1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 // Defines the NULL/Stub bindings for the OpenGL back-end.
10
11 #include "libANGLE/renderer/gl/null_functions.h"
12
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41 GLuint first,
42 GLsizei count,
43 const GLuint *buffers)
44 {}
45
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47 GLuint first,
48 GLsizei count,
49 const GLuint *buffers,
50 const GLintptr *offsets,
51 const GLsizeiptr *sizes)
52 {}
53
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55 GLuint color,
56 const GLchar *name)
57 {}
58
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60 GLuint colorNumber,
61 GLuint index,
62 const GLchar *name)
63 {}
64
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68 GLuint texture,
69 GLint level,
70 GLboolean layered,
71 GLint layer,
72 GLenum access,
73 GLenum format)
74 {}
75
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77 GLsizei count,
78 const GLuint *textures)
79 {}
80
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100 GLuint buffer,
101 GLintptr offset,
102 GLsizei stride)
103 {}
104
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106 GLsizei count,
107 const GLuint *buffers,
108 const GLintptr *offsets,
109 const GLsizei *strides)
110 {}
111
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129 GLenum dfactorRGB,
130 GLenum sfactorAlpha,
131 GLenum dfactorAlpha)
132 {}
133
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141 GLint srcY0,
142 GLint srcX1,
143 GLint srcY1,
144 GLint dstX0,
145 GLint dstY0,
146 GLint dstX1,
147 GLint dstY1,
148 GLbitfield mask,
149 GLenum filter)
150 {}
151
glBlitFramebufferEXTNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0,
153 GLint srcY0,
154 GLint srcX1,
155 GLint srcY1,
156 GLint dstX0,
157 GLint dstY0,
158 GLint dstX1,
159 GLint dstY1,
160 GLbitfield mask,
161 GLenum filter)
162 {}
163
glBlitFramebufferNVNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)164 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0,
165 GLint srcY0,
166 GLint srcX1,
167 GLint srcY1,
168 GLint dstX0,
169 GLint dstY0,
170 GLint dstX1,
171 GLint dstY1,
172 GLbitfield mask,
173 GLenum filter)
174 {}
175
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)176 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
177 GLuint drawFramebuffer,
178 GLint srcX0,
179 GLint srcY0,
180 GLint srcX1,
181 GLint srcY1,
182 GLint dstX0,
183 GLint dstY0,
184 GLint dstX1,
185 GLint dstY1,
186 GLbitfield mask,
187 GLenum filter)
188 {}
189
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)190 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
191 GLsizeiptr size,
192 const void *data,
193 GLenum usage)
194 {}
195
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)196 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
197 GLsizeiptr size,
198 const void *data,
199 GLbitfield flags)
200 {}
201
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)202 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
203 GLsizeiptr size,
204 GLuint memory,
205 GLuint64 offset)
206 {}
207
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)208 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
209 GLintptr offset,
210 GLsizeiptr size,
211 const void *data)
212 {}
213
glCheckFramebufferStatusNULL(GLenum target)214 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
215 {
216 return static_cast<GLenum>(0);
217 }
218
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)219 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
220 {
221 return static_cast<GLenum>(0);
222 }
223
glClampColorNULL(GLenum target,GLenum clamp)224 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
225
glClearNULL(GLbitfield mask)226 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
227
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)228 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
229 GLenum internalformat,
230 GLenum format,
231 GLenum type,
232 const void *data)
233 {}
234
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)235 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
236 GLenum internalformat,
237 GLintptr offset,
238 GLsizeiptr size,
239 GLenum format,
240 GLenum type,
241 const void *data)
242 {}
243
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)244 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
245 GLint drawbuffer,
246 GLfloat depth,
247 GLint stencil)
248 {}
249
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)250 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
251 {}
252
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)253 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
254 {}
255
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)256 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
257 {}
258
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)259 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
260 {}
261
glClearDepthNULL(GLdouble depth)262 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
263
glClearDepthfNULL(GLfloat d)264 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
265
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)266 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
267 GLenum internalformat,
268 GLenum format,
269 GLenum type,
270 const void *data)
271 {}
272
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)273 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
274 GLenum internalformat,
275 GLintptr offset,
276 GLsizeiptr size,
277 GLenum format,
278 GLenum type,
279 const void *data)
280 {}
281
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)282 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
283 GLenum buffer,
284 GLint drawbuffer,
285 GLfloat depth,
286 GLint stencil)
287 {}
288
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)289 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
290 GLenum buffer,
291 GLint drawbuffer,
292 const GLfloat *value)
293 {}
294
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)295 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
296 GLenum buffer,
297 GLint drawbuffer,
298 const GLint *value)
299 {}
300
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)301 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
302 GLenum buffer,
303 GLint drawbuffer,
304 const GLuint *value)
305 {}
306
glClearStencilNULL(GLint s)307 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
308
309 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)310 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
311 {}
312
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)313 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
314 GLint level,
315 GLint xoffset,
316 GLint yoffset,
317 GLint zoffset,
318 GLsizei width,
319 GLsizei height,
320 GLsizei depth,
321 GLenum format,
322 GLenum type,
323 const void *data)
324 {}
325
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)326 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
327 {
328 return static_cast<GLenum>(0);
329 }
330
glClipControlNULL(GLenum origin,GLenum depth)331 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
332
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)333 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
334 GLboolean green,
335 GLboolean blue,
336 GLboolean alpha)
337 {}
338
339 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)340 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
341 {}
342
glCompileShaderNULL(GLuint shader)343 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
344
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)345 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
346 GLint level,
347 GLenum internalformat,
348 GLsizei width,
349 GLint border,
350 GLsizei imageSize,
351 const void *data)
352 {}
353
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)354 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
355 GLint level,
356 GLenum internalformat,
357 GLsizei width,
358 GLsizei height,
359 GLint border,
360 GLsizei imageSize,
361 const void *data)
362 {}
363
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)364 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
365 GLint level,
366 GLenum internalformat,
367 GLsizei width,
368 GLsizei height,
369 GLsizei depth,
370 GLint border,
371 GLsizei imageSize,
372 const void *data)
373 {}
374
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)375 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
376 GLint level,
377 GLint xoffset,
378 GLsizei width,
379 GLenum format,
380 GLsizei imageSize,
381 const void *data)
382 {}
383
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
385 GLint level,
386 GLint xoffset,
387 GLint yoffset,
388 GLsizei width,
389 GLsizei height,
390 GLenum format,
391 GLsizei imageSize,
392 const void *data)
393 {}
394
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)395 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
396 GLint level,
397 GLint xoffset,
398 GLint yoffset,
399 GLint zoffset,
400 GLsizei width,
401 GLsizei height,
402 GLsizei depth,
403 GLenum format,
404 GLsizei imageSize,
405 const void *data)
406 {}
407
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)408 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
409 GLint level,
410 GLint xoffset,
411 GLsizei width,
412 GLenum format,
413 GLsizei imageSize,
414 const void *data)
415 {}
416
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)417 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
418 GLint level,
419 GLint xoffset,
420 GLint yoffset,
421 GLsizei width,
422 GLsizei height,
423 GLenum format,
424 GLsizei imageSize,
425 const void *data)
426 {}
427
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)428 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
429 GLint level,
430 GLint xoffset,
431 GLint yoffset,
432 GLint zoffset,
433 GLsizei width,
434 GLsizei height,
435 GLsizei depth,
436 GLenum format,
437 GLsizei imageSize,
438 const void *data)
439 {}
440
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
442 GLenum writeTarget,
443 GLintptr readOffset,
444 GLintptr writeOffset,
445 GLsizeiptr size)
446 {}
447
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)448 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
449 GLenum srcTarget,
450 GLint srcLevel,
451 GLint srcX,
452 GLint srcY,
453 GLint srcZ,
454 GLuint dstName,
455 GLenum dstTarget,
456 GLint dstLevel,
457 GLint dstX,
458 GLint dstY,
459 GLint dstZ,
460 GLsizei srcWidth,
461 GLsizei srcHeight,
462 GLsizei srcDepth)
463 {}
464
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)465 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
466 GLuint writeBuffer,
467 GLintptr readOffset,
468 GLintptr writeOffset,
469 GLsizeiptr size)
470 {}
471
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)472 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
473 GLint level,
474 GLenum internalformat,
475 GLint x,
476 GLint y,
477 GLsizei width,
478 GLint border)
479 {}
480
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)481 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
482 GLint level,
483 GLenum internalformat,
484 GLint x,
485 GLint y,
486 GLsizei width,
487 GLsizei height,
488 GLint border)
489 {}
490
491 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
493 {}
494
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)495 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
496 GLint level,
497 GLint xoffset,
498 GLint yoffset,
499 GLint x,
500 GLint y,
501 GLsizei width,
502 GLsizei height)
503 {}
504
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)505 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
506 GLint level,
507 GLint xoffset,
508 GLint yoffset,
509 GLint zoffset,
510 GLint x,
511 GLint y,
512 GLsizei width,
513 GLsizei height)
514 {}
515
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)516 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
517 GLint level,
518 GLint xoffset,
519 GLint x,
520 GLint y,
521 GLsizei width)
522 {}
523
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)524 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
525 GLint level,
526 GLint xoffset,
527 GLint yoffset,
528 GLint x,
529 GLint y,
530 GLsizei width,
531 GLsizei height)
532 {}
533
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)534 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
535 GLint level,
536 GLint xoffset,
537 GLint yoffset,
538 GLint zoffset,
539 GLint x,
540 GLint y,
541 GLsizei width,
542 GLsizei height)
543 {}
544
glCoverageModulationNVNULL(GLenum components)545 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
546
glCreateBuffersNULL(GLsizei n,GLuint * buffers)547 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
548
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)549 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
550
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)551 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
552
glCreateProgramNULL()553 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
554 {
555 return static_cast<GLuint>(0);
556 }
557
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)558 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
559
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)560 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
561
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)562 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
563
glCreateSamplersNULL(GLsizei n,GLuint * samplers)564 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
565
glCreateShaderNULL(GLenum type)566 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
567 {
568 return static_cast<GLuint>(0);
569 }
570
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)571 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
572 GLsizei count,
573 const GLchar *const *strings)
574 {
575 return static_cast<GLuint>(0);
576 }
577
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)578 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
