1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include <optional> 20 #include <string> 21 #include <vector> 22 23 #include "ProgramBinary.pb.h" 24 #include "gfxstream/guest/GLClientState.h" 25 #include "gfxstream/guest/GLSharedGroup.h" 26 #include "gl2_enc.h" 27 28 struct Extensions 29 { 30 Extensions() = default; 31 Extensions(const Extensions &other) = default; 32 33 Extensions &operator=(const Extensions &other) = default; 34 textureBufferAnyExtensions35 bool textureBufferAny() const { return textureBufferEXT || textureBufferOES; } 36 // GL_EXT_texture_buffer 37 bool textureBufferEXT = false; 38 39 // GL_OES_texture_buffer 40 bool textureBufferOES = false; 41 42 // GL_EXT_draw_buffers_indexed 43 bool drawBuffersIndexedEXT = false; 44 }; 45 46 class GL2Encoder : public gl2_encoder_context_t { 47 public: 48 GL2Encoder(gfxstream::guest::IOStream* stream, gfxstream::guest::ChecksumCalculator* protocol); 49 virtual ~GL2Encoder(); getExtensions()50 const Extensions& getExtensions() const { return m_extensions; } setDrawCallFlushInterval(uint32_t interval)51 void setDrawCallFlushInterval(uint32_t interval) { m_drawCallFlushInterval = interval; } setHasAsyncUnmapBuffer(int version)52 void setHasAsyncUnmapBuffer(int version) { m_hasAsyncUnmapBuffer = version; } setHasSyncBufferData(bool value)53 void setHasSyncBufferData(bool value) { m_hasSyncBufferData = value; } setNoHostError(bool noHostError)54 void setNoHostError(bool noHostError) { m_noHostError = noHostError; } setClientState(gfxstream::guest::GLClientState * state)55 void setClientState(gfxstream::guest::GLClientState* state) { m_state = state; } setVersion(int major,int minor,int deviceMajor,int deviceMinor)56 void setVersion(int major, int minor, int deviceMajor, int deviceMinor) { 57 m_currMajorVersion = major; 58 m_currMinorVersion = minor; 59 m_deviceMajorVersion = deviceMajor; 60 m_deviceMinorVersion = deviceMinor; 61 } setClientStateMakeCurrent(gfxstream::guest::GLClientState * state,int majorVersion,int minorVersion,int deviceMajorVersion,int deviceMinorVersion)62 void setClientStateMakeCurrent(gfxstream::guest::GLClientState *state, 63 int majorVersion, 64 int minorVersion, 65 int deviceMajorVersion, 66 int deviceMinorVersion) { 67 m_state = state; 68 m_state->fromMakeCurrent(); 69 m_currMajorVersion = majorVersion; 70 m_currMinorVersion = minorVersion; 71 m_deviceMajorVersion = deviceMajorVersion; 72 m_deviceMinorVersion = deviceMinorVersion; 73 } setSharedGroup(gfxstream::guest::GLSharedGroupPtr shared)74 void setSharedGroup(gfxstream::guest::GLSharedGroupPtr shared) { 75 m_shared = shared; 76 if (m_state && m_shared) { 77 m_state->setTextureData(m_shared->getTextureData()); 78 m_state->setRenderbufferInfo(m_shared->getRenderbufferInfo()); 79 m_state->setSamplerInfo(m_shared->getSamplerInfo()); 80 } 81 } es32Plus()82 bool es32Plus() const { return m_currMajorVersion > 3 || (m_currMajorVersion == 3 && m_currMinorVersion >= 2); } majorVersion()83 int majorVersion() const { return m_currMajorVersion; } minorVersion()84 int minorVersion() const { return m_currMinorVersion; } setExtensions(const char * exts,const std::vector<std::string> & extArray)85 void setExtensions(const char* exts, 86 const std::vector<std::string>& extArray) { 87 m_currExtensions = std::string(exts); 88 m_currExtensionsArray = extArray; 89 m_state->setExtensions(m_currExtensions); 90 91 m_extensions.textureBufferEXT = hasExtension("GL_EXT_texture_buffer"); 92 m_extensions.textureBufferOES = hasExtension("GL_OES_texture_buffer"); 93 m_extensions.drawBuffersIndexedEXT = hasExtension("GL_EXT_draw_buffers_indexed"); 94 } hasExtension(const char * ext)95 bool hasExtension(const char* ext) const { 96 return m_currExtensions.find(ext) != std::string::npos; 97 } state()98 const gfxstream::guest::GLClientState *state() { return m_state; } shared()99 const gfxstream::guest::GLSharedGroupPtr shared() { return m_shared; } flush()100 void flush() { m_stream->flush(); } 101 setInitialized()102 void setInitialized(){ m_initialized = true; }; isInitialized()103 bool isInitialized(){ return m_initialized; }; 104 setError(GLenum error)105 virtual void setError(GLenum error){ m_error = error; }; getError()106 virtual GLenum getError() { return m_error; }; 107 getErrorPtr()108 __attribute__((always_inline)) GLenum* getErrorPtr() { return &m_error; } hasError()109 __attribute__((always_inline)) bool hasError() const { return m_error != GL_NO_ERROR; } 110 111 void override2DTextureTarget(GLenum target); 112 void restore2DTextureTarget(GLenum target); 113 void associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height); 114 115 // Convenience functions for buffers 116 GLuint boundBuffer(GLenum target) const; 117 gfxstream::guest::BufferData* getBufferData(GLenum target) const; 118 gfxstream::guest::BufferData* getBufferDataById(GLuint buffer) const; 119 bool isBufferMapped(GLuint buffer) const; 120 bool isBufferTargetMapped(GLenum target) const; 121 122 std::optional<gfxstream::guest::gles2::ProgramBinaryInfo> getProgramBinary(GLuint program); 123 void getProgramBinaryLength(GLuint program, GLint* outLength); 124 125 private: 126 127 int m_currMajorVersion; 128 int m_currMinorVersion; 129 int m_deviceMajorVersion; 130 int m_deviceMinorVersion; 131 std::string m_currExtensions; 132 std::vector<std::string> m_currExtensionsArray; 133 134 Extensions m_extensions; 135 136 bool m_hasAsyncUnmapBuffer; 137 bool m_hasSyncBufferData; 138 bool m_initialized; 139 bool m_noHostError; 140 gfxstream::guest::GLClientState *m_state; 141 gfxstream::guest::GLSharedGroupPtr m_shared; 142 GLenum m_error; 143 144 GLint *m_compressedTextureFormats; 145 GLint m_num_compressedTextureFormats; 146 GLint *getCompressedTextureFormats(); 147 148 GLint m_max_combinedTextureImageUnits; 149 GLint