xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_lower_multiview.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2016 Intel Corporation
3  * Copyright © 2020 Valve Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "nir_builder.h"
26 #include "nir_control_flow.h"
27 
28 /**
29  * This file implements an optimization for multiview. Some GPU's have a
30  * special mode which allows the vertex shader (or last stage in the geometry
31  * pipeline) to create multiple primitives in different layers of the
32  * framebuffer at once by writing multiple copies of gl_Position. The
33  * assumption is that in most uses of multiview, the only use of gl_ViewIndex
34  * is to change the position to implement the parallax effect, and other
35  * varyings will be the same between the different views. We put the body of
36  * the original vertex shader in a loop, writing to a different copy of
37  * gl_Position each loop iteration, and then let other optimizations clean up
38  * the mess.
39  */
40 
41 static bool
shader_writes_to_memory(nir_shader * shader)42 shader_writes_to_memory(nir_shader *shader)
43 {
44    /* With multiview, we would need to ensure that memory writes happen either
45     * once or once per view. Since combination of multiview and memory writes
46     * is not expected, we'll just skip this optimization in this case.
47     */
48 
49    nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader);
50 
51    nir_foreach_block(block, entrypoint) {
52       nir_foreach_instr(instr, block) {
53          if (instr->type != nir_instr_type_intrinsic)
54             continue;
55          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
56 
57          switch (intrin->intrinsic) {
58          case nir_intrinsic_deref_atomic:
59          case nir_intrinsic_deref_atomic_swap:
60          case nir_intrinsic_store_ssbo:
61          case nir_intrinsic_ssbo_atomic:
62          case nir_intrinsic_ssbo_atomic_swap:
63          case nir_intrinsic_store_shared:
64          case nir_intrinsic_store_shared2_amd:
65          case nir_intrinsic_shared_atomic:
66          case nir_intrinsic_shared_atomic_swap:
67          case nir_intrinsic_shared_append_amd:
68          case nir_intrinsic_shared_consume_amd:
69          case nir_intrinsic_task_payload_atomic:
70          case nir_intrinsic_task_payload_atomic_swap:
71          case nir_intrinsic_image_deref_store:
72          case nir_intrinsic_image_deref_atomic:
73          case nir_intrinsic_image_deref_atomic_swap:
74             return true;
75 
76          default:
77             /* Keep walking. */
78             break;
79          }
80       }
81    }
82 
83    return false;
84 }
85 
86 bool
nir_shader_uses_view_index(nir_shader * shader)87 nir_shader_uses_view_index(nir_shader *shader)
88 {
89    nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader);
90 
91    nir_foreach_block(block, entrypoint) {
92       nir_foreach_instr(instr, block) {
93          if (instr->type != nir_instr_type_intrinsic)
94             continue;
95 
96          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
97          if (intrin->intrinsic == nir_intrinsic_load_view_index)
98             return true;
99       }
100    }
101 
102    return false;
103 }
104 
105 static bool
shader_only_position_uses_view_index(nir_shader * shader)106 shader_only_position_uses_view_index(nir_shader *shader)
107 {
108    nir_shader *shader_no_position = nir_shader_clone(NULL, shader);
109    nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader_no_position);
110 
111    /* Remove the store position from a cloned shader. */
112    nir_foreach_block(block, entrypoint) {
113       nir_foreach_instr_safe(instr, block) {
114          if (instr->type != nir_instr_type_intrinsic)
115             continue;
116 
117          nir_intrinsic_instr *store = nir_instr_as_intrinsic(instr);
118          if (store->intrinsic != nir_intrinsic_store_deref)
119             continue;
120 
121          nir_variable *var = nir_intrinsic_get_var(store, 0);
122          if (var->data.location != VARYING_SLOT_POS)
123             continue;
124 
125          nir_instr_remove(&store->instr);
126       }
127    }
128 
129    /* Clean up shader so unused load_view_index intrinsics are removed. */
130    bool progress;
131    do {
132       progress = false;
133       progress |= nir_opt_dead_cf(shader_no_position);
134 
135       /* Peephole select will drop if-blocks that have then and else empty,
136        * which will remove the usage of an SSA in the condition.
137        */
138       progress |= nir_opt_peephole_select(shader_no_position, 0, false, false);
139 
140       progress |= nir_opt_dce(shader_no_position);
141    } while (progress);
142 
143    bool uses_view_index = nir_shader_uses_view_index(shader_no_position);
144 
145    ralloc_free(shader_no_position);
146    return !uses_view_index;
147 }
148 
149 /* Return true if it's safe to call nir_lower_multiview() on this vertex
150  * shader. Note that this only handles driver-agnostic checks, i.e. things
151  * which would make nir_lower_multiview() incorrect. Any driver-specific
152  * checks, e.g. for sufficient varying space or performance considerations,
153  * should be handled in the driver.
154  *
155  * Note that we don't handle the more complex checks needed for lowering
156  * pipelines with geometry or tessellation shaders.
157  */
158 
159 bool
nir_can_lower_multiview(nir_shader * shader)160 nir_can_lower_multiview(nir_shader *shader)
161 {
162    bool writes_position = false;
163    nir_foreach_shader_out_variable(var, shader) {
164       if (var->data.location == VARYING_SLOT_POS) {
165          writes_position = true;
166          break;
167       }
168    }
169 
170    /* Don't bother handling this edge case. */
171    if (!writes_position)
172       return false;
173 
174    return !shader_writes_to_memory(shader) &&
175           shader_only_position_uses_view_index(shader);
176 }
177 
178 /**
179  * The lowering. Call with the last active geometry stage.
