Searched defs:ignoreSE (Results 1 – 3 of 3) sorted by relevance
1307 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeSurfaceAddrFromCoord() local1576 BOOL_32 ignoreSE, ///< [in] TRUE if shader enginers can be ignored in ComputeSurfaceAddrFromCoordMacroTiled()2170 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeSurfaceCoordFromAddr() local2309 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines can be ignored in ComputeSurfaceCoordFromAddrMacroTiled()
654 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines are ignored in ComputePipeFromCoord()2474 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines are ignored in HwlComputeSurfaceCoord2DFromBankPipe()
708 UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture member796 UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture member1402 UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. member1474 UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. member