Searched defs:is_depth (Results 1 – 14 of 14) sorted by relevance
284 bool is_depth, bool is_write) in vc4_submit_setup_rcl_surface()
416 bool is_depth = false; in vrend_add_formats() local
519 bool is_depth = false; in FormatIsDepthOnly() local
132 bool is_depth = is_depth_output(info->kind); in get_additional_semantic_info() local
870 bool is_depth, bool use_rbplus, in ac_choose_spi_color_formats()
616 bool is_depth, is_stencil; in radv_get_surface_flags() local
191 bool is_depth, is_stencil; in r600_init_surface() local
176 bool is_depth; member
985 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex, bool is_depth) in _mesa_get_fallback_texture()
205 bool is_depth = util_format_has_depth(desc); in si_init_surface() local
2372 unsigned ntype, bool is_depth) in si_choose_spi_color_formats()
379 bool is_depth : 1; member
2291 bool is_depth; in util_blitter_generate_mipmap() local
2828 bool is_depth; in pvr_perform_start_of_render_attachment_clear() local