Searched defs:inputVaryings (Results 1 – 9 of 9) sorted by relevance
1145 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local1177 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local1344 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local1376 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local1431 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local1464 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local1507 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local1547 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
50 const std::vector<sh::ShaderVariable> &inputVaryings, in RemoveInactiveInterfaceVariablesTraverser()196 const std::vector<sh::ShaderVariable> &inputVaryings, in RemoveInactiveInterfaceVariables()
259 std::vector<sh::ShaderVariable> *inputVaryings, in CollectVariablesTraverser()1301 std::vector<ShaderVariable> *inputVaryings, in CollectVariables()
77 std::vector<sh::ShaderVariable> inputVaryings; member
746 const std::vector<sh::ShaderVariable> *inputVaryings = sh::GetInputVaryings(compiler); in PrintActiveVariables() local
321 ShaderMap<std::vector<sh::ShaderVariable>> inputVaryings; member
1893 const std::vector<sh::ShaderVariable> &inputVaryings, in LinkValidateShaderInterfaceMatching()2126 const std::vector<sh::ShaderVariable> &inputVaryings, in LinkValidateBuiltInVaryings()
307 std::vector<ST_ShaderVariable> inputVaryings = in getShaderLinkInfo() local
1058 const std::vector<sh::ShaderVariable> &inputVaryings, in RewritePipelines()