Searched defs:is_connection (Results 1 – 2 of 2) sorted by relevance
178 bool is_connection = frame.window_update_frame.stream_id == 0; in PopulateFrameInfo() local192 bool is_connection = frame.blocked_frame.stream_id == 0; in PopulateFrameInfo() local
190 pub fn is_connection(&self) -> bool { in is_connection() method