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Searched defs:invalidityType (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp2467 int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase()
2783InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLightCase()
2817InvalidityType invalidityType, int numLookups, in InvalidShaderCompilerTextureCase()
2852InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLoopCase()
2886InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerOperCase()
2927InvalidityType invalidityType, in InvalidShaderCompilerMandelbrotCase()
3023 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local
3102 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local
3192 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local
3260 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local
[all …]
/aosp_15_r20/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp2484 int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase()
2800InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLightCase()
2834InvalidityType invalidityType, int numLookups, in InvalidShaderCompilerTextureCase()
2869InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLoopCase()
2903InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerOperCase()
2944InvalidityType invalidityType, in InvalidShaderCompilerMandelbrotCase()
3040 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local
3119 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local
3209 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local
3277 … for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; in addShaderCompilationPerformanceCases() local
[all …]