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Searched defs:isVertexCase (Results 1 – 25 of 49) sorted by relevance

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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp264 …se::ShaderIndexingCase(tcu::TestContext &testCtx, const std::string &name, const bool isVertexCase, in ShaderIndexingCase()
409 bool isVertexCase, DataType varType, in createUniformArrayCase()
523 bool isVertexCase, DataType varType, in createTmpArrayCase()
734bool isVertexCase, DataType varType, in createVectorSubscriptCase()
998bool isVertexCase, DataType varType, in createMatrixSubscriptCase()
1238 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1269 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1304 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1341 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
H A DvktShaderRenderLoopTests.cpp307 …ShaderLoopCase(tcu::TestContext &testCtx, const std::string &name, bool isVertexCase, ShaderEvalFu… in ShaderLoopCase()
343 bool isVertexCase, LoopType loopType, in createGenericLoopCase()
566bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase()
1578 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
1604 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
H A DvktShaderRenderStructTests.cpp51 …StructCase::ShaderStructCase(tcu::TestContext &testCtx, const std::string &name, bool isVertexCase, in ShaderStructCase()
65 bool isVertexCase, ShaderEvalFunc evalFunc, in createStructCase()
H A DvktShaderRenderTextureFunctionTests.cpp1479 …Context &context, const bool isVertexCase, const ShaderEvaluator &evaluator, const UniformSetup &u… in ShaderTextureFunctionInstance()
1941 TexEvalFunc evalFunc, bool isVertexCase) in ShaderTextureFunctionCase()
2269 TextureQueryInstance::TextureQueryInstance(Context &context, const bool isVertexCase, const Texture… in TextureQueryInstance()
2539 TextureSizeInstance::TextureSizeInstance(Context &context, const bool isVertexCase, const TextureSp… in TextureSizeInstance()
2859 TextureSizeMSInstance::TextureSizeMSInstance(Context &context, const bool isVertexCase, const Textu… in TextureSizeMSInstance()
3042 TextureSamplesInstance::TextureSamplesInstance(Context &context, const bool isVertexCase, in TextureSamplesInstance()
3202 TextureQueryLevelsInstance::TextureQueryLevelsInstance(Context &context, const bool isVertexCase, in TextureQueryLevelsInstance()
3417 TextureQueryLodInstance::TextureQueryLodInstance(Context &context, const bool isVertexCase, in TextureQueryLodInstance()
3688 … const TextureSpec &texture, bool isVertexCase, QueryFunction function, TestMode mode) in TextureQueryCase()
4093 …Context &context, const bool isVertexCase, const ShaderEvaluator &evaluator, const UniformSetup &u… in SparseShaderTextureFunctionInstance()
[all …]
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp176 …:ShaderIndexingCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderIndexingCase()
368bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase()
476bool isVertexCase, DataType varType, IndexAccessType writeAccess, in createTmpArrayCase()
651bool isVertexCase, DataType varType, VectorAccessType writeAccess, in createVectorSubscriptCase()
914bool isVertexCase, DataType varType, IndexAccessType writeAccess, in createMatrixSubscriptCase()
1144 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1175 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1210 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1247 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
H A Des3fShaderLoopTests.cpp226 …ase::ShaderLoopCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderLoopCase()
253bool isVertexCase, LoopType loopType, LoopCountType loopCountType, in createGenericLoopCase()
454bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase()
1199 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1225 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
H A Des3fShaderPrecisionTests.cpp65 const char *evalOp, bool isVertexCase) in createFloatPrecisionEvalProgram()
127 bool isVertexCase) in createIntUintPrecisionEvalProgram()
222 const tcu::Vec2 &rangeB, bool isVertexCase) in ShaderFloatPrecisionCase()
478 … const tcu::IVec2 &rangeA, const tcu::IVec2 &rangeB, bool isVertexCase) in ShaderIntPrecisionCase()
673 … const tcu::UVec2 &rangeA, const tcu::UVec2 &rangeB, bool isVertexCase) in ShaderUintPrecisionCase()
H A Des3fShaderFunctionTests.cpp64 …:ShaderFunctionCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderFunctionCase()
110bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, in createStructCase()
H A Des3fShaderStructTests.cpp79 …e::ShaderStructCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderStructCase()
125bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, in createStructCase()
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp192 …:ShaderIndexingCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderIndexingCase()
413bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase()
526bool isVertexCase, DataType varType, IndexAccessType writeAccess, in createTmpArrayCase()
741bool isVertexCase, DataType varType, VectorAccessType writeAccess, in createVectorSubscriptCase()
965bool isVertexCase, DataType varType, IndexAccessType writeAccess, in createMatrixSubscriptCase()
1199 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1230 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1265 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1300 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
H A Des2fShaderLoopTests.cpp232 …ase::ShaderLoopCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderLoopCase()
