Searched defs:isMultisampled (Results 1 – 8 of 8) sorted by relevance
140 bool isMultisampled() const override { in isMultisampled() function in SkSL::AliasType528 bool isMultisampled, TextureAccess textureAccess) in TextureType()548 bool isMultisampled() const override { in isMultisampled() function in SkSL::TextureType600 bool isMultisampled() const override { in isMultisampled() function in SkSL::SamplerType929 bool isArrayedTexture, bool isMultisampled, in MakeTextureType()
556 virtual bool isMultisampled() const { in isMultisampled() function
32 bool isMultisampled() const { return getSamples() > 0; } in isMultisampled() function
1128 bool isMultisampled = false; in getImageTypeParameters() local
228 bool isMultisampled() { return mSamples > 0; } in isMultisampled() function in MultiviewFramebufferTestBase
1469 const bool isMultisampled = drawFrameBuffer->getSamples() > 1; in getTransformOptions() local
227 const bool isMultisampled = samples > 1; in CanGenerateMipmapWithCompute() local
11300 bool isMultisampled = mSamples > 1; in readPixelsImpl() local