1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
18 
19 #include <optional>
20 #include <string>
21 #include <vector>
22 
23 #include "ProgramBinary.pb.h"
24 #include "gfxstream/guest/GLClientState.h"
25 #include "gfxstream/guest/GLSharedGroup.h"
26 #include "gl2_enc.h"
27 
28 struct Extensions
29 {
30     Extensions() = default;
31     Extensions(const Extensions &other) = default;
32 
33     Extensions &operator=(const Extensions &other) = default;
34 
textureBufferAnyExtensions35     bool textureBufferAny() const { return textureBufferEXT || textureBufferOES; }
36     // GL_EXT_texture_buffer
37     bool textureBufferEXT = false;
38 
39     // GL_OES_texture_buffer
40     bool textureBufferOES = false;
41 
42     // GL_EXT_draw_buffers_indexed
43     bool drawBuffersIndexedEXT = false;
44 };
45 
46 class GL2Encoder : public gl2_encoder_context_t {
47 public:
48  GL2Encoder(gfxstream::guest::IOStream* stream, gfxstream::guest::ChecksumCalculator* protocol);
49  virtual ~GL2Encoder();
getExtensions()50  const Extensions& getExtensions() const { return m_extensions; }
setDrawCallFlushInterval(uint32_t interval)51  void setDrawCallFlushInterval(uint32_t interval) { m_drawCallFlushInterval = interval; }
setHasAsyncUnmapBuffer(int version)52  void setHasAsyncUnmapBuffer(int version) { m_hasAsyncUnmapBuffer = version; }
setHasSyncBufferData(bool value)53  void setHasSyncBufferData(bool value) { m_hasSyncBufferData = value; }
setNoHostError(bool noHostError)54  void setNoHostError(bool noHostError) { m_noHostError = noHostError; }
setClientState(gfxstream::guest::GLClientState * state)55  void setClientState(gfxstream::guest::GLClientState* state) { m_state = state; }
setVersion(int major,int minor,int deviceMajor,int deviceMinor)56  void setVersion(int major, int minor, int deviceMajor, int deviceMinor) {
57      m_currMajorVersion = major;
58      m_currMinorVersion = minor;
59      m_deviceMajorVersion = deviceMajor;
60      m_deviceMinorVersion = deviceMinor;
61  }
setClientStateMakeCurrent(gfxstream::guest::GLClientState * state,int majorVersion,int minorVersion,int deviceMajorVersion,int deviceMinorVersion)62     void setClientStateMakeCurrent(gfxstream::guest::GLClientState *state,
63                                    int majorVersion,
64                                    int minorVersion,
65                                    int deviceMajorVersion,
66                                    int deviceMinorVersion) {
67         m_state = state;
68         m_state->fromMakeCurrent();
69         m_currMajorVersion = majorVersion;
70         m_currMinorVersion = minorVersion;
71         m_deviceMajorVersion = deviceMajorVersion;
72         m_deviceMinorVersion = deviceMinorVersion;
73     }
setSharedGroup(gfxstream::guest::GLSharedGroupPtr shared)74     void setSharedGroup(gfxstream::guest::GLSharedGroupPtr shared) {
75         m_shared = shared;
76         if (m_state && m_shared) {
77             m_state->setTextureData(m_shared->getTextureData());
78             m_state->setRenderbufferInfo(m_shared->getRenderbufferInfo());
79             m_state->setSamplerInfo(m_shared->getSamplerInfo());
80         }
81     }
es32Plus()82     bool es32Plus() const { return m_currMajorVersion > 3 || (m_currMajorVersion == 3 && m_currMinorVersion >= 2); }
majorVersion()83     int majorVersion() const { return m_currMajorVersion; }
minorVersion()84     int minorVersion() const { return m_currMinorVersion; }
setExtensions(const char * exts,const std::vector<std::string> & extArray)85     void setExtensions(const char* exts,
86                        const std::vector<std::string>& extArray) {
87         m_currExtensions = std::string(exts);
88         m_currExtensionsArray = extArray;
89         m_state->setExtensions(m_currExtensions);
90 
91         m_extensions.textureBufferEXT = hasExtension("GL_EXT_texture_buffer");
92         m_extensions.textureBufferOES = hasExtension("GL_OES_texture_buffer");
93         m_extensions.drawBuffersIndexedEXT = hasExtension("GL_EXT_draw_buffers_indexed");
94     }
hasExtension(const char * ext)95     bool hasExtension(const char* ext) const {
96         return m_currExtensions.find(ext) != std::string::npos;
97     }
state()98     const gfxstream::guest::GLClientState *state() { return m_state; }
shared()99     const gfxstream::guest::GLSharedGroupPtr shared() { return m_shared; }
flush()100     void flush() { m_stream->flush(); }
101 
setInitialized()102     void setInitialized(){ m_initialized = true; };
isInitialized()103     bool isInitialized(){ return m_initialized; };
104 
setError(GLenum error)105     virtual void setError(GLenum error){ m_error = error; };
getError()106     virtual GLenum getError() { return m_error; };
107 
getErrorPtr()108     __attribute__((always_inline)) GLenum* getErrorPtr() { return &m_error; }
hasError()109     __attribute__((always_inline)) bool hasError() const { return m_error != GL_NO_ERROR; }
110 
111     void override2DTextureTarget(GLenum target);
112     void restore2DTextureTarget(GLenum target);
113     void associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height);
114 
115     // Convenience functions for buffers
116     GLuint boundBuffer(GLenum target) const;
117     gfxstream::guest::BufferData* getBufferData(GLenum target) const;
118     gfxstream::guest::BufferData* getBufferDataById(GLuint buffer) const;
119     bool isBufferMapped(GLuint buffer) const;
120     bool isBufferTargetMapped(GLenum target) const;
121 
122     std::optional<gfxstream::guest::gles2::ProgramBinaryInfo> getProgramBinary(GLuint program);
123     void getProgramBinaryLength(GLuint program, GLint* outLength);
124 
125    private:
126 
127     int m_currMajorVersion;
128     int m_currMinorVersion;
129     int m_deviceMajorVersion;
130     int m_deviceMinorVersion;
131     std::string m_currExtensions;
132     std::vector<std::string> m_currExtensionsArray;
133 
134     Extensions m_extensions;
135 
136     bool    m_hasAsyncUnmapBuffer;
137     bool    m_hasSyncBufferData;
138     bool    m_initialized;
139     bool    m_noHostError;
140     gfxstream::guest::GLClientState *m_state;
141     gfxstream::guest::GLSharedGroupPtr m_shared;
142     GLenum  m_error;
143 