m_max_vertexTextureImageUnits; 150 GLint m_max_array_texture_layers;; 151 GLint m_max_textureImageUnits; 152 GLint m_max_cubeMapTextureSize; 153 GLint m_max_renderBufferSize; 154 GLint m_max_textureSize; 155 GLint m_max_3d_textureSize; 156 GLint m_max_vertexAttribStride; 157 158 GLint m_max_transformFeedbackSeparateAttribs; 159 GLint m_max_uniformBufferBindings; 160 GLint m_max_colorAttachments; 161 GLint m_max_drawBuffers; 162 163 GLint m_max_atomicCounterBufferBindings; 164 GLint m_max_shaderStorageBufferBindings; 165 GLint m_max_vertexAttribBindings; 166 GLint m_textureBufferOffsetAlign; 167 168 GLuint m_ssbo_offset_align; 169 GLuint m_ubo_offset_align; 170 171 GLint m_log2MaxTextureSize; 172 173 std::vector<char> m_fixedBuffer; 174 175 uint32_t m_drawCallFlushInterval; 176 uint32_t m_drawCallFlushCount; 177 178 bool m_primitiveRestartEnabled; 179 GLuint m_primitiveRestartIndex; 180 181 void calcIndexRange(const void* indices, 182 GLenum type, GLsizei count, 183 int* minIndex, int* maxIndex); 184 void* recenterIndices(const void* src, 185 GLenum type, GLsizei count, 186 int minIndex); 187 void getBufferIndexRange(gfxstream::guest::BufferData* buf, const void* dataWithOffset, 188 GLenum type, size_t count, size_t offset, 189 int* minIndex_out, int* maxIndex_out); 190 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; 191 void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0); 192 void flushDrawCall(); 193 194 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 195 void updateHostTexture2DBindingsFromProgramData(GLuint program); 196 bool texture2DNeedsOverride(GLenum target) const; 197 198 void updateProgramInfoAfterLink(GLuint program); 199 200 // Utility classes for safe queries that 201 // need access to private class members 202 class ErrorUpdater; 203 template<class T> class ScopedQueryUpdate; 204 205 // General queries 206 void safe_glGetBooleanv(GLenum param, GLboolean *val); 207 void safe_glGetFloatv(GLenum param, GLfloat *val); 208 void safe_glGetIntegerv(GLenum param, GLint *val); 209 void safe_glGetInteger64v(GLenum param, GLint64 *val); 210 void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val); 211 void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val); 212 void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val); 213 214 // API implementation 215 glGetError_client_proc_t m_glGetError_enc; 216 static GLenum s_glGetError(void * self); 217 218 glFlush_client_proc_t m_glFlush_enc; 219 static void s_glFlush(void * self); 220 221 glPixelStorei_client_proc_t m_glPixelStorei_enc; 222 static void s_glPixelStorei(void *self, GLenum param, GLint value); 223 224 glGetString_client_proc_t m_glGetString_enc; 225 static const GLubyte * s_glGetString(void *self, GLenum name); 226 227 glBindBuffer_client_proc_t m_glBindBuffer_enc; 228 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 229 void doBindBufferEncodeCached(GLenum taret, GLuint id); 230 231 glBufferData_client_proc_t m_glBufferData_enc; 232 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 233 glBufferSubData_client_proc_t m_glBufferSubData_enc; 234 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 235 236 glGenBuffers_client_proc_t m_glGenBuffers_enc; 237 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers); 238 239 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 240 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 241 242 glDrawArrays_client_proc_t m_glDrawArrays_enc; 243 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 244 245 glDrawElements_client_proc_t m_glDrawElements_enc; 246 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 247 248 glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc; 249 static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count); 250 251 glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc; 252 static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 253 254 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 255 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 256 257 glGetFloatv_client_proc_t m_glGetFloatv_enc; 258 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 259 260 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 261 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 262 263 glGetInteger64v_client_proc_t m_glGetInteger64v_enc; 264 static void s_glGetInteger64v(void* self, GLenum param, GLint64* val); 265 266 glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc; 267 static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val); 268 269 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 270 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 271 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 272 273 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 274 static void s_glEnableVertexAttribArray(void *self, GLuint index); 275 276 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 277 static void s_glDisableVertexAttribArray(void *self, GLuint index); 278 279 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 280 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 281 282 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 283 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 284 285 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 286 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 287 288 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 289 290 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 291 292 static void s_glFinish(void *self); 293 294 glLinkProgram_client_proc_t m_glLinkProgram_enc; 295 static void s_glLinkProgram(void *self, GLuint program); 296 297 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 298 static void s_glDeleteProgram(void * self, GLuint program); 299 300 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 301 