/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 264 …se::ShaderIndexingCase(tcu::TestContext &testCtx, const std::string &name, const bool isVertexCase, in ShaderIndexingCase() 409 bool isVertexCase, DataType varType, in createUniformArrayCase() 523 bool isVertexCase, DataType varType, in createTmpArrayCase() 734 … bool isVertexCase, DataType varType, in createVectorSubscriptCase() 998 … bool isVertexCase, DataType varType, in createMatrixSubscriptCase() 1238 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1269 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1304 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1341 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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H A D | vktShaderRenderLoopTests.cpp | 307 …ShaderLoopCase(tcu::TestContext &testCtx, const std::string &name, bool isVertexCase, ShaderEvalFu… in ShaderLoopCase() 343 bool isVertexCase, LoopType loopType, in createGenericLoopCase() 566 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() 1578 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local 1604 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
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H A D | vktShaderRenderStructTests.cpp | 51 …StructCase::ShaderStructCase(tcu::TestContext &testCtx, const std::string &name, bool isVertexCase, in ShaderStructCase() 65 bool isVertexCase, ShaderEvalFunc evalFunc, in createStructCase()
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H A D | vktShaderRenderTextureFunctionTests.cpp | 1479 …Context &context, const bool isVertexCase, const ShaderEvaluator &evaluator, const UniformSetup &u… in ShaderTextureFunctionInstance() 1941 TexEvalFunc evalFunc, bool isVertexCase) in ShaderTextureFunctionCase() 2269 TextureQueryInstance::TextureQueryInstance(Context &context, const bool isVertexCase, const Texture… in TextureQueryInstance() 2539 TextureSizeInstance::TextureSizeInstance(Context &context, const bool isVertexCase, const TextureSp… in TextureSizeInstance() 2859 TextureSizeMSInstance::TextureSizeMSInstance(Context &context, const bool isVertexCase, const Textu… in TextureSizeMSInstance() 3042 TextureSamplesInstance::TextureSamplesInstance(Context &context, const bool isVertexCase, in TextureSamplesInstance() 3202 TextureQueryLevelsInstance::TextureQueryLevelsInstance(Context &context, const bool isVertexCase, in TextureQueryLevelsInstance() 3417 TextureQueryLodInstance::TextureQueryLodInstance(Context &context, const bool isVertexCase, in TextureQueryLodInstance() 3688 … const TextureSpec &texture, bool isVertexCase, QueryFunction function, TestMode mode) in TextureQueryCase() 4093 …Context &context, const bool isVertexCase, const ShaderEvaluator &evaluator, const UniformSetup &u… in SparseShaderTextureFunctionInstance() [all …]
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 176 …:ShaderIndexingCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderIndexingCase() 368 … bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() 476 … bool isVertexCase, DataType varType, IndexAccessType writeAccess, in createTmpArrayCase() 651 … bool isVertexCase, DataType varType, VectorAccessType writeAccess, in createVectorSubscriptCase() 914 … bool isVertexCase, DataType varType, IndexAccessType writeAccess, in createMatrixSubscriptCase() 1144 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1175 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1210 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1247 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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H A D | es3fShaderLoopTests.cpp | 226 …ase::ShaderLoopCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderLoopCase() 253 … bool isVertexCase, LoopType loopType, LoopCountType loopCountType, in createGenericLoopCase() 454 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() 1199 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local 1225 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
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H A D | es3fShaderPrecisionTests.cpp | 65 const char *evalOp, bool isVertexCase) in createFloatPrecisionEvalProgram() 127 bool isVertexCase) in createIntUintPrecisionEvalProgram() 222 const tcu::Vec2 &rangeB, bool isVertexCase) in ShaderFloatPrecisionCase() 478 … const tcu::IVec2 &rangeA, const tcu::IVec2 &rangeB, bool isVertexCase) in ShaderIntPrecisionCase() 673 … const tcu::UVec2 &rangeA, const tcu::UVec2 &rangeB, bool isVertexCase) in ShaderUintPrecisionCase()
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H A D | es3fShaderFunctionTests.cpp | 64 …:ShaderFunctionCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderFunctionCase() 110 … bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, in createStructCase()
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H A D | es3fShaderStructTests.cpp | 79 …e::ShaderStructCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderStructCase() 125 … bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, in createStructCase()
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderIndexingTests.cpp | 192 …:ShaderIndexingCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderIndexingCase() 413 … bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() 526 … bool isVertexCase, DataType varType, IndexAccessType writeAccess, in createTmpArrayCase() 741 … bool isVertexCase, DataType varType, VectorAccessType writeAccess, in createVectorSubscriptCase() 965 … bool isVertexCase, DataType varType, IndexAccessType writeAccess, in createMatrixSubscriptCase() 1199 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1230 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1265 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1300 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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H A D | es2fShaderLoopTests.cpp | 232 …ase::ShaderLoopCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderLoopCase() 285 … bool isVertexCase, LoopType loopType, LoopCountType loopCountType, in createGenericLoopCase() 496 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() 1322 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local 1348 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
