Searched defs:is_proper_error_compressed (Results 1 – 1 of 1) sorted by relevance
287 glw::GLint is_proper_error_compressed = (GL_INVALID_OPERATION == error_value); in testExistingTextureObjectError() local377 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testNegativeOffsetError() local437 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testBoundsError() local565 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testTwoDimmensionalTextureErrors() local626 glw::GLint is_proper_error_compressed = (GL_INVALID_OPERATION == error_value); in testBufferSizeError() local