xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_lower_poly_line_smooth.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2022 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 /**
28  * This NIR lowers pass for polygon and line smoothing by modifying the alpha
29  * value of fragment outputs using the sample coverage mask.
30  */
31 
32 static bool
lower_polylinesmooth(nir_builder * b,nir_instr * instr,void * data)33 lower_polylinesmooth(nir_builder *b, nir_instr *instr, void *data)
34 {
35    unsigned *num_smooth_aa_sample = data;
36 
37    if (instr->type != nir_instr_type_intrinsic)
38       return false;
39 
40    nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
41 
42    if (intr->intrinsic != nir_intrinsic_store_output)
43       return false;
44 
45    int location = nir_intrinsic_io_semantics(intr).location;
46    if ((location != FRAG_RESULT_COLOR && location < FRAG_RESULT_DATA0) ||
47        nir_intrinsic_src_type(intr) != nir_type_float32)
48       return false;
49 
50    assert(intr->num_components == 4);
51 
52    b->cursor = nir_before_instr(&intr->instr);
53 
54    nir_def *res1, *res2;
55 
56    nir_if *if_enabled = nir_push_if(b, nir_load_poly_line_smooth_enabled(b));
57    {
58       nir_def *coverage = nir_load_sample_mask_in(b);
59 
60       /* coverage = (coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
61       coverage = nir_bit_count(b, coverage);
62       coverage = nir_u2f32(b, coverage);
63       coverage = nir_fmul_imm(b, coverage, 1.0 / *num_smooth_aa_sample);
64 
65       /* Write out the fragment color*vec4(1, 1, 1, alpha) */
66       nir_def *one = nir_imm_float(b, 1.0f);
67       res1 = nir_fmul(b, nir_vec4(b, one, one, one, coverage), intr->src[0].ssa);
68    }
69    nir_push_else(b, if_enabled);
70    {
71       res2 = intr->src[0].ssa;
72    }
73    nir_pop_if(b, if_enabled);
74 
75    nir_def *new_dest = nir_if_phi(b, res1, res2);
76 
77    nir_src_rewrite(&intr->src[0], new_dest);
78    return true;
79 }
80 
81 bool
nir_lower_poly_line_smooth(nir_shader * shader,unsigned num_smooth_aa_sample)82 nir_lower_poly_line_smooth(nir_shader *shader, unsigned num_smooth_aa_sample)
83 {
84    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
85    return nir_shader_instructions_pass(shader, lower_polylinesmooth, 0,
86                                        &num_smooth_aa_sample);
87 }
88