits = sdrWhitePointNits,
7693 .displayBrightnessNits = displayBrightnessNits,
7694 .targetBrightness = targetBrightness,
7695 .regionSampling = regionSampling,
7696 .treat170mAsSrgb = mTreat170mAsSrgb,
7697 .dimInGammaSpaceForEnhancedScreenshots =
7698 dimInGammaSpaceForEnhancedScreenshots,
7699 .isProtected = isProtected,
7700 .enableLocalTonemapping = enableLocalTonemapping});
7701
7702 const float colorSaturation = grayscale ? 0 : 1;
7703 compositionengine::CompositionRefreshArgs refreshArgs{
7704 .outputs = {output},
7705 .layers = std::move(layerFEs),
7706 .updatingOutputGeometryThisFrame = true,
7707 .updatingGeometryThisFrame = true,
7708 .colorTransformMatrix = calculateColorMatrix(colorSaturation),
7709 };
7710 compositionEngine->present(refreshArgs);
7711
7712 return output->getRenderSurface()->getClientTargetAcquireFence();
7713 };
7714
7715 // If RenderEngine is threaded, we can safely call CompositionEngine::present off the main
7716 // thread as the RenderEngine::drawLayers call will run on RenderEngine's thread. Otherwise,
7717 // we need RenderEngine to run on the main thread so we call CompositionEngine::present
7718 // immediately.
7719 //
7720 // TODO(b/196334700) Once we use RenderEngineThreaded everywhere we can always defer the call
7721 // to CompositionEngine::present.
7722 ftl::SharedFuture<FenceResult> presentFuture = mRenderEngine->isThreaded()
7723 ? ftl::yield(present()).share()
7724 : mScheduler->schedule(std::move(present)).share();
7725
7726 return presentFuture;
7727 }
7728
traverseLegacyLayers(const LayerVector::Visitor & visitor) const7729 void SurfaceFlinger::traverseLegacyLayers(const LayerVector::Visitor& visitor) const {
7730 for (auto& layer : mLegacyLayers) {
7731 visitor(layer.second.get());
7732 }
7733 }
7734
7735 // ---------------------------------------------------------------------------
7736
getPreferredDisplayMode(PhysicalDisplayId displayId,DisplayModeId defaultModeId) const7737 ftl::Optional<scheduler::FrameRateMode> SurfaceFlinger::getPreferredDisplayMode(
7738 PhysicalDisplayId displayId, DisplayModeId defaultModeId) const {
7739 if (const auto schedulerMode = mScheduler->getPreferredDisplayMode();
7740 schedulerMode.modePtr->getPhysicalDisplayId() == displayId) {
7741 return schedulerMode;
7742 }
7743
7744 return mPhysicalDisplays.get(displayId)
7745 .transform(&PhysicalDisplay::snapshotRef)
7746 .and_then([&](const display::DisplaySnapshot& snapshot) {
7747 return snapshot.displayModes().get(defaultModeId);
7748 })
7749 .transform([](const DisplayModePtr& modePtr) {
7750 return scheduler::FrameRateMode{modePtr->getPeakFps(), ftl::as_non_null(modePtr)};
7751 });
7752 }
7753
setDesiredDisplayModeSpecsInternal(const sp<DisplayDevice> & display,const scheduler::RefreshRateSelector::PolicyVariant & policy)7754 status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal(
7755 const sp<DisplayDevice>& display,
7756 const scheduler::RefreshRateSelector::PolicyVariant& policy) {
7757 const auto displayId = display->getPhysicalId();
7758 SFTRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str());
7759
7760 Mutex::Autolock lock(mStateLock);
7761
7762 if (mDebugDisplayModeSetByBackdoor) {
7763 // ignore this request as mode is overridden by backdoor
7764 return NO_ERROR;
7765 }
7766
7767 auto& selector = display->refreshRateSelector();
7768 using SetPolicyResult = scheduler::RefreshRateSelector::SetPolicyResult;
7769
7770 switch (selector.setPolicy(policy)) {
7771 case SetPolicyResult::Invalid:
7772 return BAD_VALUE;
7773 case SetPolicyResult::Unchanged:
7774 return NO_ERROR;
7775 case SetPolicyResult::Changed:
7776 break;
7777 }
7778
7779 return applyRefreshRateSelectorPolicy(displayId, selector);
7780 }
7781
applyRefreshRateSelectorPolicy(PhysicalDisplayId displayId,const scheduler::RefreshRateSelector & selector)7782 status_t SurfaceFlinger::applyRefreshRateSelectorPolicy(
7783 PhysicalDisplayId displayId, const scheduler::RefreshRateSelector& selector) {
7784 const scheduler::RefreshRateSelector::Policy currentPolicy = selector.getCurrentPolicy();
7785 ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str());
7786
7787 if (const bool isPacesetter =
7788 mScheduler->onDisplayModeChanged(displayId, selector.getActiveMode(),
7789 /*clearContentRequirements*/ true)) {
7790 mDisplayModeController.updateKernelIdleTimer(displayId);
7791 }
7792
7793 auto preferredModeOpt = getPreferredDisplayMode(displayId, currentPolicy.defaultMode);
7794 if (!preferredModeOpt) {
7795 ALOGE("%s: Preferred mode is unknown", __func__);
7796 return NAME_NOT_FOUND;
7797 }
7798
7799 auto preferredMode = std::move(*preferredModeOpt);
7800 const auto preferredModeId = preferredMode.modePtr->getId();
7801
7802 const Fps preferredFps = preferredMode.fps;
7803 ALOGV("Switching to Scheduler preferred mode %d (%s)", ftl::to_underlying(preferredModeId),
7804 to_string(preferredFps).c_str());
7805
7806 if (!selector.isModeAllowed(preferredMode)) {
7807 ALOGE("%s: Preferred mode %d is disallowed", __func__, ftl::to_underlying(preferredModeId));
7808 return INVALID_OPERATION;
7809 }
7810
7811 setDesiredMode({std::move(preferredMode), .emitEvent = true});
7812
7813 // Update the frameRateOverride list as the display render rate might have changed
7814 mScheduler->updateFrameRateOverrides(scheduler::GlobalSignals{}, preferredFps);
7815 return NO_ERROR;
7816 }
7817
7818 namespace {
translate(const gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange & aidlRange)7819 FpsRange translate(const gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange& aidlRange) {
7820 return FpsRange{Fps::fromValue(aidlRange.min), Fps::fromValue(aidlRange.max)};
7821 }
7822
translate(const gui::DisplayModeSpecs::RefreshRateRanges & aidlRanges)7823 FpsRanges translate(const gui::DisplayModeSpecs::RefreshRateRanges& aidlRanges) {
7824 return FpsRanges{translate(aidlRanges.physical), translate(aidlRanges.render)};
7825 }
7826
translate(const FpsRange & range)7827 gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange translate(const FpsRange& range) {
7828 gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange aidlRange;
7829 aidlRange.min = range.min.getValue();
7830 aidlRange.max = range.max.getValue();
7831 return aidlRange;
7832 }
7833
translate(const FpsRanges & ranges)7834 gui::DisplayModeSpecs::RefreshRateRanges translate(const FpsRanges& ranges) {
7835 gui::DisplayModeSpecs::RefreshRateRanges aidlRanges;
7836 aidlRanges.physical = translate(ranges.physical);
7837 aidlRanges.render = translate(ranges.render);
7838 return aidlRanges;
7839 }
7840
7841 } // namespace
7842
setDesiredDisplayModeSpecs(const sp<IBinder> & displayToken,const gui::DisplayModeSpecs & specs)7843 status_t SurfaceFlinger::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
7844 const gui::DisplayModeSpecs& specs) {
7845 SFTRACE_CALL();
7846
7847 if (!displayToken) {
7848 return BAD_VALUE;
7849 }
7850
7851 auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t {
7852 const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken));
7853 if (!display) {
7854 ALOGE("Attempt to set desired display modes for invalid display token %p",
7855 displayToken.get());
7856 return NAME_NOT_FOUND;
7857 } else if (display->isVirtual()) {
7858 ALOGW("Attempt to set desired display modes for virtual display");
7859 return INVALID_OPERATION;
7860 } else {
7861 using Policy = scheduler::RefreshRateSelector::DisplayManagerPolicy;
7862 const auto idleScreenConfigOpt =
7863 FlagManager::getInstance().idle_screen_refresh_rate_timeout()
7864 ? specs.idleScreenRefreshRateConfig
7865 : std::nullopt;
7866 const Policy policy{DisplayModeId(specs.defaultMode), translate(specs.primaryRanges),
7867 translate(specs.appRequestRanges), specs.allowGroupSwitching,
7868 idleScreenConfigOpt};
7869
7870 return setDesiredDisplayModeSpecsInternal(display, policy);
7871 }
7872 });
7873
7874 return future.get();
7875 }
7876
getDesiredDisplayModeSpecs(const sp<IBinder> & displayToken,gui::DisplayModeSpecs * outSpecs)7877 status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
7878 gui::DisplayModeSpecs* outSpecs) {
7879 SFTRACE_CALL();
7880
7881 if (!displayToken || !outSpecs) {
7882 return BAD_VALUE;
7883 }
7884
7885 Mutex::Autolock lock(mStateLock);
7886 const auto display = getDisplayDeviceLocked(displayToken);
7887 if (!display) {
7888 return NAME_NOT_FOUND;
7889 }
7890
7891 if (display->isVirtual()) {
7892 return INVALID_OPERATION;
7893 }
7894
7895 scheduler::RefreshRateSelector::Policy policy =
7896 display->refreshRateSelector().getDisplayManagerPolicy();
7897 outSpecs->defaultMode = ftl::to_underlying(policy.defaultMode);
7898 outSpecs->allowGroupSwitching = policy.allowGroupSwitching;
7899 outSpecs->primaryRanges = translate(policy.primaryRanges);
7900 outSpecs->appRequestRanges = translate(policy.appRequestRanges);
7901 return NO_ERROR;
7902 }
7903
onLayerFirstRef(Layer * layer)7904 void SurfaceFlinger::onLayerFirstRef(Layer* layer) {
7905 mNumLayers++;
7906 mScheduler->registerLayer(layer, scheduler::FrameRateCompatibility::Default);
7907 }
7908
onLayerDestroyed(Layer * layer)7909 void SurfaceFlinger::onLayerDestroyed(Layer* layer) {
7910 mNumLayers--;
7911 mScheduler->deregisterLayer(layer);
7912 if (mTransactionTracing) {
7913 mTransactionTracing->onLayerRemoved(layer->getSequence());
7914 }
7915 mScheduler->onLayerDestroyed(layer);
7916 }
7917
onLayerUpdate()7918 void SurfaceFlinger::onLayerUpdate() {
7919 scheduleCommit(FrameHint::kActive);
7920 }
7921
setGlobalShadowSettings(const half4 & ambientColor,const half4 & spotColor,float lightPosY,float lightPosZ,float lightRadius)7922 status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
7923 float lightPosY, float lightPosZ,
7924 float lightRadius) {
7925 Mutex::Autolock _l(mStateLock);
7926 mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor);
7927 mCurrentState.globalShadowSettings.spotColor = vec4(spotColor);
7928 mCurrentState.globalShadowSettings.lightPos.y = lightPosY;
7929 mCurrentState.globalShadowSettings.lightPos.z = lightPosZ;
7930 mCurrentState.globalShadowSettings.lightRadius = lightRadius;
7931
7932 // these values are overridden when calculating the shadow settings for a layer.
