xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl_types.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /* -*- c++ -*- */
2 /*
3  * Copyright © 2009 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27 
28 #include <string.h>
29 #include <assert.h>
30 #include <stdio.h>
31 
32 #include "shader_enums.h"
33 #include "c11/threads.h"
34 #include "util/blob.h"
35 #include "util/format/u_format.h"
36 #include "util/macros.h"
37 
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
42 typedef struct glsl_type glsl_type;
43 typedef struct glsl_struct_field glsl_struct_field;
44 
45 extern void
46 glsl_type_singleton_init_or_ref(void);
47 
48 extern void
49 glsl_type_singleton_decref(void);
50 
51 void encode_type_to_blob(struct blob *blob, const glsl_type *type);
52 
53 const glsl_type *decode_type_from_blob(struct blob_reader *blob);
54 
55 typedef void (*glsl_type_size_align_func)(const glsl_type *type,
56                                           unsigned *size, unsigned *alignment);
57 
58 enum glsl_base_type {
59    /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
60     * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
61     */
62    GLSL_TYPE_UINT = 0,
63    GLSL_TYPE_INT,
64    GLSL_TYPE_FLOAT,
65    GLSL_TYPE_FLOAT16,
66    GLSL_TYPE_DOUBLE,
67    GLSL_TYPE_UINT8,
68    GLSL_TYPE_INT8,
69    GLSL_TYPE_UINT16,
70    GLSL_TYPE_INT16,
71    GLSL_TYPE_UINT64,
72    GLSL_TYPE_INT64,
73    GLSL_TYPE_BOOL,
74    GLSL_TYPE_COOPERATIVE_MATRIX,
75    GLSL_TYPE_SAMPLER,
76    GLSL_TYPE_TEXTURE,
77    GLSL_TYPE_IMAGE,
78    GLSL_TYPE_ATOMIC_UINT,
79    GLSL_TYPE_STRUCT,
80    GLSL_TYPE_INTERFACE,
81    GLSL_TYPE_ARRAY,
82    GLSL_TYPE_VOID,
83    GLSL_TYPE_SUBROUTINE,
84    GLSL_TYPE_ERROR
85 };
86 
87 /* Return the bit size of a type. Note that this differs from
88  * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
89  * the NIR level we would want to return 1 bit for bools.
90  */
glsl_base_type_bit_size(enum glsl_base_type type)91 static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
92 {
93    switch (type) {
94    case GLSL_TYPE_BOOL:
95    case GLSL_TYPE_INT:
96    case GLSL_TYPE_UINT:
97    case GLSL_TYPE_FLOAT: /* TODO handle mediump */
98    case GLSL_TYPE_SUBROUTINE:
99       return 32;
100 
101    case GLSL_TYPE_FLOAT16:
102    case GLSL_TYPE_UINT16:
103    case GLSL_TYPE_INT16:
104       return 16;
105 
106    case GLSL_TYPE_UINT8:
107    case GLSL_TYPE_INT8:
108       return 8;
109 
110    case GLSL_TYPE_DOUBLE:
111    case GLSL_TYPE_INT64:
112    case GLSL_TYPE_UINT64:
113    case GLSL_TYPE_IMAGE:
114    case GLSL_TYPE_TEXTURE:
115    case GLSL_TYPE_SAMPLER:
116       return 64;
117 
118    default:
119       /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
120        * happens when calling this method through is_64bit and is_16bit
121        * methods
122        */
123       return 0;
124    }
125 
126    return 0;
127 }
128 
glsl_base_type_is_16bit(enum glsl_base_type type)129 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
130 {
131    return glsl_base_type_bit_size(type) == 16;
132 }
133 
glsl_base_type_is_64bit(enum glsl_base_type type)134 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
135 {
136    return glsl_base_type_bit_size(type) == 64;
137 }
138 
glsl_base_type_is_integer(enum glsl_base_type type)139 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
140 {
141    return type == GLSL_TYPE_UINT8 ||
142           type == GLSL_TYPE_INT8 ||
143           type == GLSL_TYPE_UINT16 ||
144           type == GLSL_TYPE_INT16 ||
145           type == GLSL_TYPE_UINT ||
146           type == GLSL_TYPE_INT ||
147           type == GLSL_TYPE_UINT64 ||
148           type == GLSL_TYPE_INT64 ||
149           type == GLSL_TYPE_BOOL ||
150           type == GLSL_TYPE_SAMPLER ||
151           type == GLSL_TYPE_TEXTURE ||
152           type == GLSL_TYPE_IMAGE;
153 }
154 
155 static inline unsigned int
glsl_base_type_get_bit_size(const enum glsl_base_type base_type)156 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
157 {
158    switch (base_type) {
159    case GLSL_TYPE_BOOL:
160       return 1;
161 
162    case GLSL_TYPE_INT:
163    case GLSL_TYPE_UINT:
164    case GLSL_TYPE_FLOAT: /* TODO handle mediump */
165    case GLSL_TYPE_SUBROUTINE:
166    case GLSL_TYPE_COOPERATIVE_MATRIX:
167       return 32;
168 
169    case GLSL_TYPE_FLOAT16:
170    case GLSL_TYPE_UINT16:
171    case GLSL_TYPE_INT16:
172       return 16;
173 
174    case GLSL_TYPE_UINT8:
175    case GLSL_TYPE_INT8:
176       return 8;
177 
178    case GLSL_TYPE_DOUBLE:
179    case GLSL_TYPE_INT64:
180    case GLSL_TYPE_UINT64:
181    case GLSL_TYPE_IMAGE:
182    case GLSL_TYPE_SAMPLER:
183    case GLSL_TYPE_TEXTURE:
184       return 64;
185 
186    default:
187       unreachable("unknown base type");
188    }
189 
190    return 0;
191 }
192 
193 static inline enum glsl_base_type
glsl_unsigned_base_type_of(enum glsl_base_type type)194 glsl_unsigned_base_type_of(enum glsl_base_type type)
195 {
196    switch (type) {
197    case GLSL_TYPE_INT:
198       return GLSL_TYPE_UINT;
199    case GLSL_TYPE_INT8:
200       return GLSL_TYPE_UINT8;
201    case GLSL_TYPE_INT16:
202       return GLSL_TYPE_UINT16;
203    case GLSL_TYPE_INT64:
204       return GLSL_TYPE_UINT64;
205    default:
206       assert(type == GLSL_TYPE_UINT ||
207              type == GLSL_TYPE_UINT8 ||
208              type == GLSL_TYPE_UINT16 ||
209              type == GLSL_TYPE_UINT64);
210       return type;
211    }
212 }
213 
214 static inline enum glsl_base_type
glsl_signed_base_type_of(enum glsl_base_type type)215 glsl_signed_base_type_of(enum glsl_base_type type)
216 {
217    switch (type) {
218    case GLSL_TYPE_UINT:
219       return GLSL_TYPE_INT;
220    case GLSL_TYPE_UINT8:
221       return GLSL_TYPE_INT8;
222    case GLSL_TYPE_UINT16:
223       return GLSL_TYPE_INT16;
224    case GLSL_TYPE_UINT64:
225       return GLSL_TYPE_INT64;
226    default:
227       assert(type == GLSL_TYPE_INT ||
228              type == GLSL_TYPE_INT8 ||
229              type == GLSL_TYPE_INT16 ||
230              type == GLSL_TYPE_INT64);
231       return type;
232    }
233 }
234 
235 enum glsl_sampler_dim {
236    GLSL_SAMPLER_DIM_1D = 0,
237    GLSL_SAMPLER_DIM_2D,
238    GLSL_SAMPLER_DIM_3D,
239    GLSL_SAMPLER_DIM_CUBE,
240    GLSL_SAMPLER_DIM_RECT,
241    GLSL_SAMPLER_DIM_BUF,
242    GLSL_SAMPLER_DIM_EXTERNAL,
243    GLSL_SAMPLER_DIM_MS,
244    GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
245    GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
246 };
247 
248 int
249 glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim);
250 
251 enum glsl_matrix_layout {
252    /**
253     * The layout of the matrix is inherited from the object containing the
254     * matrix (the top level structure or the uniform block).
