xref: /aosp_15_r20/external/mesa3d/src/amd/vulkan/radv_shader.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2016 Red Hat.
3  * Copyright © 2016 Bas Nieuwenhuizen
4  *
5  * based in part on anv driver which is:
6  * Copyright © 2015 Intel Corporation
7  *
8  * SPDX-License-Identifier: MIT
9  */
10 
11 #ifndef RADV_SHADER_H
12 #define RADV_SHADER_H
13 
14 #include "util/mesa-blake3.h"
15 #include "util/u_math.h"
16 #include "vulkan/vulkan.h"
17 #include "ac_binary.h"
18 #include "ac_shader_util.h"
19 #include "amd_family.h"
20 #include "radv_constants.h"
21 #include "radv_shader_args.h"
22 #include "radv_shader_info.h"
23 #include "vk_pipeline_cache.h"
24 
25 #include "aco_shader_info.h"
26 
27 struct radv_physical_device;
28 struct radv_device;
29 struct radv_pipeline;
30 struct radv_ray_tracing_pipeline;
31 struct radv_shader_args;
32 struct radv_vertex_input_state;
33 struct radv_shader_args;
34 struct radv_serialized_shader_arena_block;
35 struct vk_pipeline_robustness_state;
36 
37 enum {
38    RADV_GRAPHICS_STAGE_BITS =
39       (VK_SHADER_STAGE_ALL_GRAPHICS | VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_TASK_BIT_EXT),
40    RADV_RT_STAGE_BITS =
41       (VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
42        VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR)
43 };
44 
45 #define RADV_STAGE_MASK ((1 << MESA_VULKAN_SHADER_STAGES) - 1)
46 
47 #define radv_foreach_stage(stage, stage_bits)                                                                          \
48    for (gl_shader_stage stage, __tmp = (gl_shader_stage)((stage_bits)&RADV_STAGE_MASK); stage = ffs(__tmp) - 1, __tmp; \
49         __tmp &= ~(1 << (stage)))
50 
51 enum radv_nggc_settings {
52    radv_nggc_none = 0,
53    radv_nggc_front_face = 1 << 0,
54    radv_nggc_back_face = 1 << 1,
55    radv_nggc_face_is_ccw = 1 << 2,
56    radv_nggc_small_primitives = 1 << 3,
57 };
58 
59 enum radv_shader_query_state {
60    radv_shader_query_none = 0,
61    radv_shader_query_pipeline_stat = 1 << 0,
62    radv_shader_query_prim_gen = 1 << 1,
63    radv_shader_query_prim_xfb = 1 << 2,
64 };
65 
66 enum radv_required_subgroup_size {
67    RADV_REQUIRED_NONE = 0,
68    RADV_REQUIRED_WAVE32 = 1,
69    RADV_REQUIRED_WAVE64 = 2,
70 };
71 
72 struct radv_shader_stage_key {
73    uint8_t subgroup_required_size : 2; /* radv_required_subgroup_size */
74    uint8_t subgroup_require_full : 1;  /* whether full subgroups are required */
75 
76    uint8_t storage_robustness2 : 1;
77    uint8_t uniform_robustness2 : 1;
78    uint8_t vertex_robustness1 : 1;
79 
80    uint8_t optimisations_disabled : 1;
81    uint8_t keep_statistic_info : 1;
82    uint8_t view_index_from_device_index : 1;
83 
84    /* Shader version (up to 8) to force re-compilation when RADV_BUILD_ID_OVERRIDE is enabled. */
85    uint8_t version : 3;
86 
87    /* Whether the mesh shader is used with a task shader. */
88    uint8_t has_task_shader : 1;
89 
90    /* Whether the shader is used with indirect pipeline binds. */
91    uint8_t indirect_bindable : 1;
92 };
93 
94 struct radv_ps_epilog_key {
95    uint32_t spi_shader_col_format;
96    uint32_t spi_shader_z_format;
97 
98    /* Bitmasks, each bit represents one of the 8 MRTs. */
99    uint8_t color_is_int8;
100    uint8_t color_is_int10;
101    uint8_t enable_mrt_output_nan_fixup;
102 
103    uint32_t colors_written;
104    uint8_t color_map[MAX_RTS];
105    bool mrt0_is_dual_src;
106    bool export_depth;
107    bool export_stencil;
108    bool export_sample_mask;
109    bool alpha_to_coverage_via_mrtz;
110    bool alpha_to_one;
111 };
112 
