1// Copyright 2017 The Go Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style 3// license that can be found in the LICENSE file. 4 5package ssa 6 7// loopRotate converts loops with a check-loop-condition-at-beginning 8// to loops with a check-loop-condition-at-end. 9// This helps loops avoid extra unnecessary jumps. 10// 11// loop: 12// CMPQ ... 13// JGE exit 14// ... 15// JMP loop 16// exit: 17// 18// JMP entry 19// loop: 20// ... 21// entry: 22// CMPQ ... 23// JLT loop 24func loopRotate(f *Func) { 25 loopnest := f.loopnest() 26 if loopnest.hasIrreducible { 27 return 28 } 29 if len(loopnest.loops) == 0 { 30 return 31 } 32 33 idToIdx := f.Cache.allocIntSlice(f.NumBlocks()) 34 defer f.Cache.freeIntSlice(idToIdx) 35 for i, b := range f.Blocks { 36 idToIdx[b.ID] = i 37 } 38 39 // Set of blocks we're moving, by ID. 40 move := map[ID]struct{}{} 41 42 // Map from block ID to the moving blocks that should 43 // come right after it. 44 after := map[ID][]*Block{} 45 46 // Check each loop header and decide if we want to move it. 47 for _, loop := range loopnest.loops { 48 b := loop.header 49 var p *Block // b's in-loop predecessor 50 for _, e := range b.Preds { 51 if e.b.Kind != BlockPlain { 52 continue 53 } 54 if loopnest.b2l[e.b.ID] != loop { 55 continue 56 } 57 p = e.b 58 } 59 if p == nil { 60 continue 61 } 62 p.Hotness |= HotInitial 63 if f.IsPgoHot { 64 p.Hotness |= HotPgo 65 } 66 // blocks will be arranged so that p is ordered first, if it isn't already. 67 if p == b { // p is header, already first (and also, only block in the loop) 68 continue 69 } 70 p.Hotness |= HotNotFlowIn 71 72 // the loop header b follows p 73 after[p.ID] = []*Block{b} 74 for { 75 nextIdx := idToIdx[b.ID] + 1 76 if nextIdx >= len(f.Blocks) { // reached end of function (maybe impossible?) 77 break 78 } 79 nextb := f.Blocks[nextIdx] 80 if nextb == p { // original loop predecessor is next 81 break 82 } 83 if loopnest.b2l[nextb.ID] == loop { 84 after[p.ID] = append(after[p.ID], nextb) 85 } 86 b = nextb 87 } 88 // Swap b and p so that we'll handle p before b when moving blocks. 89 f.Blocks[idToIdx[loop.header.ID]] = p 90 f.Blocks[idToIdx[p.ID]] = loop.header 91 idToIdx[loop.header.ID], idToIdx[p.ID] = idToIdx[p.ID], idToIdx[loop.header.ID] 92 93 // Place b after p. 94 for _, b := range after[p.ID] { 95 move[b.ID] = struct{}{} 96 } 97 } 98 99 // Move blocks to their destinations in a single pass. 100 // We rely here on the fact that loop headers must come 101 // before the rest of the loop. And that relies on the 102 // fact that we only identify reducible loops. 103 j := 0 104 // Some blocks that are not part of a loop may be placed 105 // between loop blocks. In order to avoid these blocks from 106 // being overwritten, use a temporary slice. 107 oldOrder := f.Cache.allocBlockSlice(len(f.Blocks)) 108 defer f.Cache.freeBlockSlice(oldOrder) 109 copy(oldOrder, f.Blocks) 110 for _, b := range oldOrder { 111 if _, ok := move[b.ID]; ok { 112 continue 113 } 114 f.Blocks[j] = b 115 j++ 116 for _, a := range after[b.ID] { 117 f.Blocks[j] = a 118 j++ 119 } 120 } 121 if j != len(oldOrder) { 122 f.Fatalf("bad reordering in looprotate") 123 } 124} 125