xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/gl/null_functions.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 //   Defines the NULL/Stub bindings for the OpenGL back-end.
10 
11 #include "libANGLE/renderer/gl/null_functions.h"
12 
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16 
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18 
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20 
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22 
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24 
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26 
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28 
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31 
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33 
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35 
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39 
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41                                                 GLuint first,
42                                                 GLsizei count,
43                                                 const GLuint *buffers)
44 {}
45 
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47                                                  GLuint first,
48                                                  GLsizei count,
49                                                  const GLuint *buffers,
50                                                  const GLintptr *offsets,
51                                                  const GLsizeiptr *sizes)
52 {}
53 
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55                                                      GLuint color,
56                                                      const GLchar *name)
57 {}
58 
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60                                                             GLuint colorNumber,
61                                                             GLuint index,
62                                                             const GLchar *name)
63 {}
64 
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66 
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68                                                  GLuint texture,
69                                                  GLint level,
70                                                  GLboolean layered,
71                                                  GLint layer,
72                                                  GLenum access,
73                                                  GLenum format)
74 {}
75 
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77                                                   GLsizei count,
78                                                   const GLuint *textures)
79 {}
80 
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82 
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84 
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86 
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88 
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90 
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92 
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94 
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96 
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98 
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100                                                  GLuint buffer,
101                                                  GLintptr offset,
102                                                  GLsizei stride)
103 {}
104 
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106                                                   GLsizei count,
107                                                   const GLuint *buffers,
108                                                   const GLintptr *offsets,
109                                                   const GLsizei *strides)
110 {}
111 
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113 
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116 
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118 
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120 
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123 
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125 
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127 
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129                                                   GLenum dfactorRGB,
130                                                   GLenum sfactorAlpha,
131                                                   GLenum dfactorAlpha)
132 {}
133 
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137 
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139 
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141                                                 GLint srcY0,
142                                                 GLint srcX1,
143                                                 GLint srcY1,
144                                                 GLint dstX0,
145                                                 GLint dstY0,
146                                                 GLint dstX1,
147                                                 GLint dstY1,
148                                                 GLbitfield mask,
149                                                 GLenum filter)
150 {}
151 
glBlitFramebufferEXTNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0,
153                                                    GLint srcY0,
154                                                    GLint srcX1,
155                                                    GLint srcY1,
156                                                    GLint dstX0,
157                                                    GLint dstY0,
158                                                    GLint dstX1,
159                                                    GLint dstY1,
160                                                    GLbitfield mask,
161                                                    GLenum filter)
162 {}
163 
glBlitFramebufferNVNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)164 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0,
165                                                   GLint srcY0,
166                                                   GLint srcX1,
167                                                   GLint srcY1,
168                                                   GLint dstX0,
169                                                   GLint dstY0,
170                                                   GLint dstX1,
171                                                   GLint dstY1,
172                                                   GLbitfield mask,
173                                                   GLenum filter)
174 {}
175 
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)176 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
177                                                      GLuint drawFramebuffer,
178                                                      GLint srcX0,
179                                                      GLint srcY0,
180                                                      GLint srcX1,
181                                                      GLint srcY1,
182                                                      GLint dstX0,
183                                                      GLint dstY0,
184                                                      GLint dstX1,
185                                                      GLint dstY1,
186                                                      GLbitfield mask,
187                                                      GLenum filter)
188 {}
189 
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)190 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
191                                            GLsizeiptr size,
192                                            const void *data,
193                                            GLenum usage)
194 {}
195 
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)196 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
197                                               GLsizeiptr size,
198                                               const void *data,
199                                               GLbitfield flags)
200 {}
201 
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)202 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
203                                                     GLsizeiptr size,
204                                                     GLuint memory,
205                                                     GLuint64 offset)
206 {}
207 
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)208 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
209                                               GLintptr offset,
210                                               GLsizeiptr size,
211                                               const void *data)
212 {}
213 
glCheckFramebufferStatusNULL(GLenum target)214 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
215 {
216     return static_cast<GLenum>(0);
217 }
218 
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)219 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
220 {
221     return static_cast<GLenum>(0);
222 }
223 
glClampColorNULL(GLenum target,GLenum clamp)224 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
225 
glClearNULL(GLbitfield mask)226 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
227 
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)228 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
229                                                 GLenum internalformat,
230                                                 GLenum format,
231                                                 GLenum type,
232                                                 const void *data)
233 {}
234 
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)235 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
236                                                    GLenum internalformat,
237                                                    GLintptr offset,
238                                                    GLsizeiptr size,
239                                                    GLenum format,
240                                                    GLenum type,
241                                                    const void *data)
242 {}
243 
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)244 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
245                                               GLint drawbuffer,
246                                               GLfloat depth,
247                                               GLint stencil)
248 {}
249 
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)250 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
251 {}
252 
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)253 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
254 {}
255 
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)256 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
257 {}
258 
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)259 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
260 {}
261 
glClearDepthNULL(GLdouble depth)262 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
263 
glClearDepthfNULL(GLfloat d)264 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
265 
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)266 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
267                                                      GLenum internalformat,
268                                                      GLenum format,
269                                                      GLenum type,
270                                                      const void *data)
271 {}
272 
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)273 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
274                                                         GLenum internalformat,
275                                                         GLintptr offset,
276                                                         GLsizeiptr size,
277                                                         GLenum format,
278                                                         GLenum type,
279                                                         const void *data)
280 {}
281 
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)282 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
283                                                         GLenum buffer,
284                                                         GLint drawbuffer,
285                                                         GLfloat depth,
286                                                         GLint stencil)
287 {}
288 
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)289 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
290                                                         GLenum buffer,
291                                                         GLint drawbuffer,
292                                                         const GLfloat *value)
293 {}
294 
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)295 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
296                                                         GLenum buffer,
297                                                         GLint drawbuffer,
298                                                         const GLint *value)
299 {}
300 
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)301 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
302                                                          GLenum buffer,
303                                                          GLint drawbuffer,
304                                                          const GLuint *value)
305 {}
306 
glClearStencilNULL(GLint s)307 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
308 
309 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)310 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
311 {}
312 
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)313 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
314                                                  GLint level,
315                                                  GLint xoffset,
316                                                  GLint yoffset,
317                                                  GLint zoffset,
318                                                  GLsizei width,
319                                                  GLsizei height,
320                                                  GLsizei depth,
321                                                  GLenum format,
322                                                  GLenum type,
323                                                  const void *data)
324 {}
325 
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)326 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
327 {
328     return static_cast<GLenum>(0);
329 }
330 
glClipControlNULL(GLenum origin,GLenum depth)331 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
332 
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)333 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
334                                           GLboolean green,
335                                           GLboolean blue,
336                                           GLboolean alpha)
337 {}
338 
339 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)340 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
341 {}
342 
glCompileShaderNULL(GLuint shader)343 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
344 
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)345 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
346                                                      GLint level,
347                                                      GLenum internalformat,
348                                                      GLsizei width,
349                                                      GLint border,
350                                                      GLsizei imageSize,
351                                                      const void *data)
352 {}
353 
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)354 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
355                                                      GLint level,
356                                                      GLenum internalformat,
357                                                      GLsizei width,
358                                                      GLsizei height,
359                                                      GLint border,
360                                                      GLsizei imageSize,
361                                                      const void *data)
362 {}
363 
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)364 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
365                                                      GLint level,
366                                                      GLenum internalformat,
367                                                      GLsizei width,
368                                                      GLsizei height,
369                                                      GLsizei depth,
370                                                      GLint border,
371                                                      GLsizei imageSize,
372                                                      const void *data)
373 {}
374 
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)375 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
376                                                         GLint level,
377                                                         GLint xoffset,
378                                                         GLsizei width,
379                                                         GLenum format,
380                                                         GLsizei imageSize,
381                                                         const void *data)
382 {}
383 
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
385                                                         GLint level,
386                                                         GLint xoffset,
387                                                         GLint yoffset,
388                                                         GLsizei width,
389                                                         GLsizei height,
390                                                         GLenum format,
391                                                         GLsizei imageSize,
392                                                         const void *data)
393 {}
394 
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)395 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
396                                                         GLint level,
397                                                         GLint xoffset,
398                                                         GLint yoffset,
399                                                         GLint zoffset,
400                                                         GLsizei width,
401                                                         GLsizei height,
402                                                         GLsizei depth,
403                                                         GLenum format,
404                                                         GLsizei imageSize,
405                                                         const void *data)
406 {}
407 
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)408 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
409                                                             GLint level,
410                                                             GLint xoffset,
411                                                             GLsizei width,
412                                                             GLenum format,
413                                                             GLsizei imageSize,
414                                                             const void *data)
415 {}
416 
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)417 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
418                                                             GLint level,
419                                                             GLint xoffset,
420                                                             GLint yoffset,
421                                                             GLsizei width,
422                                                             GLsizei height,
423                                                             GLenum format,
424                                                             GLsizei imageSize,
425                                                             const void *data)
426 {}
427 
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)428 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
429                                                             GLint level,
430                                                             GLint xoffset,
431                                                             GLint yoffset,
432                                                             GLint zoffset,
433                                                             GLsizei width,
434                                                             GLsizei height,
435                                                             GLsizei depth,
436                                                             GLenum format,
437                                                             GLsizei imageSize,
438                                                             const void *data)
439 {}
440 
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
442                                                   GLenum writeTarget,
443                                                   GLintptr readOffset,
444                                                   GLintptr writeOffset,
445                                                   GLsizeiptr size)
446 {}
447 
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)448 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
449                                                  GLenum srcTarget,
450                                                  GLint srcLevel,
451                                                  GLint srcX,