113 struct radv_spirv_to_nir_options {
114    uint32_t lower_view_index_to_zero : 1;
115    uint32_t fix_dual_src_mrt1_export : 1;
116    uint32_t lower_view_index_to_device_index : 1;
117 };
118 
119 struct radv_graphics_state_key {
120    uint32_t lib_flags : 4; /* VkGraphicsPipelineLibraryFlagBitsEXT */
121 
122    uint32_t has_multiview_view_index : 1;
123    uint32_t adjust_frag_coord_z : 1;
124    uint32_t dynamic_rasterization_samples : 1;
125    uint32_t dynamic_provoking_vtx_mode : 1;
126    uint32_t dynamic_line_rast_mode : 1;
127    uint32_t enable_remove_point_size : 1;
128    uint32_t unknown_rast_prim : 1;
129 
130    struct {
131       uint8_t topology;
132    } ia;
133 
134    struct {
135       uint32_t instance_rate_inputs;
136       uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
137       uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
138       uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
139       uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
140       uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
141       uint8_t vertex_binding_align[MAX_VBS];
142    } vi;
143 
144    struct {
145       unsigned patch_control_points;
146    } ts;
147 
148    struct {
149       uint32_t provoking_vtx_last : 1;
150    } rs;
151 
152    struct {
153       bool sample_shading_enable;
154       bool alpha_to_coverage_via_mrtz; /* GFX11+ */
155       uint8_t rasterization_samples;
156    } ms;
157 
158    struct vs {
159       bool has_prolog;
160    } vs;
161 
162    struct {
163       struct radv_ps_epilog_key epilog;
164       bool force_vrs_enabled;
165       bool exports_mrtz_via_epilog;
166       bool has_epilog;
167    } ps;
168 };
169 
170 struct radv_graphics_pipeline_key {
171    struct radv_graphics_state_key gfx_state;
172 
173    struct radv_shader_stage_key stage_info[MESA_VULKAN_SHADER_STAGES];
174 };
175 
176 struct radv_nir_compiler_options {
177    bool robust_buffer_access_llvm;
178    bool dump_shader;
179    bool dump_preoptir;
180    bool record_ir;
181    bool record_stats;
182    bool check_ir;
183    uint8_t enable_mrt_output_nan_fixup;
184    bool wgp_mode;
185    const struct radeon_info *info;
186 
187    struct {
188       void (*func)(void *private_data, enum aco_compiler_debug_level level, const char *message);
189       void *private_data;
190    } debug;
191 };
192 
193 #define SET_SGPR_FIELD(field, value) (((unsigned)(value)&field##__MASK) << field##__SHIFT)
194 
195 #define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__SHIFT          0
196 #define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__MASK           0x7f
197 #define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__SHIFT 12
198 #define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__MASK  0x1f
199 #define TCS_OFFCHIP_LAYOUT_OUT_PATCH_CP__SHIFT         7
200 #define TCS_OFFCHIP_LAYOUT_OUT_PATCH_CP__MASK          0x1f
201 #define TCS_OFFCHIP_LAYOUT_NUM_LS_OUTPUTS__SHIFT       17
202 #define TCS_OFFCHIP_LAYOUT_NUM_LS_OUTPUTS__MASK        0x3f
203 #define TCS_OFFCHIP_LAYOUT_NUM_HS_OUTPUTS__SHIFT       23
204 #define TCS_OFFCHIP_LAYOUT_NUM_HS_OUTPUTS__MASK        0x3f
205 #define TCS_OFFCHIP_LAYOUT_PRIMITIVE_MODE__SHIFT       29
206 #define TCS_OFFCHIP_LAYOUT_PRIMITIVE_MODE__MASK        0x03
207 #define TCS_OFFCHIP_LAYOUT_TES_READS_TF__SHIFT         31
208 #define TCS_OFFCHIP_LAYOUT_TES_READS_TF__MASK          0x01
209 
210 #define TES_STATE_NUM_PATCHES__SHIFT      0
211 #define TES_STATE_NUM_PATCHES__MASK       0xff
212 #define TES_STATE_TCS_VERTICES_OUT__SHIFT 8
