/aosp_15_r20/frameworks/rs/driver/ |
H A D | rsdAllocation.cpp | 89 uint32_t lod, RsAllocationCubemapFace face) { in GetOffsetPtr() 100 uint32_t xoff, uint32_t yoff, uint32_t lod, in Update2DTexture() 131 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { in Upload2DTexture() local 326 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { in AllocationBuildPointerTable() local 343 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { in AllocationBuildPointerTable() local 514 for (uint32_t lod=0; lod < lodCount; lod++) { in rsdAllocationAdapterOffset() local 829 uint32_t xoff, uint32_t lod, size_t count, in rsdAllocationData1D() 849 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, in rsdAllocationData2D() 880 int lod = 1; in rsdAllocationData2D() local 912 uint32_t lod, in rsdAllocationData3D() [all …]
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/aosp_15_r20/frameworks/rs/ |
H A D | rsAllocation.cpp | 172 void * Allocation::getPointer(const Context *rsc, uint32_t lod, RsAllocationCubemapFace face, in getPointer() 194 void Allocation::data(Context *rsc, uint32_t xoff, uint32_t lod, in data() 212 void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemap… in data() 219 uint32_t lod, in data() 225 void Allocation::read(Context *rsc, uint32_t xoff, uint32_t lod, in read() 242 void Allocation::read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemap… in read() 261 void Allocation::read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, in read() 683 void rsi_Allocation1DData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t lod, in rsi_Allocation1DData() 690 uint32_t lod, const void *data, size_t sizeBytes, size_t eoff) { in rsi_Allocation1DElementData() 696 uint32_t lod, const void *data, size_t sizeBytes, size_t eoff) { in rsi_AllocationElementData() [all …]
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H A D | rsType.h | 86 uint32_t getLODDimX(uint32_t lod) const { in getLODDimX() 90 uint32_t getLODDimY(uint32_t lod) const { in getLODDimY() 94 uint32_t getLODDimZ(uint32_t lod) const { in getLODDimZ()
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H A D | rsApiStubs.cpp | 391 extern "C" void * rsAllocationGetPointer (RsContext ctxWrapper, RsAllocation va, uint32_t lod, RsAl… in rsAllocationGetPointer() 397 …location1DData (RsContext ctxWrapper, RsAllocation va, uint32_t xoff, uint32_t lod, uint32_t count, in rsAllocation1DData() 403 …C" void rsAllocation1DElementData (RsContext ctxWrapper, RsAllocation va, uint32_t x, uint32_t lod, in rsAllocation1DElementData() 410 … uint32_t lod, const void * data, size_t data_length, size_t comp_offset) in rsAllocationElementData() 415 …llocation2DData (RsContext ctxWrapper, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t lod, in rsAllocation2DData() 423 uint32_t lod, uint32_t w, uint32_t h, uint32_t d, in rsAllocation3DData() 439 …location1DRead (RsContext ctxWrapper, RsAllocation va, uint32_t xoff, uint32_t lod, uint32_t count, in rsAllocation1DRead() 446 … uint32_t lod, void * data, size_t data_length, size_t comp_offset) in rsAllocationElementRead() 451 …llocation2DRead (RsContext ctxWrapper, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t lod, in rsAllocation2DRead() 459 uint32_t lod, uint32_t w, uint32_t h, uint32_t d, in rsAllocation3DRead()
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H A D | rsHidlAdaptation.cpp | 556 …ptation::Allocation1DData (RsContext context, RsAllocation allocation, uint32_t xoff, uint32_t lod, in Allocation1DData() 567 … uint32_t lod, const void *data, size_t sizeBytes, size_t eoff) in Allocation1DElementData() 578 … uint32_t lod, const void *data, size_t sizeBytes, size_t eoff) in AllocationElementData() 589 uint32_t lod, RsAllocationCubemapFace face, in Allocation2DData() 600 …ontext context, RsAllocation allocation, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, in Allocation3DData() 625 …ptation::Allocation1DRead (RsContext context, RsAllocation allocation, uint32_t xoff, uint32_t lod, in Allocation1DRead() 634 … uint32_t lod, void *data, size_t sizeBytes, size_t eoff) in AllocationElementRead() 642 uint32_t lod, RsAllocationCubemapFace face, in Allocation2DRead() 650 …ontext context, RsAllocation allocation, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, in Allocation3DRead() 1046 uint32_t lod, RsAllocationCubemapFace face, in AllocationGetPointer()
