Searched defs:integerLength (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderIntegerFunctionTests.cpp | 132 static inline uint32_t extendSignTo32(uint32_t integer, uint32_t integerLength) in extendSignTo32() 139 static inline uint32_t getLowBitMask(int integerLength) in getLowBitMask() 153 const uint32_t integerLength = (uint32_t)getShaderUintBitCount(shaderType, precision); in generateRandomInputData() local 363 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 411 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 454 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 503 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 817 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 877 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 927 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local [all …]
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderIntegerFunctionTests.cpp | 113 static inline uint32_t extendSignTo32(uint32_t integer, uint32_t integerLength) in extendSignTo32() 120 static inline uint32_t getLowBitMask(int integerLength) in getLowBitMask() 134 const uint32_t integerLength = (uint32_t)getShaderUintBitCount(precision); in generateRandomInputData() local 411 const int integerLength = getShaderUintBitCount(precision); in getInputValues() local 459 const int integerLength = getShaderUintBitCount(precision); in compare() local 517 const int integerLength = getShaderUintBitCount(precision); in getInputValues() local 566 const int integerLength = getShaderUintBitCount(precision); in compare() local 929 const int integerLength = getShaderUintBitCount(precision); in compare() local 998 const int integerLength = getShaderUintBitCount(precision); in compare() local 1060 const int integerLength = getShaderUintBitCount(precision); in compare() local [all …]
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