213 #define TES_STATE_TCS_VERTICES_OUT__MASK  0xff
214 #define TES_STATE_NUM_TCS_OUTPUTS__SHIFT  16
215 #define TES_STATE_NUM_TCS_OUTPUTS__MASK   0xff
216 
217 #define NGG_LDS_LAYOUT_GS_OUT_VERTEX_BASE__SHIFT 0
218 #define NGG_LDS_LAYOUT_GS_OUT_VERTEX_BASE__MASK  0xffff
219 #define NGG_LDS_LAYOUT_SCRATCH_BASE__SHIFT       16
220 #define NGG_LDS_LAYOUT_SCRATCH_BASE__MASK        0xffff
221 
222 #define PS_STATE_NUM_SAMPLES__SHIFT    0
223 #define PS_STATE_NUM_SAMPLES__MASK     0xf
224 #define PS_STATE_LINE_RAST_MODE__SHIFT 4
225 #define PS_STATE_LINE_RAST_MODE__MASK  0x3
226 #define PS_STATE_PS_ITER_MASK__SHIFT   6
227 #define PS_STATE_PS_ITER_MASK__MASK    0xffff
228 #define PS_STATE_RAST_PRIM__SHIFT      22
229 #define PS_STATE_RAST_PRIM__MASK       0x3
230 
231 struct radv_shader_layout {
232    uint32_t num_sets;
233 
234    struct {
235       struct radv_descriptor_set_layout *layout;
236       uint32_t dynamic_offset_start;
237    } set[MAX_SETS];
238 
239    uint32_t push_constant_size;
240    uint32_t dynamic_offset_count;
241    bool use_dynamic_descriptors;
242 };
243 
244 struct radv_shader_stage {
245    gl_shader_stage stage;
246    gl_shader_stage next_stage;
247 
248    struct {
249       const struct vk_object_base *object;
250       const char *data;
251       uint32_t size;
252    } spirv;
253 
254    const char *entrypoint;
255    const VkSpecializationInfo *spec_info;
256 
257    unsigned char shader_sha1[20];
258 
259    nir_shader *nir;
260    nir_shader *internal_nir; /* meta shaders */
261 
262    struct radv_shader_info info;
263    struct radv_shader_args args;
264    struct radv_shader_stage_key key;
265 
266    VkPipelineCreationFeedback feedback;
267 
268    struct radv_shader_layout layout;
269 };
270 
271 static inline bool
radv_is_last_vgt_stage(const struct radv_shader_stage * stage)272 radv_is_last_vgt_stage(const struct radv_shader_stage *stage)
273 {
274    return (stage->info.stage == MESA_SHADER_VERTEX || stage->info.stage == MESA_SHADER_TESS_EVAL ||
275            stage->info.stage == MESA_SHADER_GEOMETRY || stage->info.stage == MESA_SHADER_MESH) &&
276           (stage->info.next_stage == MESA_SHADER_FRAGMENT || stage->info.next_stage == MESA_SHADER_NONE);
277 }
278 
279 struct radv_vertex_input_state {
280    uint32_t attribute_mask;
281 
282    uint32_t instance_rate_inputs;
283    uint32_t nontrivial_divisors;
284    uint32_t zero_divisors;
285    uint32_t post_shuffle;
286    /* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
287     * using bitwise arithmetic.
288     */
289    uint32_t alpha_adjust_lo;
290    uint32_t alpha_adjust_hi;
291    uint32_t nontrivial_formats;
292 
293    uint8_t bindings[MAX_VERTEX_ATTRIBS];
294    uint32_t divisors[MAX_VERTEX_ATTRIBS];
295    uint32_t offsets[MAX_VERTEX_ATTRIBS];
296    uint8_t formats[MAX_VERTEX_ATTRIBS];
297    uint8_t format_align_req_minus_1[MAX_VERTEX_ATTRIBS];
298    uint8_t component_align_req_minus_1[MAX_VERTEX_ATTRIBS];
299    uint8_t format_sizes[MAX_VERTEX_ATTRIBS];
300    uint32_t attrib_index_offset[MAX_VERTEX_ATTRIBS]; /* Only used with static strides. */
301 
302    bool bindings_match_attrib;
303 };
304 
305 struct radv_vs_prolog_key {
306    /* All the fields are pre-masked with BITFIELD_MASK(num_attributes).
307     * Some of the fields are pre-masked by other conditions. See lookup_vs_prolog.
308     */
309    uint32_t instance_rate_inputs;
310    uint32_t nontrivial_divisors;
311    uint32_t zero_divisors;
312    uint32_t post_shuffle;
313    /* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
314     * using bitwise arithmetic.
