Searched defs:isComputeShaderAttached (Results 1 – 1 of 1) sorted by relevance
1691 bool isComputeShaderAttached = shaders[ShaderType::Compute].get() != nullptr; in linkValidateShaders() local1856 const bool isComputeShaderAttached = shaders[ShaderType::Compute].get() != nullptr; in linkShaders() local