Searched defs:levelAccess (Results 1 – 8 of 8) sorted by relevance
531 tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level); in initTexture() local640 … tcu::PixelBufferAccess levelAccess = m_textureCubeArray->getRefTexture().getLevel(level); in initTexture() local
1340 … tcu::PixelBufferAccess &levelAccess, const tcu::CompressedTexFormat &compressedFormat, in decompressTextureLevel()1381 tcu::PixelBufferAccess &levelAccess = levelAccesses[level]; in decompressTexture() local1561 tcu::PixelBufferAccess &levelAccess = levelAccesses[faceNdx][level]; in renderTextureCubemap() local
566 const tcu::PixelBufferAccess levelAccess = in iterate() local
110 const tcu::ConstPixelBufferAccess &levelAccess = m_levels[level]; in fetchTexelWrapped() local
1695 tcu::PixelBufferAccess levelAccess = texture2DArray->getLevel(level); in initTexture() local1807 tcu::PixelBufferAccess levelAccess = texture1DArray->getLevel(level); in initTexture() local1855 tcu::PixelBufferAccess levelAccess = textureCubeArray->getLevel(level); in initTexture() local
1004 void TestTexture::fillWithGradient(const tcu::PixelBufferAccess &levelAccess) in fillWithGradient()
987 tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level); in initTexture() local
3872 const tcu::PixelBufferAccess levelAccess = dst->getLevel(level); in populateSourceImage() local