452                                                  GLint srcY,
453                                                  GLint srcZ,
454                                                  GLuint dstName,
455                                                  GLenum dstTarget,
456                                                  GLint dstLevel,
457                                                  GLint dstX,
458                                                  GLint dstY,
459                                                  GLint dstZ,
460                                                  GLsizei srcWidth,
461                                                  GLsizei srcHeight,
462                                                  GLsizei srcDepth)
463 {}
464 
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)465 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
466                                                        GLuint writeBuffer,
467                                                        GLintptr readOffset,
468                                                        GLintptr writeOffset,
469                                                        GLsizeiptr size)
470 {}
471 
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)472 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
473                                                GLint level,
474                                                GLenum internalformat,
475                                                GLint x,
476                                                GLint y,
477                                                GLsizei width,
478                                                GLint border)
479 {}
480 
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)481 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
482                                                GLint level,
483                                                GLenum internalformat,
484                                                GLint x,
485                                                GLint y,
486                                                GLsizei width,
487                                                GLsizei height,
488                                                GLint border)
489 {}
490 
491 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
493 {}
494 
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)495 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
496                                                   GLint level,
497                                                   GLint xoffset,
498                                                   GLint yoffset,
499                                                   GLint x,
500                                                   GLint y,
501                                                   GLsizei width,
502                                                   GLsizei height)
503 {}
504 
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)505 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
506                                                   GLint level,
507                                                   GLint xoffset,
508                                                   GLint yoffset,
509                                                   GLint zoffset,
510                                                   GLint x,
511                                                   GLint y,
512                                                   GLsizei width,
513                                                   GLsizei height)
514 {}
515 
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)516 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
517                                                       GLint level,
518                                                       GLint xoffset,
519                                                       GLint x,
520                                                       GLint y,
521                                                       GLsizei width)
522 {}
523 
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)524 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
525                                                       GLint level,
526                                                       GLint xoffset,
527                                                       GLint yoffset,
528                                                       GLint x,
529                                                       GLint y,
530                                                       GLsizei width,
531                                                       GLsizei height)
532 {}
533 
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)534 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
535                                                       GLint level,
536                                                       GLint xoffset,
537                                                       GLint yoffset,
538                                                       GLint zoffset,
539                                                       GLint x,
540                                                       GLint y,
541                                                       GLsizei width,
542                                                       GLsizei height)
543 {}
544 
glCoverageModulationNVNULL(GLenum components)545 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
546 
glCreateBuffersNULL(GLsizei n,GLuint * buffers)547 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
548 
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)549 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
550 
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)551 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
552 
glCreateProgramNULL()553 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
554 {
555     return static_cast<GLuint>(0);
556 }
557 
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)558 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
559 
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)560 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
561 
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)562 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
563 
glCreateSamplersNULL(GLsizei n,GLuint * samplers)564 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
565 
glCreateShaderNULL(GLenum type)566 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
567 {
568     return static_cast<GLuint>(0);
569 }
570 
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)571 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
572                                                        GLsizei count,
573                                                        const GLchar *const *strings)
574 {
575     return static_cast<GLuint>(0);
576 }
577 
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)578 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
579 
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)580 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
581 
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)582 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
583 
glCullFaceNULL(GLenum mode)584 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
585 
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)586 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
587 
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)588 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
589                                                     GLenum type,
590                                                     GLenum severity,
591                                                     GLsizei count,
592                                                     const GLuint *ids,
593                                                     GLboolean enabled)
594 {}
595 
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)596 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
597                                                    GLenum type,
598                                                    GLuint id,
599                                                    GLenum severity,
600                                                    GLsizei length,
601                                                    const GLchar *buf)
602 {}
603 
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)604 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
605 
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)606 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
607 
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)608 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
609 
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)610 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
611 
glDeleteProgramNULL(GLuint program)612 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
613 
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)614 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
615 
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)616 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
617 
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)618 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
619 
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)620 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
621 
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)622 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
623 
glDeleteShaderNULL(GLuint shader)624 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
625 
glDeleteSyncNULL(GLsync sync)626 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
627 
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)628 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
629 
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)630 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
631 
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)632 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
633 
glDepthFuncNULL(GLenum func)634 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
635 
glDepthMaskNULL(GLboolean flag)636 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
637 
glDepthRangeNULL(GLdouble n,GLdouble f)638 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
639 
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)640 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
641 
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)642 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
643 
glDepthRangefNULL(GLfloat n,GLfloat f)644 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
645 
glDetachShaderNULL(GLuint program,GLuint shader)646 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
647 
glDisableNULL(GLenum cap)648 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
649 
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)650 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
651 
glDisableVertexAttribArrayNULL(GLuint index)652 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
653 
glDisableiNULL(GLenum target,GLuint index)654 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
655 
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)656 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
657                                                       GLsizei numAttachments,
658                                                       const GLenum *attachments)
659 {}
660 
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)661 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
662                                                 GLuint num_groups_y,
663                                                 GLuint num_groups_z)
664 {}
665 
glDispatchComputeIndirectNULL(GLintptr indirect)666 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
667 
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)668 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
669 
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)670 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
671 
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)672 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
673                                                     GLint first,
674                                                     GLsizei count,
675                                                     GLsizei instancecount)
676 {}
677 
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)678 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
679                                                                 GLint first,
680                                                                 GLsizei count,
681                                                                 GLsizei instancecount,
682                                                                 GLuint baseinstance)
683 {}
684 
glDrawBufferNULL(GLenum buf)685 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
686 
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)687 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
688 
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)689 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
690                                              GLsizei count,
691                                              GLenum type,
692                                              const void *indices)
693 {}
694 
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)695 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
696                                                        GLsizei count,
697                                                        GLenum type,
698                                                        const void *indices,
699                                                        GLint basevertex)
700 {}
701 
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)702 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
703 {}
704 
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)705 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
706                                                       GLsizei count,
707                                                       GLenum type,
708                                                       const void *indices,
709                                                       GLsizei instancecount)
710 {}
711 
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)712 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
713                                                                   GLsizei count,
714                                                                   GLenum type,
715                                                                   const void *indices,
716                                                                   GLsizei instancecount,
717                                                                   GLuint baseinstance)
718 {}
719 
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)720 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
721                                                                 GLsizei count,
722                                                                 GLenum type,
723                                                                 const void *indices,
724                                                                 GLsizei instancecount,
725                                                                 GLint basevertex)
726 {}
727 
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)728 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
729                                                                             GLsizei count,
730                                                                             GLenum type,
731                                                                             const void *indices,
732                                                                             GLsizei instancecount,
733                                                                             GLint basevertex,
734                                                                             GLuint baseinstance)
735 {}
736 
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)737 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
738                                                   GLuint start,
739                                                   GLuint end,
740                                                   GLsizei count,
741                                                   GLenum type,
742                                                   const void *indices)
743 {}
744 
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)745 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
746                                                             GLuint start,
747                                                             GLuint end,
748                                                             GLsizei count,
749                                                             GLenum type,
750                                                             const void *indices,
751                                                             GLint basevertex)
752 {}
753 
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)754 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
755 
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)756 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
757                                                                GLuint id,
758                                                                GLsizei instancecount)
759 {}
760 
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)761 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
762 {}
763 
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)764 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
765                                                                      GLuint id,
766                                                                      GLuint stream,
767                                                                      GLsizei instancecount)
768 {}
769 
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)770 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
771                                                                      GLeglImageOES image)
772 {}
773 
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)774 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
775 
glEnableNULL(GLenum cap)776 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
777 
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)778 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
779 
glEnableVertexAttribArrayNULL(GLuint index)780 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
781 
glEnableiNULL(GLenum target,GLuint index)782 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
783 
glEndConditionalRenderNULL()784 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
785 
glEndQueryNULL(GLenum target)786 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
787 
glEndQueryIndexedNULL(GLenum target,GLuint index)788 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
789 
glEndTilingQCOMNULL(GLbitfield preserveMask)790 void INTERNAL_GL_APIENTRY glEndTilingQCOMNULL(GLbitfield preserveMask) {}
791 
glEndTransformFeedbackNULL()792 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
793 
glFenceSyncNULL(GLenum condition,GLbitfield flags)794 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
795 {
796     return static_cast<GLsync>(0);
797 }
798 
glFinishNULL()799 void INTERNAL_GL_APIENTRY glFinishNULL() {}
800 
glFinishFenceNVNULL(GLuint fence)801 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
802 
glFlushNULL()803 void INTERNAL_GL_APIENTRY glFlushNULL() {}
804 
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)805 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
806                                                        GLintptr offset,
807                                                        GLsizeiptr length)
808 {}
809 
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)810 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
811                                                             GLintptr offset,
812                                                             GLsizeiptr length)
813 {}
814 
glFramebufferFetchBarrierEXTNULL()815 void INTERNAL_GL_APIENTRY glFramebufferFetchBarrierEXTNULL() {}
816 
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)817 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
818 
glFramebufferParameteriMESANULL(GLenum target,GLenum pname,GLint param)819 void INTERNAL_GL_APIENTRY glFramebufferParameteriMESANULL(GLenum target, GLenum pname, GLint param)
820 {}
821 
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)822 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
823                                                         GLenum attachment,
824                                                         GLenum renderbuffertarget,
825                                                         GLuint renderbuffer)
826 {}
827 
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)828 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
829                                                    GLenum attachment,
830                                                    GLuint texture,
831                                                    GLint level)
832 {}
833 
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)834 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
835                                                      GLenum attachment,
836                                                      GLenum textarget,
837                                                      GLuint texture,
838                                                      GLint level)
839 {}
840 
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)841 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
842                                                      GLenum attachment,
843                                                      GLenum textarget,
844                                                      GLuint texture,
845                                                      GLint level)
846 {}
847 
glFramebufferTexture2DMultisampleEXTNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)848 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target,
849                                                                    GLenum attachment,
850                                                                    GLenum textarget,
851                                                                    GLuint texture,
