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/aosp_15_r20/packages/modules/NeuralNetworks/common/types/operations/src/
DRoiPooling.cpp30 auto inputType = context->getInputType(kInputTensor); in validate() local
DInstanceNormalization.cpp30 auto inputType = context->getInputType(kInputTensor); in validate() local
DSlice.cpp28 const OperandType inputType = context->getInputType(kInputTensor); in validate() local
DChannelShuffle.cpp27 auto inputType = context->getInputType(kInputTensor); in validate() local
DSqueeze.cpp27 OperandType inputType = context->getInputType(kInputTensor); in validate() local
DLogSoftmax.cpp29 OperandType inputType = context->getInputType(kInputTensor); in validate() local
DArgMinMax.cpp27 auto inputType = context->getInputType(0); in validate() local
DElu.cpp27 auto inputType = context->getInputType(kInputTensor); in validate() local
DHashtableLookup.cpp29 auto inputType = context->getInputType(2); in validate() local
DStridedSlice.cpp27 OperandType inputType = context->getInputType(kInputTensor); in validate() local
DTranspose.cpp28 const OperandType inputType = context->getInputType(kInputTensor); in validate() local
DDequantize.cpp28 const OperandType inputType = context->getInputType(kInputTensor); in validate() local
DMultinomial.cpp29 OperandType inputType = context->getInputType(0); in validate() local
DBidirectionalSequenceRNN.cpp34 OperandType inputType = context->getInputType(kInputTensor); in validate() local
DSplit.cpp30 auto inputType = context->getInputType(0); in validate() local
DRNN.cpp29 OperandType inputType = context->getInputType(0); in validate() local
DExpandDims.cpp29 auto inputType = context->getInputType(0); in validate() local
DL2Normalization.cpp31 const OperandType inputType = context->getInputType(kInputTensor); in validate() local
DSVDF.cpp30 OperandType inputType = context->getInputType(0); in validate() local
DEmbeddingLookup.cpp29 auto inputType = context->getInputType(1); in validate() local
DHeatmapMaxKeypoint.cpp31 auto inputType = context->getInputType(kHeatmapTensor); in validate() local
DPow.cpp29 auto inputType = context->getInputType(0); in validate() local
DMaximumMinimum.cpp31 OperandType inputType = context->getInputType(0); in validate() local
DUnidirectionalSequenceRNN.cpp30 OperandType inputType = context->getInputType(kInputTensor); in validate() local
/aosp_15_r20/external/deqp/framework/referencerenderer/
H A DrrShaders.cpp30 …eometryShader(size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderInputType inputType, in GeometryShader()

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