255     */
256    GLSL_MATRIX_LAYOUT_INHERITED,
257 
258    /**
259     * Explicit column-major layout
260     *
261     * If a uniform block doesn't have an explicit layout set, it will default
262     * to this layout.
263     */
264    GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
265 
266    /**
267     * Row-major layout
268     */
269    GLSL_MATRIX_LAYOUT_ROW_MAJOR
270 };
271 
272 enum {
273    GLSL_PRECISION_NONE = 0,
274    GLSL_PRECISION_HIGH,
275    GLSL_PRECISION_MEDIUM,
276    GLSL_PRECISION_LOW
277 };
278 
279 enum glsl_cmat_use {
280    GLSL_CMAT_USE_NONE = 0,
281    GLSL_CMAT_USE_A,
282    GLSL_CMAT_USE_B,
283    GLSL_CMAT_USE_ACCUMULATOR,
284 };
285 
286 struct glsl_cmat_description {
287    /* MSVC can't merge bitfields of different types and also sign extend enums,
288     * so use uint8_t for those cases.
289     */
290    uint8_t element_type:5; /* enum glsl_base_type */
291    uint8_t scope:3; /* mesa_scope */
292    uint8_t rows;
293    uint8_t cols;
294    uint8_t use; /* enum glsl_cmat_use */
295 };
296 
297 const char *glsl_get_type_name(const glsl_type *type);
298 
299 struct glsl_type {
300    uint32_t gl_type;
301    enum glsl_base_type base_type:8;
302 
303    enum glsl_base_type sampled_type:8; /**< Type of data returned using this
304                                         * sampler or image.  Only \c
305                                         * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
306                                         * and \c GLSL_TYPE_UINT are valid.
307                                         */
308 
309    unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
310    unsigned sampler_shadow:1;
311    unsigned sampler_array:1;
312    unsigned interface_packing:2;
313    unsigned interface_row_major:1;
314 
315    struct glsl_cmat_description cmat_desc;
316 
317    /**
318     * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
319     *
320     * Only used for Compute kernels
321     */
322    unsigned packed:1;
323 
324    unsigned has_builtin_name:1;
325 
326    /**
327     * \name Vector and matrix element counts
328     *
329     * For scalars, each of these values will be 1.  For non-numeric types
330     * these will be 0.
331     */
332    /*@{*/
333    uint8_t vector_elements;    /**< 1, 2, 3, or 4 vector elements. */
334    uint8_t matrix_columns;     /**< 1, 2, 3, or 4 matrix columns. */
335    /*@}*/
336 
337    /**
338     * For \c GLSL_TYPE_ARRAY, this is the length of the array.  For
339     * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
340     * elements in the structure and the number of values pointed to by
341     * \c fields.structure (below).
342     */
343    unsigned length;
344 
345    /**
346     * Identifier to the name of the data type
347     *
348     * Use glsl_get_type_name() to access the actual name.
349     */
350    uintptr_t name_id;
351 
352    /**
353     * Explicit array, matrix, or vector stride.  This is used to communicate
354     * explicit array layouts from SPIR-V.  Should be 0 if the type has no
355     * explicit stride.
356     */
357    unsigned explicit_stride;
358 
359    /**
360     * Explicit alignment. This is used to communicate explicit alignment
361     * constraints. Should be 0 if the type has no explicit alignment
362     * constraint.
363     */
364    unsigned explicit_alignment;
365 
366    /**
367     * Subtype of composite data types.
368     */
369    union {
370       const glsl_type *array;            /**< Type of array elements. */
371       const glsl_struct_field *structure;      /**< List of struct fields. */
372    } fields;
373 };
374 
375 #include "builtin_types.h"
376 
377 struct glsl_struct_field {
378    const glsl_type *type;
379    const char *name;
380 
381    /**
382     * For interface blocks, gl_varying_slot corresponding to the input/output
383     * if this is a built-in input/output (i.e. a member of the built-in
384     * gl_PerVertex interface block); -1 otherwise.
385     *
386     * Ignored for structs.
387     */
388    int location;
389 
390    /**
391     * For interface blocks, members may explicitly assign the component used
392     * by a varying. Ignored for structs.
393     */
394    int component;
395 
396    /**
397     * For interface blocks, members may have an explicit byte offset
398     * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
399     *
400     * Unless used for xfb_offset this field is ignored for structs.
401     */
402    int offset;
403 
404    /**
405     * For interface blocks, members may define a transform feedback buffer;
406     * -1 otherwise.
407     */
408    int xfb_buffer;
409 
410    /**
411     * For interface blocks, members may define a transform feedback stride;
412     * -1 otherwise.
413     */
414    int xfb_stride;
415 
416    /**
417     * Layout format, applicable to image variables only.
418     */
419    enum pipe_format image_format;
420 
421    union {
422       struct {
423          /**
424           * For interface blocks, the interpolation mode (as in
425           * ir_variable::interpolation).  0 otherwise.
426           */
427          unsigned interpolation:3;
428 
429          /**
430           * For interface blocks, 1 if this variable uses centroid interpolation (as
431           * in ir_variable::centroid).  0 otherwise.
432           */
433          unsigned centroid:1;
434 
435          /**
436           * For interface blocks, 1 if this variable uses sample interpolation (as
437           * in ir_variable::sample). 0 otherwise.
438           */
439          unsigned sample:1;
440 
441          /**
442           * Layout of the matrix.  Uses glsl_matrix_layout values.
443           */
444          unsigned matrix_layout:2;
445 
446          /**
447           * For interface blocks, 1 if this variable is a per-patch input or output
448           * (as in ir_variable::patch). 0 otherwise.