579
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)580 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
581
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)582 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
583
glCullFaceNULL(GLenum mode)584 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
585
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)586 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
587
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)588 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
589 GLenum type,
590 GLenum severity,
591 GLsizei count,
592 const GLuint *ids,
593 GLboolean enabled)
594 {}
595
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)596 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
597 GLenum type,
598 GLuint id,
599 GLenum severity,
600 GLsizei length,
601 const GLchar *buf)
602 {}
603
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)604 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
605
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)606 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
607
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)608 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
609
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)610 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
611
glDeleteProgramNULL(GLuint program)612 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
613
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)614 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
615
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)616 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
617
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)618 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
619
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)620 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
621
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)622 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
623
glDeleteShaderNULL(GLuint shader)624 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
625
glDeleteSyncNULL(GLsync sync)626 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
627
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)628 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
629
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)630 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
631
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)632 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
633
glDepthFuncNULL(GLenum func)634 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
635
glDepthMaskNULL(GLboolean flag)636 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
637
glDepthRangeNULL(GLdouble n,GLdouble f)638 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
639
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)640 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
641
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)642 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
643
glDepthRangefNULL(GLfloat n,GLfloat f)644 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
645
glDetachShaderNULL(GLuint program,GLuint shader)646 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
647
glDisableNULL(GLenum cap)648 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
649
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)650 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
651
glDisableVertexAttribArrayNULL(GLuint index)652 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
653
glDisableiNULL(GLenum target,GLuint index)654 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
655
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)656 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
657 GLsizei numAttachments,
658 const GLenum *attachments)
659 {}
660
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)661 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
662 GLuint num_groups_y,
663 GLuint num_groups_z)
664 {}
665
glDispatchComputeIndirectNULL(GLintptr indirect)666 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
667
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)668 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
669
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)670 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
671
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)672 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
673 GLint first,
674 GLsizei count,
675 GLsizei instancecount)
676 {}
677
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)678 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
679 GLint first,
680 GLsizei count,
681 GLsizei instancecount,
682 GLuint baseinstance)
683 {}
684
glDrawBufferNULL(GLenum buf)685 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
686
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)687 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
688
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)689 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
690 GLsizei count,
691 GLenum type,
692 const void *indices)
693 {}
694
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)695 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
696 GLsizei count,
697 GLenum type,
698 const void *indices,
699 GLint basevertex)
700 {}
701
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)702 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
703 {}
704
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)705 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
706 GLsizei count,
707 GLenum type,
708 const void *indices,
709 GLsizei instancecount)
710 {}
711
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)712 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
713 GLsizei count,
714 GLenum type,
715 const void *indices,
716 GLsizei instancecount,
717 GLuint baseinstance)
718 {}
719
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)720 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
721 GLsizei count,
722 GLenum type,
723 const void *indices,
724 GLsizei instancecount,
725 GLint basevertex)
726 {}
727
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)728 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
729 GLsizei count,
730 GLenum type,
731 const void *indices,
732 GLsizei instancecount,
733 GLint basevertex,
734 GLuint baseinstance)
735 {}
736
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)737 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
738 GLuint start,
739 GLuint end,
740 GLsizei count,
741 GLenum type,
742 const void *indices)
743 {}
744
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)745 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
746 GLuint start,
747 GLuint end,
748 GLsizei count,
749 GLenum type,
750 const void *indices,
751 GLint basevertex)
752 {}
753
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)754 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
755
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)756 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
757 GLuint id,
758 GLsizei instancecount)
759 {}
760
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)761 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
762 {}
763
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)764 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
765 GLuint id,
766 GLuint stream,
767 GLsizei instancecount)
768 {}
769
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)770 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
771 GLeglImageOES image)
772 {}
773
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)774 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
775
glEnableNULL(GLenum cap)776 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
777
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)778 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
779
glEnableVertexAttribArrayNULL(GLuint index)780 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
781
glEnableiNULL(GLenum target,GLuint index)782 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
783
glEndConditionalRenderNULL()784 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
785
glEndQueryNULL(GLenum target)786 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
787
glEndQueryIndexedNULL(GLenum target,GLuint index)788 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
789
glEndTilingQCOMNULL(GLbitfield preserveMask)790 void INTERNAL_GL_APIENTRY glEndTilingQCOMNULL(GLbitfield preserveMask) {}
791
glEndTransformFeedbackNULL()792 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
793
glFenceSyncNULL(GLenum condition,GLbitfield flags)794 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
795 {
796 return static_cast<GLsync>(0);
797 }
798
glFinishNULL()799 void INTERNAL_GL_APIENTRY glFinishNULL() {}
800
glFinishFenceNVNULL(GLuint fence)801 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
802
glFlushNULL()803 void INTERNAL_GL_APIENTRY glFlushNULL() {}
804
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)805 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
806 GLintptr offset,
807 GLsizeiptr length)
808 {}
809
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)810 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
811 GLintptr offset,
812 GLsizeiptr length)
813 {}
814
glFramebufferFetchBarrierEXTNULL()815 void INTERNAL_GL_APIENTRY glFramebufferFetchBarrierEXTNULL() {}
816
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)817 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
818
glFramebufferParameteriMESANULL(GLenum target,GLenum pname,GLint param)819 void INTERNAL_GL_APIENTRY glFramebufferParameteriMESANULL(GLenum target, GLenum pname, GLint param)
820 {}
821
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)822 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
823 GLenum attachment,
824 GLenum renderbuffertarget,
825 GLuint renderbuffer)
826 {}
827
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)828 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
829 GLenum attachment,
830 GLuint texture,
831 GLint level)
832 {}
833
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)834 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
835 GLenum attachment,
836 GLenum textarget,
837 GLuint texture,
838 GLint level)
839 {}
840
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)841 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
842 GLenum attachment,
843 GLenum textarget,
844 GLuint texture,
845 GLint level)
846 {}
847
glFramebufferTexture2DMultisampleEXTNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)848 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target,
849 GLenum attachment,
850 GLenum textarget,
851 GLuint texture,
852 GLint level,
853 GLsizei samples)
854 {}
855
glFramebufferTexture2DMultisampleIMGNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)856 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target,
857 GLenum attachment,
858 GLenum textarget,
859 GLuint texture,
860 GLint level,
861 GLsizei samples)
862 {}
863
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)864 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
865 GLenum attachment,
866 GLenum textarget,
867 GLuint texture,
868 GLint level,
869 GLint zoffset)
870 {}
871
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)872 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
873 GLenum attachment,
874 GLuint texture,
875 GLint level,
876 GLint layer)
877 {}
878
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)879 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
880 GLenum attachment,
881 GLuint texture,
882 GLint level,
883 GLint baseViewIndex,
884 GLsizei numViews)
885 {}
886
glFrontFaceNULL(GLenum mode)887 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
888
glGenBuffersNULL(GLsizei n,GLuint * buffers)889 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
890
glGenFencesNVNULL(GLsizei n,GLuint * fences)891 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
892
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)893 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
894
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)895 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
896
glGenQueriesNULL(GLsizei n,GLuint * ids)897 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
898
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)899 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
900
glGenSamplersNULL(GLsizei count,GLuint * samplers)901 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
902
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)903 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
904
glGenTexturesNULL(GLsizei n,GLuint * textures)905 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
906
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)907 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
908
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)909 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
910
glGenerateMipmapNULL(GLenum target)911 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
912
glGenerateTextureMipmapNULL(GLuint texture)913 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
914
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)915 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
916 GLuint bufferIndex,
917 GLenum pname,
918 GLint *params)
919 {}
920
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)921 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
922 GLuint index,
923 GLsizei bufSize,
924 GLsizei *length,
925 GLint *size,
926 GLenum *type,
927 GLchar *name)
928 {}
929
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)930 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
931 GLenum shadertype,