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 302 303 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 304 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 305 306 glCreateProgram_client_proc_t m_glCreateProgram_enc; 307 static GLuint s_glCreateProgram(void *self); 308 309 glCreateShader_client_proc_t m_glCreateShader_enc; 310 static GLuint s_glCreateShader(void *self, GLenum shaderType); 311 312 glDeleteShader_client_proc_t m_glDeleteShader_enc; 313 static void s_glDeleteShader(void *self, GLuint shader); 314 315 glAttachShader_client_proc_t m_glAttachShader_enc; 316 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 317 318 glDetachShader_client_proc_t m_glDetachShader_enc; 319 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 320 321 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 322 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 323 GLsizei* count, GLuint* shaders); 324 325 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 326 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 327 GLsizei* length, GLchar* source); 328 329 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 330 static void s_glGetShaderInfoLog(void *self,GLuint shader, 331 GLsizei bufsize, GLsizei* length, GLchar* infolog); 332 333 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 334 static void s_glGetProgramInfoLog(void *self,GLuint program, 335 GLsizei bufsize, GLsizei* length, GLchar* infolog); 336 337 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 338 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 339 glUseProgram_client_proc_t m_glUseProgram_enc; 340 341 glUniform1f_client_proc_t m_glUniform1f_enc; 342 glUniform1fv_client_proc_t m_glUniform1fv_enc; 343 glUniform1i_client_proc_t m_glUniform1i_enc; 344 glUniform1iv_client_proc_t m_glUniform1iv_enc; 345 glUniform2f_client_proc_t m_glUniform2f_enc; 346 glUniform2fv_client_proc_t m_glUniform2fv_enc; 347 glUniform2i_client_proc_t m_glUniform2i_enc; 348 glUniform2iv_client_proc_t m_glUniform2iv_enc; 349 glUniform3f_client_proc_t m_glUniform3f_enc; 350 glUniform3fv_client_proc_t m_glUniform3fv_enc; 351 glUniform3i_client_proc_t m_glUniform3i_enc; 352 glUniform3iv_client_proc_t m_glUniform3iv_enc; 353 glUniform4f_client_proc_t m_glUniform4f_enc; 354 glUniform4fv_client_proc_t m_glUniform4fv_enc; 355 glUniform4i_client_proc_t m_glUniform4i_enc; 356 glUniform4iv_client_proc_t m_glUniform4iv_enc; 357 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 358 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 359 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 360 361 static void s_glUseProgram(void *self, GLuint program); 362 static void s_glUniform1f(void *self , GLint location, GLfloat x); 363 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 364 static void s_glUniform1i(void *self , GLint location, GLint x); 365 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 366 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 367 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 368 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 369 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 370 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 371 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 372 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 373 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 374 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 375 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 376 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 377 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 378 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 379 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 380 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 381 382 glActiveTexture_client_proc_t m_glActiveTexture_enc; 383 glBindTexture_client_proc_t m_glBindTexture_enc; 384 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 385 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 386 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 387 glTexParameterf_client_proc_t m_glTexParameterf_enc; 388 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 389 glTexParameteri_client_proc_t m_glTexParameteri_enc; 390 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 391 glTexImage2D_client_proc_t m_glTexImage2D_enc; 392 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; 393 glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; 394 glTexBufferOES_client_proc_t m_glTexBufferOES_enc; 395 glTexBufferRangeOES_client_proc_t m_glTexBufferRangeOES_enc; 396 glTexBufferEXT_client_proc_t m_glTexBufferEXT_enc; 397 glTexBufferRangeEXT_client_proc_t m_glTexBufferRangeEXT_enc; 398 399 glEnableiEXT_client_proc_t m_glEnableiEXT_enc; 400 glDisableiEXT_client_proc_t m_glDisableiEXT_enc; 401 glBlendEquationiEXT_client_proc_t m_glBlendEquationiEXT_enc; 402 glBlendEquationSeparateiEXT_client_proc_t m_glBlendEquationSeparateiEXT_enc; 403 glBlendFunciEXT_client_proc_t m_glBlendFunciEXT_enc; 404 glBlendFuncSeparateiEXT_client_proc_t m_glBlendFuncSeparateiEXT_enc; 405 glColorMaskiEXT_client_proc_t m_glColorMaskiEXT_enc; 406 glIsEnablediEXT_client_proc_t m_glIsEnablediEXT_enc; 407 408 409 static void s_glActiveTexture(void* self, GLenum texture); 410 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 411 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 412 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 413 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 414 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 415 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 416 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 417 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 418 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 