449           */
450          unsigned patch:1;
451 
452          /**
453           * Precision qualifier
454           */
455          unsigned precision:2;
456 
457          /**
458           * Memory qualifiers, applicable to buffer variables defined in shader
459           * storage buffer objects (SSBOs)
460           */
461          unsigned memory_read_only:1;
462          unsigned memory_write_only:1;
463          unsigned memory_coherent:1;
464          unsigned memory_volatile:1;
465          unsigned memory_restrict:1;
466 
467          /**
468           * Any of the xfb_* qualifiers trigger the shader to be in transform
469           * feedback mode so we need to keep track of whether the buffer was
470           * explicitly set or if its just been assigned the default global value.
471           */
472          unsigned explicit_xfb_buffer:1;
473 
474          unsigned implicit_sized_array:1;
475       };
476       unsigned flags;
477    };
478 #ifdef __cplusplus
479 #define DEFAULT_CONSTRUCTORS(_type, _name)                  \
480    type(_type), name(_name), location(-1), component(-1), offset(-1), \
481    xfb_buffer(0),  xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \
482 
glsl_struct_fieldglsl_struct_field483    glsl_struct_field(const glsl_type *_type,
484                      int _precision,
485                      const char *_name)
486       : DEFAULT_CONSTRUCTORS(_type, _name)
487    {
488       matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
489       precision = _precision;
490    }
491 
glsl_struct_fieldglsl_struct_field492    glsl_struct_field(const glsl_type *_type, const char *_name)
493       : DEFAULT_CONSTRUCTORS(_type, _name)
494    {
495       matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
496       precision = GLSL_PRECISION_NONE;
497    }
498 
glsl_struct_fieldglsl_struct_field499    glsl_struct_field()
500       : DEFAULT_CONSTRUCTORS(NULL, NULL)
501    {
502       matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
503       precision = GLSL_PRECISION_NONE;
504    }
505 #undef DEFAULT_CONSTRUCTORS
506 #endif
507 };
508 
glsl_get_base_type(const glsl_type * t)509 static inline enum glsl_base_type glsl_get_base_type(const glsl_type *t) { return t->base_type; }
510 
511 static inline unsigned
glsl_get_bit_size(const glsl_type * t)512 glsl_get_bit_size(const glsl_type *t)
513 {
514    return glsl_base_type_get_bit_size(glsl_get_base_type(t));
515 }
516 
glsl_type_is_boolean(const glsl_type * t)517 static inline bool glsl_type_is_boolean(const glsl_type *t) { return t->base_type == GLSL_TYPE_BOOL; }
glsl_type_is_sampler(const glsl_type * t)518 static inline bool glsl_type_is_sampler(const glsl_type *t) { return t->base_type == GLSL_TYPE_SAMPLER; }
glsl_type_is_texture(const glsl_type * t)519 static inline bool glsl_type_is_texture(const glsl_type *t) { return t->base_type == GLSL_TYPE_TEXTURE; }
glsl_type_is_image(const glsl_type * t)520 static inline bool glsl_type_is_image(const glsl_type *t) { return t->base_type == GLSL_TYPE_IMAGE; }
glsl_type_is_atomic_uint(const glsl_type * t)521 static inline bool glsl_type_is_atomic_uint(const glsl_type *t) { return t->base_type == GLSL_TYPE_ATOMIC_UINT; }
glsl_type_is_struct(const glsl_type * t)522 static inline bool glsl_type_is_struct(const glsl_type *t) { return t->base_type == GLSL_TYPE_STRUCT; }
glsl_type_is_interface(const glsl_type * t)523 static inline bool glsl_type_is_interface(const glsl_type *t) { return t->base_type == GLSL_TYPE_INTERFACE; }
glsl_type_is_array(const glsl_type * t)524 static inline bool glsl_type_is_array(const glsl_type *t) { return t->base_type == GLSL_TYPE_ARRAY; }
glsl_type_is_cmat(const glsl_type * t)525 static inline bool glsl_type_is_cmat(const glsl_type *t) { return t->base_type == GLSL_TYPE_COOPERATIVE_MATRIX; }
glsl_type_is_void(const glsl_type * t)526 static inline bool glsl_type_is_void(const glsl_type *t) { return t->base_type == GLSL_TYPE_VOID; }
glsl_type_is_subroutine(const glsl_type * t)527 static inline bool glsl_type_is_subroutine(const glsl_type *t) { return t->base_type == GLSL_TYPE_SUBROUTINE; }
glsl_type_is_error(const glsl_type * t)528 static inline bool glsl_type_is_error(const glsl_type *t) { return t->base_type == GLSL_TYPE_ERROR; }
glsl_type_is_double(const glsl_type * t)529 static inline bool glsl_type_is_double(const glsl_type *t) { return t->base_type == GLSL_TYPE_DOUBLE; }
glsl_type_is_float(const glsl_type * t)530 static inline bool glsl_type_is_float(const glsl_type *t) { return t->base_type == GLSL_TYPE_FLOAT; }
531 
532 static inline bool
glsl_type_is_numeric(const glsl_type * t)533 glsl_type_is_numeric(const glsl_type *t)
534 {
535    return t->base_type >= GLSL_TYPE_UINT &&
536           t->base_type <= GLSL_TYPE_INT64;
537 }
538 
539 static inline bool
glsl_type_is_integer(const glsl_type * t)540 glsl_type_is_integer(const glsl_type *t)
541 {
542    return glsl_base_type_is_integer(t->base_type);
543 }
544 
545 static inline bool
glsl_type_is_struct_or_ifc(const glsl_type * t)546 glsl_type_is_struct_or_ifc(const glsl_type *t)
547 {
548    return glsl_type_is_struct(t) || glsl_type_is_interface(t);
549 }
550 
551 static inline bool
glsl_type_is_packed(const glsl_type * t)552 glsl_type_is_packed(const glsl_type *t)
553 {
554    return t->packed;
555 }
556 
557 static inline bool
glsl_type_is_16bit(const glsl_type * t)558 glsl_type_is_16bit(const glsl_type *t)
559 {
560    return glsl_base_type_is_16bit(t->base_type);
561 }
562 
563 static inline bool
glsl_type_is_32bit(const glsl_type * t)564 glsl_type_is_32bit(const glsl_type *t)
565 {
566    return t->base_type == GLSL_TYPE_UINT ||
567           t->base_type == GLSL_TYPE_INT ||
568           t->base_type == GLSL_TYPE_FLOAT;
569 }
570 
571 static inline bool
glsl_type_is_64bit(const glsl_type * t)572 glsl_type_is_64bit(const glsl_type *t)
573 {
574    return glsl_base_type_is_64bit(t->base_type);
575 }
576 
577 static inline bool
glsl_type_is_integer_16(const glsl_type * t)578 glsl_type_is_integer_16(const glsl_type *t)
579 {