932 GLuint index,
933 GLsizei bufSize,
934 GLsizei *length,
935 GLchar *name)
936 {}
937
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)938 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
939 GLenum shadertype,
940 GLuint index,
941 GLsizei bufSize,
942 GLsizei *length,
943 GLchar *name)
944 {}
945
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)946 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
947 GLenum shadertype,
948 GLuint index,
949 GLenum pname,
950 GLint *values)
951 {}
952
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)953 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
954 GLuint index,
955 GLsizei bufSize,
956 GLsizei *length,
957 GLint *size,
958 GLenum *type,
959 GLchar *name)
960 {}
961
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)962 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
963 GLuint uniformBlockIndex,
964 GLsizei bufSize,
965 GLsizei *length,
966 GLchar *uniformBlockName)
967 {}
968
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)969 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
970 GLuint uniformBlockIndex,
971 GLenum pname,
972 GLint *params)
973 {}
974
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)975 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
976 GLuint uniformIndex,
977 GLsizei bufSize,
978 GLsizei *length,
979 GLchar *uniformName)
980 {}
981
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)982 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
983 GLsizei uniformCount,
984 const GLuint *uniformIndices,
985 GLenum pname,
986 GLint *params)
987 {}
988
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)989 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
990 GLsizei maxCount,
991 GLsizei *count,
992 GLuint *shaders)
993 {}
994
glGetAttribLocationNULL(GLuint program,const GLchar * name)995 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
996 {
997 return static_cast<GLint>(0);
998 }
999
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)1000 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
1001
glGetBooleanvNULL(GLenum pname,GLboolean * data)1002 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
1003
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)1004 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
1005 {}
1006
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1007 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1008
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)1009 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
1010
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)1011 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
1012 GLintptr offset,
1013 GLsizeiptr size,
1014 void *data)
1015 {}
1016
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)1017 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
1018
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)1019 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
1020 GLint level,
1021 GLsizei bufSize,
1022 void *pixels)
1023 {}
1024
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1025 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
1026 GLint level,
1027 GLint xoffset,
1028 GLint yoffset,
1029 GLint zoffset,
1030 GLsizei width,
1031 GLsizei height,
1032 GLsizei depth,
1033 GLsizei bufSize,
1034 void *pixels)
1035 {}
1036
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1037 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
1038 GLsizei bufSize,
1039 GLenum *sources,
1040 GLenum *types,
1041 GLuint *ids,
1042 GLenum *severities,
1043 GLsizei *lengths,
1044 GLchar *messageLog)
1045 {
1046 return static_cast<GLuint>(0);
1047 }
1048
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1049 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1050
glGetDoublevNULL(GLenum pname,GLdouble * data)1051 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1052
glGetErrorNULL()1053 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1054 {
1055 return static_cast<GLenum>(0);
1056 }
1057
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1058 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1059
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1060 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1061
glGetFloatvNULL(GLenum pname,GLfloat * data)1062 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1063
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1064 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1065 {
1066 return static_cast<GLint>(0);
1067 }
1068
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1069 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1070 {
1071 return static_cast<GLint>(0);
1072 }
1073
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1074 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1075 GLenum attachment,
1076 GLenum pname,
1077 GLint *params)
1078 {}
1079
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1080 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1081 GLenum pname,
1082 GLint *params)
1083 {}
1084
glGetGraphicsResetStatusNULL()1085 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1086 {
1087 return static_cast<GLenum>(0);
1088 }
1089
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1090 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1091
glGetInteger64vNULL(GLenum pname,GLint64 * data)1092 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1093
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1094 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1095
glGetIntegervNULL(GLenum pname,GLint * data)1096 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1097
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei count,GLint * params)1098 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1099 GLenum internalformat,
1100 GLsizei samples,
1101 GLenum pname,
1102 GLsizei count,
1103 GLint *params)
1104 {}
1105
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei count,GLint64 * params)1106 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1107 GLenum internalformat,
1108 GLenum pname,
1109 GLsizei count,
1110 GLint64 *params)
1111 {}
1112
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei count,GLint * params)1113 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1114 GLenum internalformat,
1115 GLenum pname,
1116 GLsizei count,
1117 GLint *params)
1118 {}
1119
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1120 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1121 GLenum pname,
1122 GLint *params)
1123 {}
1124
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1125 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1126
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1127 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1128 GLenum pname,
1129 GLint64 *params)
1130 {}
1131
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1132 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1133 GLenum pname,
1134 GLint *params)
1135 {}
1136
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1137 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1138 {}
1139
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1140 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1141 GLintptr offset,
1142 GLsizeiptr size,
1143 void *data)
1144 {}
1145
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1146 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1147 GLenum attachment,
1148 GLenum pname,
1149 GLint *params)
1150 {}
1151
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1152 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1153 GLenum pname,
1154 GLint *param)
1155 {}
1156
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1157 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1158 GLenum pname,
1159 GLint *params)
1160 {}
1161
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1162 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1163 GLuint name,
1164 GLsizei bufSize,
1165 GLsizei *length,
1166 GLchar *label)
1167 {}
1168
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1169 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1170 GLsizei bufSize,
1171 GLsizei *length,
1172 GLchar *label)
1173 {}
1174
glGetPointervNULL(GLenum pname,void ** params)1175 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1176
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1177 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1178 GLsizei bufSize,
1179 GLsizei *length,
1180 GLenum *binaryFormat,
1181 void *binary)
1182 {}
1183
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1184 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1185 GLsizei bufSize,
1186 GLsizei *length,
1187 GLchar *infoLog)
1188 {}
1189
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1190 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1191 GLenum programInterface,
1192 GLenum pname,
1193 GLint *params)
1194 {}
1195
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1196 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1197 GLsizei bufSize,
1198 GLsizei *length,
1199 GLchar *infoLog)
1200 {}
1201
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1202 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1203 {}
1204
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1205 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1206 GLenum programInterface,
1207 const GLchar *name)
1208 {
1209 return static_cast<GLuint>(0);
1210 }
1211
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1212 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1213 GLenum programInterface,
1214 const GLchar *name)
1215 {
1216 return static_cast<GLint>(0);
1217 }
1218
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1219 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1220 GLenum programInterface,
1221 const GLchar *name)
1222 {
1223 return static_cast<GLint>(0);
1224 }
1225
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1226 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1227 GLenum programInterface,
1228 GLuint index,
1229 GLsizei bufSize,
1230 GLsizei *length,
1231 GLchar *name)
1232 {}
1233
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei count,GLsizei * length,GLint * params)1234 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1235 GLenum programInterface,
1236 GLuint index,
1237 GLsizei propCount,
1238 const GLenum *props,
1239 GLsizei count,
1240 GLsizei *length,
1241 GLint *params)
1242 {}
1243
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1244 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1245 GLenum shadertype,
1246 GLenum pname,
1247 GLint *values)
1248 {}
1249
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1250 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1251
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1252 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1253 GLuint buffer,
1254 GLenum pname,
1255 GLintptr offset)
1256 {}
1257
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1258 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1259 GLuint buffer,
1260 GLenum pname,
1261 GLintptr offset)
1262 {}
1263
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1264 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1265 GLuint buffer,
1266 GLenum pname,
1267 GLintptr offset)
1268 {}
1269
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1270 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1271 GLuint buffer,
1272 GLenum pname,
1273 GLintptr offset)
1274 {}
1275
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1276 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1277 GLuint index,
1278 GLenum pname,
1279 GLint *params)
1280 {}
1281
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1282 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1283
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1284 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1285
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1286 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1287
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1288 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1289
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1290 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1291
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1292 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1293 GLenum pname,
1294 GLint *params)
1295 {}
1296
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1297 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1298 {}
1299
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1300 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1301 GLenum pname,
1302 GLuint *params)
1303 {}
1304
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1305 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1306 {}
1307
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1308 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1309 {}
1310
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1311 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1312 GLenum pname,
1313 GLuint64 *params)
1314 {}
1315
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1316 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1317 GLsizei bufSize,
1318 GLsizei *length,
1319 GLchar *infoLog)
1320 {}
1321
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1322 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1323 GLenum precisiontype,
1324 GLint *range,
1325 GLint *precision)
1326 {}
1327
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1328 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1329 GLsizei bufSize,
1330 GLsizei *length,
1331 GLchar *source)
1332 {}
1333
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1334 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1335
glGetStringNULL(GLenum name)1336 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1337 {
1338 return static_cast<const GLubyte *>(0);
1339 }
1340