852                                                                    GLint level,
853                                                                    GLsizei samples)
854 {}
855 
glFramebufferTexture2DMultisampleIMGNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)856 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target,
857                                                                    GLenum attachment,
858                                                                    GLenum textarget,
859                                                                    GLuint texture,
860                                                                    GLint level,
861                                                                    GLsizei samples)
862 {}
863 
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)864 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
865                                                      GLenum attachment,
866                                                      GLenum textarget,
867                                                      GLuint texture,
868                                                      GLint level,
869                                                      GLint zoffset)
870 {}
871 
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)872 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
873                                                         GLenum attachment,
874                                                         GLuint texture,
875                                                         GLint level,
876                                                         GLint layer)
877 {}
878 
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)879 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
880                                                                GLenum attachment,
881                                                                GLuint texture,
882                                                                GLint level,
883                                                                GLint baseViewIndex,
884                                                                GLsizei numViews)
885 {}
886 
glFrontFaceNULL(GLenum mode)887 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
888 
glGenBuffersNULL(GLsizei n,GLuint * buffers)889 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
890 
glGenFencesNVNULL(GLsizei n,GLuint * fences)891 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
892 
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)893 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
894 
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)895 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
896 
glGenQueriesNULL(GLsizei n,GLuint * ids)897 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
898 
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)899 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
900 
glGenSamplersNULL(GLsizei count,GLuint * samplers)901 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
902 
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)903 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
904 
glGenTexturesNULL(GLsizei n,GLuint * textures)905 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
906 
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)907 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
908 
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)909 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
910 
glGenerateMipmapNULL(GLenum target)911 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
912 
glGenerateTextureMipmapNULL(GLuint texture)913 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
914 
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)915 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
916                                                                GLuint bufferIndex,
917                                                                GLenum pname,
918                                                                GLint *params)
919 {}
920 
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)921 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
922                                                 GLuint index,
923                                                 GLsizei bufSize,
924                                                 GLsizei *length,
925                                                 GLint *size,
926                                                 GLenum *type,
927                                                 GLchar *name)
928 {}
929 
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)930 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
931                                                         GLenum shadertype,
932                                                         GLuint index,
933                                                         GLsizei bufSize,
934                                                         GLsizei *length,
935                                                         GLchar *name)
936 {}
937 
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)938 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
939                                                                GLenum shadertype,
940                                                                GLuint index,
941                                                                GLsizei bufSize,
942                                                                GLsizei *length,
943                                                                GLchar *name)
944 {}
945 
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)946 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
947                                                              GLenum shadertype,
948                                                              GLuint index,
949                                                              GLenum pname,
950                                                              GLint *values)
951 {}
952 
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)953 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
954                                                  GLuint index,
955                                                  GLsizei bufSize,
956                                                  GLsizei *length,
957                                                  GLint *size,
958                                                  GLenum *type,
959                                                  GLchar *name)
960 {}
961 
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)962 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
963                                                           GLuint uniformBlockIndex,
964                                                           GLsizei bufSize,
965                                                           GLsizei *length,
966                                                           GLchar *uniformBlockName)
967 {}
968 
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)969 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
970                                                         GLuint uniformBlockIndex,
971                                                         GLenum pname,
972                                                         GLint *params)
973 {}
974 
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)975 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
976                                                      GLuint uniformIndex,
977                                                      GLsizei bufSize,
978                                                      GLsizei *length,
979                                                      GLchar *uniformName)
980 {}
981 
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)982 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
983                                                     GLsizei uniformCount,
984                                                     const GLuint *uniformIndices,
985                                                     GLenum pname,
986                                                     GLint *params)
987 {}
988 
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)989 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
990                                                    GLsizei maxCount,
991                                                    GLsizei *count,
992                                                    GLuint *shaders)
993 {}
994 
glGetAttribLocationNULL(GLuint program,const GLchar * name)995 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
996 {
997     return static_cast<GLint>(0);
998 }
999 
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)1000 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
1001 
glGetBooleanvNULL(GLenum pname,GLboolean * data)1002 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
1003 
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)1004 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
1005 {}
1006 
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1007 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1008 
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)1009 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
1010 
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)1011 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
1012                                                  GLintptr offset,
1013                                                  GLsizeiptr size,
1014                                                  void *data)
1015 {}
1016 
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)1017 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
1018 
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)1019 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
1020                                                           GLint level,
1021                                                           GLsizei bufSize,
1022                                                           void *pixels)
1023 {}
1024 
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1025 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
1026                                                              GLint level,
1027                                                              GLint xoffset,
1028                                                              GLint yoffset,
1029                                                              GLint zoffset,
1030                                                              GLsizei width,
1031                                                              GLsizei height,
1032                                                              GLsizei depth,
1033                                                              GLsizei bufSize,
1034                                                              void *pixels)
1035 {}
1036 
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1037 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
1038                                                      GLsizei bufSize,
1039                                                      GLenum *sources,
1040                                                      GLenum *types,
1041                                                      GLuint *ids,
1042                                                      GLenum *severities,
1043                                                      GLsizei *lengths,
1044                                                      GLchar *messageLog)
1045 {
1046     return static_cast<GLuint>(0);
1047 }
1048 
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1049 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1050 
glGetDoublevNULL(GLenum pname,GLdouble * data)1051 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1052 
glGetErrorNULL()1053 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1054 {
1055     return static_cast<GLenum>(0);
1056 }
1057 
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1058 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1059 
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1060 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1061 
glGetFloatvNULL(GLenum pname,GLfloat * data)1062 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1063 
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1064 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1065 {
1066     return static_cast<GLint>(0);
1067 }
1068 
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1069 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1070 {
1071     return static_cast<GLint>(0);
1072 }
1073 
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1074 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1075                                                                     GLenum attachment,
1076                                                                     GLenum pname,
1077                                                                     GLint *params)
1078 {}
1079 
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1080 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1081                                                           GLenum pname,
1082                                                           GLint *params)
1083 {}
1084 
glGetGraphicsResetStatusNULL()1085 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1086 {
1087     return static_cast<GLenum>(0);
1088 }
1089 
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1090 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1091 
glGetInteger64vNULL(GLenum pname,GLint64 * data)1092 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1093 
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1094 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1095 
glGetIntegervNULL(GLenum pname,GLint * data)1096 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1097 
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei count,GLint * params)1098 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1099                                                             GLenum internalformat,
1100                                                             GLsizei samples,
1101                                                             GLenum pname,
1102                                                             GLsizei count,
1103                                                             GLint *params)
1104 {}
1105 
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei count,GLint64 * params)1106 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1107                                                       GLenum internalformat,
1108                                                       GLenum pname,
1109                                                       GLsizei count,
1110                                                       GLint64 *params)
1111 {}
1112 
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei count,GLint * params)1113 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1114                                                     GLenum internalformat,
1115                                                     GLenum pname,
1116                                                     GLsizei count,
1117                                                     GLint *params)
1118 {}
1119 
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1120 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1121                                                               GLenum pname,
1122                                                               GLint *params)
1123 {}
1124 
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1125 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1126 
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1127 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1128                                                             GLenum pname,
1129                                                             GLint64 *params)
1130 {}
1131 
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1132 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1133                                                           GLenum pname,
1134                                                           GLint *params)
1135 {}
1136 
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1137 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1138 {}
1139 
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1140 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1141                                                       GLintptr offset,
1142                                                       GLsizeiptr size,
1143                                                       void *data)
1144 {}
1145 
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1146 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1147                                                                          GLenum attachment,
1148                                                                          GLenum pname,
1149                                                                          GLint *params)
1150 {}
1151 
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1152 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1153                                                                GLenum pname,
1154                                                                GLint *param)
1155 {}
1156 
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1157 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1158                                                                 GLenum pname,
1159                                                                 GLint *params)
1160 {}
1161 
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1162 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1163                                                GLuint name,
1164                                                GLsizei bufSize,
1165                                                GLsizei *length,
1166                                                GLchar *label)
1167 {}
1168 
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1169 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1170                                                   GLsizei bufSize,
1171                                                   GLsizei *length,
1172                                                   GLchar *label)
1173 {}
1174 
glGetPointervNULL(GLenum pname,void ** params)1175 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1176 
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1177 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1178                                                  GLsizei bufSize,
1179                                                  GLsizei *length,
1180                                                  GLenum *binaryFormat,
1181                                                  void *binary)
1182 {}
1183 
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1184 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1185                                                   GLsizei bufSize,
1186                                                   GLsizei *length,
1187                                                   GLchar *infoLog)
1188 {}
1189 
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1190 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1191                                                       GLenum programInterface,
1192                                                       GLenum pname,
1193                                                       GLint *params)
1194 {}
1195 
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1196 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1197                                                           GLsizei bufSize,
1198                                                           GLsizei *length,
1199                                                           GLchar *infoLog)
1200 {}
1201 
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1202 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1203 {}
1204 
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1205 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1206                                                           GLenum programInterface,
1207                                                           const GLchar *name)
1208 {
1209     return static_cast<GLuint>(0);
1210 }
1211 
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1212 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1213                                                             GLenum programInterface,
1214                                                             const GLchar *name)
1215 {
1216     return static_cast<GLint>(0);
1217 }
1218 
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1219 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1220                                                                  GLenum programInterface,
1221                                                                  const GLchar *name)
1222 {
1223     return static_cast<GLint>(0);
1224 }
1225 
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1226 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1227                                                        GLenum programInterface,
1228                                                        GLuint index,
1229                                                        GLsizei bufSize,
1230                                                        GLsizei *length,
1231                                                        GLchar *name)
1232 {}
1233 
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei count,GLsizei * length,GLint * params)1234 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1235                                                      GLenum programInterface,
1236                                                      GLuint index,
1237                                                      GLsizei propCount,
1238                                                      const GLenum *props,
1239                                                      GLsizei count,
1240                                                      GLsizei *length,
1241                                                      GLint *params)
1242 {}
1243 
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1244 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1245                                                   GLenum shadertype,
