Searched defs:maxCombinedUnits (Results 1 – 2 of 2) sorted by relevance
401 glw::GLint maxCombinedUnits = 0; // Available uniforms in all the shader stages combined in init() local778 glw::GLint maxCombinedUnits = 0; // Available uniforms in all the shader stages combined in init() local
2454 GLint maxCombinedUnits; in s_glActiveTexture() local5432 GLint maxCombinedUnits; in s_glBindSampler() local