xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_lower_alpha_test.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file
26  *
27  * Implements GL alpha testing by comparing the output color's alpha to the
28  * alpha_ref intrinsic and emitting a discard based on it.
29  *
30  * The alpha_to_one value overrides the source alpha to 1.0 to implement
31  * GL_SAMPLE_ALPHA_TO_ONE, which applies before the alpha test (and would be
32  * rather silly to use with alpha test, but the spec permits).
33  */
34 
35 #include "nir/nir.h"
36 #include "nir/nir_builder.h"
37 
38 struct alpha_test_state {
39    bool alpha_to_one;
40    enum compare_func func;
41    const gl_state_index16 *alpha_ref_state_tokens;
42 };
43 
44 static bool
is_color_output(int location)45 is_color_output(int location)
46 {
47    return location == FRAG_RESULT_COLOR || location == FRAG_RESULT_DATA0;
48 }
49 
50 static bool
lower(nir_builder * b,nir_intrinsic_instr * intr,void * data)51 lower(nir_builder *b, nir_intrinsic_instr *intr, void *data)
52 {
53    struct alpha_test_state *state = data;
54    nir_variable *out = NULL;
55 
56    switch (intr->intrinsic) {
57    case nir_intrinsic_store_deref:
58       out = nir_intrinsic_get_var(intr, 0);
59       if (out->data.mode != nir_var_shader_out)
60          return false;
61 
62       if (!is_color_output(out->data.location))
63          return false;
64       break;
65    case nir_intrinsic_store_output:
66       if (!is_color_output(nir_intrinsic_io_semantics(intr).location))
67          return false;
68       break;
69    default:
70       return false;
71    }
72 
73    b->cursor = nir_before_instr(&intr->instr);
74 
75    nir_def *alpha;
76    if (state->alpha_to_one)
77       alpha = nir_imm_float(b, 1.0);
78    else if (intr->intrinsic == nir_intrinsic_store_deref)
79       alpha = nir_channel(b, intr->src[1].ssa, 3);
80    else
81       alpha = nir_channel(b, intr->src[0].ssa, 3);
82 
83    nir_variable *var = nir_state_variable_create(b->shader, glsl_float_type(),
84                                                  "gl_AlphaRefMESA",
85                                                  state->alpha_ref_state_tokens);
86    nir_def *alpha_ref = nir_load_var(b, var);
87    nir_def *condition = nir_compare_func(b, state->func, alpha, alpha_ref);
88 
89    nir_discard_if(b, nir_inot(b, condition));
90    b->shader->info.fs.uses_discard = true;
91    return true;
92 }
93 
94 bool
nir_lower_alpha_test(nir_shader * shader,enum compare_func func,bool alpha_to_one,const gl_state_index16 * alpha_ref_state_tokens)95 nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
96                      bool alpha_to_one,
97                      const gl_state_index16 *alpha_ref_state_tokens)
98 {
99    struct alpha_test_state state = {
100       .alpha_ref_state_tokens = alpha_ref_state_tokens,
101       .alpha_to_one = alpha_to_one,
102       .func = func,
103    };
104 
105    return nir_shader_intrinsics_pass(shader, lower,
106                                      nir_metadata_control_flow,
107                                      &state);
108 }
109