315     */
316    uint32_t alpha_adjust_lo;
317    uint32_t alpha_adjust_hi;
318    uint8_t formats[MAX_VERTEX_ATTRIBS];
319    unsigned num_attributes;
320    uint32_t misaligned_mask;
321    uint32_t unaligned_mask;
322    bool as_ls;
323    bool is_ngg;
324    bool wave32;
325    gl_shader_stage next_stage;
326 };
327 
328 enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD };
329 
330 struct radv_shader_binary {
331    uint32_t type; /* enum radv_shader_binary_type */
332 
333    struct ac_shader_config config;
334    struct radv_shader_info info;
335 
336    /* Self-referential size so we avoid consistency issues. */
337    uint32_t total_size;
338 };
339 
340 struct radv_shader_binary_legacy {
341    struct radv_shader_binary base;
342    uint32_t code_size;
343    uint32_t exec_size;
344    uint32_t ir_size;
345    uint32_t disasm_size;
346    uint32_t stats_size;
347    uint32_t padding;
348 
349    /* data has size of stats_size + code_size + ir_size + disasm_size + 2,
350     * where the +2 is for 0 of the ir strings. */
351    uint8_t data[0];
352 };
353 static_assert(sizeof(struct radv_shader_binary_legacy) == offsetof(struct radv_shader_binary_legacy, data),
354               "Unexpected padding");
355 
356 struct radv_shader_binary_rtld {
357    struct radv_shader_binary base;
358    unsigned elf_size;
359    unsigned llvm_ir_size;
360    uint8_t data[0];
361 };
362 
363 struct radv_shader_part_binary {
364    struct {
365       uint32_t spi_shader_col_format;
366       uint32_t cb_shader_mask;
367       uint32_t spi_shader_z_format;
368    } info;
369 
370    uint8_t num_sgprs;
371    uint8_t num_vgprs;
372    unsigned code_size;
373    unsigned disasm_size;
374 
375    /* Self-referential size so we avoid consistency issues. */
376    uint32_t total_size;
377 
378    uint8_t data[0];
379 };
380 
381 enum radv_shader_arena_type { RADV_SHADER_ARENA_DEFAULT, RADV_SHADER_ARENA_REPLAYABLE, RADV_SHADER_ARENA_REPLAYED };
382 
383 struct radv_shader_arena {
384    struct list_head list;
385    struct list_head entries;
386    uint32_t size;
387    struct radeon_winsys_bo *bo;
388    char *ptr;
389    enum radv_shader_arena_type type;
390 };
391 
392 union radv_shader_arena_block {
393    struct list_head pool;
394    struct {
395       /* List of blocks in the arena, sorted by address. */
396       struct list_head list;
397       /* For holes, a list_head for the free-list. For allocations, freelist.prev=NULL and
398        * freelist.next is a pointer associated with the allocation.
399        */
400       struct list_head freelist;
401       struct radv_shader_arena *arena;
402       uint32_t offset;
403       uint32_t size;
404    };
405 };
406 
407 struct radv_shader_free_list {
408    uint8_t size_mask;
409    struct list_head free_lists[RADV_SHADER_ALLOC_NUM_FREE_LISTS];
410 };
411 
412 struct radv_serialized_shader_arena_block {
413    uint32_t offset;
414    uint32_t size;
415    uint64_t arena_va;
416    uint32_t arena_size;
417 };
418 
419 struct radv_shader {
420    struct vk_pipeline_cache_object base;
421 
422    simple_mtx_t replay_mtx;
423    bool has_replay_alloc;
424 
425    struct radeon_winsys_bo *bo;
426    union radv_shader_arena_block *alloc;
427    uint64_t va;
428 
429    uint64_t upload_seq;
430 
431    struct ac_shader_config config;
432    uint32_t code_size;
433    uint32_t exec_size;
434    struct radv_shader_info info;
435    uint32_t max_waves;
436 
437    blake3_hash hash;
438    void *code;
439 
440    /* debug only */
441    char *spirv;
442    uint32_t spirv_size;
443    char *nir_string;
444    char *disasm_string;
445    char *ir_string;
446    uint32_t *statistics;
447 };
448 
449 struct radv_shader_part {
450    uint32_t ref_count;
451 
452    union {
453       struct radv_vs_prolog_key vs;
454       struct radv_ps_epilog_key ps;
455    } key;
456 
457    uint64_t va;
458 
459    struct radeon_winsys_bo *bo;
460    union radv_shader_arena_block *alloc;
461    uint32_t code_size;
462    uint32_t rsrc1;
463    bool nontrivial_divisors;
464    uint32_t spi_shader_col_format;
465    uint32_t cb_shader_mask;
466    uint32_t spi_shader_z_format;
467    uint64_t upload_seq;
468 
469    /* debug only */
470    char *disasm_string;