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/aosp_15_r20/external/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 75 Float lod; in sampleTexture128() local 278 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample() 315 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFilter() 384 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleAniso() 468 …4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleQuad() 668 …4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleQuad2D() 910 …oat4 &u_, Float4 &v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sample3D() 1060 …t Float4 &a, const Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFloatFilter() 1084 …t Float4 &a, const Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFloatAniso() 1142 …st Float4 &a, const Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleFloat() [all …]
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 591 static inline Vec4 sample(const tcu::Texture2D &tex, const Vec2 &coord, float lod, const tcu::Sampl… in sample() 595 static inline Vec4 sample(const tcu::TextureCube &tex, const Vec3 &coord, float lod, const tcu::Sam… in sample() 599 static inline Vec4 sample(const tcu::Texture2DArray &tex, const Vec3 &coord, float lod, const tcu::… in sample() 603 static inline Vec4 sample(const tcu::Texture3D &tex, const Vec3 &coord, float lod, const tcu::Sampl… in sample() 609 void computeReference(const typename TexTypeTcuClass<TexType>::t &texture, float lod, const tcu::Sa… in computeReference() 865 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNd… in iterate() local 894 void Vertex2DTextureCase::setupShaderInputs(int textureNdx, float lod, const Grid &grid) const in setupShaderInputs() 941 void Vertex2DTextureCase::renderCell(int textureNdx, float lod, const Grid &grid) const in renderCell() 947 void Vertex2DTextureCase::computeReferenceCell(int textureNdx, float lod, const Grid &grid, tcu::Su… in computeReferenceCell() 1215 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNd… in iterate() local [all …]
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H A D | es3fShaderTextureFunctionTests.cpp | 194 float lod; member 253 inline Vec4 texture2D(const gls::ShaderEvalContext &c, float s, float t, float lod) in texture2D() 257 inline Vec4 textureCube(const gls::ShaderEvalContext &c, float s, float t, float r, float lod) in textureCube() 261 inline Vec4 texture2DArray(const gls::ShaderEvalContext &c, float s, float t, float r, float lod) in texture2DArray() 265 inline Vec4 texture3D(const gls::ShaderEvalContext &c, float s, float t, float r, float lod) in texture3D() 270 …line float texture2DShadow(const gls::ShaderEvalContext &c, float ref, float s, float t, float lod) in texture2DShadow() 274 …textureCubeShadow(const gls::ShaderEvalContext &c, float ref, float s, float t, float r, float lod) in textureCubeShadow() 278 …ture2DArrayShadow(const gls::ShaderEvalContext &c, float ref, float s, float t, float r, float lod) in texture2DArrayShadow() 283 inline Vec4 texture2DOffset(const gls::ShaderEvalContext &c, float s, float t, float lod, IVec2 off… in texture2DOffset() 287 …e2DArrayOffset(const gls::ShaderEvalContext &c, float s, float t, float r, float lod, IVec2 offset) in texture2DArrayOffset() [all …]
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/aosp_15_r20/frameworks/rs/driver/runtime/ |
H A D | rs_sample.c | 270 rs_data_kind dk, rs_data_type dt, uint32_t lod) { in getBilinearSample1D() 320 rs_data_kind dk, rs_data_type dt, uint32_t lod) { in getBilinearSample2D() 349 rs_data_type dt, uint32_t lod) { in getNearestSample() 386 rs_data_type dt, uint32_t lod) { in getNearestSample() 424 float uv, uint32_t lod) { in sample_LOD_LinearPixel() 454 float uv, uint32_t lod) { in sample_LOD_NearestPixel() 468 float2 uv, uint32_t lod) { in sample_LOD_LinearPixel() 514 float2 uv, uint32_t lod) { in sample_LOD_NearestPixel() 530 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) { in rsSample() 582 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) { in rsSample()