7933 mCurrentState.globalShadowSettings.lightPos.x = 0.f;
7934 mCurrentState.globalShadowSettings.length = 0.f;
7935 return NO_ERROR;
7936 }
7937
getGenericLayerMetadataKeyMap() const7938 const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap()
7939 const {
7940 // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking
7941 // on the work to remove the table in that bug rather than adding more to
7942 // it.
7943 static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{
7944 {"org.chromium.arc.V1_0.TaskId", gui::METADATA_TASK_ID},
7945 {"org.chromium.arc.V1_0.CursorInfo", gui::METADATA_MOUSE_CURSOR},
7946 };
7947 return genericLayerMetadataKeyMap;
7948 }
7949
setGameModeFrameRateOverride(uid_t uid,float frameRate)7950 status_t SurfaceFlinger::setGameModeFrameRateOverride(uid_t uid, float frameRate) {
7951 mScheduler->setGameModeFrameRateForUid(FrameRateOverride{uid, frameRate});
7952 return NO_ERROR;
7953 }
7954
setGameDefaultFrameRateOverride(uid_t uid,float frameRate)7955 status_t SurfaceFlinger::setGameDefaultFrameRateOverride(uid_t uid, float frameRate) {
7956 if (FlagManager::getInstance().game_default_frame_rate()) {
7957 mScheduler->setGameDefaultFrameRateForUid(
7958 FrameRateOverride{static_cast<uid_t>(uid), frameRate});
7959 }
7960 return NO_ERROR;
7961 }
7962
updateSmallAreaDetection(std::vector<std::pair<int32_t,float>> & appIdThresholdMappings)7963 status_t SurfaceFlinger::updateSmallAreaDetection(
7964 std::vector<std::pair<int32_t, float>>& appIdThresholdMappings) {
7965 mScheduler->updateSmallAreaDetection(appIdThresholdMappings);
7966 return NO_ERROR;
7967 }
7968
setSmallAreaDetectionThreshold(int32_t appId,float threshold)7969 status_t SurfaceFlinger::setSmallAreaDetectionThreshold(int32_t appId, float threshold) {
7970 mScheduler->setSmallAreaDetectionThreshold(appId, threshold);
7971 return NO_ERROR;
7972 }
7973
enableRefreshRateOverlay(bool enable)7974 void SurfaceFlinger::enableRefreshRateOverlay(bool enable) {
7975 bool setByHwc = getHwComposer().hasCapability(Capability::REFRESH_RATE_CHANGED_CALLBACK_DEBUG);
7976 for (const auto& [displayId, physical] : mPhysicalDisplays) {
7977 if (physical.snapshot().connectionType() == ui::DisplayConnectionType::Internal ||
7978 FlagManager::getInstance().refresh_rate_overlay_on_external_display()) {
7979 if (const auto display = getDisplayDeviceLocked(displayId)) {
7980 const auto enableOverlay = [&](bool setByHwc) FTL_FAKE_GUARD(kMainThreadContext) {
7981 const auto activeMode = mDisplayModeController.getActiveMode(displayId);
7982 const Fps refreshRate = activeMode.modePtr->getVsyncRate();
7983 const Fps renderFps = activeMode.fps;
7984
7985 display->enableRefreshRateOverlay(enable, setByHwc, refreshRate, renderFps,
7986 mRefreshRateOverlaySpinner,
7987 mRefreshRateOverlayRenderRate,
7988 mRefreshRateOverlayShowInMiddle);
7989 };
7990
7991 enableOverlay(setByHwc);
7992 if (setByHwc) {
7993 const auto status =
7994 getHwComposer().setRefreshRateChangedCallbackDebugEnabled(displayId,
7995 enable);
7996 if (status != NO_ERROR) {
7997 ALOGE("Error %s refresh rate changed callback debug",
7998 enable ? "enabling" : "disabling");
7999 enableOverlay(/*setByHwc*/ false);
8000 }
8001 }
8002 }
8003 }
8004 }
8005 }
8006
enableHdrSdrRatioOverlay(bool enable)8007 void SurfaceFlinger::enableHdrSdrRatioOverlay(bool enable) {
8008 for (const auto& [id, display] : mPhysicalDisplays) {
8009 if (display.snapshot().connectionType() == ui::DisplayConnectionType::Internal) {
8010 if (const auto device = getDisplayDeviceLocked(id)) {
8011 device->enableHdrSdrRatioOverlay(enable);
8012 }
8013 }
8014 }
8015 }
8016
getGpuContextPriority()8017 int SurfaceFlinger::getGpuContextPriority() {
8018 return getRenderEngine().getContextPriority();
8019 }
8020
calculateMaxAcquiredBufferCount(Fps refreshRate,std::chrono::nanoseconds presentLatency)8021 int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate,
8022 std::chrono::nanoseconds presentLatency) {
8023 auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs();
8024 if (presentLatency.count() % refreshRate.getPeriodNsecs()) {
8025 pipelineDepth++;
8026 }
8027 return std::max(minAcquiredBuffers, static_cast<int64_t>(pipelineDepth - 1));
8028 }
8029
getMaxAcquiredBufferCount(int * buffers) const8030 status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const {
8031 Fps maxRefreshRate = 60_Hz;
8032
8033 if (!getHwComposer().isHeadless()) {
8034 if (const auto display = getDefaultDisplayDevice()) {
8035 maxRefreshRate = display->refreshRateSelector().getSupportedRefreshRateRange().max;
8036 }
8037 }
8038
8039 *buffers = getMaxAcquiredBufferCountForRefreshRate(maxRefreshRate);
8040 return NO_ERROR;
8041 }
8042
getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const8043 uint32_t SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const {
8044 Fps refreshRate = 60_Hz;
8045
8046 if (const auto frameRateOverride = mScheduler->getFrameRateOverride(uid)) {
8047 refreshRate = *frameRateOverride;
8048 } else if (!getHwComposer().isHeadless()) {
8049 if (const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked())) {
8050 refreshRate = display->refreshRateSelector().getActiveMode().fps;
8051 }
8052 }
8053
8054 return getMaxAcquiredBufferCountForRefreshRate(refreshRate);
8055 }
8056
getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const8057 int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const {
8058 const auto vsyncConfig =
8059 mScheduler->getVsyncConfiguration().getConfigsForRefreshRate(refreshRate).late;
8060 const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration;
8061 return calculateMaxAcquiredBufferCount(refreshRate, presentLatency);
8062 }
8063
sample()8064 void SurfaceFlinger::sample() {
8065 if (!mLumaSampling || !mRegionSamplingThread) {
8066 return;
8067 }
8068
8069 const auto scheduledFrameResultOpt = mScheduler->getScheduledFrameResult();
8070 const auto scheduleFrameTimeOpt = scheduledFrameResultOpt
8071 ? std::optional{scheduledFrameResultOpt->callbackTime}
8072 : std::nullopt;
8073 mRegionSamplingThread->onCompositionComplete(scheduleFrameTimeOpt);
8074 }
8075
onActiveDisplaySizeChanged(const DisplayDevice & activeDisplay)8076 void SurfaceFlinger::onActiveDisplaySizeChanged(const DisplayDevice& activeDisplay) {
8077 mScheduler->onActiveDisplayAreaChanged(activeDisplay.getWidth() * activeDisplay.getHeight());
8078 getRenderEngine().onActiveDisplaySizeChanged(activeDisplay.getSize());
8079 }
8080
getActivatableDisplay() const8081 sp<DisplayDevice> SurfaceFlinger::getActivatableDisplay() const {
8082 if (mPhysicalDisplays.size() == 1) return nullptr;
8083
8084 // TODO(b/255635821): Choose the pacesetter display, considering both internal and external
8085 // displays. For now, pick the other internal display, assuming a dual-display foldable.
8086 return findDisplay([this](const DisplayDevice& display) REQUIRES(mStateLock) {
8087 const auto idOpt = PhysicalDisplayId::tryCast(display.getId());
8088 return idOpt && *idOpt != mActiveDisplayId && display.isPoweredOn() &&
8089 mPhysicalDisplays.get(*idOpt)
8090 .transform(&PhysicalDisplay::isInternal)
8091 .value_or(false);
8092 });
8093 }
8094
onActiveDisplayChangedLocked(const DisplayDevice * inactiveDisplayPtr,const DisplayDevice & activeDisplay)8095 void SurfaceFlinger::onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr,
8096 const DisplayDevice& activeDisplay) {
8097 SFTRACE_CALL();
8098
8099 if (inactiveDisplayPtr) {
8100 inactiveDisplayPtr->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false);
8101 }
8102
8103 mActiveDisplayId = activeDisplay.getPhysicalId();
8104 activeDisplay.getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true);
8105
8106 // TODO(b/255635711): Check for pending mode changes on other displays.
8107 mScheduler->setModeChangePending(false);
8108
8109 mScheduler->setPacesetterDisplay(mActiveDisplayId);
8110
8111 onActiveDisplaySizeChanged(activeDisplay);
8112 mActiveDisplayTransformHint = activeDisplay.getTransformHint();
8113 sActiveDisplayRotationFlags = ui::Transform::toRotationFlags(activeDisplay.getOrientation());
8114
8115 // Whether or not the policy of the new active/pacesetter display changed while it was inactive
8116 // (in which case its preferred mode has already been propagated to HWC via setDesiredMode), the
8117 // Scheduler's cachedModeChangedParams must be initialized to the newly active mode, and the
8118 // kernel idle timer of the newly active display must be toggled.
8119 applyRefreshRateSelectorPolicy(mActiveDisplayId, activeDisplay.refreshRateSelector());
8120 }
8121
addWindowInfosListener(const sp<IWindowInfosListener> & windowInfosListener,gui::WindowInfosListenerInfo * outInfo)8122 status_t SurfaceFlinger::addWindowInfosListener(const sp<IWindowInfosListener>& windowInfosListener,
8123 gui::WindowInfosListenerInfo* outInfo) {
8124 mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener, outInfo);
8125 setTransactionFlags(eInputInfoUpdateNeeded);
8126 return NO_ERROR;
8127 }
8128
removeWindowInfosListener(const sp<IWindowInfosListener> & windowInfosListener) const8129 status_t SurfaceFlinger::removeWindowInfosListener(
8130 const sp<IWindowInfosListener>& windowInfosListener) const {
8131 mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener);
8132 return NO_ERROR;
8133 }
8134
getStalledTransactionInfo(int pid,std::optional<TransactionHandler::StalledTransactionInfo> & result)8135 status_t SurfaceFlinger::getStalledTransactionInfo(
8136 int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result) {
8137 // Used to add a stalled transaction which uses an internal lock.