580    return t->base_type == GLSL_TYPE_UINT16 || t->base_type == GLSL_TYPE_INT16;
581 }
582 
583 static inline bool
glsl_type_is_integer_32(const glsl_type * t)584 glsl_type_is_integer_32(const glsl_type *t)
585 {
586    return t->base_type == GLSL_TYPE_UINT || t->base_type == GLSL_TYPE_INT;
587 }
588 
589 static inline bool
glsl_type_is_integer_64(const glsl_type * t)590 glsl_type_is_integer_64(const glsl_type *t)
591 {
592    return t->base_type == GLSL_TYPE_UINT64 || t->base_type == GLSL_TYPE_INT64;
593 }
594 
595 static inline bool
glsl_type_is_integer_32_64(const glsl_type * t)596 glsl_type_is_integer_32_64(const glsl_type *t)
597 {
598    return glsl_type_is_integer_32(t) || glsl_type_is_integer_64(t);
599 }
600 
601 static inline bool
glsl_type_is_integer_16_32(const glsl_type * t)602 glsl_type_is_integer_16_32(const glsl_type *t)
603 {
604    return glsl_type_is_integer_16(t) || glsl_type_is_integer_32(t);
605 }
606 
607 static inline bool
glsl_type_is_integer_16_32_64(const glsl_type * t)608 glsl_type_is_integer_16_32_64(const glsl_type *t)
609 {
610    return glsl_type_is_integer_16(t) || glsl_type_is_integer_32(t) || glsl_type_is_integer_64(t);
611 }
612 
613 static inline bool
glsl_type_is_float_16(const glsl_type * t)614 glsl_type_is_float_16(const glsl_type *t)
615 {
616    return t->base_type == GLSL_TYPE_FLOAT16;
617 }
618 
619 static inline bool
glsl_type_is_float_16_32(const glsl_type * t)620 glsl_type_is_float_16_32(const glsl_type *t)
621 {
622    return t->base_type == GLSL_TYPE_FLOAT16 || glsl_type_is_float(t);
623 }
624 
625 static inline bool
glsl_type_is_float_16_32_64(const glsl_type * t)626 glsl_type_is_float_16_32_64(const glsl_type *t)
627 {
628    return t->base_type == GLSL_TYPE_FLOAT16 || glsl_type_is_float(t) || glsl_type_is_double(t);
629 }
630 
631 static inline bool
glsl_type_is_float_32_64(const glsl_type * t)632 glsl_type_is_float_32_64(const glsl_type *t)
633 {
634    return glsl_type_is_float(t) || glsl_type_is_double(t);
635 }
636 
637 static inline bool
glsl_type_is_int_16_32_64(const glsl_type * t)638 glsl_type_is_int_16_32_64(const glsl_type *t)
639 {
640    return t->base_type == GLSL_TYPE_INT16 ||
641           t->base_type == GLSL_TYPE_INT ||
642           t->base_type == GLSL_TYPE_INT64;
643 }
644 
645 static inline bool
glsl_type_is_uint_16_32_64(const glsl_type * t)646 glsl_type_is_uint_16_32_64(const glsl_type *t)
647 {
648    return t->base_type == GLSL_TYPE_UINT16 ||
649           t->base_type == GLSL_TYPE_UINT ||
650           t->base_type == GLSL_TYPE_UINT64;
651 }
652 
653 static inline bool
glsl_type_is_int_16_32(const glsl_type * t)654 glsl_type_is_int_16_32(const glsl_type *t)
655 {
656    return t->base_type == GLSL_TYPE_INT ||
657           t->base_type == GLSL_TYPE_INT16;
658 }
659 
660 static inline bool
glsl_type_is_uint_16_32(const glsl_type * t)661 glsl_type_is_uint_16_32(const glsl_type *t)
662 {
663    return t->base_type == GLSL_TYPE_UINT ||
664           t->base_type == GLSL_TYPE_UINT16;
665 }
666 
667 static inline bool
glsl_type_is_unsized_array(const glsl_type * t)668 glsl_type_is_unsized_array(const glsl_type *t)
669 {
670    return glsl_type_is_array(t) && t->length == 0;
671 }
672 
673 static inline bool
glsl_type_is_array_of_arrays(const glsl_type * t)674 glsl_type_is_array_of_arrays(const glsl_type *t)
675 {
676    return glsl_type_is_array(t) && glsl_type_is_array(t->fields.array);
677 }
678 
679 static inline bool
glsl_type_is_bare_sampler(const glsl_type * t)680 glsl_type_is_bare_sampler(const glsl_type *t)
681 {
682    return glsl_type_is_sampler(t) && t->sampled_type == GLSL_TYPE_VOID;
683 }
684 
685 bool glsl_type_is_vector(const glsl_type *t);
686 bool glsl_type_is_scalar(const glsl_type *t);
687 bool glsl_type_is_vector_or_scalar(const glsl_type *t);
688 bool glsl_type_is_matrix(const glsl_type *t);
689 bool glsl_type_is_array_or_matrix(const glsl_type *t);
690 
691 /**
692  * Query whether a 64-bit type takes two slots.
693  */
694 bool glsl_type_is_dual_slot(const glsl_type *t);
695 
696 bool glsl_type_is_leaf(const glsl_type *type);
697 
698 static inline bool
glsl_matrix_type_is_row_major(const glsl_type * t)699 glsl_matrix_type_is_row_major(const glsl_type *t)
700 {
701    assert((glsl_type_is_matrix(t) && t->explicit_stride) || glsl_type_is_interface(t));
702    return t->interface_row_major;
703 }
704 
705 static inline bool
glsl_sampler_type_is_shadow(const glsl_type * t)706 glsl_sampler_type_is_shadow(const glsl_type *t)
707 {
708    assert(glsl_type_is_sampler(t));
709    return t->sampler_shadow;
710 }
711 
712 static inline bool
glsl_sampler_type_is_array(const glsl_type * t)713 glsl_sampler_type_is_array(const glsl_type *t)
714 {
715    assert(glsl_type_is_sampler(t) ||
716           glsl_type_is_texture(t) ||
717           glsl_type_is_image(t));
718    return t->sampler_array;
719 }
720 
721 static inline bool
glsl_struct_type_is_packed(const glsl_type * t)722 glsl_struct_type_is_packed(const glsl_type *t)
723 {
724    assert(glsl_type_is_struct(t));
725    return t->packed;
726 }
727 
728 /**
729  * Gets the "bare" type without any decorations or layout information.
730  */
731 const glsl_type *glsl_get_bare_type(const glsl_type *t);
732 
733 /**
734  * Get the basic scalar type which this type aggregates.
735  *
736  * If the type is a numeric or boolean scalar, vector, or matrix, or an
737  * array of any of those, this function gets the scalar type of the
738  * individual components.  For structs and arrays of structs, this function
739  * returns the struct type.  For samplers and arrays of samplers, this
740  * function returns the sampler type.
741  */
742 const glsl_type *glsl_get_scalar_type(const glsl_type *t);
743 
744 /**
745  * For numeric and boolean derived types returns the basic scalar type
746  *
747  * If the type is a numeric or boolean scalar, vector, or matrix type,
748  * this function gets the scalar type of the individual components.  For
749  * all other types, including arrays of numeric or boolean types, the
750  * error type is returned.
