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Searched defs:imageUnitIndex (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A DState.cpp3686 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local
3749 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local
3905 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in onExecutableChange() local
/aosp_15_r20/external/angle/src/libANGLE/capture/
H A Dserialize.cpp521 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()
631 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DStateManagerGL.cpp293 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local
1118 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp2881 GLint imageUnitIndex = in applyTexturesForSRVs() local
2906 GLint imageUnitIndex = mExecutableD3D->getImageMapping(shaderType, imageIndex, false, caps); in getUAVsForRWImages() local
H A DRenderer11.cpp4397 GLint imageUnitIndex = executableD3D->getImageMapping(gl::ShaderType::Compute, imageIndex, in markTypedBufferUsage() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp1940 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local
7703 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local
8995 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local