8138 ftl::FakeGuard guard(kMainThreadContext);
8139 result = mTransactionHandler.getStalledTransactionInfo(pid);
8140 return NO_ERROR;
8141 }
8142
updateHdcpLevels(hal::HWDisplayId hwcDisplayId,int32_t connectedLevel,int32_t maxLevel)8143 void SurfaceFlinger::updateHdcpLevels(hal::HWDisplayId hwcDisplayId, int32_t connectedLevel,
8144 int32_t maxLevel) {
8145 if (!FlagManager::getInstance().connected_display()) {
8146 return;
8147 }
8148
8149 Mutex::Autolock lock(mStateLock);
8150
8151 const auto idOpt = getHwComposer().toPhysicalDisplayId(hwcDisplayId);
8152 if (!idOpt) {
8153 ALOGE("No display found for HDCP level changed event: connected=%d, max=%d for "
8154 "display=%" PRIu64,
8155 connectedLevel, maxLevel, hwcDisplayId);
8156 return;
8157 }
8158
8159 const bool isInternalDisplay =
8160 mPhysicalDisplays.get(*idOpt).transform(&PhysicalDisplay::isInternal).value_or(false);
8161 if (isInternalDisplay) {
8162 ALOGW("Unexpected HDCP level changed for internal display: connected=%d, max=%d for "
8163 "display=%" PRIu64,
8164 connectedLevel, maxLevel, hwcDisplayId);
8165 return;
8166 }
8167
8168 static_cast<void>(mScheduler->schedule([this, displayId = *idOpt, connectedLevel, maxLevel]() {
8169 if (const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayId))) {
8170 Mutex::Autolock lock(mStateLock);
8171 display->setSecure(connectedLevel >= 2 /* HDCP_V1 */);
8172 }
8173 mScheduler->onHdcpLevelsChanged(scheduler::Cycle::Render, displayId, connectedLevel,
8174 maxLevel);
8175 }));
8176 }
8177
setActivePictureListener(const sp<gui::IActivePictureListener> & listener)8178 void SurfaceFlinger::setActivePictureListener(const sp<gui::IActivePictureListener>& listener) {
8179 if (com_android_graphics_libgui_flags_apply_picture_profiles()) {
8180 Mutex::Autolock lock(mStateLock);
8181 mActivePictureListener = listener;
8182 mHaveNewActivePictureListener = listener != nullptr;
8183 }
8184 }
8185
getExternalTextureFromBufferData(BufferData & bufferData,const char * layerName,uint64_t transactionId)8186 std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextureFromBufferData(
8187 BufferData& bufferData, const char* layerName, uint64_t transactionId) {
8188 if (bufferData.buffer &&
8189 exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), bufferData.buffer->getHeight())) {
8190 std::string errorMessage =
8191 base::StringPrintf("Attempted to create an ExternalTexture with size (%u, %u) for "
8192 "layer %s that exceeds render target size limit of %u.",
8193 bufferData.buffer->getWidth(), bufferData.buffer->getHeight(),
8194 layerName, static_cast<uint32_t>(mMaxRenderTargetSize));
8195 ALOGD("%s", errorMessage.c_str());
8196 if (bufferData.releaseBufferListener) {
8197 bufferData.releaseBufferListener->onTransactionQueueStalled(
8198 String8(errorMessage.c_str()));
8199 }
8200 return nullptr;
8201 }
8202
8203 bool cachedBufferChanged =
8204 bufferData.flags.test(BufferData::BufferDataChange::cachedBufferChanged);
8205 if (cachedBufferChanged && bufferData.buffer) {
8206 auto result = ClientCache::getInstance().add(bufferData.cachedBuffer, bufferData.buffer);
8207 if (result.ok()) {
8208 return result.value();
8209 }
8210
8211 if (result.error() == ClientCache::AddError::CacheFull) {
8212 ALOGE("Attempted to create an ExternalTexture for layer %s but CacheFull", layerName);
8213
8214 if (bufferData.releaseBufferListener) {
8215 bufferData.releaseBufferListener->onTransactionQueueStalled(
8216 String8("Buffer processing hung due to full buffer cache"));
8217 }
8218 }
8219
8220 return nullptr;
8221 }
8222
8223 if (cachedBufferChanged) {
8224 return ClientCache::getInstance().get(bufferData.cachedBuffer);
8225 }
8226
8227 if (bufferData.buffer) {
8228 return std::make_shared<
8229 renderengine::impl::ExternalTexture>(bufferData.buffer, getRenderEngine(),
8230 renderengine::impl::ExternalTexture::Usage::
8231 READABLE);
8232 }
8233
8234 return nullptr;
8235 }
8236
moveSnapshotsFromCompositionArgs(compositionengine::CompositionRefreshArgs & refreshArgs,const std::vector<std::pair<Layer *,LayerFE * >> & layers)8237 void SurfaceFlinger::moveSnapshotsFromCompositionArgs(
8238 compositionengine::CompositionRefreshArgs& refreshArgs,
8239 const std::vector<std::pair<Layer*, LayerFE*>>& layers) {
8240 std::vector<std::unique_ptr<frontend::LayerSnapshot>>& snapshots =
8241 mLayerSnapshotBuilder.getSnapshots();
8242 for (auto [_, layerFE] : layers) {
8243 auto i = layerFE->mSnapshot->globalZ;
8244 snapshots[i] = std::move(layerFE->mSnapshot);
8245 }
8246 }
8247
moveSnapshotsToCompositionArgs(compositionengine::CompositionRefreshArgs & refreshArgs,bool cursorOnly)8248 std::vector<std::pair<Layer*, LayerFE*>> SurfaceFlinger::moveSnapshotsToCompositionArgs(
8249 compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly) {
8250 std::vector<std::pair<Layer*, LayerFE*>> layers;
8251 nsecs_t currentTime = systemTime();
8252 const bool needsMetadata = mCompositionEngine->getFeatureFlags().test(
8253 compositionengine::Feature::kSnapshotLayerMetadata);
8254 mLayerSnapshotBuilder.forEachSnapshot(
8255 [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) FTL_FAKE_GUARD(
8256 kMainThreadContext) {
8257 if (cursorOnly &&
8258 snapshot->compositionType !=
8259 aidl::android::hardware::graphics::composer3::Composition::CURSOR) {
8260 return;
8261 }
8262
8263 if (!snapshot->hasSomethingToDraw()) {
8264 return;
8265 }
8266
8267 auto it = mLegacyLayers.find(snapshot->sequence);
8268 LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
8269 "Couldnt find layer object for %s",
8270 snapshot->getDebugString().c_str());
8271 auto& legacyLayer = it->second;
8272 sp<LayerFE> layerFE = legacyLayer->getCompositionEngineLayerFE(snapshot->path);
8273 snapshot->fps = getLayerFramerate(currentTime, snapshot->sequence);
8274 layerFE->mSnapshot = std::move(snapshot);
8275 refreshArgs.layers.push_back(layerFE);
8276 layers.emplace_back(legacyLayer.get(), layerFE.get());
8277 },
8278 [needsMetadata](const frontend::LayerSnapshot& snapshot) {
8279 return snapshot.isVisible ||
8280 (needsMetadata &&
8281 snapshot.changes.test(frontend::RequestedLayerState::Changes::Metadata));
8282 });
8283 return layers;
8284 }
8285
8286 std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()>
getLayerSnapshotsForScreenshots(std::optional<ui::LayerStack> layerStack,uint32_t uid,std::function<bool (const frontend::LayerSnapshot &,bool & outStopTraversal)> snapshotFilterFn)8287 SurfaceFlinger::getLayerSnapshotsForScreenshots(
8288 std::optional<ui::LayerStack> layerStack, uint32_t uid,
8289 std::function<bool(const frontend::LayerSnapshot&, bool& outStopTraversal)>
8290 snapshotFilterFn) {
8291 return [&, layerStack, uid]() FTL_FAKE_GUARD(kMainThreadContext) {
8292 std::vector<std::pair<Layer*, sp<LayerFE>>> layers;
8293 bool stopTraversal = false;
8294 mLayerSnapshotBuilder.forEachVisibleSnapshot(
8295 [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) FTL_FAKE_GUARD(
8296 kMainThreadContext) {
8297 if (stopTraversal) {
8298 return;
8299 }
8300 if (layerStack && snapshot->outputFilter.layerStack != *layerStack) {
8301 return;
8302 }
8303 if (uid != CaptureArgs::UNSET_UID && snapshot->uid != gui::Uid(uid)) {
8304 return;
8305 }
8306 if (!snapshot->hasSomethingToDraw()) {
8307 return;
8308 }
8309 if (snapshotFilterFn && !snapshotFilterFn(*snapshot, stopTraversal)) {
8310 return;
8311 }
8312
8313 auto it = mLegacyLayers.find(snapshot->sequence);
8314 LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(),
8315 "Couldnt find layer object for %s",
8316 snapshot->getDebugString().c_str());
8317 Layer* legacyLayer = (it == mLegacyLayers.end()) ? nullptr : it->second.get();
8318 sp<LayerFE> layerFE = getFactory().createLayerFE(snapshot->name, legacyLayer);
8319 layerFE->mSnapshot = std::make_unique<frontend::LayerSnapshot>(*snapshot);
8320 layers.emplace_back(legacyLayer, std::move(layerFE));
8321 });
8322
8323 return layers;
8324 };
8325 }
8326
8327 std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()>
getLayerSnapshotsForScreenshots(std::optional<ui::LayerStack> layerStack,uint32_t uid,std::unordered_set<uint32_t> excludeLayerIds)8328 SurfaceFlinger::getLayerSnapshotsForScreenshots(std::optional<ui::LayerStack> layerStack,
8329 uint32_t uid,
8330 std::unordered_set<uint32_t> excludeLayerIds) {
8331 return [&, layerStack, uid,
8332 excludeLayerIds = std::move(excludeLayerIds)]() FTL_FAKE_GUARD(kMainThreadContext) {
8333 if (excludeLayerIds.empty()) {
8334 auto getLayerSnapshotsFn =
8335 getLayerSnapshotsForScreenshots(layerStack, uid, /*snapshotFilterFn=*/nullptr);
8336 std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn();
8337 return layers;
8338 }
8339
8340 frontend::LayerSnapshotBuilder::Args
8341 args{.root = mLayerHierarchyBuilder.getHierarchy(),
8342 .layerLifecycleManager = mLayerLifecycleManager,
8343 .forceUpdate = frontend::LayerSnapshotBuilder::ForceUpdateFlags::HIERARCHY,
8344 .displays = mFrontEndDisplayInfos,
8345 .displayChanges = true,
8346 .globalShadowSettings = mDrawingState.globalShadowSettings,
8347 .supportsBlur = mSupportsBlur,
8348 .forceFullDamage = mForceFullDamage,
8349 .excludeLayerIds = std::move(excludeLayerIds),
8350 .supportedLayerGenericMetadata =
8351 getHwComposer().getSupportedLayerGenericMetadata(),
8352 .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(),
8353 .skipRoundCornersWhenProtected =
8354 !getRenderEngine().supportsProtectedContent()};
8355 mLayerSnapshotBuilder.update(args);
8356
8357 auto getLayerSnapshotsFn =
8358 getLayerSnapshotsForScreenshots(layerStack, uid, /*snapshotFilterFn=*/nullptr);
8359 std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn();
8360
8361 args.excludeLayerIds.clear();
8362 mLayerSnapshotBuilder.update(args);
8363
8364 return layers;
8365 };
8366 }
8367
8368 std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()>
getLayerSnapshotsForScreenshots(uint32_t rootLayerId,uint32_t uid,std::unordered_set<uint32_t> excludeLayerIds,bool childrenOnly,const std::optional<FloatRect> & parentCrop)8369 SurfaceFlinger::getLayerSnapshotsForScreenshots(uint32_t rootLayerId, uint32_t uid,
8370 std::unordered_set<uint32_t> excludeLayerIds,
8371 bool childrenOnly,
8372 const std::optional<FloatRect>& parentCrop) {
8373 return [&, rootLayerId, uid, excludeLayerIds = std::move(excludeLayerIds), childrenOnly,
8374 parentCrop]() FTL_FAKE_GUARD(kMainThreadContext) {
8375 auto root = mLayerHierarchyBuilder.getPartialHierarchy(rootLayerId, childrenOnly);
8376 frontend::LayerSnapshotBuilder::Args
8377 args{.root = root,
8378 .layerLifecycleManager = mLayerLifecycleManager,
8379 .forceUpdate = frontend::LayerSnapshotBuilder::ForceUpdateFlags::HIERARCHY,
8380 .displays = mFrontEndDisplayInfos,
8381 .displayChanges = true,
8382 .globalShadowSettings = mDrawingState.globalShadowSettings,
8383 .supportsBlur = mSupportsBlur,
8384 .forceFullDamage = mForceFullDamage,
8385 .parentCrop = parentCrop,
8386 .excludeLayerIds = std::move(excludeLayerIds),
8387 .supportedLayerGenericMetadata =
8388 getHwComposer().getSupportedLayerGenericMetadata(),
8389 .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(),
8390 .skipRoundCornersWhenProtected =
8391 !getRenderEngine().supportsProtectedContent()};
8392 // The layer may not exist if it was just created and a screenshot was requested immediately
8393 // after. In this case, the hierarchy will be empty so we will not render any layers.