751  */
752 const glsl_type *glsl_get_base_glsl_type(const glsl_type *t);
753 
754 unsigned glsl_get_length(const glsl_type *t);
755 
756 static inline unsigned
glsl_get_vector_elements(const glsl_type * t)757 glsl_get_vector_elements(const glsl_type *t)
758 {
759    return t->vector_elements;
760 }
761 
762 /**
763  * Query the total number of scalars that make up a scalar, vector or matrix
764  */
765 static inline unsigned
glsl_get_components(const glsl_type * t)766 glsl_get_components(const glsl_type *t)
767 {
768    return t->vector_elements * t->matrix_columns;
769 }
770 
771 static inline unsigned
glsl_get_matrix_columns(const glsl_type * t)772 glsl_get_matrix_columns(const glsl_type *t)
773 {
774    return t->matrix_columns;
775 }
776 
777 const glsl_type *glsl_type_wrap_in_arrays(const glsl_type *t,
778                                                  const glsl_type *arrays);
779 
780 /**
781  * Query the number of elements in an array type
782  *
783  * \return
784  * The number of elements in the array for array types or -1 for non-array
785  * types.  If the number of elements in the array has not yet been declared,
786  * zero is returned.
787  */
788 static inline int
glsl_array_size(const glsl_type * t)789 glsl_array_size(const glsl_type *t)
790 {
791    return glsl_type_is_array(t) ? t->length : -1;
792 }
793 
794 /**
795  * Return the total number of elements in an array including the elements
796  * in arrays of arrays.
797  */
798 unsigned glsl_get_aoa_size(const glsl_type *t);
799 
800 const glsl_type *glsl_get_array_element(const glsl_type *t);
801 
802 /**
803  * Get the type stripped of any arrays
804  *
805  * \return
806  * Pointer to the type of elements of the first non-array type for array
807  * types, or pointer to itself for non-array types.
808  */
809 const glsl_type *glsl_without_array(const glsl_type *t);
810 
811 const glsl_type *glsl_without_array_or_matrix(const glsl_type *t);
812 const glsl_type *glsl_type_wrap_in_arrays(const glsl_type *t,
813                                                  const glsl_type *arrays);
814 
815 const glsl_type *glsl_get_cmat_element(const glsl_type *t);
816 const struct glsl_cmat_description *glsl_get_cmat_description(const glsl_type *t);
817 
818 /**
819  * Return the amount of atomic counter storage required for a type.
820  */
821 unsigned glsl_atomic_size(const glsl_type *type);
822 
823 /**
824  * Type A contains type B if A is B or A is a composite type (struct,
825  * interface, array) that has an element that contains B.
826  */
827 bool glsl_type_contains_32bit(const glsl_type *t);
828 bool glsl_type_contains_64bit(const glsl_type *t);
829 bool glsl_type_contains_image(const glsl_type *t);
830 bool glsl_contains_atomic(const glsl_type *t);
831 bool glsl_contains_double(const glsl_type *t);
832 bool glsl_contains_integer(const glsl_type *t);
833 bool glsl_contains_opaque(const glsl_type *t);
834 bool glsl_contains_sampler(const glsl_type *t);
835 bool glsl_contains_array(const glsl_type *t);
836 bool glsl_contains_subroutine(const glsl_type *t);
837 
838 static inline enum glsl_sampler_dim
glsl_get_sampler_dim(const glsl_type * t)839 glsl_get_sampler_dim(const glsl_type *t)
840 {
841    assert(glsl_type_is_sampler(t) ||
842           glsl_type_is_texture(t) ||
843           glsl_type_is_image(t));
844    return (enum glsl_sampler_dim)t->sampler_dimensionality;
845 }
846 
847 static inline enum glsl_base_type
glsl_get_sampler_result_type(const glsl_type * t)848 glsl_get_sampler_result_type(const glsl_type *t)
849 {
850    assert(glsl_type_is_sampler(t) ||
851           glsl_type_is_texture(t) ||
852           glsl_type_is_image(t));
853    return (enum glsl_base_type)t->sampled_type;
854 }
855 
856 /**
857  * Return the number of coordinate components needed for this
858  * sampler or image type.
859  *
860  * This is based purely on the sampler's dimensionality.  For example, this
861  * returns 1 for sampler1D, and 3 for sampler2DArray.
862  *
863  * Note that this is often different than actual coordinate type used in
864  * a texturing built-in function, since those pack additional values (such
865  * as the shadow comparator or projector) into the coordinate type.
866  */
867 int glsl_get_sampler_coordinate_components(const glsl_type *t);
868 
869 /**
870  * Compares whether this type matches another type without taking into
871  * account the precision in structures.
872  *
873  * This is applied recursively so that structures containing structure
874  * members can also ignore the precision.
875  */
876 bool glsl_type_compare_no_precision(const glsl_type *a, const glsl_type *b);
877 
878 /**
879  * Compare a record type against another record type.
880  *
881  * This is useful for matching record types declared on the same shader
882  * stage as well as across different shader stages.
883  * The option to not match name is needed for matching record types
884  * declared across different shader stages.
885  * The option to not match locations is to deal with places where the
886  * same struct is defined in a block which has a location set on it.
887  */
888 bool glsl_record_compare(const glsl_type *a, const glsl_type *b,
889                          bool match_name, bool match_locations,
890                          bool match_precision);
891 
892 const glsl_type *glsl_get_struct_field(const glsl_type *t, unsigned index);
893 const glsl_struct_field *glsl_get_struct_field_data(const glsl_type *t, unsigned index);
894 
895 /**
896  * Calculate offset between the base location of the struct in
897  * uniform storage and a struct member.
898  * For the initial call, length is the index of the member to find the
899  * offset for.
900  */
901 unsigned glsl_get_struct_location_offset(const glsl_type *t, unsigned length);
902 
903 /**
904  * Get the location of a field within a record type
905  */
906 int glsl_get_field_index(const glsl_type *t, const char *name);
907 
908 /**
909  * Get the type of a structure field
910  *
911  * \return
912  * Pointer to the type of the named field.  If the type is not a structure
913  * or the named field does not exist, \c &glsl_type_builtin_error is returned.