glGetStringiNULL(GLenum name,GLuint index)1341 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1342 {
1343 return static_cast<const GLubyte *>(0);
1344 }
1345
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1346 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1347 GLenum shadertype,
1348 const GLchar *name)
1349 {
1350 return static_cast<GLuint>(0);
1351 }
1352
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1353 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1354 GLenum shadertype,
1355 const GLchar *name)
1356 {
1357 return static_cast<GLint>(0);
1358 }
1359
1360 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei count,GLsizei * length,GLint * values)1361 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
1362 {}
1363
1364 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1365 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1366 {}
1367
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1368 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1369 GLint level,
1370 GLenum pname,
1371 GLfloat *params)
1372 {}
1373
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1374 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1375 GLint level,
1376 GLenum pname,
1377 GLint *params)
1378 {}
1379
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1380 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1381
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1382 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1383
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1384 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1385
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1386 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1387
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1388 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1389 GLint level,
1390 GLenum format,
1391 GLenum type,
1392 GLsizei bufSize,
1393 void *pixels)
1394 {}
1395
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1396 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1397 GLint level,
1398 GLenum pname,
1399 GLfloat *params)
1400 {}
1401
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1402 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1403 GLint level,
1404 GLenum pname,
1405 GLint *params)
1406 {}
1407
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1408 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1409 {}
1410
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1411 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1412 GLenum pname,
1413 GLuint *params)
1414 {}
1415
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1416 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1417 {}
1418
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1419 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1420 {}
1421
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1422 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1423 GLint level,
1424 GLint xoffset,
1425 GLint yoffset,
1426 GLint zoffset,
1427 GLsizei width,
1428 GLsizei height,
1429 GLsizei depth,
1430 GLenum format,
1431 GLenum type,
1432 GLsizei bufSize,
1433 void *pixels)
1434 {}
1435
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1436 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1437 GLuint index,
1438 GLsizei bufSize,
1439 GLsizei *length,
1440 GLsizei *size,
1441 GLenum *type,
1442 GLchar *name)
1443 {}
1444
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1445 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1446 GLenum pname,
1447 GLuint index,
1448 GLint64 *param)
1449 {}
1450
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1451 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1452 GLenum pname,
1453 GLuint index,
1454 GLint *param)
1455 {}
1456
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1457 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1458
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1459 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1460 const GLchar *uniformBlockName)
1461 {
1462 return static_cast<GLuint>(0);
1463 }
1464
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1465 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1466 GLsizei uniformCount,
1467 const GLchar *const *uniformNames,
1468 GLuint *uniformIndices)
1469 {}
1470
glGetUniformLocationNULL(GLuint program,const GLchar * name)1471 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1472 {
1473 return static_cast<GLint>(0);
1474 }
1475
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1476 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1477 GLint location,
1478 GLuint *params)
1479 {}
1480
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1481 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1482
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1483 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1484
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1485 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1486
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1487 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1488
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1489 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1490
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1491 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1492
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1493 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1494 GLuint index,
1495 GLenum pname,
1496 GLint64 *param)
1497 {}
1498
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1499 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1500 GLuint index,
1501 GLenum pname,
1502 GLint *param)
1503 {}
1504
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1505 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1506
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1507 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1508
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1509 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1510
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1511 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1512
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1513 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1514 {}
1515
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1516 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1517
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1518 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1519
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1520 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1521
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1522 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1523 GLint lod,
1524 GLsizei bufSize,
1525 void *pixels)
1526 {}
1527
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1528 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1529 GLint level,
1530 GLenum format,
1531 GLenum type,
1532 GLsizei bufSize,
1533 void *pixels)
1534 {}
1535
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1536 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1537 GLint location,
1538 GLsizei bufSize,
1539 GLdouble *params)
1540 {}
1541
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1542 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1543 GLint location,
1544 GLsizei bufSize,
1545 GLfloat *params)
1546 {}
1547
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1548 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1549 GLint location,
1550 GLsizei bufSize,
1551 GLint *params)
1552 {}
1553
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1554 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1555 GLint location,
1556 GLsizei bufSize,
1557 GLuint *params)
1558 {}
1559
glHintNULL(GLenum target,GLenum mode)1560 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1561
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1562 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1563 GLuint64 size,
1564 GLenum handleType,
1565 GLint fd)
1566 {}
1567
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1568 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1569 GLuint64 size,
1570 GLenum handleType,
1571 void *handle)
1572 {}
1573
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1574 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1575 GLuint64 size,
1576 GLenum handleType,
1577 const void *name)
1578 {}
1579
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1580 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1581 {}
1582
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1583 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1584 GLenum handleType,
1585 void *handle)
1586 {}
1587
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1588 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1589 GLenum handleType,
1590 const void *name)
1591 {}
1592
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1593 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1594
glInvalidateBufferDataNULL(GLuint buffer)1595 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1596
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1597 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1598 GLintptr offset,
1599 GLsizeiptr length)
1600 {}
1601
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1602 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1603 GLsizei numAttachments,
1604 const GLenum *attachments)
1605 {}
1606
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1607 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1608 GLsizei numAttachments,
1609 const GLenum *attachments)
1610 {}
1611
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1612 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1613 GLsizei numAttachments,
1614 const GLenum *attachments,
1615 GLint x,
1616 GLint y,
1617 GLsizei width,
1618 GLsizei height)
1619 {}
1620
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1621 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1622 GLsizei numAttachments,
1623 const GLenum *attachments,
1624 GLint x,
1625 GLint y,
1626 GLsizei width,
1627 GLsizei height)
1628 {}
1629
glInvalidateTexImageNULL(GLuint texture,GLint level)1630 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1631
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1632 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1633 GLint level,
1634 GLint xoffset,
1635 GLint yoffset,
1636 GLint zoffset,
1637 GLsizei width,
1638 GLsizei height,
1639 GLsizei depth)
1640 {}
1641
glIsBufferNULL(GLuint buffer)1642 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1643 {
1644 return static_cast<GLboolean>(0);
1645 }
1646
glIsEnabledNULL(GLenum cap)1647 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1648 {
1649 return static_cast<GLboolean>(0);
1650 }
1651
glIsEnablediNULL(GLenum target,GLuint index)1652 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1653 {
1654 return static_cast<GLboolean>(0);
1655 }
1656
glIsFenceNVNULL(GLuint fence)1657 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1658 {
1659 return static_cast<GLboolean>(0);
1660 }
1661
glIsFramebufferNULL(GLuint framebuffer)1662 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1663 {
1664 return static_cast<GLboolean>(0);
1665 }
1666
glIsMemoryObjectEXTNULL(GLuint memoryObject)1667 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1668 {
1669 return static_cast<GLboolean>(0);
1670 }
1671
glIsProgramNULL(GLuint program)1672 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1673 {
1674 return static_cast<GLboolean>(0);
1675 }
1676
glIsProgramPipelineNULL(GLuint pipeline)1677 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1678 {
1679 return static_cast<GLboolean>(0);
1680 }
1681
glIsQueryNULL(GLuint id)1682 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1683 {
1684 return static_cast<GLboolean>(0);
1685 }
1686
glIsRenderbufferNULL(GLuint renderbuffer)1687 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1688 {
1689 return static_cast<GLboolean>(0);
1690 }
1691
glIsSamplerNULL(GLuint sampler)1692 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1693 {
1694 return static_cast<GLboolean>(0);
1695 }
1696
glIsSemaphoreEXTNULL(GLuint semaphore)1697 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1698 {
1699 return static_cast<GLboolean>(0);
1700 }
1701
glIsShaderNULL(GLuint shader)1702 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1703 {
1704 return static_cast<GLboolean>(0);
1705 }
1706
glIsSyncNULL(GLsync sync)1707 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1708 {
1709 return static_cast<GLboolean>(0);
1710 }
1711
glIsTextureNULL(GLuint texture)1712 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1713 {
1714 return static_cast<GLboolean>(0);
1715 }
1716
glIsTransformFeedbackNULL(GLuint id)1717 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1718 {
1719 return static_cast<GLboolean>(0);
1720 }
1721
glIsVertexArrayNULL(GLuint array)1722 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1723 {
1724 return static_cast<GLboolean>(0);
1725 }
1726
glLineWidthNULL(GLfloat width)1727 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1728
glLinkProgramNULL(GLuint program)1729 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1730
glLogicOpNULL(GLenum opcode)1731 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1732
glMapBufferNULL(GLenum target,GLenum access)1733 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1734 {
1735 return static_cast<void *>(0);
1736 }
1737
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1738 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1739 GLintptr offset,
1740 GLsizeiptr length,
1741 GLbitfield access)
1742 {
1743 return static_cast<void *>(0);
1744 }
1745
glMapNamedBufferNULL(GLuint buffer,GLenum access)1746 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1747 {