144     GLint *m_compressedTextureFormats;
145     GLint m_num_compressedTextureFormats;
146     GLint *getCompressedTextureFormats();
147 
148     GLint m_max_combinedTextureImageUnits;
149     GLint m_max_vertexTextureImageUnits;
150     GLint m_max_array_texture_layers;;
151     GLint m_max_textureImageUnits;
152     GLint m_max_cubeMapTextureSize;
153     GLint m_max_renderBufferSize;
154     GLint m_max_textureSize;
155     GLint m_max_3d_textureSize;
156     GLint m_max_vertexAttribStride;
157 
158     GLint m_max_transformFeedbackSeparateAttribs;
159     GLint m_max_uniformBufferBindings;
160     GLint m_max_colorAttachments;
161     GLint m_max_drawBuffers;
162 
163     GLint m_max_atomicCounterBufferBindings;
164     GLint m_max_shaderStorageBufferBindings;
165     GLint m_max_vertexAttribBindings;
166     GLint m_textureBufferOffsetAlign;
167 
168     GLuint m_ssbo_offset_align;
169     GLuint m_ubo_offset_align;
170 
171     GLint m_log2MaxTextureSize;
172 
173     std::vector<char> m_fixedBuffer;
174 
175     uint32_t m_drawCallFlushInterval;
176     uint32_t m_drawCallFlushCount;
177 
178     bool m_primitiveRestartEnabled;
179     GLuint m_primitiveRestartIndex;
180 
181     void calcIndexRange(const void* indices,
182                         GLenum type, GLsizei count,
183                         int* minIndex, int* maxIndex);
184     void* recenterIndices(const void* src,
185                           GLenum type, GLsizei count,
186                           int minIndex);
187     void getBufferIndexRange(gfxstream::guest::BufferData* buf, const void* dataWithOffset,
188                              GLenum type, size_t count, size_t offset,
189                              int* minIndex_out, int* maxIndex_out);
190     void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
191     void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
192     void flushDrawCall();
193 
194     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
195     void updateHostTexture2DBindingsFromProgramData(GLuint program);
196     bool texture2DNeedsOverride(GLenum target) const;
197 
198     void updateProgramInfoAfterLink(GLuint program);
199 
200     // Utility classes for safe queries that
201     // need access to private class members
202     class ErrorUpdater;
203     template<class T> class ScopedQueryUpdate;
204 
205     // General queries
206     void safe_glGetBooleanv(GLenum param, GLboolean *val);
207     void safe_glGetFloatv(GLenum param, GLfloat *val);
208     void safe_glGetIntegerv(GLenum param, GLint *val);
209     void safe_glGetInteger64v(GLenum param, GLint64 *val);
210     void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
211     void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
212     void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
213 
214     // API implementation
215     glGetError_client_proc_t    m_glGetError_enc;
216     static GLenum s_glGetError(void * self);
217 
218     glFlush_client_proc_t m_glFlush_enc;
219     static void s_glFlush(void * self);
220 
221     glPixelStorei_client_proc_t m_glPixelStorei_enc;
222     static void s_glPixelStorei(void *self, GLenum param, GLint value);
223 
224     glGetString_client_proc_t m_glGetString_enc;
225     static const GLubyte * s_glGetString(void *self, GLenum name);
226 
227     glBindBuffer_client_proc_t m_glBindBuffer_enc;
228     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
229     void doBindBufferEncodeCached(GLenum taret, GLuint id);
230 
231     glBufferData_client_proc_t m_glBufferData_enc;
232     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
233     glBufferSubData_client_proc_t m_glBufferSubData_enc;
234     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
235 
236     glGenBuffers_client_proc_t m_glGenBuffers_enc;
237     static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
238 
239     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
240     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
241 
242     glDrawArrays_client_proc_t m_glDrawArrays_enc;
243     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
244 
245     glDrawElements_client_proc_t m_glDrawElements_enc;
246     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
247 
248     glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc;
249     static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count);
250 
251     glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc;
252     static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
253 
254     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
255     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
256 
257     glGetFloatv_client_proc_t m_glGetFloatv_enc;
258     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
259 
260     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
261     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
262 
263     glGetInteger64v_client_proc_t m_glGetInteger64v_enc;
264     static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
265 
266     glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc;
267     static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
268 
269     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
270     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
271                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
272 
273     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
274     static void s_glEnableVertexAttribArray(void *self, GLuint index);
275 
276     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
277     static void s_glDisableVertexAttribArray(void *self, GLuint index);
278 
279     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
280     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
281 
282     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
283     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
284 
285     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
286     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
287 
288     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
289 
290     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
291 
292     static void s_glFinish(void *self);