180  */
181 
182 bool
nir_lower_multiview(nir_shader * shader,uint32_t view_mask)183 nir_lower_multiview(nir_shader *shader, uint32_t view_mask)
184 {
185    assert(shader->info.stage != MESA_SHADER_FRAGMENT);
186    int view_count = util_bitcount(view_mask);
187 
188    nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader);
189 
190    /* Update position to refer to an array. */
191    nir_variable *pos_var = NULL;
192    nir_foreach_shader_out_variable(var, shader) {
193       if (var->data.location == VARYING_SLOT_POS) {
194          assert(var->type == glsl_vec4_type());
195          var->type = glsl_array_type(glsl_vec4_type(), view_count, 0);
196          var->data.per_view = true;
197          shader->info.per_view_outputs |= VARYING_BIT_POS;
198          pos_var = var;
199          break;
200       }
201    }
202 
203    assert(pos_var);
204 
205    nir_cf_list body;
206    nir_cf_list_extract(&body, &entrypoint->body);
207 
208    nir_builder b = nir_builder_at(nir_after_impl(entrypoint));
209 
210    /* Loop Index will go from 0 to view_count. */
211    nir_variable *loop_index_var =
212       nir_local_variable_create(entrypoint, glsl_uint_type(), "loop_index");
213    nir_deref_instr *loop_index_deref = nir_build_deref_var(&b, loop_index_var);
214    nir_store_deref(&b, loop_index_deref, nir_imm_int(&b, 0), 1);
215 
216    /* Array of view index values that are active in the loop.  Note that the
217     * loop index only matches the view index if there are no gaps in the
218     * view_mask.
219     */
220    nir_variable *view_index_var = nir_local_variable_create(
221       entrypoint, glsl_array_type(glsl_uint_type(), view_count, 0), "view_index");
222    nir_deref_instr *view_index_deref = nir_build_deref_var(&b, view_index_var);
223    {
224       int array_position = 0;
225       uint32_t view_mask_temp = view_mask;
226       while (view_mask_temp) {
227          uint32_t view_index = u_bit_scan(&view_mask_temp);
228          nir_store_deref(&b, nir_build_deref_array_imm(&b, view_index_deref, array_position),
229                          nir_imm_int(&b, view_index), 1);
230          array_position++;
231       }
232    }
233 
234    /* Create the equivalent of
235     *
236     *    while (true):
237     *       if (loop_index >= view_count):
238     *          break
239     *
240     *       view_index = active_indices[loop_index]
241     *       pos_deref = &pos[loop_index]
242     *
243     *       # Placeholder for the body to be reinserted.
244     *
245     *       loop_index += 1
246     *
247     * Later both `view_index` and `pos_deref` will be used to rewrite the
248     * original shader body.
249     */
250 
251    nir_loop *loop = nir_push_loop(&b);
252 
253    nir_def *loop_index = nir_load_deref(&b, loop_index_deref);
254    nir_def *cmp = nir_ige_imm(&b, loop_index, view_count);
255    nir_if *loop_check = nir_push_if(&b, cmp);
256    nir_jump(&b, nir_jump_break);
257    nir_pop_if(&b, loop_check);
258 
259    nir_def *view_index =
260       nir_load_deref(&b, nir_build_deref_array(&b, view_index_deref, loop_index));
261    nir_deref_instr *pos_deref =
262       nir_build_deref_array(&b, nir_build_deref_var(&b, pos_var), loop_index);
263 
264    nir_store_deref(&b, loop_index_deref, nir_iadd_imm(&b, loop_index, 1), 1);
265    nir_pop_loop(&b, loop);
266 
267    /* Reinsert the body. */
268    b.cursor = nir_after_instr(&pos_deref->instr);
269    nir_cf_reinsert(&body, b.cursor);
270 
271    nir_foreach_block(block, entrypoint) {
272       nir_foreach_instr_safe(instr, block) {
273          if (instr->type != nir_instr_type_intrinsic)
274             continue;
275 
276          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
277 
278          switch (intrin->intrinsic) {
279          case nir_intrinsic_load_view_index: {
280             nir_def_rewrite_uses(&intrin->def, view_index);
281             break;
282          }
283 
284          case nir_intrinsic_store_deref: {
285             nir_variable *var = nir_intrinsic_get_var(intrin, 0);
286             if (var == pos_var) {
287                nir_deref_instr *old_deref = nir_src_as_deref(intrin->src[0]);
288 
289                nir_src_rewrite(&intrin->src[0], &pos_deref->def);
290 
291                /* Remove old deref since it has the wrong type. */
292                nir_deref_instr_remove_if_unused(old_deref);
293             }
294             break;
295          }
296 
297          case nir_intrinsic_load_deref:
298             if (nir_intrinsic_get_var(intrin, 0) == pos_var) {
299                unreachable("Should have lowered I/O to temporaries "
300                            "so no load_deref on position output is expected.");
301             }
302             break;
303 
304          case nir_intrinsic_copy_deref:
305             unreachable("Should have lowered copy_derefs at this point");
306             break;
307 
308          default:
309             /* Do nothing. */
310             break;
311          }
312       }
313    }
314 
315    nir_metadata_preserve(entrypoint, nir_metadata_none);
316    return true;
317 }
318