1748 return static_cast<void *>(0);
1749 }
1750
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1751 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1752 GLintptr offset,
1753 GLsizeiptr length,
1754 GLbitfield access)
1755 {
1756 return static_cast<void *>(0);
1757 }
1758
glMaxShaderCompilerThreadsARBNULL(GLuint count)1759 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1760
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1761 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1762
glMemoryBarrierNULL(GLbitfield barriers)1763 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1764
glMemoryBarrierByRegionNULL(GLbitfield barriers)1765 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1766
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1767 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1768 GLenum pname,
1769 const GLint *params)
1770 {}
1771
glMinSampleShadingNULL(GLfloat value)1772 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1773
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1774 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1775 const GLint *first,
1776 const GLsizei *count,
1777 GLsizei drawcount)
1778 {}
1779
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1780 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1781 const void *indirect,
1782 GLsizei drawcount,
1783 GLsizei stride)
1784 {}
1785
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1786 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1787 const GLsizei *count,
1788 GLenum type,
1789 const void *const *indices,
1790 GLsizei drawcount)
1791 {}
1792
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1793 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1794 const GLsizei *count,
1795 GLenum type,
1796 const void *const *indices,
1797 GLsizei drawcount,
1798 const GLint *basevertex)
1799 {}
1800
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1801 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1802 GLenum type,
1803 const void *indirect,
1804 GLsizei drawcount,
1805 GLsizei stride)
1806 {}
1807
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1808 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1809 GLsizeiptr size,
1810 const void *data,
1811 GLenum usage)
1812 {}
1813
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1814 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1815 GLsizeiptr size,
1816 const void *data,
1817 GLbitfield flags)
1818 {}
1819
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1820 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1821 GLsizeiptr size,
1822 GLuint memory,
1823 GLuint64 offset)
1824 {}
1825
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1826 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1827 GLintptr offset,
1828 GLsizeiptr size,
1829 const void *data)
1830 {}
1831
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1832 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1833
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1834 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1835 GLsizei n,
1836 const GLenum *bufs)
1837 {}
1838
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1839 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1840 GLenum pname,
1841 GLint param)
1842 {}
1843
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1844 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1845
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1846 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1847 GLenum attachment,
1848 GLenum renderbuffertarget,
1849 GLuint renderbuffer)
1850 {}
1851
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1852 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1853 GLenum attachment,
1854 GLuint texture,
1855 GLint level)
1856 {}
1857
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1858 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1859 GLenum attachment,
1860 GLuint texture,
1861 GLint level,
1862 GLint layer)
1863 {}
1864
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1865 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1866 GLenum internalformat,
1867 GLsizei width,
1868 GLsizei height)
1869 {}
1870
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1871 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1872 GLsizei samples,
1873 GLenum internalformat,
1874 GLsizei width,
1875 GLsizei height)
1876 {}
1877
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1878 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1879 GLuint name,
1880 GLsizei length,
1881 const GLchar *label)
1882 {}
1883
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1884 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1885 {}
1886
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1887 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1888
glPatchParameteriNULL(GLenum pname,GLint value)1889 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1890
glPauseTransformFeedbackNULL()1891 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1892
glPixelStorefNULL(GLenum pname,GLfloat param)1893 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1894
glPixelStoreiNULL(GLenum pname,GLint param)1895 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1896
glPointParameterfNULL(GLenum pname,GLfloat param)1897 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1898
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1899 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1900
glPointParameteriNULL(GLenum pname,GLint param)1901 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1902
glPointParameterivNULL(GLenum pname,const GLint * params)1903 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1904
glPointSizeNULL(GLfloat size)1905 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1906
glPolygonModeNULL(GLenum face,GLenum mode)1907 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1908
glPolygonModeNVNULL(GLenum face,GLenum mode)1909 void INTERNAL_GL_APIENTRY glPolygonModeNVNULL(GLenum face, GLenum mode) {}
1910
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1911 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1912
glPolygonOffsetClampEXTNULL(GLfloat factor,GLfloat units,GLfloat clamp)1913 void INTERNAL_GL_APIENTRY glPolygonOffsetClampEXTNULL(GLfloat factor, GLfloat units, GLfloat clamp)
1914 {}
1915
glPopDebugGroupNULL()1916 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1917
glPopGroupMarkerEXTNULL()1918 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1919
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1920 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1921 GLfloat minY,
1922 GLfloat minZ,
1923 GLfloat minW,
1924 GLfloat maxX,
1925 GLfloat maxY,
1926 GLfloat maxZ,
1927 GLfloat maxW)
1928 {}
1929
glPrimitiveRestartIndexNULL(GLuint index)1930 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1931
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1932 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1933 GLenum binaryFormat,
1934 const void *binary,
1935 GLsizei length)
1936 {}
1937
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1938 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1939
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1940 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1941
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1942 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1943 GLint location,
1944 GLsizei count,
1945 const GLdouble *value)
1946 {}
1947
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1948 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1949
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1950 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1951 GLint location,
1952 GLsizei count,
1953 const GLfloat *value)
1954 {}
1955
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1956 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1957
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1958 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1959 GLint location,
1960 GLsizei count,
1961 const GLint *value)
1962 {}
1963
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1964 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1965
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1966 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1967 GLint location,
1968 GLsizei count,
1969 const GLuint *value)
1970 {}
1971
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1972 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1973 GLint location,
1974 GLdouble v0,
1975 GLdouble v1)
1976 {}
1977
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1978 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1979 GLint location,
1980 GLsizei count,
1981 const GLdouble *value)
1982 {}
1983
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1984 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1985 GLint location,
1986 GLfloat v0,
1987 GLfloat v1)
1988 {}
1989
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1990 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1991 GLint location,
1992 GLsizei count,
1993 const GLfloat *value)
1994 {}
1995
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)1996 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
1997 {}
1998
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1999 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
2000 GLint location,
2001 GLsizei count,
2002 const GLint *value)
2003 {}
2004
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)2005 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
2006 GLint location,
2007 GLuint v0,
2008 GLuint v1)
2009 {}
2010
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2011 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
2012 GLint location,
2013 GLsizei count,
2014 const GLuint *value)
2015 {}
2016
2017 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2018 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2019 {}
2020
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2021 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
2022 GLint location,
2023 GLsizei count,
2024 const GLdouble *value)
2025 {}
2026
2027 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2028 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2029 {}
2030
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2031 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
2032 GLint location,
2033 GLsizei count,
2034 const GLfloat *value)
2035 {}
2036
2037 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2038 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2039 {}
2040
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2041 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
2042 GLint location,
2043 GLsizei count,
2044 const GLint *value)
2045 {}
2046
2047 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2048 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2049 {}
2050
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2051 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2052 GLint location,
2053 GLsizei count,
2054 const GLuint *value)
2055 {}
2056
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2057 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2058 GLint location,
2059 GLdouble v0,
2060 GLdouble v1,
2061 GLdouble v2,
2062 GLdouble v3)
2063 {}
2064
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2065 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2066 GLint location,
2067 GLsizei count,
2068 const GLdouble *value)
2069 {}
2070
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2071 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2072 GLint location,
2073 GLfloat v0,
2074 GLfloat v1,
2075 GLfloat v2,
2076 GLfloat v3)
2077 {}
2078
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2079 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2080 GLint location,
2081 GLsizei count,
2082 const GLfloat *value)
2083 {}
2084
2085 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2086 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2087 {}
2088
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2089 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2090 GLint location,
2091 GLsizei count,
2092 const GLint *value)
2093 {}
2094
2095 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2096 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2097 {}
2098
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2099 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2100 GLint location,
2101 GLsizei count,
2102 const GLuint *value)
2103 {}
2104
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2105 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2106 GLint location,
2107 GLsizei count,
2108 GLboolean transpose,
2109 const GLdouble *value)
2110 {}
2111
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2112 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2113 GLint location,
2114 GLsizei count,
2115 GLboolean transpose,
2116 const GLfloat *value)
2117 {}
2118
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2119 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2120 GLint location,
2121 GLsizei count,
2122 GLboolean transpose,
2123 const GLdouble *value)
2124 {}
2125
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2126 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2127 GLint location,
2128 GLsizei count,
2129 GLboolean transpose,
2130 const GLfloat *value)
2131 {}
2132
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2133 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2134 GLint location,
2135 GLsizei count,
2136 GLboolean transpose,
2137 const GLdouble *value)
2138 {}
2139
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2140 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2141 GLint location,
2142 GLsizei count,
2143 GLboolean transpose,
2144 const GLfloat *value)
2145 {}
2146