293 
294     glLinkProgram_client_proc_t m_glLinkProgram_enc;
295     static void s_glLinkProgram(void *self, GLuint program);
296 
297     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
298     static void s_glDeleteProgram(void * self, GLuint program);
299 
300     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
301     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
302 
303     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
304     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
305 
306     glCreateProgram_client_proc_t m_glCreateProgram_enc;
307     static GLuint s_glCreateProgram(void *self);
308 
309     glCreateShader_client_proc_t m_glCreateShader_enc;
310     static GLuint s_glCreateShader(void *self, GLenum shaderType);
311 
312     glDeleteShader_client_proc_t m_glDeleteShader_enc;
313     static void s_glDeleteShader(void *self, GLuint shader);
314 
315     glAttachShader_client_proc_t m_glAttachShader_enc;
316     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
317 
318     glDetachShader_client_proc_t m_glDetachShader_enc;
319     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
320 
321     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
322     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
323             GLsizei* count, GLuint* shaders);
324 
325     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
326     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
327             GLsizei* length, GLchar* source);
328 
329     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
330     static void s_glGetShaderInfoLog(void *self,GLuint shader,
331             GLsizei bufsize, GLsizei* length, GLchar* infolog);
332 
333     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
334     static void s_glGetProgramInfoLog(void *self,GLuint program,
335             GLsizei bufsize, GLsizei* length, GLchar* infolog);
336 
337     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
338     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
339     glUseProgram_client_proc_t m_glUseProgram_enc;
340 
341     glUniform1f_client_proc_t m_glUniform1f_enc;
342     glUniform1fv_client_proc_t m_glUniform1fv_enc;
343     glUniform1i_client_proc_t m_glUniform1i_enc;
344     glUniform1iv_client_proc_t m_glUniform1iv_enc;
345     glUniform2f_client_proc_t m_glUniform2f_enc;
346     glUniform2fv_client_proc_t m_glUniform2fv_enc;
347     glUniform2i_client_proc_t m_glUniform2i_enc;
348     glUniform2iv_client_proc_t m_glUniform2iv_enc;
349     glUniform3f_client_proc_t m_glUniform3f_enc;
350     glUniform3fv_client_proc_t m_glUniform3fv_enc;
351     glUniform3i_client_proc_t m_glUniform3i_enc;
352     glUniform3iv_client_proc_t m_glUniform3iv_enc;
353     glUniform4f_client_proc_t m_glUniform4f_enc;
354     glUniform4fv_client_proc_t m_glUniform4fv_enc;
355     glUniform4i_client_proc_t m_glUniform4i_enc;
356     glUniform4iv_client_proc_t m_glUniform4iv_enc;
357     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
358     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
359     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
360 
361     static void s_glUseProgram(void *self, GLuint program);
362 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
363 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
364 	static void s_glUniform1i(void *self , GLint location, GLint x);
365 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
366 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
367 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
368 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
369 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
370 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
371 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
372 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
373 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
374 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
375 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
376 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
377 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
378 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
379 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
380 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
381 
382     glActiveTexture_client_proc_t m_glActiveTexture_enc;
383     glBindTexture_client_proc_t m_glBindTexture_enc;
384     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
385     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
386     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
387     glTexParameterf_client_proc_t m_glTexParameterf_enc;
388     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
389     glTexParameteri_client_proc_t m_glTexParameteri_enc;
390     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
391     glTexImage2D_client_proc_t m_glTexImage2D_enc;
392     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
393     glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
394     glTexBufferOES_client_proc_t m_glTexBufferOES_enc;
395     glTexBufferRangeOES_client_proc_t m_glTexBufferRangeOES_enc;
396     glTexBufferEXT_client_proc_t m_glTexBufferEXT_enc;
397     glTexBufferRangeEXT_client_proc_t m_glTexBufferRangeEXT_enc;
398 
399     glEnableiEXT_client_proc_t m_glEnableiEXT_enc;
400     glDisableiEXT_client_proc_t m_glDisableiEXT_enc;
401     glBlendEquationiEXT_client_proc_t m_glBlendEquationiEXT_enc;
402     glBlendEquationSeparateiEXT_client_proc_t m_glBlendEquationSeparateiEXT_enc;
403     glBlendFunciEXT_client_proc_t m_glBlendFunciEXT_enc;
404     glBlendFuncSeparateiEXT_client_proc_t m_glBlendFuncSeparateiEXT_enc;
405     glColorMaskiEXT_client_proc_t m_glColorMaskiEXT_enc;
406     glIsEnablediEXT_client_proc_t m_glIsEnablediEXT_enc;
407 
408 
409     static void s_glActiveTexture(void* self, GLenum texture);
410     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
411     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
412     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
413     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
414     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