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 451 static inline Vec4 sample(const tcu::Texture2D &tex, const Vec2 &coord, float lod, const tcu::Sampl… in sample() 455 static inline Vec4 sample(const tcu::TextureCube &tex, const Vec3 &coord, float lod, const tcu::Sam… in sample() 461 void computeReference(const typename TexTypeTcuClass<TexType>::t &texture, float lod, const tcu::Sa… in computeReference() 714 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNd… in iterate() local 743 void Vertex2DTextureCase::setupShaderInputs(int textureNdx, float lod, const Grid &grid) const in setupShaderInputs() 790 void Vertex2DTextureCase::renderCell(int textureNdx, float lod, const Grid &grid) const in renderCell() 796 void Vertex2DTextureCase::computeReferenceCell(int textureNdx, float lod, const Grid &grid, tcu::Su… in computeReferenceCell() 1066 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNd… in iterate() local 1096 void VertexCubeTextureCase::setupShaderInputs(int textureNdx, float lod, const Grid &grid) const in setupShaderInputs() 1143 void VertexCubeTextureCase::renderCell(int textureNdx, float lod, const Grid &grid) const in renderCell() [all …]
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/aosp_15_r20/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 722 inline Vec4 Texture2DView::sampleOffset(const Sampler &sampler, float s, float t, float lod, const … in sampleOffset() 732 … Texture2DView::sampleCompareOffset(const Sampler &sampler, float ref, float s, float t, float lod, in sampleCompareOffset() 871 inline Vec4 Texture2D::sampleOffset(const Sampler &sampler, float s, float t, float lod, const IVec… in sampleOffset() 881 …loat Texture2D::sampleCompareOffset(const Sampler &sampler, float ref, float s, float t, float lod, in sampleCompareOffset() 1097 inline Vec4 Texture1DView::sampleOffset(const Sampler &sampler, float s, float lod, int32_t offset)… in sampleOffset() 1107 …ine float Texture1DView::sampleCompareOffset(const Sampler &sampler, float ref, float s, float lod, in sampleCompareOffset() 1163 inline Vec4 Texture1D::sampleOffset(const Sampler &sampler, float s, float lod, int32_t offset) con… in sampleOffset() 1173 inline float Texture1D::sampleCompareOffset(const Sampler &sampler, float ref, float s, float lod, … in sampleCompareOffset() 1280 inline Vec4 Texture1DArray::sampleOffset(const Sampler &sampler, float s, float t, float lod, int32… in sampleOffset() 1290 …Texture1DArray::sampleCompareOffset(const Sampler &sampler, float ref, float s, float t, float lod, in sampleCompareOffset() [all …]
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H A D | tcuTexture.cpp | 3040 float lod) in sampleLevelArray1D() 3047 int depth, float lod, bool es2, ImageViewMinLodParams *minLodParams) in sampleLevelArray2D() 3054 float r, float lod, ImageViewMinLodParams *minLodParams) in sampleLevelArray3D() 3060 float lod, const IVec2 &offset) in sampleLevelArray1DOffset() 3105 … float t, float lod, const IVec3 &offset, bool es2, ImageViewMinLodParams *minLodParams) in sampleLevelArray2DOffset() 3220 … float t, float r, float lod, const IVec3 &offset, ImageViewMinLodParams *minLodParams) in sampleLevelArray3DOffset() 3298 float s, float lod, const IVec2 &offset) in sampleLevelArray1DCompare() 3343 float s, float t, float lod, const IVec3 &offset) in sampleLevelArray2DCompare() 3717 … CubeFace face, const Sampler &sampler, float s, float t, int depth, float lod, in sampleLevelArrayCubeSeamless() 3938 float s, float t, float lod) in sampleLevelArrayCubeSeamlessCompare() [all …]
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 214 float lod; member 384 inline Vec4 texture2D(const ShaderEvalContext &c, float s, float t, float lod) in texture2D() 388 inline Vec4 textureCube(const ShaderEvalContext &c, float s, float t, float r, float lod) in textureCube() 392 inline Vec4 texture2DArray(const ShaderEvalContext &c, float s, float t, float r, float lod) in texture2DArray() 396 inline Vec4 texture3D(const ShaderEvalContext &c, float s, float t, float r, float lod) in texture3D() 400 inline Vec4 texture1D(const ShaderEvalContext &c, float s, float lod) in texture1D() 404 inline Vec4 texture1DArray(const ShaderEvalContext &c, float s, float t, float lod) in texture1DArray() 408 …ne Vec4 textureCubeArray(const ShaderEvalContext &c, float s, float t, float r, float q, float lod) in textureCubeArray() 413 inline float texture2DShadow(const ShaderEvalContext &c, float ref, float s, float t, float lod) in texture2DShadow() 417 …loat textureCubeShadow(const ShaderEvalContext &c, float ref, float s, float t, float r, float lod) in textureCubeShadow() [all …]
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 177 float lod; member 200 inline float texture2DShadow(const ShaderEvalContext &c, float ref, float s, float t, float lod) in texture2DShadow() 204 …t texture2DArrayShadow(const ShaderEvalContext &c, float ref, float s, float t, float r, float lod) in texture2DArrayShadow() 208 …loat textureCubeShadow(const ShaderEvalContext &c, float ref, float s, float t, float r, float lod) in textureCubeShadow() 213 float lod) in textureCubeArrayShadow() 217 …ure2DShadowOffset(const ShaderEvalContext &c, float ref, float s, float t, float lod, IVec2 offset) in texture2DShadowOffset() 221 …ure2DArrayShadowOffset(const ShaderEvalContext &c, float ref, float s, float t, float r, float lod, in texture2DArrayShadowOffset()