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2147 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2148 GLint location,
2149 GLsizei count,
2150 GLboolean transpose,
2151 const GLdouble *value)
2152 {}
2153
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2154 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2155 GLint location,
2156 GLsizei count,
2157 GLboolean transpose,
2158 const GLfloat *value)
2159 {}
2160
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2161 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2162 GLint location,
2163 GLsizei count,
2164 GLboolean transpose,
2165 const GLdouble *value)
2166 {}
2167
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2168 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2169 GLint location,
2170 GLsizei count,
2171 GLboolean transpose,
2172 const GLfloat *value)
2173 {}
2174
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2175 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2176 GLint location,
2177 GLsizei count,
2178 GLboolean transpose,
2179 const GLdouble *value)
2180 {}
2181
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2182 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2183 GLint location,
2184 GLsizei count,
2185 GLboolean transpose,
2186 const GLfloat *value)
2187 {}
2188
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2189 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2190 GLint location,
2191 GLsizei count,
2192 GLboolean transpose,
2193 const GLdouble *value)
2194 {}
2195
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2196 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2197 GLint location,
2198 GLsizei count,
2199 GLboolean transpose,
2200 const GLfloat *value)
2201 {}
2202
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2203 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2204 GLint location,
2205 GLsizei count,
2206 GLboolean transpose,
2207 const GLdouble *value)
2208 {}
2209
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2210 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2211 GLint location,
2212 GLsizei count,
2213 GLboolean transpose,
2214 const GLfloat *value)
2215 {}
2216
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2217 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2218 GLint location,
2219 GLsizei count,
2220 GLboolean transpose,
2221 const GLdouble *value)
2222 {}
2223
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2224 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2225 GLint location,
2226 GLsizei count,
2227 GLboolean transpose,
2228 const GLfloat *value)
2229 {}
2230
glProvokingVertexNULL(GLenum mode)2231 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2232
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2233 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2234 GLuint id,
2235 GLsizei length,
2236 const GLchar *message)
2237 {}
2238
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2239 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2240
glQueryCounterNULL(GLuint id,GLenum target)2241 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2242
glReadBufferNULL(GLenum src)2243 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2244
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2245 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2246 GLint y,
2247 GLsizei width,
2248 GLsizei height,
2249 GLenum format,
2250 GLenum type,
2251 void *pixels)
2252 {}
2253
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2254 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2255 GLint y,
2256 GLsizei width,
2257 GLsizei height,
2258 GLenum format,
2259 GLenum type,
2260 GLsizei bufSize,
2261 void *data)
2262 {}
2263
glReleaseShaderCompilerNULL()2264 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2265
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2266 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2267 GLenum internalformat,
2268 GLsizei width,
2269 GLsizei height)
2270 {}
2271
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2272 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2273 GLsizei samples,
2274 GLenum internalformat,
2275 GLsizei width,
2276 GLsizei height)
2277 {}
2278
glRenderbufferStorageMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2279 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target,
2280 GLsizei samples,
2281 GLenum internalformat,
2282 GLsizei width,
2283 GLsizei height)
2284 {}
2285
glRenderbufferStorageMultisampleIMGNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2286 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target,
2287 GLsizei samples,
2288 GLenum internalformat,
2289 GLsizei width,
2290 GLsizei height)
2291 {}
2292
glResumeTransformFeedbackNULL()2293 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2294
glSampleCoverageNULL(GLfloat value,GLboolean invert)2295 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2296
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2297 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2298
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2299 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2300 GLenum pname,
2301 const GLint *param)
2302 {}
2303
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2304 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2305 GLenum pname,
2306 const GLuint *param)
2307 {}
2308
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2309 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2310
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2311 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2312 GLenum pname,
2313 const GLfloat *param)
2314 {}
2315
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2316 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2317
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2318 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2319 {}
2320
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2321 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2322
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2323 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2324
2325 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2326 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2327 {}
2328
glScissorIndexedvNULL(GLuint index,const GLint * v)2329 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2330
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2331 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2332 GLenum pname,
2333 const GLuint64 *params)
2334 {}
2335
glSetFenceNVNULL(GLuint fence,GLenum condition)2336 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2337
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryFormat,const void * binary,GLsizei length)2338 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2339 const GLuint *shaders,
2340 GLenum binaryFormat,
2341 const void *binary,
2342 GLsizei length)
2343 {}
2344
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2345 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2346 GLsizei count,
2347 const GLchar *const *string,
2348 const GLint *length)
2349 {}
2350
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2351 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2352 GLuint storageBlockIndex,
2353 GLuint storageBlockBinding)
2354 {}
2355
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2356 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2357 GLuint numBufferBarriers,
2358 const GLuint *buffers,
2359 GLuint numTextureBarriers,
2360 const GLuint *textures,
2361 const GLenum *dstLayouts)
2362 {}
2363
2364 void INTERNAL_GL_APIENTRY
glStartTilingQCOMNULL(GLuint x,GLuint y,GLuint width,GLuint height,GLbitfield preserveMask)2365 glStartTilingQCOMNULL(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
2366 {}
2367
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2368 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2369
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2370 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2371 GLenum func,
2372 GLint ref,
2373 GLuint mask)
2374 {}
2375
glStencilMaskNULL(GLuint mask)2376 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2377
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2378 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2379
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2380 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2381
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2382 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2383 GLenum sfail,
2384 GLenum dpfail,
2385 GLenum dppass)
2386 {}
2387
glTestFenceNVNULL(GLuint fence)2388 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2389 {
2390 return static_cast<GLboolean>(0);
2391 }
2392
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2393 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2394
glTexBufferEXTNULL(GLenum target,GLenum internalformat,GLuint buffer)2395 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2396
glTexBufferOESNULL(GLenum target,GLenum internalformat,GLuint buffer)2397 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2398
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2399 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2400 GLenum internalformat,
2401 GLuint buffer,
2402 GLintptr offset,
2403 GLsizeiptr size)
2404 {}
2405
glTexBufferRangeEXTNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2406 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target,
2407 GLenum internalformat,
2408 GLuint buffer,
2409 GLintptr offset,
2410 GLsizeiptr size)
2411 {}
2412
glTexBufferRangeOESNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2413 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target,
2414 GLenum internalformat,
2415 GLuint buffer,
2416 GLintptr offset,
2417 GLsizeiptr size)
2418 {}
2419
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2420 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2421 GLint level,
2422 GLint internalformat,
2423 GLsizei width,
2424 GLint border,
2425 GLenum format,
2426 GLenum type,
2427 const void *pixels)
2428 {}
2429
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2430 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2431 GLint level,
2432 GLint internalformat,
2433 GLsizei width,
2434 GLsizei height,
2435 GLint border,
2436 GLenum format,
2437 GLenum type,
2438 const void *pixels)
2439 {}
2440
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2441 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2442 GLsizei samples,
2443 GLenum internalformat,
2444 GLsizei width,
2445 GLsizei height,
2446 GLboolean fixedsamplelocations)
2447 {}
2448
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2449 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2450 GLint level,
2451 GLint internalformat,
2452 GLsizei width,
2453 GLsizei height,
2454 GLsizei depth,
2455 GLint border,
2456 GLenum format,
2457 GLenum type,
2458 const void *pixels)
2459 {}
2460
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2461 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2462 GLsizei samples,
2463 GLenum internalformat,
2464 GLsizei width,
2465 GLsizei height,
2466 GLsizei depth,
2467 GLboolean fixedsamplelocations)
2468 {}
2469
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2470 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2471
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2472 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2473 {}
2474
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2475 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2476
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2477 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2478 {}
2479
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2480 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2481
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2482 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2483
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2484 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2485 GLsizei levels,
2486 GLenum internalformat,
2487 GLsizei width)
2488 {}
2489
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2490 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2491 GLsizei levels,
2492 GLenum internalformat,
2493 GLsizei width,
2494 GLsizei height)
2495 {}
2496
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2497 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2498 GLsizei samples,
2499 GLenum internalformat,
2500 GLsizei width,
2501 GLsizei height,
2502 GLboolean fixedsamplelocations)
2503 {}
2504
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2505 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2506 GLsizei levels,
2507 GLenum internalformat,
2508 GLsizei width,
2509 GLsizei height,
2510 GLsizei depth)
2511 {}
2512
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2513 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2514 GLsizei samples,
2515 GLenum internalformat,
2516 GLsizei width,
2517 GLsizei height,
2518 GLsizei depth,
2519 GLboolean fixedsamplelocations)
2520 {}
2521
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2522 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2523 GLsizei levels,
2524 GLenum internalFormat,
2525 GLsizei width,
2526 GLsizei height,
2527 GLuint memory,
2528 GLuint64 offset)
2529 {}
2530
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2531 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2532 GLsizei samples,
2533 GLenum internalFormat,
2534 GLsizei width,
2535 GLsizei height,
2536 GLboolean fixedSampleLocations,
2537 GLuint memory,
2538 GLuint64 offset)
2539 {}
2540
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2541 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2542 GLsizei levels,
2543 GLenum internalFormat,
2544 GLsizei width,
2545 GLsizei height,
2546 GLsizei depth,
2547 GLuint memory,
2548 GLuint64 offset)
2549 {}
2550