8394 args.rootSnapshot.isSecure = mLayerLifecycleManager.getLayerFromId(rootLayerId) &&
8395 mLayerLifecycleManager.isLayerSecure(rootLayerId);
8396 mLayerSnapshotBuilder.update(args);
8397
8398 auto getLayerSnapshotsFn =
8399 getLayerSnapshotsForScreenshots({}, uid, /*snapshotFilterFn=*/nullptr);
8400 std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn();
8401 args.root = mLayerHierarchyBuilder.getHierarchy();
8402 args.parentCrop.reset();
8403 args.excludeLayerIds.clear();
8404 mLayerSnapshotBuilder.update(args);
8405 return layers;
8406 };
8407 }
8408
doActiveLayersTracingIfNeeded(bool isCompositionComputed,bool visibleRegionDirty,TimePoint time,VsyncId vsyncId)8409 void SurfaceFlinger::doActiveLayersTracingIfNeeded(bool isCompositionComputed,
8410 bool visibleRegionDirty, TimePoint time,
8411 VsyncId vsyncId) {
8412 if (!mLayerTracing.isActiveTracingStarted()) {
8413 return;
8414 }
8415 if (isCompositionComputed !=
8416 mLayerTracing.isActiveTracingFlagSet(LayerTracing::Flag::TRACE_COMPOSITION)) {
8417 return;
8418 }
8419 if (!visibleRegionDirty &&
8420 !mLayerTracing.isActiveTracingFlagSet(LayerTracing::Flag::TRACE_BUFFERS)) {
8421 return;
8422 }
8423 auto snapshot = takeLayersSnapshotProto(mLayerTracing.getActiveTracingFlags(), time, vsyncId,
8424 visibleRegionDirty);
8425 mLayerTracing.addProtoSnapshotToOstream(std::move(snapshot), LayerTracing::Mode::MODE_ACTIVE);
8426 }
8427
takeLayersSnapshotProto(uint32_t traceFlags,TimePoint time,VsyncId vsyncId,bool visibleRegionDirty)8428 perfetto::protos::LayersSnapshotProto SurfaceFlinger::takeLayersSnapshotProto(
8429 uint32_t traceFlags, TimePoint time, VsyncId vsyncId, bool visibleRegionDirty) {
8430 SFTRACE_CALL();
8431 perfetto::protos::LayersSnapshotProto snapshot;
8432 snapshot.set_elapsed_realtime_nanos(time.ns());
8433 snapshot.set_vsync_id(ftl::to_underlying(vsyncId));
8434 snapshot.set_where(visibleRegionDirty ? "visibleRegionsDirty" : "bufferLatched");
8435 snapshot.set_excludes_composition_state((traceFlags & LayerTracing::Flag::TRACE_COMPOSITION) ==
8436 0);
8437
8438 auto layers = dumpDrawingStateProto(traceFlags);
8439 *snapshot.mutable_layers() = std::move(layers);
8440
8441 if (traceFlags & LayerTracing::Flag::TRACE_HWC) {
8442 std::string hwcDump;
8443 dumpHwc(hwcDump);
8444 snapshot.set_hwc_blob(std::move(hwcDump));
8445 }
8446
8447 *snapshot.mutable_displays() = dumpDisplayProto();
8448
8449 return snapshot;
8450 }
8451
8452 // sfdo functions
8453
sfdo_enableRefreshRateOverlay(bool active)8454 void SurfaceFlinger::sfdo_enableRefreshRateOverlay(bool active) {
8455 auto future = mScheduler->schedule(
8456 [&]() FTL_FAKE_GUARD(mStateLock)
8457 FTL_FAKE_GUARD(kMainThreadContext) { enableRefreshRateOverlay(active); });
8458 future.wait();
8459 }
8460
sfdo_setDebugFlash(int delay)8461 void SurfaceFlinger::sfdo_setDebugFlash(int delay) {
8462 if (delay > 0) {
8463 mDebugFlashDelay = delay;
8464 } else {
8465 mDebugFlashDelay = mDebugFlashDelay ? 0 : 1;
8466 }
8467 scheduleRepaint();
8468 }
8469
sfdo_scheduleComposite()8470 void SurfaceFlinger::sfdo_scheduleComposite() {
8471 scheduleComposite(SurfaceFlinger::FrameHint::kActive);
8472 }
8473
sfdo_scheduleCommit()8474 void SurfaceFlinger::sfdo_scheduleCommit() {
8475 Mutex::Autolock lock(mStateLock);
8476 setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | eTraversalNeeded);
8477 }
8478
sfdo_forceClientComposition(bool enabled)8479 void SurfaceFlinger::sfdo_forceClientComposition(bool enabled) {
8480 mDebugDisableHWC = enabled;
8481 scheduleRepaint();
8482 }
8483
8484 // gui::ISurfaceComposer
8485
bootFinished()8486 binder::Status SurfaceComposerAIDL::bootFinished() {
8487 status_t status = checkAccessPermission();
8488 if (status != OK) {
8489 return binderStatusFromStatusT(status);
8490 }
8491 mFlinger->bootFinished();
8492 return binder::Status::ok();
8493 }
8494
createDisplayEventConnection(VsyncSource vsyncSource,EventRegistration eventRegistration,const sp<IBinder> & layerHandle,sp<IDisplayEventConnection> * outConnection)8495 binder::Status SurfaceComposerAIDL::createDisplayEventConnection(
8496 VsyncSource vsyncSource, EventRegistration eventRegistration,
8497 const sp<IBinder>& layerHandle, sp<IDisplayEventConnection>* outConnection) {
8498 sp<IDisplayEventConnection> conn =
8499 mFlinger->createDisplayEventConnection(vsyncSource, eventRegistration, layerHandle);
8500 if (conn == nullptr) {
8501 *outConnection = nullptr;
8502 return binderStatusFromStatusT(BAD_VALUE);
8503 } else {
8504 *outConnection = conn;
8505 return binder::Status::ok();
8506 }
8507 }
8508
createConnection(sp<gui::ISurfaceComposerClient> * outClient)8509 binder::Status SurfaceComposerAIDL::createConnection(sp<gui::ISurfaceComposerClient>* outClient) {
8510 const sp<Client> client = sp<Client>::make(mFlinger);
8511 if (client->initCheck() == NO_ERROR) {
8512 *outClient = client;
8513 if (FlagManager::getInstance().misc1()) {
8514 const int policy = SCHED_FIFO;
8515 client->setMinSchedulerPolicy(policy, sched_get_priority_min(policy));
8516 }
8517 return binder::Status::ok();
8518 } else {
8519 *outClient = nullptr;
8520 return binderStatusFromStatusT(BAD_VALUE);
8521 }
8522 }
8523
createVirtualDisplay(const std::string & displayName,bool isSecure,const std::string & uniqueId,float requestedRefreshRate,sp<IBinder> * outDisplay)8524 binder::Status SurfaceComposerAIDL::createVirtualDisplay(const std::string& displayName,
8525 bool isSecure, const std::string& uniqueId,
8526 float requestedRefreshRate,
8527 sp<IBinder>* outDisplay) {
8528 status_t status = checkAccessPermission();
8529 if (status != OK) {
8530 return binderStatusFromStatusT(status);
8531 }
8532 *outDisplay =
8533 mFlinger->createVirtualDisplay(displayName, isSecure, uniqueId, requestedRefreshRate);
8534 return binder::Status::ok();
8535 }
8536
destroyVirtualDisplay(const sp<IBinder> & displayToken)8537 binder::Status SurfaceComposerAIDL::destroyVirtualDisplay(const sp<IBinder>& displayToken) {
8538 status_t status = checkAccessPermission();
8539 if (status != OK) {
8540 return binderStatusFromStatusT(status);
8541 }
8542 return binder::Status::fromStatusT(mFlinger->destroyVirtualDisplay(displayToken));
8543 }
8544
getPhysicalDisplayIds(std::vector<int64_t> * outDisplayIds)8545 binder::Status SurfaceComposerAIDL::getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) {
8546 std::vector<PhysicalDisplayId> physicalDisplayIds = mFlinger->getPhysicalDisplayIds();
8547 std::vector<int64_t> displayIds;
8548 displayIds.reserve(physicalDisplayIds.size());
8549 for (const auto id : physicalDisplayIds) {
8550 displayIds.push_back(static_cast<int64_t>(id.value));
8551 }
8552 *outDisplayIds = std::move(displayIds);
8553 return binder::Status::ok();
8554 }
8555
getPhysicalDisplayToken(int64_t displayId,sp<IBinder> * outDisplay)8556 binder::Status SurfaceComposerAIDL::getPhysicalDisplayToken(int64_t displayId,
8557 sp<IBinder>* outDisplay) {
8558 status_t status = checkAccessPermission();
8559 if (status != OK) {
8560 return binderStatusFromStatusT(status);
8561 }
8562 const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId));
8563 *outDisplay = mFlinger->getPhysicalDisplayToken(*id);
8564 return binder::Status::ok();
8565 }
8566
setPowerMode(const sp<IBinder> & display,int mode)8567 binder::Status SurfaceComposerAIDL::setPowerMode(const sp<IBinder>& display, int mode) {
8568 status_t status = checkAccessPermission();
8569 if (status != OK) {
8570 return binderStatusFromStatusT(status);
8571 }
8572 mFlinger->setPowerMode(display, mode);
8573 return binder::Status::ok();
8574 }
8575
getSupportedFrameTimestamps(std::vector<FrameEvent> * outSupported)8576 binder::Status SurfaceComposerAIDL::getSupportedFrameTimestamps(
8577 std::vector<FrameEvent>* outSupported) {
8578 status_t status;
8579 if (!outSupported) {
8580 status = UNEXPECTED_NULL;
8581 } else {
8582 outSupported->clear();
8583 status = mFlinger->getSupportedFrameTimestamps(outSupported);
8584 }
8585 return binderStatusFromStatusT(status);
8586 }
8587
getDisplayStats(const sp<IBinder> & display,gui::DisplayStatInfo * outStatInfo)8588 binder::Status SurfaceComposerAIDL::getDisplayStats(const sp<IBinder>& display,
8589 gui::DisplayStatInfo* outStatInfo) {
8590 DisplayStatInfo statInfo;
8591 status_t status = mFlinger->getDisplayStats(display, &statInfo);
8592 if (status == NO_ERROR) {
8593 outStatInfo->vsyncTime = static_cast<long>(statInfo.vsyncTime);
8594 outStatInfo->vsyncPeriod = static_cast<long>(statInfo.vsyncPeriod);
8595 }
8596 return binderStatusFromStatusT(status);
8597 }
8598
getDisplayState(const sp<IBinder> & display,gui::DisplayState * outState)8599 binder::Status SurfaceComposerAIDL::getDisplayState(const sp<IBinder>& display,
8600 gui::DisplayState* outState) {
8601 ui::DisplayState state;
8602 status_t status = mFlinger->getDisplayState(display, &state);
8603 if (status == NO_ERROR) {
8604 outState->layerStack = state.layerStack.id;
8605 outState->orientation = static_cast<gui::Rotation>(state.orientation);
8606 outState->layerStackSpaceRect.width = state.layerStackSpaceRect.width;
8607 outState->layerStackSpaceRect.height = state.layerStackSpaceRect.height;
8608 }
8609 return binderStatusFromStatusT(status);
8610 }
8611
getStaticDisplayInfo(int64_t displayId,gui::StaticDisplayInfo * outInfo)8612 binder::Status SurfaceComposerAIDL::getStaticDisplayInfo(int64_t displayId,
8613 gui::StaticDisplayInfo* outInfo) {
8614 using Tag = gui::DeviceProductInfo::ManufactureOrModelDate::Tag;
8615 ui::StaticDisplayInfo info;
8616
8617 status_t status = mFlinger->getStaticDisplayInfo(displayId, &info);
8618 if (status == NO_ERROR) {
8619 // convert ui::StaticDisplayInfo to gui::StaticDisplayInfo