914  */
915 const glsl_type *glsl_get_field_type(const glsl_type *t, const char *name);
916 
917 static inline int
glsl_get_struct_field_offset(const glsl_type * t,unsigned index)918 glsl_get_struct_field_offset(const glsl_type *t, unsigned index)
919 {
920    return t->fields.structure[index].offset;
921 }
922 
923 static inline const char *
glsl_get_struct_elem_name(const glsl_type * t,unsigned index)924 glsl_get_struct_elem_name(const glsl_type *t, unsigned index)
925 {
926    return t->fields.structure[index].name;
927 }
928 
glsl_void_type(void)929 static inline const glsl_type *glsl_void_type(void) { return &glsl_type_builtin_void; }
glsl_float_type(void)930 static inline const glsl_type *glsl_float_type(void) { return &glsl_type_builtin_float; }
glsl_float16_t_type(void)931 static inline const glsl_type *glsl_float16_t_type(void) { return &glsl_type_builtin_float16_t; }
glsl_double_type(void)932 static inline const glsl_type *glsl_double_type(void) { return &glsl_type_builtin_double; }
glsl_vec2_type(void)933 static inline const glsl_type *glsl_vec2_type(void) { return &glsl_type_builtin_vec2; }
glsl_dvec2_type(void)934 static inline const glsl_type *glsl_dvec2_type(void) { return &glsl_type_builtin_dvec2; }
glsl_uvec2_type(void)935 static inline const glsl_type *glsl_uvec2_type(void) { return &glsl_type_builtin_uvec2; }
glsl_ivec2_type(void)936 static inline const glsl_type *glsl_ivec2_type(void) { return &glsl_type_builtin_ivec2; }
glsl_bvec2_type(void)937 static inline const glsl_type *glsl_bvec2_type(void) { return &glsl_type_builtin_bvec2; }
glsl_vec4_type(void)938 static inline const glsl_type *glsl_vec4_type(void) { return &glsl_type_builtin_vec4; }
glsl_dvec4_type(void)939 static inline const glsl_type *glsl_dvec4_type(void) { return &glsl_type_builtin_dvec4; }
glsl_uvec4_type(void)940 static inline const glsl_type *glsl_uvec4_type(void) { return &glsl_type_builtin_uvec4; }
glsl_ivec4_type(void)941 static inline const glsl_type *glsl_ivec4_type(void) { return &glsl_type_builtin_ivec4; }
glsl_bvec4_type(void)942 static inline const glsl_type *glsl_bvec4_type(void) { return &glsl_type_builtin_bvec4; }
glsl_int_type(void)943 static inline const glsl_type *glsl_int_type(void) { return &glsl_type_builtin_int; }
glsl_uint_type(void)944 static inline const glsl_type *glsl_uint_type(void) { return &glsl_type_builtin_uint; }
glsl_int64_t_type(void)945 static inline const glsl_type *glsl_int64_t_type(void) { return &glsl_type_builtin_int64_t; }
glsl_uint64_t_type(void)946 static inline const glsl_type *glsl_uint64_t_type(void) { return &glsl_type_builtin_uint64_t; }
glsl_int16_t_type(void)947 static inline const glsl_type *glsl_int16_t_type(void) { return &glsl_type_builtin_int16_t; }
glsl_uint16_t_type(void)948 static inline const glsl_type *glsl_uint16_t_type(void) { return &glsl_type_builtin_uint16_t; }
glsl_int8_t_type(void)949 static inline const glsl_type *glsl_int8_t_type(void) { return &glsl_type_builtin_int8_t; }
glsl_uint8_t_type(void)950 static inline const glsl_type *glsl_uint8_t_type(void) { return &glsl_type_builtin_uint8_t; }
glsl_bool_type(void)951 static inline const glsl_type *glsl_bool_type(void) { return &glsl_type_builtin_bool; }
glsl_atomic_uint_type(void)952 static inline const glsl_type *glsl_atomic_uint_type(void) { return &glsl_type_builtin_atomic_uint; }
953 
954 static inline const glsl_type *
glsl_floatN_t_type(unsigned bit_size)955 glsl_floatN_t_type(unsigned bit_size)
956 {
957    switch (bit_size) {
958    case 16: return &glsl_type_builtin_float16_t;
959    case 32: return &glsl_type_builtin_float;
960    case 64: return &glsl_type_builtin_double;
961    default:
962       unreachable("Unsupported bit size");
963    }
964 }
965 
966 static inline const glsl_type *
glsl_intN_t_type(unsigned bit_size)967 glsl_intN_t_type(unsigned bit_size)
968 {
969    switch (bit_size) {
970    case 8:  return &glsl_type_builtin_int8_t;
971    case 16: return &glsl_type_builtin_int16_t;
972    case 32: return &glsl_type_builtin_int;
973    case 64: return &glsl_type_builtin_int64_t;
974    default:
975       unreachable("Unsupported bit size");
976    }
977 }
978 
979 static inline const glsl_type *
glsl_uintN_t_type(unsigned bit_size)980 glsl_uintN_t_type(unsigned bit_size)
981 {
982    switch (bit_size) {
983    case 8:  return &glsl_type_builtin_uint8_t;
984    case 16: return &glsl_type_builtin_uint16_t;
985    case 32: return &glsl_type_builtin_uint;
986    case 64: return &glsl_type_builtin_uint64_t;
987    default:
988       unreachable("Unsupported bit size");
989    }
990 }
991 
992 const glsl_type *glsl_vec_type(unsigned components);
993 const glsl_type *glsl_f16vec_type(unsigned components);
994 const glsl_type *glsl_dvec_type(unsigned components);
995 const glsl_type *glsl_ivec_type(unsigned components);
996 const glsl_type *glsl_uvec_type(unsigned components);
997 const glsl_type *glsl_bvec_type(unsigned components);
998 const glsl_type *glsl_i64vec_type(unsigned components);
999 const glsl_type *glsl_u64vec_type(unsigned components);
1000 const glsl_type *glsl_i16vec_type(unsigned components);
1001 const glsl_type *glsl_u16vec_type(unsigned components);
1002 const glsl_type *glsl_i8vec_type(unsigned components);
1003 const glsl_type *glsl_u8vec_type(unsigned components);
1004 
1005 const glsl_type *glsl_simple_explicit_type(unsigned base_type, unsigned rows,
1006                                                   unsigned columns,
1007                                                   unsigned explicit_stride,
1008                                                   bool row_major,
1009                                                   unsigned explicit_alignment);
1010 
1011 static inline const glsl_type *
glsl_simple_type(unsigned base_type,unsigned rows,unsigned columns)1012 glsl_simple_type(unsigned base_type, unsigned rows, unsigned columns)
1013 {
1014    return glsl_simple_explicit_type(base_type, rows, columns, 0, false, 0);
1015 }
1016 
1017 const glsl_type *glsl_sampler_type(enum glsl_sampler_dim dim,
1018                                           bool shadow,
1019                                           bool array,
1020                                           enum glsl_base_type type);
1021 const glsl_type *glsl_bare_sampler_type(void);
1022 const glsl_type *glsl_bare_shadow_sampler_type(void);
1023 const glsl_type *glsl_texture_type(enum glsl_sampler_dim dim,
1024                                           bool array,
1025                                           enum glsl_base_type type);
1026 const glsl_type *glsl_image_type(enum glsl_sampler_dim dim,
1027                                         bool array, enum glsl_base_type type);
1028 const glsl_type *glsl_array_type(const glsl_type *element,
1029                                         unsigned array_size,
1030                                         unsigned explicit_stride);
1031 const glsl_type *glsl_cmat_type(const struct glsl_cmat_description *desc);
1032 const glsl_type *glsl_struct_type_with_explicit_alignment(const glsl_struct_field *fields,
1033                                                                  unsigned num_fields,
1034                                                                  const char *name,
1035                                                                  bool packed,
1036                                                                  unsigned explicit_alignment);
1037 
1038 static inline const glsl_type *
glsl_struct_type(const glsl_struct_field * fields,unsigned num_fields,const char * name,bool packed)1039 glsl_struct_type(const glsl_struct_field *fields, unsigned num_fields,
1040                  const char *name, bool packed)
1041 {
1042    return glsl_struct_type_with_explicit_alignment(fields, num_fields, name, packed, 0);
1043 }
1044 
1045 const glsl_type *glsl_interface_type(const glsl_struct_field *fields,
1046                                             unsigned num_fields,
1047                                             enum glsl_interface_packing packing,
1048                                             bool row_major,
1049                                             const char *block_name);
1050 const glsl_type *glsl_subroutine_type(const char *subroutine_name);
1051 
1052 /**
1053  * Query the full type of a matrix row
1054  *
1055  * \return
1056  * If the type is not a matrix, \c glsl_type::error_type is returned.
