1 // Copyright 2018 The Amber Authors. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef AMBER_SHADER_INFO_H_ 16 #define AMBER_SHADER_INFO_H_ 17 18 #include <cstdint> 19 #include <string> 20 #include <vector> 21 22 namespace amber { 23 24 enum ShaderFormat { 25 kShaderFormatDefault = 0, 26 kShaderFormatText, 27 kShaderFormatGlsl, 28 kShaderFormatHlsl, 29 kShaderFormatSpirvAsm, 30 kShaderFormatSpirvHex, 31 kShaderFormatOpenCLC, 32 }; 33 34 enum ShaderType { 35 kShaderTypeCompute = 0, 36 kShaderTypeGeometry, 37 kShaderTypeFragment, 38 kShaderTypeVertex, 39 kShaderTypeTessellationControl, 40 kShaderTypeTessellationEvaluation, 41 kShaderTypeMulti, 42 }; 43 44 /// Stores information for a shader. 45 struct ShaderInfo { 46 /// The format of the shader. 47 ShaderFormat format; 48 /// The type of shader. 49 ShaderType type; 50 /// This is a unique name for this shader. The name is produced from the 51 /// input script, possibly with extra prefix contents. This name, if used 52 /// in the ShaderMap will map to this specific shader. 53 std::string shader_name; 54 /// This is the shader source, the source is in the |format| given above. 55 std::string shader_source; 56 /// A list of SPIR-V optimization passes to execute on the shader. 57 std::vector<std::string> optimizations; 58 /// Target environment for the shader compilation. 59 std::string target_env; 60 /// The shader SPIR-V if it was compiled by Amber 61 std::vector<uint32_t> shader_data; 62 }; 63 64 } // namespace amber 65 66 #endif // AMBER_SHADER_INFO_H_ 67