8620 outInfo->connectionType = static_cast<gui::DisplayConnectionType>(info.connectionType);
8621 outInfo->density = info.density;
8622 outInfo->secure = info.secure;
8623 outInfo->installOrientation = static_cast<gui::Rotation>(info.installOrientation);
8624
8625 if (const std::optional<DeviceProductInfo> dpi = info.deviceProductInfo) {
8626 gui::DeviceProductInfo dinfo;
8627 dinfo.name = std::move(dpi->name);
8628 dinfo.manufacturerPnpId = std::vector<uint8_t>(dpi->manufacturerPnpId.begin(),
8629 dpi->manufacturerPnpId.end());
8630 dinfo.productId = dpi->productId;
8631 dinfo.relativeAddress =
8632 std::vector<uint8_t>(dpi->relativeAddress.begin(), dpi->relativeAddress.end());
8633 if (const auto* model =
8634 std::get_if<DeviceProductInfo::ModelYear>(&dpi->manufactureOrModelDate)) {
8635 gui::DeviceProductInfo::ModelYear modelYear;
8636 modelYear.year = model->year;
8637 dinfo.manufactureOrModelDate.set<Tag::modelYear>(modelYear);
8638 } else if (const auto* manufacture = std::get_if<DeviceProductInfo::ManufactureYear>(
8639 &dpi->manufactureOrModelDate)) {
8640 gui::DeviceProductInfo::ManufactureYear date;
8641 date.modelYear.year = manufacture->year;
8642 dinfo.manufactureOrModelDate.set<Tag::manufactureYear>(date);
8643 } else if (const auto* manufacture =
8644 std::get_if<DeviceProductInfo::ManufactureWeekAndYear>(
8645 &dpi->manufactureOrModelDate)) {
8646 gui::DeviceProductInfo::ManufactureWeekAndYear date;
8647 date.manufactureYear.modelYear.year = manufacture->year;
8648 date.week = manufacture->week;
8649 dinfo.manufactureOrModelDate.set<Tag::manufactureWeekAndYear>(date);
8650 }
8651
8652 outInfo->deviceProductInfo = dinfo;
8653 }
8654 }
8655 return binderStatusFromStatusT(status);
8656 }
8657
getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo & info,gui::DynamicDisplayInfo * & outInfo)8658 void SurfaceComposerAIDL::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info,
8659 gui::DynamicDisplayInfo*& outInfo) {
8660 // convert ui::DynamicDisplayInfo to gui::DynamicDisplayInfo
8661 outInfo->supportedDisplayModes.clear();
8662 outInfo->supportedDisplayModes.reserve(info.supportedDisplayModes.size());
8663 for (const auto& mode : info.supportedDisplayModes) {
8664 gui::DisplayMode outMode;
8665 outMode.id = mode.id;
8666 outMode.resolution.width = mode.resolution.width;
8667 outMode.resolution.height = mode.resolution.height;
8668 outMode.xDpi = mode.xDpi;
8669 outMode.yDpi = mode.yDpi;
8670 outMode.peakRefreshRate = mode.peakRefreshRate;
8671 outMode.vsyncRate = mode.vsyncRate;
8672 outMode.appVsyncOffset = mode.appVsyncOffset;
8673 outMode.sfVsyncOffset = mode.sfVsyncOffset;
8674 outMode.presentationDeadline = mode.presentationDeadline;
8675 outMode.group = mode.group;
8676 std::transform(mode.supportedHdrTypes.begin(), mode.supportedHdrTypes.end(),
8677 std::back_inserter(outMode.supportedHdrTypes),
8678 [](const ui::Hdr& value) { return static_cast<int32_t>(value); });
8679 outInfo->supportedDisplayModes.push_back(outMode);
8680 }
8681
8682 outInfo->activeDisplayModeId = info.activeDisplayModeId;
8683 outInfo->renderFrameRate = info.renderFrameRate;
8684 outInfo->hasArrSupport = info.hasArrSupport;
8685 gui::FrameRateCategoryRate& frameRateCategoryRate = outInfo->frameRateCategoryRate;
8686 frameRateCategoryRate.normal = info.frameRateCategoryRate.getNormal();
8687 frameRateCategoryRate.high = info.frameRateCategoryRate.getHigh();
8688 outInfo->supportedRefreshRates.clear();
8689 outInfo->supportedRefreshRates.reserve(info.supportedRefreshRates.size());
8690 for (float supportedRefreshRate : info.supportedRefreshRates) {
8691 outInfo->supportedRefreshRates.push_back(supportedRefreshRate);
8692 }
8693
8694 outInfo->supportedColorModes.clear();
8695 outInfo->supportedColorModes.reserve(info.supportedColorModes.size());
8696 for (const auto& cmode : info.supportedColorModes) {
8697 outInfo->supportedColorModes.push_back(static_cast<int32_t>(cmode));
8698 }
8699
8700 outInfo->activeColorMode = static_cast<int32_t>(info.activeColorMode);
8701
8702 gui::HdrCapabilities& hdrCapabilities = outInfo->hdrCapabilities;
8703 hdrCapabilities.supportedHdrTypes.clear();
8704 hdrCapabilities.supportedHdrTypes.reserve(info.hdrCapabilities.getSupportedHdrTypes().size());
8705 for (const auto& hdr : info.hdrCapabilities.getSupportedHdrTypes()) {
8706 hdrCapabilities.supportedHdrTypes.push_back(static_cast<int32_t>(hdr));
8707 }
8708 hdrCapabilities.maxLuminance = info.hdrCapabilities.getDesiredMaxLuminance();
8709 hdrCapabilities.maxAverageLuminance = info.hdrCapabilities.getDesiredMaxAverageLuminance();
8710 hdrCapabilities.minLuminance = info.hdrCapabilities.getDesiredMinLuminance();
8711
8712 outInfo->autoLowLatencyModeSupported = info.autoLowLatencyModeSupported;
8713 outInfo->gameContentTypeSupported = info.gameContentTypeSupported;
8714 outInfo->preferredBootDisplayMode = info.preferredBootDisplayMode;
8715 }
8716
getDynamicDisplayInfoFromToken(const sp<IBinder> & display,gui::DynamicDisplayInfo * outInfo)8717 binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromToken(
8718 const sp<IBinder>& display, gui::DynamicDisplayInfo* outInfo) {
8719 ui::DynamicDisplayInfo info;
8720 status_t status = mFlinger->getDynamicDisplayInfoFromToken(display, &info);
8721 if (status == NO_ERROR) {
8722 getDynamicDisplayInfoInternal(info, outInfo);
8723 }
8724 return binderStatusFromStatusT(status);
8725 }
8726
getDynamicDisplayInfoFromId(int64_t displayId,gui::DynamicDisplayInfo * outInfo)8727 binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromId(int64_t displayId,
8728 gui::DynamicDisplayInfo* outInfo) {
8729 ui::DynamicDisplayInfo info;
8730 status_t status = mFlinger->getDynamicDisplayInfoFromId(displayId, &info);
8731 if (status == NO_ERROR) {
8732 getDynamicDisplayInfoInternal(info, outInfo);
8733 }
8734 return binderStatusFromStatusT(status);
8735 }
8736
getDisplayNativePrimaries(const sp<IBinder> & display,gui::DisplayPrimaries * outPrimaries)8737 binder::Status SurfaceComposerAIDL::getDisplayNativePrimaries(const sp<IBinder>& display,
8738 gui::DisplayPrimaries* outPrimaries) {
8739 ui::DisplayPrimaries primaries;
8740 status_t status = mFlinger->getDisplayNativePrimaries(display, primaries);
8741 if (status == NO_ERROR) {
8742 outPrimaries->red.X = primaries.red.X;
8743 outPrimaries->red.Y = primaries.red.Y;
8744 outPrimaries->red.Z = primaries.red.Z;
8745
8746 outPrimaries->green.X = primaries.green.X;
8747 outPrimaries->green.Y = primaries.green.Y;
8748 outPrimaries->green.Z = primaries.green.Z;
8749
8750 outPrimaries->blue.X = primaries.blue.X;
8751 outPrimaries->blue.Y = primaries.blue.Y;
8752 outPrimaries->blue.Z = primaries.blue.Z;
8753
8754 outPrimaries->white.X = primaries.white.X;
8755 outPrimaries->white.Y = primaries.white.Y;
8756 outPrimaries->white.Z = primaries.white.Z;
8757 }
8758 return binderStatusFromStatusT(status);
8759 }
8760
setActiveColorMode(const sp<IBinder> & display,int colorMode)8761 binder::Status SurfaceComposerAIDL::setActiveColorMode(const sp<IBinder>& display, int colorMode) {
8762 status_t status = checkAccessPermission();
8763 if (status == OK) {
8764 status = mFlinger->setActiveColorMode(display, static_cast<ui::ColorMode>(colorMode));
8765 }
8766 return binderStatusFromStatusT(status);
8767 }
8768
setBootDisplayMode(const sp<IBinder> & display,int displayModeId)8769 binder::Status SurfaceComposerAIDL::setBootDisplayMode(const sp<IBinder>& display,
8770 int displayModeId) {
8771 status_t status = checkAccessPermission();
8772 if (status == OK) {
8773 status = mFlinger->setBootDisplayMode(display, DisplayModeId{displayModeId});
8774 }
8775 return binderStatusFromStatusT(status);
8776 }
8777
clearBootDisplayMode(const sp<IBinder> & display)8778 binder::Status SurfaceComposerAIDL::clearBootDisplayMode(const sp<IBinder>& display) {
8779 status_t status = checkAccessPermission();
8780 if (status == OK) {
8781 status = mFlinger->clearBootDisplayMode(display);
8782 }
8783 return binderStatusFromStatusT(status);
8784 }
8785
getOverlaySupport(gui::OverlayProperties * outProperties)8786 binder::Status SurfaceComposerAIDL::getOverlaySupport(gui::OverlayProperties* outProperties) {
8787 status_t status = checkAccessPermission();
8788 if (status == OK) {
8789 status = mFlinger->getOverlaySupport(outProperties);
8790 }
8791 return binderStatusFromStatusT(status);
8792 }
8793
getBootDisplayModeSupport(bool * outMode)8794 binder::Status SurfaceComposerAIDL::getBootDisplayModeSupport(bool* outMode) {
8795 status_t status = checkAccessPermission();
8796 if (status == OK) {
8797 status = mFlinger->getBootDisplayModeSupport(outMode);
8798 }
8799 return binderStatusFromStatusT(status);
8800 }
8801
getHdrConversionCapabilities(std::vector<gui::HdrConversionCapability> * hdrConversionCapabilities)8802 binder::Status SurfaceComposerAIDL::getHdrConversionCapabilities(
8803 std::vector<gui::HdrConversionCapability>* hdrConversionCapabilities) {
8804 status_t status = checkAccessPermission();
8805 if (status == OK) {
8806 status = mFlinger->getHdrConversionCapabilities(hdrConversionCapabilities);
8807 }
8808 return binderStatusFromStatusT(status);
8809 }
8810
setHdrConversionStrategy(const gui::HdrConversionStrategy & hdrConversionStrategy,int32_t * outPreferredHdrOutputType)8811 binder::Status SurfaceComposerAIDL::setHdrConversionStrategy(
8812 const gui::HdrConversionStrategy& hdrConversionStrategy,
8813 int32_t* outPreferredHdrOutputType) {
8814 status_t status = checkAccessPermission();
8815 if (status == OK) {
8816 status = mFlinger->setHdrConversionStrategy(hdrConversionStrategy,
8817 outPreferredHdrOutputType);
8818 }