1057  * Otherwise a type matching the rows of the matrix is returned.
1058  */
1059 const glsl_type *glsl_get_row_type(const glsl_type *t);
1060 
1061 /**
1062  * Query the full type of a matrix column
1063  *
1064  * \return
1065  * If the type is not a matrix, \c glsl_type::error_type is returned.
1066  * Otherwise a type matching the columns of the matrix is returned.
1067  */
1068 const glsl_type *glsl_get_column_type(const glsl_type *t);
1069 
1070 /** Returns an explicitly laid out type given a type and size/align func
1071  *
1072  * The size/align func is only called for scalar and vector types and the
1073  * returned type is otherwise laid out in the natural way as follows:
1074  *
1075  *  - Arrays and matrices have a stride of align(elem_size, elem_align).
1076  *
1077  *  - Structure types have their elements in-order and as tightly packed as
1078  *    possible following the alignment required by the size/align func.
1079  *
1080  *  - All composite types (structures, matrices, and arrays) have an
1081  *    alignment equal to the highest alignment of any member of the composite.
1082  *
1083  * The types returned by this function are likely not suitable for most UBO
1084  * or SSBO layout because they do not add the extra array and substructure
1085  * alignment that is required by std140 and std430.
1086  */
1087 const glsl_type *glsl_get_explicit_type_for_size_align(const glsl_type *type,
1088                                                               glsl_type_size_align_func type_info,
1089                                                               unsigned *size, unsigned *alignment);
1090 
1091 const glsl_type *glsl_type_replace_vec3_with_vec4(const glsl_type *type);
1092 
1093 /**
1094  * Gets the float16 version of this type.
1095  */
1096 const glsl_type *glsl_float16_type(const glsl_type *t);
1097 
1098 /**
1099  * Gets the int16 version of this type.
1100  */
1101 const glsl_type *glsl_int16_type(const glsl_type *t);
1102 
1103 /**
1104  * Gets the uint16 version of this type.
1105  */
1106 const glsl_type *glsl_uint16_type(const glsl_type *t);
1107 
1108 const glsl_type *glsl_type_to_16bit(const glsl_type *old_type);
1109 
1110 static inline const glsl_type *
glsl_scalar_type(enum glsl_base_type base_type)1111 glsl_scalar_type(enum glsl_base_type base_type)
1112 {
1113    return glsl_simple_type(base_type, 1, 1);
1114 }
1115 
1116 static inline const glsl_type *
glsl_vector_type(enum glsl_base_type base_type,unsigned components)1117 glsl_vector_type(enum glsl_base_type base_type, unsigned components)
1118 {
1119    const glsl_type *t = glsl_simple_type(base_type, components, 1);
1120    assert(t != &glsl_type_builtin_error);
1121    return t;
1122 }
1123 
1124 static inline const glsl_type *
glsl_matrix_type(enum glsl_base_type base_type,unsigned rows,unsigned columns)1125 glsl_matrix_type(enum glsl_base_type base_type,
1126                  unsigned rows, unsigned columns)
1127 {
1128    const glsl_type *t = glsl_simple_type(base_type, rows, columns);
1129    assert(t != &glsl_type_builtin_error);
1130    return t;
1131 }
1132 
1133 static inline const glsl_type *
glsl_explicit_matrix_type(const glsl_type * mat,unsigned stride,bool row_major)1134 glsl_explicit_matrix_type(const glsl_type *mat, unsigned stride,
1135                           bool row_major) {
1136    assert(stride > 0);
1137    const glsl_type *t = glsl_simple_explicit_type(mat->base_type,
1138                                                          mat->vector_elements,
1139                                                          mat->matrix_columns,
1140                                                          stride, row_major, 0);
1141    assert(t != &glsl_type_builtin_error);
1142    return t;
1143 
1144 }
1145 
1146 static inline const glsl_type *
glsl_transposed_type(const glsl_type * t)1147 glsl_transposed_type(const glsl_type *t)
1148 {
1149    assert(glsl_type_is_matrix(t));
1150    return glsl_simple_type(t->base_type, t->matrix_columns, t->vector_elements);
1151 }
1152 
1153 static inline const glsl_type *
glsl_texture_type_to_sampler(const glsl_type * t,bool is_shadow)1154 glsl_texture_type_to_sampler(const glsl_type *t, bool is_shadow)
1155 {
1156    assert(glsl_type_is_texture(t));
1157    return glsl_sampler_type((enum glsl_sampler_dim)t->sampler_dimensionality,
1158                             is_shadow, t->sampler_array,
1159                             (enum glsl_base_type)t->sampled_type);
1160 }
1161 
1162 static inline const glsl_type *
glsl_sampler_type_to_texture(const glsl_type * t)1163 glsl_sampler_type_to_texture(const glsl_type *t)
1164 {
1165    assert(glsl_type_is_sampler(t) && !glsl_type_is_bare_sampler(t));
1166    return glsl_texture_type((enum glsl_sampler_dim)t->sampler_dimensionality,
1167                             t->sampler_array,
1168                             (enum glsl_base_type)t->sampled_type);
1169 }
1170 
1171 const glsl_type *glsl_replace_vector_type(const glsl_type *t, unsigned components);
1172 const glsl_type *glsl_channel_type(const glsl_type *t);
1173 
1174 /**
1175  * Get the type resulting from a multiplication of \p type_a * \p type_b
1176  */
1177 const glsl_type *glsl_get_mul_type(const glsl_type *type_a, const glsl_type *type_b);
1178 
1179 unsigned glsl_type_get_sampler_count(const glsl_type *t);
1180 unsigned glsl_type_get_texture_count(const glsl_type *t);
1181 unsigned glsl_type_get_image_count(const glsl_type *t);
1182 
1183 /**
1184  * Calculate the number of vec4 slots required to hold this type.
1185  *
1186  * This is the underlying recursive type_size function for
1187  * count_attribute_slots() (vertex inputs and varyings) but also for
1188  * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
1189  */
1190 unsigned glsl_count_vec4_slots(const glsl_type *t, bool is_gl_vertex_input, bool is_bindless);
1191 
1192 /**
1193  * Calculate the number of vec4 slots required to hold this type.