419 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 420 const GLvoid* pixels); 421 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, 422 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 423 const GLvoid* pixels); 424 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, 425 GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 426 427 static bool validateTexBuffer(void* self, GLenum target, GLenum internalFormat, GLuint buffer); 428 static bool validateTexBufferRange(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); 429 430 static void s_glTexBufferOES(void* self, GLenum target, GLenum internalFormat, GLuint buffer); 431 static void s_glTexBufferRangeOES(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); 432 433 static void s_glTexBufferEXT(void* self, GLenum target, GLenum internalFormat, GLuint buffer); 434 static void s_glTexBufferRangeEXT(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); 435 436 437 static bool validateAllowedEnablei(void* self, GLenum cap, GLuint index); 438 static void s_glEnableiEXT(void* self, GLenum cap, GLuint index); 439 static void s_glDisableiEXT(void* self, GLenum cap, GLuint index); 440 static void s_glBlendEquationiEXT(void* self, GLuint buf, GLenum mode); 441 static void s_glBlendEquationSeparateiEXT(void* self, GLuint buf, GLenum modeRGB, GLenum modeAlpha); 442 static void s_glBlendFunciEXT(void* self, GLuint buf, GLenum sfactor, GLenum dfactor); 443 static void s_glBlendFuncSeparateiEXT(void* self, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 444 static void s_glColorMaskiEXT(void* self, GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 445 static GLboolean s_glIsEnablediEXT(void* self, GLenum cap, GLuint index); 446 447 glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; 448 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); 449 glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; 450 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); 451 452 glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; 453 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); 454 455 glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; 456 static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 457 458 glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; 459 static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 460 461 glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; 462 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); 463 glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; 464 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); 465 466 glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; 467 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); 468 469 glFramebufferParameteri_client_proc_t m_glFramebufferParameteri_enc; 470 static void s_glFramebufferParameteri(void *self, GLenum target, GLenum pname, GLint param); 471 472 glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; 473 static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 474 475 glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; 476 static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 477 478 glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; 479 static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); 480 481 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; 482 static GLenum s_glCheckFramebufferStatus(void* self, 483 GLenum target); 484 485 // GLES 3.0-specific custom encoders 486 487 // VAO (+ ES 2 extension) 488 glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc; 489 glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc; 490 glBindVertexArray_client_proc_t m_glBindVertexArray_enc; 491 glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc; 492 glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc; 493 glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc; 494 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays); 495 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays); 496 static void s_glBindVertexArray(void *self , GLuint array); 497 498 // Mapped buffers 499 static void* s_glMapBufferOES(void* self, GLenum target, GLenum access); 500 static GLboolean s_glUnmapBufferOES(void* self, GLenum target); 501 static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 502 static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, 503 GLintptr offset, GLsizeiptr length, 504 GLbitfield access, gfxstream::guest::BufferData* buf); 505 static GLboolean s_glUnmapBuffer(void* self, GLenum target); 506 static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length); 507 508 // Custom encodes for 2D compressed textures b/c we need to account for 509 // nonzero GL_PIXEL_UNPACK_BUFFER 510 glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc; 511 static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 512 glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc; 513 static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 514 515 // Indexed, range bind 516 glBindBufferRange_client_proc_t m_glBindBufferRange_enc; 517 static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 518 519 glBindBufferBase_client_proc_t m_glBindBufferBase_enc; 520 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer); 521 522 // TODO: 523 // VertexAttrib(I)Pointer 524 // VertexAttribBinding 525 // BindVertexBuffer 526 // depend on other state as well 527 enum IndexedBufferBindOp { 528 BindBufferBase, 529 BindBufferRange, 530 // TODO 531 // VertexAttribPointer, 532 // VertexAttribIPointer, 533 // VertexAttribBinding, 534 // VertexAttribFormat, 535 // BindVertexBuffer, 536 }; 537 void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride); 538 539 glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc; 540 static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); 