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/aosp_15_r20/out/soong/.intermediates/frameworks/rs/rs_generated_sources/gen/gensrcs/frameworks/rs/ |
D | rsgApi.cpp | 341 static void * LF_AllocationGetPointer (RsContext rsc, RsAllocation va, uint32_t lod, RsAllocationCu… in LF_AllocationGetPointer() 364 static void LF_Allocation1DData (RsContext rsc, RsAllocation va, uint32_t xoff, uint32_t lod, uint3… in LF_Allocation1DData() 401 static void LF_Allocation1DElementData (RsContext rsc, RsAllocation va, uint32_t x, uint32_t lod, c… in LF_Allocation1DElementData() 438 … (RsContext rsc, RsAllocation va, uint32_t x, uint32_t y, uint32_t z, uint32_t lod, const void * d… in LF_AllocationElementData() 477 …2DData (RsContext rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCu… in LF_Allocation2DData() 518 …xt rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, ui… in LF_Allocation3DData() 589 static void LF_Allocation1DRead (RsContext rsc, RsAllocation va, uint32_t xoff, uint32_t lod, uint3… in LF_Allocation1DRead() 608 … (RsContext rsc, RsAllocation va, uint32_t x, uint32_t y, uint32_t z, uint32_t lod, void * data, s… in LF_AllocationElementRead() 629 …2DRead (RsContext rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCu… in LF_Allocation2DRead() 652 …xt rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, ui… in LF_Allocation3DRead() [all …]
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/aosp_15_r20/external/OpenCL-CTS/test_conformance/images/kernel_read_write/ |
H A D | test_iterations.cpp | 83 …t, float yAddressOffset, size_t j, int &numTries, int &numClamped, bool printAsFloat, int lod = 0 ) in determine_validation_error() 284 …xOffsets, float *yOffsets, float xfract, float yfract, int normalized_coords, MTdata d, size_t lod) in InitFloatCoords() 345 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_depth_results() 505 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_results() 929 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_sRGB_results() 1476 …for( size_t lod = 0; (gTestMipmaps && (lod < imageInfo->num_mip_levels))|| (!gTestMipmaps && lod <… in test_read_image_2D() local
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/aosp_15_r20/external/mesa3d/src/compiler/nir/ |
H A D | nir_lower_tex.c | 322 lower_lod(nir_builder *b, nir_tex_instr *tex, nir_def *lod) in lower_lod() 704 replace_gradient_with_lod(nir_builder *b, nir_def *lod, nir_tex_instr *tex) in replace_gradient_with_lod() 855 nir_def *lod = in lower_gradient_cube_map() local 918 nir_def *lod = nir_flog2(b, rho); in lower_gradient() local 989 nir_def *lod = nir_get_texture_lod(b, tex); in lower_txb_to_txl() local 1320 nir_def *lod = tex->src[lod_idx].src.ssa; in nir_lower_txs_lod() local
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H A D | nir_lower_readonly_images_to_tex.c | 160 nir_def *lod = intrin->src[3].ssa; in lower_readonly_image_instr_intrinsic() local 177 nir_def *lod = intrin->src[1].ssa; in lower_readonly_image_instr_intrinsic() local
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/aosp_15_r20/external/mesa3d/src/nouveau/compiler/ |
H A D | nak_nir_lower_tex.c | 28 nir_def *offset = NULL, *lod = NULL, *bias = NULL, *min_lod = NULL; in lower_tex() local 263 nir_def *tex_h = NULL, *lod = NULL; in lower_txq() local 501 nir_def *lod = intrin->src[1].ssa; in lower_image_txq() local
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/aosp_15_r20/external/mesa3d/src/intel/compiler/elk/ |
H A D | elk_lower_logical_sends.cpp | 377 const elk_fs_reg &lod, const elk_fs_reg &lod2, in lower_sampler_logical_send_gfx4() 484 const elk_fs_reg &lod, const elk_fs_reg &lod2, in lower_sampler_logical_send_gfx5() 694 elk_fs_reg lod, const elk_fs_reg &lod2, in lower_sampler_logical_send_gfx7() 1074 const elk_fs_reg lod = inst->src[TEX_LOGICAL_SRC_LOD]; in lower_sampler_logical_send() local 1772 elk_fs_reg lod = inst->src[GET_BUFFER_SIZE_SRC_LOD]; in lower_get_buffer_size() local
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/aosp_15_r20/hardware/interfaces/renderscript/1.0/default/ |