1246                                                   GLenum pname,
1247                                                   GLint *values)
1248 {}
1249 
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1250 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1251 
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1252 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1253                                                          GLuint buffer,
1254                                                          GLenum pname,
1255                                                          GLintptr offset)
1256 {}
1257 
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1258 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1259                                                        GLuint buffer,
1260                                                        GLenum pname,
1261                                                        GLintptr offset)
1262 {}
1263 
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1264 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1265                                                           GLuint buffer,
1266                                                           GLenum pname,
1267                                                           GLintptr offset)
1268 {}
1269 
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1270 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1271                                                         GLuint buffer,
1272                                                         GLenum pname,
1273                                                         GLintptr offset)
1274 {}
1275 
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1276 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1277                                                   GLuint index,
1278                                                   GLenum pname,
1279                                                   GLint *params)
1280 {}
1281 
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1282 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1283 
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1284 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1285 
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1286 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1287 
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1288 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1289 
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1290 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1291 
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1292 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1293                                                            GLenum pname,
1294                                                            GLint *params)
1295 {}
1296 
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1297 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1298 {}
1299 
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1300 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1301                                                         GLenum pname,
1302                                                         GLuint *params)
1303 {}
1304 
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1305 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1306 {}
1307 
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1308 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1309 {}
1310 
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1311 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1312                                                               GLenum pname,
1313                                                               GLuint64 *params)
1314 {}
1315 
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1316 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1317                                                  GLsizei bufSize,
1318                                                  GLsizei *length,
1319                                                  GLchar *infoLog)
1320 {}
1321 
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1322 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1323                                                          GLenum precisiontype,
1324                                                          GLint *range,
1325                                                          GLint *precision)
1326 {}
1327 
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1328 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1329                                                 GLsizei bufSize,
1330                                                 GLsizei *length,
1331                                                 GLchar *source)
1332 {}
1333 
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1334 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1335 
glGetStringNULL(GLenum name)1336 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1337 {
1338     return static_cast<const GLubyte *>(0);
1339 }
1340 
glGetStringiNULL(GLenum name,GLuint index)1341 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1342 {
1343     return static_cast<const GLubyte *>(0);
1344 }
1345 
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1346 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1347                                                      GLenum shadertype,
1348                                                      const GLchar *name)
1349 {
1350     return static_cast<GLuint>(0);
1351 }
1352 
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1353 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1354                                                               GLenum shadertype,
1355                                                               const GLchar *name)
1356 {
1357     return static_cast<GLint>(0);
1358 }
1359 
1360 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei count,GLsizei * length,GLint * values)1361 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
1362 {}
1363 
1364 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1365 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1366 {}
1367 
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1368 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1369                                                        GLint level,
1370                                                        GLenum pname,
1371                                                        GLfloat *params)
1372 {}
1373 
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1374 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1375                                                        GLint level,
1376                                                        GLenum pname,
1377                                                        GLint *params)
1378 {}
1379 
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1380 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1381 
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1382 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1383 
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1384 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1385 
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1386 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1387 
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1388 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1389                                                 GLint level,
1390                                                 GLenum format,
1391                                                 GLenum type,
1392                                                 GLsizei bufSize,
1393                                                 void *pixels)
1394 {}
1395 
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1396 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1397                                                            GLint level,
1398                                                            GLenum pname,
1399                                                            GLfloat *params)
1400 {}
1401 
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1402 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1403                                                            GLint level,
1404                                                            GLenum pname,
1405                                                            GLint *params)
1406 {}
1407 
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1408 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1409 {}
1410 
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1411 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1412                                                         GLenum pname,
1413                                                         GLuint *params)
1414 {}
1415 
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1416 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1417 {}
1418 
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1419 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1420 {}
1421 
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1422 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1423                                                    GLint level,
1424                                                    GLint xoffset,
1425                                                    GLint yoffset,
1426                                                    GLint zoffset,
1427                                                    GLsizei width,
1428                                                    GLsizei height,
1429                                                    GLsizei depth,
1430                                                    GLenum format,
1431                                                    GLenum type,
1432                                                    GLsizei bufSize,
1433                                                    void *pixels)
1434 {}
1435 
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1436 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1437                                                             GLuint index,
1438                                                             GLsizei bufSize,
1439                                                             GLsizei *length,
1440                                                             GLsizei *size,
1441                                                             GLenum *type,
1442                                                             GLchar *name)
1443 {}
1444 
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1445 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1446                                                           GLenum pname,
1447                                                           GLuint index,
1448                                                           GLint64 *param)
1449 {}
1450 
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1451 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1452                                                         GLenum pname,
1453                                                         GLuint index,
1454                                                         GLint *param)
1455 {}
1456 
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1457 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1458 
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1459 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1460                                                        const GLchar *uniformBlockName)
1461 {
1462     return static_cast<GLuint>(0);
1463 }
1464 
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1465 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1466                                                   GLsizei uniformCount,
1467                                                   const GLchar *const *uniformNames,
1468                                                   GLuint *uniformIndices)
1469 {}
1470 
glGetUniformLocationNULL(GLuint program,const GLchar * name)1471 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1472 {
1473     return static_cast<GLint>(0);
1474 }
1475 
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1476 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1477                                                         GLint location,
1478                                                         GLuint *params)
1479 {}
1480 
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1481 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1482 
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1483 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1484 
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1485 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1486 
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1487 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1488 
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1489 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1490 
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1491 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1492 
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1493 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1494                                                           GLuint index,
1495                                                           GLenum pname,
1496                                                           GLint64 *param)
1497 {}
1498 
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1499 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1500                                                         GLuint index,
1501                                                         GLenum pname,
1502                                                         GLint *param)
1503 {}
1504 
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1505 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1506 
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1507 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1508 
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1509 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1510 
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1511 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1512 
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1513 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1514 {}
1515 
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1516 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1517 
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1518 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1519 
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1520 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1521 
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1522 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1523                                                        GLint lod,
1524                                                        GLsizei bufSize,
1525                                                        void *pixels)
1526 {}
1527 
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1528 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1529                                              GLint level,
1530                                              GLenum format,
1531                                              GLenum type,
1532                                              GLsizei bufSize,
1533                                              void *pixels)
1534 {}
1535 
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1536 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1537                                               GLint location,
1538                                               GLsizei bufSize,
1539                                               GLdouble *params)
1540 {}
1541 
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1542 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1543                                               GLint location,
1544                                               GLsizei bufSize,
1545                                               GLfloat *params)
1546 {}
1547 
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1548 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1549                                               GLint location,
1550                                               GLsizei bufSize,
1551                                               GLint *params)
1552 {}
1553 
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1554 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1555                                                GLint location,
1556                                                GLsizei bufSize,
1557                                                GLuint *params)
1558 {}
1559 
glHintNULL(GLenum target,GLenum mode)1560 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1561 
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1562 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1563                                                   GLuint64 size,
1564                                                   GLenum handleType,
1565                                                   GLint fd)
1566 {}
1567 
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1568 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1569                                                            GLuint64 size,
1570                                                            GLenum handleType,
1571                                                            void *handle)
1572 {}
1573 
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1574 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1575                                                          GLuint64 size,
1576                                                          GLenum handleType,
1577                                                          const void *name)
1578 {}
1579 
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1580 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1581 {}
1582 
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1583 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1584                                                               GLenum handleType,
1585                                                               void *handle)
1586 {}
1587 
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1588 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1589                                                             GLenum handleType,
1590                                                             const void *name)
1591 {}
1592 
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1593 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1594 
glInvalidateBufferDataNULL(GLuint buffer)1595 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1596 
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1597 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1598                                                         GLintptr offset,
1599                                                         GLsizeiptr length)
1600 {}
1601 
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1602 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1603                                                       GLsizei numAttachments,
1604                                                       const GLenum *attachments)
1605 {}
1606 
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1607 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1608                                                                GLsizei numAttachments,
1609                                                                const GLenum *attachments)
1610 {}
1611 
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1612 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1613                                                                   GLsizei numAttachments,
1614                                                                   const GLenum *attachments,
1615                                                                   GLint x,
1616                                                                   GLint y,
1617                                                                   GLsizei width,
1618                                                                   GLsizei height)
1619 {}
1620 
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1621 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1622                                                          GLsizei numAttachments,
1623                                                          const GLenum *attachments,
1624                                                          GLint x,
1625                                                          GLint y,
1626                                                          GLsizei width,
1627                                                          GLsizei height)
1628 {}
1629 
glInvalidateTexImageNULL(GLuint texture,GLint level)1630 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1631 
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1632 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1633                                                       GLint level,
1634                                                       GLint xoffset,
1635                                                       GLint yoffset,
1636                                                       GLint zoffset,
1637                                                       GLsizei width,
1638                                                       GLsizei height,
1639                                                       GLsizei depth)
1640 {}
1641 
glIsBufferNULL(GLuint buffer)1642 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1643 {
1644     return static_cast<GLboolean>(0);
1645 }
1646 
glIsEnabledNULL(GLenum cap)1647 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1648 {
1649     return static_cast<GLboolean>(0);
1650 }
1651 
glIsEnablediNULL(GLenum target,GLuint index)1652 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1653 {
1654     return static_cast<GLboolean>(0);
1655 }
1656 
glIsFenceNVNULL(GLuint fence)1657 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1658 {
1659     return static_cast<GLboolean>(0);
1660 }
1661 
glIsFramebufferNULL(GLuint framebuffer)1662 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1663 {
1664     return static_cast<GLboolean>(0);
1665 }
1666 