471 };
472 
473 struct radv_shader_part_cache_ops {
474    uint32_t (*hash)(const void *key);
475    bool (*equals)(const void *a, const void *b);
476    struct radv_shader_part *(*create)(struct radv_device *device, const void *key);
477 };
478 
479 struct radv_shader_part_cache {
480    simple_mtx_t lock;
481    struct radv_shader_part_cache_ops *ops;
482    struct set entries;
483 };
484 
485 struct radv_shader_dma_submission {
486    struct list_head list;
487 
488    struct radeon_cmdbuf *cs;
489    struct radeon_winsys_bo *bo;
490    uint64_t bo_size;
491    char *ptr;
492 
493    /* The semaphore value to wait for before reusing this submission. */
494    uint64_t seq;
495 };
496 
497 struct radv_pipeline_layout;
498 struct radv_shader_stage;
499 
500 void radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively);
501 void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets, bool opt_mqsad);
502 
503 void radv_nir_lower_rt_io(nir_shader *shader, bool monolithic, uint32_t payload_offset);
504 
505 struct radv_ray_tracing_stage_info;
506 
507 void radv_nir_lower_rt_abi(nir_shader *shader, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
508                            const struct radv_shader_args *args, const struct radv_shader_info *info,
509                            uint32_t *stack_size, bool resume_shader, struct radv_device *device,
510                            struct radv_ray_tracing_pipeline *pipeline, bool monolithic,
511                            const struct radv_ray_tracing_stage_info *traversal_info);
512 
513 void radv_gather_unused_args(struct radv_ray_tracing_stage_info *info, nir_shader *nir);
514 
515 struct radv_shader_stage;
516 
517 nir_shader *radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_shader_stage *stage,
518                                      const struct radv_spirv_to_nir_options *options, bool is_internal);
519 
520 void radv_init_shader_arenas(struct radv_device *device);
521 void radv_destroy_shader_arenas(struct radv_device *device);
522 VkResult radv_init_shader_upload_queue(struct radv_device *device);
523 void radv_destroy_shader_upload_queue(struct radv_device *device);
524 
525 struct radv_shader_args;
526 
527 VkResult radv_shader_create_uncached(struct radv_device *device, const struct radv_shader_binary *binary,
528                                      bool replayable, struct radv_serialized_shader_arena_block *replay_block,
529                                      struct radv_shader **out_shader);
530 
531 struct radv_shader_binary *radv_shader_nir_to_asm(struct radv_device *device, struct radv_shader_stage *pl_stage,
532                                                   struct nir_shader *const *shaders, int shader_count,
533                                                   const struct radv_graphics_state_key *gfx_state,
534                                                   bool keep_shader_info, bool keep_statistic_info);
535 
536 void radv_shader_generate_debug_info(struct radv_device *device, bool dump_shader, bool keep_shader_info,
537                                      struct radv_shader_binary *binary, struct radv_shader *shader,
538                                      struct nir_shader *const *shaders, int shader_count,
539                                      struct radv_shader_info *info);
540 
541 VkResult radv_shader_wait_for_upload(struct radv_device *device, uint64_t seq);
542 
543 struct radv_shader_dma_submission *radv_shader_dma_pop_submission(struct radv_device *device);
544 
545 void radv_shader_dma_push_submission(struct radv_device *device, struct radv_shader_dma_submission *submission,
546                                      uint64_t seq);
547 
548 struct radv_shader_dma_submission *
549 radv_shader_dma_get_submission(struct radv_device *device, struct radeon_winsys_bo *bo, uint64_t va, uint64_t size);
550 
551 bool radv_shader_dma_submit(struct radv_device *device, struct radv_shader_dma_submission *submission,
552                             uint64_t *upload_seq_out);
553 
554 union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size, bool replayable,
555                                                         void *ptr);
556 