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2551 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2552 GLsizei samples,
2553 GLenum internalFormat,
2554 GLsizei width,
2555 GLsizei height,
2556 GLsizei depth,
2557 GLboolean fixedSampleLocations,
2558 GLuint memory,
2559 GLuint64 offset)
2560 {}
2561
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2562 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2563 GLint level,
2564 GLint xoffset,
2565 GLsizei width,
2566 GLenum format,
2567 GLenum type,
2568 const void *pixels)
2569 {}
2570
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2571 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2572 GLint level,
2573 GLint xoffset,
2574 GLint yoffset,
2575 GLsizei width,
2576 GLsizei height,
2577 GLenum format,
2578 GLenum type,
2579 const void *pixels)
2580 {}
2581
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2582 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2583 GLint level,
2584 GLint xoffset,
2585 GLint yoffset,
2586 GLint zoffset,
2587 GLsizei width,
2588 GLsizei height,
2589 GLsizei depth,
2590 GLenum format,
2591 GLenum type,
2592 const void *pixels)
2593 {}
2594
glTextureBarrierNULL()2595 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2596
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2597 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2598 {}
2599
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2600 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2601 GLenum internalformat,
2602 GLuint buffer,
2603 GLintptr offset,
2604 GLsizeiptr size)
2605 {}
2606
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2607 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2608 GLenum pname,
2609 const GLint *params)
2610 {}
2611
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2612 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2613 GLenum pname,
2614 const GLuint *params)
2615 {}
2616
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2617 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2618
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2619 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2620 GLenum pname,
2621 const GLfloat *param)
2622 {}
2623
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2624 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2625
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2626 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2627 {}
2628
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2629 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2630 GLsizei levels,
2631 GLenum internalformat,
2632 GLsizei width)
2633 {}
2634
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2635 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2636 GLsizei levels,
2637 GLenum internalformat,
2638 GLsizei width,
2639 GLsizei height)
2640 {}
2641
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2642 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2643 GLsizei samples,
2644 GLenum internalformat,
2645 GLsizei width,
2646 GLsizei height,
2647 GLboolean fixedsamplelocations)
2648 {}
2649
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2650 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2651 GLsizei levels,
2652 GLenum internalformat,
2653 GLsizei width,
2654 GLsizei height,
2655 GLsizei depth)
2656 {}
2657
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2658 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2659 GLsizei samples,
2660 GLenum internalformat,
2661 GLsizei width,
2662 GLsizei height,
2663 GLsizei depth,
2664 GLboolean fixedsamplelocations)
2665 {}
2666
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2667 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2668 GLsizei levels,
2669 GLenum internalFormat,
2670 GLsizei width,
2671 GLsizei height,
2672 GLuint memory,
2673 GLuint64 offset)
2674 {}
2675
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2676 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2677 GLsizei samples,
2678 GLenum internalFormat,
2679 GLsizei width,
2680 GLsizei height,
2681 GLboolean fixedSampleLocations,
2682 GLuint memory,
2683 GLuint64 offset)
2684 {}
2685
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2686 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2687 GLsizei levels,
2688 GLenum internalFormat,
2689 GLsizei width,
2690 GLsizei height,
2691 GLsizei depth,
2692 GLuint memory,
2693 GLuint64 offset)
2694 {}
2695
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2696 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2697 GLsizei samples,
2698 GLenum internalFormat,
2699 GLsizei width,
2700 GLsizei height,
2701 GLsizei depth,
2702 GLboolean fixedSampleLocations,
2703 GLuint memory,
2704 GLuint64 offset)
2705 {}
2706
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2707 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2708 GLint level,
2709 GLint xoffset,
2710 GLsizei width,
2711 GLenum format,
2712 GLenum type,
2713 const void *pixels)
2714 {}
2715
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2716 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2717 GLint level,
2718 GLint xoffset,
2719 GLint yoffset,
2720 GLsizei width,
2721 GLsizei height,
2722 GLenum format,
2723 GLenum type,
2724 const void *pixels)
2725 {}
2726
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2727 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2728 GLint level,
2729 GLint xoffset,
2730 GLint yoffset,
2731 GLint zoffset,
2732 GLsizei width,
2733 GLsizei height,
2734 GLsizei depth,
2735 GLenum format,
2736 GLenum type,
2737 const void *pixels)
2738 {}
2739
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2740 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2741 GLenum target,
2742 GLuint origtexture,
2743 GLenum internalformat,
2744 GLuint minlevel,
2745 GLuint numlevels,
2746 GLuint minlayer,
2747 GLuint numlayers)
2748 {}
2749
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2750 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2751 {}
2752
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2753 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2754 GLuint index,
2755 GLuint buffer,
2756 GLintptr offset,
2757 GLsizeiptr size)
2758 {}
2759
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2760 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2761 GLsizei count,
2762 const GLchar *const *varyings,
2763 GLenum bufferMode)
2764 {}
2765
glUniform1dNULL(GLint location,GLdouble x)2766 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2767
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2768 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2769
glUniform1fNULL(GLint location,GLfloat v0)2770 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2771
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2772 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2773
glUniform1iNULL(GLint location,GLint v0)2774 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2775
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2776 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2777
glUniform1uiNULL(GLint location,GLuint v0)2778 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2779
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2780 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2781
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2782 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2783
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2784 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2785
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2786 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2787
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2788 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2789
glUniform2iNULL(GLint location,GLint v0,GLint v1)2790 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2791
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2792 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2793
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2794 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2795
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2796 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2797
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2798 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2799
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2800 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2801
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2802 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2803
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2804 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2805
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2806 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2807
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2808 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2809
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2810 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2811
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2812 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2813
2814 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2815 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2816 {}
2817
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2818 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2819
2820 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2821 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2822 {}
2823
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2824 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2825
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2826 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2827
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2828 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2829
2830 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2831 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2832 {}
2833
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2834 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2835
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2836 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2837 GLuint uniformBlockIndex,
2838 GLuint uniformBlockBinding)
2839 {}
2840
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2841 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2842 GLsizei count,
2843 GLboolean transpose,
2844 const GLdouble *value)
2845 {}
2846
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2847 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2848 GLsizei count,
2849 GLboolean transpose,
2850 const GLfloat *value)
2851 {}
2852
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2853 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2854 GLsizei count,
2855 GLboolean transpose,
2856 const GLdouble *value)
2857 {}
2858
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2859 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2860 GLsizei count,
2861 GLboolean transpose,
2862 const GLfloat *value)
2863 {}
2864
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2865 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2866 GLsizei count,
2867 GLboolean transpose,
2868 const GLdouble *value)
2869 {}
2870
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2871 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2872 GLsizei count,
2873 GLboolean transpose,
2874 const GLfloat *value)
2875 {}
2876
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2877 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2878 GLsizei count,
2879 GLboolean transpose,
2880 const GLdouble *value)
2881 {}
2882
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2883 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2884 GLsizei count,
2885 GLboolean transpose,
2886 const GLfloat *value)
2887 {}
2888
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2889 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2890 GLsizei count,
2891 GLboolean transpose,
2892 const GLdouble *value)
2893 {}
2894
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2895 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2896 GLsizei count,
2897 GLboolean transpose,
2898 const GLfloat *value)
2899 {}
2900
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2901 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2902 GLsizei count,
2903 GLboolean transpose,
2904 const GLdouble *value)
2905 {}
2906
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2907 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2908 GLsizei count,
2909 GLboolean transpose,
2910 const GLfloat *value)
2911 {}
2912
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2913 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2914 GLsizei count,
2915 GLboolean transpose,
2916 const GLdouble *value)
2917 {}
2918
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2919 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2920 GLsizei count,
2921 GLboolean transpose,
2922 const GLfloat *value)
2923 {}
2924
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2925 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2926 GLsizei count,
2927 GLboolean transpose,
2928 const GLdouble *value)
2929 {}
2930
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2931 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2932 GLsizei count,
2933 GLboolean transpose,
2934 const GLfloat *value)
2935 {}
2936
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2937 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2938 GLsizei count,
2939 GLboolean transpose,
2940 const GLdouble *value)
2941 {}
2942
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2943 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2944 GLsizei count,
2945 GLboolean transpose,
2946 const GLfloat *value)
2947 {}
2948
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2949 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2950 GLsizei count,
