Searched defs:levelAccesses (Results 1 – 1 of 1) sorted by relevance
1351 …ressTexture(vector<ArrayBuffer<uint8_t>> &levelDatas, vector<tcu::PixelBufferAccess> &levelAccesse… in decompressTexture()1395 vector<tcu::PixelBufferAccess> levelAccesses; in renderTexture2D() local1408 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); in renderTexture2D() local1458 vector<tcu::PixelBufferAccess> levelAccesses; in renderTexture3D() local1471 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); in renderTexture3D() local1528 vector<tcu::PixelBufferAccess> levelAccesses[6]; in renderTextureCubemap() local1583 const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] = { in renderTextureCubemap() local1645 vector<tcu::PixelBufferAccess> levelAccesses; in renderTexture2DArray() local1658 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); in renderTexture2DArray() local