Searched defs:glthread (Results 1 – 11 of 11) sorted by relevance
/aosp_15_r20/external/mesa3d/src/mesa/main/ |
H A D | glthread_varray.c | 96 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao() local 118 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray() local 134 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays() local 168 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays() local 201 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart() local 321 set_attrib_binding(struct glthread_state *glthread, struct glthread_vao *vao, in set_attrib_binding() 358 attrib_pointer(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_pointer() 392 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribPointer() local 405 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribPointer() local 417 attrib_format(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_format() [all …]
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H A D | glthread.c | 164 struct glthread_state *glthread = &ctx->GLThread; in glthread_apply_thread_sched_policy() local 214 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init() local 276 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_destroy() local 337 glthread_finalize_batch(struct glthread_state *glthread, in glthread_finalize_batch() 359 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_flush_batch() local 392 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_finish() local 445 _mesa_error_glthread_safe(struct gl_context *ctx, GLenum error, bool glthread, in _mesa_error_glthread_safe() 468 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_invalidate_zsbuf() local
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H A D | glthread_bufferobj.c | 68 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_release_upload_buffer() local 85 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload() local 188 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer() local 237 struct glthread_state *glthread = &ctx->GLThread; in _mesa_marshal_BindBuffer() local 288 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers() local
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H A D | context.c | 830 _mesa_new_nop_table(unsigned numEntries, bool glthread) in _mesa_new_nop_table() 863 _mesa_alloc_dispatch_table(bool glthread) in _mesa_alloc_dispatch_table() 910 _mesa_alloc_dispatch_tables(gl_api api, struct gl_dispatch *d, bool glthread) in _mesa_alloc_dispatch_tables()
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H A D | shader_query.cpp | 1060 GLchar *name, bool glthread, in _mesa_get_program_resource_name() 1284 GLint *val, bool glthread, const char *caller) in get_buffer_property() 1442 const GLenum prop, GLint *val, bool glthread, in _mesa_program_resource_prop()
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H A D | glthread_marshal.h | 96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command() local 131 _mesa_glthread_call_is_last(struct glthread_state *glthread, in _mesa_glthread_call_is_last()
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H A D | glthread_list.c | 56 struct glthread_state *glthread = &ctx->GLThread; in _mesa_marshal_CallList() local
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H A D | glthread_shaderobj.c | 32 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_ProgramChanged() local
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H A D | shaderobj.c | 446 bool glthread, const char *caller) in _mesa_lookup_shader_program_err_glthread()
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H A D | uniform_query.cpp | 56 GLenum *type, GLcharARB *nameOut, bool glthread) in _mesa_GetActiveUniform_impl()
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H A D | uniforms.c | 1005 bool glthread) in _mesa_GetUniformLocation_impl()
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