2951 const GLuint *indices)
2952 {}
2953
glUnmapBufferNULL(GLenum target)2954 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2955 {
2956 return static_cast<GLboolean>(0);
2957 }
2958
glUnmapNamedBufferNULL(GLuint buffer)2959 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2960 {
2961 return static_cast<GLboolean>(0);
2962 }
2963
glUseProgramNULL(GLuint program)2964 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2965
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2966 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2967 {}
2968
glValidateProgramNULL(GLuint program)2969 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
2970
glValidateProgramPipelineNULL(GLuint pipeline)2971 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
2972
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)2973 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
2974 GLuint attribindex,
2975 GLuint bindingindex)
2976 {}
2977
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2978 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
2979 GLuint attribindex,
2980 GLint size,
2981 GLenum type,
2982 GLboolean normalized,
2983 GLuint relativeoffset)
2984 {}
2985
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2986 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
2987 GLuint attribindex,
2988 GLint size,
2989 GLenum type,
2990 GLuint relativeoffset)
2991 {}
2992
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2993 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
2994 GLuint attribindex,
2995 GLint size,
2996 GLenum type,
2997 GLuint relativeoffset)
2998 {}
2999
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)3000 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
3001 GLuint bindingindex,
3002 GLuint divisor)
3003 {}
3004
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)3005 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
3006
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3007 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
3008 GLuint bindingindex,
3009 GLuint buffer,
3010 GLintptr offset,
3011 GLsizei stride)
3012 {}
3013
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3014 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
3015 GLuint first,
3016 GLsizei count,
3017 const GLuint *buffers,
3018 const GLintptr *offsets,
3019 const GLsizei *strides)
3020 {}
3021
glVertexAttrib1dNULL(GLuint index,GLdouble x)3022 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
3023
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)3024 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
3025
glVertexAttrib1fNULL(GLuint index,GLfloat x)3026 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
3027
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)3028 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
3029
glVertexAttrib1sNULL(GLuint index,GLshort x)3030 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
3031
glVertexAttrib1svNULL(GLuint index,const GLshort * v)3032 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
3033
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)3034 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3035
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)3036 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
3037
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)3038 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
3039
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)3040 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
3041
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)3042 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
3043
glVertexAttrib2svNULL(GLuint index,const GLshort * v)3044 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
3045
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3046 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3047
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)3048 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
3049
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)3050 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
3051
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)3052 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
3053
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)3054 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
3055
glVertexAttrib3svNULL(GLuint index,const GLshort * v)3056 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
3057
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)3058 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
3059
glVertexAttrib4NivNULL(GLuint index,const GLint * v)3060 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
3061
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)3062 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
3063
3064 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3065 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3066 {}
3067
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)3068 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
3069
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)3070 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
3071
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)3072 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
3073
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)3074 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
3075
3076 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3077 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3078 {}
3079
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)3080 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
3081
3082 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3083 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3084 {}
3085
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)3086 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
3087
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3088 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3089
3090 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3091 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3092 {}
3093
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3094 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3095
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3096 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3097
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3098 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3099
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3100 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3101
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3102 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3103
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3104 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3105
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3106 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3107 GLint size,
3108 GLenum type,
3109 GLboolean normalized,
3110 GLuint relativeoffset)
3111 {}
3112
glVertexAttribI1iNULL(GLuint index,GLint x)3113 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3114
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3115 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3116
glVertexAttribI1uiNULL(GLuint index,GLuint x)3117 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3118
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3119 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3120
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3121 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3122
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3123 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3124
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3125 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3126
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3127 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3128
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3129 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3130
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3131 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3132
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3133 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3134
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3135 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3136
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3137 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3138
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3139 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3140
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3141 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3142
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3143 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3144
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3145 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3146
3147 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3148 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3149 {}
3150
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3151 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3152
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3153 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3154
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3155 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3156 GLint size,
3157 GLenum type,
3158 GLuint relativeoffset)
3159 {}
3160
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3161 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3162 GLint size,
3163 GLenum type,
3164 GLsizei stride,
3165 const void *pointer)
3166 {}
3167
glVertexAttribL1dNULL(GLuint index,GLdouble x)3168 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3169
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3170 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3171
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3172 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3173
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3174 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3175
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3176 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3177
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3178 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3179
3180 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3181 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3182 {}
3183
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3184 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3185
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3186 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3187 GLint size,
3188 GLenum type,
3189 GLuint relativeoffset)
3190 {}
3191
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3192 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3193 GLint size,
3194 GLenum type,
3195 GLsizei stride,
3196 const void *pointer)
3197 {}
3198
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3199 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3200 GLenum type,
3201 GLboolean normalized,
3202 GLuint value)
3203 {}
3204
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3205 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3206 GLenum type,
3207 GLboolean normalized,
3208 const GLuint *value)
3209 {}
3210
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3211 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3212 GLenum type,
3213 GLboolean normalized,
3214 GLuint value)
3215 {}
3216
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3217 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3218 GLenum type,
3219 GLboolean normalized,
3220 const GLuint *value)
3221 {}
3222
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3223 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3224 GLenum type,
3225 GLboolean normalized,
3226 GLuint value)
3227 {}
3228
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3229 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3230 GLenum type,
3231 GLboolean normalized,
3232 const GLuint *value)
3233 {}
3234
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3235 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3236 GLenum type,
3237 GLboolean normalized,
3238 GLuint value)
3239 {}
3240
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3241 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3242 GLenum type,
3243 GLboolean normalized,
3244 const GLuint *value)
3245 {}
3246
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3247 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3248 GLint size,
3249 GLenum type,
3250 GLboolean normalized,
3251 GLsizei stride,
3252 const void *pointer)
3253 {}
3254
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3255 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3256
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3257 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3258
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3259 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3260
3261 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3262 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3263 {}
3264
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3265 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3266
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3267 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3268 GLuint numBufferBarriers,
3269 const GLuint *buffers,
3270 GLuint numTextureBarriers,
3271 const GLuint *textures,
3272 const GLenum *srcLayouts)
3273 {}
3274
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3275 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3276 } // namespace rx
3277