285bool isVertexCase, LoopType loopType, LoopCountType loopCountType, in createGenericLoopCase()
496bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase()
1322 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1348 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
H A Des2fShaderAlgorithmTests.cpp61 …ShaderAlgorithmCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderAlgorithmCase()
78bool isVertexCase, ShaderEvalFunc evalFunc, LineStream &shaderBody) in createExpressionCase()
H A Des2fShaderFunctionTests.cpp63 …:ShaderFunctionCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderFunctionCase()
100bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
H A Des2fShaderStructTests.cpp87 …e::ShaderStructCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderStructCase()
164bool isVertexCase, uint32_t flags, ShaderEvalFunc evalFunc, in createStructCase()
H A Des2fShaderOperatorTests.cpp591bool isVertexCase, ShaderEvalFunc evalFunc, const char *shaderOp, in ShaderOperatorCase()
1979 … bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
2138 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
2249 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp171 …:ShaderIndexingCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderIndexingCase()
366 … glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createUniformArrayCase()
478 … glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createTmpArrayCase()
701 … glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createVectorSubscriptCase()
964 … glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createMatrixSubscriptCase()
1202 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1236 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1276 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1316 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
H A DglcShaderLoopTests.cpp213 …ase::ShaderLoopCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderLoopCase()
240 … const char *description, bool isVertexCase, LoopType loopType, in createGenericLoopCase()
445 … const char *description, bool isVertexCase, LoopCase loopCase, in createSpecialLoopCase()
1194 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1220 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
H A DglcShaderFunctionTests.cpp61 …:ShaderFunctionCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderFunctionCase()
114 … glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
H A DglcShaderStructTests.cpp75 …e::ShaderStructCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderStructCase()
128 … glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
/aosp_15_r20/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp172 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
449 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
706 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
788 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
826 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
H A Des3pShaderCompilationCases.cpp795 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate()
961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate()
1214 static string loopVertexTemplate(LoopType type, bool isVertexCase, int numLoopIterations, int nesti… in loopVertexTemplate()
1278 static string loopFragmentTemplate(LoopType type, bool isVertexCase, int numLoopIterations, int nes… in loopFragmentTemplate()
2245bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase()
2382 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, in ShaderCompilerLoopCase()
2415 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, in ShaderCompilerOperCase()
2800 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLightCase()
2869 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLoopCase()
2903 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerOperCase()
H A Des3pShaderOptimizationTests.cpp144 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData() local
523 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
676 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
857 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp172 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
445 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
698 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
776 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
814 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
H A Des2pShaderCompilationCases.cpp796 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate()
961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate()
1211 static string loopVertexTemplate(LoopType type, bool isVertexCase, int numLoopIterations, int nesti… in loopVertexTemplate()
1274 static string loopFragmentTemplate(LoopType type, bool isVertexCase, int numLoopIterations, int nes… in loopFragmentTemplate()
2228bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase()
2365 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, in ShaderCompilerLoopCase()
2398 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, in ShaderCompilerOperCase()
2783 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLightCase()
2852 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLoopCase()
2886 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerOperCase()
H A Des2pShaderOptimizationTests.cpp144 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData() local
519 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
664 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
845 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local

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