8819 return binderStatusFromStatusT(status);
8820 }
8821
getHdrOutputConversionSupport(bool * outMode)8822 binder::Status SurfaceComposerAIDL::getHdrOutputConversionSupport(bool* outMode) {
8823 status_t status = checkAccessPermission();
8824 if (status == OK) {
8825 status = mFlinger->getHdrOutputConversionSupport(outMode);
8826 }
8827 return binderStatusFromStatusT(status);
8828 }
8829
setAutoLowLatencyMode(const sp<IBinder> & display,bool on)8830 binder::Status SurfaceComposerAIDL::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) {
8831 status_t status = checkAccessPermission();
8832 if (status != OK) {
8833 return binderStatusFromStatusT(status);
8834 }
8835 mFlinger->setAutoLowLatencyMode(display, on);
8836 return binder::Status::ok();
8837 }
8838
setGameContentType(const sp<IBinder> & display,bool on)8839 binder::Status SurfaceComposerAIDL::setGameContentType(const sp<IBinder>& display, bool on) {
8840 status_t status = checkAccessPermission();
8841 if (status != OK) {
8842 return binderStatusFromStatusT(status);
8843 }
8844 mFlinger->setGameContentType(display, on);
8845 return binder::Status::ok();
8846 }
8847
getMaxLayerPictureProfiles(const sp<IBinder> & display,int32_t * outMaxProfiles)8848 binder::Status SurfaceComposerAIDL::getMaxLayerPictureProfiles(const sp<IBinder>& display,
8849 int32_t* outMaxProfiles) {
8850 status_t status = checkAccessPermission();
8851 if (status != OK) {
8852 return binderStatusFromStatusT(status);
8853 }
8854 mFlinger->getMaxLayerPictureProfiles(display, outMaxProfiles);
8855 return binder::Status::ok();
8856 }
8857
captureDisplay(const DisplayCaptureArgs & args,const sp<IScreenCaptureListener> & captureListener)8858 binder::Status SurfaceComposerAIDL::captureDisplay(
8859 const DisplayCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) {
8860 mFlinger->captureDisplay(args, captureListener);
8861 return binderStatusFromStatusT(NO_ERROR);
8862 }
8863
captureDisplayById(int64_t displayId,const CaptureArgs & args,const sp<IScreenCaptureListener> & captureListener)8864 binder::Status SurfaceComposerAIDL::captureDisplayById(
8865 int64_t displayId, const CaptureArgs& args,
8866 const sp<IScreenCaptureListener>& captureListener) {
8867 // status_t status;
8868 IPCThreadState* ipc = IPCThreadState::self();
8869 const int uid = ipc->getCallingUid();
8870 if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) {
8871 std::optional<DisplayId> id = DisplayId::fromValue(static_cast<uint64_t>(displayId));
8872 mFlinger->captureDisplay(*id, args, captureListener);
8873 } else {
8874 ALOGD("Permission denied to captureDisplayById");
8875 invokeScreenCaptureError(PERMISSION_DENIED, captureListener);
8876 }
8877 return binderStatusFromStatusT(NO_ERROR);
8878 }
8879
captureLayersSync(const LayerCaptureArgs & args,ScreenCaptureResults * outResults)8880 binder::Status SurfaceComposerAIDL::captureLayersSync(const LayerCaptureArgs& args,
8881 ScreenCaptureResults* outResults) {
8882 *outResults = mFlinger->captureLayersSync(args);
8883 return binderStatusFromStatusT(NO_ERROR);
8884 }
8885
captureLayers(const LayerCaptureArgs & args,const sp<IScreenCaptureListener> & captureListener)8886 binder::Status SurfaceComposerAIDL::captureLayers(
8887 const LayerCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) {
8888 mFlinger->captureLayers(args, captureListener);
8889 return binderStatusFromStatusT(NO_ERROR);
8890 }
8891
overrideHdrTypes(const sp<IBinder> & display,const std::vector<int32_t> & hdrTypes)8892 binder::Status SurfaceComposerAIDL::overrideHdrTypes(const sp<IBinder>& display,
8893 const std::vector<int32_t>& hdrTypes) {
8894 // overrideHdrTypes is used by CTS tests, which acquire the necessary
8895 // permission dynamically. Don't use the permission cache for this check.
8896 status_t status = checkAccessPermission(false);
8897 if (status != OK) {
8898 return binderStatusFromStatusT(status);
8899 }
8900
8901 std::vector<ui::Hdr> hdrTypesVector;
8902 for (int32_t i : hdrTypes) {
8903 hdrTypesVector.push_back(static_cast<ui::Hdr>(i));
8904 }
8905 status = mFlinger->overrideHdrTypes(display, hdrTypesVector);
8906 return binderStatusFromStatusT(status);
8907 }
8908
onPullAtom(int32_t atomId,gui::PullAtomData * outPullData)8909 binder::Status SurfaceComposerAIDL::onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) {
8910 status_t status;
8911 const int uid = IPCThreadState::self()->getCallingUid();
8912 if (uid != AID_SYSTEM) {
8913 status = PERMISSION_DENIED;
8914 } else {
8915 status = mFlinger->onPullAtom(atomId, &outPullData->data, &outPullData->success);
8916 }
8917 return binderStatusFromStatusT(status);
8918 }
8919
getCompositionPreference(gui::CompositionPreference * outPref)8920 binder::Status SurfaceComposerAIDL::getCompositionPreference(gui::CompositionPreference* outPref) {
8921 ui::Dataspace dataspace;
8922 ui::PixelFormat pixelFormat;
8923 ui::Dataspace wideColorGamutDataspace;
8924 ui::PixelFormat wideColorGamutPixelFormat;
8925 status_t status =
8926 mFlinger->getCompositionPreference(&dataspace, &pixelFormat, &wideColorGamutDataspace,
8927 &wideColorGamutPixelFormat);
8928 if (status == NO_ERROR) {
8929 outPref->defaultDataspace = static_cast<int32_t>(dataspace);
8930 outPref->defaultPixelFormat = static_cast<int32_t>(pixelFormat);
8931 outPref->wideColorGamutDataspace = static_cast<int32_t>(wideColorGamutDataspace);
8932 outPref->wideColorGamutPixelFormat = static_cast<int32_t>(wideColorGamutPixelFormat);
8933 }
8934 return binderStatusFromStatusT(status);
8935 }
8936
getDisplayedContentSamplingAttributes(const sp<IBinder> & display,gui::ContentSamplingAttributes * outAttrs)8937 binder::Status SurfaceComposerAIDL::getDisplayedContentSamplingAttributes(
8938 const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) {
8939 status_t status = checkAccessPermission();
8940 if (status != OK) {
8941 return binderStatusFromStatusT(status);
8942 }
8943
8944 ui::PixelFormat format;
8945 ui::Dataspace dataspace;
8946 uint8_t componentMask;
8947 status = mFlinger->getDisplayedContentSamplingAttributes(display, &format, &dataspace,
8948 &componentMask);
8949 if (status == NO_ERROR) {
8950 outAttrs->format = static_cast<int32_t>(format);
8951 outAttrs->dataspace = static_cast<int32_t>(dataspace);
8952 outAttrs->componentMask = static_cast<int8_t>(componentMask);
8953 }
8954 return binderStatusFromStatusT(status);
8955 }
8956
setDisplayContentSamplingEnabled(const sp<IBinder> & display,bool enable,int8_t componentMask,int64_t maxFrames)8957 binder::Status SurfaceComposerAIDL::setDisplayContentSamplingEnabled(const sp<IBinder>& display,
8958 bool enable,
8959 int8_t componentMask,
8960 int64_t maxFrames) {
8961 status_t status = checkAccessPermission();
8962 if (status == OK) {
8963 status = mFlinger->setDisplayContentSamplingEnabled(display, enable,
8964 static_cast<uint8_t>(componentMask),
8965 static_cast<uint64_t>(maxFrames));
8966 }
8967 return binderStatusFromStatusT(status);
8968 }
8969
getDisplayedContentSample(const sp<IBinder> & display,int64_t maxFrames,int64_t timestamp,gui::DisplayedFrameStats * outStats)8970 binder::Status SurfaceComposerAIDL::getDisplayedContentSample(const sp<IBinder>& display,
8971 int64_t maxFrames, int64_t timestamp,
8972 gui::DisplayedFrameStats* outStats) {
8973 if (!outStats) {
8974 return binderStatusFromStatusT(BAD_VALUE);
8975 }
8976
8977 status_t status = checkAccessPermission();
8978 if (status != OK) {
8979 return binderStatusFromStatusT(status);
8980 }
8981
8982 DisplayedFrameStats stats;
8983 status = mFlinger->getDisplayedContentSample(display, static_cast<uint64_t>(maxFrames),
8984 static_cast<uint64_t>(timestamp), &stats);
8985 if (status == NO_ERROR) {
8986 // convert from ui::DisplayedFrameStats to gui::DisplayedFrameStats
8987 outStats->numFrames = static_cast<int64_t>(stats.numFrames);
8988 outStats->component_0_sample.reserve(stats.component_0_sample.size());
8989 for (const auto& s : stats.component_0_sample) {
8990 outStats->component_0_sample.push_back(static_cast<int64_t>(s));
8991 }
8992 outStats->component_1_sample.reserve(stats.component_1_sample.size());
8993 for (const auto& s : stats.component_1_sample) {
8994 outStats->component_1_sample.push_back(static_cast<int64_t>(s));
8995 }
8996 outStats->component_2_sample.reserve(stats.component_2_sample.size());
8997 for (const auto& s : stats.component_2_sample) {
8998 outStats->component_2_sample.push_back(static_cast<int64_t>(s));
8999 }
9000 outStats->component_3_sample.reserve(stats.component_3_sample.size());
9001 for (const auto& s : stats.component_3_sample) {
9002 outStats->component_3_sample.push_back(static_cast<int64_t>(s));
9003 }
9004 }
9005 return binderStatusFromStatusT(status);
9006 }
9007
getProtectedContentSupport(bool * outSupported)9008 binder::Status SurfaceComposerAIDL::getProtectedContentSupport(bool* outSupported) {
9009 status_t status = mFlinger->getProtectedContentSupport(outSupported);
9010 return binderStatusFromStatusT(status);
9011 }
9012
isWideColorDisplay(const sp<IBinder> & token,bool * outIsWideColorDisplay)9013 binder::Status SurfaceComposerAIDL::isWideColorDisplay(const sp<IBinder>& token,
9014 bool* outIsWideColorDisplay) {
9015 status_t status = mFlinger->isWideColorDisplay(token, outIsWideColorDisplay);
9016 return binderStatusFromStatusT(status);
9017 }
9018
addRegionSamplingListener(const gui::ARect & samplingArea,const sp<IBinder> & stopLayerHandle,const sp<gui::IRegionSamplingListener> & listener)9019 binder::Status SurfaceComposerAIDL::addRegionSamplingListener(
9020 const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle,
9021 const sp<gui::IRegionSamplingListener>& listener) {
