Searched defs:invalidityType (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 2467 int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase() 2783 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLightCase() 2817 … InvalidityType invalidityType, int numLookups, in InvalidShaderCompilerTextureCase() 2852 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLoopCase() 2886 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerOperCase() 2927 … InvalidityType invalidityType, in InvalidShaderCompilerMandelbrotCase() 3023 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local 3102 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local 3192 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local 3260 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local [all …]
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/aosp_15_r20/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 2484 int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase() 2800 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLightCase() 2834 … InvalidityType invalidityType, int numLookups, in InvalidShaderCompilerTextureCase() 2869 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLoopCase() 2903 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerOperCase() 2944 … InvalidityType invalidityType, in InvalidShaderCompilerMandelbrotCase() 3040 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local 3119 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local 3209 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local 3277 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local [all …]
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