Searched defs:max_image_uniforms (Results 1 – 2 of 2) sorted by relevance
9303 const GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in createTextureToTestShaderStage() local9396 GLint max_image_uniforms = 0; in getMaximumImageUniformsForStage() local9438 GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in prepareShaderForTestedShaderStage() local9563 const GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in testShaderStage() local
1698 GLint max_image_uniforms; in maxImageUniforms() local