541 542 glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc; 543 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 544 545 glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc; 546 static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params); 547 548 glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc; 549 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params); 550 551 glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc; 552 static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices); 553 554 glUniform1ui_client_proc_t m_glUniform1ui_enc; 555 glUniform1uiv_client_proc_t m_glUniform1uiv_enc; 556 glUniform2ui_client_proc_t m_glUniform2ui_enc; 557 glUniform2uiv_client_proc_t m_glUniform2uiv_enc; 558 glUniform3ui_client_proc_t m_glUniform3ui_enc; 559 glUniform3uiv_client_proc_t m_glUniform3uiv_enc; 560 glUniform4ui_client_proc_t m_glUniform4ui_enc; 561 glUniform4uiv_client_proc_t m_glUniform4uiv_enc; 562 glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc; 563 glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc; 564 glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc; 565 glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc; 566 glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc; 567 glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc; 568 569 static void s_glUniform1ui(void* self, GLint location, GLuint v0); 570 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1); 571 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2); 572 static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); 573 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value); 574 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value); 575 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value); 576 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value); 577 static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 578 static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 579 static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 580 static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 581 static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 582 static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 583 584 glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc; 585 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params); 586 587 glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc; 588 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 589 590 glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc; 591 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params); 592 593 glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc; 594 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params); 595 596 static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 597 598 glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc; 599 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor); 600 601 glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc; 602 static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 603 604 glDrawBuffers_client_proc_t m_glDrawBuffers_enc; 605 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs); 606 607 glReadBuffer_client_proc_t m_glReadBuffer_enc; 608 static void s_glReadBuffer(void* self, GLenum src); 609 610 glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc; 611 static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 612 613 glTexStorage2D_client_proc_t m_glTexStorage2D_enc; 614 static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 615 616 static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode); 617 618 glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc; 619 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode); 620 621 glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc; 622 static void s_glEndTransformFeedback(void* self); 623 624 glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc; 625 static void s_glPauseTransformFeedback(void* self); 626 627 glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc; 628 static void s_glResumeTransformFeedback(void* self); 629 630 glTexImage3D_client_proc_t m_glTexImage3D_enc; 631 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, 632 GLsizei width, GLsizei height, GLsizei depth, 633 GLint border, GLenum format, GLenum type, const GLvoid* data); 634 635 glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc; 636 static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); 637 638 glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc; 639 static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 640 glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc; 641 static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 642 643 644 glTexStorage3D_client_proc_t m_glTexStorage3D_enc; 645 static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 646 647 glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc; 648 static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 649 650 static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); 651 652 glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc; 653 static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); 654 655 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index); 656 657 glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc; 658 static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); 659 660 glReadPixels_client_proc_t m_glReadPixels_enc; 661 static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 662 663 glEnable_client_proc_t m_glEnable_enc; 664 static void s_glEnable(void* self, GLenum what); 665 glDisable_client_proc_t m_glDisable_enc; 666 static void s_glDisable(void* self, GLenum what); 667 668 glClearBufferiv_client_proc_t m_glClearBufferiv_enc; 