Searched defs:nameSpecialization (Results 1 – 2 of 2) sorted by relevance
1109 …atic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes(const string &nameSpecialization) in lightShaderAttributes()1132 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms(const string &nameSpecialization… in lightShaderUniforms()1323 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes(const string &nameSpecialization… in loopShaderAttributes()1348 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms(const string &nameSpecialization,… in loopShaderUniforms()1361 …ector<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes(const string &nameSpecialization) in singleValueShaderAttributes()1556 …tor<ShaderCompilerCase::AttribSpec> textureLookupShaderAttributes(const string &nameSpecialization, in textureLookupShaderAttributes()1580 …ctor<ShaderCompilerCase::UniformSpec> textureLookupShaderUniforms(const string &nameSpecialization, in textureLookupShaderUniforms()1661 …vector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes(const string &nameSpecialization) in mandelbrotShaderAttributes()1678 … vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms(const string &nameSpecialization) in mandelbrotShaderUniforms()
1112 …atic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes(const string &nameSpecialization) in lightShaderAttributes()1135 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms(const string &nameSpecialization… in lightShaderUniforms()1329 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes(const string &nameSpecialization… in loopShaderAttributes()1354 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms(const string &nameSpecialization,… in loopShaderUniforms()1367 …ector<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes(const string &nameSpecialization) in singleValueShaderAttributes()1570 …tor<ShaderCompilerCase::AttribSpec> textureLookupShaderAttributes(const string &nameSpecialization, in textureLookupShaderAttributes()1594 …ctor<ShaderCompilerCase::UniformSpec> textureLookupShaderUniforms(const string &nameSpecialization, in textureLookupShaderUniforms()1678 …vector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes(const string &nameSpecialization) in mandelbrotShaderAttributes()1695 … vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms(const string &nameSpecialization) in mandelbrotShaderUniforms()