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Searched defs:inputNdx (Results 1 – 19 of 19) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp641 …ne float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
647 …ec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
653 …ec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
659 …ec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
666 …at2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
672 …3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
678 …4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
684 …2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
690 …at3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
696 …4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
[all …]
H A Des3fFboTestUtil.cpp352 void Texture2DShader::setUnit(int inputNdx, int unitNdx) in setUnit()
357 void Texture2DShader::setTexScaleBias(int inputNdx, const Vec4 &scale, const Vec4 &bias) in setTexScaleBias()
H A Des3fShaderOperatorTests.cpp1367 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) in setupShaderData() local
3277 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) local
3545 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp635 …ne float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
641 …ec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
647 …ec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
653 …ec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
660 …at2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
666 …3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
672 …4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
678 …2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
684 …at3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
690 …4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
[all …]
H A DvktShaderRenderOperatorTests.cpp763 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) in ShaderOperatorCaseInstance() local
884 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) in setupShaderData() local
898 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) in setupShaderData() local
912 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) in setupShaderData() local
932 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) in setupShaderData() local
1025 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) in setupShaderData() local
2699 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init() local
2958 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) in init() local
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp364 …ne float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
370 …ec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
376 …ec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
382 …ec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
388 …at2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
394 …at3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
400 …at4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
407 … float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
413 …2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
419 …3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, int inputNdx) in getInputValue()
[all …]
H A Des2fShaderOperatorTests.cpp749 for (int inputNdx = 0; inputNdx < spec.numInputs; inputNdx++) in ShaderOperatorCase() local
2006 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) local
2260 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmComputeShaderCase.cpp515 for (uint32_t inputNdx = 0; inputNdx < m_shaderSpec.inputs.size(); ++inputNdx) in iterate() local
602 for (uint32_t inputNdx = 0; inputNdx < descriptorTypes.size(); ++inputNdx) in iterate() local
769 for (uint32_t inputNdx = 0; inputNdx < m_shaderSpec.inputs.size(); ++inputNdx) in iterate() local
H A DvktSpvAsmGraphicsShaderTestUtil.cpp3186 for (uint32_t inputNdx = 0; inputNdx < numInResources; ++inputNdx) in runAndVerifyDefaultPipeline() local
3574 for (uint32_t inputNdx = 0; inputNdx < numInResources; ++inputNdx) in runAndVerifyDefaultPipeline() local
3741 for (uint32_t inputNdx = 0; inputNdx < numInResources; ++inputNdx) in runAndVerifyDefaultPipeline() local
H A DvktSpvAsmInstructionTests.cpp17851 for (size_t inputNdx = 0; inputNdx < inputs.size(); ++inputNdx) in compareFP16ArithmeticFunc() local
17875 for (size_t inputNdx = 0; inputNdx < inputs.size(); ++inputNdx) in compareFP16ArithmeticFunc() local
17913 for (size_t inputNdx = 0; inputNdx < inputs.size(); ++inputNdx) in compareFP16ArithmeticFunc() local
17998 for (size_t inputNdx = 0; inputNdx < inputs.size(); ++inputNdx) in compareFP16ArithmeticFunc() local
/aosp_15_r20/external/deqp/modules/gles3/performance/
H A Des3pShaderOperatorTests.cpp1681 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
1728 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
1760 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
1770 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
1779 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pShaderOperatorTests.cpp1673 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
1720 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
1752 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
1762 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
1771 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) in generateSingleProgramData() local
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.cpp185 void Texture2DShader::setUnit(int inputNdx, int unitNdx) in setUnit()
190 void Texture2DShader::setTexScaleBias(int inputNdx, const Vec4 &scale, const Vec4 &bias) in setTexScaleBias()
H A Des31fShaderCommonFunctionTests.cpp2035 for (int inputNdx = 0; inputNdx < 3; inputNdx++) in getInputValues() local
2047 for (int inputNdx = 0; inputNdx < 3; inputNdx++) in getInputValues() local
2053 for (int inputNdx = 0; inputNdx < 3; inputNdx++) in getInputValues() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp684 for (int inputNdx = 0; inputNdx < (int)m_shaderSpec.inputs.size(); inputNdx++) in FragmentOutExecutor() local
878 for (int inputNdx = 0; inputNdx < (int)m_shaderSpec.inputs.size(); inputNdx++) in bindAttributes() local
1969 for (size_t inputNdx = 0; inputNdx < m_shaderSpec.inputs.size(); ++inputNdx) in uploadInputBuffer() local
2586 for (size_t inputNdx = 0; inputNdx < inputTypes.size(); ++inputNdx) in generateSpirv() local
/aosp_15_r20/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp628 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute() local
1141 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx) in uploadInputBuffer() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp1012 for (size_t inputNdx = 0; inputNdx < inputValues.size(); inputNdx++) in getVertexAttributeDescriptions() local
/aosp_15_r20/external/deqp/framework/referencerenderer/
H A DrrRenderer.cpp522 for (size_t inputNdx = 0; inputNdx < fragInputs.size(); ++inputNdx) in flatshadeVertices() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp944 for (size_t inputNdx = 0; inputNdx < inputAttachments.size(); inputNdx++) in logRenderPassInfo() local