415     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
416     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
417     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
418     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
419             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
420             const GLvoid* pixels);
421     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
422             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
423             const GLvoid* pixels);
424     static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
425             GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
426 
427     static bool validateTexBuffer(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
428     static bool validateTexBufferRange(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
429 
430     static void s_glTexBufferOES(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
431     static void s_glTexBufferRangeOES(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
432 
433     static void s_glTexBufferEXT(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
434     static void s_glTexBufferRangeEXT(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
435 
436 
437     static bool validateAllowedEnablei(void* self, GLenum cap, GLuint index);
438     static void s_glEnableiEXT(void* self, GLenum cap, GLuint index);
439     static void s_glDisableiEXT(void* self, GLenum cap, GLuint index);
440     static void s_glBlendEquationiEXT(void* self, GLuint buf, GLenum mode);
441     static void s_glBlendEquationSeparateiEXT(void* self, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
442     static void s_glBlendFunciEXT(void* self, GLuint buf, GLenum sfactor, GLenum dfactor);
443     static void s_glBlendFuncSeparateiEXT(void* self, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
444     static void s_glColorMaskiEXT(void* self, GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
445     static GLboolean s_glIsEnablediEXT(void* self, GLenum cap, GLuint index);
446 
447     glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
448     static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
449     glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
450     static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
451 
452     glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
453     static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
454 
455     glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
456     static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
457 
458     glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
459     static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
460 
461     glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
462     static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
463     glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
464     static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
465 
466     glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
467     static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
468 
469     glFramebufferParameteri_client_proc_t m_glFramebufferParameteri_enc;
470     static void s_glFramebufferParameteri(void *self, GLenum target, GLenum pname, GLint param);
471 
472     glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
473     static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
474 
475     glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
476     static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
477 
478     glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
479     static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
480 
481     glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
482     static GLenum s_glCheckFramebufferStatus(void* self,
483             GLenum target);
484 
485     // GLES 3.0-specific custom encoders
486 
487     // VAO (+ ES 2 extension)
488     glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
489     glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
490     glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
491     glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
492     glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
493     glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
494     static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
495     static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
496     static void s_glBindVertexArray(void *self , GLuint array);
497 
498     // Mapped buffers
499     static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
500     static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
501     static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
502     static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target,
503                                             GLintptr offset, GLsizeiptr length,
504                                             GLbitfield access, gfxstream::guest::BufferData* buf);
505     static GLboolean s_glUnmapBuffer(void* self, GLenum target);
506     static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
507 
508     // Custom encodes for 2D compressed textures b/c we need to account for
509     // nonzero GL_PIXEL_UNPACK_BUFFER
510     glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
511     static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
512     glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
513     static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
514 
515     // Indexed, range bind
516     glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
517     static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
518 
519     glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
520     static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
521 
522     // TODO:
523     // VertexAttrib(I)Pointer
524     // VertexAttribBinding
525     // BindVertexBuffer
526     // depend on other state as well
527     enum IndexedBufferBindOp {
528         BindBufferBase,
529         BindBufferRange,
530         // TODO
531         // VertexAttribPointer,
