Searched defs:isDepthStencilFormat (Results 1 – 6 of 6) sorted by relevance
477 …const bool isDepthStencilFormat(tcu::hasDepthComponent(format.order) || tcu::hasStencilComponent(f… in createRenderPass() local799 … bool isDepthStencilFormat, uint32_t sampleCount, in getRenderingAttachmentLocationInfo()1154 const bool isDepthStencilFormat(isDepthFormat || isStencilFormat); in createRenderPipeline() local1258 const bool isDepthStencilFormat(isDepthFormat || isStencilFormat); in createSplitPipelines() local1443 const bool isDepthStencilFormat(isDepthFormat || isStencilFormat); in iterateInternalDynamicRendering() local
84 const bool isDepthStencilFormat = textureFormat.hasDepthOrStencilBits(); in setStorageImpl() local
162 const bool isDepthStencilFormat = format.hasDepthOrStencilBits(); in GetUsageFlags() local
206 const bool isDepthStencilFormat = vk::isDepthStencilFormat(colorFormat); in createImageAndBind() local
1200 …const bool isDepthStencilFormat = (format >= VK_FORMAT_D16_UNORM && format <= VK_FORMAT_D32_SFLOAT… in isFormatMatchingAspect() local
107 bool isDepthStencilFormat(VkFormat format) in isDepthStencilFormat() function