H A D | Context.cpp | 164 Return<void> Context::allocation1DWrite(Allocation allocation, uint32_t offset, uint32_t lod, uint3… in allocation1DWrite() 175 …ementWrite(Allocation allocation, uint32_t x, uint32_t y, uint32_t z, uint32_t lod, const hidl_vec… in allocationElementWrite() 188 …llocation2DWrite(Allocation allocation, uint32_t xoff, uint32_t yoff, uint32_t lod, AllocationCube… in allocation2DWrite() 203 …e(Allocation allocation, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, ui… in allocation3DWrite() 233 Return<void> Context::allocation1DRead(Allocation allocation, uint32_t xoff, uint32_t lod, uint32_t… in allocation1DRead() 244 …lementRead(Allocation allocation, uint32_t x, uint32_t y, uint32_t z, uint32_t lod, Ptr data, Size… in allocationElementRead() 257 …allocation2DRead(Allocation allocation, uint32_t xoff, uint32_t yoff, uint32_t lod, AllocationCube… in allocation2DRead() 272 …d(Allocation allocation, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, ui… in allocation3DRead() 349 Return<void> Context::allocationGetPointer(Allocation allocation, uint32_t lod, AllocationCubemapFa… in allocationGetPointer()
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/aosp_15_r20/external/mesa3d/src/intel/compiler/ |
H A D | intel_nir_lower_texture.c | 60 nir_def *lod = tex->src[lod_index].src.ssa; in pack_lod_and_array_index() local 133 nir_def *lod = tex->src[lod_index].src.ssa; in pack_lod_or_bias_and_offset() local
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/aosp_15_r20/out/soong/.intermediates/hardware/interfaces/renderscript/1.0/[email protected]_genc++/gen/android/hardware/renderscript/1.0/ |
D | ContextAll.cpp | 984 …entor *_hidl_this_instrumentor, uint64_t allocation, uint32_t offset, uint32_t lod, uint32_t count… in _hidl_allocation1DWrite() 1070 …nstrumentor, uint64_t allocation, uint32_t x, uint32_t y, uint32_t z, uint32_t lod, const ::androi… in _hidl_allocationElementWrite() 1164 …this_instrumentor, uint64_t allocation, uint32_t xoff, uint32_t yoff, uint32_t lod, ::android::har… in _hidl_allocation2DWrite() 1266 …or, uint64_t allocation, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, ui… in _hidl_allocation3DWrite() 1498 …umentor *_hidl_this_instrumentor, uint64_t allocation, uint32_t xoff, uint32_t lod, uint32_t count… in _hidl_allocation1DRead() 1578 …nstrumentor, uint64_t allocation, uint32_t x, uint32_t y, uint32_t z, uint32_t lod, void* data, ui… in _hidl_allocationElementRead() 1666 …this_instrumentor, uint64_t allocation, uint32_t xoff, uint32_t yoff, uint32_t lod, ::android::har… in _hidl_allocation2DRead() 1762 …or, uint64_t allocation, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, ui… in _hidl_allocation3DRead() 2310 …ails::HidlInstrumentor *_hidl_this_instrumentor, uint64_t allocation, uint32_t lod, ::android::har… in _hidl_allocationGetPointer() 6255 … BpHwContext::allocation1DWrite(uint64_t allocation, uint32_t offset, uint32_t lod, uint32_t count… in allocation1DWrite() [all …]
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | TextureTest.cpp | 625 void setLodUniform(uint32_t lod) { glUniform1f(mLodLocation, lod); } in setLodUniform() 5145 for (uint32_t lod = 0; lod < kMipCount - base; ++lod) in testPingPongBaseLevel() local 5157 for (uint32_t lod = 0; lod < kMipCount - base; ++lod) in testPingPongBaseLevel() local 5175 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 5218 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 5236 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 5260 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 5276 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 5301 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 5343 for (uint32_t lod = 0; lod < kMipCount; ++lod) in testGenerateMipmapAfterRebase() local [all …]
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/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 362 …::Vec4 execSample(const tcu::Texture1DView &src, const ReferenceParams ¶ms, float s, float lod) in execSample() 371 float lod) in execSample() 380 float r, float lod) in execSample() 389 float r, float lod) in execSample() 398 float t, float r, float q, float lod) in execSample() 407 float lod) in execSample() 446 float lod = triLod[triNdx]; in sampleTextureNonProjected() local 488 float lod = triLod[triNdx]; in sampleTextureNonProjected() local 537 … float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, in sampleTextureProjected() local 584 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx… in sampleTextureProjected() local [all …]
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