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Searched defs:nameSpecialization (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp1109 …atic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes(const string &nameSpecialization) in lightShaderAttributes()
1132 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms(const string &nameSpecialization in lightShaderUniforms()
1323 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes(const string &nameSpecialization in loopShaderAttributes()
1348 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms(const string &nameSpecialization,… in loopShaderUniforms()
1361 …ector<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes(const string &nameSpecialization) in singleValueShaderAttributes()
1556 …tor<ShaderCompilerCase::AttribSpec> textureLookupShaderAttributes(const string &nameSpecialization, in textureLookupShaderAttributes()
1580 …ctor<ShaderCompilerCase::UniformSpec> textureLookupShaderUniforms(const string &nameSpecialization, in textureLookupShaderUniforms()
1661 …vector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes(const string &nameSpecialization) in mandelbrotShaderAttributes()
1678 … vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms(const string &nameSpecialization) in mandelbrotShaderUniforms()
/aosp_15_r20/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp1112 …atic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes(const string &nameSpecialization) in lightShaderAttributes()
1135 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms(const string &nameSpecialization in lightShaderUniforms()
1329 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes(const string &nameSpecialization in loopShaderAttributes()
1354 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms(const string &nameSpecialization,… in loopShaderUniforms()
1367 …ector<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes(const string &nameSpecialization) in singleValueShaderAttributes()
1570 …tor<ShaderCompilerCase::AttribSpec> textureLookupShaderAttributes(const string &nameSpecialization, in textureLookupShaderAttributes()
1594 …ctor<ShaderCompilerCase::UniformSpec> textureLookupShaderUniforms(const string &nameSpecialization, in textureLookupShaderUniforms()
1678 …vector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes(const string &nameSpecialization) in mandelbrotShaderAttributes()
1695 … vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms(const string &nameSpecialization) in mandelbrotShaderUniforms()