1194  *
1195  * This is the underlying recursive type_size function for
1196  * gallium's PIPE_CAP_PACKED_UNIFORMS case.
1197  */
1198 unsigned glsl_count_dword_slots(const glsl_type *t, bool is_bindless);
1199 
1200 /**
1201  * Calculate the number of components slots required to hold this type
1202  *
1203  * This is used to determine how many uniform or varying locations a type
1204  * might occupy.
1205  */
1206 unsigned glsl_get_component_slots(const glsl_type *t);
1207 
1208 unsigned glsl_get_component_slots_aligned(const glsl_type *t, unsigned offset);
1209 
1210 /**
1211  * Used to count the number of varyings contained in the type ignoring
1212  * innermost array elements.
1213  */
1214 unsigned glsl_varying_count(const glsl_type *t);
1215 
1216 /**
1217  * Calculate the number of unique values from glGetUniformLocation for the
1218  * elements of the type.
1219  *
1220  * This is used to allocate slots in the UniformRemapTable, the amount of
1221  * locations may not match with actual used storage space by the driver.
1222  */
1223 unsigned glsl_type_uniform_locations(const glsl_type *t);
1224 
1225 /**
1226  * Calculate the number of attribute slots required to hold this type
1227  *
1228  * This implements the language rules of GLSL 1.50 for counting the number
1229  * of slots used by a vertex attribute.  It also determines the number of
1230  * varying slots the type will use up in the absence of varying packing
1231  * (and thus, it can be used to measure the number of varying slots used by
1232  * the varyings that are generated by lower_packed_varyings).
1233  *
1234  * For vertex shader attributes - doubles only take one slot.
1235  * For inter-shader varyings - dvec3/dvec4 take two slots.
1236  *
1237  * Vulkan doesn’t make this distinction so the argument should always be
1238  * false.
1239  */
1240 static inline unsigned
glsl_count_attribute_slots(const glsl_type * t,bool is_gl_vertex_input)1241 glsl_count_attribute_slots(const glsl_type *t, bool is_gl_vertex_input)
1242 {
1243    return glsl_count_vec4_slots(t, is_gl_vertex_input, true);
1244 }
1245 
1246 /**
1247  * Size in bytes of this type in OpenCL memory
1248  */
1249 unsigned glsl_get_cl_size(const glsl_type *t);
1250 
1251 /**
1252  * Alignment in bytes of the start of this type in OpenCL memory.
1253  */
1254 unsigned glsl_get_cl_alignment(const glsl_type *t);
1255 
1256 void glsl_get_cl_type_size_align(const glsl_type *t,
1257                                  unsigned *size, unsigned *align);
1258 
1259 /**
1260  * Get the type interface packing used internally. For shared and packing
1261  * layouts this is implementation defined.
1262  */
1263 enum glsl_interface_packing glsl_get_internal_ifc_packing(const glsl_type *t, bool std430_supported);
1264 
1265 static inline enum glsl_interface_packing
glsl_get_ifc_packing(const glsl_type * t)1266 glsl_get_ifc_packing(const glsl_type *t)
1267 {
1268    return (enum glsl_interface_packing)t->interface_packing;
1269 }
1270 
1271 /**
1272  * Alignment in bytes of the start of this type in a std140 uniform
1273  * block.
1274  */
1275 unsigned glsl_get_std140_base_alignment(const glsl_type *t, bool row_major);
1276 
1277 /** Size in bytes of this type in a std140 uniform block.
1278  *
1279  * Note that this is not GL_UNIFORM_SIZE (which is the number of
1280  * elements in the array)
1281  */
1282 unsigned glsl_get_std140_size(const glsl_type *t, bool row_major);
1283 
1284 /**
1285  * Calculate array stride in bytes of this type in a std430 shader storage
1286  * block.
1287  */
1288 unsigned glsl_get_std430_array_stride(const glsl_type *t, bool row_major);
1289 
1290 /**
1291  * Alignment in bytes of the start of this type in a std430 shader
1292  * storage block.
1293  */
1294 unsigned glsl_get_std430_base_alignment(const glsl_type *t, bool row_major);
1295 
1296 /**
1297  * Size in bytes of this type in a std430 shader storage block.
1298  *
1299  * Note that this is not GL_BUFFER_SIZE
1300  */
1301 unsigned glsl_get_std430_size(const glsl_type *t, bool row_major);
1302 
1303 /**
1304  * Size in bytes of this type based on its explicit data.
1305  *
1306  * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
1307  * through explicit offset, stride and matrix layout, so the size
1308  * can/should be computed used those values.
1309  *
1310  * Note that the value returned by this method is only correct if such
1311  * values are set, so only with SPIR-V shaders. Should not be used with
1312  * GLSL shaders.
1313  */
1314 unsigned glsl_get_explicit_size(const glsl_type *t, bool align_to_stride);
1315 
1316 static inline unsigned
glsl_get_explicit_stride(const glsl_type * t)1317 glsl_get_explicit_stride(const glsl_type *t)
1318 {
1319    return t->explicit_stride;
1320 }
1321 
1322 static inline unsigned
glsl_get_explicit_alignment(const glsl_type * t)1323 glsl_get_explicit_alignment(const glsl_type *t)
1324 {
1325    return t->explicit_alignment;
1326 }
1327 
1328 /**
1329  * Gets an explicitly laid out type with the std140 layout.
1330  */
1331 const glsl_type *glsl_get_explicit_std140_type(const glsl_type *t, bool row_major);
1332 
1333 /**
1334  * Gets an explicitly laid out type with the std430 layout.
1335  */
1336 const glsl_type *glsl_get_explicit_std430_type(const glsl_type *t, bool row_major);
1337 
1338 /**
1339  * Gets an explicitly laid out interface type.
1340  */
1341 static inline const glsl_type *
glsl_get_explicit_interface_type(const glsl_type * t,bool supports_std430)1342 glsl_get_explicit_interface_type(const glsl_type *t, bool supports_std430)
1343 {
1344    enum glsl_interface_packing packing = glsl_get_internal_ifc_packing(t, supports_std430);
1345    if (packing == GLSL_INTERFACE_PACKING_STD140) {
1346       return glsl_get_explicit_std140_type(t, t->interface_row_major);
1347    } else {
1348       assert(packing == GLSL_INTERFACE_PACKING_STD430);
1349       return glsl_get_explicit_std430_type(t, t->interface_row_major);
1350    }
1351 }
1352 
1353 void glsl_size_align_handle_array_and_structs(const glsl_type *type,
1354                                               glsl_type_size_align_func size_align,
1355                                               unsigned *size, unsigned *align);
1356 void glsl_get_natural_size_align_bytes(const glsl_type *t, unsigned *size, unsigned *align);
1357 void glsl_get_vec4_size_align_bytes(const glsl_type *type, unsigned *size, unsigned *align);
1358 
1359 #ifdef __cplusplus
1360 } /* extern "C" */
1361 #endif
1362 
1363 #endif /* GLSL_TYPES_H */
1364