557 union radv_shader_arena_block *radv_replay_shader_arena_block(struct radv_device *device,
558                                                               const struct radv_serialized_shader_arena_block *src,
559                                                               void *ptr);
560 
561 void radv_free_shader_memory(struct radv_device *device, union radv_shader_arena_block *alloc);
562 
563 struct radv_shader *radv_create_trap_handler_shader(struct radv_device *device);
564 
565 struct radv_shader *radv_create_rt_prolog(struct radv_device *device);
566 
567 struct radv_shader_part *radv_shader_part_create(struct radv_device *device, struct radv_shader_part_binary *binary,
568                                                  unsigned wave_size);
569 
570 struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device, const struct radv_vs_prolog_key *key);
571 
572 struct radv_shader_part *radv_create_ps_epilog(struct radv_device *device, const struct radv_ps_epilog_key *key,
573                                                struct radv_shader_part_binary **binary_out);
574 
575 void radv_shader_part_destroy(struct radv_device *device, struct radv_shader_part *shader_part);
576 
577 bool radv_shader_part_cache_init(struct radv_shader_part_cache *cache, struct radv_shader_part_cache_ops *ops);
578 void radv_shader_part_cache_finish(struct radv_device *device, struct radv_shader_part_cache *cache);
579 struct radv_shader_part *radv_shader_part_cache_get(struct radv_device *device, struct radv_shader_part_cache *cache,
580                                                     struct set *local_entries, const void *key);
581 
582 uint64_t radv_shader_get_va(const struct radv_shader *shader);
583 struct radv_shader *radv_find_shader(struct radv_device *device, uint64_t pc);
584 
585 unsigned radv_get_max_waves(const struct radv_device *device, const struct ac_shader_config *conf,
586                             const struct radv_shader_info *info);
587 
588 unsigned radv_get_max_scratch_waves(const struct radv_device *device, struct radv_shader *shader);
589 
590 const char *radv_get_shader_name(const struct radv_shader_info *info, gl_shader_stage stage);
591 
592 unsigned radv_compute_spi_ps_input(const struct radv_physical_device *pdev,
593                                    const struct radv_graphics_state_key *gfx_state,
594                                    const struct radv_shader_info *info);
595 
596 bool radv_can_dump_shader(struct radv_device *device, nir_shader *nir, bool meta_shader);
597 
598 bool radv_can_dump_shader_stats(struct radv_device *device, nir_shader *nir);
599 
600 VkResult radv_dump_shader_stats(struct radv_device *device, struct radv_pipeline *pipeline, struct radv_shader *shader,
601                                 gl_shader_stage stage, FILE *output);
602 
603 /* Returns true on success and false on failure */
604 bool radv_shader_reupload(struct radv_device *device, struct radv_shader *shader);
605 
606 extern const struct vk_pipeline_cache_object_ops radv_shader_ops;
607 
608 static inline struct radv_shader *
radv_shader_ref(struct radv_shader * shader)609 radv_shader_ref(struct radv_shader *shader)
610 {
611    vk_pipeline_cache_object_ref(&shader->base);
612    return shader;
613 }
614 
615 static inline void
radv_shader_unref(struct radv_device * device,struct radv_shader * shader)616 radv_shader_unref(struct radv_device *device, struct radv_shader *shader)
617 {
618    vk_pipeline_cache_object_unref((struct vk_device *)device, &shader->base);
619 }
620 
621 static inline struct radv_shader_part *
radv_shader_part_ref(struct radv_shader_part * shader_part)622 radv_shader_part_ref(struct radv_shader_part *shader_part)
623 {
624    assert(shader_part && shader_part->ref_count >= 1);
625    p_atomic_inc(&shader_part->ref_count);
626    return shader_part;
627 }
628 
629 static inline void
radv_shader_part_unref(struct radv_device * device,struct radv_shader_part * shader_part)630 radv_shader_part_unref(struct radv_device *device, struct radv_shader_part *shader_part)
631 {
632    assert(shader_part && shader_part->ref_count >= 1);
633    if (p_atomic_dec_zero(&shader_part->ref_count))
634       radv_shader_part_destroy(device, shader_part);
635 }
636 
637 static inline struct radv_shader_part *