669 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value); 670 671 glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc; 672 static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value); 673 674 glClearBufferfv_client_proc_t m_glClearBufferfv_enc; 675 static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value); 676 677 glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc; 678 static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 679 680 static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 681 682 glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc; 683 static void s_glGenerateMipmap(void* self, GLenum target); 684 685 glBindSampler_client_proc_t m_glBindSampler_enc; 686 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler); 687 688 glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc; 689 static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers); 690 691 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags); 692 static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 693 static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 694 static void s_glDeleteSync(void* self, GLsync to_delete); 695 static GLboolean s_glIsSync(void* self, GLsync sync); 696 static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 697 698 glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc; 699 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params); 700 701 glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc; 702 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params); 703 704 glGetShaderiv_client_proc_t m_glGetShaderiv_enc; 705 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params); 706 707 // 3.1 708 glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc; 709 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program); 710 static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings); 711 712 glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc; 713 glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc; 714 glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc; 715 glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc; 716 glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc; 717 glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc; 718 glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc; 719 glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc; 720 glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc; 721 glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc; 722 glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc; 723 glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc; 724 glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc; 725 glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc; 726 glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc; 727 glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc; 728 glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc; 729 glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc; 730 glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc; 731 glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc; 732 glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc; 733 glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc; 734 glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc; 735 glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc; 736 glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc; 737 glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc; 738 glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc; 739 glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc; 740 glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc; 741 glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc; 742 glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc; 743 glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc; 744 glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc; 745 746 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0); 747 static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1); 748 static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 749 static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 750 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0); 751 static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1); 752 static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 753 static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 754 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0); 755 static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1); 756 static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2); 757 static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); 758 static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 759 static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 760 static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 761 static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 762 static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 763 static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 764 static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 765 static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 766 static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 767 static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 768 static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 769 static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 770 static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 771 static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 772 static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 773 static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 774 static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 