glIsMemoryObjectEXTNULL(GLuint memoryObject)1667 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1668 {
1669     return static_cast<GLboolean>(0);
1670 }
1671 
glIsProgramNULL(GLuint program)1672 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1673 {
1674     return static_cast<GLboolean>(0);
1675 }
1676 
glIsProgramPipelineNULL(GLuint pipeline)1677 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1678 {
1679     return static_cast<GLboolean>(0);
1680 }
1681 
glIsQueryNULL(GLuint id)1682 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1683 {
1684     return static_cast<GLboolean>(0);
1685 }
1686 
glIsRenderbufferNULL(GLuint renderbuffer)1687 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1688 {
1689     return static_cast<GLboolean>(0);
1690 }
1691 
glIsSamplerNULL(GLuint sampler)1692 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1693 {
1694     return static_cast<GLboolean>(0);
1695 }
1696 
glIsSemaphoreEXTNULL(GLuint semaphore)1697 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1698 {
1699     return static_cast<GLboolean>(0);
1700 }
1701 
glIsShaderNULL(GLuint shader)1702 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1703 {
1704     return static_cast<GLboolean>(0);
1705 }
1706 
glIsSyncNULL(GLsync sync)1707 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1708 {
1709     return static_cast<GLboolean>(0);
1710 }
1711 
glIsTextureNULL(GLuint texture)1712 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1713 {
1714     return static_cast<GLboolean>(0);
1715 }
1716 
glIsTransformFeedbackNULL(GLuint id)1717 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1718 {
1719     return static_cast<GLboolean>(0);
1720 }
1721 
glIsVertexArrayNULL(GLuint array)1722 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1723 {
1724     return static_cast<GLboolean>(0);
1725 }
1726 
glLineWidthNULL(GLfloat width)1727 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1728 
glLinkProgramNULL(GLuint program)1729 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1730 
glLogicOpNULL(GLenum opcode)1731 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1732 
glMapBufferNULL(GLenum target,GLenum access)1733 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1734 {
1735     return static_cast<void *>(0);
1736 }
1737 
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1738 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1739                                                 GLintptr offset,
1740                                                 GLsizeiptr length,
1741                                                 GLbitfield access)
1742 {
1743     return static_cast<void *>(0);
1744 }
1745 
glMapNamedBufferNULL(GLuint buffer,GLenum access)1746 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1747 {
1748     return static_cast<void *>(0);
1749 }
1750 
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1751 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1752                                                      GLintptr offset,
1753                                                      GLsizeiptr length,
1754                                                      GLbitfield access)
1755 {
1756     return static_cast<void *>(0);
1757 }
1758 
glMaxShaderCompilerThreadsARBNULL(GLuint count)1759 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1760 
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1761 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1762 
glMemoryBarrierNULL(GLbitfield barriers)1763 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1764 
glMemoryBarrierByRegionNULL(GLbitfield barriers)1765 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1766 
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1767 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1768                                                            GLenum pname,
1769                                                            const GLint *params)
1770 {}
1771 
glMinSampleShadingNULL(GLfloat value)1772 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1773 
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1774 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1775                                                 const GLint *first,
1776                                                 const GLsizei *count,
1777                                                 GLsizei drawcount)
1778 {}
1779 
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1780 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1781                                                         const void *indirect,
1782                                                         GLsizei drawcount,
1783                                                         GLsizei stride)
1784 {}
1785 
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1786 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1787                                                   const GLsizei *count,
1788                                                   GLenum type,
1789                                                   const void *const *indices,
1790                                                   GLsizei drawcount)
1791 {}
1792 
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1793 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1794                                                             const GLsizei *count,
1795                                                             GLenum type,
1796                                                             const void *const *indices,
1797                                                             GLsizei drawcount,
1798                                                             const GLint *basevertex)
1799 {}
1800 
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1801 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1802                                                           GLenum type,
1803                                                           const void *indirect,
1804                                                           GLsizei drawcount,
1805                                                           GLsizei stride)
1806 {}
1807 
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1808 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1809                                                 GLsizeiptr size,
1810                                                 const void *data,
1811                                                 GLenum usage)
1812 {}
1813 
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1814 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1815                                                    GLsizeiptr size,
1816                                                    const void *data,
1817                                                    GLbitfield flags)
1818 {}
1819 
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1820 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1821                                                          GLsizeiptr size,
1822                                                          GLuint memory,
1823                                                          GLuint64 offset)
1824 {}
1825 
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1826 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1827                                                    GLintptr offset,
1828                                                    GLsizeiptr size,
1829                                                    const void *data)
1830 {}
1831 
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1832 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1833 
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1834 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1835                                                             GLsizei n,
1836                                                             const GLenum *bufs)
1837 {}
1838 
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1839 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1840                                                            GLenum pname,
1841                                                            GLint param)
1842 {}
1843 
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1844 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1845 
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1846 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1847                                                              GLenum attachment,
1848                                                              GLenum renderbuffertarget,
1849                                                              GLuint renderbuffer)
1850 {}
1851 
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1852 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1853                                                         GLenum attachment,
1854                                                         GLuint texture,
1855                                                         GLint level)
1856 {}
1857 
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1858 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1859                                                              GLenum attachment,
1860                                                              GLuint texture,
1861                                                              GLint level,
1862                                                              GLint layer)
1863 {}
1864 
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1865 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1866                                                          GLenum internalformat,
1867                                                          GLsizei width,
1868                                                          GLsizei height)
1869 {}
1870 
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1871 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1872                                                                     GLsizei samples,
1873                                                                     GLenum internalformat,
1874                                                                     GLsizei width,
1875                                                                     GLsizei height)
1876 {}
1877 
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1878 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1879                                             GLuint name,
1880                                             GLsizei length,
1881                                             const GLchar *label)
1882 {}
1883 
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1884 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1885 {}
1886 
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1887 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1888 
glPatchParameteriNULL(GLenum pname,GLint value)1889 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1890 
glPauseTransformFeedbackNULL()1891 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1892 
glPixelStorefNULL(GLenum pname,GLfloat param)1893 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1894 
glPixelStoreiNULL(GLenum pname,GLint param)1895 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1896 
glPointParameterfNULL(GLenum pname,GLfloat param)1897 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1898 
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1899 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1900 
glPointParameteriNULL(GLenum pname,GLint param)1901 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1902 
glPointParameterivNULL(GLenum pname,const GLint * params)1903 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1904 
glPointSizeNULL(GLfloat size)1905 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1906 
glPolygonModeNULL(GLenum face,GLenum mode)1907 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1908 
glPolygonModeNVNULL(GLenum face,GLenum mode)1909 void INTERNAL_GL_APIENTRY glPolygonModeNVNULL(GLenum face, GLenum mode) {}
1910 
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1911 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1912 
glPolygonOffsetClampEXTNULL(GLfloat factor,GLfloat units,GLfloat clamp)1913 void INTERNAL_GL_APIENTRY glPolygonOffsetClampEXTNULL(GLfloat factor, GLfloat units, GLfloat clamp)
1914 {}
1915 
glPopDebugGroupNULL()1916 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1917 
glPopGroupMarkerEXTNULL()1918 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1919 
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1920 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1921                                                      GLfloat minY,
1922                                                      GLfloat minZ,
1923                                                      GLfloat minW,
1924                                                      GLfloat maxX,
1925                                                      GLfloat maxY,
1926                                                      GLfloat maxZ,
1927                                                      GLfloat maxW)
1928 {}
1929 
glPrimitiveRestartIndexNULL(GLuint index)1930 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1931 
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1932 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1933                                               GLenum binaryFormat,
1934                                               const void *binary,
1935                                               GLsizei length)
1936 {}
1937 
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1938 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1939 
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1940 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1941 
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1942 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1943                                                   GLint location,
1944                                                   GLsizei count,
1945                                                   const GLdouble *value)
1946 {}
1947 
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1948 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1949 
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1950 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1951                                                   GLint location,
1952                                                   GLsizei count,
1953                                                   const GLfloat *value)
1954 {}
1955 
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1956 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1957 
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1958 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1959                                                   GLint location,
1960                                                   GLsizei count,
1961                                                   const GLint *value)
1962 {}
1963 
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1964 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1965 
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1966 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1967                                                    GLint location,
1968                                                    GLsizei count,
1969                                                    const GLuint *value)
1970 {}
1971 
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1972 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1973                                                  GLint location,
1974                                                  GLdouble v0,
1975                                                  GLdouble v1)
1976 {}
1977 
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1978 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1979                                                   GLint location,
1980                                                   GLsizei count,
1981                                                   const GLdouble *value)
1982 {}
1983 
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1984 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1985                                                  GLint location,
1986                                                  GLfloat v0,
1987                                                  GLfloat v1)
1988 {}
1989 
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1990 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1991                                                   GLint location,
1992                                                   GLsizei count,
1993                                                   const GLfloat *value)
1994 {}
1995 
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)1996 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
1997 {}
1998 
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1999 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
2000                                                   GLint location,
2001                                                   GLsizei count,
2002                                                   const GLint *value)
2003 {}
2004 
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)2005 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
2006                                                   GLint location,
2007                                                   GLuint v0,
2008                                                   GLuint v1)
2009 {}
2010 
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2011 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
2012                                                    GLint location,
2013                                                    GLsizei count,
2014                                                    const GLuint *value)
2015 {}
2016 
2017 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2018 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2019 {}
2020 
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2021 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
2022                                                   GLint location,
2023                                                   GLsizei count,
2024                                                   const GLdouble *value)
2025 {}
2026 
2027 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2028 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2029 {}
2030 
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2031 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
2032                                                   GLint location,
2033                                                   GLsizei count,
2034                                                   const GLfloat *value)
2035 {}
2036 
2037 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2038 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2039 {}
2040 
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2041 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
2042                                                   GLint location,
2043                                                   GLsizei count,
2044                                                   const GLint *value)
2045 {}
2046 
2047 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2048 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2049 {}
2050 
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2051 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2052                                                    GLint location,
2053                                                    GLsizei count,
2054                                                    const GLuint *value)
2055 {}
2056 
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2057 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2058                                                  GLint location,
2059                                                  GLdouble v0,
2060                                                  GLdouble v1,
2061                                                  GLdouble v2,
2062                                                  GLdouble v3)
2063 {}
2064 
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2065 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2066                                                   GLint location,
2067                                                   GLsizei count,
2068                                                   const GLdouble *value)
2069 {}
2070 
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2071 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2072                                                  GLint location,
2073                                                  GLfloat v0,
2074                                                  GLfloat v1,
2075                                                  GLfloat v2,
2076                                                  GLfloat v3)
2077 {}
2078 
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2079 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2080                                                   GLint location,
2081                                                   GLsizei count,
2082                                                   const GLfloat *value)
2083 {}
2084 
2085 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2086 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2087 {}
2088 
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2089 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2090                                                   GLint location,
2091                                                   GLsizei count,
2092                                                   const GLint *value)
2093 {}
2094 
2095 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2096 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2097 {}
2098 
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2099 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2100                                                    GLint location,
2101                                                    GLsizei count,
2102                                                    const GLuint *value)
2103 {}
2104 
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2105 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2106                                                         GLint location,
2107                                                         GLsizei count,