radv_shader_part_from_cache_entry(const void * key)638 radv_shader_part_from_cache_entry(const void *key)
639 {
640    return container_of(key, struct radv_shader_part, key);
641 }
642 
643 static inline unsigned
get_tcs_input_vertex_stride(unsigned tcs_num_inputs)644 get_tcs_input_vertex_stride(unsigned tcs_num_inputs)
645 {
646    unsigned stride = tcs_num_inputs * 16;
647 
648    /* Add 1 dword to reduce LDS bank conflicts. */
649    if (stride)
650       stride += 4;
651 
652    return stride;
653 }
654 
655 uint32_t radv_get_tcs_num_patches(const struct radv_physical_device *pdev, unsigned tcs_num_input_vertices,
656                                   unsigned tcs_num_output_vertices, unsigned tcs_num_inputs,
657                                   unsigned tcs_num_lds_outputs, unsigned tcs_num_lds_patch_outputs,
658                                   unsigned tcs_num_vram_outputs, unsigned tcs_num_vram_patch_outputs);
659 
660 uint32_t radv_get_tess_lds_size(const struct radv_physical_device *pdev, uint32_t tcs_num_input_vertices,
661                                 uint32_t tcs_num_output_vertices, uint32_t tcs_num_inputs, uint32_t tcs_num_patches,
662                                 uint32_t tcs_num_lds_outputs, uint32_t tcs_num_lds_patch_outputs);
663 
664 void radv_lower_ngg(struct radv_device *device, struct radv_shader_stage *ngg_stage,
665                     const struct radv_graphics_state_key *gfx_state);
666 
667 bool radv_consider_culling(const struct radv_physical_device *pdev, struct nir_shader *nir, uint64_t ps_inputs_read,
668                            unsigned num_vertices_per_primitive, const struct radv_shader_info *info);
669 
670 void radv_get_nir_options(struct radv_physical_device *pdev);
671 
672 struct radv_ray_tracing_stage_info;
673 
674 nir_shader *radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
675                                         const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
676                                         struct radv_ray_tracing_stage_info *info);
677 
678 enum radv_rt_priority {
679    radv_rt_priority_raygen = 0,
680    radv_rt_priority_traversal = 1,
681    radv_rt_priority_hit_miss = 2,
682    radv_rt_priority_callable = 3,
683    radv_rt_priority_mask = 0x3,
684 };
685 
686 static inline enum radv_rt_priority
radv_get_rt_priority(gl_shader_stage stage)687 radv_get_rt_priority(gl_shader_stage stage)
688 {
689    switch (stage) {
690    case MESA_SHADER_RAYGEN:
691       return radv_rt_priority_raygen;
692    case MESA_SHADER_INTERSECTION:
693    case MESA_SHADER_ANY_HIT:
694       return radv_rt_priority_traversal;
695    case MESA_SHADER_CLOSEST_HIT:
696    case MESA_SHADER_MISS:
697       return radv_rt_priority_hit_miss;
698    case MESA_SHADER_CALLABLE:
699       return radv_rt_priority_callable;
700    default:
701       unreachable("Unimplemented RT shader stage.");
702    }
703 }
704 
705 struct radv_shader_layout;
706 enum radv_pipeline_type;
707 
708 void radv_shader_combine_cfg_vs_tcs(const struct radv_shader *vs, const struct radv_shader *tcs, uint32_t *rsrc1_out,
709                                     uint32_t *rsrc2_out);
710 
711 void radv_shader_combine_cfg_vs_gs(const struct radv_shader *vs, const struct radv_shader *gs, uint32_t *rsrc1_out,
712                                    uint32_t *rsrc2_out);
713 
714 void radv_shader_combine_cfg_tes_gs(const struct radv_shader *tes, const struct radv_shader *gs, uint32_t *rsrc1_out,
715                                     uint32_t *rsrc2_out);
716 
717 const struct radv_userdata_info *radv_get_user_sgpr_info(const struct radv_shader *shader, int idx);
718 
719 uint32_t radv_get_user_sgpr_loc(const struct radv_shader *shader, int idx);
720 
721 uint32_t radv_get_user_sgpr(const struct radv_shader *shader, int idx);
722 
723 void radv_precompute_registers_hw_ngg(struct radv_device *device, const struct ac_shader_config *config,
724                                       struct radv_shader_info *info);
725 
726 void radv_set_stage_key_robustness(const struct vk_pipeline_robustness_state *rs, gl_shader_stage stage,
727                                    struct radv_shader_stage_key *key);
728 
729 #endif /* RADV_SHADER_H */
730