Searched defs:imageUnit (Results 1 – 12 of 12) sorted by relevance
408 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()526 const gl::ImageUnit &imageUnit) in onImageChange()2814 const gl::ImageUnit &imageUnit) in setImageState()2884 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local2908 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in getUAVsForRWImages() local2928 const gl::ImageUnit &imageUnit) in setTextureForImage()2964 const gl::ImageUnit &imageUnit, in getUAVForRWImage()
444 const gl::ImageUnit &imageUnit, in getSRVForImage()477 const gl::ImageUnit &imageUnit, in getUAVForImage()
4400 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in markTypedBufferUsage() local
63 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage() local
680 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding()1204 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
3952 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
521 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()633 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState() local
5635 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup() local7203 const gl::ImageUnit &imageUnit = context->getState().getImageUnit(binding); in trackImageUpdate() local
513 vk::ImageLayout GetImageWriteLayoutAndSubresource(const gl::ImageUnit &imageUnit, in GetImageWriteLayoutAndSubresource()798 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in UpdateImagesWithSharedCacheKey() local7705 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
6774 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImages() local6797 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImages() local
1120 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
1841 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedImage2DBindLayout() local