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H A D | es2fShaderAlgorithmTests.cpp | 61 …ShaderAlgorithmCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderAlgorithmCase() 78 … bool isVertexCase, ShaderEvalFunc evalFunc, LineStream &shaderBody) in createExpressionCase()
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H A D | es2fShaderFunctionTests.cpp | 63 …:ShaderFunctionCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderFunctionCase() 100 … bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
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H A D | es2fShaderStructTests.cpp | 87 …e::ShaderStructCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderStructCase() 164 … bool isVertexCase, uint32_t flags, ShaderEvalFunc evalFunc, in createStructCase()
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H A D | es2fShaderOperatorTests.cpp | 591 … bool isVertexCase, ShaderEvalFunc evalFunc, const char *shaderOp, in ShaderOperatorCase() 1979 … bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local 2138 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local 2249 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderIndexingTests.cpp | 171 …:ShaderIndexingCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderIndexingCase() 366 … glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createUniformArrayCase() 478 … glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createTmpArrayCase() 701 … glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createVectorSubscriptCase() 964 … glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createMatrixSubscriptCase() 1202 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1236 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1276 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1316 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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H A D | glcShaderLoopTests.cpp | 213 …ase::ShaderLoopCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderLoopCase() 240 … const char *description, bool isVertexCase, LoopType loopType, in createGenericLoopCase() 445 … const char *description, bool isVertexCase, LoopCase loopCase, in createSpecialLoopCase() 1194 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local 1220 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
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H A D | glcShaderFunctionTests.cpp | 61 …:ShaderFunctionCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderFunctionCase() 114 … glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
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H A D | glcShaderStructTests.cpp | 75 …e::ShaderStructCase(Context &context, const char *name, const char *description, bool isVertexCase, in ShaderStructCase() 128 … glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
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/aosp_15_r20/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderControlStatementTests.cpp | 172 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 449 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 706 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 788 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local 826 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
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H A D | es3pShaderCompilationCases.cpp | 795 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() 961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() 1214 static string loopVertexTemplate(LoopType type, bool isVertexCase, int numLoopIterations, int nesti… in loopVertexTemplate() 1278 static string loopFragmentTemplate(LoopType type, bool isVertexCase, int numLoopIterations, int nes… in loopFragmentTemplate() 2245 … bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase() 2382 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, in ShaderCompilerLoopCase() 2415 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, in ShaderCompilerOperCase() 2800 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLightCase() 2869 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLoopCase() 2903 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerOperCase()
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H A D | es3pShaderOptimizationTests.cpp | 144 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData() local 523 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local 676 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local 857 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
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/aosp_15_r20/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderControlStatementTests.cpp | 172 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 445 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 698 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 776 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local 814 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
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H A D | es2pShaderCompilationCases.cpp | 796 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() 961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() 1211 static string loopVertexTemplate(LoopType type, bool isVertexCase, int numLoopIterations, int nesti… in loopVertexTemplate() 1274 static string loopFragmentTemplate(LoopType type, bool isVertexCase, int numLoopIterations, int nes… in loopFragmentTemplate() 2228 … bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase() 2365 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, in ShaderCompilerLoopCase() 2398 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, in ShaderCompilerOperCase() 2783 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLightCase() 2852 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerLoopCase() 2886 … InvalidityType invalidityType, bool isVertexCase, in InvalidShaderCompilerOperCase()
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H A D | es2pShaderOptimizationTests.cpp | 144 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData() local 519 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local 664 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local 845 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
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