532         // VertexAttribIPointer,
533         // VertexAttribBinding,
534         // VertexAttribFormat,
535         // BindVertexBuffer,
536     };
537     void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
538 
539     glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
540     static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
541 
542     glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
543     static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
544 
545     glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
546     static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
547 
548     glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
549     static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
550 
551     glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
552     static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
553 
554     glUniform1ui_client_proc_t m_glUniform1ui_enc;
555     glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
556     glUniform2ui_client_proc_t m_glUniform2ui_enc;
557     glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
558     glUniform3ui_client_proc_t m_glUniform3ui_enc;
559     glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
560     glUniform4ui_client_proc_t m_glUniform4ui_enc;
561     glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
562     glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
563     glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
564     glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
565     glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
566     glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
567     glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
568 
569     static void s_glUniform1ui(void* self, GLint location, GLuint v0);
570     static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
571     static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
572     static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
573     static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
574     static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
575     static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
576     static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
577     static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
578     static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
579     static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
580     static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
581     static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
582     static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
583 
584     glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
585     static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
586 
587     glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
588     static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
589 
590     glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
591     static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
592 
593     glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
594     static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
595 
596     static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
597 
598     glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
599     static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
600 
601     glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
602     static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
603 
604     glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
605     static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
606 
607     glReadBuffer_client_proc_t m_glReadBuffer_enc;
608     static void s_glReadBuffer(void* self, GLenum src);
609 
610     glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
611     static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
612 
613     glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
614     static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
615 
616     static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
617 
618     glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
619     static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
620 
621     glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
622     static void s_glEndTransformFeedback(void* self);
623 
624     glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
625     static void s_glPauseTransformFeedback(void* self);
626 
627     glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
628     static void s_glResumeTransformFeedback(void* self);
629 
630     glTexImage3D_client_proc_t m_glTexImage3D_enc;
631     static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
632                                GLsizei width, GLsizei height, GLsizei depth,
633                                GLint border, GLenum format, GLenum type, const GLvoid* data);
634 
635     glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
636     static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
637 
638     glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
639     static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
640     glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
641     static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
642 
643 
644     glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
645     static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
646 
647     glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
648     static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
649 
650     static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
651 
652     glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
653     static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
654 
655     static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
656 
657     glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
658     static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
659 
660     glReadPixels_client_proc_t m_glReadPixels_enc;