775 static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 776 static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 777 static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 778 static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 779 780 glProgramParameteri_client_proc_t m_glProgramParameteri_enc; 781 glUseProgramStages_client_proc_t m_glUseProgramStages_enc; 782 glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc; 783 784 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value); 785 static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program); 786 static void s_glBindProgramPipeline(void *self, GLuint pipeline); 787 788 glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc; 789 glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc; 790 glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc; 791 glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc; 792 glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc; 793 794 static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); 795 static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name); 796 static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name); 797 static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name); 798 799 static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); 800 801 // TODO: Compute shaders: 802 // make sure it's OK to put memory barriers and compute dispatch 803 // on the default encoding path 804 805 glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc; 806 glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc; 807 glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc; 808 glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc; 809 glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc; 810 811 static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 812 static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 813 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor); 814 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex); 815 static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); 816 817 // Indirect draws 818 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect); 819 static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect); 820 821 // Multisampled textures 822 glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc; 823 static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 824 825 static GLenum s_glGetGraphicsResetStatusEXT(void* self); 826 static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width, 827 GLsizei height, GLenum format, GLenum type, GLsizei bufSize, 828 GLvoid* pixels); 829 static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location, 830 GLsizei bufSize, GLfloat* params); 831 static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location, 832 GLsizei bufSize, GLint* params); 833 834 // Invalidate framebuffer 835 static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments); 836 static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 837 838 glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc; 839 glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;; 840 841 // Dispatch compute 842 static void s_glDispatchCompute(void* self, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 843 static void s_glDispatchComputeIndirect(void* self, GLintptr indirect); 844 845 glDispatchCompute_client_proc_t m_glDispatchCompute_enc; 846 glDispatchComputeIndirect_client_proc_t m_glDispatchComputeIndirect_enc; 847 848 // State tracking for transform feedbacks, samplers, and query objects 849 static void s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* ids); 850 static void s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint* ids); 851 static void s_glGenSamplers(void* self, GLsizei n, GLuint* ids); 852 static void s_glGenQueries(void* self, GLsizei n, GLuint* ids); 853 static void s_glDeleteQueries(void* self, GLsizei n, const GLuint* ids); 854 855 glGenTransformFeedbacks_client_proc_t m_glGenTransformFeedbacks_enc; 856 glDeleteTransformFeedbacks_client_proc_t m_glDeleteTransformFeedbacks_enc; 857 glGenSamplers_client_proc_t m_glGenSamplers_enc; 858 glGenQueries_client_proc_t m_glGenQueries_enc; 859 glDeleteQueries_client_proc_t m_glDeleteQueries_enc; 860 861 static void s_glBindTransformFeedback(void* self, GLenum target, GLuint id); 862 static void s_glBeginQuery(void* self, GLenum target, GLuint query); 863 static void s_glEndQuery(void* self, GLenum target); 864 865 glBindTransformFeedback_client_proc_t m_glBindTransformFeedback_enc; 866 glBeginQuery_client_proc_t m_glBeginQuery_enc; 867 glEndQuery_client_proc_t m_glEndQuery_enc; 868 869 static void s_glClear(void* self, GLbitfield mask); 870 glClear_client_proc_t m_glClear_enc; 871 872 static void s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int stencil); 873 glClearBufferfi_client_proc_t m_glClearBufferfi_enc; 874 875 static void s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 876 glCopyTexSubImage2D_client_proc_t m_glCopyTexSubImage2D_enc; 877 878 static void s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 879 glCopyTexSubImage3D_client_proc_t m_glCopyTexSubImage3D_enc; 880 881 static void s_glCompileShader(void* self, GLuint shader); 882 glCompileShader_client_proc_t m_glCompileShader_enc; 883 884 static void s_glValidateProgram(void* self, GLuint program); 885 glValidateProgram_client_proc_t m_glValidateProgram_enc; 886 887 static void s_glProgramBinary(void *self , GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); 888 glProgramBinary_client_proc_t m_glProgramBinary_enc; 889 890 static void s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* params); 891 static void s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params); 892 