9022 status_t status = checkReadFrameBufferPermission();
9023 if (status != OK) {
9024 return binderStatusFromStatusT(status);
9025 }
9026 android::Rect rect;
9027 rect.left = samplingArea.left;
9028 rect.top = samplingArea.top;
9029 rect.right = samplingArea.right;
9030 rect.bottom = samplingArea.bottom;
9031 status = mFlinger->addRegionSamplingListener(rect, stopLayerHandle, listener);
9032 return binderStatusFromStatusT(status);
9033 }
9034
removeRegionSamplingListener(const sp<gui::IRegionSamplingListener> & listener)9035 binder::Status SurfaceComposerAIDL::removeRegionSamplingListener(
9036 const sp<gui::IRegionSamplingListener>& listener) {
9037 status_t status = checkReadFrameBufferPermission();
9038 if (status == OK) {
9039 status = mFlinger->removeRegionSamplingListener(listener);
9040 }
9041 return binderStatusFromStatusT(status);
9042 }
9043
addFpsListener(int32_t taskId,const sp<gui::IFpsListener> & listener)9044 binder::Status SurfaceComposerAIDL::addFpsListener(int32_t taskId,
9045 const sp<gui::IFpsListener>& listener) {
9046 status_t status = checkReadFrameBufferPermission();
9047 if (status == OK) {
9048 status = mFlinger->addFpsListener(taskId, listener);
9049 }
9050 return binderStatusFromStatusT(status);
9051 }
9052
removeFpsListener(const sp<gui::IFpsListener> & listener)9053 binder::Status SurfaceComposerAIDL::removeFpsListener(const sp<gui::IFpsListener>& listener) {
9054 status_t status = checkReadFrameBufferPermission();
9055 if (status == OK) {
9056 status = mFlinger->removeFpsListener(listener);
9057 }
9058 return binderStatusFromStatusT(status);
9059 }
9060
addTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener> & listener)9061 binder::Status SurfaceComposerAIDL::addTunnelModeEnabledListener(
9062 const sp<gui::ITunnelModeEnabledListener>& listener) {
9063 status_t status = checkAccessPermission();
9064 if (status == OK) {
9065 status = mFlinger->addTunnelModeEnabledListener(listener);
9066 }
9067 return binderStatusFromStatusT(status);
9068 }
9069
removeTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener> & listener)9070 binder::Status SurfaceComposerAIDL::removeTunnelModeEnabledListener(
9071 const sp<gui::ITunnelModeEnabledListener>& listener) {
9072 status_t status = checkAccessPermission();
9073 if (status == OK) {
9074 status = mFlinger->removeTunnelModeEnabledListener(listener);
9075 }
9076 return binderStatusFromStatusT(status);
9077 }
9078
setDesiredDisplayModeSpecs(const sp<IBinder> & displayToken,const gui::DisplayModeSpecs & specs)9079 binder::Status SurfaceComposerAIDL::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
9080 const gui::DisplayModeSpecs& specs) {
9081 status_t status = checkAccessPermission();
9082 if (status == OK) {
9083 status = mFlinger->setDesiredDisplayModeSpecs(displayToken, specs);
9084 }
9085 return binderStatusFromStatusT(status);
9086 }
9087
getDesiredDisplayModeSpecs(const sp<IBinder> & displayToken,gui::DisplayModeSpecs * outSpecs)9088 binder::Status SurfaceComposerAIDL::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
9089 gui::DisplayModeSpecs* outSpecs) {
9090 if (!outSpecs) {
9091 return binderStatusFromStatusT(BAD_VALUE);
9092 }
9093
9094 status_t status = checkAccessPermission();
9095 if (status != OK) {
9096 return binderStatusFromStatusT(status);
9097 }
9098
9099 status = mFlinger->getDesiredDisplayModeSpecs(displayToken, outSpecs);
9100 return binderStatusFromStatusT(status);
9101 }
9102
getDisplayBrightnessSupport(const sp<IBinder> & displayToken,bool * outSupport)9103 binder::Status SurfaceComposerAIDL::getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
9104 bool* outSupport) {
9105 status_t status = mFlinger->getDisplayBrightnessSupport(displayToken, outSupport);
9106 return binderStatusFromStatusT(status);
9107 }
9108
setDisplayBrightness(const sp<IBinder> & displayToken,const gui::DisplayBrightness & brightness)9109 binder::Status SurfaceComposerAIDL::setDisplayBrightness(const sp<IBinder>& displayToken,
9110 const gui::DisplayBrightness& brightness) {
9111 status_t status = checkControlDisplayBrightnessPermission();
9112 if (status == OK) {
9113 status = mFlinger->setDisplayBrightness(displayToken, brightness);
9114 }
9115 return binderStatusFromStatusT(status);
9116 }
9117
addHdrLayerInfoListener(const sp<IBinder> & displayToken,const sp<gui::IHdrLayerInfoListener> & listener)9118 binder::Status SurfaceComposerAIDL::addHdrLayerInfoListener(
9119 const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) {
9120 status_t status = checkControlDisplayBrightnessPermission();
9121 if (status == OK) {
9122 status = mFlinger->addHdrLayerInfoListener(displayToken, listener);
9123 }
9124 return binderStatusFromStatusT(status);
9125 }
9126
removeHdrLayerInfoListener(const sp<IBinder> & displayToken,const sp<gui::IHdrLayerInfoListener> & listener)9127 binder::Status SurfaceComposerAIDL::removeHdrLayerInfoListener(
9128 const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) {
9129 status_t status = checkControlDisplayBrightnessPermission();
9130 if (status == OK) {
9131 status = mFlinger->removeHdrLayerInfoListener(displayToken, listener);
9132 }
9133 return binderStatusFromStatusT(status);
9134 }
9135
setActivePictureListener(const sp<gui::IActivePictureListener> & listener)9136 binder::Status SurfaceComposerAIDL::setActivePictureListener(
9137 const sp<gui::IActivePictureListener>& listener) {
9138 status_t status = checkObservePictureProfilesPermission();
9139 if (status == OK) {
9140 mFlinger->setActivePictureListener(listener);
9141 }
9142 return binderStatusFromStatusT(status);
9143 }
9144
notifyPowerBoost(int boostId)9145 binder::Status SurfaceComposerAIDL::notifyPowerBoost(int boostId) {
9146 status_t status = checkAccessPermission();
9147 if (status == OK) {
9148 status = mFlinger->notifyPowerBoost(boostId);
9149 }
9150 return binderStatusFromStatusT(status);
9151 }
9152
setGlobalShadowSettings(const gui::Color & ambientColor,const gui::Color & spotColor,float lightPosY,float lightPosZ,float lightRadius)9153 binder::Status SurfaceComposerAIDL::setGlobalShadowSettings(const gui::Color& ambientColor,
9154 const gui::Color& spotColor,
9155 float lightPosY, float lightPosZ,
9156 float lightRadius) {
9157 status_t status = checkAccessPermission();
9158 if (status != OK) {
9159 return binderStatusFromStatusT(status);
9160 }
9161
9162 half4 ambientColorHalf = {ambientColor.r, ambientColor.g, ambientColor.b, ambientColor.a};
9163 half4 spotColorHalf = {spotColor.r, spotColor.g, spotColor.b, spotColor.a};
9164 status = mFlinger->setGlobalShadowSettings(ambientColorHalf, spotColorHalf, lightPosY,
9165 lightPosZ, lightRadius);
9166 return binderStatusFromStatusT(status);
9167 }
9168
getDisplayDecorationSupport(const sp<IBinder> & displayToken,std::optional<gui::DisplayDecorationSupport> * outSupport)9169 binder::Status SurfaceComposerAIDL::getDisplayDecorationSupport(
9170 const sp<IBinder>& displayToken, std::optional<gui::DisplayDecorationSupport>* outSupport) {
9171 std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport> support;
9172 status_t status = mFlinger->getDisplayDecorationSupport(displayToken, &support);
9173 if (status != NO_ERROR) {
9174 ALOGE("getDisplayDecorationSupport failed with error %d", status);
9175 return binderStatusFromStatusT(status);
9176 }
9177
9178 if (!support || !support.has_value()) {
9179 outSupport->reset();
9180 } else {
9181 outSupport->emplace();
9182 outSupport->value().format = static_cast<int32_t>(support->format);
9183 outSupport->value().alphaInterpretation =
9184 static_cast<int32_t>(support->alphaInterpretation);
9185 }
9186
9187 return binder::Status::ok();
9188 }
9189
setGameModeFrameRateOverride(int32_t uid,float frameRate)9190 binder::Status SurfaceComposerAIDL::setGameModeFrameRateOverride(int32_t uid, float frameRate) {
9191 status_t status;
9192 const int c_uid = IPCThreadState::self()->getCallingUid();
9193 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) {
9194 status = mFlinger->setGameModeFrameRateOverride(uid, frameRate);
9195 } else {
9196 ALOGE("setGameModeFrameRateOverride() permission denied for uid: %d", c_uid);
9197 status = PERMISSION_DENIED;
9198 }
9199 return binderStatusFromStatusT(status);
9200 }
9201
setGameDefaultFrameRateOverride(int32_t uid,float frameRate)9202 binder::Status SurfaceComposerAIDL::setGameDefaultFrameRateOverride(int32_t uid, float frameRate) {
9203 status_t status;
9204 const int c_uid = IPCThreadState::self()->getCallingUid();
9205 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) {
9206 status = mFlinger->setGameDefaultFrameRateOverride(uid, frameRate);
9207 } else {
9208 ALOGE("setGameDefaultFrameRateOverride() permission denied for uid: %d", c_uid);
9209 status = PERMISSION_DENIED;
9210 }
9211 return binderStatusFromStatusT(status);
9212 }
9213
enableRefreshRateOverlay(bool active)9214 binder::Status SurfaceComposerAIDL::enableRefreshRateOverlay(bool active) {
9215 status_t status = checkAccessPermission();
9216 if (status != OK) {
9217 return binderStatusFromStatusT(status);
9218 }
9219 mFlinger->sfdo_enableRefreshRateOverlay(active);
9220 return binder::Status::ok();
9221 }
9222
setDebugFlash(int delay)9223 binder::Status SurfaceComposerAIDL::setDebugFlash(int delay) {
9224 status_t status = checkAccessPermission();
9225 if (status != OK) {
9226 return binderStatusFromStatusT(status);
9227 }
9228 mFlinger->sfdo_setDebugFlash(delay);
9229 return binder::Status::ok();
9230 }
9231
scheduleComposite()9232 binder::Status SurfaceComposerAIDL::scheduleComposite() {
9233 status_t status = checkAccessPermission();
9234 if (status != OK) {
9235 return binderStatusFromStatusT(status);