661     static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
662 
663     glEnable_client_proc_t m_glEnable_enc;
664     static void s_glEnable(void* self, GLenum what);
665     glDisable_client_proc_t m_glDisable_enc;
666     static void s_glDisable(void* self, GLenum what);
667 
668     glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
669     static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
670 
671     glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
672     static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
673 
674     glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
675     static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
676 
677     glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
678     static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
679 
680     static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
681 
682     glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
683     static void s_glGenerateMipmap(void* self, GLenum target);
684 
685     glBindSampler_client_proc_t m_glBindSampler_enc;
686     static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
687 
688     glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc;
689     static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers);
690 
691     static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
692     static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
693     static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
694     static void s_glDeleteSync(void* self, GLsync to_delete);
695     static GLboolean s_glIsSync(void* self, GLsync sync);
696     static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
697 
698     glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
699     static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
700 
701     glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
702     static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
703 
704     glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
705     static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
706 
707     // 3.1
708     glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
709     static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
710     static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
711 
712     glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
713     glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
714     glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
715     glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
716     glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
717     glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
718     glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
719     glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
720     glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
721     glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
722     glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
723     glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
724     glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
725     glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
726     glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
727     glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
728     glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
729     glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
730     glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
731     glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
732     glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
733     glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
734     glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
735     glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
736     glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
737     glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
738     glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
739     glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
740     glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
741     glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
742     glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
743     glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
744     glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
745 
746     static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
747     static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
748     static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
749     static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
750     static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
751     static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
752     static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
753     static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
754     static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
755     static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
756     static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
757     static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
758     static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
759     static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
760     static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
761     static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
762     static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
763     static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
764     static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
765     static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
766     static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
767     static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
768     static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
769     static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
770     static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
771     static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
