Searched defs:loadMSAAFromResolve (Results 1 – 5 of 5) sorted by relevance
74 bool loadMSAAFromResolve, in add_subpass_info_to_key()288 bool loadMSAAFromResolve = false; in MakeRenderPass() local
578 bool VulkanCommandBuffer::loadMSAAFromResolve(const RenderPassDesc& renderPassDesc, in loadMSAAFromResolve() function in skgpu::graphite::VulkanCommandBuffer643 bool loadMSAAFromResolve) { in setup_texture_layouts()818 bool loadMSAAFromResolve = renderPassDesc.fColorResolveAttachment.fTextureInfo.isValid() && in beginRenderPass() local
136 bool GrVkMSAALoadManager::loadMSAAFromResolve(GrVkGpu* gpu, in loadMSAAFromResolve() function in GrVkMSAALoadManager
1486 bool GrVkGpu::loadMSAAFromResolve(GrVkCommandBuffer* commandBuffer, in loadMSAAFromResolve() function in GrVkGpu
1656 GrMtlRenderCommandEncoder* GrMtlGpu::loadMSAAFromResolve( function