9236 }
9237 mFlinger->sfdo_scheduleComposite();
9238 return binder::Status::ok();
9239 }
9240
scheduleCommit()9241 binder::Status SurfaceComposerAIDL::scheduleCommit() {
9242 status_t status = checkAccessPermission();
9243 if (status != OK) {
9244 return binderStatusFromStatusT(status);
9245 }
9246 mFlinger->sfdo_scheduleCommit();
9247 return binder::Status::ok();
9248 }
9249
forceClientComposition(bool enabled)9250 binder::Status SurfaceComposerAIDL::forceClientComposition(bool enabled) {
9251 status_t status = checkAccessPermission();
9252 if (status != OK) {
9253 return binderStatusFromStatusT(status);
9254 }
9255 mFlinger->sfdo_forceClientComposition(enabled);
9256 return binder::Status::ok();
9257 }
9258
updateSmallAreaDetection(const std::vector<int32_t> & appIds,const std::vector<float> & thresholds)9259 binder::Status SurfaceComposerAIDL::updateSmallAreaDetection(const std::vector<int32_t>& appIds,
9260 const std::vector<float>& thresholds) {
9261 status_t status;
9262 const int c_uid = IPCThreadState::self()->getCallingUid();
9263 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) {
9264 if (appIds.size() != thresholds.size()) return binderStatusFromStatusT(BAD_VALUE);
9265
9266 std::vector<std::pair<int32_t, float>> mappings;
9267 const size_t size = appIds.size();
9268 mappings.reserve(size);
9269 for (int i = 0; i < size; i++) {
9270 auto row = std::make_pair(appIds[i], thresholds[i]);
9271 mappings.push_back(row);
9272 }
9273 status = mFlinger->updateSmallAreaDetection(mappings);
9274 } else {
9275 ALOGE("updateSmallAreaDetection() permission denied for uid: %d", c_uid);
9276 status = PERMISSION_DENIED;
9277 }
9278 return binderStatusFromStatusT(status);
9279 }
9280
setSmallAreaDetectionThreshold(int32_t appId,float threshold)9281 binder::Status SurfaceComposerAIDL::setSmallAreaDetectionThreshold(int32_t appId, float threshold) {
9282 status_t status;
9283 const int c_uid = IPCThreadState::self()->getCallingUid();
9284 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) {
9285 status = mFlinger->setSmallAreaDetectionThreshold(appId, threshold);
9286 } else {
9287 ALOGE("setSmallAreaDetectionThreshold() permission denied for uid: %d", c_uid);
9288 status = PERMISSION_DENIED;
9289 }
9290 return binderStatusFromStatusT(status);
9291 }
9292
getGpuContextPriority(int32_t * outPriority)9293 binder::Status SurfaceComposerAIDL::getGpuContextPriority(int32_t* outPriority) {
9294 *outPriority = mFlinger->getGpuContextPriority();
9295 return binder::Status::ok();
9296 }
9297
getMaxAcquiredBufferCount(int32_t * buffers)9298 binder::Status SurfaceComposerAIDL::getMaxAcquiredBufferCount(int32_t* buffers) {
9299 status_t status = mFlinger->getMaxAcquiredBufferCount(buffers);
9300 return binderStatusFromStatusT(status);
9301 }
9302
addWindowInfosListener(const sp<gui::IWindowInfosListener> & windowInfosListener,gui::WindowInfosListenerInfo * outInfo)9303 binder::Status SurfaceComposerAIDL::addWindowInfosListener(
9304 const sp<gui::IWindowInfosListener>& windowInfosListener,
9305 gui::WindowInfosListenerInfo* outInfo) {
9306 status_t status;
9307 const int pid = IPCThreadState::self()->getCallingPid();
9308 const int uid = IPCThreadState::self()->getCallingUid();
9309 // TODO(b/270566761) update permissions check so that only system_server and shell can add
9310 // WindowInfosListeners
9311 if (uid == AID_SYSTEM || uid == AID_GRAPHICS ||
9312 checkPermission(sAccessSurfaceFlinger, pid, uid)) {
9313 status = mFlinger->addWindowInfosListener(windowInfosListener, outInfo);
9314 } else {
9315 status = PERMISSION_DENIED;
9316 }
9317 return binderStatusFromStatusT(status);
9318 }
9319
removeWindowInfosListener(const sp<gui::IWindowInfosListener> & windowInfosListener)9320 binder::Status SurfaceComposerAIDL::removeWindowInfosListener(
9321 const sp<gui::IWindowInfosListener>& windowInfosListener) {
9322 status_t status;
9323 const int pid = IPCThreadState::self()->getCallingPid();
9324 const int uid = IPCThreadState::self()->getCallingUid();
9325 if (uid == AID_SYSTEM || uid == AID_GRAPHICS ||
9326 checkPermission(sAccessSurfaceFlinger, pid, uid)) {
9327 status = mFlinger->removeWindowInfosListener(windowInfosListener);
9328 } else {
9329 status = PERMISSION_DENIED;
9330 }
9331 return binderStatusFromStatusT(status);
9332 }
9333
getStalledTransactionInfo(int pid,std::optional<gui::StalledTransactionInfo> * outInfo)9334 binder::Status SurfaceComposerAIDL::getStalledTransactionInfo(
9335 int pid, std::optional<gui::StalledTransactionInfo>* outInfo) {
9336 const int callingPid = IPCThreadState::self()->getCallingPid();
9337 const int callingUid = IPCThreadState::self()->getCallingUid();
9338 if (!checkPermission(sAccessSurfaceFlinger, callingPid, callingUid)) {
9339 return binderStatusFromStatusT(PERMISSION_DENIED);
9340 }
9341
9342 std::optional<TransactionHandler::StalledTransactionInfo> stalledTransactionInfo;
9343 status_t status = mFlinger->getStalledTransactionInfo(pid, stalledTransactionInfo);
9344 if (stalledTransactionInfo) {
9345 gui::StalledTransactionInfo result;
9346 result.layerName = String16{stalledTransactionInfo->layerName.c_str()},
9347 result.bufferId = stalledTransactionInfo->bufferId,
9348 result.frameNumber = stalledTransactionInfo->frameNumber,
9349 outInfo->emplace(std::move(result));
9350 } else {
9351 outInfo->reset();
9352 }
9353 return binderStatusFromStatusT(status);
9354 }
9355
getSchedulingPolicy(gui::SchedulingPolicy * outPolicy)9356 binder::Status SurfaceComposerAIDL::getSchedulingPolicy(gui::SchedulingPolicy* outPolicy) {
9357 return gui::getSchedulingPolicy(outPolicy);
9358 }
9359
notifyShutdown()9360 binder::Status SurfaceComposerAIDL::notifyShutdown() {
9361 TransactionTraceWriter::getInstance().invoke("systemShutdown_", /* overwrite= */ false);
9362 return ::android::binder::Status::ok();
9363 }
9364
addJankListener(const sp<IBinder> & layerHandle,const sp<gui::IJankListener> & listener)9365 binder::Status SurfaceComposerAIDL::addJankListener(const sp<IBinder>& layerHandle,
9366 const sp<gui::IJankListener>& listener) {
9367 sp<Layer> layer = LayerHandle::getLayer(layerHandle);
9368 if (layer == nullptr) {
9369 return binder::Status::fromExceptionCode(binder::Status::EX_NULL_POINTER);
9370 }
9371 JankTracker::addJankListener(layer->sequence, IInterface::asBinder(listener));
9372 return binder::Status::ok();
9373 }
9374
flushJankData(int32_t layerId)9375 binder::Status SurfaceComposerAIDL::flushJankData(int32_t layerId) {
9376 JankTracker::flushJankData(layerId);
9377 return binder::Status::ok();
9378 }
9379
removeJankListener(int32_t layerId,const sp<gui::IJankListener> & listener,int64_t afterVsync)9380 binder::Status SurfaceComposerAIDL::removeJankListener(int32_t layerId,
9381 const sp<gui::IJankListener>& listener,
9382 int64_t afterVsync) {
9383 JankTracker::removeJankListener(layerId, IInterface::asBinder(listener), afterVsync);
9384 return binder::Status::ok();
9385 }
9386
checkAccessPermission(bool usePermissionCache)9387 status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) {
9388 if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) {
9389 IPCThreadState* ipc = IPCThreadState::self();
9390 ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", ipc->getCallingPid(),
9391 ipc->getCallingUid());
9392 return PERMISSION_DENIED;
9393 }
9394 return OK;
9395 }
9396
checkControlDisplayBrightnessPermission()9397 status_t SurfaceComposerAIDL::checkControlDisplayBrightnessPermission() {
9398 IPCThreadState* ipc = IPCThreadState::self();
9399 const int pid = ipc->getCallingPid();
9400 const int uid = ipc->getCallingUid();
9401 if ((uid != AID_GRAPHICS) && (uid != AID_SYSTEM) &&
9402 !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) {
9403 ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid);
9404 return PERMISSION_DENIED;
9405 }
9406 return OK;
9407 }
9408
checkReadFrameBufferPermission()9409 status_t SurfaceComposerAIDL::checkReadFrameBufferPermission() {
9410 IPCThreadState* ipc = IPCThreadState::self();
9411 const int pid = ipc->getCallingPid();
9412 const int uid = ipc->getCallingUid();
9413 if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
9414 ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid);
9415 return PERMISSION_DENIED;
9416 }
9417 return OK;
9418 }
9419
checkObservePictureProfilesPermission()9420 status_t SurfaceComposerAIDL::checkObservePictureProfilesPermission() {
9421 IPCThreadState* ipc = IPCThreadState::self();
9422 const int pid = ipc->getCallingPid();
9423 const int uid = ipc->getCallingUid();
9424 if (!PermissionCache::checkPermission(sObservePictureProfiles, pid, uid)) {
9425 ALOGE("Permission Denial: can't manage picture profiles pid=%d, uid=%d", pid, uid);
9426 return PERMISSION_DENIED;
9427 }
9428 return OK;
9429 }
9430
forceFutureUpdate(int delayInMs)9431 void SurfaceFlinger::forceFutureUpdate(int delayInMs) {
9432 static_cast<void>(mScheduler->scheduleDelayed([&]() { scheduleRepaint(); }, ms2ns(delayInMs)));
9433 }
9434
getDisplayFromLayerStack(ui::LayerStack layerStack)9435 const DisplayDevice* SurfaceFlinger::getDisplayFromLayerStack(ui::LayerStack layerStack) {
9436 for (const auto& [_, display] : mDisplays) {
9437 if (display->getLayerStack() == layerStack) {
9438 return display.get();
9439 }
9440 }
9441 return nullptr;
9442 }
9443
9444 } // namespace android
9445
9446 #if defined(__gl_h_)
9447 #error "don't include gl/gl.h in this file"
9448 #endif
9449
9450 #if defined(__gl2_h_)
9451 #error "don't include gl2/gl2.h in this file"
9452 #endif
9453
9454 // TODO(b/129481165): remove the #pragma below and fix conversion issues
9455 #pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
9456