772     static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
773     static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
774     static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
775     static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
776     static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
777     static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
778     static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
779 
780     glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
781     glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
782     glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
783 
784     static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
785     static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
786     static void s_glBindProgramPipeline(void *self, GLuint pipeline);
787 
788     glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
789     glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
790     glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
791     glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
792     glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
793 
794     static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
795     static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
796     static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
797     static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
798 
799     static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
800 
801     // TODO: Compute shaders:
802     // make sure it's OK to put memory barriers and compute dispatch
803     // on the default encoding path
804 
805     glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
806     glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
807     glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
808     glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
809     glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
810 
811     static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
812     static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
813     static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
814     static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
815     static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
816 
817     // Indirect draws
818     static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
819     static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
820 
821     // Multisampled textures
822     glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
823     static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
824 
825     static GLenum s_glGetGraphicsResetStatusEXT(void* self);
826     static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width,
827             GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
828             GLvoid* pixels);
829     static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location,
830             GLsizei bufSize, GLfloat* params);
831     static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location,
832             GLsizei bufSize, GLint* params);
833 
834     // Invalidate framebuffer
835     static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments);
836     static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
837 
838     glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc;
839     glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;;
840 
841     // Dispatch compute
842     static void s_glDispatchCompute(void* self, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
843     static void s_glDispatchComputeIndirect(void* self, GLintptr indirect);
844 
845     glDispatchCompute_client_proc_t m_glDispatchCompute_enc;
846     glDispatchComputeIndirect_client_proc_t m_glDispatchComputeIndirect_enc;
847 
848     // State tracking for transform feedbacks, samplers, and query objects
849     static void s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* ids);
850     static void s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint* ids);
851     static void s_glGenSamplers(void* self, GLsizei n, GLuint* ids);
852     static void s_glGenQueries(void* self, GLsizei n, GLuint* ids);
853     static void s_glDeleteQueries(void* self, GLsizei n, const GLuint* ids);
854 
855     glGenTransformFeedbacks_client_proc_t m_glGenTransformFeedbacks_enc;
856     glDeleteTransformFeedbacks_client_proc_t m_glDeleteTransformFeedbacks_enc;
857     glGenSamplers_client_proc_t m_glGenSamplers_enc;
858     glGenQueries_client_proc_t m_glGenQueries_enc;
859     glDeleteQueries_client_proc_t m_glDeleteQueries_enc;
860 
861     static void s_glBindTransformFeedback(void* self, GLenum target, GLuint id);
862     static void s_glBeginQuery(void* self, GLenum target, GLuint query);
863     static void s_glEndQuery(void* self, GLenum target);
864 
865     glBindTransformFeedback_client_proc_t m_glBindTransformFeedback_enc;
866     glBeginQuery_client_proc_t m_glBeginQuery_enc;
867     glEndQuery_client_proc_t m_glEndQuery_enc;
868 
869     static void s_glClear(void* self, GLbitfield mask);
870     glClear_client_proc_t m_glClear_enc;
871 
872     static void s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int stencil);
873     glClearBufferfi_client_proc_t m_glClearBufferfi_enc;
874 
875     static void s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
876     glCopyTexSubImage2D_client_proc_t m_glCopyTexSubImage2D_enc;
877 
878     static void s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
879     glCopyTexSubImage3D_client_proc_t m_glCopyTexSubImage3D_enc;
880 
881     static void s_glCompileShader(void* self, GLuint shader);
882     glCompileShader_client_proc_t m_glCompileShader_enc;
883 
884     static void s_glValidateProgram(void* self, GLuint program);
885     glValidateProgram_client_proc_t m_glValidateProgram_enc;
886 
887     static void s_glProgramBinary(void *self , GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
888     glProgramBinary_client_proc_t m_glProgramBinary_enc;
889 
890     static void s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* params);