glGetSamplerParameterfv_client_proc_t m_glGetSamplerParameterfv_enc; 893 glGetSamplerParameteriv_client_proc_t m_glGetSamplerParameteriv_enc; 894 895 static void s_glSamplerParameterf(void *self , GLuint sampler, GLenum pname, GLfloat param); 896 static void s_glSamplerParameteri(void *self , GLuint sampler, GLenum pname, GLint param); 897 static void s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* params); 898 static void s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* params); 899 900 glSamplerParameterf_client_proc_t m_glSamplerParameterf_enc; 901 glSamplerParameteri_client_proc_t m_glSamplerParameteri_enc; 902 glSamplerParameterfv_client_proc_t m_glSamplerParameterfv_enc; 903 glSamplerParameteriv_client_proc_t m_glSamplerParameteriv_enc; 904 905 static int s_glGetAttribLocation(void *self , GLuint program, const GLchar* name); 906 glGetAttribLocation_client_proc_t m_glGetAttribLocation_enc; 907 908 static void s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* name); 909 static void s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 910 static void s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name); 911 static void s_glScissor(void *self , GLint x, GLint y, GLsizei width, GLsizei height); 912 static void s_glDepthFunc(void *self , GLenum func); 913 static void s_glViewport(void *self , GLint x, GLint y, GLsizei width, GLsizei height); 914 static void s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask); 915 static void s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint mask); 916 static void s_glStencilOp(void *self , GLenum fail, GLenum zfail, GLenum zpass); 917 static void s_glStencilOpSeparate(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 918 static void s_glStencilMaskSeparate(void *self , GLenum face, GLuint mask); 919 static void s_glBlendEquation(void *self , GLenum mode); 920 static void s_glBlendEquationSeparate(void *self , GLenum modeRGB, GLenum modeAlpha); 921 static void s_glBlendFunc(void *self , GLenum sfactor, GLenum dfactor); 922 static void s_glBlendFuncSeparate(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 923 static void s_glCullFace(void *self , GLenum mode); 924 static void s_glFrontFace(void *self , GLenum mode); 925 static void s_glLineWidth(void *self , GLfloat width); 926 static void s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x); 927 static void s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y); 928 static void s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z); 929 static void s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 930 static void s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values); 931 static void s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values); 932 static void s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values); 933 static void s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values); 934 static void s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); 935 static void s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 936 static void s_glVertexAttribI4iv(void *self , GLuint index, const GLint* v); 937 static void s_glVertexAttribI4uiv(void *self , GLuint index, const GLuint* v); 938 939 static void s_glGetShaderPrecisionFormat(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 940 static void s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params); 941 static void s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 942 static void s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 943 static void s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 944 static void s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 945 static void s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* params); 946 static void s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params); 947 static void s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params); 948 static GLboolean s_glIsEnabled(void *self , GLenum cap); 949 static void s_glHint(void *self , GLenum target, GLenum mode); 950 static GLint s_glGetFragDataLocation (void *self , GLuint program, const char* name); 951 952 static void s_glStencilMask(void* self, GLuint mask); 953 static void s_glClearStencil(void* self, int v); 954 955 #define LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(f) \ 956 f(glBindAttribLocation) \ 957 f(glUniformBlockBinding) \ 958 f(glGetTransformFeedbackVarying) \ 959 f(glScissor) \ 960 f(glDepthFunc) \ 961 f(glViewport) \ 962 f(glStencilFunc) \ 963 f(glStencilFuncSeparate) \ 964 f(glStencilOp) \ 965 f(glStencilOpSeparate) \ 966 f(glStencilMaskSeparate) \ 967 f(glBlendEquation) \ 968 f(glBlendEquationSeparate) \ 969 f(glBlendFunc) \ 970 f(glBlendFuncSeparate) \ 971 f(glCullFace) \ 972 f(glFrontFace) \ 973 f(glLineWidth) \ 974 f(glVertexAttrib1f) \ 975 f(glVertexAttrib2f) \ 976 f(glVertexAttrib3f) \ 977 f(glVertexAttrib4f) \ 978 f(glVertexAttrib1fv) \ 979 f(glVertexAttrib2fv) \ 980 f(glVertexAttrib3fv) \ 981 f(glVertexAttrib4fv) \ 982 f(glVertexAttribI4i) \ 983 f(glVertexAttribI4ui) \ 984 f(glVertexAttribI4iv) \ 985 f(glVertexAttribI4uiv) \ 986 f(glGetShaderPrecisionFormat) \ 987 f(glGetProgramiv) \ 988 f(glGetActiveUniform) \ 989 f(glGetActiveUniformsiv) \ 990 f(glGetActiveUniformBlockName) \ 991 f(glGetActiveAttrib) \ 992 f(glGetRenderbufferParameteriv) \ 993 f(glGetQueryiv) \ 994 f(glGetQueryObjectuiv) \ 995 f(glIsEnabled) \ 996 f(glHint) \ 997 f(glGetFragDataLocation) \ 998 f(glStencilMask) \ 999 f(glClearStencil) \ 1000 1001 #define DECLARE_CLIENT_ENCODER_PROC(n) \ 1002 n##_client_proc_t m_##n##_enc; 1003 1004 LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(DECLARE_CLIENT_ENCODER_PROC) 1005 1006 1007 public: 1008 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; 1009 1010 }; 1011 #endif 1012