1 #ifndef _GLSFRAGOPINTERACTIONCASE_HPP 2 #define _GLSFRAGOPINTERACTIONCASE_HPP 3 /*------------------------------------------------------------------------- 4 * drawElements Quality Program OpenGL (ES) Module 5 * ----------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Shader - render state interaction case. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "tcuDefs.hpp" 27 #include "tcuTestCase.hpp" 28 #include "rsgShader.hpp" 29 #include "rsgParameters.hpp" 30 31 namespace glu 32 { 33 class RenderContext; 34 class ContextInfo; 35 } // namespace glu 36 37 namespace sglr 38 { 39 class GLContext; 40 } 41 42 namespace deqp 43 { 44 namespace gls 45 { 46 47 class RandomShaderProgram; 48 49 class FragOpInteractionCase : public tcu::TestCase 50 { 51 public: 52 FragOpInteractionCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, 53 const char *name, const rsg::ProgramParameters ¶ms); 54 ~FragOpInteractionCase(void); 55 56 void init(void); 57 void deinit(void); 58 IterateResult iterate(void); 59 60 private: 61 FragOpInteractionCase(const FragOpInteractionCase &); 62 FragOpInteractionCase &operator=(const FragOpInteractionCase &); 63 64 struct ReferenceContext; 65 66 glu::RenderContext &m_renderCtx; 67 const glu::ContextInfo &m_ctxInfo; 68 69 rsg::ProgramParameters m_params; 70 71 rsg::Shader m_vertexShader; 72 rsg::Shader m_fragmentShader; 73 std::vector<const rsg::ShaderInput *> m_unifiedUniforms; 74 75 gls::RandomShaderProgram *m_program; 76 77 sglr::GLContext *m_glCtx; 78 ReferenceContext *m_referenceCtx; 79 80 uint32_t m_glProgram; 81 uint32_t m_refProgram; 82 83 tcu::IVec2 m_viewportSize; 84 85 int m_iterNdx; 86 }; 87 88 } // namespace gls 89 } // namespace deqp 90 91 #endif // _GLSFRAGOPINTERACTIONCASE_HPP 92