/aosp_15_r20/external/deqp-deps/SPIRV-Tools/test/val/ |
D | val_cfg_test.cpp | 269 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 340 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 364 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 393 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 429 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 644 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1222 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1243 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1278 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1321 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local [all …]
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/aosp_15_r20/external/swiftshader/third_party/SPIRV-Tools/test/val/ |
H A D | val_cfg_test.cpp | 269 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 340 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 364 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 393 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 429 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 644 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1222 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1243 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1278 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1321 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local [all …]
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/aosp_15_r20/external/angle/third_party/spirv-tools/src/test/val/ |
H A D | val_cfg_test.cpp | 269 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 340 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 364 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 393 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 429 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 644 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1222 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1243 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1278 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local 1321 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local [all …]
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_synchronization.cpp | 307 bool is_shader = is_shader_pipline_stage(pipeline); in resource_check_defer_image_barrier() local
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/aosp_15_r20/external/angle/third_party/spirv-tools/src/source/opt/ |
H A D | merge_return_pass.cpp | 32 bool is_shader = in Process() local
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H A D | loop_descriptor.cpp | 481 bool is_shader = in ComputeLoopStructuredOrder() local
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/aosp_15_r20/external/swiftshader/third_party/SPIRV-Tools/source/opt/ |
H A D | merge_return_pass.cpp | 32 bool is_shader = in Process() local
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H A D | loop_descriptor.cpp | 481 bool is_shader = in ComputeLoopStructuredOrder() local
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/aosp_15_r20/external/deqp-deps/SPIRV-Tools/source/opt/ |
D | merge_return_pass.cpp | 32 bool is_shader = in Process() local
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D | loop_descriptor.cpp | 481 bool is_shader = in ComputeLoopStructuredOrder() local
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/aosp_15_r20/external/angle/third_party/spirv-tools/src/source/val/ |
H A D | validate_decorations.cpp | 1999 const bool is_shader = vstate.HasCapability(spv::Capability::Shader); in CheckDecorationsFromDecoration() local
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/aosp_15_r20/external/deqp-deps/SPIRV-Tools/source/val/ |
D | validate_decorations.cpp | 1842 const bool is_shader = vstate.HasCapability(spv::Capability::Shader); in CheckDecorationsFromDecoration() local
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/aosp_15_r20/external/swiftshader/third_party/SPIRV-Tools/source/val/ |
H A D | validate_decorations.cpp | 1837 const bool is_shader = vstate.HasCapability(spv::Capability::Shader); in CheckDecorationsFromDecoration() local
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/aosp_15_r20/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 321 is_shader(struct gl_context *ctx, GLuint name) in is_shader() function
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