Searched defs:imageUnitIndex (Results 1 – 6 of 6) sorted by relevance
3686 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local3749 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local3905 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in onExecutableChange() local
521 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()631 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
293 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local1118 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
2881 GLint imageUnitIndex = in applyTexturesForSRVs() local2906 GLint imageUnitIndex = mExecutableD3D->getImageMapping(shaderType, imageIndex, false, caps); in getUAVsForRWImages() local
4397 GLint imageUnitIndex = executableD3D->getImageMapping(gl::ShaderType::Compute, imageIndex, in markTypedBufferUsage() local
1940 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local7703 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local8995 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local