2108                                                         GLboolean transpose,
2109                                                         const GLdouble *value)
2110 {}
2111 
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2112 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2113                                                         GLint location,
2114                                                         GLsizei count,
2115                                                         GLboolean transpose,
2116                                                         const GLfloat *value)
2117 {}
2118 
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2119 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2120                                                           GLint location,
2121                                                           GLsizei count,
2122                                                           GLboolean transpose,
2123                                                           const GLdouble *value)
2124 {}
2125 
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2126 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2127                                                           GLint location,
2128                                                           GLsizei count,
2129                                                           GLboolean transpose,
2130                                                           const GLfloat *value)
2131 {}
2132 
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2133 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2134                                                           GLint location,
2135                                                           GLsizei count,
2136                                                           GLboolean transpose,
2137                                                           const GLdouble *value)
2138 {}
2139 
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2140 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2141                                                           GLint location,
2142                                                           GLsizei count,
2143                                                           GLboolean transpose,
2144                                                           const GLfloat *value)
2145 {}
2146 
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2147 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2148                                                         GLint location,
2149                                                         GLsizei count,
2150                                                         GLboolean transpose,
2151                                                         const GLdouble *value)
2152 {}
2153 
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2154 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2155                                                         GLint location,
2156                                                         GLsizei count,
2157                                                         GLboolean transpose,
2158                                                         const GLfloat *value)
2159 {}
2160 
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2161 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2162                                                           GLint location,
2163                                                           GLsizei count,
2164                                                           GLboolean transpose,
2165                                                           const GLdouble *value)
2166 {}
2167 
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2168 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2169                                                           GLint location,
2170                                                           GLsizei count,
2171                                                           GLboolean transpose,
2172                                                           const GLfloat *value)
2173 {}
2174 
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2175 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2176                                                           GLint location,
2177                                                           GLsizei count,
2178                                                           GLboolean transpose,
2179                                                           const GLdouble *value)
2180 {}
2181 
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2182 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2183                                                           GLint location,
2184                                                           GLsizei count,
2185                                                           GLboolean transpose,
2186                                                           const GLfloat *value)
2187 {}
2188 
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2189 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2190                                                         GLint location,
2191                                                         GLsizei count,
2192                                                         GLboolean transpose,
2193                                                         const GLdouble *value)
2194 {}
2195 
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2196 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2197                                                         GLint location,
2198                                                         GLsizei count,
2199                                                         GLboolean transpose,
2200                                                         const GLfloat *value)
2201 {}
2202 
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2203 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2204                                                           GLint location,
2205                                                           GLsizei count,
2206                                                           GLboolean transpose,
2207                                                           const GLdouble *value)
2208 {}
2209 
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2210 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2211                                                           GLint location,
2212                                                           GLsizei count,
2213                                                           GLboolean transpose,
2214                                                           const GLfloat *value)
2215 {}
2216 
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2217 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2218                                                           GLint location,
2219                                                           GLsizei count,
2220                                                           GLboolean transpose,
2221                                                           const GLdouble *value)
2222 {}
2223 
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2224 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2225                                                           GLint location,
2226                                                           GLsizei count,
2227                                                           GLboolean transpose,
2228                                                           const GLfloat *value)
2229 {}
2230 
glProvokingVertexNULL(GLenum mode)2231 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2232 
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2233 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2234                                                GLuint id,
2235                                                GLsizei length,
2236                                                const GLchar *message)
2237 {}
2238 
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2239 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2240 
glQueryCounterNULL(GLuint id,GLenum target)2241 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2242 
glReadBufferNULL(GLenum src)2243 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2244 
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2245 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2246                                            GLint y,
2247                                            GLsizei width,
2248                                            GLsizei height,
2249                                            GLenum format,
2250                                            GLenum type,
2251                                            void *pixels)
2252 {}
2253 
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2254 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2255                                             GLint y,
2256                                             GLsizei width,
2257                                             GLsizei height,
2258                                             GLenum format,
2259                                             GLenum type,
2260                                             GLsizei bufSize,
2261                                             void *data)
2262 {}
2263 
glReleaseShaderCompilerNULL()2264 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2265 
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2266 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2267                                                     GLenum internalformat,
2268                                                     GLsizei width,
2269                                                     GLsizei height)
2270 {}
2271 
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2272 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2273                                                                GLsizei samples,
2274                                                                GLenum internalformat,
2275                                                                GLsizei width,
2276                                                                GLsizei height)
2277 {}
2278 
glRenderbufferStorageMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2279 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target,
2280                                                                   GLsizei samples,
2281                                                                   GLenum internalformat,
2282                                                                   GLsizei width,
2283                                                                   GLsizei height)
2284 {}
2285 
glRenderbufferStorageMultisampleIMGNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2286 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target,
2287                                                                   GLsizei samples,
2288                                                                   GLenum internalformat,
2289                                                                   GLsizei width,
2290                                                                   GLsizei height)
2291 {}
2292 
glResumeTransformFeedbackNULL()2293 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2294 
glSampleCoverageNULL(GLfloat value,GLboolean invert)2295 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2296 
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2297 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2298 
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2299 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2300                                                     GLenum pname,
2301                                                     const GLint *param)
2302 {}
2303 
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2304 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2305                                                      GLenum pname,
2306                                                      const GLuint *param)
2307 {}
2308 
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2309 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2310 
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2311 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2312                                                    GLenum pname,
2313                                                    const GLfloat *param)
2314 {}
2315 
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2316 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2317 
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2318 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2319 {}
2320 
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2321 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2322 
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2323 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2324 
2325 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2326 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2327 {}
2328 
glScissorIndexedvNULL(GLuint index,const GLint * v)2329 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2330 
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2331 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2332                                                            GLenum pname,
2333                                                            const GLuint64 *params)
2334 {}
2335 
glSetFenceNVNULL(GLuint fence,GLenum condition)2336 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2337 
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryFormat,const void * binary,GLsizei length)2338 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2339                                              const GLuint *shaders,
2340                                              GLenum binaryFormat,
2341                                              const void *binary,
2342                                              GLsizei length)
2343 {}
2344 
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2345 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2346                                              GLsizei count,
2347                                              const GLchar *const *string,
2348                                              const GLint *length)
2349 {}
2350 
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2351 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2352                                                           GLuint storageBlockIndex,
2353                                                           GLuint storageBlockBinding)
2354 {}
2355 
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2356 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2357                                                    GLuint numBufferBarriers,
2358                                                    const GLuint *buffers,
2359                                                    GLuint numTextureBarriers,
2360                                                    const GLuint *textures,
2361                                                    const GLenum *dstLayouts)
2362 {}
2363 
2364 void INTERNAL_GL_APIENTRY
glStartTilingQCOMNULL(GLuint x,GLuint y,GLuint width,GLuint height,GLbitfield preserveMask)2365 glStartTilingQCOMNULL(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
2366 {}
2367 
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2368 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2369 
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2370 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2371                                                     GLenum func,
2372                                                     GLint ref,
2373                                                     GLuint mask)
2374 {}
2375 
glStencilMaskNULL(GLuint mask)2376 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2377 
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2378 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2379 
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2380 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2381 
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2382 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2383                                                   GLenum sfail,
2384                                                   GLenum dpfail,
2385                                                   GLenum dppass)
2386 {}
2387 
glTestFenceNVNULL(GLuint fence)2388 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2389 {
2390     return static_cast<GLboolean>(0);
2391 }
2392 
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2393 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2394 
glTexBufferEXTNULL(GLenum target,GLenum internalformat,GLuint buffer)2395 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2396 
glTexBufferOESNULL(GLenum target,GLenum internalformat,GLuint buffer)2397 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2398 
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2399 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2400                                                GLenum internalformat,
2401                                                GLuint buffer,
2402                                                GLintptr offset,
2403                                                GLsizeiptr size)
2404 {}
2405 
glTexBufferRangeEXTNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2406 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target,
2407                                                   GLenum internalformat,
2408                                                   GLuint buffer,
2409                                                   GLintptr offset,
2410                                                   GLsizeiptr size)
2411 {}
2412 
glTexBufferRangeOESNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2413 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target,
2414                                                   GLenum internalformat,
2415                                                   GLuint buffer,
2416                                                   GLintptr offset,
2417                                                   GLsizeiptr size)
2418 {}
2419 
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2420 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2421                                            GLint level,
2422                                            GLint internalformat,
2423                                            GLsizei width,
2424                                            GLint border,
2425                                            GLenum format,
2426                                            GLenum type,
2427                                            const void *pixels)
2428 {}
2429 
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2430 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2431                                            GLint level,
2432                                            GLint internalformat,
2433                                            GLsizei width,
2434                                            GLsizei height,
2435                                            GLint border,
2436                                            GLenum format,
2437                                            GLenum type,
2438                                            const void *pixels)
2439 {}
2440 
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2441 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2442                                                       GLsizei samples,
2443                                                       GLenum internalformat,
2444                                                       GLsizei width,
2445                                                       GLsizei height,
2446                                                       GLboolean fixedsamplelocations)
2447 {}
2448 
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2449 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2450                                            GLint level,
2451                                            GLint internalformat,
2452                                            GLsizei width,
2453                                            GLsizei height,
2454                                            GLsizei depth,
2455                                            GLint border,
2456                                            GLenum format,
2457                                            GLenum type,
2458                                            const void *pixels)
2459 {}
2460 
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2461 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2462                                                       GLsizei samples,
2463                                                       GLenum internalformat,
2464                                                       GLsizei width,
2465                                                       GLsizei height,
2466                                                       GLsizei depth,
2467                                                       GLboolean fixedsamplelocations)
2468 {}
2469 
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2470 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2471 
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2472 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2473 {}
2474 
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2475 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2476 
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2477 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2478 {}
2479 
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2480 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2481 
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2482 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2483 
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2484 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2485                                              GLsizei levels,
2486                                              GLenum internalformat,
2487                                              GLsizei width)
2488 {}
2489 
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2490 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2491                                              GLsizei levels,