891     static void s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params);
892     glGetSamplerParameterfv_client_proc_t m_glGetSamplerParameterfv_enc;
893     glGetSamplerParameteriv_client_proc_t m_glGetSamplerParameteriv_enc;
894 
895     static void s_glSamplerParameterf(void *self , GLuint sampler, GLenum pname, GLfloat param);
896     static void s_glSamplerParameteri(void *self , GLuint sampler, GLenum pname, GLint param);
897     static void s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* params);
898     static void s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* params);
899 
900     glSamplerParameterf_client_proc_t m_glSamplerParameterf_enc;
901     glSamplerParameteri_client_proc_t m_glSamplerParameteri_enc;
902     glSamplerParameterfv_client_proc_t m_glSamplerParameterfv_enc;
903     glSamplerParameteriv_client_proc_t m_glSamplerParameteriv_enc;
904 
905     static int s_glGetAttribLocation(void *self , GLuint program, const GLchar* name);
906     glGetAttribLocation_client_proc_t m_glGetAttribLocation_enc;
907 
908     static void s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* name);
909     static void s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
910     static void s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
911     static void s_glScissor(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
912     static void s_glDepthFunc(void *self , GLenum func);
913     static void s_glViewport(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
914     static void s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask);
915     static void s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
916     static void s_glStencilOp(void *self , GLenum fail, GLenum zfail, GLenum zpass);
917     static void s_glStencilOpSeparate(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
918     static void s_glStencilMaskSeparate(void *self , GLenum face, GLuint mask);
919     static void s_glBlendEquation(void *self , GLenum mode);
920     static void s_glBlendEquationSeparate(void *self , GLenum modeRGB, GLenum modeAlpha);
921     static void s_glBlendFunc(void *self , GLenum sfactor, GLenum dfactor);
922     static void s_glBlendFuncSeparate(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
923     static void s_glCullFace(void *self , GLenum mode);
924     static void s_glFrontFace(void *self , GLenum mode);
925     static void s_glLineWidth(void *self , GLfloat width);
926     static void s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x);
927     static void s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y);
928     static void s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z);
929     static void s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
930     static void s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values);
931     static void s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values);
932     static void s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values);
933     static void s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values);
934     static void s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
935     static void s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
936     static void s_glVertexAttribI4iv(void *self , GLuint index, const GLint* v);
937     static void s_glVertexAttribI4uiv(void *self , GLuint index, const GLuint* v);
938 
939     static void s_glGetShaderPrecisionFormat(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
940     static void s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params);
941     static void s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
942     static void s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
943     static void s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
944     static void s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
945     static void s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* params);
946     static void s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params);
947     static void s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params);
948     static GLboolean s_glIsEnabled(void *self , GLenum cap);
949     static void s_glHint(void *self , GLenum target, GLenum mode);
950     static GLint s_glGetFragDataLocation (void *self , GLuint program, const char* name);
951 
952     static void s_glStencilMask(void* self, GLuint mask);
953     static void s_glClearStencil(void* self, int v);
954 
955 #define LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(f) \
956     f(glBindAttribLocation) \
957     f(glUniformBlockBinding) \
958     f(glGetTransformFeedbackVarying) \
959     f(glScissor) \
960     f(glDepthFunc) \
961     f(glViewport) \
962     f(glStencilFunc) \
963     f(glStencilFuncSeparate) \
964     f(glStencilOp) \
965     f(glStencilOpSeparate) \
966     f(glStencilMaskSeparate) \
967     f(glBlendEquation) \
968     f(glBlendEquationSeparate) \
969     f(glBlendFunc) \
970     f(glBlendFuncSeparate) \
971     f(glCullFace) \
972     f(glFrontFace) \
973     f(glLineWidth) \
974     f(glVertexAttrib1f) \
975     f(glVertexAttrib2f) \
976     f(glVertexAttrib3f) \
977     f(glVertexAttrib4f) \
978     f(glVertexAttrib1fv) \
979     f(glVertexAttrib2fv) \
980     f(glVertexAttrib3fv) \
981     f(glVertexAttrib4fv) \
982     f(glVertexAttribI4i) \
983     f(glVertexAttribI4ui) \
984     f(glVertexAttribI4iv) \
985     f(glVertexAttribI4uiv) \
986     f(glGetShaderPrecisionFormat) \
987     f(glGetProgramiv) \
988     f(glGetActiveUniform) \
989     f(glGetActiveUniformsiv) \
990     f(glGetActiveUniformBlockName) \
991     f(glGetActiveAttrib) \
992     f(glGetRenderbufferParameteriv) \
993     f(glGetQueryiv) \
994     f(glGetQueryObjectuiv) \
995     f(glIsEnabled) \
996     f(glHint) \
997     f(glGetFragDataLocation) \
998     f(glStencilMask) \
999     f(glClearStencil) \
1000 
1001 #define DECLARE_CLIENT_ENCODER_PROC(n) \
1002     n##_client_proc_t m_##n##_enc;
1003 
1004     LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(DECLARE_CLIENT_ENCODER_PROC)
1005 
1006 
1007 public:
1008     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
1009 
1010 };
1011 #endif
1012