1 /* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef D3D12_VIDEO_PROC_H 25 #define D3D12_VIDEO_PROC_H 26 #include "d3d12_video_types.h" 27 28 29 /// 30 /// Pipe video interface starts 31 /// 32 33 /** 34 * creates a video processor 35 */ 36 struct pipe_video_codec * 37 d3d12_video_create_processor(struct pipe_context *context, const struct pipe_video_codec *templ); 38 39 /** 40 * destroy this video processor 41 */ 42 void 43 d3d12_video_processor_destroy(struct pipe_video_codec *codec); 44 45 /** 46 * start processing of a new frame 47 */ 48 void 49 d3d12_video_processor_begin_frame(struct pipe_video_codec * codec, 50 struct pipe_video_buffer *target, 51 struct pipe_picture_desc *picture); 52 53 /** 54 * Perform post-process effect 55 */ 56 void 57 d3d12_video_processor_process_frame(struct pipe_video_codec *codec, 58 struct pipe_video_buffer *input_texture, 59 const struct pipe_vpp_desc *process_properties); 60 /** 61 * end processing of the current frame 62 */ 63 int 64 d3d12_video_processor_end_frame(struct pipe_video_codec * codec, 65 struct pipe_video_buffer *target, 66 struct pipe_picture_desc *picture); 67 /** 68 69 * flush any outstanding command buffers to the hardware 70 * should be called before a video_buffer is acessed by the gallium frontend again 71 */ 72 void 73 d3d12_video_processor_flush(struct pipe_video_codec *codec); 74 75 /// 76 /// Pipe video interface ends 77 /// 78 79 /// 80 /// d3d12_video_processor functions starts 81 /// 82 83 struct d3d12_video_processor_output_context 84 { 85 struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS args; 86 struct d3d12_video_buffer* buffer; 87 }; 88 89 struct d3d12_video_processor 90 { 91 struct pipe_video_codec base; 92 struct d3d12_screen *m_pD3D12Screen; 93 struct d3d12_context *m_pD3D12Context; 94 95 /// 96 /// D3D12 objects and context info 97 /// 98 99 const uint m_NodeMask = 0u; 100 const uint m_NodeIndex = 0u; 101 102 ComPtr<ID3D12Fence> m_spFence; 103 uint m_fenceValue = 1u; 104 105 ComPtr<ID3D12VideoDevice> m_spD3D12VideoDevice; 106 107 D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT m_SupportCaps; 108 D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC m_outputStreamDesc; 109 std::vector<D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC> m_inputStreamDescs; 110 ComPtr<ID3D12VideoProcessor1> m_spVideoProcessor; 111 ComPtr<ID3D12CommandQueue> m_spCommandQueue; 112 std::vector<ComPtr<ID3D12CommandAllocator>> m_spCommandAllocators; 113 std::vector<struct d3d12_fence> m_PendingFences; 114 ComPtr<ID3D12VideoProcessCommandList1> m_spCommandList; 115 116 std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList; 117 118 // Current state between begin and end frame 119 d3d12_video_processor_output_context m_OutputArguments; 120 std::vector<D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1> m_ProcessInputs; 121 std::vector<struct d3d12_video_buffer*> m_InputBuffers; 122 123 // Indicates if GPU commands have not been flushed and are pending. 124 bool m_needsGPUFlush = false; 125 126 D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS m_vpMaxInputStreams = { }; 127 128 struct d3d12_fence* input_surface_fence = NULL; 129 }; 130 131 struct pipe_video_codec * 132 d3d12_video_processor_create(struct pipe_context *context, const struct pipe_video_codec *codec); 133 134 bool 135 d3d12_video_processor_check_caps_and_create_processor(struct d3d12_video_processor *pD3D12Proc, 136 std::vector<DXGI_FORMAT> InputFormats, 137 DXGI_COLOR_SPACE_TYPE InputColorSpace, 138 DXGI_FORMAT OutputFormat, 139 DXGI_COLOR_SPACE_TYPE OutputColorSpace); 140 141 bool 142 d3d12_video_processor_create_command_objects(struct d3d12_video_processor *pD3D12Proc); 143 144 D3D12_VIDEO_PROCESS_ORIENTATION 145 d3d12_video_processor_convert_pipe_rotation(enum pipe_video_vpp_orientation orientation); 146 147 bool 148 d3d12_video_processor_ensure_fence_finished(struct pipe_video_codec *codec, uint64_t fenceValueToWaitOn, uint64_t timeout_ns); 149 150 bool 151 d3d12_video_processor_sync_completion(struct pipe_video_codec *codec, uint64_t fenceValueToWaitOn, uint64_t timeout_ns); 152 153 uint64_t 154 d3d12_video_processor_pool_current_index(struct d3d12_video_processor *codec); 155 156 int d3d12_video_processor_get_processor_fence(struct pipe_video_codec *codec, 157 struct pipe_fence_handle *fence, 158 uint64_t timeout); 159 160 // We need enough to so next item in pipeline doesn't ask for a fence value we lost 161 const uint64_t D3D12_VIDEO_PROC_ASYNC_DEPTH = 36; 162 163 /// 164 /// d3d12_video_processor functions ends 165 /// 166 167 #endif 168