2492                                              GLenum internalformat,
2493                                              GLsizei width,
2494                                              GLsizei height)
2495 {}
2496 
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2497 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2498                                                         GLsizei samples,
2499                                                         GLenum internalformat,
2500                                                         GLsizei width,
2501                                                         GLsizei height,
2502                                                         GLboolean fixedsamplelocations)
2503 {}
2504 
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2505 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2506                                              GLsizei levels,
2507                                              GLenum internalformat,
2508                                              GLsizei width,
2509                                              GLsizei height,
2510                                              GLsizei depth)
2511 {}
2512 
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2513 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2514                                                         GLsizei samples,
2515                                                         GLenum internalformat,
2516                                                         GLsizei width,
2517                                                         GLsizei height,
2518                                                         GLsizei depth,
2519                                                         GLboolean fixedsamplelocations)
2520 {}
2521 
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2522 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2523                                                    GLsizei levels,
2524                                                    GLenum internalFormat,
2525                                                    GLsizei width,
2526                                                    GLsizei height,
2527                                                    GLuint memory,
2528                                                    GLuint64 offset)
2529 {}
2530 
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2531 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2532                                                               GLsizei samples,
2533                                                               GLenum internalFormat,
2534                                                               GLsizei width,
2535                                                               GLsizei height,
2536                                                               GLboolean fixedSampleLocations,
2537                                                               GLuint memory,
2538                                                               GLuint64 offset)
2539 {}
2540 
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2541 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2542                                                    GLsizei levels,
2543                                                    GLenum internalFormat,
2544                                                    GLsizei width,
2545                                                    GLsizei height,
2546                                                    GLsizei depth,
2547                                                    GLuint memory,
2548                                                    GLuint64 offset)
2549 {}
2550 
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2551 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2552                                                               GLsizei samples,
2553                                                               GLenum internalFormat,
2554                                                               GLsizei width,
2555                                                               GLsizei height,
2556                                                               GLsizei depth,
2557                                                               GLboolean fixedSampleLocations,
2558                                                               GLuint memory,
2559                                                               GLuint64 offset)
2560 {}
2561 
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2562 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2563                                               GLint level,
2564                                               GLint xoffset,
2565                                               GLsizei width,
2566                                               GLenum format,
2567                                               GLenum type,
2568                                               const void *pixels)
2569 {}
2570 
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2571 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2572                                               GLint level,
2573                                               GLint xoffset,
2574                                               GLint yoffset,
2575                                               GLsizei width,
2576                                               GLsizei height,
2577                                               GLenum format,
2578                                               GLenum type,
2579                                               const void *pixels)
2580 {}
2581 
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2582 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2583                                               GLint level,
2584                                               GLint xoffset,
2585                                               GLint yoffset,
2586                                               GLint zoffset,
2587                                               GLsizei width,
2588                                               GLsizei height,
2589                                               GLsizei depth,
2590                                               GLenum format,
2591                                               GLenum type,
2592                                               const void *pixels)
2593 {}
2594 
glTextureBarrierNULL()2595 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2596 
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2597 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2598 {}
2599 
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2600 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2601                                                    GLenum internalformat,
2602                                                    GLuint buffer,
2603                                                    GLintptr offset,
2604                                                    GLsizeiptr size)
2605 {}
2606 
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2607 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2608                                                     GLenum pname,
2609                                                     const GLint *params)
2610 {}
2611 
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2612 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2613                                                      GLenum pname,
2614                                                      const GLuint *params)
2615 {}
2616 
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2617 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2618 
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2619 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2620                                                    GLenum pname,
2621                                                    const GLfloat *param)
2622 {}
2623 
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2624 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2625 
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2626 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2627 {}
2628 
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2629 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2630                                                  GLsizei levels,
2631                                                  GLenum internalformat,
2632                                                  GLsizei width)
2633 {}
2634 
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2635 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2636                                                  GLsizei levels,
2637                                                  GLenum internalformat,
2638                                                  GLsizei width,
2639                                                  GLsizei height)
2640 {}
2641 
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2642 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2643                                                             GLsizei samples,
2644                                                             GLenum internalformat,
2645                                                             GLsizei width,
2646                                                             GLsizei height,
2647                                                             GLboolean fixedsamplelocations)
2648 {}
2649 
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2650 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2651                                                  GLsizei levels,
2652                                                  GLenum internalformat,
2653                                                  GLsizei width,
2654                                                  GLsizei height,
2655                                                  GLsizei depth)
2656 {}
2657 
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2658 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2659                                                             GLsizei samples,
2660                                                             GLenum internalformat,
2661                                                             GLsizei width,
2662                                                             GLsizei height,
2663                                                             GLsizei depth,
2664                                                             GLboolean fixedsamplelocations)
2665 {}
2666 
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2667 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2668                                                        GLsizei levels,
2669                                                        GLenum internalFormat,
2670                                                        GLsizei width,
2671                                                        GLsizei height,
2672                                                        GLuint memory,
2673                                                        GLuint64 offset)
2674 {}
2675 
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2676 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2677                                                                   GLsizei samples,
2678                                                                   GLenum internalFormat,
2679                                                                   GLsizei width,
2680                                                                   GLsizei height,
2681                                                                   GLboolean fixedSampleLocations,
2682                                                                   GLuint memory,
2683                                                                   GLuint64 offset)
2684 {}
2685 
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2686 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2687                                                        GLsizei levels,
2688                                                        GLenum internalFormat,
2689                                                        GLsizei width,
2690                                                        GLsizei height,
2691                                                        GLsizei depth,
2692                                                        GLuint memory,
2693                                                        GLuint64 offset)
2694 {}
2695 
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2696 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2697                                                                   GLsizei samples,
2698                                                                   GLenum internalFormat,
2699                                                                   GLsizei width,
2700                                                                   GLsizei height,
2701                                                                   GLsizei depth,
2702                                                                   GLboolean fixedSampleLocations,
2703                                                                   GLuint memory,
2704                                                                   GLuint64 offset)
2705 {}
2706 
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2707 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2708                                                   GLint level,
2709                                                   GLint xoffset,
2710                                                   GLsizei width,
2711                                                   GLenum format,
2712                                                   GLenum type,
2713                                                   const void *pixels)
2714 {}
2715 
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2716 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2717                                                   GLint level,
2718                                                   GLint xoffset,
2719                                                   GLint yoffset,
2720                                                   GLsizei width,
2721                                                   GLsizei height,
2722                                                   GLenum format,
2723                                                   GLenum type,
2724                                                   const void *pixels)
2725 {}
2726 
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2727 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2728                                                   GLint level,
2729                                                   GLint xoffset,
2730                                                   GLint yoffset,
2731                                                   GLint zoffset,
2732                                                   GLsizei width,
2733                                                   GLsizei height,
2734                                                   GLsizei depth,
2735                                                   GLenum format,
2736                                                   GLenum type,
2737                                                   const void *pixels)
2738 {}
2739 
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2740 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2741                                             GLenum target,
2742                                             GLuint origtexture,
2743                                             GLenum internalformat,
2744                                             GLuint minlevel,
2745                                             GLuint numlevels,
2746                                             GLuint minlayer,
2747                                             GLuint numlayers)
2748 {}
2749 
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2750 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2751 {}
2752 
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2753 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2754                                                              GLuint index,
2755                                                              GLuint buffer,
2756                                                              GLintptr offset,
2757                                                              GLsizeiptr size)
2758 {}
2759 
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2760 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2761                                                           GLsizei count,
2762                                                           const GLchar *const *varyings,
2763                                                           GLenum bufferMode)
2764 {}
2765 
glUniform1dNULL(GLint location,GLdouble x)2766 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2767 
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2768 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2769 
glUniform1fNULL(GLint location,GLfloat v0)2770 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2771 
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2772 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2773 
glUniform1iNULL(GLint location,GLint v0)2774 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2775 
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2776 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2777 
glUniform1uiNULL(GLint location,GLuint v0)2778 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2779 
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2780 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2781 
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2782 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2783 
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2784 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2785 
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2786 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2787 
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2788 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2789 
glUniform2iNULL(GLint location,GLint v0,GLint v1)2790 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2791 
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2792 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2793 
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2794 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2795 
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2796 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2797 
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2798 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2799 
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2800 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2801 
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2802 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2803 
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2804 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2805 
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2806 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2807 
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2808 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2809 
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2810 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2811 
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2812 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2813 
2814 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2815 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2816 {}
2817 
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2818 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2819 
2820 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2821 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2822 {}
2823 
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2824 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2825 
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2826 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2827 
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2828 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2829 
2830 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2831 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2832 {}
2833 
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2834 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2835 
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2836 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2837                                                     GLuint uniformBlockIndex,
2838                                                     GLuint uniformBlockBinding)
2839 {}
2840 
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2841 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2842                                                  GLsizei count,
2843                                                  GLboolean transpose,
2844                                                  const GLdouble *value)
2845 {}
2846 
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2847 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2848                                                  GLsizei count,
2849                                                  GLboolean transpose,
2850                                                  const GLfloat *value)
2851 {}
2852 
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2853 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2854                                                    GLsizei count,
2855                                                    GLboolean transpose,
2856                                                    const GLdouble *value)
2857 {}
2858 
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2859 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2860                                                    GLsizei count,
2861                                                    GLboolean transpose,
2862                                                    const GLfloat *value)
2863 {}
2864 
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2865 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2866                                                    GLsizei count,
2867                                                    GLboolean transpose,
2868                                                    const GLdouble *value)
2869 {}
2870 
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2871 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2872                                                    GLsizei count,
2873                                                    GLboolean transpose,
2874                                                    const GLfloat *value)
2875 {}
2876 
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2877 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2878                                                  GLsizei count,
2879                                                  GLboolean transpose,
2880                                                  const GLdouble *value)
2881 {}
2882 
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2883 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2884                                                  GLsizei count,
2885                                                  GLboolean transpose,
2886                                                  const GLfloat *value)
2887 {}
2888 
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2889 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2890                                                    GLsizei count,
2891                                                    GLboolean transpose,
2892                                                    const GLdouble *value)
2893 {}
2894 
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2895 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2896                                                    GLsizei count,
2897                                                    GLboolean transpose,
2898                                                    const GLfloat *value)
2899 {}
2900 
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2901 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2902                                                    GLsizei count,
2903                                                    GLboolean transpose,
2904                                                    const GLdouble *value)
2905 {}
2906 
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2907 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2908                                                    GLsizei count,
2909                                                    GLboolean transpose,
2910                                                    const GLfloat *value)
2911 {}
2912 
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2913 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2914                                                  GLsizei count,
2915                                                  GLboolean transpose,
2916                                                  const GLdouble *value)
2917 {}
2918 
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2919 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2920                                                  GLsizei count,
2921                                                  GLboolean transpose,
2922                                                  const GLfloat *value)
2923 {}
2924 
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2925 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2926                                                    GLsizei count,
2927                                                    GLboolean transpose,
2928                                                    const GLdouble *value)
2929 {}
2930 
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2931 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2932                                                    GLsizei count,
2933                                                    GLboolean transpose,
2934                                                    const GLfloat *value)
2935 {}
2936 
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2937 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2938                                                    GLsizei count,
2939                                                    GLboolean transpose,
2940                                                    const GLdouble *value)
2941 {}
2942 
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2943 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2944                                                    GLsizei count,
2945                                                    GLboolean transpose,
2946                                                    const GLfloat *value)
2947 {}
2948 
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2949 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2950                                                       GLsizei count,
2951                                                       const GLuint *indices)
2952 {}
2953 
glUnmapBufferNULL(GLenum target)2954 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2955 {
2956     return static_cast<GLboolean>(0);
2957 }
2958 
glUnmapNamedBufferNULL(GLuint buffer)2959 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2960 {
2961     return static_cast<GLboolean>(0);
2962 }
2963 
glUseProgramNULL(GLuint program)2964 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2965 
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2966 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2967 {}
2968 
glValidateProgramNULL(GLuint program)2969 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
2970 
glValidateProgramPipelineNULL(GLuint pipeline)2971 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
2972 
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)2973 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
2974                                                          GLuint attribindex,
2975                                                          GLuint bindingindex)
2976 {}
2977 
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2978 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
2979                                                         GLuint attribindex,
2980                                                         GLint size,
2981                                                         GLenum type,
2982                                                         GLboolean normalized,
2983                                                         GLuint relativeoffset)
2984 {}
2985 
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2986 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
2987                                                          GLuint attribindex,
2988                                                          GLint size,
2989                                                          GLenum type,
2990                                                          GLuint relativeoffset)
2991 {}
2992 
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2993 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
2994                                                          GLuint attribindex,
2995                                                          GLint size,
2996                                                          GLenum type,
2997                                                          GLuint relativeoffset)
2998 {}
2999 
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)3000 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
3001                                                           GLuint bindingindex,
3002                                                           GLuint divisor)
3003 {}
3004 
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)3005 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
3006 
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3007 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
3008                                                         GLuint bindingindex,
3009                                                         GLuint buffer,
3010                                                         GLintptr offset,
3011                                                         GLsizei stride)
3012 {}
3013 
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3014 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
3015                                                          GLuint first,
3016                                                          GLsizei count,
3017                                                          const GLuint *buffers,
3018                                                          const GLintptr *offsets,
3019                                                          const GLsizei *strides)
3020 {}
3021 
glVertexAttrib1dNULL(GLuint index,GLdouble x)3022 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
3023 
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)3024 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
3025 
glVertexAttrib1fNULL(GLuint index,GLfloat x)3026 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
3027 
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)3028 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
3029 
glVertexAttrib1sNULL(GLuint index,GLshort x)3030 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
3031 
glVertexAttrib1svNULL(GLuint index,const GLshort * v)3032 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
3033 
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)3034 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3035 
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)3036 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
3037 
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)3038 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
3039 
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)3040 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
3041 
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)3042 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
3043 
glVertexAttrib2svNULL(GLuint index,const GLshort * v)3044 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
3045 
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3046 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3047 
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)3048 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
3049 
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)3050 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
3051 
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)3052 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
3053 
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)3054 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
3055 
glVertexAttrib3svNULL(GLuint index,const GLshort * v)3056 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
3057 
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)3058 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
3059 
glVertexAttrib4NivNULL(GLuint index,const GLint * v)3060 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
3061 
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)3062 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
3063 
3064 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3065 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3066 {}
3067 
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)3068 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
3069 
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)3070 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
3071 
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)3072 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
3073 
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)3074 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
3075 
3076 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3077 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3078 {}
3079 
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)3080 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
3081 
3082 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3083 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3084 {}
3085 
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)3086 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
3087 
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3088 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3089 
3090 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3091 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3092 {}
3093 
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3094 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3095 
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3096 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3097 
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3098 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3099 
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3100 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3101 
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3102 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3103 
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3104 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3105 
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3106 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3107                                                    GLint size,
3108                                                    GLenum type,
3109                                                    GLboolean normalized,
3110                                                    GLuint relativeoffset)
3111 {}
3112 
glVertexAttribI1iNULL(GLuint index,GLint x)3113 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3114 
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3115 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3116 
glVertexAttribI1uiNULL(GLuint index,GLuint x)3117 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3118 
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3119 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3120 
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3121 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3122 
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3123 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3124 
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3125 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3126 
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3127 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3128 
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3129 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3130 
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3131 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3132 
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3133 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3134 
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3135 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3136 
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3137 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3138 
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3139 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3140 
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3141 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3142 
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3143 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3144 
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3145 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3146 
3147 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3148 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3149 {}
3150 
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3151 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3152 
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3153 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3154 
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3155 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3156                                                     GLint size,
3157                                                     GLenum type,
3158                                                     GLuint relativeoffset)
3159 {}
3160 
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3161 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3162                                                      GLint size,
3163                                                      GLenum type,
3164                                                      GLsizei stride,
3165                                                      const void *pointer)
3166 {}
3167 
glVertexAttribL1dNULL(GLuint index,GLdouble x)3168 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3169 
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3170 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3171 
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3172 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3173 
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3174 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3175 
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3176 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3177 
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3178 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3179 
3180 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3181 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3182 {}
3183 
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3184 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3185 
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3186 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3187                                                     GLint size,
3188                                                     GLenum type,
3189                                                     GLuint relativeoffset)
3190 {}
3191 
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3192 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3193                                                      GLint size,
3194                                                      GLenum type,
3195                                                      GLsizei stride,
3196                                                      const void *pointer)
3197 {}
3198 
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3199 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3200                                                  GLenum type,
3201                                                  GLboolean normalized,
3202                                                  GLuint value)
3203 {}
3204 
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3205 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3206                                                   GLenum type,
3207                                                   GLboolean normalized,
3208                                                   const GLuint *value)
3209 {}
3210 
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3211 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3212                                                  GLenum type,
3213                                                  GLboolean normalized,
3214                                                  GLuint value)
3215 {}
3216 
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3217 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3218                                                   GLenum type,
3219                                                   GLboolean normalized,
3220                                                   const GLuint *value)
3221 {}
3222 
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3223 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3224                                                  GLenum type,
3225                                                  GLboolean normalized,
3226                                                  GLuint value)
3227 {}
3228 
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3229 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3230                                                   GLenum type,
3231                                                   GLboolean normalized,
3232                                                   const GLuint *value)
3233 {}
3234 
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3235 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3236                                                  GLenum type,
3237                                                  GLboolean normalized,
3238                                                  GLuint value)
3239 {}
3240 
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3241 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3242                                                   GLenum type,
3243                                                   GLboolean normalized,
3244                                                   const GLuint *value)
3245 {}
3246 
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3247 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3248                                                     GLint size,
3249                                                     GLenum type,
3250                                                     GLboolean normalized,
3251                                                     GLsizei stride,
3252                                                     const void *pointer)
3253 {}
3254 
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3255 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3256 
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3257 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3258 
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3259 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3260 
3261 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3262 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3263 {}
3264 
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3265 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3266 
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3267 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3268                                                  GLuint numBufferBarriers,
3269                                                  const GLuint *buffers,
3270                                                  GLuint numTextureBarriers,
3271                                                  const GLuint *textures,
3272                                                  const GLenum *srcLayouts)
3273 {}
3274 
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3275 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3276 }  // namespace rx
3277